Szukam gfx

Faust @ 24/08/2000 07:41

Wow;) To chyba pierwszy emulator Spectrumny, który pozwala na bezpośrednią komunikację przez sieć [TCP/IP] z innnym [nie]realnym Spectrumem:). Nawet z tej okazji warto uzbroić się w nową betę tego udawacza. Real Spectrum pozwala na uzyskanie większości specjalnych efektów w polu border [kto pamięta orginalne zachowanie gumiaczka, ten wie co to ramka;)], dzięki temu R.Spectrum nie powinno mieć większych problemów z demami krztuszącymi się na innych emulatorach. Jak zwykle w wyapdku tego emulatora mamy do dyspozycji trzy natywne wersje emulatora: Dla maszynek z procesorem Pentium; dla komputerów z sercem AMD [k6/k7/Athlon] i dla pozostałych wyrobów Intela {Celeron, PII, PIII] ... tylko ssać;) Interface I emulation with 8 microdrives (MDR files). The IF-1 ROM is now included into the standard ROMs package. Interface I » więcej

Dely @ 08/08/2000 15:10

Grubshy/SSG i McMaster/SSG mają zamiar pod koniec Października zorganizować nowe Atari Party ! Tak jak przyzwyczajono nas na Last Party i Lecie Ludzików odbędzie się spora ilość compo (256B, 4KB, 16KB, Demo, 4 channel msx, 8 channel msx, MOD, gfx). Planowana cena za wstęp tylko 10 PLN !!!!! Impreza będzie zorganizowana w okolicach Białegostoku. Jeśli ktoś z innych platform (oprócz PC) jest zainteresowany przyjazdem proszę o kontakt ze mną być może również dla nich zostaną zorganizowane compo. Więcej info wkrótce na AArea! Ja już szykuje kase :)

Faust @ 02/08/2000 10:07

Przedwczorajsza informacja autora Vegasa o postępach prac nad nową wersją emulatora Segi x32, prawdopodbnie zmusiło twórce AGES'a do pośpiesznego opublikowania swojej wersji udawacza. Heh.... nie ma to jak współzawodnictwo;). Z ciekawostek, Ages 0.21a [b - pierwsza edycja AGES'a miała błąd, ta powinna już dobrze działać] posiada pełną obsługę BIOSU [fake Bios - jednym słowem nie musimy już szukać romów systemowych SEGI], poprawiono emulację AFTERBURNER 2, czy też dodano obsługę Mk2. Massaged GFX renderer: 16.5% speed-up for 32X emulation, 44% speed-up for Genesis emulation. HUGE compatability boost for Genesis games, fixed some problems in 32X games: Afterburner 32X looks much better, MK2 now works, etc... Sega Mouse and Sega 4 player peripherals now emulated, though the mouse is still unusable. Fixed » więcej

Dalthon @ 17/07/2000 09:05

Jeden z nielicznych (chociaż niezupełnie ;) emulatorów konsoli Atari 5200 doczekał się (wreszcie!) nowej wersji - a konkretnie wersji v0.3a :)) Emulacja jeszcze nie jest pełna, ale kompatybilność dość znacznie wzrosła...- changed keys, implemented 2P keys - implemented switch between keypads (CONSOL) - Some 2-pl games working, Pengo 2nd player works fine - implemented cart sig detect for 16k carts - Moon Patrol (unmodified) and Starwars now working - implement detect for Space Shuttle - optimised PF gfx a bit - Space Shuttle working - 2 hour bughunt to get pitfall 2 working - traced to bug in mode 4 vert scroll - Pitfall 2 & Xevious now working!!! Megamania runs further! - fixed mode 5 vert scroll (Countermeasure) - fixed "sprite wraparound" bug (Space Invaders, Missile Command, Moon Patrol)Aha, » więcej

Faust @ 04/07/2000 10:35

Nowa wersja emulatora Nintendo 64 1964. Plugins are now fully configurable from the GUI. The system's user interface is very similar to PsemuPro's plugin system. It was inspired by PsemuPro, but the dll specs are different. As other N64 emulators become compatible to this system, you can simply drop the new plugin dlls into your "Plugin" subfolder. In the future, you can expect to see a lot of plugins to choose from :). Currently, only the 1964 video plugins are to zilmar's plugin specifications. Input and audio still use 1964 specs but will be converted to the new specs soon. Users can switch to NooTe_D3D from GUI. The Direct3D is still early in dev, so expect gfx issues. However, NooTe_D3D has several options including: Full Screen Resolution Switching The return of cfb. If you wish to enable VI, disable » więcej

Dalthon @ 30/06/2000 08:41

Windos'owy port najszybszego emulatora Amigi (ludzie!!! po co emulatory Ami??? nie lepiej mieć oryginał??? (drogie toto nie jest :))) - WinFellow V0.4.1 build 1 alpha do dyspozycji... - improved buffer clearing - improved multi-surface handling - FIXED: doing clear when in windowed mode - added scale support and generic blitter support in any gfxmode - FIXED: striping error in 32-bit color single pixel dual playfield mode - FIXED: error in 24-bit drawing - improved dual playfield sorting - splash window removed - added saving and loading of multiple configurations - FIXED: configuration window could be opened several times - name of main window and about dialog changed - reduced floppy config added to main window - added information of used keys of each keyboard layout in the configuration dialog of » więcej

Dalthon @ 19/06/2000 11:00

Nie będe się rozpisywał, bo lista poprawek jest dłuuuga - nowy RockNES v1.080 (DOS)- Major emulation core cleaned/rewritten - Added mapper #75 (Konami VRC1 / Jaleco SS8805) - Fixed mapper #18 (Jaleco SS8806) - Fixed mapper #23 PRG bankswitching (oops!) - Fixed mapper #24 mirroring set - Fixed mapper #26 (jap. Madara works fine) - Fixed mapper #78 (jap. Holy Diver works fine) - Fixed mapper #88 (jap. Quinty works fine) - Fixed mapper #227 (pirate cart 1200-in-1 works fine) - Fixed mapper #228 (gfx corruption, oops!!) - Fixed pAPU timing - Fixed noise sound channel (almost perfect) - Fixed PCM volume level - Fixed a VRCVI reset problem - Fixed a bug parsing sound rate setting from config - Fixed a bug parsing frame rate setting from config - Fixed a bug parsing game directory from confiG - Added pAPU » więcej

Faust @ 19/06/2000 04:01

Przegapiony przez mnie najnowszy plik ini dla Nemu64:(. [FIGHTER DESTINY2] Comment=Playable [RALLY CHALLENGE] Comment=Playable, minor gfx errors [Iggy's Reckin' Balls] Comment=Playable (4mb rdram)

Dalthon @ 14/06/2000 10:52

The Company zapowiedziało i dotrzymało słowa - najnowszy plik .ini do pobrania. Co nowego znajdziecie poniżej:- Mahjong 3: The game is now fully playable (doesn't lock up at the intro anymore: The Company) - Diddy Kong V1.1 almost playable (fast, no cracked version required: patch by The Company. WIP) - Golden Eye: speed up patch (check the special notes) - Monster truck Madness: intro starts (low level patch by The Company) - Proyaku King baseball: intro starts (low level patch by The Company) - Banjo Kazooie: More cheats. A bit more stable - Battle Tanx: re-wrote patch. Less gfx glitches. More stable (The Company) - Found more emulated games (fully, intro, check out the updated compatibility list) - Some unworking cheats, unuseful or dupe patches removed or rewrote by The Company - Many, many new games » więcej

Faust @ 12/06/2000 21:42

W najnowszym ini dla Nemu Myzar dodał obsługę Indy Racing 2000 [Comment=Playable, gfx errors, turn off new combiner, single race mode works randomly]. Komentarz jest chyba niepotrzebny;P.

Pliki z "gfx"

Obrazki z gfx

Linki z "gfx"

CapriceReloaded

https://code.google.com/p/cpcsdk/

The Amstrad CPC/Plus is an old 8-bit microcomputer. It's still used nowadays by some people to create demos. However, there are almost no tools to do that under Linux. This project aims to collect the various bit of existing sourcecode in one common place, add the missing features, and make life easier for all developpers. Available tools include: * The Caprice Reloaded emulator, with integrated assembler and debugger, * gfx2crtc, a tool to convert pictures to the amstrad sceen format * An imporved version of Ramlaid's cpctools, now running under linux, with (limited) support for usb floppy drives * A special version of STSound from Leonard, modified to emulate an AY3 more accurately (the original emulates the slightly different YM chip used in the Atari ST) * "Hideur Maikeur" from Downwater for handling AMSDOS headers * iDSK from sid for manipulating dsk images and files inside.

AROS Playground

http://arosgamer.blogspot.pt/

AROS Playground is a site dedicated to everything that involves gaming on AROS - AROS Research Operating System . It's goal is to offer an important database on every recent game available to AROS and some info regarding several aspects of the software and hardware needed. We'll do our best to keep you informed on the latest games/emulators/tools released on AROS, what is required to run them, on the development and developers involved, deliver interviews, reviews chronicles and sites to download what is required. We'll try to look in depth to one of AROS strongest points - 3D GFX hardware acceleration, but also to portability issues, CPU compatibilities and much more.

Bitfellas - Artcity

http://artcity.bitfellas.org/

Welcome to BitFellas ArtCity, the Demoscene Graphics Gallery. We've got a wide range of visual eye candy from a large selection of Amiga, Atari, C64, Spectrum and PC graphicians all wrapped up together with interviews, GFX related articles and news for you to browse at your leisure! Do feel free to browse, rate, comment and report any errors you find. Also you can help us grow this area of the site by submitting any missing pictures you may have in your own collections!

PHF - Atari , C64 & Amiga coders

http://www.tphf.karoo.net/index.htm

The P.H.F. was formed in 1983 by Grazey. In the first couple of years our output consisted mainly of BASIC demos for the C64. Our `famous` Who-Zone demo series followed. Who-Zone's I-III were mainly sprite based demos with ripped music and scroller (bogg standard CompuNET fodder). Who-Zone IV was a slight departure in that it was a computerised quiz featuring a variety of ripped gfx and msx, the user was asked to guess which games they were from, sounds easy but in reality if you had the main sprite from IK+, Way Of The Exploding Fist, IK and Karateka; could you tell the difference! The final Who-Zone demo (V) was an indication of things to come as it was a full music disq demo containing around 40 of the best SIDS around.

Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

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