Szukam gfx

Faust @ 09/03/2000 03:47

EmuHQ obchodził swoje 1. urodziny, z tej też okazji ContraSF obdarzył Nas najnowszą wersją najszybszego emulatora Nintendo 64 - Corn. Corn 0.1 - Google nabawił się emulacji dźwięku, dodano support dla Voodoo, Voodoo 2 a także obsługę paru nowych gier: Star Fox, Attack Chopper, Olympic Hockey. Brzmi nieźle.. hmmm... nawet spowolniony corn, będzie szybszy niż Nemu64 na moim intelu740:):).Audio ucode 0 implementedSave state supportVoodoo/Voodoo2 supportIndividual rom configuration no longer needed.2D framebuffer support eliminatedMore gfx functions implemented

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Commando (2 in 1) (mod) / 2024

https://vtrd.in/release.php?r=900ebad599b1e442e2bdc78a223774b7

Commando (2 in 1) (mod) + AY-Music from Amstrad CPC, Atari ST, Commodore 64 + Congratulatory Message at the End of Eight Level + Instructions + Intro's GFX from Commodore 64 + Kempston 8 Bit

CapriceReloaded

https://code.google.com/p/cpcsdk/

The Amstrad CPC/Plus is an old 8-bit microcomputer. It's still used nowadays by some people to create demos. However, there are almost no tools to do that under Linux. This project aims to collect the various bit of existing sourcecode in one common place, add the missing features, and make life easier for all developpers. Available tools include: * The Caprice Reloaded emulator, with integrated assembler and debugger, * gfx2crtc, a tool to convert pictures to the amstrad sceen format * An imporved version of Ramlaid's cpctools, now running under linux, with (limited) support for usb floppy drives * A special version of STSound from Leonard, modified to emulate an AY3 more accurately (the original emulates the slightly different YM chip used in the Atari ST) * "Hideur Maikeur" from Downwater for handling AMSDOS headers * iDSK from sid for manipulating dsk images and files inside.

AROS Playground

http://arosgamer.blogspot.pt/

AROS Playground is a site dedicated to everything that involves gaming on AROS - AROS Research Operating System . It's goal is to offer an important database on every recent game available to AROS and some info regarding several aspects of the software and hardware needed. We'll do our best to keep you informed on the latest games/emulators/tools released on AROS, what is required to run them, on the development and developers involved, deliver interviews, reviews chronicles and sites to download what is required. We'll try to look in depth to one of AROS strongest points - 3D GFX hardware acceleration, but also to portability issues, CPU compatibilities and much more.

Bitfellas - Artcity

http://artcity.bitfellas.org/

Welcome to BitFellas ArtCity, the Demoscene Graphics Gallery. We've got a wide range of visual eye candy from a large selection of Amiga, Atari, C64, Spectrum and PC graphicians all wrapped up together with interviews, GFX related articles and news for you to browse at your leisure! Do feel free to browse, rate, comment and report any errors you find. Also you can help us grow this area of the site by submitting any missing pictures you may have in your own collections!

PHF - Atari , C64 & Amiga coders

http://www.tphf.karoo.net/index.htm

The P.H.F. was formed in 1983 by Grazey. In the first couple of years our output consisted mainly of BASIC demos for the C64. Our `famous` Who-Zone demo series followed. Who-Zone's I-III were mainly sprite based demos with ripped music and scroller (bogg standard CompuNET fodder). Who-Zone IV was a slight departure in that it was a computerised quiz featuring a variety of ripped gfx and msx, the user was asked to guess which games they were from, sounds easy but in reality if you had the main sprite from IK+, Way Of The Exploding Fist, IK and Karateka; could you tell the difference! The final Who-Zone demo (V) was an indication of things to come as it was a full music disq demo containing around 40 of the best SIDS around.

Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

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