Faust @
11/09/2010 08:55
WinDS PRO jest zestawem emulatorów konsolek NINTENDO DS i GameBoy Advance, składa się z udawaczy - NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link i VBA-M.
Jeśli ktoś potzebuję ich wszystkich na raz, taki pakiecik jest naprostszym rozwiązaniem.
WinDS PRO 2010.09.07 Changelog:
- DeSmuME SVN 3768
- iDeaS 1.0.3.7 beta
- VBA-M SVN 952
- USRCHEAT 07/25/10 RevA
Faust @
10/09/2010 08:18
Po paru dniach całkowitego ostracyzmu w nowinkach, może najnowsza beta trochę rozrusza emuscenę.
WinUAE v2.3.0 Beta 16 changelog:
removed old audio hack that was left accidentally, not needed since DMAL was emulated (Murder, Mission Elevator etc.. compatibility hack is finally gone)
CD audio OS specific code was duplicated in ioctl and image mounter, moved to common source file
LARGEADDRESSAWARE compiler flag was lost sometime ago, ~1.5G RAM is again possible under 64-bit Windows versions
second Z3 fast ram region was incorrectly mapped if "z3chip" was enabled
on some systems winuae stole focus when some other application attempted to open fullscreen mode
Windows to Amiga clipboard conversion was not protected from starting new transfer when previous was not yet received by Amiga-side (previous fix only handled
» więcej
Faust @
07/09/2010 20:57
RetroCopy jest multiemulatorem systemów Sega Genesis / Megadrive, Sega Master System (SMS), Nintendo (NES), Arcade Emulator, GameGear szczycącym się przedewszystkim bardzo dokładnym odwzorowaniem prędkości emulowanego sprzętu - z dokładnością do jednego cyklu zegarowego udawanych konsol. Gdyby komuś było tego mało RetroCopy posiada, hmmm... dość orginalne podejście do frontendu - jeśli ktoś lubi, przed włączeniem gry, pobawić się w FPP, to napewno jest to pozycja dla niego;) Dołączony plik pochodzi ze strony EmuCR, która trochę wyprzedziła oficjalny relase, 0.800 jest dostępny teoretycznie tylko dla zarejestrowanych fanów tego emulatora.
[SEGA SYSTEM1] New Arcade System added. Sega System 1 (eg WonderBoy, Sega Ninja, My Hero, Flicky, Pitfall 2)
[SEGA SYSTEM2] New Arcade System added. Sega System 2
» więcej
Faust @
26/08/2010 16:50
Stella to emulatorem konsolki ATARI 2600 pod większość systemów operacyjnych. Po paru dniach, kolejna wersja:
Stella v3.2.1 changelog:
- Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge.
- Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands.
- Added game properties info for the newly released 'Halo 2600' ROM.
Do ściągniecia: Stella (windows), Stella (windows 64bit) i pozostałe dystrybucje (MacOs, Linux)
Faust @
23/08/2010 22:17
Italian for 40 seconds then english this is a documentary about jet set willy and the author matthew smith,people talking about smith when he was younger and about the game.
Faust @
22/08/2010 23:26
Jak nie trudno się domyślić bsnes emuluję konsolkę SUPER NINTENDO, jeśli chodzi o emulatory w tej kategorii trudno będzie mu dorównać Zsnesowi czy też Snes9x.
Wersja 0.68 zawiera poniższe poprawki.
Split core into three profiles: accuracy, compatibility and performance
Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)
Performance core uses a new S-CPU core, written from scratch for speed
Performance core uses blargg's snes_dsp library for S-DSP emulation
Binaries are now compiled using GCC 4.5
Added a workaround in the SA-1 core for a bug in GCC 4.5+
The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues
Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrou » więcej
Dalthon @
15/11/2000 15:28
Kolejny dzień... kolejne emulowane automaty...
14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Gerardo Oporto fixed dip switches in the Toaplan2 driver. Aaron Giles fixed a bug in CPU interface that caused suspended CPUs to never get released, and he fixed a small bug in the -listinfo command. Bryan McPhail fixed K051649 sound problems in Haunted Castle, and he fixed a bug in the NEC CPU core which affected scoring in Bomberman World. Sean Young submitted some bug fixes for Z80's undocumented opcodes.
13th November 2000: John and Philip Bennett improved the World Cup '90 sou
nds, but it still lacks
» więcej
Faust @
04/11/2000 03:11
No i mamy nowego Snes9x, jak na razie, najlepszy emulator Super Nintendo pod okienka [a także dla fanów pingwinów:)]. Do pociągnięcia wersja z instalerem jak i bez:). Windows and i386 Linux Snes9x Ports Released v1.33 The C4 emulation in Snes9x, to make Megaman X2/X3 playable, was only possible due to the many days/weeks of work that zsKnight spent reverse engineering these games and coding up an emulation; thank you zsKnight! Snes9x actually includes ZSNES's asm C4 emulation code; for this reason, C4 emulation is only available on Intel/AMD ports of Snes9x at the moment, until I reverse engineer zsKnight's i386 into C code. There will be no source code release until this work is completed.
Here's the full list of what's new in this release:
Noticed another problem with the CPU_SHUTDOWN code - Chrono Trigger locked up during the
» więcej
Dalthon @
31/10/2000 12:45
Kolejny frontend dla Mame - AdvanceMENU v1.4 - a w nim kolejne zmiany :))))
- Added a new option `event_mode fast' to select if to wait or not for a complete screen redraw
- Added a new option `event_repeat' to select the repeat rate of the events
- Automatic exclude of flyers/cabinet modes if no images are found
- Added some new tiled modes `tile_big', `tile_enormous' and `tile_giant'
- More fast tiles scrolling
- Added a flashing cursor
- Added a new option `video_size' to select a generic video mode size without the use of the `mv' utility
- Added sound support. Play `wav' file for some action and `mp3' files in background. See the new mm.cfg `sound_*' options.
- Added per game sou
nds support. The mame.cfg option `snap' and `altss' are used to found `mp3' or `wav' sou
nds » więcej
Dalthon @
26/10/2000 12:05
KarWia... jest niby (troche niżej) lista gier dodanych do bety 9, a tu kolejne informacje...
25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. David Graves added another romset to the Cadash driver and fixed text colors in Yes/No Sinri Tokimeki Chart.
24th October 2000: Takahiro Nogi fixed some sprite bugs in Fairyland Story.
23rd October 2000: Takahiro Nogi added bank switching function for M6295 samples and tweaked playback frequency in the Toaplan2 driver. Aaron Giles sent in the huge memory system update and also rewrote the ROM loading system for more flexibility.