Szukam nds

Faust @ 11/09/2010 08:55

WinDS PRO jest zestawem emulatorów konsolek NINTENDO DS i GameBoy Advance, składa się z udawaczy - NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link i VBA-M. Jeśli ktoś potzebuję ich wszystkich na raz, taki pakiecik jest naprostszym rozwiązaniem. WinDS PRO 2010.09.07 Changelog: - DeSmuME SVN 3768 - iDeaS 1.0.3.7 beta - VBA-M SVN 952 - USRCHEAT 07/25/10 RevA

Faust @ 10/09/2010 08:18

Po paru dniach całkowitego ostracyzmu w nowinkach, może najnowsza beta trochę rozrusza emuscenę. WinUAE v2.3.0 Beta 16 changelog: removed old audio hack that was left accidentally, not needed since DMAL was emulated (Murder, Mission Elevator etc.. compatibility hack is finally gone) CD audio OS specific code was duplicated in ioctl and image mounter, moved to common source file LARGEADDRESSAWARE compiler flag was lost sometime ago, ~1.5G RAM is again possible under 64-bit Windows versions second Z3 fast ram region was incorrectly mapped if "z3chip" was enabled on some systems winuae stole focus when some other application attempted to open fullscreen mode Windows to Amiga clipboard conversion was not protected from starting new transfer when previous was not yet received by Amiga-side (previous fix only handled » więcej

Faust @ 07/09/2010 20:57

RetroCopy jest multiemulatorem systemów Sega Genesis / Megadrive, Sega Master System (SMS), Nintendo (NES), Arcade Emulator, GameGear szczycącym się przedewszystkim bardzo dokładnym odwzorowaniem prędkości emulowanego sprzętu - z dokładnością do jednego cyklu zegarowego udawanych konsol. Gdyby komuś było tego mało RetroCopy posiada, hmmm... dość orginalne podejście do frontendu - jeśli ktoś lubi, przed włączeniem gry, pobawić się w FPP, to napewno jest to pozycja dla niego;) Dołączony plik pochodzi ze strony EmuCR, która trochę wyprzedziła oficjalny relase, 0.800 jest dostępny teoretycznie tylko dla zarejestrowanych fanów tego emulatora. [SEGA SYSTEM1] New Arcade System added. Sega System 1 (eg WonderBoy, Sega Ninja, My Hero, Flicky, Pitfall 2) [SEGA SYSTEM2] New Arcade System added. Sega System 2 » więcej

Faust @ 26/08/2010 16:50

Stella to emulatorem konsolki ATARI 2600 pod większość systemów operacyjnych. Po paru dniach, kolejna wersja: Stella v3.2.1 changelog: - Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge. - Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands. - Added game properties info for the newly released 'Halo 2600' ROM. Do ściągniecia: Stella (windows), Stella (windows 64bit) i pozostałe dystrybucje (MacOs, Linux)

Faust @ 23/08/2010 22:17

Italian for 40 seconds then english this is a documentary about jet set willy and the author matthew smith,people talking about smith when he was younger and about the game.

Faust @ 22/08/2010 23:26

Jak nie trudno się domyślić bsnes emuluję konsolkę SUPER NINTENDO, jeśli chodzi o emulatory w tej kategorii trudno będzie mu dorównać Zsnesowi czy też Snes9x. Wersja 0.68 zawiera poniższe poprawki. Split core into three profiles: accuracy, compatibility and performance Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) Performance core uses a new S-CPU core, written from scratch for speed Performance core uses blargg's snes_dsp library for S-DSP emulation Binaries are now compiled using GCC 4.5 Added a workaround in the SA-1 core for a bug in GCC 4.5+ The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrou » więcej

Dalthon @ 15/11/2000 15:28

Kolejny dzień... kolejne emulowane automaty... 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Gerardo Oporto fixed dip switches in the Toaplan2 driver. Aaron Giles fixed a bug in CPU interface that caused suspended CPUs to never get released, and he fixed a small bug in the -listinfo command. Bryan McPhail fixed K051649 sound problems in Haunted Castle, and he fixed a bug in the NEC CPU core which affected scoring in Bomberman World. Sean Young submitted some bug fixes for Z80's undocumented opcodes. 13th November 2000: John and Philip Bennett improved the World Cup '90 sounds, but it still lacks » więcej

Faust @ 04/11/2000 03:11

No i mamy nowego Snes9x, jak na razie, najlepszy emulator Super Nintendo pod okienka [a także dla fanów pingwinów:)]. Do pociągnięcia wersja z instalerem jak i bez:). Windows and i386 Linux Snes9x Ports Released v1.33 The C4 emulation in Snes9x, to make Megaman X2/X3 playable, was only possible due to the many days/weeks of work that zsKnight spent reverse engineering these games and coding up an emulation; thank you zsKnight! Snes9x actually includes ZSNES's asm C4 emulation code; for this reason, C4 emulation is only available on Intel/AMD ports of Snes9x at the moment, until I reverse engineer zsKnight's i386 into C code. There will be no source code release until this work is completed. Here's the full list of what's new in this release: Noticed another problem with the CPU_SHUTDOWN code - Chrono Trigger locked up during the » więcej

Dalthon @ 31/10/2000 12:45

Kolejny frontend dla Mame - AdvanceMENU v1.4 - a w nim kolejne zmiany :)))) - Added a new option `event_mode fast' to select if to wait or not for a complete screen redraw - Added a new option `event_repeat' to select the repeat rate of the events - Automatic exclude of flyers/cabinet modes if no images are found - Added some new tiled modes `tile_big', `tile_enormous' and `tile_giant' - More fast tiles scrolling - Added a flashing cursor - Added a new option `video_size' to select a generic video mode size without the use of the `mv' utility - Added sound support. Play `wav' file for some action and `mp3' files in background. See the new mm.cfg `sound_*' options. - Added per game sounds support. The mame.cfg option `snap' and `altss' are used to found `mp3' or `wav' sounds » więcej

Dalthon @ 26/10/2000 12:05

KarWia... jest niby (troche niżej) lista gier dodanych do bety 9, a tu kolejne informacje... 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. David Graves added another romset to the Cadash driver and fixed text colors in Yes/No Sinri Tokimeki Chart. 24th October 2000: Takahiro Nogi fixed some sprite bugs in Fairyland Story. 23rd October 2000: Takahiro Nogi added bank switching function for M6295 samples and tweaked playback frequency in the Toaplan2 driver. Aaron Giles sent in the huge memory system update and also rewrote the ROM loading system for more flexibility.

Obrazki z nds

Linki z "nds"

Turbo Outrun - Software Details - Plus/4 World

http://plus4world.powweb.com/software/Turbo_Outrun

A racing game. Drive through various landscapes while avoiding the other cars and the cops. Upgrade your car for extra speed, use your turbo to unleash a burst of speed. Complete 16 stages to win.

Retro CDN

https://retrocdn.net/Main_Page

There are thousands of PDFs to be had on here. I've included the link to the C+VG section, but you'll find lots of other mags as well if you dig around a bit.

CPCBasicTS Unchained - Run CPC BASIC in a Browser

https://github.com/benchmarko/CPCBasicTS/

CPCBasicTS lets you run CPC BASIC programs in a browser. The supported BASIC style is known as Amstrad CPC 6128 Locomotive BASIC 1.1. BASIC programs are compiled to JavaScript so that it can be run in the browser. A library provides the functionality of the commands that are not directly available in JavaScript.

Atari 8-bit Software Preservation

https://www.a8preservation.com/

Many thousands of titles were released for the Atari on cartridges, diskettes and cassettes. The magnetic media was not designed for prolonged life and is failing due to age and poor storage. It is important that we preserve this software now before it is lost forever.

3D Shooter Legends

https://www.legendsworld.net/shooter/news

3D Shooter Legends is a site dedicated to collecting info on and keeping old 3D shooter games alive. Please don't ask us about games from other genres as our site has that narrow focus and it takes a lot of work to just compile all the info on this site let alone anything more. First person shooters (where you view the game with the perspective of you being inside it) are our main focus.

EmuCR - Emulator News & Download (EmuCR.Com)

https://www.emucr.com

EmuCR.Com. Latest emulators for PS3,WiiU,Wii,PS2,Xbox360,Xbox,3DS,PSV,PS,NDS,PSP,GBA,N64,DC,Arcade and many other systems.

SWOS United - SWOS 2020

https://www.sensiblesoccer.de/swos-2020

sensiblesoccer.de - Play SWOS Online and Offline with friends from all across the world

F zero x + Expansion kit - Fraudio's Texture Pack | EmuTalk.net

https://www.emutalk.net/threads/f-zero-x-expansion-kit-fraudios-texture-pack.57319/

I'm Fraudio and I made this texture pack Its been created for the latest GlideN64 plugin in mind. A lot of workarounds are been...

Cyclus by Miguetelo

https://miguetelo.itch.io/cyclus

Cyclus is a game for Sinclair ZX Spectrum 128 and 48K. Two different loads (2 games in 1). In the First load (Side A of the tape) you must guide Cyclus to the exit with the help of boxes that allow him to change his direction or avoid obstacles. Cyclus movement is independent, so you must use the boxes to control it. On the second load (Side B of the tape) you control Cyclus. You must guide Cyclus to the exit of each level, but you need to obtain all the coins to open the door that blocks that exit. You can enjoy ingame music if you load it in 128K. If you load it in 48K, you will hear beeper sounds.

System11 - blog | The musings of a long term gamer

http://blog.system11.org/

I've been playing arcade and home videogames since the late 70s, I'm seriously into films of all ages and genres, many kinds of music (especially late 70s rock) and wristwatches. I currently run/host the Shmups forum.

ZXEMU2

https://sourceforge.net/projects/zxemu2/

A Z80 CPU and ZX Spectrum emulator written in C/C++, with multiple front-ends for DOS/Windows/WinCE/Linux/X11. Features: ZX Spectrum 48K emulator Sound Border Stripes

MSX Launchers Front-ends for the MSX Emulators

http://msxlaunchers.info/

Home of BlueMSX, NovoPlayer and OpenMSXLauncher.

Workbench + 3e is a graphical user interface for ZX Spectrum

https://octocom.speccy.org/workbench_en.html

Workbench + 3e is a graphical user interface for ZX Spectrum designed for easy access to your programs stored on a hard disk. You can organize the installed software in a logical and orderly manner and load it from the simple and intuitive environment. The +3e ROMS provide powerful commands for using IDE drives however because of thedesign limitations inherent it leads to an absence of subdirectories and the short filename can make the process of storing and executing software both complexand arduous. With Workbench +3e just have to boot your computer and select the LOADER option and you will have a graphical environment that lets you access your programs clearlyand easily where you can then load them with a few simple clicks of the mouse. You can also use Workbench +3e to browse through the contents of your hard drives. Workbench +3e also Includes utilities for copying files and managing hard disk backups plus you can also use it when restoring your backups at a later date. Workbench +3e automatically detects whether it is running on a ZX-UNO and will take advantage of the CPU’s turbo modes and increase the execution speed of the environment without affecting its compatibility with games and programs.

SKELETONKEY - HomePage

https://romjacket.github.io/skeletonkey/index.html

A unified interface for ROMs, emulators and frontends.

SkeletonKey

https://github.com/romjacket/skeletonKey/

This tool is a unified interface for ROMs, emulators and frontends. SkeletonKey can be used as a GUI to download and configure emulators, deploy frontends, launch ROMs, and manage assets & artwork by leveraging metadata-databases, art/video-scrapers and more.

JsA8E Demo

https://zerstoerung.de/jsa8e/

JavaScript version of the A8E Atari 800 XL Emulator by Sascha Springer. Created using Emscripten. Atari 800 XL self test,  Archon,  Archon 2,  Asteroids,  Bandits,  Behind Jaggi Lines,  Davids Midnight Magic,  Donkey Kong,  Drol,  Encounter,  Dropzone,  Goonies,  Gyruss,  Hero,  Karateka,  Keystone Capers,  Koronis Rift,  Landscape,  Montezumas Revenge,  Moon Patrol,  M.U.L.E.,  Pitfall,  River Raid,  Raid over Moscow,  Pooyan, Spelunker,  Silent Service,  Starquake,  Summer Games,  Track and Field, Vanguard,  Zorro.

Atari SAP Music Archive

http://asma.atari.org/

Welcome to the pages of the biggest and only official Atari XL/XE music archive. Many of you have surely missed those great square-wave sounds and noises, that often belonged to your childhood :-) The archive you will find here contains over 2800 songs (this number rises - see the diagram below) including both old-time and new-wave tunes from the early 80's till the latest 2009 contributions. As the tunes are in original binary form (no MP3 recordings), you will need a special player. Check the PLAYERS section and choose the one that fits your needs. We should not forget to mention where did we find our inspiration when we created the archive - it was nothing less than the famous High Voltage SID Collection - the ultimate C64 music archive. Now you can download the archive and dive into the unforgettable sounds of the 8-bit Atari.

The Arcade Flyer Archive - Home

http://www.arcadeflyers.com/

The Arcade Flyer Archive (TAFA) is a digital repository for advertisement flyers that are used by the coin-operated amusement industry to promote the sales of its games. Over time flyers represent much more than a printed brochure. They capture a unique blend of the industry's history, graphic design trends and advertising campaigns. Most importantly, they bring out the nostalgia of countless people who have grown up with the culture of video games, pinball machines and arcade & amusement games. Unique cabinet designs, attractive artwork and real screen shots -- all of which represent the visual language of coin-operated games, make flyers sought after items for collectors and effective tools for restoring game to their original factory specifications.

Amiga Magazine Rack - The ultimate Amiga magazines resource

http://amr.abime.net/

Amiga Magazine Rack contains reviews, previews, cheats, coverdisks, public domain, covers, trivia and thousands of page scans from Amiga mags. Popular mags like Amiga Format, Amiga Power, AUI, CU Amiga, The One, Zero, Zzap and more are available.

Atari Legend - Legends never die!

http://www.atarilegend.com/

Atari Legend is a living and breathing webproject, designed by sceners. We like to involve as many people as possible to make it fresh and up to date. Currently you'll find the most complete library of ST games on the net, with info on the people involved in its creation, reviews, screenshots and much more! You'll be amazed how many rare and previously undiscovered games we have gathered together! Other sections will be available in the future as well, so stay tuned!

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