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byuu snes v0.68

[0] @ Niedziela, 22 Sierpnia 2010 23:26CET

Jak nie trudno się domyślić bsnes emuluję konsolkę SUPER NINTENDO, jeśli chodzi o emulatory w tej kategorii trudno będzie mu dorównać Zsnesowi czy też Snes9x.
Wersja 0.68 zawiera poniższe poprawki.
  • Split core into three profiles: accuracy, compatibility and performance
  • Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)
  • Performance core uses a new S-CPU core, written from scratch for speed
  • Performance core uses blargg's snes_dsp library for S-DSP emulation
  • Binaries are now compiled using GCC 4.5
  • Added a workaround in the SA-1 core for a bug in GCC 4.5+
  • The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues
  • Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds
  • Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect
  • Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen
  • Added mightymo's 2010-08-19 cheat code pack
  • Windows port: added XAudio2 output support [OV2]
  • Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc.

wstecz22/08/2010 23:26
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