Szukam nds

Faust @ 23/12/2010 12:00

Breaker rozwiązał problem oficjalnej Alttiry Phaerona - jednak to jaknajsambardziej oficjalnie opublikowany plik. Tak naprawdę Phaeron nie opublikował nowej wersji swojego emulatora ATARI XE/XL, nigdzie nie ma jego wzmianki na ten temat:) Zrobił to za niego jeden ze śledzących wątek (breaker) - tak, czy siak możemy pobrać nową Altirre, jednak w ostatecznym rachunku może się jeszcze okazać, iż pojawi się kolejne 1.8:) Ze względu na problemy pomiędzy emulację rozszerzenia VXBE (grafika) i ABXE (karta dźwiękowa), nowa Altirra nie posiada tego dodatku, którym Phaeron zajął się parę bet wcześniej. Version 1.8 [De cember 22, 2010] Initial 5200 support. Simulator: Added 16K memory size support. Simulator: 576K and 1088K modes now allow ANTIC access to extended memory. Simulator: ROM image paths are now » więcej

Faust @ 17/12/2010 02:37

PCSX ReLoaded jest zmodyfikowaną wersją emulatora Sony Playstation PCSX. Korzystający z pluginów PS-Emu. PCSX ReLoaded 61232 dfsound (Hopkat) VAG $2 silence fixes: Don't start release phase Let channel play quietly (IRQs) PCSX ReLoaded 61220 dfsound - spu.c (Hopkat) fix VAG $2 silence fixes funny sounds (release too long)  

Faust @ 12/12/2010 01:51

PCSX ReLoaded jest zmodyfikowaną wersją emulatora Sony Playstation PCSX. Do tego emulatorka przydadzą się pluginy PS-Emu, a co do biosu, w dzisiejszych czasach nawet najmniej rozgarnięty emuFan bez problemu go namierzy;)   PCSX ReLoaded 61085 try fixing "High Compat Mode" PCSX ReLoaded 61083 Wipeout 3 Fix NegCon commands Adds device support PCSX ReLoaded 61081 (dario86) Redo autodect again for PAL PCSX ReLoaded 61080 Patch 7713 (dario86) Detect PAL demos (SCED) (dario86) Fix PAL auto-detection with root counter init PCSX ReLoaded 61069 improved PAL auto-detection PCSX ReLoaded 61068 Jungle Book - Rhythm 'n Groove use faster dma time for cpu-to-spu fixes chapter music samples from fading out too early » więcej

Faust @ 10/12/2010 23:46

Nieoficjalna kompilacja javowskiego emulatora Nintendo 8 - HalfNes. Należy pamiętać, iż jest to wersja deweloperska  i nie jest wspierana oficjalnie przez autora. Ostatnia oficjalna wersja programu to 0.020 [r25] HalfNes 0.020 r27 (11/12/2010) Tweaked sprite code a little more and I can't tell what to do to make SMB3 start consistently! The PRG1 ROM works if you let it sit on the title screen for a few seconds, but the PRG0 ROM will ONLY start if you repeatedly hammer Start as soon as you load it, and then it's stuck paused. Or, once in every thirty tries or so, it tries to start, glitches, shows a Mario sprite for a few seconds, and you start in World 2. I'm sure there's some sort of hilarious timing bug here, but I just can't find it. HalfNes 0.020 r26 » więcej

Faust @ 08/12/2010 10:13

Oczywiście, aktualizacje są dostępne tylko dla źródła MAME, prawdopodobnie za parę godzin będzie pierwsze wersje bibliotek, ale spójrz na to co dostajemy w najnowszej wersji beta największym projektem wśród emulatorów: MAME 0.140u2 MAMETesters Bugs Fixed  04027: [Crash/Freeze] All sets in 20pacgal.c: Game does not successfully boot (Aaron Giles) 04111: [DIP/Input] timesold, timesold1, btlfield: Coins are not reacting correctly (MCU problem) (stephh) 03879: [Crash/Freeze] pbst30, pbst30b, pitbossm, pitbossma: Game does not boot (Mariusz Wojcieszek)   Source Changes Fixed problems with i2cmem. Cubo CD32 games now save and load settings properly. [Mariusz Wojcieszek] Cleaned up many duplicate inputs and fixed others in a number of drivers. [Tafoid] SDL: Support -uifont for » więcej

Faust @ 06/12/2010 15:04

Nigdy nie ma tak dobrze, żeby nie było co poprawiać - po wersji 0.8a, pojawiła się 0.8b:). ClientServerMAME v0.8b Changelog: Throttled initial sync: The initial sync is now broken up into chunks and sent in pieces over time. This fixes issues people were having where the entire initial sync would queue up on their router and cause dropouts in internet for a few seconds.. ClientServerMAME v0.8 Changelog: Fixed bug WHERE the server clock was not being updated while the client was trying to connect. While this corrects Several desyncs bug, fixing it Introduced the side-effect That the server must now "catch up" all of the time spent sending it That the ROM to the client. The result is The Game That Will Be Emulated too fast for a few seconds after a new client » więcej

Faust @ 06/12/2010 14:03

ClientServer - nakładka dla emulatorów MAME  pozwalaja na prowadzenie gry poprzez sieć, otrzymała kolejną łatę, poprawki dotyczą przedewszystkim synchronizacji pomiędzy programami na poszczególnym komputerach biorących udział w rozgrywce. ClientServerMAME v0.8a Changelog: Fixed bug where the server clock was not being updated while a client was trying to connect. While this bug corrects several desyncs, fixing it introduced the side-effect that the server must now "catch up" all of the time that it spent sending the ROM to the client. The result is that the game will be emulated too fast for a few seconds after a new client connects until everyone reaches the current time. Several machine variables were not included in the save state, such at the random number seed and the » więcej

Faust @ 01/12/2010 01:26

ClientServer - nakładka dla emulatorów MAME i MESS pozwalająca na prowadzenie gry poprzez sieć, podobnie jak to czyni Kaillera. W video można przyjrzeć się jak w warunkach symulacyjnych ClientServer radzi sobie z multiplayerowym MESSEM (mały hint, należy ściszyć dźwięk, bo usłyszymy odgłosy, które kiedyś były standardowym tłem dla WinUAE puszczonym na Celeronie@333;)).   Here's a list of bugs found in the stress testing: Fixed stuttering by creating a relative timestamp and throttling all clients and servers to that timestamp. Fixed a bug where two lagged players would deadlock waiting on each others' inputs Server now only asks clients once to verify new clients Fixed several bugs associated with handshaking (i.e. when a 3rd client wants to join, getting that client » więcej

Faust # DolphinEmu | 25/11/2010 01:41

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6474 Even tinier commit. I hope nobody around here has a problem with those.... :P Just hiding the 3D Vision option for DX11 and OGL instead of greying it out. DolphinEmu r6473 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P DX11: Enable use of dynamic textures wherever possible. DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P Anyway, at least working mipmap DolphinEmu r6471 Tiny commit. Just » więcej

Faust # DolphinEmu | 24/11/2010 02:36

Zazwyczaj tak bywa, że szewc w dziurawych butach chodzi, a news ze względu na Nintendo 64 powinien być mi dość bliski (z pobudek historycznych;)) pojawił się nowy Muppen64, który pozwoli nam odświeżyć tytuły dla tej konsolki. Dziwnym trafem Muppen64 przypomina, ba posiada about i wszystkie możliwe cechy, trochę innego emulatora N64 - Project64:P. Nie wchodząc w szczegóły dostaliśmy za darmo najnowszą betę Project64 1.7.0.55  (bo P64 jeśli chodzi o bety wymaga obowiązkowej dotacji:P), który z Muppena ma tylko słodkie logo obracające się na starcie:P  Jeśli ktoś nie ma zainstalowanego Project64, niech da znać, czy u niego Muppen, także staję się projektem:). Update: I wszystko jasne, po prostu jak większość osób z okienkowym systemem, z przyzwyczajenia, klika na pierwszy plik z » więcej

Obrazki z nds

Linki z "nds"

Turbo Outrun - Software Details - Plus/4 World

http://plus4world.powweb.com/software/Turbo_Outrun

A racing game. Drive through various landscapes while avoiding the other cars and the cops. Upgrade your car for extra speed, use your turbo to unleash a burst of speed. Complete 16 stages to win.

Retro CDN

https://retrocdn.net/Main_Page

There are thousands of PDFs to be had on here. I've included the link to the C+VG section, but you'll find lots of other mags as well if you dig around a bit.

CPCBasicTS Unchained - Run CPC BASIC in a Browser

https://github.com/benchmarko/CPCBasicTS/

CPCBasicTS lets you run CPC BASIC programs in a browser. The supported BASIC style is known as Amstrad CPC 6128 Locomotive BASIC 1.1. BASIC programs are compiled to JavaScript so that it can be run in the browser. A library provides the functionality of the commands that are not directly available in JavaScript.

Atari 8-bit Software Preservation

https://www.a8preservation.com/

Many thousands of titles were released for the Atari on cartridges, diskettes and cassettes. The magnetic media was not designed for prolonged life and is failing due to age and poor storage. It is important that we preserve this software now before it is lost forever.

3D Shooter Legends

https://www.legendsworld.net/shooter/news

3D Shooter Legends is a site dedicated to collecting info on and keeping old 3D shooter games alive. Please don't ask us about games from other genres as our site has that narrow focus and it takes a lot of work to just compile all the info on this site let alone anything more. First person shooters (where you view the game with the perspective of you being inside it) are our main focus.

EmuCR - Emulator News & Download (EmuCR.Com)

https://www.emucr.com

EmuCR.Com. Latest emulators for PS3,WiiU,Wii,PS2,Xbox360,Xbox,3DS,PSV,PS,NDS,PSP,GBA,N64,DC,Arcade and many other systems.

SWOS United - SWOS 2020

https://www.sensiblesoccer.de/swos-2020

sensiblesoccer.de - Play SWOS Online and Offline with friends from all across the world

F zero x + Expansion kit - Fraudio's Texture Pack | EmuTalk.net

https://www.emutalk.net/threads/f-zero-x-expansion-kit-fraudios-texture-pack.57319/

I'm Fraudio and I made this texture pack Its been created for the latest GlideN64 plugin in mind. A lot of workarounds are been...

Cyclus by Miguetelo

https://miguetelo.itch.io/cyclus

Cyclus is a game for Sinclair ZX Spectrum 128 and 48K. Two different loads (2 games in 1). In the First load (Side A of the tape) you must guide Cyclus to the exit with the help of boxes that allow him to change his direction or avoid obstacles. Cyclus movement is independent, so you must use the boxes to control it. On the second load (Side B of the tape) you control Cyclus. You must guide Cyclus to the exit of each level, but you need to obtain all the coins to open the door that blocks that exit. You can enjoy ingame music if you load it in 128K. If you load it in 48K, you will hear beeper sounds.

System11 - blog | The musings of a long term gamer

http://blog.system11.org/

I've been playing arcade and home videogames since the late 70s, I'm seriously into films of all ages and genres, many kinds of music (especially late 70s rock) and wristwatches. I currently run/host the Shmups forum.

ZXEMU2

https://sourceforge.net/projects/zxemu2/

A Z80 CPU and ZX Spectrum emulator written in C/C++, with multiple front-ends for DOS/Windows/WinCE/Linux/X11. Features: ZX Spectrum 48K emulator Sound Border Stripes

MSX Launchers Front-ends for the MSX Emulators

http://msxlaunchers.info/

Home of BlueMSX, NovoPlayer and OpenMSXLauncher.

Workbench + 3e is a graphical user interface for ZX Spectrum

https://octocom.speccy.org/workbench_en.html

Workbench + 3e is a graphical user interface for ZX Spectrum designed for easy access to your programs stored on a hard disk. You can organize the installed software in a logical and orderly manner and load it from the simple and intuitive environment. The +3e ROMS provide powerful commands for using IDE drives however because of thedesign limitations inherent it leads to an absence of subdirectories and the short filename can make the process of storing and executing software both complexand arduous. With Workbench +3e just have to boot your computer and select the LOADER option and you will have a graphical environment that lets you access your programs clearlyand easily where you can then load them with a few simple clicks of the mouse. You can also use Workbench +3e to browse through the contents of your hard drives. Workbench +3e also Includes utilities for copying files and managing hard disk backups plus you can also use it when restoring your backups at a later date. Workbench +3e automatically detects whether it is running on a ZX-UNO and will take advantage of the CPU’s turbo modes and increase the execution speed of the environment without affecting its compatibility with games and programs.

SKELETONKEY - HomePage

https://romjacket.github.io/skeletonkey/index.html

A unified interface for ROMs, emulators and frontends.

SkeletonKey

https://github.com/romjacket/skeletonKey/

This tool is a unified interface for ROMs, emulators and frontends. SkeletonKey can be used as a GUI to download and configure emulators, deploy frontends, launch ROMs, and manage assets & artwork by leveraging metadata-databases, art/video-scrapers and more.

JsA8E Demo

https://zerstoerung.de/jsa8e/

JavaScript version of the A8E Atari 800 XL Emulator by Sascha Springer. Created using Emscripten. Atari 800 XL self test,  Archon,  Archon 2,  Asteroids,  Bandits,  Behind Jaggi Lines,  Davids Midnight Magic,  Donkey Kong,  Drol,  Encounter,  Dropzone,  Goonies,  Gyruss,  Hero,  Karateka,  Keystone Capers,  Koronis Rift,  Landscape,  Montezumas Revenge,  Moon Patrol,  M.U.L.E.,  Pitfall,  River Raid,  Raid over Moscow,  Pooyan, Spelunker,  Silent Service,  Starquake,  Summer Games,  Track and Field, Vanguard,  Zorro.

Atari SAP Music Archive

http://asma.atari.org/

Welcome to the pages of the biggest and only official Atari XL/XE music archive. Many of you have surely missed those great square-wave sounds and noises, that often belonged to your childhood :-) The archive you will find here contains over 2800 songs (this number rises - see the diagram below) including both old-time and new-wave tunes from the early 80's till the latest 2009 contributions. As the tunes are in original binary form (no MP3 recordings), you will need a special player. Check the PLAYERS section and choose the one that fits your needs. We should not forget to mention where did we find our inspiration when we created the archive - it was nothing less than the famous High Voltage SID Collection - the ultimate C64 music archive. Now you can download the archive and dive into the unforgettable sounds of the 8-bit Atari.

The Arcade Flyer Archive - Home

http://www.arcadeflyers.com/

The Arcade Flyer Archive (TAFA) is a digital repository for advertisement flyers that are used by the coin-operated amusement industry to promote the sales of its games. Over time flyers represent much more than a printed brochure. They capture a unique blend of the industry's history, graphic design trends and advertising campaigns. Most importantly, they bring out the nostalgia of countless people who have grown up with the culture of video games, pinball machines and arcade & amusement games. Unique cabinet designs, attractive artwork and real screen shots -- all of which represent the visual language of coin-operated games, make flyers sought after items for collectors and effective tools for restoring game to their original factory specifications.

Amiga Magazine Rack - The ultimate Amiga magazines resource

http://amr.abime.net/

Amiga Magazine Rack contains reviews, previews, cheats, coverdisks, public domain, covers, trivia and thousands of page scans from Amiga mags. Popular mags like Amiga Format, Amiga Power, AUI, CU Amiga, The One, Zero, Zzap and more are available.

Atari Legend - Legends never die!

http://www.atarilegend.com/

Atari Legend is a living and breathing webproject, designed by sceners. We like to involve as many people as possible to make it fresh and up to date. Currently you'll find the most complete library of ST games on the net, with info on the people involved in its creation, reviews, screenshots and much more! You'll be amazed how many rare and previously undiscovered games we have gathered together! Other sections will be available in the future as well, so stay tuned!

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