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Dalthon @ 16/10/2000 11:33

Mały przegląd postępów nad Mame... 15th October 2000: Aaron Giles has done major changes to the memory system while breaking a few drivers, though the changes are not yet finalized. 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. Luca Elia sent in a driver for Scud Hammer. Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. 12th October 2000: David Graves fixed some missing sounds in Earth Joker. Bryan McPhail fixed Bionic Commando sprite colors. Obrazki do obejrzenia jak zwykle na Mame WIP.

Dalthon @ 16/10/2000 09:14

Tiaaaaaaa... Final Burn... znowu... - Fixed the energy display in Galaxy Force II - Fixed the speed display in Power Drift. - Added sound support to Thunder Blade. - Updated DirectDraw code to DirectX 7. - Added nDSoundSegCount to the finalburn.ini file. Aha, w piątek wrzuciłem najnowsze romy... tylko, że 100% dobra wersja Galaxy Force II pojawiła się (i dalej jest!) w godzinach popołudniowych...

Dalthon @ 13/10/2000 11:08

Coś cicho ostatnio z emulatorami szeroko pojętych maszynek x68000 :) Neko Project II v0.26 ratuję systuację (chociaż to emulator komputerów z serii NEC PC-9801)... - Fixed GDC [Dragon Buster, 30 BIOS, etc...] - Fixed EGC - Fixed FDC - Fixed i286core (STI) [KISS] - Fixed TEXT 40-colomn mode - Fixed FDD seek sounds - Fixed Bitmap save

Dalthon @ 28/09/2000 12:38

Nieoficjalna wersja emulatora 8-bit'owej konsoli NES pod Windoze - NESter. Co nowego od czasu publicznej wersji beta? A troche (?) tego jest: - mappers added 8, 11, 13, 15, 17, 25, 34, 41, 42, 65, 67, 71, 75, 77, 78, 85, 87, 88, 89, 93, 94, 97, 112, 114, 122(=184),225,231 - mappers fixed 17,19,21,32,41,66,68,85 - mappers tested 13**,15*,32,34,(41),42,67,71,75,87,(88),93,94,97,(114),184,225 - mapper 78 Irem -> Jaleco - mapper 19 $6000-$7FFF is mapped to WorkRAM (e.g. DDS2) Expand I/O is assigned by expand memory (e.g. MindSeeker), but this expand memory is not saved when FreeROM(). - support for Famista'92. - mapper 71 Linus SPACEHEAD'S ... work; Fire Hawk ... not work - mapper 75 King Kong II ... work; Jajamaru Ninpou chou ... not workPonieważ właściwie każdego dnia pojawia się nowa wersja (sic!!!), radzę co jakiś czas zajrzeć » więcej

Faust @ 21/09/2000 03:44

Heheh... i znów nowe poprawki dla ostatecznego dopalacza:), gdybyście się zgubili poniżej lista zmian z trzech ostatnich wersji:). Cóż, reszta śpi, bardzo nudny tydzień:(. v0.020 Changed the scanlines method back so only one blit is done (probably more reliable in the long run), mainly because blitting each scanline is too slow in DirectDraw. Unfortunately, some of you may have some vertical banding effects. Try disabling the bilinear filter on your video card. I'll have a think about how to sort this one out. v0.019 +++ Fixed the engine sound - it was to do with looping samples. I also increased the accuracy of the PCM emulation - the Vulcan gun now sounds better I think. v0.018 *** Blanked out the incorrect engine sound, to save our poor ears for the time being...

Dalthon @ 20/09/2000 11:38

Tiaaaaaaa... długo nie trzeba było czekać :) kolejna odsłona emulatora Final Burn. Co zmieniło się od ostatniej (?) wersji? Niewiele, ale... v0.019 - Fixed the engine sound - it was to do with looping samples. I also increased the accuracy of the PCM emulation - the Vulcan gun now sounds better I think. v0.018 - Blanked out the incorrect engine sound, to save our poor ears for the time being... v0.017 - Changed the scanlines method (to avoid vertical banding effects on cards which do bilinear filtering).Chyba wolałbym, aby driver ten pojawił się w Mame niż takie dziubanie kolejnych wersji... Chyba już wszyscy mają romy do tego emulatora??? Nie?! Przecież są na T2E!

Dalthon @ 14/09/2000 18:17

Kolejne wieści (oraz piękne screen'y) z placu boju nad kolejną wersją beta największego (multi)emulatora!!! 13th September 2000: Nicola Salmoria added Macross II to the Bombjack Twin driver. Jürgen Buchmüller fixed some bugs in the new NES sound core. 12th September 2000: Nicola Salmoria fixed the missing Macross background and merged it with the Bombjack Twin driver. Luca Elia added Blaze On to the Kaneko16 driver. Matt Conte submitted a NES sound core update, and it definitely sounds better now.A gdzie te screeny??? o tutaj :) Aha, Nicola Salmoria (główny guru projektu) obiecuje w następnej wersji pełną emulację "Super Dodge Ball"...

Faust @ 06/09/2000 04:25

Jeżeli nie posiadacie gier, ale jakimś cudem macie dojście do iso PSX/PC [warezy be... bardzo be]. Dzięki DAEMON Tools powinniście bez problemu uruchomić gierki pod VGS, czy też Bleemem. Tylko ściągać i korzystać;). - CloneCD image format (.ccd) with full subchannel info supported ISO image formats 2048/2352 added (auto-recognized) - All Safedisc/Securom and image settings remembered in registry and restored upon reboot - Relative path 'FILE' commands allowed in CUE file - Emulation support for latest Safedisc version - Securom support improved - Mount command line switch introduced - Windows2000 write protection is not disabled anymore

Dalthon @ 30/08/2000 10:30

Nie wiem czemu, ale czekam cały czas na nową wersję Rew :( No, ale trzeba się cieszyć tym co dają :)) A dają VisualBoy v1.4.5 - dobre i to (polski język!)...- fixed bug with Turok 3 - improved digitalized sounds - added color mode selection: washed colors (like real GBC) or dark colors - added pause option - you can enter up to 100 GameGenie and 100 GameShark codes (it will slow down emulator though) - cheat codes will be saved with save game now - multiple language support for English, French, Portuguese, Polish, Dutch and German!Do odpalenia potrzebny jest DirectX!

Faust @ 24/08/2000 07:41

Wow;) To chyba pierwszy emulator Spectrumny, który pozwala na bezpośrednią komunikację przez sieć [TCP/IP] z innnym [nie]realnym Spectrumem:). Nawet z tej okazji warto uzbroić się w nową betę tego udawacza. Real Spectrum pozwala na uzyskanie większości specjalnych efektów w polu border [kto pamięta orginalne zachowanie gumiaczka, ten wie co to ramka;)], dzięki temu R.Spectrum nie powinno mieć większych problemów z demami krztuszącymi się na innych emulatorach. Jak zwykle w wyapdku tego emulatora mamy do dyspozycji trzy natywne wersje emulatora: Dla maszynek z procesorem Pentium; dla komputerów z sercem AMD [k6/k7/Athlon] i dla pozostałych wyrobów Intela {Celeron, PII, PIII] ... tylko ssać;) Interface I emulation with 8 microdrives (MDR files). The IF-1 ROM is now included into the standard ROMs package. Interface I » więcej

Obrazki z nds

Linki z "nds"

Turbo Outrun - Software Details - Plus/4 World

http://plus4world.powweb.com/software/Turbo_Outrun

A racing game. Drive through various landscapes while avoiding the other cars and the cops. Upgrade your car for extra speed, use your turbo to unleash a burst of speed. Complete 16 stages to win.

Retro CDN

https://retrocdn.net/Main_Page

There are thousands of PDFs to be had on here. I've included the link to the C+VG section, but you'll find lots of other mags as well if you dig around a bit.

CPCBasicTS Unchained - Run CPC BASIC in a Browser

https://github.com/benchmarko/CPCBasicTS/

CPCBasicTS lets you run CPC BASIC programs in a browser. The supported BASIC style is known as Amstrad CPC 6128 Locomotive BASIC 1.1. BASIC programs are compiled to JavaScript so that it can be run in the browser. A library provides the functionality of the commands that are not directly available in JavaScript.

Atari 8-bit Software Preservation

https://www.a8preservation.com/

Many thousands of titles were released for the Atari on cartridges, diskettes and cassettes. The magnetic media was not designed for prolonged life and is failing due to age and poor storage. It is important that we preserve this software now before it is lost forever.

3D Shooter Legends

https://www.legendsworld.net/shooter/news

3D Shooter Legends is a site dedicated to collecting info on and keeping old 3D shooter games alive. Please don't ask us about games from other genres as our site has that narrow focus and it takes a lot of work to just compile all the info on this site let alone anything more. First person shooters (where you view the game with the perspective of you being inside it) are our main focus.

EmuCR - Emulator News & Download (EmuCR.Com)

https://www.emucr.com

EmuCR.Com. Latest emulators for PS3,WiiU,Wii,PS2,Xbox360,Xbox,3DS,PSV,PS,NDS,PSP,GBA,N64,DC,Arcade and many other systems.

SWOS United - SWOS 2020

https://www.sensiblesoccer.de/swos-2020

sensiblesoccer.de - Play SWOS Online and Offline with friends from all across the world

F zero x + Expansion kit - Fraudio's Texture Pack | EmuTalk.net

https://www.emutalk.net/threads/f-zero-x-expansion-kit-fraudios-texture-pack.57319/

I'm Fraudio and I made this texture pack Its been created for the latest GlideN64 plugin in mind. A lot of workarounds are been...

Cyclus by Miguetelo

https://miguetelo.itch.io/cyclus

Cyclus is a game for Sinclair ZX Spectrum 128 and 48K. Two different loads (2 games in 1). In the First load (Side A of the tape) you must guide Cyclus to the exit with the help of boxes that allow him to change his direction or avoid obstacles. Cyclus movement is independent, so you must use the boxes to control it. On the second load (Side B of the tape) you control Cyclus. You must guide Cyclus to the exit of each level, but you need to obtain all the coins to open the door that blocks that exit. You can enjoy ingame music if you load it in 128K. If you load it in 48K, you will hear beeper sounds.

System11 - blog | The musings of a long term gamer

http://blog.system11.org/

I've been playing arcade and home videogames since the late 70s, I'm seriously into films of all ages and genres, many kinds of music (especially late 70s rock) and wristwatches. I currently run/host the Shmups forum.

ZXEMU2

https://sourceforge.net/projects/zxemu2/

A Z80 CPU and ZX Spectrum emulator written in C/C++, with multiple front-ends for DOS/Windows/WinCE/Linux/X11. Features: ZX Spectrum 48K emulator Sound Border Stripes

MSX Launchers Front-ends for the MSX Emulators

http://msxlaunchers.info/

Home of BlueMSX, NovoPlayer and OpenMSXLauncher.

Workbench + 3e is a graphical user interface for ZX Spectrum

https://octocom.speccy.org/workbench_en.html

Workbench + 3e is a graphical user interface for ZX Spectrum designed for easy access to your programs stored on a hard disk. You can organize the installed software in a logical and orderly manner and load it from the simple and intuitive environment. The +3e ROMS provide powerful commands for using IDE drives however because of thedesign limitations inherent it leads to an absence of subdirectories and the short filename can make the process of storing and executing software both complexand arduous. With Workbench +3e just have to boot your computer and select the LOADER option and you will have a graphical environment that lets you access your programs clearlyand easily where you can then load them with a few simple clicks of the mouse. You can also use Workbench +3e to browse through the contents of your hard drives. Workbench +3e also Includes utilities for copying files and managing hard disk backups plus you can also use it when restoring your backups at a later date. Workbench +3e automatically detects whether it is running on a ZX-UNO and will take advantage of the CPU’s turbo modes and increase the execution speed of the environment without affecting its compatibility with games and programs.

SKELETONKEY - HomePage

https://romjacket.github.io/skeletonkey/index.html

A unified interface for ROMs, emulators and frontends.

SkeletonKey

https://github.com/romjacket/skeletonKey/

This tool is a unified interface for ROMs, emulators and frontends. SkeletonKey can be used as a GUI to download and configure emulators, deploy frontends, launch ROMs, and manage assets & artwork by leveraging metadata-databases, art/video-scrapers and more.

JsA8E Demo

https://zerstoerung.de/jsa8e/

JavaScript version of the A8E Atari 800 XL Emulator by Sascha Springer. Created using Emscripten. Atari 800 XL self test,  Archon,  Archon 2,  Asteroids,  Bandits,  Behind Jaggi Lines,  Davids Midnight Magic,  Donkey Kong,  Drol,  Encounter,  Dropzone,  Goonies,  Gyruss,  Hero,  Karateka,  Keystone Capers,  Koronis Rift,  Landscape,  Montezumas Revenge,  Moon Patrol,  M.U.L.E.,  Pitfall,  River Raid,  Raid over Moscow,  Pooyan, Spelunker,  Silent Service,  Starquake,  Summer Games,  Track and Field, Vanguard,  Zorro.

Atari SAP Music Archive

http://asma.atari.org/

Welcome to the pages of the biggest and only official Atari XL/XE music archive. Many of you have surely missed those great square-wave sounds and noises, that often belonged to your childhood :-) The archive you will find here contains over 2800 songs (this number rises - see the diagram below) including both old-time and new-wave tunes from the early 80's till the latest 2009 contributions. As the tunes are in original binary form (no MP3 recordings), you will need a special player. Check the PLAYERS section and choose the one that fits your needs. We should not forget to mention where did we find our inspiration when we created the archive - it was nothing less than the famous High Voltage SID Collection - the ultimate C64 music archive. Now you can download the archive and dive into the unforgettable sounds of the 8-bit Atari.

The Arcade Flyer Archive - Home

http://www.arcadeflyers.com/

The Arcade Flyer Archive (TAFA) is a digital repository for advertisement flyers that are used by the coin-operated amusement industry to promote the sales of its games. Over time flyers represent much more than a printed brochure. They capture a unique blend of the industry's history, graphic design trends and advertising campaigns. Most importantly, they bring out the nostalgia of countless people who have grown up with the culture of video games, pinball machines and arcade & amusement games. Unique cabinet designs, attractive artwork and real screen shots -- all of which represent the visual language of coin-operated games, make flyers sought after items for collectors and effective tools for restoring game to their original factory specifications.

Amiga Magazine Rack - The ultimate Amiga magazines resource

http://amr.abime.net/

Amiga Magazine Rack contains reviews, previews, cheats, coverdisks, public domain, covers, trivia and thousands of page scans from Amiga mags. Popular mags like Amiga Format, Amiga Power, AUI, CU Amiga, The One, Zero, Zzap and more are available.

Atari Legend - Legends never die!

http://www.atarilegend.com/

Atari Legend is a living and breathing webproject, designed by sceners. We like to involve as many people as possible to make it fresh and up to date. Currently you'll find the most complete library of ST games on the net, with info on the people involved in its creation, reviews, screenshots and much more! You'll be amazed how many rare and previously undiscovered games we have gathered together! Other sections will be available in the future as well, so stay tuned!

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