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Faust @ 16/12/2010 08:57

Emulatorek Nes8 imć darkHelmeta napisany w JAVIE nabawił się nowej odsłony, jeżeli ktoś na bieżąco ściągał ostatnio publikowane wersję nie znajdzie w nim nic nowego (no może oprócz próby lączności pomiędzy autorem a ECR:P). HalfNes 0.021 r29 (15/12/2010)  ^ EmuCR: please update that description you're about to post above this changelog. Added mappers 66 and 71 (SMB/Duck Hunt and Codemasters, respectively). Also made background sprites actually render behind the background, and fixed sprite priorities for 8x16 sprites (They were reversed before). If you're having trouble with SMB3, make sure that you have the PRG1 version of the ROM. Even then, it still freezes on the title screen half the time when you press Start... if it does this, reload the ROM and try it again. Once you start the game succe » więcej

Faust @ 08/12/2010 10:13

Oczywiście, aktualizacje są dostępne tylko dla źródła MAME, prawdopodobnie za parę godzin będzie pierwsze wersje bibliotek, ale spójrz na to co dostajemy w najnowszej wersji beta największym projektem wśród emulatorów: MAME 0.140u2 MAMETesters Bugs Fixed  04027: [Crash/Freeze] All sets in 20pacgal.c: Game does not successfully boot (Aaron Giles) 04111: [DIP/Input] timesold, timesold1, btlfield: Coins are not reacting correctly (MCU problem) (stephh) 03879: [Crash/Freeze] pbst30, pbst30b, pitbossm, pitbossma: Game does not boot (Mariusz Wojcieszek)   Source Changes Fixed problems with i2cmem. Cubo CD32 games now save and load settings properly. [Mariusz Wojcieszek] Cleaned up many duplicate inputs and fixed others in a number of drivers. » więcej

Faust @ 22/10/2010 02:16

Jak większość mutacji ReRecording - VBA rerecording to zmodyfikowany VisualBoyAdvance (emulacja Visual Boy Advance, Game Boy, Super Game Boy, Game Boy Color i Game Boy Advance), w którym dodano możliwość nagrywania filmów. Nowa wersja (244), która nie jest jeszcze oficjalnie dostępna, można pobrać na emuCr. R243 Now most of the VBM files made with current VBA-rr are synchronizable with older VBA-rr, including those started from snapshots and/or containing reset events. Note: Movies made with svn r233-242 that contained reset events are unlikely to be successfully converted this way. For the reason, see below. Modified the VBM format for the above thing to come true. Particularly, the formerly unused bit 11 in input data now becomes the "new reset button" » więcej

Faust @ 06/10/2010 08:55

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6261 Fix wiimotes.(fixes issue 3195) r6260 WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game) 

Faust @ 12/09/2010 11:10

Japoński emulator SEGI SATURN doczekał się kolejne podwersji wersji:) Jako ciekawostka, SSF nie wymaga BIOSU do odpalenia gier z SS, jednak jest on rekomendowany aby uniknąć niekompatybilności. SSF Ver0.11 alpha R5'' We implement a fire. Redefine the fire button can be set. ESC set can be skipped. Added support for widescreen. Controller port, connected devices, each game has to save the settings button on each device.

Dalthon @ 27/11/2000 12:19

Kolejna testowa (R3) wersja emulatora Sega Saturn (może po obronie zabiorę się poważnie za testowanie najnowszych emulatorów... - kto chce niech ciągnie i testuje...

Dalthon @ 14/11/2000 16:59

Mamy tutaj dwa nowe emulatory konsoli Sega Saturn: SSF v0.05 (2 wersja testowa) oraz Giri Giri. Coraz ciekawiej wygląda emulacja tej konsoli...

Dalthon @ 08/11/2000 13:59

Kolejna wersja emulatora Sega Saturn! W dzisiejszej (sic!) wersji dodano/zmieniono: - Modification on a bug of the CPU - Modification on drawing process of VDP1 - The change of the core of mc68000 - The elimination of the FPS indication.Jak podaje sam autor (bardzo zajęty człowiek) w tej chwili emulator jest wolniejszy od SSF, ale dużo szybszy od A-Saturn. Taka duża (do niedawna nie było żadnego emulatore tej konsoli!) konkurencja dobrze wróży... Dodając do tego jeszcze fakt, że ze strony projektu można pociągnąć source...

Dalthon @ 06/11/2000 12:13

Jak już tak jestem przy emulatorze Sega Saturn, to warto zajrzeć na stronę innego emulatora, jakim jest PowerSEmu! Postępy może nie są tak duże jak w przypadku SSF, ale strona jest w 'zjadliwym' języku :))

Dalthon @ 06/11/2000 12:08

Kolejna wersja emulatora konsoli Sega Saturn - SSF! Niestety dzięki 'kanji' nie mam pojęcia co nowego ;( - wiem tylko tyle że bez bios'a będzie ciężko ;-)

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ON and OFF, by Tufty

https://tufty1.bandcamp.com/album/on-and-off

ON and OFF by Tufty, released 10 December 2021 1. Beeperman 2. ON and OFF ... Beep 3. Radio In The Rain 4. Xenoblast is Go ! 5. Hey Beeper ! 6. Ride the beep 7. Superhair vs Tron 8. Will I dream ? 9. Beeper Revolution 10. The 8 Bit Wars 11. Pi-Dentity 12. Transporter (utz guest track) 13. Down The Pipe 14. Spectronica Part 2 15. Electrostatic Dystopia (Graz Mix) A brand new 1-Bit Beeper album by Rich 'Tufty' Hollins Recorded from real vintage ZX Spectrum hardware. All the music is synthesized in real time and the album download includes .TAP file to play on a 48K/128K ZX Spectrum or emulator. Bonus tracks included with the download: Synthetic キスキス Mech Wars Beethoven Beeps Plus 4 extra ZX Spectrum 48k Emulator recordings of tracks 2,5,10,13 Fantastic album art by Trevor Storey CD available here: https://kunaki.com/msales.asp?PublisherId=161289&pp=1 Tracks 1,2,3,4,6,7,8,9,11,12,13,14,18 recorded from a real 48k Spectrum Tracks 5,10,16,17 recorded from a real 128k Spectrum +2B (48k mode) The album is dedicated to the legendary British inventor Sir Clive Sinclair who invented the ZX Spectrum and sadly passed away this year at the age of 81. An example of what can be achieved with his iconic machine, where an active community of developers, artists and musicians are still pushing the boundaries 40 years after its release. The 48K model has no soundchip and can only make a sound by a signal being sent to its speaker to an On or Off state. This drives creativity and requires clever software sound engines to push the machine to its limit to generate the unique sound. Raw and dirty, the charismatic sound of 1-bit beeper. This is the follow-up to the successful Spectronica. Over 2 years in the making using the best and most advanced ZX sound engines from Irrlicht Project (utz) and Alex 'Shiru' Semenov. All tracks were created by Rich 'Tufty' Hollins except guest track 12 which was written by utz and track 15 which was remixed by Graz. Track 15 is a dark dystopian remix of Spectronica's Electrostatic layering over the original ZX Spectrum beeper track. Tracks 5 & 8 are based on originals by Take That and Gary Numan. Tracks 11 & 13 are based on originals by David Arnold & Man 2 Man Track 4 is an expansion of a short C64 demo tune by Tim Follin. Track 7 is based on Daft Punk's Tron Legacy and track 9 is an expansion of the Amiga mod, Revolution. Bonus track 18 is based on A fifth of Beethoven by Walter Murphy ZX Spectrum file also here: https://df-design.itch.io/on-and-off-zx-spectrum-beeper-album CDs and other formats available soon ... Beep On.

GBJAM 8 - itch.io

https://itch.io/jam/gbjam-8/entries

latest GBJAM 8, over 200 games were submitted for voting to be a successful entry in the GameBoy themed Jam. A jam in which gamers from around the world were given the opportunity to create any game they wish, as long as it looked like a Game Boy game.

Twitter - shima (@FessX) | SSF

https://twitter.com/FessX

A bad person who lives quietly in one corner of the game industry. You can tweet an article you're interested in and a lot of mumble tweets that don't make sense. I have developed Saturn Emu's SSF as a hobby, but recently I felt a little stagnant. Feeling is carried to PS3. Please do not hesitate to report bugs. Please do not expect a reply. I'm sorry. Over there in Tokyo

Roland CPC Emulator

https://www.rolandemu.de/en/index.html

Roland emulates the in the 80s successful homecomputers of the series Amstrad / Schneider CPC 464, 664, 6128. Schneider LogoThe Roland CPC Emulator is completely written in C++. It emulates nearly all features and supports 3" Disk Images and Roms. CP/M, and therefore Logo, Turbo Pascal and Wordstar are runable as almost all games, e.g. Sorcery, Spindizzy or Elite. Amstrad The Roland CPC Emulator is developed for Windows and Linux as 32 and 64 bit version. The only external dependency is the free Cross-Plattform-Library SDL 1.2 and additional SDL-Image.

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