Szukam ssf

Faust # Twitter | 11/02/2011 00:45

Kolejna aktualizacja testowej wersji emulatora SEGA SATURN - SSF, strona została rozbudowana zaraz po ogłoszeniu edycji SSF 0.12 beta - wzrosły wymagania w stosunku do optymalnej platformy do emulacji. Info o zawartej poprawce w nowym teście via tweeter i google translator:( SSF 11.02.2011 Layer of the SE play is corrected. In other settings PageUp / Down and Insert / Delete is about adding value to increase or decrease. EmulateSpeedAdd and VolumeAdd is. SSF 28.01.2011 SSF TestVer uploaded. In some circumstances the bug does not appear well. After that, I now they play two tracks on the first screen multiplayer. Other modifications not seem to feel that ... Oh, I forgot to write a test version of the PageUp / Down to adjust volume, Insert / Delete I can now be emulated by adjusting speed.

Faust # Twitter | 29/01/2011 01:24

Kolejna aktualizacja testowej wersji emulatora SEGA SATURN - SSF, strona została rozbudowana zaraz po ogłoszeniu edycji SSF 0.12 beta - wzrosły wymagania w stosunku do optymalnej platformy do emulacji. Info o zawartej poprawce w nowym teście via tweeter i google translator:( SSF 28.01.2011 SSF TestVer uploaded. In some circumstances the bug does not appear well. After that, I now they play two tracks on the first screen multiplayer. Other modifications not seem to feel that ... Oh, I forgot to write a test version of the PageUp / Down to adjust volume, Insert / Delete I can now be emulated by adjusting speed.

Faust # Twitter | 22/01/2011 10:31

Emulator SEGI SATURN - SSF, po niezliczonej wersji testowych, awansował do wersji beta 0.12, poniżej lista zmian według GoogleTranslatora. SSF beta 22/01/11 : Fixed a bug around the drawing. BIOS fixes for the disk can be replaced at no. Able to be muted in the recording. VDP2 RAM Write Timing for a delay so that the display frame is checked. There is usually a delay of two frames. Established a sound option to set the volume. The blaze ON / OFF option established a set. SH2 established a number of options to set Rikonpairubaffasaizu block. Established a option to set the emulation speed.    

Faust # Twitter | 20/01/2011 00:46

Kolejna aktualizacja testowej wersji emulatora SEGA SATURN - SSF SSF 19.01.2011 The test version was updated. When VDP2 RAM Write Timing was turned on, real data of each line of the pattern name was updated. There will be trouble that the screen collapses by information outside SSF 18.01.2011 The test version corrected a little was improved. Check SlaveSH2 Idle Loop seemed not to have functioned at the bus weight. It is recorded even with the mute though it forgot to write SSF 14.01.2011 Up the test version. Changes to the volume settings, and automatic fire ON / OFF, and setting dynamic recompiler buffer size

Faust # Twitter | 18/01/2011 22:47

Dzisiaj zaktualizowano SSF, emulator SEGI SATURN, pojawiający się w wersji testowej. Prawdopodbnie autor pogrzebał troche przy dźwieku (ON/OFF, wyciszanie). Jest to jeden z nielicznych emulatorów z kraju kwitnących wiśni, który posiada angielskie menu - niestety autor o zmianach informuje już w swoim języku:). SSF 18.01.2011 The test version corrected a little was improved. Check SlaveSH2 Idle Loop seemed not to have functioned at the bus weight. It is recorded even with the mute though it forgot to write SSF 14.01.2011 Up the test version. Changes to the volume settings, and automatic fire ON / OFF, and setting dynamic recompiler buffer size

Faust # Twitter | 14/01/2011 10:39

Dzisiaj zaktualizowano SSF, emulator SEGI SATURN, pojawiający się w wersji testowej. Prawdopodbnie autor pogrzebał troche przy dźwieku (ON/OFF, wyciszanie). Jest to jeden z nielicznych emulatorów z kraju kwitnących wiśni, który posiada angielskie menu:).

Faust # Twitter | 02/01/2011 20:38

Nowa wersja emulatora SEGI SATURN - SSF, po paru wersjach testowych, jak widać, w końcu udało się autorowi na tyle pchnąć program dalej, aby wyprodukować kolejną wersję alfa;). Tutaj znajduję się historia poszczególnych wersji tego emulatora. SSF test 02/01/11 : changed bus wait processing; fixed bugs.

Faust # Twitter | 31/12/2010 12:03

Dwie testowe wersje SEGI SATURN - SSF. Informację o zmianach pochodzą z tweetera autora i są nieco chaotyczne, jednak widać, w którą stronę front walki się posuwa. SSF test 31/12/10 : Check SlaveSH2 Idle Loop BusWait effective when I did not work. So re-up. handle the test version of the bus wait to be officially adopted here appears to be close to a real machine, I guess. Legend of Galactic Heroes # PLUS is exquisite and Parodius BusWaitClock have to do is to 0. Daytona USA CE reduces the blur of the background to zero. Option # BusWaitClock clock count value to be added is the original update. The process is faster with a higher value, the master and slave SH2 SH2 minutes will shift its synchronization.

Faust # Twitter | 25/12/2010 20:08

Dwie testowe wersje SEGI SATURN - SSF. SSF test 24/12/10 : Little change. Adobansudowarudouo Thunderhawk II movies and I'm supposed to be displayed properly. SSF test 23/12/10 : Change bus WAIT processing. 4 dot clocks terribly heavy, because the fixed cache ON. I still need to be improved, let up now.  

Faust # E#D | 18/12/2010 10:43

Jak co roku czeka nas wysyp nowych wersji emu wydawanych "z okazji" - święta za pasem:). A człowiek jak zwykle na wojażach. W japońskim emulatorze SEGI SATURN - SSF, uważanym przez niektórych za najlepszy emu tej konsoli, zmieniono nieznacznie emulację VDP2 (Video Display Processor 2), więc może to zaowocować problemami w grafice. Jako ciekawostka, SSF nie wymaga BIOSU do odpalenia gier z SS, jednak jest on rekomendowany aby uniknąć niekompatybilności. SSF ver. 0.12 prototype: VDP2 up the problems that might occur because the changes around the drawing, the WDT interrupt SH2 fixed, the state saving data changed version, variable blaze was implemented, fixed a hang that could start immediately, but for you to update the screen window is deactivated (?). Inactivity was to disable the input with the window » więcej

Obrazki z ssf

Linki z "ssf"

ON and OFF, by Tufty

https://tufty1.bandcamp.com/album/on-and-off

ON and OFF by Tufty, released 10 December 2021 1. Beeperman 2. ON and OFF ... Beep 3. Radio In The Rain 4. Xenoblast is Go ! 5. Hey Beeper ! 6. Ride the beep 7. Superhair vs Tron 8. Will I dream ? 9. Beeper Revolution 10. The 8 Bit Wars 11. Pi-Dentity 12. Transporter (utz guest track) 13. Down The Pipe 14. Spectronica Part 2 15. Electrostatic Dystopia (Graz Mix) A brand new 1-Bit Beeper album by Rich 'Tufty' Hollins Recorded from real vintage ZX Spectrum hardware. All the music is synthesized in real time and the album download includes .TAP file to play on a 48K/128K ZX Spectrum or emulator. Bonus tracks included with the download: Synthetic キスキス Mech Wars Beethoven Beeps Plus 4 extra ZX Spectrum 48k Emulator recordings of tracks 2,5,10,13 Fantastic album art by Trevor Storey CD available here: https://kunaki.com/msales.asp?PublisherId=161289&pp=1 Tracks 1,2,3,4,6,7,8,9,11,12,13,14,18 recorded from a real 48k Spectrum Tracks 5,10,16,17 recorded from a real 128k Spectrum +2B (48k mode) The album is dedicated to the legendary British inventor Sir Clive Sinclair who invented the ZX Spectrum and sadly passed away this year at the age of 81. An example of what can be achieved with his iconic machine, where an active community of developers, artists and musicians are still pushing the boundaries 40 years after its release. The 48K model has no soundchip and can only make a sound by a signal being sent to its speaker to an On or Off state. This drives creativity and requires clever software sound engines to push the machine to its limit to generate the unique sound. Raw and dirty, the charismatic sound of 1-bit beeper. This is the follow-up to the successful Spectronica. Over 2 years in the making using the best and most advanced ZX sound engines from Irrlicht Project (utz) and Alex 'Shiru' Semenov. All tracks were created by Rich 'Tufty' Hollins except guest track 12 which was written by utz and track 15 which was remixed by Graz. Track 15 is a dark dystopian remix of Spectronica's Electrostatic layering over the original ZX Spectrum beeper track. Tracks 5 & 8 are based on originals by Take That and Gary Numan. Tracks 11 & 13 are based on originals by David Arnold & Man 2 Man Track 4 is an expansion of a short C64 demo tune by Tim Follin. Track 7 is based on Daft Punk's Tron Legacy and track 9 is an expansion of the Amiga mod, Revolution. Bonus track 18 is based on A fifth of Beethoven by Walter Murphy ZX Spectrum file also here: https://df-design.itch.io/on-and-off-zx-spectrum-beeper-album CDs and other formats available soon ... Beep On.

GBJAM 8 - itch.io

https://itch.io/jam/gbjam-8/entries

latest GBJAM 8, over 200 games were submitted for voting to be a successful entry in the GameBoy themed Jam. A jam in which gamers from around the world were given the opportunity to create any game they wish, as long as it looked like a Game Boy game.

Twitter - shima (@FessX) | SSF

https://twitter.com/FessX

A bad person who lives quietly in one corner of the game industry. You can tweet an article you're interested in and a lot of mumble tweets that don't make sense. I have developed Saturn Emu's SSF as a hobby, but recently I felt a little stagnant. Feeling is carried to PS3. Please do not hesitate to report bugs. Please do not expect a reply. I'm sorry. Over there in Tokyo

Roland CPC Emulator

https://www.rolandemu.de/en/index.html

Roland emulates the in the 80s successful homecomputers of the series Amstrad / Schneider CPC 464, 664, 6128. Schneider LogoThe Roland CPC Emulator is completely written in C++. It emulates nearly all features and supports 3" Disk Images and Roms. CP/M, and therefore Logo, Turbo Pascal and Wordstar are runable as almost all games, e.g. Sorcery, Spindizzy or Elite. Amstrad The Roland CPC Emulator is developed for Windows and Linux as 32 and 64 bit version. The only external dependency is the free Cross-Plattform-Library SDL 1.2 and additional SDL-Image.

Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU