Szukam fail

Faust @ 05/06/2000 16:42

ChaSMS jest emulatorem maszynek Sega Master System i Game Gear pracującym pod Windowsami 9x i NT. - CHASMS is now DX3/NT4 compatible, thanks to Aegis. - More Load ROM dialog changes: * Now can see and change disk drives. * Listings now sorted by type in addition to alphabetically; directories go on top, ROMs go next, drives go last. * Pressing keys A through Z will now allow you to 'jump' to ROMS beginning with that letter * Modified mousewheel so that it moves the window frame rather than just the highlight * Added cute little poorly-drawn icons to the file browser. - CHASMS now uses the Z80 emulation core from MAME. This is the 4th Z80 core I've used (Marat Fayzullin's in v.0.10a, RAZE in v.0.20b, Marcel De Kogel's in an intermittent trial version, and finally MAME in v.0.30). Hopefully I can stick » więcej

Faust @ 29/05/2000 04:07

Basilisk jest doskonałym emulatorem komputerów Apple Macintosh [niestety nie PowerPC:(], co prawda ostatni wywiad z twórcami komercyjnego Fusion obarcza autora złodziejstwem [Fusion jawnie oskarżył Christiana Bauera o kradzież i wykorzystanie części ich programu] ale heh... Basilisk jest o niebo lepszy w porównaniu do Fusion:). Do pobrania wersja 1.24 * Rewritten the FPU, now uses 10-byte (64-bit mantissa) floating point code, partially in assembly. I'm not aware of any significant FPU bugs anymore. * The FPU is now enabled by default, since it seems to be working fine. * "Get hardware volume" (for audio beeps) is now enabled by default. * More than a hundred (most frequently used) CPU opcodes written in assembly (NT/Win2k version only). Optimized for CPUs PII or better. * Fixed a trace flag bug that caused CodeWarrior single-stepping » więcej

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Every Epoch Cassette Vision Game Preserved and Emulated! – Gaming Alexandria

https://www.gamingalexandria.com/wp/2024/02/every-epoch-cassette-vision-game-preserved-and-emulated/

The release of Epoch’s Cassette Vision (カセットビジョン) console on July 30th, 1981 was a true milestone in Japan’s video game history. While not the first Japanese game console, it can be argued it was the first programmable one to have any major success, which paved the way for the Famicom. The Famicom’s release naturally led to the demise of the aging Cassette Vision, with Epoch’s Super Cassette Vision failing to take up that spot in the market it once held. The original had a solid four year run moving an estimated 500,000 units – a success when Japan’s console market was in its infancy. The system originally retailed for ¥13,500. There was also a revised version of the console called the “Jr.” shipped just days after the Nintendo Famicom at a very cheap ¥5000 price tag, which extended the console’s lifespan.

Nuon, The DVD Player That Tried To Be A Games Console And Failed | Time Extension

https://www.timeextension.com/features/ultimate-guide-nuon-the-dvd-player-that-tried-to-be-a-games-console-and-failed

An obscure gem, or forgettable footnote? - The Nuon is a fascinating system. Released in 2000 and positioned as a DVD play...

Atari 8-bit Software Preservation

https://www.a8preservation.com/

Many thousands of titles were released for the Atari on cartridges, diskettes and cassettes. The magnetic media was not designed for prolonged life and is failing due to age and poor storage. It is important that we preserve this software now before it is lost forever.

Slipstream: The Konix Multi-system Archive

http://www.konixmultisystem.co.uk/

Providing an archive of all information worth knowing about the failed British games console that could have taken on the world and beaten it - The Konix Multi-system. Discover it's potential here.

PVB Coding Competition 2010 « Forum « Planet Virtual Boy

https://www.virtual-boy.com/

Welcome to the third dimension! On this site you will learn everything about Nintendo's Virtual Reality experiment, the Virtual Boy. Released back in 1995 only in Japan and North America, the system failed all along the line and disappeared from the market less than a year later, quietly and without any official word. Only 22 games were released for the Virtual Boy during its short lifespan. Here we want to build a memorial for this unique oddity of videogame history. Dedicated to its brilliant creator, Gunpei Yokoi.

Classic Amiga Workbench

http://classicwb.abime.net/

Once Amiga emulation (UAE) started to mature two prominent pre-installed Workbench packages emerged, offering users an easy pathway to this unique operating system. First came the commercial package from the copyright holders Cloanto, fittingly named Amigaforever. Overall many users have found it a very useful complete package that meets their needs. After undergoing several updates, this is still available today and currently the only method of legally obtaining Workbench and ROM images you don't already own. Secondly, James 'jaybee' Battle spent a considerable amount of time perfecting the first major free downloadable Workbench in the form of Amiga in a Box (AIAB). Concentrating on the 3.0/3.1 versions of the operating system running in a UAE setting, he created a powerful and visually pleasing environment showing just what a high end Amiga system can achieve in the right hands. He really should be credited for getting the ball rolling in the area of free Workbench packs. His install routines, required due to copyright issues with Workbench disks, were a great help when releasing my own packs to the general public. Problem is, although these are fantastic Workbench set-ups for emulators such as WinUAE, they fail to target running on a real Amiga! Unless you've got one kick-ass machine and ideally a graphics card, you're going to end up with a 20 minute response time and some ugly looking icons, especially at 640x256. I've tried other set-ups found around the net but to no satisfaction. The icons weren't always proportioned correctly; the install wasn't optimised; important files were missing and they're not refined for simplicity and usability. Since the vast majority of Workbench (WB) 3.0/1 runners are using A1200's I decided to create set-ups specifically for us!

Dioscuri - the modular emulator for digital preservation

https://dioscuri.sourceforge.net/

Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to ensure documents and programs from the past can still be accessed in the future. The Dioscuri emulator has two key features: it is durable and flexible. Because it is implemented in Java, it can be ported to any computer platform which supports the Java Virtual Machine (JVM), without any extra effort. This reduces the risk that emulation will fail to work on a single architecture in the future, as it will continue to work on another architecture.

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