Dalthon @ 07/11/2000 09:27

Na stronie Mame WIP nowości z tego miesiąca... 6th November 2000: Aaron Giles fixed the Sega C2 driver to have correct CPU and audio frequencies. 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager. 4th November 2000: Gerardo Oporto fixed Terra Cresta dip switches. 3rd November 2000: Yochizo fixed road color and music tempo in Daisenpu. 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers. Aaron Giles cleaned up the Sega C2 driver and fixed some of the remaining problems. 1st November 2000: Aaron Giles fixed some scrolling effects in the Sega C2 driver. Luca Elia added Battle K-Road to the Psikyo driver. Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so » więcej

Dalthon @ 31/10/2000 12:45

Kolejny frontend dla Mame - AdvanceMENU v1.4 - a w nim kolejne zmiany :)))) - Added a new option `event_mode fast' to select if to wait or not for a complete screen redraw - Added a new option `event_repeat' to select the repeat rate of the events - Automatic exclude of flyers/cabinet modes if no images are found - Added some new tiled modes `tile_big', `tile_enormous' and `tile_giant' - More fast tiles scrolling - Added a flashing cursor - Added a new option `video_size' to select a generic video mode size without the use of the `mv' utility - Added sound support. Play `wav' file for some action and `mp3' files in background. See the new mm.cfg `sound_*' options. - Added per game sounds support. The mame.cfg option `snap' and `altss' are used to found `mp3' or `wav' sounds with the same name of the game to play when the cursor move to a » więcej

Dalthon @ 31/10/2000 12:29

Ten bardzo ciekawy projekt (emulacja prawdziwych (sic!) fliperów) ciągle się rozwija! Najnowsza wersja (także pod Win) jest trochę szybsza i pozbawiona paru bugów... Po sam emulator (i wszystkie romy!) zapraszam na stronę Wierzy: Mame HOT!.

Dalthon @ 27/10/2000 16:18

(Multi)frontend jakim jest ArcadeOS dorobił się takich oto nowości: - Added user definable Filters for game lists(MAME only) - AOS now uses the SEAL library for sound support - Added 'Custom Lists contain copies of all Games' option - Long File Name update - AOS displays long fine name, but passed 8.3 short DOS file name to emulator, as not all emualtors can handle LFNs - Added 'Display' sub-menu to ArcadeOS config menusJeżeli poza Mame, chce ktoś za jego pomocą odplać romy z konsol (BRSMS, ColEM, KGen98, GENECYST, MGX, Magic Engine, NESTICLE, RockNES, SP, Z26 oraz ZSNES) powinien ściągnąć jeszcze ten plik. Dodatkowo do emulatorów automatów (Callus, RAINE, Rage, System16 i VAntAGE) potrzebny będzie i ten plik.

Dalthon @ 26/10/2000 15:05

W ostatniej wersji Mame dodano marquees. Co to jest??? Sami zobaczcie (bo warto), chciaż dość ciężkawo [9,1MB].

Dalthon @ 26/10/2000 12:05

KarWia... jest niby (troche niżej) lista gier dodanych do bety 9, a tu kolejne informacje... 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. David Graves added another romset to the Cadash driver and fixed text colors in Yes/No Sinri Tokimeki Chart. 24th October 2000: Takahiro Nogi fixed some sprite bugs in Fairyland Story. 23rd October 2000: Takahiro Nogi added bank switching function for M6295 samples and tweaked playback frequency in the Toaplan2 driver. Aaron Giles sent in the huge memory system update and also rewrote the ROM loading system for more flexibility.

Dalthon @ 18/10/2000 09:15

MAME Wizard V2.0 beta 6, to jak sama nazwa wskazuje windozowy frontend dla Mame... - PNG, JPG, BMP and WMF image files support - ZIP, RAR and ACE compressed rom/sample set support - Profile support with profile creation wizard feature - MAME CD support - Romset protection system: important files are granted to be only read

Dalthon @ 16/10/2000 11:33

Mały przegląd postępów nad Mame... 15th October 2000: Aaron Giles has done major changes to the memory system while breaking a few drivers, though the changes are not yet finalized. 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. Luca Elia sent in a driver for Scud Hammer. Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. 12th October 2000: David Graves fixed some missing sounds in Earth Joker. Bryan McPhail fixed Bionic Commando sprite colors. Obrazki do obejrzenia jak zwykle na Mame WIP.

Dalthon @ 12/10/2000 15:31

Pierwszym frondend do Mame to MameLoad v3.0. Oto co w tej wersji dodano/zmieniono: - I was wanting to make v3.00 something special for MAMELOAD, but it just turned out to be a general bugfix release. - Gamelist reading was retooled. (as it drastically needed to be - full lists were giving users "Out of String Space" errors - You really *HAVE* to love QuickBasic's limitations ) Upwards of 4000 game entries are now supported and should hold MAME for a few releases anyway. When MAMELOAD fails to read a full game list - this will be retooled yet again. This also has the effect of me never giving up this project. HEHE... - If you are using MAME in pure DOS mode or equivilent - please make sure SMARTDRV is running. Many fuctions are now disk speed intensive. - Corrected spacing on displaying Beta numbers. It should now support up to 99 betas per » więcej

Dalthon @ 12/10/2000 11:02

Jeeeeeeeeeeee! After Burner w Mame (ptaszki już dawno o tym ćwierkały, ale teraz mamy screen'y)! 11th October 2000: smf submitted some MAME debugger fixes. 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave. 9th October 2000: Yochizo re-applied the Toaplan2 driver updates, and fixed the YM2151 interface to be 16-bit.

Dalthon @ 11/10/2000 14:09

Mame, Mame, Mame... to słowo jest na ustach wszystkich (???)... Nie będe sztucznie przedłużał - MameLang32 V0.37 beta 8 with PacMame do pobrania!

Dalthon @ 11/10/2000 12:48

MAM(E) bardzo gorącą informację dla wszystkich miłośników Mame (głównie w Polsce) - po zmianie serwera aktualnym adresem M.A.M.E HOT! jest: http://www.venture.org.pl/mame. W tej chwili znajdziecie tam wszystkie romy do bety 8 (poza mahjong'owymi gierami ;) oraz do przyszłych bet... obrazki... icony... fixy... różne wersje Mame (oooo! na T2E też ;)... Jednym słowem, zapraszam wszystkich do odwiedzenia strony Wierzy (hi!), bowiem warto.ps. poszukuję instrukcji do gier typu mahjong (przepisy) - może być po angielsku).

Dalthon @ 10/10/2000 13:24

Co nowego w tym miesiącu przy 'produkcji' nowej wersji Mame: 8th October 2000: David Graves sent in yet another Taito update with a working driver for Cadash. 7th October 2000: Jarek Burczynski sent in an update for the Taito sound system, improving several Taito Z games' sound. David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver. 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker. 5th October 2000: Bryan McPhail added the Japanese romset of Bomberman World and fixed the input ports for players 3 and 4. Paul Swan submitted a driver for Cavelon. 4th October 2000: Luca Elia improved the sound in the Seta driver and » więcej

Dalthon @ 10/10/2000 12:29

Wariacji na temat Mame ciąg dalszy nastąpił: Emu+ v0.37b8 - wersja dla Pentium Emu+ v0.37b8 - wersja dla K6 Emu+ v0.37b8 - wersja dla Pentium II/III

Dalthon @ 09/10/2000 10:13

Kolejna odsłona n-tej wersji Mame, opartej na kodzie najnowszej beta (8) wersji: AMAME - dedykowany Athlon oraz K6 PMAME - dedykowan Pentium II/III/ProDostępna jest także wersja NeoMAME z 'rdzeniem' a asemblerze (speed :) z takimi zmianami (a ja i tak preferuję NMame32 :) - smaller download size - supports only NeoGeo games (for example useful if you use a frontend and don't want other stuff listed) - runs Diggerman - provides better support for the MS Sidewinder Gamepad, my two cascaded ones work perfectly well

Dalthon @ 06/10/2000 10:01

I co zdziwieni??? Bo ja wcale - kolejna (tym razem v0.32) wersja Final Burn :))) - Just for the sake of completeness, I added support for the Japanese version of Power Drift. It's pretty much identical - the only difference are the six program roms (parts 11745-52) which should be placed in a small zip file called pwrdrifj.zip.Wczoraj odpaliłem sobie "Power Drift" i śmigało że hej! Chyba się nie doczekam driveru do Mame ;(

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