Faust # DolphinEmu | 01/12/2010 10:01

Dolphin SVN r6503
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6503 More fifo work and the Pokemon teaching us ;) I've fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved I modified when fifo.bFF_Breakpoint is turn off to prevent that the interruption happens I reverted r6483  I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.

Faust @ 30/11/2010 19:22

nullDC 1.04 i nullNaomi 1.04 rev 96
Nowa malutka poprawka do obu wersji emulatorów Dreamcasta (nullDC) i Naomi (nullNaomi), dla ciągłości wersji:). nullDC-DC SVN Changelog r96 Mouse input changed to RAW input. Might help Issue 226. nullDC-DC SVN Changelog r95 woops, forgot to commit these renamed files ! nullDC-DC SVN Changelog r94 Imgreader chd compressed gdrom image support minnor cleanups  

Faust # DolphinEmu | 30/11/2010 01:05

Dolphin SVN r6496
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6496 DX9 debugger improvements: Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.  Implement dumping vertex declaration and vertex/index data. DolphinEmu r6483 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it. DolphinEmu r6482 DX11: Fix stuff if MSAA is disabled. DolphinEmu r6481 DX11: Speed » więcej

Faust # DolphinEmu | 28/11/2010 02:43

Dolphin SVN r6484
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6484 Core/DSPCore: Implement jit emitters for lris and mrr. Also add the mask for ADPCM predictor, like r6480 does. Tested 64 bit linux/windows. At least compiles for 32 bit windows, but with these binaries most of my guest software fails withDSPLLE(interpreted and jit) when it gets to do actual work. DolphinEmu r6483 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it. DolphinEmu r6482 DX11: Fix » więcej

Faust # EmuCr | 27/11/2010 11:42

nullDC 1.04 rev 89
I jeszcze jedna zmiana w kodzie nullDC na dziś: nullDC-DC SVN Changelog r89  ImgReader: Replaced some hardcoded crashes to print an error instead. Initialize to 0, to help against horrible noises on some non-GDI games. drkPVR: Added (disabled) workaround on pixel shader for AMD cards from Issue 162. drkMaple, GUI: Changed mouse capture key to Scroll Lock, for Issue 226. PuruPuru: Misc stuff.  

Faust # EmuCr | 27/11/2010 10:43

nullDC 1.04 i nullNaomi 1.04 rev 88
Nowa malutka poprawka do obu wersji emulatorów Dreamcasta (nullDC) i Naomi (nullNaomi), dla ciągłości wersji:). nullDC-DC SVN Changelog r88 fixed a maple bug. nullDC-DC SVN Changelog r88 'hello world';)  

Faust # DolphinEmu | 26/11/2010 09:21

Dolphin SVN r6478
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6478 Related to Texture's glitches: * fixed a bug on QUAD-Vertex generator DolphinEmu r6477 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.  

Faust @ 26/11/2010 00:44

nullDC 1.04 i nullNaomi 1.04 rev 87
Nowa malutka poprawka do obu wersji emulatorów Dreamcasta (nullDC) i Naomi (nullNaomi), dla ciągłości wersji:). Obie rewizje skompilował Coldmonth. nullDC-DC SVN Changelog r87 fixed a maple bug.  

Faust # DolphinEmu | 25/11/2010 01:41

Dolphin SVN r6474
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. DolphinEmu r6474 Even tinier commit. I hope nobody around here has a problem with those.... :P Just hiding the 3D Vision option for DX11 and OGL instead of greying it out. DolphinEmu r6473 DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P DX11: Enable use of dynamic textures wherever possible. DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P Anyway, at least working mipmap DolphinEmu r6471 Tiny commit. Just » więcej

Faust @ 23/11/2010 02:14

WIP Dknute: Naomi: World Kicks
DKnute uraczył nas nowymi screenami z gierki dla NAOMI - World Kicks, która według słów, powinna zostać dość szybko dołączona do driverów MAME. I troche newsów z ciężkiego życia dumper'a;) Last week turned out to be very interesting. First I received another cart from Roberto Malone, who graciously donated Giant Gram 2000 to be sacrificed in various hideous and unspeakable experiments - all in the name of science. Then Andreas Naive found some free time to improve his M2/M3 codec, which made running Virtua Striker 3 possible without having to hack around the game protection. A few more titles need his attention as well and hopefully we will have those working soon. And finally some luck with NAOMI BIOS protection system - not exactly what I wanted but it's good enough. As long as there is a point of » więcej

Faust # DolphinEmu | 10/11/2010 10:39

Dolphin SVN r6372
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6372 Missed one file. r6367 StringUtil cleanup. Nothing seems broken. r6366 A couple of changes to the cmake build system. First: Added a DESTDIR option for package building. Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform. On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs. r6365 Write bluetooth packets asynchronously to prevent blocking on » więcej

Faust # DolphinEmu | 09/11/2010 17:18

Dolphin SVN r6364
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6364 Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack". Also link the dolphin-emu executable against GL in the cmake build. Why? This seems to fix the segmentation fault on stop issue. Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too. It doesn't work with the static version of SOIL build in the externals. The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere. r6363 Setup opencl to work like most of the other externals. Autodetect native shared » więcej

Faust # DolphinEmu | 07/11/2010 12:07

Dolphin SVN r6354
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6354 DX9/DX11: Remove some dead or obsolete code. r6353 Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3. r6353 The finding was that 99% of the time, textures are static in memory. However, Dolphin would pessimistically continue to decode and copy the same texture every time. The optimisation is to check if the texture matches what is in the cache, and if it does, Dolphin should early exit. The result is the speed in New Super Mario Bros Wii increased 35% with spinning coins. Still not as fast as EFB copy to texture though. r6348 Fixed GeckoCodes.org retrieval for WiiWare. Fixes » więcej

Faust # DolphinEmu | 05/11/2010 20:55

Dolphin SVN r6347
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6347 Added NVIDIA 3D Vision support. Patch by Uhyve.

Faust # EmuCr | 05/11/2010 15:53

nullDC 1.04 i nullNaomi 1.04 rev 85
Pewien szybki chińczyk skompilował najnowszą wersję rev 85 emulatora Dreamcasta i systemu arcade NAOMI. nullDC-Naomi SVN Changelog r85 Fixes on the load function for the GDI format.

Faust # DolphinEmu | 04/11/2010 08:23

Dolphin SVN r6338
Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6338 More cmake work. Added autodetection of shared libraries. Added a check for Xrandr. Fix OpenAL linkage. Copy User and Sys directories to lower case in the binary directory. r6337 hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method... also: hacks.
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU