Szukam nintendo 64

Faust @ 21/10/2010 13:32

Nowa wersja MAME, multiemulatora arcade, dla niecierpliwych polecam wizytę na stronie MAME. Miła niespodzianka po okresie emulacyjnej posuchy. 0.140 MAMETesters Bugs Fixed ---------------------- - 04091: [Misc.] simpbowl: NVRAM is not created correctly. (Aaron Giles) - 03770: [Interface] Setting 'snapname %g' does not allow snap to be saved with F12. (Aaron Giles) - 03835: [Compiling] Visual Studio compiler warning in srcmamevideon64.c - 03937: [Misc.] Using CTRL-C to end MAME no longer works reliably (Aaron Giles) - 03915: [Interface] All sets using -autosave: "auto.sta" can mistakenly be erased (Aaron Giles) - 03930: [Compiling] LDPLAYER fails to link (Aaron Giles) - 04065: [Compiling] Default 'tiny' does not build (Aaron Giles) - 03074: [Sound] dkongjr and clones: Discrete audio output is lower pitched than normal » więcej

Faust @ 10/10/2010 01:03

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6266 Core/DSPCore: Make the JIT blocks return the number of cycles executed.The block_size seems to be not reliable, even after trying to more closely match the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting the end of the block. Since we need to "calculate" this number shortly before returning to RunForCycles, it seemed logical to use the (up to now) unused return value of the blocks. mproves SMG2 here. r6264 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p

Faust @ 08/10/2010 20:29

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6263 Core/DSPCore: Fix register use in two (currently) unused functions, correct the IsSameMemArea check in the rest of the file.Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.No idea if this fixes anything, but it brings JIT more in line with the interpreter.

Faust @ 03/10/2010 00:46

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6248 Core/Common: Automatically emit a MOV in ABI_CallFunction* when the function pointer cannot be reached by 32bit displacement. RAX is caller save and non-parameter in all 64 bit ABIs, so it should be safe to clobber it on function call.

Faust @ 02/10/2010 09:43

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6246 Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader). r6245 Core/DSPCore: Make JIT work on 64 bit hosts This is the safe variant that does not assume other functions use R11 for &g_dsp.r, which they actually do. So there is a lot unnecessary reloading of the registergetting emitted. There are a few small changes exploiting pointers known at emission time and making use of MComplex math. Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon..

Faust @ 27/09/2010 07:41

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6234 Some more cleanup which should've been in r6232. Thanks Billiard. r6232 Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. r6231 Allow SI AM_Baseboard to be selected correctly in GUI. r6230 Gecko code: Fixed the thread-safe problem reported in r6227

Faust @ 26/09/2010 10:38

Snes9x ReRecording jest mutacją jednego z najstarszych i najlepszych emulatorów SUPER NINTENDO/SUPER FAMICON - Snes 9x. Podstawową zmianą jako wprowadzono do orginalnego kodu emulatora jest zestaw narzędzi do nagrywania filmów z procesu emulacji. Revision 164 1.52: apply movie reset fix from snes9x 1.51 Revision 163 Readd LoadLastROM and fix Thracia 776 desync reported by KABI. I'm glad if someone tells me how I can fix S9xReset not to cause desyncs. Revision 162: remove WinSaveConfigFile() from HUD menu command. It's slow... Revision 160: add gui.register() and input.get()

Faust @ 26/09/2010 08:36

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda, zawsze można też sprawdzić tutaj, czy została upubliczniona ostatnia wersja. r6228 Fixed the build error in r6227. r6227 Gecko codes: Implemented CT6 CST1 code type (insert asm code in the game). This function may need many tests. r6226 Jit64/JitIL: Removed a redundant MOV instruction. This commit suppresses alert windows of debug binary in windows.

Faust @ 23/09/2010 08:20

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. Linki po opublikowaniu oficjalnego dev_builda. r6224 i know still a lot to fix and much work to do but sometimes experiments are fun :) for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :)) for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy. stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object. this settings are different in every games as they use different depth ranges. please for any regression and bug introduced by this commit. if you ask why i did not implement stereo in dx11 and » więcej

Faust @ 22/09/2010 08:18

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską: Changelog SVN6222 JitIL/Jit64: Removed std::vector for speed up.

Obrazki z nintendo 64

Linki z "nintendo 64"

Project64 Legacy Dev

https://www.project64-legacy.com/

Project64 Legacy is a free and open-source emulator for the Nintendo 64 and is a continuation of the original Project 64 1.6 source. Legacy is written in C/C++ currently only for Windows (possible planned support for other platforms in the future).

Netplay for Nintendo 64

https://www.play64.com/netplay-plugin/

The AQZ Netplay Plugin is an input plugin for Nintendo 64 emulators that enables online play.

Project64 - Nintendo 64 Emulator

https://www.pj64-emu.com/

Jeden z najstarszych emulatorów Nintendo 64, pozwalający skorzystać z pluginów i swego czasu całkowicie bezkonkurencyjny.

Nintendo 64 Gamebase on gb64 forum

http://www.gb64.de/forum/viewtopic.php?f=10&t=4278

Mupen64+ Reversers Edition · RetroReversing

https://www.retroreversing.com/mupen64RE

Mupen64+ Reverser Edition (RE) is a fork of the Mupen64+ Nintendo 64 emulator tailored for reverse engineering. The main aim is to generate information that will be useful for the disassembling and decompilation of your chosen game.

1964 60FPS bundle - Carnivorous Edition

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045

GoldenEye N64 - Find Nintendo 64 GoldenEye Cheats, New Levels, Perfect Dark! Your #1 GoldenEye N64 and Perfect Dark Resource!

Micro-64

http://micro-64.com/

A Nintendo 64 Resource for Reviews, Articles, Database Lists and more! The ultimate fansite for the Nintendo 64.

Emulation64.fr > accueil ( Tout sur l\'Emulation Nintendo 64 ! )

https://www.emulation64.fr/

Emulation64.fr > accueil ( Tout sur l'Emulation Nintendo 64 ! ) ( Emulateurs, Roms, FAQ, Aides, Quiz, Dossiers, Screenshots, Videos, listes de compatibilit,0020Utilitaires, Sauvegardes, Musiques, Boites de jeux, etc... )

Project 64 - Google Project Hosting

https://code.google.com/archive/p/project64

Project64 is a Nintendo 64 emulator for the Windows platform that was first released in 2001. It employs a plugin system to allow other developers to implement their own software.

M64Py :: A frontend for Mupen64Plus

http://m64py.sourceforge.net/

M64Py is a Qt4 front-end (GUI) for Mupen64Plus 2.0, a cross-platform plugin-based Nintendo 64 emulator.

The best console and arcade games on PC!

http://emu.kulichki.net/

Have you ever wanted to play old console and arcade games on your PC? Now you can! Many classics from Nintendo 64, Sega Genesis, NES, SNES, PSX, CPS, Neo-Geo and others are waiting for you in our massive archive, which also contains cheats, codes, screenshots and descriptions for nearly all games. You can vote for your favourite games! We have ~12500 games. Biggest Russian ROMs arhive. ABSOLUTELY FREE.

Nintendo 64 - CORN on ZopharNet

http://www.zophar.net/n64/Corn.html

Corn is by far the fastest Nintendo 64 emulator that supports commercial games. The graphics engine requires at least DirectX 6.1, and the sound emulation produces greatly for those select few playable games. It uses no plugin system.

Emu-Info: Emulatory, Romy, Stare Gry, Konsole, Kody do gier, Solucje

http://www.emuinfo.pl/

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Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

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