r6224
- i know still a lot to fix and much work to do but sometimes experiments are fun :)
- for all the plugins implemented per pixel lighting, this will make games that uses lighting a lot nice. (just look at mario sunshine and compare :))
- for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses and enjoy.
- stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
- this settings are different in every games as they use different depth ranges.
- please for any regression and bug introduced by this commit.
- if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.
r6223
- Jit64/JitIL: Implemented simple function inlining for speedup.