Szukam mess

Faust @ 27/09/2010 07:53

Dodatek do MAME pozwalający grać poprzez sieć cały czas się rozwija, dodano poprawki wizualne (ukochany komunikat "Proszę czekać") w momencie inicjalizacji gry i ostrzeżenie, przed laggowaniem rozgrywki. ClientServerMAME 0.7b: Initial game state is now compressed. Keep in mind that the initial game state can still be several megs depending on the rom. There is now a message telling users that the initial game state download is in progress and to be patient. BUG FIX: The server will now continue to send delta game states while the initial game state is downloading. This prevents desyncs that were occurring when the server would fail to send game state updates while the client was downloading the initial state. There is now a UI message letting users know » więcej

Faust @ 18/09/2010 01:29

Zapowiadana 5 dni temu aktualizacja sieciowej wersji MAME/MESS'a ujrzała światło dzienne, cóż pozostaje tylko zastosować się do rad twórców i znaleźć kogoś kto będzie miał ochotę na mały sparring via net. Należy pamiętać aby komp, na którym postawimy server miał otwarty port Aktualizacje: Czat: Czy można rozmawiać z innymi graczami w grze. Czaty są oznaczone kolorami według gracza. Statystyki: Wyświetlanie tekstu polu wykorzystanie przepustowości, ping, stan połączenia, etc. Bug: Fixed lag on games with anonymous timers (many old games)

Faust @ 13/09/2010 07:39

Mini vMac jest emulatorem klasycznych komputerów Apple z procesorem motoroli, produkowanym w okresie '84 - '96. Bardzo wczesna wersja mini jest pisana z myślą o notebookach i słabszych komputerach, na razie należy do niej podchodzić jak do każdej alfy - z rezerwą;). The biggest changes since the last snapshot are not related to the netbook, but about improved accuracy of timing. Mini vMac now measures time in cycles rather than instructions executed. In the simplest form, all instructions are assumed to take the same number of cycles, and this closely matches the results of previous versions of Mini vMac. (Mini vMac actually counts sixty fourth cycles, not just integer number of cycles, so that average times of instructions can be more accurate.) Mini vMac now assigns an average number of cycles for each of the 65536 primary » więcej

Faust @ 06/09/2010 22:38

Nowa wersja świetnego emulatora Commodore - Vice, ośmiobitowych komputerków ze stajni, w dodatku nieoficjalna, w której powstanie maczał ręce PowerZX z e#D. Do ściągnięcia z emu#dreams. Changelog: Implemented an experimental fallback parser for the monitor. Accepts 'd', 'm', 'i', 'h' with even less error checking than PETMON. Disable T6721 debug messages, clean up unneeded vicii-phi1.h includes IDE64: don't create HD image file(s) if the cart isn't attached, coding style fixes, move SDL UI v4 item away from the geometry settings Added support for IDE64 4.1 (without USB support), added multiple drive emulation support and added support for 128Kb IDE64 images to both x64/x128 and cartconv. (original patch supplied by soci) Made autostart inject load directly into RAM using a new » więcej

Faust @ 01/09/2010 08:00

ClrMamePro, pozwala na utrzymywanie w "czystości" rozpasanej kolekcji dodatkow i romów dla MAME. fixed: rare wrong "no or corrupt chd header/sectormap" message fixed: wrong dupe check when clones does have chd(s) while parent doesn't fixed: wrong "wrong case" message when using the move set to correct sysdefpath option Plik do ściągnięcia ze strony domowej projektu: clrmamepro 32bit 3.135b (zip) (1985kb) clrmamepro 32bit 3.135b (exe) (1943kb) clrmamepro 64bit 3.135b (zip) (2532kb) clrmamepro 64bit 3.135b (exe) (2057kb)

Faust @ 31/08/2010 08:07

Program do "strzyżenia owiec" doczekał się w końcu nowej wersji, po prawie 4 latach, dzięki niemu możemy zaemulować komputerki Apple Macintosh PowerPc, czyli od bodajże modeli 8100 (7200 pewnie też) do iMaca PPC. Niestety wszystkie PPC, które miałem w zasięgu, odeszły już do krainy wiecznych łowów, a SheepShaver jest czuły na punkcie biosu (romu), którego używamy. Można spróbować stąd., ponoć działa [zaraz potestuję]. Poprawki w nowej edycji: Previous fixes: (taken from CVS change messages, but not a far back as the original 2006 windows build): The timer code has been changed to allow running software that requires more timer slots like the AppleShare IP server sofware. Cursor placement. Mouse lock-up after frequent movement in and out the » więcej

Faust @ 30/08/2010 22:18

Nowy updejt MAME z imponującą listą poprawek. Oficjalnie poprawka tylko w formacie dif, ale na EmuHq znajdują się poprawione binarki - tylko ściągać. MAMETesters Bugs Fixed 02449: [Graphics] lethalen: Can’t find the flip bits used for the tiles.. (p2 start screen, reload indicator). 04026: [Graphics] combatscb: Experiences various graphics glitches. (robiza) 01215: [Crash/Freeze] combatscb: Crashes on level 3 and experiences various graphics glitches. 00229: [Color/Palette] truxton: The background colour on the title screen of Truxton should be green. (robiza) 00949: [Graphics] outzone: In stage 6 there are two blank box on the background. (robiza) 03203: [Misc.] All sets in docastle.c and mrdo.c: Unable to enter Service Mode (Phil Bennett) 04009: [Save/Restore] pacland and clones: Reload of state cause game » więcej

Faust @ 28/08/2010 10:27

ClientServerMESS v0.6 Changelog: -Support for the native mess build systems. This fixes several bugs and adds support for OS/X -Fixed issues with compression of large save states -Fixes for NES and SNES save states. There are still glitches, but most games are playable -Gracefully exit upon network failure -Changed makefiles to support creation of debian packages (added "make install" feature)

Faust @ 26/08/2010 16:50

Kolejna wersja jednego do najstarszych "porządkowiczów" dla MAME. added: adv scanner option to automatically move sets in wrong sysdefpaths added: chd checksum option to read chd sector map misc: don't rebuild cache if newly created dats/exes are identical to others misc: added *.xml filemask to setinfo export misc: improved dupes scan to find double chd folders misc: new option for rename wizard to not rename replaced sets misc: some text changes here and there incl. copy/move prompts misc: added warning to rebuilder if bios storing methods between scanner/rebuilder differ fixed: miss/have lists handle sample-only sets fixed: "version not found issue" for 64 bit versions fixed: merger ignored sets with chds fixed: chd folders in full merged modes can rarely create missing rom » więcej

Faust @ 22/08/2010 23:17

Z tymi konsolami jestem na bakier, po prostu nigdy jej jeszcze nie dotknąłem, być może teraz bedę miał okazję:P It seems that CheckInterfaceSupport is broken for DirectX 11. This is what I'm doing: HRESULT hr = pAdapter1->CheckInterfaceSupport (__uuidof (ID3D11Device), NULL); The result is DXGI_ERROR_UNSUPPORTED for Radeon 5770... Creating ID3D11Device with D3D_FEATURE_LEVEL_11_0 obviously works, as the card does support it. There is no such problem when asking for ID3D10Device. The plan was to enumerate all adapters present in the system and reject those that do not support Direct3D 11. This bug effectively prevents it from working. I don't know, maybe it's driver related, but very annoying nevertheless. So yeah, I switched to 64-bit Windows 7 Pro and I also bought a new graphics card. Rather than spending money on a new i3/i5 CPU I » więcej

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MAME | Previous Releases

https://www.mamedev.org/oldrel.html

Collection of older MAME releases, dating back to the first official release from February, 1997. MESS only releases (prior to version 0.148) are available

BASin/Basinc | æ Unutmadan

https://arda.kisafilm.org/blog/?cat=13&lang=en

Basin is a zx spectrum emulator combined developing environment for sinclair basic developers. It’s originally written by Paul Dunn and currently maintained by Arda (“Ref”). This is the only official page for Basin & it’s current fork, Basinc. Basin is discontinued and unsupported after version R14c. While development versions of R15.8 is available around internet but it’s never completed. While migrating to code to a new environment it got a bit messy and Paul stopped working on it and send the latest source code to me. The code couldn’t be compiled, because it got too many errors to fix. Rather than trying to figure out how to get it to compile, I used R14 as a base, which is kind of stable build but it was very limited compared to R15, and I integrated and updated the new functions of R15 into R14 source code.

Z64K

https://www.z64k.com/

Pixel exact emulation of the Commodore 128,Commodore 64, Spectrum 48/128K,VIC 20 and Atari 2600 Z64K should run on any platform with an updated java runtime environment installed. I will update this site when I get some free time but in the mean time feel free to drop me a message via the contact page with feedback or questions. The changelog only includes changes not shown on this homepage.

Cemu_graphic_packs: Community-Made Graphic Packs for Cemu 1.7.0+

https://github.com/cemu-project/cemu_graphic_packs

Cemu Graphic Packs/It’s recommended to download all the graphic packs. This archive contains all of them. If you want higher quality, Quality is the way to go. If you want better performance, Performance is the way to go. If you want to kill your GPU, Enthusiast is the way to go..but I wouldn’t recommended it. If you want to upgrade your game experience, Enhancement is right up your ally. If there’s a certain issue with a game that’s in the current version of Cemu, you should look at Workaround to see if there’s a workaround for it. If you just want to see how Graphic Packs can mess around with games, Fun is for you. Games with Graphic Packs Batman: Arkham City Armored Edition Bayonetta Bayonetta 2 Brunswick Pro Bowling Captain Toad: Treasure Tracker Citizens Of Earth Donkey Kong Country: Tropical Freeze DuckTales Remastered Family Tennis SP FAST Racing NEO Ghost Blade HD Guacamelee! Super Turbo Championship Edition Kamen Rider - Battride War II Kirby and the Rainbow Curse Mario & Sonic at the Rio 2016 Olympic Games Mario & Sonic at the Sochi 2014 Olympic Winter Games Mario Kart 8 Mighty No. 9 New Super Luigi U New Super Mario Bros. U Nintendo Land One Piece: Unlimited World Red Paper Mario: Color Splash Phineas and Ferb: Quest for Cool Stuff Pikmin 3 Pokkén Tournament Scribblenauts Unlimited Scribblenauts Unmasked: A DC Comics Adventure Severed Shovel Knight Sonic Boom: Rise of Lyric Sonic Lost World Splatoon SpongeBob SquarePants: Plankton’s Robotic Revenge Star Fox Guard Star Fox Zero Super Mario 3D World Super Smash Bros. Tekken Tag Tournament 2: Wii U Edition The Legend of Zelda: Breath of the Wild [Showcase] The Legend of Zelda: The Wind Waker HD The Legend of Zelda: Twilight Princess HD The Wonderful 101 TNT Racers Nitro Machines Edition Tokyo Mirage Sessions ♯FE Wipeout 3 Wipeout Create & Crash Xenoblade Chronicles X Yoshi’s Woolly World

Robbbert (Robert) · GitHub

https://github.com/Robbbert

Robbbert and MAMEUI32. Arcade, MessUI on GitHub.

Internet Arcade : Free Software : Download & Streaming : Internet Archive

https://archive.org/details/internetarcade

The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison,...

The Console Living Room : Internet Archive

https://archive.org/details/consolelivingroom

The Internet Archive Console Living Room harkens back to the revolution of the change in the hearth of the home, when the fireplace and later television were transformed by gaming consoles into a center of videogame entertainment. Connected via strange adapters and relying on the television's speaker to put out beeps and boops, these games were resplendent with simple graphics and simpler rules. The home console market is credited with slowly shifting attention from the arcade craze of the early 1980s and causing arcades to shrink in popularity, leaving a small percentage of what once were many. Through use of the JSMESS emulator system, which allows direct access to these programs in your browser with no additional plugins or settings, these games can be enjoyed again. Simply click on the screenshot or "Emulate This" button for each individual cartridge, and on modern browsers the games will just start to run. As nostalgia, a teaching tool, or just plain fun, you'll find hundreds of the games that started a billion-dollar industry. These games are best enjoyed in an up to date version of a modern browser. Currently, there is no sound in the games, although that feature will be added soon. Please read carefully regarding key mappings of the games and programs, to use them in your browser.

Attract-Mode Emulator Frontend

http://attractmode.org/

Attract-Mode is a graphical frontend for command line emulators such as MAME, MESS and Nestopia. It hides the underlying operating system and is intended to be controlled with a joystick, gamepad or spin dial, making it ideal for use in arcade cabinet setups. Attract-Mode is open source and runs on Linux, Mac OS-X and Windows.

JSMESS - The Javascript MESS

http://jsmess.textfiles.com/

JSMESS: What if Every Computer Was In Your Browser?

MESS Mac setup made easier

https://rbelmont.mameworld.info/

Here’s a set formatted and partitioned blank Mac .CHDs you can use to install System 6 or 7 following the instructions on the MESS wiki. We have ‘em in a variety of popular sizes: Big thanks to Grégoire Duval who set these up.  

MESS forum

https://forums.bannister.org/

The MESSUI Place

http://messui.1emulation.com/

MESSUI is an integrated front-end of MAME, which itself emulates thousands of arcade machines, gambling machines, pinball machines, computers and consoles. Each emulation instance is accompanied by a windows-style menubar which is not normally part of MAME. This menubar is known as 'NEWUI'. Please note: Beginning at 0.164, MESSUI will contain both arcade and computer/console systems. The command-line MESS with NEWUI will still only contain computer/console systems as before.

MESSinfo

http://www.progettosnaps.net/messinfo/

As for the MAME, is also now available for MESS the dat file that allows you to follow version after version, all changes and additions made to the all various systems emulated. If you find any inaccuracies or typographical errors please let me know by sending an e-mail to this address: [email protected]. The file is also and above all to give credit to all people who conceived and carried out this wonderful project.

Mame DEV

http://www.mamedev.org

MAME is a multi-purpose emulation framework. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

Xu4 - Ultima IV

http://xu4.sourceforge.net/

XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems. XU4 is primarily inspired by the much more ambitious project Exult. XU4 is a cross-platform application thanks to SDL; it's available for Windows, MacOS X, Linux and more. This project is currently under development and beta releases are available. The game is fully playable from beginning to end. The very latest source code can always be accessed from SVN. Please post a message in our discussion forum if you are interested in helping. A secondary goal of this project is to clearly document the formats of the data files from the original Ultima IV.

Mess Bios Pack

http://web.archive.org/web/20200208004759/http://mess.oldos.net/

MESS HomePage

http://mess.redump.net/

Welcome to the official wiki for MESS (Multi Emulator Super System), part of the MAME1) project. MAME is a source-available project which documents the hardware for a wide variety of (mostly vintage) arcade machines, computers, video game consoles, and calculators through software emulation. As a nice side effect to this documentation, MAME allows software and games for these hardware platforms to be run on modern PCs. Prior to version 0.162 (May 2015), MAME only supported arcade machines, and MESS was a separate emulator for all other types of systems, built on the same code base, although there has been increasingly close cooperation between the teams for many years.

XavSnap personal Web page.

http://fetrmartin.free.fr/

-.,.-'~'- > XavSnap Web Site < -'~'-.,.- ,.oO> Brain-Storming about Mess emulator <Oo., -> Artwork & Snap -> Programmation: Various. -> MAJ du dictionnaire Français (Up-grade du Site officiel) -> Goodies & intelligent web links ! ___ Enjoy Guys !

Zxmamecd - The ONE and ONLY Emulator - Multimedia OS

http://www.zxmamecd.eu/

ZXMAMECD - your Multimedia- and Emulator OS XFCE 4.6.1, QT 4.5.3, MAME, MESS, RAINE, ATARI800, ZSNES, STELLA, DOSBox, Vice, PCSXR, E-UAE the great QMC2 Frontend, Tools like xfburn, X.Org autoconfig with NVidia drivers Rotate screen, HD- USB-Installer, ZX-Menu, full Multimedia players MPlayer, Audacious install codecs with one mouse click (download function) New in 0.81: MAME/MESS Update, QMC2 Update, uses hiscore.dat

The Official MESS Home Page

http://www.mess.org

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