Szukam advanced

Faust @ 03/01/2011 08:44

Nowy SVN rerecordingu klonu VBA emulującego GameBoy Advanced, CGB i GB, a pozwalającego nagrywać proces emulacji. VBA ReRecording 23.5 r325 Fixed the bug that recording new GBA movies required using GBA BIOS. VBA ReRecording 24 r325 Flushes the input stream to the movie file every frame. Fixed the bug that it would cause an error to create a new GBA movie using the emulator's BIOS.

Faust @ 02/01/2011 15:28

Nowy SVN rerecordingu klonu VBA emulującego GameBoy Advanced, CGB i GB, a pozwalającego nagrywać proces emulacji. VBA ReRecording r324 Flushes the input stream to the movie file every frame.

Faust # EmuRussia | 17/12/2010 21:05

Wipowa wersja Null'a, wierząc emuRussia:) A po ostatnim wipowym mednafenie z miesięcznym poślizgiem troche brzmi to dziwnie:) nullDC-DC SVN Changelog r113   Improved the "Shenmue tree fix" and now the trees get a nice blending; Improved plant rendering in Shenmue; Added some comments in the renderer to explain how the above fix works; Added fast-forward key (page up); Added define "INCLUDE_DEV_TOOLS"; Updated compiling-advanced.txt.  

Faust # EmuRussia | 21/10/2010 13:32

Nowa wersja MAME, multiemulatora arcade, dla niecierpliwych polecam wizytę na stronie MAME. Miła niespodzianka po okresie emulacyjnej posuchy. 0.140 MAMETesters Bugs Fixed ---------------------- - 04091: [Misc.] simpbowl: NVRAM is not created correctly. (Aaron Giles) - 03770: [Interface] Setting 'snapname %g' does not allow snap to be saved with F12. (Aaron Giles) - 03835: [Compiling] Visual Studio compiler warning in srcmamevideon64.c - 03937: [Misc.] Using CTRL-C to end MAME no longer works reliably (Aaron Giles) - 03915: [Interface] All sets using -autosave: "auto.sta" can mistakenly be erased (Aaron Giles) - 03930: [Compiling] LDPLAYER fails to link (Aaron Giles) - 04065: [Compiling] Default 'tiny' does not build (Aaron Giles) - 03074: [Sound] dkongjr and clones: Discrete audio output is lower pitched than normal » więcej

Faust # EmuRussia | 14/10/2010 15:13

Nowa wersja bety 0.139u4 MAME, multiemulatora arcade, dla niecierpliwych polecam wizytę na stronie MAME, gdzie można pobrać paczkę aktualizująca, a dla tych którzy wolą chwilę poczekać prorokuję wysyp wszystkich wersji, klonów, mutacji w czasie najbliższych parudziesięciu  godzin. 0.139u4 MAMETesters Bugs Fixed 04060: [Crash/Freeze] All sets in taitogn.c: NVRAM written incorrectly - games never start. (Aaron Giles) 04068: [DIP/Input] viofight: Missing Player 2 button 3 (Tafoid) 04063: [Gameplay] All sets in solomon.c: All characters in the game are missing (player and enemies) (hap) Source Changes Converted amiga drivers to use driver_devices. Merged common code between legacy Amiga and AGA video systems. [Atari Ace] Death to more NVRAM_HANDLERS. [Aaron Giles] cdda - Added a per-channel » więcej

Faust # EmuRussia | 13/10/2010 19:51

Nigdy nie jest tak dobrze, żeby nie było lepiej, minęło mniej niż 2 tygodnie od publikacji WinUae 2.3.0 i mamy już zapowiedź nowej serii bet, tego w sumie jedynego, emulatora Amigi. Poniższa lista poprawek (a jest ich sporo), dotyczy tylko okresu po opublikowaniu 2.3.0 i są odpowiedzią na problemy występujące podczas jej pracy, warto więc czasami zgłosić błąd, niż przejść nad nim do porządku dziennego. Tom Wilen zapowiada publikację nowej bety w ciągu 2 tygodni, chociaż praktycznie patrząc na sprawę, już poniższa lista poprawek zasługuje na publikację nowej wersji. Current changelog only, first beta coming in two weeks(tm). CDTV CDA playback didn't work if play ending track was set to last track (Prehistorik CDTV) reset CD support internal flags when reseting or loading new configuration save chipset extra » więcej

Faust # EmuRussia | 27/09/2010 11:50

Serwis TwinGalaxies opublikował aktualną listę najwyższych wyników jakie gracze osiągnęli na poszczególnych konsolach i MAME w okresie 09/03/10 do 09/26/10). Warunkiem wpisu jest weryfikacja przez serwis osiągniętego wynku. Arcade Donkey Kong Junior - Points - 1,307,500 - Mark Kiehl, Enid, OK Missile Command - Points [Tournament] - 4,472,570 - Tony Temple, Ashbourne, Derbyshire, UK Wii Tatsunoko vs Capcom: Ultimate All-Stars - Time Attack Mode [Fastest Completion] - 05:06.050 - Jeffrey Lowe, Jr., Columbus, OH Metal Slug Anthology - Metal Slug 2 - Super Vehicle-001/II - Points [1 Player Only] - 1,157,060 - Danny Michael, Centennial, CO Super Smash Bros. Brawl - Stadium - Multi-Man Brawl - Endless Brawl - Kills - 272 - Thomas Trovato, London, ON Gottlieb Pinball Classics / Pinball Hall Of Fame: The » więcej

Faust # EmuRussia | 19/09/2010 10:21

Nowa wersja MAME, multiemulatora arcade, dla niecierpliwych polecam wizytę na stronie MAME, gdzie można pobrać paczkę aktualizująca, a dla tych którzy wolą chwilę poczekać prorokuję wysyp wszystkich wersji, klonów, mutacji w czasie najbliższych parudziesięciu  godzin. 04030: [Misc.] All sets in taito_f3.c, taito_z.c, kaneko16.c,konamigq.c, overdriv.c: "16-bit EEPROM set with 8-bit data"(Aaron Giles) 04034: [Crash/Freeze] All sets in viper.c: [debug] Assert in Debubuild (Aaron Giles) 01993: [Graphics] stmblade: Graphical corruption on left side of scree beginining stage 3 (robiza) 04050: [Graphics] twineag2: Missing graphic effect in screen transitions (robiza) 04044: [Graphics] batsugun and clones: [possible] batsugun VDP mixingstill not correct (David Haywood) 00945: [Graphics] bkraidu: Text » więcej

Faust # EmuRussia | 13/09/2010 10:04

Kolejna oficjalna wersja tej mutacji VirtualBoyAdvanced pozwalającej nagrywać filmiki. Fixed the random error in application start up. Fixed the error raised when the user canceled selecting from an archive after dragging & dropping a certain types of files onto the main window. Modified pausing. Might causes new bugs.

Faust # EmuRussia | 12/09/2010 11:21

Nowa odsłona udawacza handheldów ze stajni Nintendo - GB/GBC/GBA, oparty na kodzie chyba najpopularniejszego emulatora VBAdvanced. In plus w nowej wersji - wsparcie dla skompresowanych plików rar, zip, poprawa pracy w Windows 7. VBA Plus Features Settings for Quick Save, Quick Load hotkeys; New NTSC filter by Blargg; Support 7z, Rar, Zip archive types.   VBA Plus v0.3.0 Changelog: Fix: Wrong output width (all renders); Cruel slowdowns for DirectDraw render in Windows 7; Crash after change file type in open file dialog box; Not save file type in open dialog box for gameboy roms; +Support 7zip, Rar, Zip file types;

Obrazki z advanced

Linki z "advanced"

Basilisk II - jamesfriend.com.au

https://jamesfriend.com.au/projects/basiliskii/BasiliskII-worker.html

I recently ported the Basilisk II Classic Macintosh emulator to run in a web browser. I've been hoping to get it running for some time, and previously made an attempt back in 2013, before switching to focus on the PCE emulator. Since then browser technologies have advanced, and I've learned a lot more about emulation (in part by making a simulated computer of my own). The Basilisk II port is the culmination of both of these things. Anyway, let's get into the gory technical details of how it works.

Advanced NES ROM Utility

https://www.romhacking.net/utilities/1699/

This is an easy to use utility for performing some tasks on NES / FC ROMs! Following functions are included: Read iNES, NES2.0 and Nintendo header information Fix checksums in Nintendo header Split into single ROM files for burning (PlayChoice-10 support) Split into equal sized parts for burning (VS Unisystem support) Expand ROM (requires Nflate) Apply IPS, UPS, BPS, BDF and Xdelta patches

Advanced SNES ROM Utility

https://www.romhacking.net/forum/index.php?topic=33355.0

Advanced SNES ROM Utility

C64 dreams

https://www.zombs-lair.com/post/c64-dreams-v0-45

C64 Dreams is a curated collection of 3000 Commodore 64 games, as well as a collection of SID tracks, demoscene demos, magazines, and diskmags; Launchbox is used to organize them. The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.

ON and OFF, by Tufty

https://tufty1.bandcamp.com/album/on-and-off

ON and OFF by Tufty, released 10 December 2021 1. Beeperman 2. ON and OFF ... Beep 3. Radio In The Rain 4. Xenoblast is Go ! 5. Hey Beeper ! 6. Ride the beep 7. Superhair vs Tron 8. Will I dream ? 9. Beeper Revolution 10. The 8 Bit Wars 11. Pi-Dentity 12. Transporter (utz guest track) 13. Down The Pipe 14. Spectronica Part 2 15. Electrostatic Dystopia (Graz Mix) A brand new 1-Bit Beeper album by Rich 'Tufty' Hollins Recorded from real vintage ZX Spectrum hardware. All the music is synthesized in real time and the album download includes .TAP file to play on a 48K/128K ZX Spectrum or emulator. Bonus tracks included with the download: Synthetic キスキス Mech Wars Beethoven Beeps Plus 4 extra ZX Spectrum 48k Emulator recordings of tracks 2,5,10,13 Fantastic album art by Trevor Storey CD available here: https://kunaki.com/msales.asp?PublisherId=161289&pp=1 Tracks 1,2,3,4,6,7,8,9,11,12,13,14,18 recorded from a real 48k Spectrum Tracks 5,10,16,17 recorded from a real 128k Spectrum +2B (48k mode) The album is dedicated to the legendary British inventor Sir Clive Sinclair who invented the ZX Spectrum and sadly passed away this year at the age of 81. An example of what can be achieved with his iconic machine, where an active community of developers, artists and musicians are still pushing the boundaries 40 years after its release. The 48K model has no soundchip and can only make a sound by a signal being sent to its speaker to an On or Off state. This drives creativity and requires clever software sound engines to push the machine to its limit to generate the unique sound. Raw and dirty, the charismatic sound of 1-bit beeper. This is the follow-up to the successful Spectronica. Over 2 years in the making using the best and most advanced ZX sound engines from Irrlicht Project (utz) and Alex 'Shiru' Semenov. All tracks were created by Rich 'Tufty' Hollins except guest track 12 which was written by utz and track 15 which was remixed by Graz. Track 15 is a dark dystopian remix of Spectronica's Electrostatic layering over the original ZX Spectrum beeper track. Tracks 5 & 8 are based on originals by Take That and Gary Numan. Tracks 11 & 13 are based on originals by David Arnold & Man 2 Man Track 4 is an expansion of a short C64 demo tune by Tim Follin. Track 7 is based on Daft Punk's Tron Legacy and track 9 is an expansion of the Amiga mod, Revolution. Bonus track 18 is based on A fifth of Beethoven by Walter Murphy ZX Spectrum file also here: https://df-design.itch.io/on-and-off-zx-spectrum-beeper-album CDs and other formats available soon ... Beep On.

Nin

https://github.com/Nax/nin/releases/

Nin is an advanced Nintendo Entertainement System and Famicom emulator that is actively being developped.

Kigen

https://sourceforge.net/projects/kigen-multisega-emulator/

Kigen is a RetroArch-based multi-emulator that allows emulating the Sega Master System, GameGear, Genesis, SegaCD, 32X, Sega Saturn and now Arcade using various libretro cores and supports advanced shaders such as color-duplicator2.

NUON-Dome - www.nuon-dome.com

https://www.nuon-dome.com/

The best source for information relating to NUON, VM Labs' DVD processor that brings interactivity, games and advanced playback functions to DVD Players. All the latest news, reviews and media.

RPCS3 Nekotekina is creating a PS3 emulator | Patreon

https://www.patreon.com/Nekotekina

RPCS3 is an early work-in-progress open-source PS3 emulator. Several commercial games currently already run on the emulator, but most only show title screens or don't boot. AAA titles such as The Last of Us and other advanced games do not currently work. There is a lot of work to be done. Working on the emulator is very exciting, but it is also extremely time-consuming. That's why your help is needed. The money received will go towards: Supporting the Lead Core Developer Nekotekina so they can keep working full-time on RPCS3 and buy any hardware required for development and testing. Supporting the Lead Graphics Developer kd-11 so they can buy any hardware required for development and testing. Paying other project related expenses.

ReShade

https://reshade.me/

ReShade - Advanced post-processing everywhere.

QPC - Advanced Sinclair QL emulator for DOS and Windows

https://www.kilgus.net/qpc/

QPC support pages

Programmermind C64

http://www.programmermind.com/

The focus of this page is to share some of my knowledge of the C64. There are also some downloads (D64 files) for the WinVICE C64 emulator. Finally at the bottom you can view all of my current videos found on Youtube for the Commodore 64. here. C64 Tutorials On my Youtube channel, you will also find content for programming in Basic and Assembly language usually using WinVICE C64. There are also older videos that teach the same thing for the Atari 8-bit computer. I have found that the channel is getting stronger now that I have a focus on the Commodore 64. So for now that will be my primary mission - providing helpful guides for new and advanced users for the Commodore 64.

μ64 & υ64 - Commodore 64 Emulators

https://blog.rosseaux.net/page/986c1ab5667d2dfa6ef552e6dd42fe27/micro64

Aimed to become the most accurate C64 Emulator. a High-End Computer is strongly recommended. The highly advanced successor of brotkaestchen (fr-051) from BeRo / farbrausch. Currently micro64 has two different VIC II emulation modes (both are half-cycle exact): »single pixel dot clock exact« (very accurate, slow) and »dynamic pixel block-wise« (quite fast, even on slower machines). Normally you shouldn't notice any differences, except in demos with a lot of VIC II trickery. If your computer is fast enough you definitely should use the accurate mode.

vic20emu - VIC-20 Emulator in Java

https://sourceforge.net/projects/vic20emu/

vic20emu is written in Java, so it supports a wide range of host platforms. It comes with a modern user-interface that is superior to original debuggers on the Vic-20 and supports analyzing different aspects of the system (e.g., charts for signals on the VIA ports, advanced code profiling). The debugger that can be started from the development environment with symbols loaded and ready to run the program, thereby conveniently completing the code-compile-debug cycle.

Nesicide2

https://knob.phreneticappsllc.com/nesicide/

NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System. With it you will be able to create NES games without the need for external editors or build systems. Everything from graphics designers, sound designers, code editors, to emulation with advanced debugging and profiling features will be featured. The creations can be played within NESICIDE itself, on your favorite emulator, put onto a PowerPak and played on a real NES, or burned into EEPROMs and placed onto your very own cartridge.

BBC BASIC for Windows

http://www.bbcbasic.co.uk/bbcwin/

BBC BASIC for Windows is an advanced implementation of BBC BASIC for PCs running Microsoft Windows™ (Windows 98, Me, 2000, XP, Vista, Windows 7, Windows 8/8.1 or Windows 10), providing the programmer with a familiar language but with a modern interface. It combines the simplicity of BASIC with the sophistication of a structured language, allowing you to write utilities and games, use sound and graphics, perform calculations and create complete Windows™ applications. In short, using BBC BASIC you will be able to make your PC do what you want it to!

Fce Ultra on Sourceforge

https://fceux.com/web/home.html

FCEUX is a Nintendo Entertainment System (NES), Famicom, Famicom Disk System (FDS), and Dendy emulator. It supports NTSC (USA/JPN), PAL (European), and NTSC-PAL Hybrid modes. It supports both Windows and SDL versions for cross compatibility. The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches. The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Future Pinball Setup

https://futurepinball.com/

Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine. Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models (of which there is a nice selection of each type). The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology's built into Microsoft Windows). Scripting is designed to be simple but flexible enough to allow a wide vararity of Original Games to be created. Only a limited subset of the Visual Basic Scripting Language is used as a lot of extra functionality is provided by the game engine. Full Sound / Music Support is also provided with multiple Music Channels to allow cross fading. As Future Pinball is a Game Construction Program it contains some advanced concepts which may require a little bit of time (and patience) to learn and fully understand (such as computer graphics and scripting concepts).

The Dragon 32/64 Computers

http://www.6809.org.uk/dragon/

The Dragon is an 8-bit personal computer based upon the Motorola MC6809E microprocessor. Made in Wales by Dragon Data Ltd., two variants were sold in the UK: the Dragon 32 (basic version, 32K RAM) and the Dragon 64 (64K RAM, serial port, other very minor differences). The on-board ROM contains a version of Microsoft Extended Colour BASIC, but more advanced operating systems like OS-9 and FLEX are available. An NTSC version of the Dragon 64 was released in the USA as the Tano Dragon, and Eurohard repackaged it in Spain as the Dragon 200. David Linsley has written a comprehensive history, available here.

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