Degz - new Atari Jaguar game 2012

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Degz is our homage to one of the truly great arcade games of the 80s - one that everyone should know and love. It's another of our RaptoR example games, therefore the source code and assets will be distributed with the public release of RaptoR. We're not going to sell this game, it'll be offered freely to all Jaguar fans in the same way all our other games have been. Release date is Saturday 30th June at Sommarhack party in Sweden. This game is unique for us as the programming was done entirely using Virtual Jaguar. Of course the game has been tested by the usual suspects on many flavours of Jaguar and with all manner of different devices, so you shouldn't have any problems. We mention this more as a nod to Shamus for all his hard work on VJ than anything. So why did we decide to make this game? Well, we saw the version Pac Man Plus made for the Atari 7800 and were suitably impressed - who wouldn't be? Cyrano Jones fancied a little break from what he was currently working on and thought this might make a good and quick release for a side project that would suit his lack of free coding time. PMP and CJ discussed various aspects of the game and the assets used for the 7800 game were offered, along with some technical info. In a matter of days CJ had the game up and running in a basic form and it wasn't far away from what he had envisioned. Then life got in the way, as it often does, so progress slowed. The game was worked on in occasional little bursts of activity, new features and effects were added and the game was shown at the AC 2012 meeting in France, early in 2012. Up until release time we added extra features such as RaptoR particle effects (rocket trails, explosions, starfield), worked on the graphics (quite a bit changed even from the AC build) and generally tidied things up. High scores and saving, multiple maps, difficulty settings and new features of U-235 SE19 were also implemented, along with the easter egg ;-) High scores are only saved to the memory track cartridge in the Nrets mode - the Imanok version can be played on 9 difficulty settings, but basically that's all just practice for the real challenge of Nrets. C O D E : C Y R A N O J O N E S M A I N M U S I C : 5 O 5 / C H E C K P O I N T A L T E R N A T I V E M U S I C : T E M P L E T O N / C V S D G F X, S F X : S H 3 M A P S, I N F O & O U R T H A N K S T O : P A C M A N P L U S