Przeszukaj zasoby filmowe
Dokumenty
Autor
Opublikowane 28-10-2016 00:00
During GDC 2015, Warren Robinett, the veteran programmer, designer and The Learning Company founder known for his groundbreaking work at Atari, TLC and NASA, delivered a fascinating Classic Game Postmortem on the creation of his hit 1979 game Adventure for the Atari 2600. Adventure is particularly notable for being ...
Autor
Opublikowane 22-10-2016 00:00
Legendary designer Eric Chahi shares how and more importantly why he made his cinematic platformer 'Another World' in the way he did.
Thanks to Antenna for hosting GameCity6's TV Dinner events.
Filmed at GameCity6, Nottingham, UK
October 27th 2011
GameCity
The World's best-loved videogame festival
A ...
Autor
Faust
Opublikowane 02-06-2016 00:00
Italian for 40 seconds then english this is a documentary about jet set willy and the author matthew smith,people talking about smith when he was younger and about the game.
Autor
stormblast0891
Opublikowane 11-05-2016 00:00
Rob Hubbard, dzięki któremu cieszyliśmy uchow, szczególnie na C64 (np. Monty on the Run, Commando, Delta, Skate or Die, Crazy Komety i wiele innych), mówi o starych dobrych czasach. Miłe jako wspominki jak wyglądała praca nad kreacją hitów w starych czasach 8bit.
Autor
Faust
Opublikowane 27-03-2016 00:00
In this long lost footage from 1984, Steve Wozniak talks about high school, teaching himself computers, admiring the simplicity of Data General's Nova computer, being put on probation for computer abuse at the University of Colorado and pranks in the dorm and in class.
This is from a VHS tape of his speech to the ...
Autor
Opublikowane 21-10-2015 00:00
Welcome to episode 44 of The Spectrum Show. In this episode we take a trip through the news from August 1986. I test the hard to get hold of Stack Light Rifle. Games reviewed include Moon Cresta, Street Gang Football, Luna Crabs and BaldyZX. The development diary continues and Geoff brings us another hidden gems. I ...
Autor
Opublikowane 19-10-2015 00:00
General talk about preservation of software and why MAME exists, our goals and aims for future Key points:
Why software preservation is important
How do we do it
Usage of MAME (it's not just playing games)
Going open source and why
How to maintain such big project
Points of improvement
Goals for future
Autor
Faust
Opublikowane 20-09-2015 00:00
"Real Life" examples of use in the Creative Arts. Featuring BB King among others./ Made in 1990 by CBM/ 7:16 min/ from 1200 Wilson Archives
Autor
Opublikowane 08-08-2015 00:00
Welcome to The Spectrum Show episode 40. This is the last in the current series, and we’re going out with a bang. This entire episode takes a look at the magazines of the 8 bit era, from the very beginnings in 1978 up to the end of the Spectrum’s commercial life and beyond. As well as the usual favourites ...
Autor
Scene
Opublikowane 01-05-2015 12:00
Please check our homepage for more: http://www.sceneworld.org Dave Lowe AKA Uncle Art is a known composer for video games that he did the music for between 1985 and 1998. In this interview, he tells about this daily life as a composer, the challenges of making new pieces of music for games under great time pressure. ...