[gba] Virtual GameBoy for Windows 5.1

[6] @ Czwartek, 9 Lutego 2017 22:50CET

Skomentuj

VGB to kolejny emulator autorstwa Marata Fayzullina, który spłodził naprawdę spory zestaw emulatorów pod Androida i Symbiana (fMSX, VGB, iNES, MG, ColEm, Speccy, AlmostTI), jak nie trudno zgadnąć po skrócie pozwala on na emulację handheldów firmy Nintendo GameBoy, GameLink, GameBoy Pocket, GameBoy Light, GameBoy Color, Super GameBoy oraz dodatków do konsolek.

New in Version 5.1

  • Added "Nearest Neighbor" option to disable linear interpolation.
  • Added "Force 4:3 Screen" option to VGB-Windows.
  • Fixed "Hit MIDI Drums" option in VGB-Windows.
  • Computing effective waveform power when simulating samples via MIDI.
  • Fixed 44kHz sound hiccups in VGB-Windows.
  • VGB-Windows will not overwrite last .GB file name with .PAL or .STA names.
  • Keys [1]-[4] will toggle individual sound channels in VGB-Windows.
  • Key [0] will toggle all sound channels in VGB-Windows.
  • Added -4x3 command line option to VGB-Unix.
  • Updated VGB-Windows icon.

Author's comment

  • The latest version,  released on February 8, 2017. This release adds options to disable linear interpolation on Windows and force 4:3 "television" screen ratio. I have also fixed several issues with MIDI sound playback and recording, stopped the Windows version from overwriting the last loaded game filename, and updated its icon.

 

→ [gba] VGBA for Windows 5.9
LEGO Star Wars: The Video Game (Eidos, Inc., Giant Interactive Entertainment, Ltd., Apr 02, 2005)

New in Version 5.9

  • Fixed bug when writing bytes to palette RAM.
  • Fixed bug when reading words from BIOS.
  • Recompiled sources with "-Wall" and fixed warnings.
  • Deprecated -DNEW_STATES and -DSOUND options.

Author's comment

  • The latest version, released on May 10 2018, fixes a bug when writing bytes to palette memory, and another bug that occurred when reading words from the BIOS area (something no sensible person should do, but some games have done). I also removed outdated code, rebuilt the program with strict compiler warnings, and fixed them.

 

→ [GB] VGB for Windows 5.4

New in VGB 5.4

  • Added second joystick support to VGB-Windows.
  • Added multiple monitor support to VGB-Windows.
  • Fixed disappearing window in VGB-Windows.
  • Fixed best full-screen mode detection in VGB-Windows.
  • Fixed window flicker that appeared after recent Win10 updates.
  • Fixed DirectInput joysticks support in VGB-Windows.
  • Made directional pads work on XBox gamepads.
  • Switched VGB-Linux to using PulseAudio sound.
  • Updated old PulseAudio driver for 64bit Linux.

authors comment

VGB 5.4 for Windows and Linux was released on February 14, 2018. It fixes a bunch of bugs in the replay feature and adds the remaining replay time display.

New in VGB 5.2

  • Added support for DirectInput joysticks to VGB-Windows.
  • Moved all input-related options to the "Input" menu in VGB-Windows.
  • Fixed crash when changing audio sampling rate in VGB-Windows.
  • Added "Draw 65% Frames" option to VGB-Windows.
  • Fixed screen updates after changing scaling algorithm in VGB-Windows.

New in VGB 5.1

  • Added "Nearest Neighbor" option to disable linear interpolation.
  • Added "Force 4:3 Screen" option to VGB-Windows.
  • Fixed "Hit MIDI Drums" option in VGB-Windows.
  • Computing effective waveform power when simulating samples via MIDI.
  • Fixed 44kHz sound hiccups in VGB-Windows.
  • VGB-Windows will not overwrite last .GB file name with .PAL or .STA names.
  • Keys [1]-[4] will toggle individual sound channels in VGB-Windows.
  • Key [0] will toggle all sound channels in VGB-Windows.
  • Added -4x3 command line option to VGB-Unix.
  • Updated VGB-Windows icon.
→ [gba] VGBA for Windows 5.8

New in Version 5.8

  • Added remaining time display during replay.
  • Added shadow underneath the time display.
  • Stopping replay when menu opens on Windows.
  • Fixed replay rollover mechanism.

Author's comment

  • The latest version, released on February 7 2018, adds remaining replay time display and fixes several problems with the replay mechanism.

 

→ [gba] VGBA for Windows 5.7

New in Version 5.7

  • Fixed rotated backgrounds bug (scenery in Top Gear Rally, etc).
  • Fixed default window position to the middle of the screen in VGBA-Windows.
  • Fixed DirectInput joysticks support in VGBA-Windows.
  • Made directional pads work on XBox gamepads.

Author's comment

  • The latest version, released on November 30 2017, fixes rotational backgrounds in Top Gear Pocket and other racing games, fixes support for DirectInput joysticks, and makes directional pads work on Xbox gamepads

 

→ [gba] VGBA for Windows 5.6

New in Version 5.6

  • Added multiple monitor support to VGBA-Windows.
  • Fixed disappearing window in VGBA-Windows.
  • Fixed best full-screen mode detection in VGBA-Windows.
  • Fixed window flicker that appeared after recent Win10 updates.
  • Switched VGBA-Linux to using PulseAudio sound.
  • Updated old PulseAudio driver for 64bit Linux.

Author's comment

  • The latest version, released on October 30 2017, adds support for multiple monitors on Windows, fixes the best full-screen mode detection and window flicker that appeared after the latest Win10 updates. The Linux version now uses PulseAudio sound, so you won't need to use /dev/dsp emulation any more.

 

→ [gba] VGBA for Windows 5.5
Ninja Five-0 (Konami of America, Inc., Apr 22, 2003)

New in Version 5.5

  • Added support for DirectInput joysticks to VGBA-Windows.
  • Moved all input-related options to the "Input" menu in VGBA-Windows.
  • Fixed crash when changing audio sampling rate in VGBA-Windows.
  • Added "Draw 65% Frames" option to VGBA-Windows.
  • Fixed screen updates after changing scaling algorithm in VGBA-Windows.

Author's comment

  • The latest version, released on June 26 2017, adds DirectInput support for joysticks and gamepads, fixes changing of the audio sampling rate and special effects, adds the option to draw 65% of frames, and moves all input-related options to a separate "Input" menu.

 

→ [gba] VGBA for Windows 5.4

New in Version 5.4

  •  Added "Interpolate Video | Nearest Neighbor" option to VGBA-Windows.
  • Added "Force 4:3 Screen" option to VGBA-Windows.
  • Added -4x3 command line option to VGBA-Unix.
  • VGBA-Windows will not overwrite last software file name with other names.
  • Fixed file associations on Windows 8+.
  • Updated VGBA-Windows application icon.  

Author's comment

  • The latest version, released on January 26 2017, lets you force 4:3 "television screen" format and switch off linear filtering by selecting "Video | Interpolation | Nearest Neighbor" option. I have also fixed file associations on Windows 8+ computers and stopped VGBA from trashing the last opened file name.
→ [gba] VGBA for Windows 5.3

New in Version 5.3

  • Added Scale2X scaling algorithm.
  • Added Monochrome, Green, Amber, and Sepia CRT emulation.
  • Added -scale2x and -raster command line options.
  • Added -mono, -sepia, -green, and -amber command line options.
  • EMULib-specific command line options now processed inside EMULib.
  • Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
  • Renamed "Color Raster" menu to "Color Filter" on Windows.
  • Deprecated -notv and -nolcd command line options.

Author's comment

  • The latest version, released on September 1 2016, adds Scale2x scaling algorithm and several color filters for simulating monochrome, sepia, green, and amber CRT screens.

New in Version 5.2

  • Added 14bit EEPROM setting for Aladdin (all versions).
  • Disabled FlashROM for all NES Classics games.
  • Fixed FlashROM/EEPROM size selection menu in VGBA-Windows.
  • Added "Play Sound When Inactive" option to VGBA-Windows.
  • Added "Clear File Associations" option to VGBA-Windows.
  • Made color raster effects stronger.
→ [GB] VGB for Windows 5.0

New in VGB 5.0

  • Added Scale2X scaling algorithm.
  • Added Monochrome, Green, Amber, and Sepia CRT emulation.
  • Added -scale2x and -raster command line options.
  • Added -mono, -sepia, -green, and -amber command line options.
  • EMULib-specific command line options now processed inside EMULib.
  • Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
  • Renamed "Color Raster" menu to "Color Filter" on Windows.
  • Deprecated -notv and -nolcd command line options.

authors comment

The latest free VGB 5.0 for Windows and Linux, was released on August 29 2016. This release adds Scale2x scaling algorithm and a collection of CRT color filters.

New in VGB 4.9

  • Disabled DI+HALT bug when DI occurs right before HALT.
  • Enabled DI+HALT emulation by default.
  • Added support for cartridge type 0x97 (Karate Joe).
  • Robocop runs with DI+HALT emulation enabled now.
  • The Smurfs runs with default settings now.
  • Thunderbirds runs with default settings now.
  • Added "Play Sound When Inactive" option to VGBA-Windows.
  • Added "Clear File Associations" option to VGBA-Windows.
  • Made color raster effects stronger.

 

→ [gba] VGBA for Windows 5.1

New in Version 5.1

  • Added EPX and EAGLE scaling algorithms.
  • Added special effects simulating individual pixel components.
  • Fixed memory corruption bug in the instant replay recorder.
  • Fixed instant replay not restoring successive states.
  • Fixed instant replay not recording the first state.
  • Merged scanline options into "Simulate Scanlines" in VGB-Windows.
  • Merged scaling options into "Interpolate Video" in VGB-Windows.
  • Added "Apply Color Raster" submenu to VGB-Windows.
  • Added "RGB Raster" and "CMY Raster" options to VGB-Windows.
  • Added -rgb and -cmy command line options.
  • Added -epx and -eagle command line options.

Author's comment

  • Released on November 10 2015, adds EPX and EAGLE scaling algorithms, in addition to the existing 2xSal algorithm. I have also added CMY and RGB color raster simulation. A few menus have changed in VGBA-Windows to accommodate the new features. The VGBA-Windows now accepts -epx, -eagle, -cmy, and -rgb command line options.
Inne treści związane z tematem
[Nes8] CaH4e3: Nowe dumpy i FCEUMM... [Nes8] CaH4e3: Nowe dumpy i FCEUMM...;
Skoro jest nowy FCE Ultra X z poprawkami CaH4e3 to nie mogło zabraknąć i updejtu emulatora FCEU (mod), który służy autorowi do testowania zmian pozwalających na udźwignięcie kolejnych, najcześciej nigdy niezdumpowanych cartów dla NINTENDO 8 (lub jego klonów).
[multi] RetroArch/Core 1.7.0 26/12/2017 [multi] RetroArch/Core 1.7.0 26/12/2017;
Największym minusem dużych projektów, które posiadają swoje automaty do generowania binarek z wersji developerskich jest sytuacja, w której od czasu do czasu ktoś postanawia jednak ogłosić kolejną wersję:). Fascynujące jest na ilu różnych systemach retroArch ...
[Multi] kindred 1.10 Preview Build 1 24/12/17 [Multi] kindred 1.10 Preview Build 1 24/12/17;
KindRed, dawniej SuperSlueth, ma pozwolić zaemulować nam większość konsol z rodziny Nintendo - póki co, pozwala spokojnie pograć w gry z Super Nintendo i Game Boy Color. Jak dla mnie i na pierwszy rzut oka program ma jedną wadę w grach SNES brak skalowania okna. Ciekawostką jest ...
[WIIU] Cemu 1.11.3 [WIIU] Cemu 1.11.3;
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Nic się nie zmienia z mojej strony jeśli chodzi o jego używanie - nie używam:P Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) ...
[CGB] SameBoy 0.10;
SameBoy jest emulatorem sprzętu Nintendo GameBoy i ColorGameBoy napisanym z myślą o Macintoshu, jednak i nam blaszakowcom dostała się wersja (SDL), którą można przetestować. Wersja bez GUI (dla PC) biorąc pod uwagę ilość innych projektów udawaczy tych konstrukcji może i ...
Do ściągnięcia
Dodatkowe informacje
Komentarze
Newsy Linkownia Emulatory na PC Wideoteka Bajtek Reduks Ready.Run

© Try2emu 1999 - 2018 | Krzysztof 'Faust' Karkosza Google+Kontakt