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Snes9x v1.31

[0] @ środa, 23 Sierpnia 2000 18:08CET

Jest!!! doczekaliśmy się nowej wersji najlepszego (sprzeciwu nie widzę :) emulatora konsoli SNES (pod Windows oczy wiście!) jakim jest Snes9x v1.31. Lista zmian jest niczego sobie, zwłaszcza dźwięk ma szanse dorównać oryginałowi :) - Snes9x DirectSound code modified - the mixing block size is now always 10ms for Windows 95/98/2000 and 20ms for NT 4.x, now there should be no need to enable Sync Sound when a large sound buffer is required (helps emulation speed). The maximum sound buffer length values have been updated to reflect the smaller mixing block size
- Changed the DirectSound code back to use an offset from the play position as the place to write new sample data into the sound buffer - on NT 4.x the write position seems to vary randomly rather than being a fixed distance infront of the play postion as documented. Now I know why I used the play position originally!
- Changed the DirectSound code to fill the sound buffer at the write position supplied by DirectSound, rather than just before the current play position - should help reduce latency
- Added an auto-detect method for interleaved mode 2 Super FX ROM images - well, not really auto-detect: if the game crashes and its a Super FX game, Snes9x assumes its in interleaved mode 2, demangles the ROM image and tries to run the game again
- Had to update the Snes9x Windows registry version number as the additional diagonal settings make old registery settings incompatible
- Added diagonal keyboard controls to the Windows port, as requested by several users
- Changed PPU code to return zero when reading non-existent registers - the game Equinox relies on this due to an original game coding bug
- Included FMOD sound driver support to Windows port - people experiencing broken sound or delayed sound, etc, might want to give it a try
- Tales of Phantasia - un-interleaved format ROM memory map changes to match odd ZSNES format, now the hacked ROM works
- Changed NMI again. Made reading or writing to PPU register 0x4210 clear NMI pending flag again, without this Super Tennis does not work
- Changed NMI timing back to be the same as several versions ago and just special cased Cacoma Knight instead - although kept the code to prevent the re-triggering of an NNI more than once in the same framePo doświadczeniach z poprzednią wersją instalacyjną ściągnąłem wersję .zip'ową :)
wstecz23/08/2000 18:08
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