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Snes9X 1.30 zabijacz robali

[0] @ Poniedziałek, 24 Lipca 2000 07:08CET

Ekipa Snes9X, jednego z najlepszych emulatorów Super Nintendo na praktycznie, większość systemów operacyjnych poprawili ostatnią wersję dla Winzgrozy. Odinstalowanie emulatora niespowoduje już bólu żołądka, poprawiono makabryczne zachowanie się menu a także błędy modułu NetPlay: Forgot to force GUI surface to be displayed when some dialogs where popped up - problem only happened on full-screen mode with triple or double buffering enabled, or when using 3dfx mode. It appeared as if Snes9x had locked up, but pressing Esc would pop down the hidden dialog.
Added a couple of options to the Settings dialog. Now its possible to disable S-RAM auto-save which was causing Snes9x to write to the hard disk every 30 seconds on some games, causing the occational skipped frame.
Fixed Reset option which was accidentally broken when Netplay support was added.
Added support for Dirt Racer - it leaves the Super FX chip running all the time, so the default CPU emulation method never allocated any time to other CPUs and the emulation seemed to lock up.
NMI timing changed again. Now an NMI can only be triggered once per frame and enabling an NMI after the normal trigger scan line triggers an NMI immediately. This fixes display glitches in Ys 5, Stargate and Daffy Duck.
Fixed the WAI instruction to only 'wake up' once an actual NMI has triggered, rather than just waking up when it should have triggered. This fixes Battletoads, broken since version 1.29(ish).
Changed NMI again. Made reading or writting to PPU register 0x4210 not clear NMI pending flag. Seems to allow all the NMI timing sensitive ROMs I had on my list to now work without any special hacks. Illusion of Gaia now works again. Another NMI fix - cleared the CPU pending NMI flag at start of frame;
Battletoads intro was crashing without this. A long DMA was stopping the SNES CPU so it couldn't and shouldn't respond to the NMI signal from the PPU.
Fixed Netplay problem when game didn't have any S-RAM and Sync Using Reset was being used. An error dialog was displayed and the client would disconnect from the server.
wstecz24/07/2000 07:08
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