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[TAS] N64 Blast Corps "all platinum medals" by WarHippy in 1:16:02.05

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This is a tool-assisted speedrun. For more information, see https://tasvideos.org/5216M
TAS originally published on 2023-04-12

Blast Corps is a driving/puzzle/destruction sandbox video game by Rare for the Nintendo 64. A wheeled carrier hauling a pair of defective nuclear missiles to a disposal site is locked on a straight-line course there, and the slightest jolt will cause them to detonate. Unfortunately, there are a LARGE number of obstacles in that straight-line path. The Blast Corps, a cleanup crew made up of former military personnel, have been called up to clear the way for the carrier, lest it hit something and the missiles detonate. The Blast Corps team has access to a wide variety of vehicles to destroy the obstacles, including "Ramdozer" (which is really just a bulldozer,) "Skyfall" (which goes off ramps to then fall on the obstacles to destroy them) and "Ballista" (a rocket-launching motorcycle,) among others.

In this run, WarHippy ( https://tasvideos.org/Users/Profile/WarHippy ) completes every task in the game. There are 21 carrier levels, where a path must be cleared, and then 36 more time trial levels; some time trials involve destroying obstacles, while others are 4-lap races. After achieving two gold commendations in all 21 carrier levels (done by destroying all structures and activating all 100 RDUs (the orange beacons)), finding six scientists in the carrier levels to oversee the detonation at ground zero, and one gold commendation in all 36 time trial levels, the game switches the carrier levels to time trials too. WarHippy re-completes two of them that were not satisfactory on the initial run-through, and the game then tries to tell him "Now go for platinum!" but the time on all 57 levels has already surpassed the platinum threshold, and the movie is complete!

The trick of switching to truck/carrier view during the main levels — done in real-time speedruns to reduce lag — is not used for the sake of the viewers being able to see all of the destruction happening in the run.

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Note: The flickering during the fade transitions and other graphical glitches are due to inaccuracies and bugs in the emulator used for this run.