Szukam nintendulator

Faust @ 19/09/2010 10:31

Nintendendulator to jeden z najwierniejszych emulatorów konsol Nintendo 8 (Famicon/Pegasus), jednak dokładność emulacji ma swoją cenę minimalny procek, który pozwoli się nim cieszyć, jak auto podaje to, 1.5GHz. Nintendoendulator obsługuje formaty plików: NES, UNIF, FDS (format fwNES) i NSF. Pozwala na snapshoty, obsługuje kody Game Genie wsparcia (tylko 3 kody),  pozwala zdefiniować obsługę kontrolerów dla maksymalnie 4 graczy. Dodatkowo pozwala na nagrywanie AVI z przebiegu gry i posiada wbudowany debugger. Chyba wystarczająca ilość powodów aby go mieć w swojej kolekcji. Nintendulator v0.975 beta (19.09.2010) A user-reported crash bug (specifically a divide by zero when minimizing the main window while the Zapper controller is selected) has been fixed. Zgłaszany przez » więcej

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Nintendulator: NES emulator for Windows

https://github.com/quietust/nintendulator

NES emulator for Windows. Contribute to quietust/nintendulator development by creating an account on GitHub.

Nintendulator

http://www.qmtpro.com/~nes/nintendulator/

Nintendulator is an open source Win32 NES emulator written in C++. The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed. Supported file formats include .NES, UNIF, FDS (fwNES format), and NSF. Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. Other notable features include writing to FDS images (by storing the differences in separate files), Game Genie support (limited to 3 codes), customizeable controllers (including 4 player), input movie recording and playback (with re-recording), AVI capturing, and a debugger with moderate breakpoint support. Additionally, savestates and battery-backed RAM are saved within the current user's Application Data folder rather than in the application's own directory, allowing Nintendulator to function properly when not run as an administrator.

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