Raz na jakiś czas będę publikował nowe deweloperskie binarki projektu MAME, natomiast BobBudowniczy będzie się starał na bieżąco śledzić zmiany w changelogu tego największego projektu emulacyjnego. W wypadku binarek udostępniam także resztę plików z folderu MAME (wraz z mame.ini, który należy wyedytować aby zmienić miejsce lokalizacji romów i wyłączyć HLSL, który domyślnie jest włączony). Link przy każdym wpisie umożliwia samodzielne pobranie źródeł i skompilowanie na własne potrzeby deweloperskiej wersji tego emulatora.
- 15290new clones [angelosa]
2012-02-04 19:56:04
- X-Men (4 Players ver ADA) [Bonky0013] git-svn-id: svn://mamedev.org/mame/trunk@15290 749742ba-7341-0410-aadc-df50b521781e
- 15289n64: sync with MESS (nw) [rbelmont]
2012-02-04 18:35:42
- 15288Quick patch from Haze, nw [angelosa]
2012-02-04 16:09:04
- 15287Work-around for MT #4656 [angelosa]
2012-02-04 16:01:38
- 15286New WORKING game [pierpaol]
2012-02-04 15:27:27
- Boong-Ga Boong-Ga (Spank'em!) [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan, M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union, Pierpaolo Prazzoli] git-svn-id: svn://mamedev.org/mame/trunk@15286 749742ba-7341-0410-aadc-df50b521781e
- 15285fix memory stomp in latest N64 video (nw) [rbelmont]
2012-02-04 05:46:41
- 15284correct rom / ver name for the New Tekken Tag Asia set. [briantro]
2012-02-03 23:00:33
- 15283another stv video regression [hap]
2012-02-03 22:31:09
- 15282- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] [ryanholt]
2012-02-03 22:06:10
- 15281Improved inputs [angelosa]
2012-02-03 19:26:03
- 15280fix regression in stv_vdp2_draw_line [hap]
2012-02-03 19:19:29
- 15279small typofix (hello GuyveR800 :P) [hap]
2012-02-03 17:47:33
- 15278Added sound [angelosa]
2012-02-03 17:18:00
- 15277Various wav/flac sample changes: [David Haywood] [angelosa]
2012-02-03 16:00:15
- * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] git-svn-id: svn://mamedev.org/mame/trunk@15277 749742ba-7341-0410-aadc-df50b521781e
- 15276Added idle skip [angelosa]
2012-02-03 15:41:46
- 15275Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo] [angelosa]
2012-02-03 14:59:30
- 15284correct rom / ver name for the New Tekken Tag Asia set. [briantro]
2012-02-03 23:00:33
- 15283another stv video regression [hap]
2012-02-03 22:31:09
- 15282- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] [ryanholt]
2012-02-03 22:06:10
- 15281Improved inputs [angelosa]
2012-02-03 19:26:03
- 15280fix regression in stv_vdp2_draw_line [hap]
2012-02-03 19:19:29
- 15279small typofix (hello GuyveR800 :P) [hap]
2012-02-03 17:47:33
- 15278Added sound [angelosa]
2012-02-03 17:18:00
- 15277Various wav/flac sample changes: [David Haywood] [angelosa]
2012-02-03 16:00:15
- * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] git-svn-id: svn://mamedev.org/mame/trunk@15277 749742ba-7341-0410-aadc-df50b521781e
- 15276Added idle skip [angelosa]
2012-02-03 15:41:46
- 15275Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo] [angelosa]
2012-02-03 14:59:30
- 15284correct rom / ver name for the New Tekken Tag Asia set. [briantro]
2012-02-03 23:00:33
- 15283another stv video regression [hap]
2012-02-03 22:31:09
- 15282- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] [ryanholt]
2012-02-03 22:06:10
- 15281Improved inputs [angelosa]
2012-02-03 19:26:03
- 15280fix regression in stv_vdp2_draw_line [hap]
2012-02-03 19:19:29
- 15279small typofix (hello GuyveR800 :P) [hap]
2012-02-03 17:47:33
- 15278Added sound [angelosa]
2012-02-03 17:18:00
- 15277Various wav/flac sample changes: [David Haywood] [angelosa]
2012-02-03 16:00:15
- * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] git-svn-id: svn://mamedev.org/mame/trunk@15277 749742ba-7341-0410-aadc-df50b521781e
- 15276Added idle skip [angelosa]
2012-02-03 15:41:46
- 15275Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo] [angelosa]
2012-02-03 14:59:30
- 15274Removed LEGACY_MEMORY_DEVICE and LEGACY_NVRAM_DEVICE support in core, since nothing is using it anymore (no whatsnew) [miodragm]
2012-02-03 14:28:28
- 15273Converted RTC65271 and ATARIVGEAROM to modern devices (no whatsnew) [miodragm]
2012-02-03 11:35:22
- 15272import from mess (no whatsnew) [miodragm]
2012-02-03 09:25:11
- 15271new clone added - Tekken Tag Asia [briantro]
2012-02-03 01:09:22
- Roms dumped were specifically marked "TEG1" and matched the parent set. New Clone Added -------------------------------------- Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1) [Brian Troha, Smitdogg, The Dumping Union] git-svn-id: svn://mamedev.org/mame/trunk@15271 749742ba-7341-0410-aadc-df50b521781e
- 15270New clone added [hap]
2012-02-02 22:48:13
- ---------------- Hyperspace (bootleg of Asteroids) [Byte Surfer] git-svn-id: svn://mamedev.org/mame/trunk@15270 749742ba-7341-0410-aadc-df50b521781e
- 15269New clones added [mariuszw]
2012-02-02 22:35:21
- ------------------ Print Club 2 Felix The Cat (Rev. A) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Print Club 2 '98 Spring Ver [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] git-svn-id: svn://mamedev.org/mame/trunk@15269 749742ba-7341-0410-aadc-df50b521781e
- 15268abaseb2 romname corrections from Kevin [hap]
2012-02-02 22:33:29
- 15267Added ID [angelosa]
2012-02-02 21:00:41
- 15266Implemented preliminary support for Trident SVGA cards, fixes graphics in California Chase loading screen [Grull Osgo, Angelo Salese] [angelosa]
2012-02-02 19:59:07
- 15265First pass of cleaning up LDPLAYER to allow for building (nw) [tafoid]
2012-02-02 16:14:43
- 15264Fix for protection mode faults, makes 586 based things to work again by Carl (no whatsnew) [miodragm]
2012-02-02 15:58:18
- 15263Implemented centronics as slot device and file printer as default output (no whatsnew) [miodragm]
2012-02-02 14:12:29
- 15262did centronics implementation in c++ (no whatsnew) [miodragm]
2012-02-02 08:42:20
- 15261[MT #4622] Fix rom region name [R. Belmont] [rbelmont]
2012-02-02 05:17:12
- 15260[MT #4636] es5503: Clear all oscillator params on reset [R. Belmont] [rbelmont]
2012-02-02 05:14:24
- (Note: I couldn't reproduce the crash reported under any build on any OS, but Valgrind indicated out-of-bounds reads without this change and none with it). git-svn-id: svn://mamedev.org/mame/trunk@15260 749742ba-7341-0410-aadc-df50b521781e
- 15259[MT #4654] Fix master SCSP detection [R. Belmont] [rbelmont]
2012-02-02 05:04:50
- 15258fix GCC 4.6+ compile (nw) [rbelmont]
2012-02-02 02:57:54
- 15257New WORKING game [angelosa]
2012-02-02 02:34:55
- -------------------- Street Games II [Angelo Salese, Mariusz Wojcieszek] (Latest VGA changes made this to fully work apparently) git-svn-id: svn://mamedev.org/mame/trunk@15257 749742ba-7341-0410-aadc-df50b521781e
- 15256Fixed reading in read mode 1, might fix Street Games? nw [angelosa]
2012-02-02 02:16:30
- 15255Added blinking for chars, nw [angelosa]
2012-02-02 00:33:15
- 15254Converted Boogie Wings to generic sprite device plus added manual mixing. Converted various bootleg implementations of the chip to use the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c) [David Haywood] [angelosa]
2012-02-01 20:38:44
- 15253chd: Fix error where FLAC was encoding 4 times too much data (samples vs. bytes) [David Haywood] [rbelmont]
2012-02-01 15:45:19
- 15252remove set_current, in case someone decides to use them again. [phillw]
2012-02-01 01:45:55
- 15251From Haze: [angelosa]
2012-01-31 18:22:15
- new not working: --------------- Unknown BMC Poker Game, Gone Fishing 2 Chess Challenge 2 EZ Touch Sega Shooting Zone new clones --------- Warriors of Fate ('sgyxz' bootleg) (not working) git-svn-id: svn://mamedev.org/mame/trunk@15251 749742ba-7341-0410-aadc-df50b521781e
- 15250By request, changed calchase RAM from 32 to 64M, nw [angelosa]
2012-01-31 17:41:48