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[Multi]DevMAME 0.144u7.x SVN15290

[0] @ !!! Sobota, 4 Lutego 2012 23:35 CET [04-02-2012 23:26 CET]

[Multi]DevMAME 0.144u7.x SVN15290

Raz na jakiś czas będę publikował nowe deweloperskie binarki projektu MAME, natomiast BobBudowniczy będzie się starał na bieżąco śledzić zmiany w changelogu tego  największego projektu emulacyjnego. W wypadku binarek udostępniam także resztę plików z folderu MAME (wraz z mame.ini, który należy wyedytować aby zmienić miejsce lokalizacji romów i wyłączyć HLSL, który domyślnie jest włączony). Link przy każdym wpisie umożliwia samodzielne pobranie źródeł i skompilowanie na własne potrzeby deweloperskiej wersji tego emulatora.

 

  • 15290new clones [angelosa] 2012-02-04 19:56:04
    • X-Men (4 Players ver ADA) [Bonky0013] git-svn-id: svn://mamedev.org/mame/trunk@15290 749742ba-7341-0410-aadc-df50b521781e
  • 15289n64: sync with MESS (nw) [rbelmont] 2012-02-04 18:35:42
  • 15288Quick patch from Haze, nw [angelosa] 2012-02-04 16:09:04
  • 15287Work-around for MT #4656 [angelosa] 2012-02-04 16:01:38
  • 15286New WORKING game [pierpaol] 2012-02-04 15:27:27
    • Boong-Ga Boong-Ga (Spank'em!) [R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan, M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union, Pierpaolo Prazzoli] git-svn-id: svn://mamedev.org/mame/trunk@15286 749742ba-7341-0410-aadc-df50b521781e
  • 15285fix memory stomp in latest N64 video (nw) [rbelmont] 2012-02-04 05:46:41
  • 15284correct rom / ver name for the New Tekken Tag Asia set. [briantro] 2012-02-03 23:00:33
  • 15283another stv video regression [hap] 2012-02-03 22:31:09
  • 15282- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] [ryanholt] 2012-02-03 22:06:10
  • 15281Improved inputs [angelosa] 2012-02-03 19:26:03
  • 15280fix regression in stv_vdp2_draw_line [hap] 2012-02-03 19:19:29
  • 15279small typofix (hello GuyveR800 :P) [hap] 2012-02-03 17:47:33
  • 15278Added sound [angelosa] 2012-02-03 17:18:00
  • 15277Various wav/flac sample changes: [David Haywood] [angelosa] 2012-02-03 16:00:15
    • * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] git-svn-id: svn://mamedev.org/mame/trunk@15277 749742ba-7341-0410-aadc-df50b521781e
  • 15276Added idle skip [angelosa] 2012-02-03 15:41:46
  • 15275Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo] [angelosa] 2012-02-03 14:59:30
  • 15284correct rom / ver name for the New Tekken Tag Asia set. [briantro] 2012-02-03 23:00:33
  • 15283another stv video regression [hap] 2012-02-03 22:31:09
  • 15282- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] [ryanholt] 2012-02-03 22:06:10
  • 15281Improved inputs [angelosa] 2012-02-03 19:26:03
  • 15280fix regression in stv_vdp2_draw_line [hap] 2012-02-03 19:19:29
  • 15279small typofix (hello GuyveR800 :P) [hap] 2012-02-03 17:47:33
  • 15278Added sound [angelosa] 2012-02-03 17:18:00
  • 15277Various wav/flac sample changes: [David Haywood] [angelosa] 2012-02-03 16:00:15
    • * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] git-svn-id: svn://mamedev.org/mame/trunk@15277 749742ba-7341-0410-aadc-df50b521781e
  • 15276Added idle skip [angelosa] 2012-02-03 15:41:46
  • 15275Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo] [angelosa] 2012-02-03 14:59:30
  • 15284correct rom / ver name for the New Tekken Tag Asia set. [briantro] 2012-02-03 23:00:33
  • 15283another stv video regression [hap] 2012-02-03 22:31:09
  • 15282- RDP optimizations and memory system shunting in N64 driver; relative speedup of 1.4x to 1.5x [MooglyGuy] [ryanholt] 2012-02-03 22:06:10
  • 15281Improved inputs [angelosa] 2012-02-03 19:26:03
  • 15280fix regression in stv_vdp2_draw_line [hap] 2012-02-03 19:19:29
  • 15279small typofix (hello GuyveR800 :P) [hap] 2012-02-03 17:47:33
  • 15278Added sound [angelosa] 2012-02-03 17:18:00
  • 15277Various wav/flac sample changes: [David Haywood] [angelosa] 2012-02-03 16:00:15
    • * Remove hardcoded ".wav" sample extensions from within drivers * Update samples.c to check for both .flac and .wav extensions when loading a sample * Made sample loading failure a bit more verbose (various zips contained 0 byte samples, I assume to keep clrmame happy or something) * Fixed memory allocation with 8-bit flac samples Act Fancer: fixed background tilemap size, corrects level boss bg (partial fix for MT #4585) [David Haywood] git-svn-id: svn://mamedev.org/mame/trunk@15277 749742ba-7341-0410-aadc-df50b521781e
  • 15276Added idle skip [angelosa] 2012-02-03 15:41:46
  • 15275Hooked up inputs in California Chase, game is now playable (still needs the user to launch boot.exe first) [Grull Osgo] [angelosa] 2012-02-03 14:59:30
  • 15274Removed LEGACY_MEMORY_DEVICE and LEGACY_NVRAM_DEVICE support in core, since nothing is using it anymore (no whatsnew) [miodragm] 2012-02-03 14:28:28
  • 15273Converted RTC65271 and ATARIVGEAROM to modern devices (no whatsnew) [miodragm] 2012-02-03 11:35:22
  • 15272import from mess (no whatsnew) [miodragm] 2012-02-03 09:25:11
  • 15271new clone added - Tekken Tag Asia [briantro] 2012-02-03 01:09:22
    • Roms dumped were specifically marked "TEG1" and matched the parent set. New Clone Added -------------------------------------- Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1) [Brian Troha, Smitdogg, The Dumping Union] git-svn-id: svn://mamedev.org/mame/trunk@15271 749742ba-7341-0410-aadc-df50b521781e
  • 15270New clone added [hap] 2012-02-02 22:48:13
    • ---------------- Hyperspace (bootleg of Asteroids) [Byte Surfer] git-svn-id: svn://mamedev.org/mame/trunk@15270 749742ba-7341-0410-aadc-df50b521781e
  • 15269New clones added [mariuszw] 2012-02-02 22:35:21
    • ------------------ Print Club 2 Felix The Cat (Rev. A) [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] Print Club 2 '98 Spring Ver [f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union] git-svn-id: svn://mamedev.org/mame/trunk@15269 749742ba-7341-0410-aadc-df50b521781e
  • 15268abaseb2 romname corrections from Kevin [hap] 2012-02-02 22:33:29
  • 15267Added ID [angelosa] 2012-02-02 21:00:41
  • 15266Implemented preliminary support for Trident SVGA cards, fixes graphics in California Chase loading screen [Grull Osgo, Angelo Salese] [angelosa] 2012-02-02 19:59:07
  • 15265First pass of cleaning up LDPLAYER to allow for building (nw) [tafoid] 2012-02-02 16:14:43
  • 15264Fix for protection mode faults, makes 586 based things to work again by Carl (no whatsnew) [miodragm] 2012-02-02 15:58:18
  • 15263Implemented centronics as slot device and file printer as default output (no whatsnew) [miodragm] 2012-02-02 14:12:29
  • 15262did centronics implementation in c++ (no whatsnew) [miodragm] 2012-02-02 08:42:20
  • 15261[MT #4622] Fix rom region name [R. Belmont] [rbelmont] 2012-02-02 05:17:12
  • 15260[MT #4636] es5503: Clear all oscillator params on reset [R. Belmont] [rbelmont] 2012-02-02 05:14:24
    • (Note: I couldn't reproduce the crash reported under any build on any OS, but Valgrind indicated out-of-bounds reads without this change and none with it). git-svn-id: svn://mamedev.org/mame/trunk@15260 749742ba-7341-0410-aadc-df50b521781e
  • 15259[MT #4654] Fix master SCSP detection [R. Belmont] [rbelmont] 2012-02-02 05:04:50
  • 15258fix GCC 4.6+ compile (nw) [rbelmont] 2012-02-02 02:57:54
  • 15257New WORKING game [angelosa] 2012-02-02 02:34:55
    • -------------------- Street Games II [Angelo Salese, Mariusz Wojcieszek] (Latest VGA changes made this to fully work apparently) git-svn-id: svn://mamedev.org/mame/trunk@15257 749742ba-7341-0410-aadc-df50b521781e
  • 15256Fixed reading in read mode 1, might fix Street Games? nw [angelosa] 2012-02-02 02:16:30
  • 15255Added blinking for chars, nw [angelosa] 2012-02-02 00:33:15
  • 15254Converted Boogie Wings to generic sprite device plus added manual mixing. Converted various bootleg implementations of the chip to use the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c) [David Haywood] [angelosa] 2012-02-01 20:38:44
  • 15253chd: Fix error where FLAC was encoding 4 times too much data (samples vs. bytes) [David Haywood] [rbelmont] 2012-02-01 15:45:19
  • 15252remove set_current, in case someone decides to use them again. [phillw] 2012-02-01 01:45:55
  • 15251From Haze: [angelosa] 2012-01-31 18:22:15
    • new not working: --------------- Unknown BMC Poker Game, Gone Fishing 2 Chess Challenge 2 EZ Touch Sega Shooting Zone new clones --------- Warriors of Fate ('sgyxz' bootleg) (not working) git-svn-id: svn://mamedev.org/mame/trunk@15251 749742ba-7341-0410-aadc-df50b521781e
  • 15250By request, changed calchase RAM from 32 to 64M, nw [angelosa] 2012-01-31 17:41:48

 

wstecz04/02/2012 23:35
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