Ice64 to już kolejny, po "1964mod" i "Nice64", projekt emulatora Nintendo 64 autorstwa PokeFan999.
Postanowił on udostępnić wersję alpha nowej serii programu, dla osób, które chcą przetestować wprowadzane zmiany i podzielić się wynikami testów. Dyskusję i zgłaszać problemy można na forum ICE64.
Jest to wersja stricte deweloperska, więc osobom, które wymagają w pełni działającej aplikacji odradzam instalowanie - lepiej poczekać na kolejną betę.
Project at a Glance
ICE64 includes a N64 emulator(ICE64), audio(ICE64Aud), gfx(MyGlide64) and input(ICE64Input) plugins. The current build for ICE64 is v3.6 and it is currently under review, planning and preparation.
- fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)
- fix random window "residual" when starting a game and smoother window resizing during open / close / swap window
- remove Mischief Maker and FZero hack (experimental)
- fix underflow bug for program counter index
- minor bug fix on some of the ucodes render triangle function
- update masking check and add handling of invalid address
- implement generic fillrect algorithm to fix ugly fillrect (experimental)
- remove Body Harvest and Pokemon Stadium 2 fillrect hack
- implement new texrect algorithm to fix ugly horizontal lines (experimental)
- fix following games without use of "increase_texrect_edge" option
- Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six
- fix MACE vertical line without causing horizontal line gap in character selection menu
- fix Dual Heroes corrupt horizontal line and remove existing hack
- fix all of Bomberman Hero ugly lines at the Area selection screen, finally(v3.5.4)
- fix regression in Body Harvest and Batman(v3.5.4)
- remove "increase_texrect_edge" option
- minor fix on copy texture buffer
- GoldenEye depot mission works for both link yes and no
- minor bug fix on cheat codes(v3.5.4)
- fix the check and invalidate function on compiled blocks for Protect Memory(v3.5.4)
- experimental lighting fix
- experimental fix on loadblock boundary check (don't agree with logic use)
- fix Pilot Wings 64 dark black shadow(on-hold, unstable fix)
- fix Conker hang on high memory usage
- tested until memory hit 200MB without hang(seems to be working, still not very robust)
- fix Mario Tennis electronic scoreboard missing frame(on-hold, unstable fix)