[WIIU] Cemu 1.6.4

[1] @ Poniedziałek, 19 Grudnia 2016 23:50CET

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Pojawiła się nowa wersja tego emulatora konsoli Nintendo WiiU.

CEMU detailed changelog for 1.6.4 Public release date:  2016-12-19

  • general: Added hotkey Shift + Print Screen to capture a screenshot in the native resolution of the game
  • general: Added debug option to flip output image upside-down This is a workaround for third-party tools which do not account for OpenGL's ARB_clip_control extension
  • debugging: Added menu to alter priority of a thread in the PPC thread view (via right-click)
  • coreinit: Added API: MEMiGetFreeStartForFrmHeap(), MEMiGetFreeEndForFrmHeap(), FSAppendFileAsync()
  • coreinit: Fixed race condition bug in __ghsLock(), __ghsUnlock(), OSUninterruptibleSpinLock_Acquire(), OSUninterruptibleSpinLock_Release()
  • AX: Cemu no longer crashes if voices use invalid sample offsets
  • AX: Added device remix matrix support
  • VPAD: Fixed Left/Right stick-click mapping
  • CPU: Fixed recompiler crash caused by complex recursive functions
  • GX2: Added bicubic upscale filter option
  • GX2: Added missing streamout buffer specification registers to shader cache
  • GX2: Fixed rounding issue when updating depth range
  • GX2: Fixed calculation of viewport near/far values
  • GX2: Added 'accurateShaderMul' gameprofile option (see gameProfiles/example.ini for explanation)
  • GX2: Optimized some frequently used GX2/GPU7 functions
→ [WIIU] Cemu 1.13.1d

Cemu v1.13.1 | 2018-09-04

  • Improved audio emulation
  • Added XAudio2 support
  • Bug fixes & miscellaneous improvements

Cemu detailed changelog for 1.13.1 Patreon release date: 2018-08-28 # Public release date:  2018-09-04

New in 1.13.1d:

  • general: fullscreen can only be toggled while a game is loaded
  • general: updated translation files
  • input: fixed wiimote nunchuck acceleration values

New in 1.13.1c:

  • AX: Fixed the timeout handling in the audio update loop
  • AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

New in 1.13.1b:

  • AX: Improved handling of a high delay between two update calls
  • AX: Improved DirectSound output with the new audio timing
  • input: fixed wiimote acceleration change (swing movement)
  • input: fixed wiimote rumble support

New in 1.13.1:

  • general: Fixed some text not being looked up in the translation files
  • general: Fixed bugs in graphic pack window
  • audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)
  • AX: Improved accuracy of audio timing
  • AX: Fixed wrong buffer offsets in AX FinalMix callback
  • input: Improved deadzone and axis range handling
  • input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
  • input: Decreased default deadzone to 10%
  • coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
  • coreinit: Fixed a rare softlock that could occur in ioctl API
  • padscore: Fixed handling of acceleration values for the wiimotes
  • vpad: Improved handling of stick to virtual directional button translation
  • nex: Fixed a crash that could occur when losing the connection to the friend server
  • debug: Improved the PPC thread viewer window
    • added an option to automatically refresh the view
    • suspended threads can now be resumed again
→ [WIIU] Cemu 1.13.0f

Cemu detailed changelog for 1.13.0e Patreon release date: 2018-07-29 | Public release date:  2018-08-05

New in 1.13.0f:

  • general: Graphic packs fixes:
    • fixed an issue where custom shaders were always loaded as pixel shaders
    • fixed an issue where custom shaders were loaded, even though the graphic pack was not activated anymore

New in 1.13.0e:

  • general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
  • general: Graphic packs improvements
    • load/unload packs, which only contain shaders and no texture rules, while a game is active
    • added int/double type support for preset variables $var:type, which is used in shader replacement

Cemu detailed changelog for 1.13.0d # Patreon release date: 2018-07-29 # Public release date: 2018-08-05

New in 1.13.0d:

  • general: Fixed language selection in general settings
  • general: Added support for arithmetic expressions in presets and texture rules
  • Fixed multiple graphic pack errors with the new version

New in 1.13.0c:

  • general: Fixed recompiler bug that could cause random softlocks

New in 1.13.0b:

  • general: Fixed hex constants in new graphic packs
  • padscore: Fixed trigger and release values for emulated wiimote controllers

New in 1.13.0:

  • general: Added support for launching .elf executables (homebrew)
  • general: Overhauled graphic packs system and interface
    • Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
    • The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
    • Replaced the graphic pack list with a tree view to allow hierachical structuring
    • Added description and path field
    • Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
    • Existing graphic packs for Cemu 1.12.2 and earlier remain compatible
  • general: Added a new general settings window and moved most options there
  • general: Added discord rich presence support
  • input: Cemu should no longer detect some keyboard special keys as permanently pressed
  • audio: The audio output device can now be selected and changed in the audio settings
  • padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
  • padscore: Fixed default values for WPADGetDataFormat to match the configured controller

 

→ [WIIU] Cemu 1.12.2d

Cemu detailed changelog for 1.12.2d Patreon release date: 2018-06-17 Public release date: 2018-06-24

New in public release:

  • general: Added French, Italian, Dutch, Portuguese and Turkish community translations

# New in 1.12.2d:

  • GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2

# New in 1.12.2c:

  • CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches

# New in 1.12.2b:

  • h264: Fixed bug which lead to video playback causing softlocks or crashes

# New in 1.12.2:

  • general: Added UI localization This feature is experimental and the default language is still English. Currently provided are Spanish, Russian and German translations
  • CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
  • CPU/JIT: Small improvements to generated code: Use x64 near JMPs where possible Optimized code for LWZX instruction
  • input: Fixed wiimote button 1 and 2 being swapped
  • NEX: Fixed a bug that could cause permanent 100% CPU usage on one core
  • GX2: Optimized draw calls by avoiding unnecessary render state checks
  • GX2: Fixed support for R8_UNORM textures
  • GX2: Added support for gl_FrontFacing in GPU7 shaders
→ [WIIU] Cemu 1.12.1b

Cemu detailed changelog for 1.12.1 / Patreon release date:2018-05-25 / Public release date: 2018-06-01

# New in 1.12.1b:

  • general:Fixed section labels for game profiles created via the game list context menu
  • general:Added UI option to disable precompiled shader cache
  • general:Added game profile option to disable precompiled shader cache (see example.ini for details)

# New in 1.12.1:

  • general:Upgraded Cemu to VS2017 and also updated the following libraries:
    • wxWidgets (3.1.1)
    • libcurl (7.59.0)
    • openssl (1.1.0h)
    • zlib (1.2.11)
  • general:Fixed settings.xml getting corrupted when multiple instances of Cemu were running
  • general:Game list now loads the game icons asynchronously to improve Cemu startup time
  • general:Load graphic pack shader files asynchronously to improve Cemu startup time
  • general:Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
  • general:Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
  • general:If NEX or independent token API request returns with an error message, print it to log.txt
  • general:Updated game profiles
  • HID:Added preliminary USB/HID support
    • In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    • Tested USB peripherals:
    • Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
  • GCN controller adapter (in Wii U mode) not yet working
  • input:Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
  • input:Various improvements to native wiimote support
  • nn_idbe:Implemented API DownloadIconFile() and DecryptIconFile()
  • snd_core:Fixed loop counter for PCM16 voices
  • snd_core:Fixed AXGetDeviceMode()
  • snd_core:Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)
  • GX2:Implemented GX2SetPointSize and GPU7 support for point width
  • GX2:Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
  • GX2:Shaders using SSBOs no longer fail to compile
  • GX2:Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable
  • RPL:Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found
  • coreinit:Zero-sized file reads no longer return an error
  • coreinit:Optimized thread context switching to be slightly faster
  • nn_fp:Fixed a bug in AsyncLogin callback
  • nn_boss:Fixed a crash that occurred when a game tried to access non-existent BOSS files
→ [WIIU] Cemu 1.12d

New in 1.12.0d: Patreon release date: 2018-04-25/Public release date: 2018-05-02

  • Added friend list support
  • Added native wiimote support
  • Improved game list
  • Bug fixes & various smaller improvements
  • general: Fixed crash when selecting wiimote as emulated controller

New in 1.12.0c:

  • general: Fixed graphic pack custom shaders sometimes not loading

New in 1.12.0b:

  • general: Fixed a bug where wiimote input provider was not displayed in input settings

New in 1.12.0:

  • general: Improved game list
    • Added game icons
    • Added ability to quick jump to an entry by typing the first letters
    • Added ability to navigate with arrow keys
    • Added columns for time played and last time launched
    • Added option to create gameprofile (if it doesn't exist)
    • Sorting of entries is no longer case-sensitive
    • Display a notification while the game list is being refreshed
    • Game list no longer refreshes automatically when Cemu is restarted
  • general: Friend list support
    • Covers most friend features that are used by games
    • Wii U friend list app also supported and can be used to manage friends
  • general: Faster loading time of Cemu when many graphic packs are installed
  • general: Fixed syntax of settings.xml
  • input: Added native wiimote support (as separate input provider)
  • CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function
  • zlib(rpl):  Added API compressBound
  • nlibcurl:  Fixed various bugs in multi_perform API
  • nsysnet:  Added API gethostbyaddr, NSSLAddServerPKIExternal
→ [WIIU] Cemu 1.11.6b

# New in 1.11.6b Patreon release date: 2018-03-27 | Public release date: 2018-04-03

  • Added game list
  • Added option to toggle between conventional and separable shaders
  • Added new game profile options
  • Updated gameprofiles
  • Bug fixes & various smaller improvements

Full changelog

  • general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to low instead of high)
  • general: Fixed a bug where changing the 'GPU buffer cache accuracy' UI option would have no effect while a game was running

# New in 1.11.6:

  • general: Added game list
  • general: Minor tweaks to UI
  • general: Updated gameprofiles
  • general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
  • general: Overhauled logging
  • input: Input settings window is now resizeable
  • input: Fixed a crash that could occur in input settings
  • input: Added home button as an assignable button to wiimote input configuration
  • padscore: Improved behavior of WPAD/KPadConnectCallback
  • coreinit: Added API FSGetClientNum
  • GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0) Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader) Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
  • GX2: Fixed alpha channel for BC5 textures
  • GX2: Added API GX2GetMainCoreId
  • GX2: Fixed 1D shadow samplers on AMD
  • GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD
  • IOSU_ACT: Retry NNID login if it fails
→ [WIIU] Cemu 1.11.5

Cemu 1.11.5 | Patreon release date: 2018-02-24 | Public release date: 2018-03-03

  • Audio improvements
  • Added wiimote to list of emulated controllers
  • Added unicode support for software keyboard
  • Bug fixes & various smaller improvements

Full changelog

  • general: Updated game profiles
  • general: Added more logging options and cleaned up logging menu a bit
  • general: Enabling online mode now requires all ccert/scert files
  • input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
  • input: Reworked the input settings window to open a lot faster
  • coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
  • coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
  • coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
  • coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero
  • AX: Rewrote snd_core2 audio driver
  • AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()
  • GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
  • GX2: Added support for creating cube-map views into 2D array textures
  • GX2: Added support for more vertex attribute formats
  • swkbd: Added support for Unicode input + some minor tweaks
  • nlibcurl: Fixed a crash bug in curl_multi_perform

 

→ [WIIU] Cemu 1.11.4b

v1.11.4 | 2018-02-06

  • Compatibility improvements
  • Reduced overall memory usage
  • Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
  • Minor other fixes and improvements

# Cemu detailed changelog for 1.11.4 Patreon release date: 2018-01-30 | Public release date:  2018-02-06

New in 1.11.4b:

  • coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader
  • rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)
  • misc: Minor tweaks in nfp.GetNfpState
  • misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn

New in 1.11.4:

  • general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
  • general: Slightly reduced overall memory usage
  • rpl:
    • Rewrote RPL loader from scratch for better accuracy
    • New memory base for modules is 0x02000000
  • coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices
  • input: Fixed GamePad rumble not working for XInput
  • nn_nim: Partially implemented NIM API and added IOSU nim module
  • nn_boss: Fixed memory corruption during BOSS file download
  • nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
  • nn_fp: Added IOSU FPD module
  • drmapp: Added API NupChkIsFinished()
  • GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
  • GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
  • GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
  • GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
  • GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

 

→ [WIIU] Cemu 1.11.3

v1.11.3 | 2018-01-01

  • Added multi-core PowerPC emulation
  • SpotPass support (auto-download BOSS files)
  • Small optimizations
  • Misc smaller changes and bugfixes

Cemu detailed changelog for 1.11.3 Patreon release date: 2017-12-25 | Public release date:  2018-01-01

  • general: NFC menu now has shortcuts to recently loaded NFC files
  • CPU/JIT:
    • Added support for multi-threaded CPU emulation (with recompiler)
    • Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
    • Triple-core mode allocates one thread for each PPC core
  • coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter
  • GX2: Added new graphic pack texture rule options:
    • 'overwriteLodBias'          Replace the lod bias
    • 'overwriteRelativeLodBias'  Add value to game's lod bias rather than overwriting it
    • Typical valid values are in range -16.0 to 16.0
  • GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
  • GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
  • GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
  • GX2: Fixed order in which flip and vsync event callbacks are called
  • GX2: Various smaller optimizations
  • nn_boss: Added IOSU boss/nim module
  • nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
  • nn_boss: Added task and task setting API
  • nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice
  • nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)
  • sysapp: Added API SYSGetUPIDFromTitleID
→ [WIIU] Cemu 1.11.2

Cemu detailed changelog for 1.11.2 Patreon release date: 2017-12-06 / Public release date:  2017-12-13

  • general: Added file menu shortcuts to recently launched games
  • general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
  • general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)
  • PPC/JIT: Fixed a crash caused by recompiling very large functions
  • PPC/JIT: Implemented CRAND and SYNC instructions
  • coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
  • coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null
  • rpl: Improved handling of sdata2
  • GX2: Added support for QUAD_STRIPS primitive type
  • GX2: Added support for GPU special state 5 (convert depth to color)
  • GX2: Added support for GPU special state 8 (clear color as depth buffer)
  • GX2: Added support for A2_B10_G10_R10_UNORM texture format
  • GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
  • GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
  • GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
  • GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
  • GX2: Added API GX2SetDRCConnectCallback
  • nn_boss: Implemented additional API
  • nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)
  • nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()
  • nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
  • nlibcurl: Added API curl_multi_timeout
  • nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD
  • nn_act: Independent token cache can store multiple tokens now
  • nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)
  • vpad: Fixed missing deadzone when translating axis to analog direction buttons
  • vpad: Fixed incorrect axis normalization after the deadzone has been already applied
  • input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input
  • sndcore2: Increased sound volume to be on the same level as sndcore1
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