[WIIU] Cemu 1.14.0c

[2] @ !!! środa, 31 Października 2018 22:55 CET [30-10-2018 23:29 CET]

[WIIU] Cemu 1.14.0c

Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiUCo mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 (filmy) Cemu Hook.

Cemu detailed changelog for 1.14.0c # Patreon release date: 2018-10-23 # Public release date: 2018-10-30

  • New texture system & graphic fixes
  • Small audio improvements
  • Bug fixes & miscellaneous improvements

New in 1.14.0c:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0b:

  • general: Minor UI tweaks
  • CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
  • GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

New in 1.14.0:

  • GX2: A full reimplementation of the texture system from scratch
    • Main improvements:
      • Better tracking and synchronization of textures which have overlapping data
      • Better performance when a large number of textures are loaded
      • Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
      • Lower chance of corrupted textures due to improved detection of texture invalidation
      • Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)
  • GX2: Fixed shader cache being ignored on Windows AMD drivers
  • GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
  • GX2: Primitive RECT are now rendered as triangles
  • GX2: Added support for shader CALL instruction
  • GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
  • GX2: Added support for streamout in geometry shaders
  • GX2: Emulate color buffer GPU7 registers correctly
  • GX2: Fixed separate alpha blending
  • GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
  • GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
  • GX2: Added support for texture formats R16_SNORM and BC4_SNORM
  • GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
  • GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
  • GX2: Fixed random crash that could occur shortly after shader cache finished loading
  • PPC/JIT: Small tweaks and improvements
  • gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated
  • coreinit: Context LR is now stored as big endian
  • coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
  • coreinit: Small tweaks to OSExitThread
  • input: Fixed touch input in separate pad window
  • input: Improved deadzone handling
  • vpad: Fixed directions of axis values in certain situations
  • snd_user: Added snd_user HLE implementation (VC titles and some other games should now have audio even without providing snd_user.rpl)

 

→ NOWSZY [WIIU] Cemu 1.22.7 2021/03/02

Cemu detailed changelog for 1.22.7 # Patreon release date: 2021-02-23 # Public release date: 2021-03-02

  • general:
    • The default vsync frequency (emulated refresh rate) is now 59.94 to match the actual console Graphic packs can still set it to a flat 60
  • general:
    • Fixed various small memory leaks
  • Vulkan:
    • Revised internal swapchain management and fixed some synchronization bugs in the process Double-buffered vsync should no longer cause graphical artifacts
  • Vulkan:
    • Added a new experimental vsync mode If enabled, Cemu will match the vblank event timing of the emulated display to the physical monitor on which Cemu is displayed This reduces latency and avoids tearing by piggybacking on the emulated game's vsync implementation
    • For *perfect* results, the vsync rate in Cemu should be equal or slightly higher than the monitor refresh rate As an example: When playing BotW on a 60 Hz monitor you want to set FPS++ to either 60 FPS or the next higher option. This is assuming stable 60 FPS can be maintained. Alternatively, any integer ratio (1:2, 1:3, 1:4...) should give good results as well. E.g. 30 FPS on 60 Hz, 36/72 FPS on 144 Hz
    • Even for non-integer ratios (30 FPS on 144 Hz) this mode of vsync should perform at least as well as the Vulkan-native double buffered vsync mode. While this is only available for Vulkan right now, we plan on adding this to OpenGL in the near future
  • Vulkan:
    • Cemu's internal shaders no longer show up in the overlay statistic ('Compiled x shaders'). Unlike game shaders they do not get cached and also do not cause any stutter
  • H264/DXVA2:
    • Fixed incorrect handling of mismatching frame pitch This should fix broken video playback in Mario Party 10 and Pikmin 3 on some GPUs
  • GX2:
    • Fetch shaders with a size of zero won't cause a crash anymore (regression introduced with 1.22.6) Resolves Minecraft crashing on launch
→ NOWSZY [cpc] CPCEmu 2.1 23/02/2020

CPCemu 2.1 released 23.02.2021

  • Once again, I'm happy to present a new version of CPCemu.

New features are:

  • Available also for Linux-x86 (32 Bit) and (soon) Linux-ARM64 (64 Bit)
  • Further features of CRTC (types 0 and 1) and Gate Array implemented (e. g. behaviour of register 6, and the colours)
  • User interface improved: text size on Android and iOS, Drag & Drop of DSK files on Windows, MacOS and Linux
  • The versions for Android and iOS accept DSK and ZIP files from other applications (e. g. downloads from the browser)
  • Further features of the disk controller (FDC) implemented (Orion Prime in the 4 disk version loads correctly now)
  • Multiple improvements (e. g. autostart, green monitor, cassette relay)
→ NOWSZY [WIIU] Cemu 1.22.6c 2021/02/13

Cemu detailed changelog for 1.22.6c | Patreon release date: 2021-02-05 | Public release date: 2021-02-12

  • Compatibility improvements
  • Lots of crash and bug fixes

New in 1.22.6c:

  • general: Made command line parameter parsing more robust
    Short name option for fullscreen (-f) should work again

New in 1.22.6b:

  • GX2: Fixed a graphic regression that was introduced by the fetch shader rewrite

New in 1.22.6:

  • coreinit: More potential fixes for a mystery crash related to file operations and callbacks
    The crash can most often be observed when loading saves in BotW but also can happen randomly during gameplay
  • coreinit: Avoid a race condition in thread deallocators
    Fixes random crashes in various games
  • coreinit: Added a safeguard to prevent a state corruption when a game uses MPTaskQ improperly
    Fixes Tokyo Mirage Sessions freezing or crashing shortly after launch (#472)
  • coreinit: Fixed a race condition in spinlock implementation
    Improves stability of Tokyo Mirage Sessions and likely some other games
  • coreinit: Fixed OSScreenClearBufferEx() clearing a much larger data area than it should
    This change should fix flickering and random crashes due to memory corruption in some homebrew titles
  • coreinit: Fixed an issue where the priority of default core threads was too high, leading to CPU starvation of other threads
    Fixes random softlocks in Yoshi's Woolly World
  • GX2: Reworked GX2 event queue implementation to match behavior of actual console more closely
    This resolves random softlocks in games that rely on GX2 events
  • GX2: Reworked fetch shader generation (GX2InitFetchShaderEx) to match behavior of actual console more closely
    Improves compatibility with games that are picky about correct shader size. E.g. The Fall is now playable and no longer crashes on boot
    Shader caches and graphic packs are not affected by this change
  • OpenGL/Vulkan: Fixed generation of invalid shader code when accessing integer texture samplers with certain parameters
    Fixes an issue where the game screen was invisible in Virtual Console DS titles
  • debugging: wxWidgets errors are now written to log.txt instead of showing an error message box
  • debugging: Added --force-interpreter command line parameter to always force interpreter regardless of any game profile settings
→ NOWSZY [WIIU] Cemu 1.22.5d 2021/01/31
Never Alone (E-Line Media, Jun 25, 2015, Official SiteNever Alone (Kisima Innitchuna))

Cemu detailed changelog for 1.22.5d | Patreon release date: 2021-01-22 | Public release date: 2021-01-31

New in 1.22.5d:

  • coreinit:Fixed a random crash that can occur during PPC callbacks (all games potentially affected)

For graphic pack authors:

  • gfxPacks: Added a new filter option 'inMEM1' for texture rules
    If true, then filter any textures that are outside MEM1 region (0xF4000000 - 0xF6000000)
    If false, then filter any textures inside MEM1 region. If omitted, then no memory region filtering is applied
    This can be useful as a way to differentiate dynamic framebuffers from static images, since games usually only put framebuffers into the faster but small MEM1 memory region

Cemu detailed changelog for 1.22.5b | Patreon release date: 2021-01-22 | Public release date: 2021-01-29

New in Cemu 1.22.5c

  • internal: Reverted to an older version of std::filesystem due to encountering unexpected side-effects after updating it for .5b public release

New in CemuNew in 1.22.5b

  • GX2: Fixed a regression which was introduced by the texture readback optimization

New in Cemu 1.22.5:

  • coreinit: Filesystem operations on directories (mainly iterating files) are now done asynchronously and will no longer stall the CPU thread
    This is part of an ongoing rework to remove all potential stalls from the main CPU emulation thread since some games do not handle micro stutters well
  • coreinit: Prefer Cemu's erreula implementation over the one shipped with the game
    Unlike the native implementation ours doesn't require dumped system files,
    and thus affected games (e.g. Epic Mickey 2) can be played without a full system dump
  • nn_save: Implemented SAVERename()
    Used by Angry Birds Triology, fixes a softlock at the title screen
  • GX2: Fixed a length mismatch when processing IT_SET_LOOP_CONST PM4 commands
    This resolves softlocks in Paper Mario Color Splash
  • GX2: Optimized texture readback
    Improves performance in BotW since it heavily relies on texture readback.
    Also fixes a performance regression introduced in Cemu 1.21.3 (#459)
  • GX2: Fixed a bug in the texture decoder for micro-tiled mip slices
    This fixes corrupted textures in Xenoblade Chronicles X and possibly other games
  • GX2: Optimized GX2WaitTimeStamp() to no longer use busy looping
    This fixes Nano Assault Neo softlocking on boot due to starving lower priority CPU threads
  • nn_olv: Stubbed UploadPostDataByPostApp()
    This avoids a softlock in Wind Waker HD when accessing the tingle bottle feature

 

→ NOWSZY [WIIU] Cemu 1.22.4 2021/01/15
Kirby and the Rainbow Curse (Nintendo of America Inc., Feb 20, 2015)

Cemu detailed changelog for 1.22.4 | Patreon release date: 2021-01-08 | Public release date: 2021-01-15

  • Compatibility improvements
  • Graphic fixes and optimizations

Changelog

  • Vulkan: Tweaked buffer cache implementation and overhauled the uniform register cache
    This should drastically reduce flickering in Xenoblade Chronicles X
    May also resolve random flickering that could occur in any game
  • OpenGL/Vulkan: The shader compiler will now try to predict uniform register array sizes instead of assuming the maximum size
    Boosts performance in games which heavily rely on dynamic access (e.g. Xenoblade Chronicles X)
  • Vulkan: Better support for large uniforms on Nvidia GPUs
    Fixes broken models in Twilight Princess
  • coreinit: Always mount the virtual sdcard to '/vol/external01' to match actual Wii U behavior
    Fixes a crash in the GTA 3 homebrew port
  • coreinit: The filesystem implementation now supports setting a working directory (FSChangeDir, FSGetCwd)
    This fixes various compatibility issues with recent homebrew
  • GX2: Corrected the index limit in GX2DrawIndexedImmediateEx() which was much lower than it should be (around 500 instead of ~32K)
    Fixes rendering in the GTA 3 homebrew port
  • debugger: Various smaller visual improvements and bug fixes
→ NOWSZY [cpc] CPCEmu 2.0 7/01/2020
Nieładne? Nie.... funkcjonalne? Całkiem, całkiem, na pewno nostalgiczne;)

CPCemu 2.0 released 07.01.2021

I'm proud to present the latest release of CPCemu. It deserves a new major version number.

These are the features of version 2.0:

  • Runs on MacOS, Android, iOS, Linux (x86_64 and ARM, in particular on Raspberry Pi) and Windows
  • Graphics engine overhauled, introducing border, overscan, dynamic horizontal synchronisation (not perfect yet), scan doubling and some optional CRT blurring
  • Completely new CRTC (CPC's graphics chip) emulation, quite accurate, and selectable between CRTC types 0, 1 and 2 (most demos work as on a real CPC)
  • Realistic timing of CPU instructions and interrupts
  • Sound emulation significantly improved, now able to play digitized sounds (such as speech and special effects)
  • Different accelerated modes of operation ("Turbo", with and without CRTC synchronisation)
  • Debugger with optional CRTC single-stepping alongside the CPC screen, including crosshairs indicating the current electron beam position
  • Graphical menu (in addition to function keys)
  • Virtual on-screen joystick on Android and iOS
  • Keyboard configuration improved, enabling easier customization
  • Many small improvements (e. g., correct handling of CPU register R, support for ZIP file archives without external "unzip", V3 Snapshot files) and bug fixes (e. g., floppy disk controller now correctly reads strange sectors such as Speedlock)
→ NOWSZY [WIIU] Cemu 1.22.3b 2021/01/01

Cemu detailed changelog for 1.22.3b # Patreon release date: 2020-12-25 # Public release date: 2021-01-01

  • New graphic pack features
  • Various fixes

New in 1.22.3b (public release):

  • OpenGL/Vulkan: Avoid out-of-bounds writes in streamout emulation
    This fixes a crash in BotW that could occur randomly whenever there is a high quantity of active particles (#409)

New in 1.22.3:

  • Vulkan: Attempts at fixing graphic bugs specific to Intel Iris GPUs
  • coreinit: Added support for thread cancellation
    This fixes Axiom Verge crashing at boot and is also used by some system titles (#265)
  • gfxPack: Changing any preset option will automatically reload the graphic pack (unless it modifies textures or resolution, in which case a restart is still required)
  • gfxPack: Vsync frequency can now be changed while a game is running (for example, this allows switching between different FPS++ framerates while the game is running)
  • gfxPack: Several new features for the graphic pack patch format. These additions are mainly of interest to graphic pack authors. New operands supported in expressions: modulo (%) and additional comparisons (>=, <=, >, <) Data directives (like .int) now support multiple comma separated values instead of only one per line (example: .int 1, 2, 3) Added .string data directive for embedding strings. (example: .string "hello world") Added .align directive to insert padding bytes until alignment is reached (example: .align 4) To use the new features, set the graphic pack version in rules.txt to 7
→ NOWSZY [WIIU] Cemu 1.22.2 2020/12/18

Cemu detailed changelog for 1.22.2 # Patreon release date: 2020-12-11 # Public release date: 2020-12-18

  • coreinit: Various stability improvements and very minor optimizations
  • debugger: Updated the PowerPC debugger. New improvements include:
    • Display function debug symbols and labels from gfx pack patches in disassembly view
      • Code cave regions are now viewable in the disassembly view (previously could not step into or use GoTo-command on any address in code cave region)
      • Added preliminary support for tracking data types in the disassembly view. E.g. if a graphic pack defines a .float it will show up as such in the disasm view
      • Fixed memory breakpoints and made them work with our new threading code
      • BLA instructions will now show the symbol name of the destination if available (useful for quickly identifying Cafe OS library calls)
      •  The current instruction pointer is now more clearly highlighted in stepping mode
  • Various smaller fixes and changes

 

Cemu detailed changelog for 1.22.1 # Patreon release date: 2020-12-02 # Public release date: 2020-12-09

Xenoblade Chronicles X (NintendoofAmericaInc., Dec 04, 2015). Nawet GTX660 całkiem dobrze sobie radzi.
  • Stability improvements
  • UI tweaks

Changelog

  • UI: Removed console region selection since there is no practical reason to set it to anything but auto
  • UI: Moved async shader compilation setting from the experimental menu into the graphic settings
  • coreinit: Various tweaks to the threading implementation to fix potential softlocks and crashes
  • coreinit: Reworked parts of the file and save system implementation to improve stability and to utilize the new threading code
    • Also fixed an issue where Cemu could softlock or crash when reading files from very slow drives
  • debugging: Added PPC stack trace to crash logs
  • GX2: Implemented API GX2RSetVertexUniformBlock

 

→ NOWSZY [WIIU] Cemu 1.22.0k 2020/11/22
Another World: 20th Anniversary Edition (2014)

# Cemu detailed changelog for 1.22.0h # Patreon release date: 2020-11-13 # Public release date:  2020-11-20

  • Threading rework

New in 1.22.0f - k (public release):

  • general: Fixed even more race conditions which could lead to low performance, softlocks or crashes

New in 1.22.0b/c/d/e:

  • general: Fixed several race conditions which could lead to crashes or softlocks in any game

New in 1.22.0:

  • general: Reworked PowerPC and Cafe OS threading from the ground up
    • Summary of changes:
    • The existing single/dual/triple-core CPU modes are replaced with 'Single-core' and 'Multi-core' mode
    • The new multi-core mode will use one full CPU thread + up to two extra threads (dynamically scales with actual CPU usage by the emulated CPU)
    • Multi-core mode has slightly better performance compared to triplecore mode
    • Overall CPU utilization on the host should be reduced for games that are not heavily multi-threaded (e.g. Super Mario 3D World, Twilight Princess)
    • Decreased overhead in all modes (minor performance boost)
    • Fixed a few multi-core race conditions
    • The CPU mode 'auto' option will use single-core mode for CPUs with three or less physical cores and multi-core mode for anything above                
  • OpenGL/Vulkan: Optimized PM4 command processor (up to 5% performance gain depending on the game)

 

→ NOWSZY [WIIU] Cemu 1.21.5 2020/11/06
Never Alone (Kisima Innitchuna) (a.k.a. Never Alone: Ki Edition) (E-Line Media, Jun 25, 2015, (Kisima Innitchuna))

# Cemu detailed changelog for 1.21.5 | Patreon release date: 2020-10-30 | Public release date:  2020-11-06

  • Updated memory searcher tool
  • Graphics fixes
  • Compatibility improvements

New in 1.21.5:

  • general: Added a new CPU mode option called 'Auto' (#222)
    • When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system
    • 1-2 cores -> Single-Core recompiler
    • 3-4 cores -> Dual-Core recompiler
    • 5+ -> Triple-Core recompiler
    • If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)
  • general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list
  • debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports
  • coreinit: Correctly initialize the id field in OSThread
    • Fixes a softlock in Warriors Orochi 3 v32 (#51)
  • OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces
    • Used by Pac-Man and the Ghostly Adventures 2
  • Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
    • Fixes Devil's Third softlocking
  • Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
    • Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2
  • AX: Implemented AXGetDeviceFinalOutput()
    • Used by Warriors Orochi 3 v32

Tagi: Nintendo, Emulator, Cemu, Wiiu

wstecz31/10/2018 22:55
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