Marcin Skoczylas, znany jako Slajerek/Samar ze sceny C64, wypuścił nową wersję C64/65XE Debuggera. Zestaw narzędziowy wykorzystuje emulatory WinVice, Atari800 4.2.0 i Nestopia dla debuggera Nintendo 8.
v0.64.58.4 (2021/02/22), a celebration of my birthday
- Added: Possibility to rewind emulation to state when memory was last written by Alt+Ctrl+click on value in memory dump/memory map view, or last read by Alt+Ctrl+Shift+click
- Added: You can click a few pixels above bottom Timeline to make it sticky and always visible, click again to hide it
- Bug Fixed C64: -autorundisk command line option was not working properly, thanks to Franck Gotthold
- Added NES: New layouts, emulation rewind, back-stepping code, Nametables view, PPU state, APU and piano view, etc.
v0.64.58.2 (2020/12/24) X-mas release!
- Added C64: Key shortcut to insert next disk from current folder (Ctrl+Alt+8)
- Added C64: Bitmaps, screens, charsets and sprites sheet in All Graphics layout at Ctrl+Shift+F7 (thanks to Digger/Elysium for the idea)
- Added C64: SIDs layout with piano keyboard at Ctrl+Shift+F8 (thanks to me and Alex Goldblat for the idea and pushing this forward)
- Added C64: C64/Drive Memory debugger layout at Ctrl+Shift+F9 (thanks to Brush/Elysium for the idea)
- Added C64: Setting to skip drawing of VIC sprites (thanks to Isildur/Samar for the idea)
- Added C64: Show raster breakpoints and VIC IRQs as lines in VIC Display (shown using BADLINES switch)
- Added C64: Drag-drop of *.REU files on debugger window
- Added: New command line option -fullscreen (requested by Gary Metheringham)
- Added: M command (print memory) and tweaks for D command in monitor, Enter key continues memory and disassemble
- Added: Setting to select decimal or hex representation of raster and sprite positions (default is hex now)
- Added: Setting to restart audio engine on emulation reset, needed when selected audio out device changes its properties (thanks to Brush/Elysium for the hint)
- Bug fixed: Backwards stepping (Alt+F10) was not pausing code when it was running
- Bug fixed: Rewinding to not available frame (f.e. negative time) using keyboard caused video refresh to be blocked (thanks to Alex Goldblat)
- Bug fixed: Mouse scroll and multitouch zoom on a raster/zoomed C64 screen (Ctrl+Shift+F1, Ctrl+Shift+F2) was not receiving zoom events
- Bug fixed: When C64 emulation speed was below 100% then C64 Debugger crashed on startup (thanks to Steve West)
- Bug fixed Linux: Open/Save file NFD library was crashing in new GTK3, replaced default method to use Zenity instead (thanks to Compyx for help)
- Changed: Updated *.dbg parser to reflect new KickAss label format (thanks to Yugorin/Samar for checking this)
- Changed: Performance tweaks for images re-binding mechanism
- Added Windows: Remember window position and size
- Added NES: NestopiaUE v1.50 integrated, new views added, NES Debugger first alpha release!
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wstecz23/02/2021 01:24
This is Commodore 64 and Atari XL/XE code and memory debugger that works in real time. It is quick prototyping tool where you can play with Commodore 64 machine and its internals.
C64 Debugger embeds VICE v3.1 C64 emulation engine created by The VICE Team and Atari800 v3.1.0 emulation engine created by the Atari800 team.
