[SEGA] SSF 0.12 r9 Test Version 26/11/19

[4] @ !!! Sobota, 30 Listopada 2019 01:02 CET [29-11-2019 00:45 CET]

[SEGA] SSF 0.12 r9 Test Version 26/11/19

Kolejne zmiany w wersji testowej emulatora SEGI SATURN - chyba najwierniejszego emulatora tej konsoli wśród obecnych projektów.  Poprawki obejmują tylko wersję pod PC - poprawki pracy biblioteki VULCAN.

SSF wymaga instalacji DirectX End-User Runtimes (June 2010)

Pandemonium (Crystal Dynamics, Inc., 1997)

SSF Test Version (26/11/19) :

 

  • Fixed:
    • Cannot be full screen when using Vulkan
    • Vulkan doesn’t yet have a full screen feature, so use borderless if you want to play full screen.
    • Borderless switching is F12 key by default
→ NOWSZY [SEGA] SSF 0.12 r9 Test Version 11/12/19

SSF Test Version (12/12/19) :

  • Fixed a bug that the screen is not drawn correctly when using Vulkan
  • I changed to use Waveform Audio for sound playback. So Waveform Audio is the default. Almost no change in speed. However, the optional volume setting does not work in Waveform
  • Switch with XAudio2 as an option. I do not know why the XAudio2 DLL is unloaded
  • There is no change in the Android version
→ [SEGA] SSF 0.12 r9 Test Version 12/11/19
Hang-On GP (SEGA of America, Inc., 1996)

SSF Test Version (12/11/19) :

  • After all default is left as DirectInput. Because there is a controller setting in the setting file for each game ...
  • Fixed a bug that falls when DSP Dynamic Recompile is turned off
  • PCM resampling default changed to fixed point
  • Also removed from optional items
  • It will remain the same unless you create a new SSF.ini or edit it with a text editor. Note that if the resampling process is changed, the previous state save data cannot be used.
  • Compatible with XInput
  • There is an item in the Program1 tab of Option By default, DirectInput is used
  • Try using XInput for pads that are suspicious with DirectInput. Please note that if you redefine the controller without restarting after changing Use XInput, it will not be reflected. Since it is decided whether to use DirectInput or XInput at startup, it will not be set correctly unless it is restarted
  • There is no particular change in the Android version (maybe)
→ [SEGA] SSF 0.12 r9 Test Version 07/10/19

SSF Test Version (07/10/19) :

  • Fixed the drawing process of the rotating surface.
  • Fixed mesh translucency processing during GPU rendering.
  • The contents of the state save data have been changed.
  • Previous data is not available.
  • Fixed a bug that the index information of the index software was not output properly with CreateCDImage. In addition, only the Taito Chase H.Q and Purikura Daisaku operations have been confirmed for the software that uses the index. There may be others.
→ [SEGA] SSF 0.12 r8 Test Version 18/09/19
Soviet Strike (1996, Electronic Art)

SSF Test Version (18/09/19) :

Google Translator:

  • Fixed a bug that the start position of index 0 area is shifted in CreateCDImage.exe
  • Slightly faster (should have been) by changing the compile options for both Windows and Android versions
  • Added -fomit-frame-pointer to the option passed to clang.exe of CreateObject.exe (maybe it should be faster)
  • Fixed STV configuration file name after LLVM introduction
  • Fixed a bug that STV does not start when there is no CD drive.
  • 64-bit Android version of VDP1 drawing processing is accelerated
  • Accelerate DSP processing for Android
  • Slightly faster VDP1 drawing process for Android 64-bit version
→ [SEGA] SSF 0.12 r7 Test Version 08/09/19
Sega Rally Championship (1994, Sega) i to z obrazu ISO

SSF Test Version (08/09/19) :

Google Translator:

  • Fixed a bug that might fall when overwriting with backup hook
  • Tenkai Makai is now overwritten and saved in the 4th Apocalypse
    Other fixes are slightly faster
  • 1Large blockClock can be increased with most software The default is 180 Enable BusWait if it doesn't work by default If it still doesn't work, try lowering 1BlockClock
  • And the Android version of DSP processing has been accelerated. It's getting faster
→ [SEGA] SSF 0.12 r6 Test Version 19/08/19

SSF Test Version (19/08/19) :

Google Translator:

  • Updated for both Windows and Android
  • For the Windows version, just change LLVM to 8.0.1
  • The Android version was compatible with OpenGL ES 3.1, but the shader version was 3.2, so it was modified to 3.1
  • I also made it work on Android 6.0
  • Android version of DSP processing may be faster. Since the Windows version has been recompiled, it is impossible.
→ [SEGA] SSF 0.12 r6 Test Version 01/08/19

SSF Test Version (01/08/19) :

Google Translator:

  • Fix for hangup immediately after startup
  • Subcode correction when using CD image
  • Improvement of CD image reading
  • How to hold index data in CD track (CD Track / Index option, files in CDIndex folder need to be recreated)
  • Display problem fixed at the time of GPU rendering
  • Correct the data returned by subcode acquisition command when using CD image was incorrect
  • I changed the CreateCDImage a little. Please create an image with a new drive as much as possible. The same scratched software will always cause an error on older drives but may not be a problem on newer drives
  • The CD image used by the Android version has also been changed to CUE + Binary Image
     
→ [SEGA] SSF 0.12 r3 Test Version 15/06/19
The House of Dead (1996, SEGA AM1)

SSF Test Version (15/06/19) :

Google Translator:

  • Windows version tried to implement Borderless Toggle is F12 (default) Along with that ST-V Test, Service changed to 9 and 0
  • Also, I have fixed a problem that hangs by ALT + TAB at full screen. This is to switch to window mode.
→ [SEGA] SSF 0.12 r2 Test Version 05/06/19
Need For Speed (1996, Electronic Arts)

SSF Test Version (05/06/19) :

  • 本当ならSH2キャッシュ修正で正式版にするつもりだったんだが オブジェクトキャッシュ周りで不具合が見つかってるし 動作チェックもあんまりやってないので…
  • 内蔵BIOSの処理を修正しました SH2キャッシュ処理を修正しました メインスレッドとVDP1描画スレッドを同期させるオプションを設けました 他は忘れた

Google Translator:

  • I was going to make it a formal version by SH2 cache correction if it is true, but a defect is found around the object cache, and there is not much activity check either ...
  • Fixed processing of internal BIOS Fixed SH2 cache processing Added option to synchronize main thread and VDP1 drawing thread Other forgotten

Tagi: Sega, Ssf, Emulator, Sega Saturn, Test, Version, R3, R6, R8, R9

wstecz30/11/2019 01:02
Inne treści związane z tematem
[SEGA] NOVA 0.2.1 [SEGA] NOVA 0.2.1
Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.
[SMS] MasterGear 4.3 11/05/18 [SMS] MasterGear 4.3 11/05/18
MASTERGEAR (MG) to kolejny emulator ze stajni Marata Fayzullin (ColEm, Speccy, fMSX i masa innych), tym razem pozwalający na emulację konsol wyprodukowanych przez firmę SEGA Mark 3, SEGA MasterSystem, przenośnej konsoli SEGA GameGear oraz ich poprzedników (SMII, SG1000, SC3000 i SF7000).
[SEGA] NOVA 0.2.2 [SEGA] NOVA 0.2.2
Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.
[SEGA] NOVA 0.3 [SEGA] NOVA 0.3
Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok zyskał nową wersję.
[multi] BizHawk 1.13.2 [x86] [multi] BizHawk 1.13.2 [x86]
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Atari 2600, Atari 7800, Atari ...
Do ściągnięcia
SSF PreviewVer 281119 R11-t2e.pl.7z
Dodatkowe informacje
Komentarze

T-shirt "Lost Vikings"

Retro T-Shirt Lost Vikings - męski podkoszulek
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2019 | Krzysztof 'Faust' Karkosza Google+Kontakt