[SEGA] NOVA 0.1.3

[3] @ !!! Piątek, 20 Października 2017 21:29 CET [20-10-2017 21:07 CET]

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Nowy emulator SEGI SATURN - NOVA (w pierwszych niepublicznych wersjach projekt nazywał się Kronos) autorstwa Steve Kwok, jak zwykle w przypadku nowych, świeżych projektów z początkowej serii z wersji na wersję widać postępy. Potem, czasami, trudno zauważyć.
 

Tomb Raider (Eur) pod nowym emulatorem Segi Saturn NOVA - trochę glitchy, na słabszym i5 czuć opór materii. Ale mi gdzieś kołacze po głowie "Będe grał... w grę... Tomb Raider":)

NOVA v0.1.3 20/10/2017

  • SCU: Added byte access of registers, Burning Rangers is playable now.
  • VDP2: Added MSB color calculation.
  • SCSP: Added read access of sound stack.
  • System: Preliminary support for PAL mode, Romb Raider (Europe) is playable now.
  • VDP1: Fixed MSBON.
  • VDP2: Fixed issues of MSB shadow, resolved the shadow disappearance of Asuka 120% Burning Fest.

NOVA v0.1.2 19 Oct 2017

  • Fixed a mirroring bug of SH2 division unit, many games are playable now, sprites disappearance of some games is resolved too.

NOVA v0.1.1 18 Oct 2017

  • Disabled thousands of warnings of illegal memory access of m68k, make Lunar Silver Star Story playable.
  • Fixed 4 instructions of m68k, CMP, CMPA, CMPI, CMPM, CD player and many games play sound properly now.
  • Fixed the issue of always formatting backup RAM when startup.

NOVA v0.1.0 17 Oct 2017

  • Initial release.

 

→ [SEGA] NOVA 0.2

Nova - Sega Saturn Emulator v0.2

  • SH2: Fixed crashing bugs of the disassembler.
  • SH2: Added a hook routine for special usage.
  • SCU: Fixed a bug of table address boundary checking of DMAC indirect mode.
  • SMPC: Added magic numbers to the battery save file.
  • VDP1: Fixed MSBON of polygon.
  • CDB: Added log messages for commands MpDisp, MpSetWin, MpSetBcolor, MpSetFade, MpSetVeff.
  • SYSTEM: Implemented Nova BIOS(Preliminary).
  • SYSTEM: Supported ROM cartridge.
  • MISC: Implemented comments handing for the INI parser.
  • MISC: Added new options in nova.ini.
  • MISC: Some file names were changed,
    • "backup.bin" >>> "primary_01.bup"
    • "memcard_00.bin" >>> "memcard_01.bup"
    • "smpc.bin" >>> "battery.sav"
→ [SEGA] NOVA 0.1.9

Nova v0.1.9 16/03/17

  • SH2: Added read byte access of TIER register of FRT(3D Lemmings (E)).
  • SCU: Refactored INTC.
  • SCU: Made DSP and DMAC as separated excutable devices.
  • SCU: Supported irregular(Transfer address is not aligned or transfer count is an odd number) DMA transfers.
  • SCU: Implemented better timing for DMA transfers.
  • SCU: Implemented better synchronization mechanism for DMAC.
  • SCU: Implemented caching of DMA triggers.
  • SCU: Implemented priority for the three DMA levels.
  • SCU: Implemented all status(Access, Interruption, Standby, Operation) of DMA transfers.
  • SCU: Implemented Force-Stop of DMA transfers.
  • SCU: Implemented handling for illegal DMA.
  • SCU: Implemented handling for the Status of Stopped DMA registers.
  • SCU: Added handling for DSTA register.
  • SCU: Added "Cool-down" time for interrupted/Force-Stopped DMA transfers.
  • SCU: Added restrictions for register access.
  • VDP1: Added restrictions for register access.
  • VDP2: Fixed the VBLANK bit of TVSTAT register.
  • CDB: Refactored handling of DATATRNS register.
  • CDB: Added byte access of DATATRNS register(Steam Hearts via SCU DMA).
  • SYSTEM: Added checking for accessing device registers from slave SH2.
  • MISC: Refined regular expressions of the CUE parser.
  • MISC: Fixed regular expression bugs of the INI parser.
→ [SEGA] NOVA 0.1.8
Shinobi Legions (Vic Tokai, Inc., 1995)

Nova v0.1.8 31/12/17

  • SH2: Added timing for interrupt handling(Kidou Senshi Z Gundam).
  • SH2: Rewrote address mapping/mirroring stuff again.
  • SH2: Added handling for illegal delay slot instructions.
  • SCSP: Added read byte of SCIPD(Virtua Cop/Virtua Cop 2).
  • CDB: Implemented several MPEG part commands(preliminary), Lunar-Silver Star Story MPEG Ban is playable now(No MPEG video/audio playing).
  • MISC: Added NO_GFX mode to increase the debugging speed.
  • VDP1: Fixed a bug of the clipping system not initialized when reseting(opening movie of Kidou Senshi Z Gundam).
  • VDP2: Fixed a bug of PAL mode(Rayman (Europe)).
  • SMPC: Tweaked timing of INTBACK command(autofire issue of Rayman).
  • INPUT: Fixed a bug of key num4 on the numberpad which acts as same as the right key.
→ [SEGA] NOVA 0.1.7

Nova v0.1.7 24/12/17

  • VDP2: Added byte access of cycle pattern registers(Sengoku Blade).
  • SCSP: Implemented a new algorithm for MIBUF and MOBUF of MIDI.
  • SCSP: Implemented cancellation of MIDI input/output interrupts.
  • MISC: Added command FLAGS for the CUE parser.
  • SCSP: Refactored INTC.
  • VDP2: Fixed VRESO bits of TVMD register when its value is 2 or 3.
  • VDP2: Fixed a bug of sprite shadow(Suiko Enbu).
  • CDB: Fixed the pickup reset of CdPlay command, Steam-Heart's plays BGM properly now.
  • MISC: Fixed the wrong file offset of the CUE parser(single BIN).
→ [SEGA] NOVA 0.1.6

NOVA v0.1.6 (re-package)  22/11/17

Completed PAL mode support, added Russian translation (Thanks Deni), and several crash bugs fixes. Nova v0.1.6 (re-package), Italian translation was missing in the previous post.

  • SYSTEM: Completed PAL mode support.
  • MISC: Added command REM for the CUE parser.
  • MISC: Refined the INI parser.
  • SCSP: Fixed the random crash caused by CA(call address is out of range).
  • MISC: Fixed the crash when dragging and dropping files directly to the executable.
  • MISC: Fixed the crash of homebrews without a Product ID.
  • MISC: Fixed the crash caused by incorrect use of std::getline.
→ [SEGA] NOVA 0.1.5

NOVA v0.1.5 7/11/2017

Implemented I18N. Rewrote the CUE parser and several minor fixes.

  • MISC: Added configuration file.
  • MISC: Implemented I18N.
  • MISC: Rewrote the CUE parser.
  • MISC: Implemented startup from command line.
  • MISC: Implemented dragging and dropping files.
  • SH2: Improved address mapping and mirroring.
  • UI: Improved the user interface.
  • VDP1: Fixed Jump Call/Return.
  • M68K: Fixed TAS instruction, 3D Baseball is in-game (Not playable due to graphic issues).

 

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