Tradycji stało się zadość i mamy nowy fix (już czwarty dla 1.16) do PPSSPP czyli zdecydowanie najlepszego emulatora konsolki SONY PlayStation Portable.
Co do wersji Gold, uważam, że wydatek 13 zł nikogo nie zbawi (tylko tyle wynosi minimalny koszt supportu projektu, oczywiście można dać znacznie więcej...), więc może warto zamiast wersji free jednak pomyśleć o wsparciu tego projektu tak szokującą kwotą;P
What's new in 1.16.5
- Additional crash and memory-leak fixes ([#18243], [#18244], [#18247])
- Revert bad change that broke things with hardware transform turned off ([#18261])
- Fix menu texture problem in Naruto Kizuna Drive in OpenGL ([#18255])
- Apply flicker fix to WWE SvR 2007
- More efficient handling of accelerometer events ([#18250])
- Fix for jumpy graphics in Harvest Moon ([#18249])
What's new in 1.16.4
- Simplify shader cache lookups on Vulkan, hopefully fixing some crashes ([#18218])
- Assorted improvements to the IR JITs ([#18228], [#18235], [#18211], more)
- Other crash and stability fixes ([#18221], [#18220], [#18230], [#18216])
- Some translation updates ([#18237], more)
- Cleanups and assert fixes ([#18205], [#18201], [#18206])
What's new in 1.16.3
- Fix crash bug and performance issue in Vulkan shader cache ([#18183], [#18189])
- Fix crash in icon loading in homebrew store ([#18185])
- Add some memory safety check ([#18184], [#18194])
- Fix problem when changing backend from the Windows menu ([#18182])
What's new in 1.16.2
- Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support
- Assorted fixes for leaks and crashes ([#18169], [#18151])
- Fix hang when switching UMD with RetroAchievements enabled ([#18143])
- Fix math bug in new IR JIT for x86 ([#18165])
- Minor math optimization -fno-math-errno ([#18158])
- Fix for software renderer crash
What's new in 1.16.1
- Move RetroAchievements to the Tools tab in settings ([#18127])
- Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics ([#18142])
- Fix hang when switching UMD with RetroAchievements enabled ([#18143])
- Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off.
- Fix problem with the sc instruction that broke Beats ([#18133], [#18140])
- Fix problem with the chat window accidentally closing on typing X ([#18135])
- Fix some crashes, add some asserts and reporting hooks ([#18129])
- Fix some text rendering in the software renderer ([#18126])
What's new in 1.16
Special thanks to [Unknown] for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.
-
RetroAchievements support ([#17589], [#17631], many more). See RetroAchievements on ppsspp.org.
-
New JIT backends:
- RISC-V, based on IR
- x86 JIT based on IR. Often faster than the existing one.
-
Input fixes
- Improve behavior when analog and digital inputs clash ([#17960])
- Combo mapping is now disabled by default ([#17673])
- Android: Better tracking of devices names ([#17562], auto config)
- Fix mapping custom touch buttons to analog inputs ([#17433])
-
Rendering performance and fixes
- Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008])
- Fix bad colors in Syphon Filter: Logan's Shadow menu ([#17965])
- On lower-end devices, avoid "uber" shaders due to performance and driver bugs ([#17449], [#17922])
- Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087])
- On Vulkan, reduce input lag when "Buffer graphics commands" is set to off ([#17831])
- Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442])
- Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem)
- Fix rendering issue in Lunar Silver Star ([#17451])
- Add a cache for MakePixelsTexture, improving perf in God of War ([#17534])
- Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], ...)
-
Networking
- HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], ...)
- Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947])
-
Texture replacement fixes
- Fix Tactics Ogre texture issues ([#18001], [#18011])
- Fix problem with anisotropic filtering ([#17930])
- Fix glitches on D3D11 with KTX2 textures ([#17749])
-
UI changes
- Color emoji support on some platforms ([#17854], [#17856])
- Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651])
- Allow setting the PSP's MAC address directly ([#17755])
- Better looking notifications ([#17606], [#17674], [#17672])
-
Cheats
- Fix loading cheat dbs on Android devices with scoped storage ([#17834])
-
VR (Quest, other Android VR devices)
- Cinema screen mode improvements ([#17704], [#17752])
- Quest-only passthrough mode ([#17591])
- Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518])
-
Other
- Fix horrible audio glitch in After Burner ([#18076])
- Emulate the vrnd instruction accurately ([#17506], [#17549])
- Fix timing issue causing slowdowns in MLB games ([#17676], [#17677])
- UWP keyboard support, many other updates ([#17952], [#17974])
- Allow choosing the display resolution on Android again ([#17473])
- Fix issue running some file types out of the Download folder on Android ([#17466])
→ NOWSZY [PSP] PPSSPP 1.17.1 04/02/2024
What's new in 1.17.1
- Fixed green rendering errors on some PowerVR GPUs (#18781)
- Release all held keys on pause to avoid "stuck keys" after unpausing or in run-behind-pause (#18786)
- UI fixes (#18785)
- Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803). more info
- Add workaround for AdHoc mode in Resistance (#18821)
- Fix graphics in Tokimeki Memorial 4 (#18822)
- Fix crash in UFC 2010 on Mali GPUs (#18813)
- Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)
- Fixed some crashes and optimized the game metadata cache (#18794, #18775)
- Additional crashfixes and similar (#18777, #18779, #18823)
- Fixed playback of frame dumps with Vulkan (#18793)
- Volume slider added for RetroAchievements sounds (#18772)
→ NOWSZY [PSP] PPSSPP 1.17.0 27/01/2024
What's new in 1.17
- Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 ([#18650])
- Performance improvement in Tactics Ogre by avoiding a readback ([#18599])
- Cull small draws that are quick to check that they are offscreen ([#18446])
- Assorted optimizations ([#18586], [#18573], [#18476], [#18413], [#18416], [#18219])
- Fix HUD in Tiger Woods 06 ([#18554])
- Adrenotools support added - you can now load custom Vulkan drivers on Adreno ([#18532], [#18548], [#18699])
- Fix rendering with bad Z parameters, fixes homebrew Zig example ([#18535])
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise [#18478]
- Fix frozen pitch meters in MLB games ([#18484])
- Enable MSAA on modern mobile devices (Vulkan-only) ([#18472])
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 ([#18454])
- UI
- Track total time played per game ([#18442])
- When opening the pause menu, there's now an option to keep the game running behind the menu.
- This is enforced in multiplayer to avoid inadvertent desyncs ([#18517], [#18515])
- ISO loading improvements
- The CHD file format is now fully supported, including with Remote ISO and Retroachievements
- Improvements to [remote ISO](https://www.ppsspp.org/docs/reference/disc-streaming/): optional tab on home screen, can now share whole folders ([#18627], [#18639], [#18640], [#18631], [#18632], [#18633],)
- Controller and touchscreen fixes
- More control bindings, organize into categories ([#18635], [#18589])
- Fix inverse deadzone (low end) for joystick input
- Fix analog deadzones for XInput controllers ([#18407])
- Improved tilt control further ([#18533])
- Mouse input supported on Android ([#18551], [#18473])
- Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up ([#18621], [#18585])
- Make it work better to bind an analog stick to four buttons, useful for camera control in some games
- Can now unpause with the key you bound to pause ([#18591])
- Other fixes and updates
- More work on the IR JITs ([#18234], [#18235], [#18228], [#18227], [#18226], many more)
- Moving the memstick directory on Android is now faster and safer [#18744]
- Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better ([#18436], [#18445])
- VR: Quest 3 rendering issues fixed ([#18677])
- Various bugfixes in texture replacement ([#18638], [#18610], [#18519], [#18466], [#18747])
- RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game ([#18468], [#18651], [#18488], [#18428], [#18425])
- HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. ([#18560])
- Other various minor fixes and optimizations ([#18558], [#18555], [#18538], [#18529], [#18450], [#18314], [#18233], [#18678], [#18749], [#18736], [#18704])
- SoftGPU fixes ([#18362])
- Fixed international fonts on Steam Deck ([#18732], [#18734])
- GoExplore (GPS app) now starts up and allows navigation ([#18665], [#18666], [#18668], [#18669])
- SDL: Improve input latency in Vulkan mode by running rendering on a separate thread ([#18268])
- Assorted multiplayer fixes ([#18435])
- Support for emulating the infrared port of the original PSP through sceSircs ([#18684])
→ NOWSZY [PSP] PPSSPP 1.16.6 12/10/2023
→ [PSP] PPSSPP 1.15.4 22/05/2023
What's new in 1.15.4
- Tilt controls: Restore "Low end radius" control ([#17489])
- Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
- Improve the workarounds for the DJ Max games ([#17467])
- Android: Fix running some file formats directly from the Downloads folder ([#17466])
- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
- Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
- Loader: Fix bug preventing WWE 2009 from starting ([#17435])
- Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)
What's new in 1.15.3
- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
- Android: Allow launch by content URI (for frontends) ([#17425])
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])
What's new in 1.15.2
- Assorted minor crash fixes (#17401, #17399)
- Fix Android 12 support in the Android VR build (avoid scoped storage) (#17398)
What's new in 1.15.1
- Assorted minor crash fixes ([#17374], [#17370], [#17392], [#17394])
- Fix for non-png texture replacements when not listed in textures.ini ([#17380])
- Fix for broken tilt d-pad controls ([#17393])
- Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs ([#17396])
What's new in 1.15
Stutter caused by shader compilation has been reduced drastically ([#16873])
- Parallelization: ([#16802], [#16804], [#16809], [#16812])
- Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])
Rendering performance and fixes
- Integer scaling added ([#17224])
- Post-processing fixes ([#17262])
- SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
- PowerVR compatibility fixes ([#17232])
- CLUT fixes ([#17212])
- ToP - Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
- DTM / Toca: Avoid GPU readback ([#16715])
- Fixed Dante's Inferno performance regression ([#17032], [#17035])
- Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
- Rainbow Six GPU performance fix ([#16971])
- Subtitles fixed in The Godfather ([#17298], [#17314])
Texture replacement improvements
- Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
- Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
- Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
- Improve default ini ([#17146])
- Mipmaps now always used if provided ([#17144])
- Additional optimizations ([#17139], [#17088])
Optimizations
- Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
- Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
- Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
- Async readback supported in Vulkan - currently only enabled in Dangan Ronpa ([#16910], [#16916])
- Lighting shader optimizations ([#16791], [#16787])
Controls
- Android tilt control has been overhauled and fixed ([#16889], [#16896])
- You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
- Custom buttons now support analog inputs ([#16855])
VR features
- Top down camera: ([#17098])
- Head rotation control: ([#16857])
- More stereo support: ([#16952], [#16953])
- Other: ([#16826], [#16821])
Other
- Windows Dark Mode support ([#16704])
- GLSL shader compatibility fixes ([#16710], [#16709])
- GTA math issue on macOS/iOS fixed, playable again ([#16928])
- More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
- Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
- Rewind savestates no longer slows things down a lot ([#17291])
- Chat window bugfixes ([#17241])
- IR Jit fixes - helps iOS when native jit is unavailable ([#17129])
- Depth-related rendering fixes ([#17055], [#16880])
- More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
- macOS native menu bar ([#16922])
- Font fixes ([#16859])
- Rockman 2 audio glitch fix ([#16810], [#16798])
- UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])
→ [PSP] PPSSPP 1.14.4 03/01/2023
What's new in 1.14.4 January 03, 2023
- Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])
- A few other minor fixes: ( [#16703], [#16706])
What's new in 1.14.3 January 02, 2023
- Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more)
- Minor UI fixes ([#16698], [#16684], [#16674], [#16677])
- Fix confirm/cancel button reversal ([#16692]])
What's new in 1.14.2 December 30, 2022
- Fix Toca/DTM and others (culling) on Mali again ([#16645])
- Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])
- Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)
What's new in 1.14.1 December 20, 2022
- Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599])
- Fix error message in Medal of Honor ([#16614])
- Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619])
- Add an option to turn off the new transparent menu background ([#16595])
What's new in 1.14 December 15, 2022
This is no ordinary release - a lot of work has gone into fixing up long-standing rendering issues, such as the water in Outrun or characters clipping through the background in Kurohyou 2, smoke showing through walls in Ratchet & Clank, there are new VR builds for Quest and PICO, and many other things! A quick overview of changes:
- Graphics fixes in Burnout Dominator, Kurohyou, Ratchet & Clank, Outrun, Ridge Racer, Spongebob: Yellow Avenger, Cars: Race-o-Rama, Hunter x Hunter, many others
- Performance improvements: Killzone now runs at playable speed, Juiced 2 performance fixed, lighting ubershader optimization
- Many software renderer improvements, both performance and accuracy.
- Brand new VR builds for stand-alone devices: Quest & Pico thanks to the work of Lubos!
- Some input handling fixes, IR interpreter fixes, and so much more.
There will be a couple of blog posts with a lot more detail about some of the changes early next year when the new website rolls out. Anyway, enjoy!
Changelog
- Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
- Split/Second now renders all effects correctly
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
- Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
- Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
- Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
- Silent Hill games are less broken ([#16127])
- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859])
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727])
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067])
- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924])
- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358])
- Software renderer performance and accuracy improvements
- Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
- Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
- New features
- Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389])
- Read texture replacement packs directly from ZIP files ([#16304])
- UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
- Add default shader for LCD persistence simulation ([#16531])
- Game being played can now be seen as a background in most menus ([#16404], more)
- Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
- Stability fixes
- Workaround for hangs on older Adreno GPUs ([#16422])
- Input handling fixes for deadzones and touch controls ([#16419], [#16450])
- Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
- Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550])
- IR interpreter (iOS, etc.) bug fixes
- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
- VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
- Performance improvements
- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
- Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])
- Assorted minor other improvements ([#15589], [#15843], [#16190])
- Improve texture replacement memory usage ([#15884], [#16304], [#16314])
- Texture upscaling speedup and fixes ([#15803], [#16125])
- Other
- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more)
- Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
- Optional memory alignment validation in IR mode ([#15879], [#15880])
- Fix netplay assertion in Cars ([#16089])
→ [PSP] PPSSPP 1.13.2 11/09/2022
What's new in 1.13.2
- Crashfix on Android 12 when playing certain background music ([#15990])
- Fix Star Ocean battles in D3D backends (#[15889])
- Minor fixes that might fix some other crashes
→ [PSP] PPSSPP 1.13.1 28/07/2021
What's new in 1.13.1
- Confirmation dialog added before change of MAC address (#15738)
- IR interpreter regression fixed (#15739)
- Fix clearing of replacement texture cache (#15740)
- Improved Portuguese-pt translation (#15734)
- Fix graphical regression in Split/Second (#15733)
- Couple of minor crash fixes
What's new in 1.13
General
- Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.
- Analog mapping for fast-forward (#15645)
- Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more
- Fixed some NEON code paths (#15481)
- Fix performance of texture uploads with Vulkan (#15474)
- Don't include the large font atlas when we don't need it
- Improved upscaling shaders (#15566)
- Vulkan texture upscaling performance improvements (#15238), etc.
- Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.
- Fixes to depth culling (#15106), many more
- Background loading of texture replacement (#15025)
- Threading manager improvements and fixes (#15470), etc.
- Added search in settings (#14414)
- Added fast button repeats on custom touch buttons (#15613)
- Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)
- Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)
- Re-enabled software rendering option on Android (#12958)
Game fixes
- Add more workarounds for Mali driver bugs (#15016)
- Vortex in God of War: Ghost of Sparta can now be passed (#15640)
- Various proAdhoc fixes (#15213, #15215), and many more
- Correct flickering text in Sol Trigger and Last Ranker. (#15549)
- Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)
- Fix HUD graphics in Split/Second (#15500, #15501)
- Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)
- Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)
- Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)
- Fix keyboard shift issue in a few games (#15698)
UI
→ [PSP] PPSSPP 1.11.3
What's new in 1.11.3 02/03/2021
- fixes an on-screen keyboard rendering glitch
What's new in 1.11.2
- An additional few crash fixes ([#14129], [#14134], [#14132])
What's new in 1.11.1
- A few crash fixes ([#14085], [#14089], [#14091], [#14092]), a few adhoc fixes
- Glitchy menu audio on some devices ([#14101]), in-game UI font memory leak ([#14078])
- Couple of adhoc fixes ([#14106], [#14117])
→ [PSP] PPSSPP 1.11.0
What's new in 1.11.0
- Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
- New Browse... button to allow opening SD cards on Android 11
- Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
- Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
- Cut-off cards in Yu Gi Oh fixed (#7124).
- Numerous fixes to the builtin fonts by nassau-tk
- Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
- Desktop: Support for multiple instance multiplayer (#13172, ...)
- Workaround for rendering bugs with flat shading in iOS 14
- Multiple fixes to the IR interpreter (#13897, ...)
- UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
- Audio and multiple hangs fixes in UWP version (#13792, ...)
- Partial microphone support (#12336, ...)
- Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
- Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
- Added MMPX Vulkan texture upscaling shader (#13986)
- Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
- Performance fix for Test Drive Unlimited (#13355, ...)
- Allow rewind on mobile (#13866)
- Added option to disable on-screen messages (#13695)
- Added "Lower resolution for effects" on libretro (#13654)
- Allow chaining multiple post-processing shaders (#12924)
- Support for loading game-specific plugins (#13335)
- Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
- Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
- Additional fixed games:
- Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
- Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
- Capcom Classic Collection Reloaded (stuck in return game) (#4671)
- Xyanide Resurrection (freezing) (#8526)
- Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
- Crazy Taxi (#13368)
- Spiderman: Friend or Foe (#13969)
- Downstream Panic (US) (New Game crash) (#13633)