[NES] MyNes x86 7.6.7241

[2] @ środa, 30 Października 2019 22:11CET

[NES] MyNes x86 7.6.7241

Al Hadid opublikował nową wersję emulatora NINTENDO8 - MyNes, gdyby to jeszcze z samo siebie obsługiwało archiwa. Można pobrać wersję natywną dla Windows lub też SDL/GTK - wersje różnią się jedynie GUI - rdzeń jest identyczny (ponoć GTK może być szybsza niż Windowsowska, która w skrajnych przypadkach będzie nas zmuszać dodatkowo do pobrania biblioteki SlimDX).

My Nes Version 7.6.7241.40720 | Core Version 7.6.7241.40719 |Built at 29.10.2019 22:37

  • Added: ability to switch audio mixer (between My Nes internal mixer and nes mixer that described in wiki). Details can be found in new page of the Getting Started dialog.
  • Imporved: FPS limiter, now it is 100% accurate (for all threads).
  • Fixed: DMC DMA and OAM DMA. Now all related tests pass (some games fixed such as Teenage Mutant Ninja Turtles sprite glitches).
  • Fixed: Sprites priority. (Can be noticed in Super Mario Bros 3 when you take the first maschrum)
  • Fixed: ppu timing (no bug, the timing was wrong with a cycle shift, now the timing matches exactly the diagram that provided in nes wiki here: <http://wiki.nesdev.com/w/index.php/File:Ntsc_timing.png>)
→ NOWSZY [NES] MyNes x86 7.6.7263

My Nes Version 7.7.7263.2864 | Core Version 7.7.7263.2862 | Built at 20.11.2019 01:35

  • - Added: ability to toggle fullscreen by double-mouse clicking on the emu screen.
  • - Added: ability to configure emulation shortcuts (via input settings, go to Input>Emulation Shortcuts).
  • - Added: ability to change buffer size for sound playback (SlimDX Audio renderer only).
  • - Fixed: ppu cycle timing, now it is 100% accurate (matches the rendering timing as described in wiki).
  • - Fixed: ppu sprites render in the first 4 pixels as mirrors of last 4 pixels.
  • - Fixed: game genie code edit function make My Nes crashes when the code file for a game is not presented.
  • - Fixed: connect 4 players make My Nes crashes.

Notes (Important):

  • For best experience, please delete settings files (not folders) in My Nes settings folder before using this new version.
  •  THIS WILL RESET MY NES TO DEFAULT SETTINGS.
  • The setting files can be found in: DocumentsMyNes
  • The files are: controls.mnc, emusettings.ini, renderersettings.ini and winsettings.ini.
  • This step is OPTIONAL, it will reset My Nes into default without LOSING ANY OTHER DATA, such as state saves, snapshots ...etc
  • Sound buffer size affect quality and performance, the lower the buffer size lower the quality and better the performance... 8 KB size found to be the lowest value possible before glitches can be heared in sound (lower values may do glitches).  24 KB size found to be the highst value possible before none-resolved latency appears.
  •   You can set custom buffer size value in the settings: go to DocumentsMyNes, edit renderersettings.ini, change line: Audio_PlaybackBufferSizeInKB=24 while 24 is buffer size then save the file.
  • You can use Keyboard, Joystick or Xbox 360 Controller for emulation shortucts.
  • Please make sure that audio frequency value (Audio>Frequency) matches the sound output frequency in your pc.
  • You can set custom frequency value in the settings:  go to DocumentsMyNes, edit renderersettings.ini, change line: Audio_Frequency=48000 while 48000 is audio frequency  then save the file.
→ [NES] MyNes x86 7.5.72
Guerrilla War (1987, SNK)

My Nes Version 7.5.7100.2949; Built at 10, Jun, 2019 01:38.

  • Added: enable filters in Audio option.
  • Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).

Notes:

  • It is recommended to switch into SlimDX renderers, for both video and sound for this version (unless there are quality issues).
  • My Nes emulation engine outputs sound at ~1.79 MHz, in real nes (as described here <http://wiki.nesdev.com/w/index.php/APU_Mixer>) there are 3 filters:
    • A first-order high-pass filter at 90 Hz
    • Another first-order high-pass filter at 440 Hz
    • A first-order low-pass filter at 14 kHz
  • Now My Nes implement all these filters after output in 1.79 MHz. All filters (low-pass and high-pass) are implemented as described in the wiki, in other words, they work using the actual physical equations.
  • After that, for down-sampling into the playback sound frequency, a low-pass filter is implemented at playback frequency as well.
  • So, in My Nes, the audio process works like this:
    • EMU OUTPUT at ~1.79 MHz => high-pass filter at 90 Hz => high-pass filter at 440 Hz => low-pass filter at 14 kHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
    • If you notice performance issues in this version or simply you don't like the sound quality, you can still disable this filters in the main menu: Audio>Enable Filters.
  • When this option is disabled, the filters order will be like this:
    • EMU OUTPUT at ~1.79 MHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
  • This may cause some sound issues like aliasing, corrupted square melodies ...etc
    • Sound buffer size is now fixed for each renderer: 16 KB for SlimDX Direct sound and 5KB for SDL2Sound. These buffer sizes found best for quality and performance.
→ [NES] MyNes x86 7.5.71

My Nes Version 7.5.7100.2949; Built at 10, Jun, 2019 01:38.

  • Added: enable filters in Audio option.
  • Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).

Core Version 7.5.7100.447; Built at 10, Jun, 2019 00:14.

  • Fixed: Square sound channels sequencers (wrong counting through the look-up table).
  • Fixed: sound aliasing by implementing proper low-pass filter for down-sampling.
  • Improved: sound quality by adding the proper filters as described in nes wiki.

Notes:

  • It is recommended to switch into SlimDX renderers, for both video and sound for this version (unless there are quality issues).
  • My Nes emulation engine outputs sound at ~1.79 MHz, in real nes (as described here <http://wiki.nesdev.com/w/index.php/APU_Mixer>) there are 3 filters:
    • A first-order high-pass filter at 90 Hz
    • Another first-order high-pass filter at 440 Hz
    • A first-order low-pass filter at 14 kHz
  • Now My Nes implement all these filters after output in 1.79 MHz. All filters (low-pass and high-pass) are implemented as described in the wiki, in other words, they work using the actual physical equations.
  • After that, for down-sampling into the playback sound frequency, a low-pass filter is implemented at playback frequency as well.
  • So, in My Nes, the audio process works like this:
    • EMU OUTPUT at ~1.79 MHz => high-pass filter at 90 Hz => high-pass filter at 440 Hz => low-pass filter at 14 kHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
    • If you notice performance issues in this version or simply you don't like the sound quality, you can still disable this filters in the main menu: Audio>Enable Filters.
  • When this option is disabled, the filters order will be like this:
    • EMU OUTPUT at ~1.79 MHz => low-pass filter at playback freq (i.e. 44100 Hz for default) => write samples into playback buffer (i.e. play sound).
  • This may cause some sound issues like aliasing, corrupted square melodies ...etc
    • Sound buffer size is now fixed for each renderer: 16 KB for SlimDX Direct sound and 5KB for SDL2Sound. These buffer sizes found best for quality and performance.
→ [NES] MyNes x86 7.5.6945

MyNes Version 7.5.6945 Built at 06, Jan, 2019 22:00.

  • Added: load state open menu item, allows to quickly load a rom then load a state from selected state slot directly.
  • Added: load state on recent open menu item, same as above, but this work on games open from recent menu.
  • Added: Start game in fullscreen menu option, allows My Nes to switch My Nes into fullscreen mode each time a game is loaded.
  • Added: SDL2 settings in video menu, allows to configure further options of SDL2 Video Renderer.
  • Added: Shutdown emu/exit My Nes on Escape press menu option on preferences, this options allow My Nes to exit fullscreen, shutdown emu or exit My Nes with Escape press.
  • Added: Interface languages switch in Preferences, currently only English and Arabic languages is supported. Sorry i cannot add more languages, i don't want to use translater services to add more languages ... i need help in this end :)
  • Added: Ability to show supported boards list from Help menu.
  • Added: Context menu that appears when right-mouse click anywhere in My Nes window (work on fullscreen too). This allow to access usefull menu items quickly during game play.
  • Added: Auto mouse cursor hide.
  • Improved: the default palette settings, carefully configured to produce a very good image quality.
  • Improved: Sound is carefully configured to produce the highest sound quality possible with My Nes.
  • Improved: if a x controller is connected, and start My Nes for the first time, My Nes will configure and switches automatically to that controller. (In other words, plug in your x controller and start playing !!)
  • Improved: Getting started dialog, now it support more options and more detailed.
  • Improved: Speed control in emulation, now My Nes run smoothly.
  • Fixed: bug in SlimDX video renderer, keep aspect ratio was not working.
  • Fixed: bug in SlimDX audio renderer, sound became corrupted most of the time.
  • Fixed: fullscreen was not working probably (My Nes used to go Maximized window instead of normall fullscreen).
  • Fixed: issues with notifications positions on the screen.
  • Fixed: when to many notifications came at once, the video renderer was displaying the latest one only. Now it display them all one by one.
  • Removed: The GameDB related features.
→ [NES] MyNes x86 7.4.6753

Version 7.4.6753 Built at 28, Jun, 2018 20:44.

  • Added: Namco 163 sound channels (mapper 210 external sound channels)
  • Fixed: save-load state in Namco 106 mappers (# 19 and 210)
  • Fixed: channels cannot be silenced using Audio>Channels menu items from the last update.
  • Improved: Audio filters order fixed to match what described in the wiki, it goes now like this: high-pass filter at 442 Hz => high-pass filter at 90 Hz => low-pass filter at 14 KHz.
→ [NES] MyNes x86 7.3.6725
The Adventures of Rad Gravity (Activision, Inc., Dec, 1990)

Version 7.3.6725 Built at 31, Mai, 2018 23:08.

  • Added: APU io-bus emulation.*
  • Added: APU now emulates the real nes clock rates, which clocks on the other cpu's cycle.*
  • Improved: Sound quality by adding high-pass filters as original nes hardware, see APU_Mixer.
  • Fixed: SDL2 video renderer eat up memory when FPS is shown.
  • Fixed: SDL2 video renderer crashes in some cases.

 

→ [NES] MyNes x86 7.2.6677
Ferrari (Acclaim Entertainment, Inc., Jun, 1992)

Version 7.2.6677  13, Apr, 2018 21:44.

  • My Nes old GUI is back, along side with the Launcher.
  • Fixed issues in the emu core.
→ [NES] MyNes x86 7.1.6596

Version 7.1.6596  Built at 22, Jan, 2018 22:22.

  • Added support for mapper # 163.
  • Added multilingual interface support.
  • Added ability to render UTF8 texts (in the game browser for non-English game names).
  • Added support for Game Genie (ability to enter cheating codes for games).
  • Added ability to change the sound buffer size in the audio menu.
  • Added some video settings for rendering quality and misc.
  • Improved sound configurations, now My Nes sounds better.
  • Removed blipbuffer implementation and replaced it with an implementation of the "Band-Limited Sound Synthesis" algorithm.
→ [NES] MyNes x86 v7.0.6

MyNes Version 7.0.6516 03, Nov, 2017 00:04.

  • Emulation engine rebuild from scratch, the code is now optymized and faster than ever... along with more accuracy.
  • My Nes now is one package that can run on all platforms that support SDL and mono. Thanks to SDL2 to make this happening.
  • Fixed a lot of bugs related to emulation, check out the commits in the source code for more details.
  • My Nes now include a simple GUI engine, that allows to access games and config almost all emu settings without the need of leaving the app, even in fullscreen mode.

Tagi: Nintendo, Nes, Mynes, X86

wstecz30/10/2019 22:11
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