[multi] RetroArch Megapack (20131013)

[4] @ !!! Niedziela, 13 Października 2013 23:46 CET [13-10-2013 23:00 CET]

[multi] RetroArch Megapack (20131013)

Themeister opublikował megapaczki RetroArch, które oprócz samego multiemulatora zawierają także shadery i poszczególne rdzenie do emulacji poszczególnych platform. RetroArch pozwala nam zagrać w gry ze SNES (biblioteka bsnesa, snes9x, snes9x-next), NES (biblioteki bNes, FCEU), GBC (gambatte), GBA (VBA-Next, Meteor), SEGA GENESIS (Genplus GX) a także gier arcade dzięki obsłudze biblioteki FinalBurn Alpha. Posiada on także mocno rozbudowany mechanizm do nagrywania filmów z procesu emulacji oraz mocne wsparcie dla shaderów pozwalających na "podrasowanie" grafiki w starych hitach na retrokonsole.

Multi RetroArch:Genesis Plus GX:Sega:Genesis:Battle Squadron (a.k.a. Battle Squadron ONE):Electronic Arts, Inc.:Innerprise Software, Inc.:1990:
Battle Squadron (a.k.a. Battle Squadron ONE) (Electronic Arts, Inc., 1990). Plush shader CRT


  • RGUI has gotten a face lift in user friendliness.
    • On first startup, a start screen is shown with the basic hotkeys for RGUI. This should help new users use RGUI.
    • Gamepad configuration can now be done from within RGUI. Not all hotkeys are exposed, but the most important ones are.
    • The .info-file concept from OSX/iOS ports of RetroArch have been made mainline. These files contain basic metadata which helps RGUI be more user friendly.
  • When choosing libretro cores, more friendly names are shown instead of the raw dll paths.
  • Load Game (Detect Core) is added to the menu. This allows you do choose a ROM directly without having to switch the libretro core first. If multiple cores can match to the extension, a list will be presented with relevant cores. Even .zip files are supported in this way, as it will try to match against files within the zip.


→ NOWSZY [multi] RetroArch/Core 1.7.6


  • ANDROID: Fix Xperia Play input binding.
  • CHEEVOS: Reset when hardcore mode is toggled.
  • CHEEVOS: Update the hashing methods to identify NES, SNES and Lynx games (more accurate and accepting headerless ROMs).
  • COMMON: Add new JSON playlist format.
  • COMMON: Fix playlist corruption when deleting items.
  • COMMON: Fix archive progress display calculation.
  • COMMON: Fix playlist entries appearing with previously used names.
  • COMMON: Fix screenshot filename with no core or content.
  • COMMON: Allow compiling without menu support.
  • CORE UPDATER: Allow sideloading cores from the menu.
  • CPU FILTERS: Add Normal2x filter.
  • CRT/LINUX: New Linux switching method partially implemented.
  • CRT/LINUX: Linux restore desktop resolution fixed.
  • CRT/LINUX: Monitor index switching and auto enumerate for output detection in Linux (still working on the windows method).
  • CRT/RASPBERRY PI: Initial support.
  • DATE: Add Date / Time style options.
  • DEBUGGING: Add an integrated crash handler for debug builds (see https://docs.libretro.com/tech/debugging)
  • DISCORD: Register the application name properly.
  • DISK CONTROL: Remember the last used folder / current active folder to make disk-swapping faster.
  • INPUT: Add new menu toggle (hold start button for 2 seconds)
  • INPUT: Fix arrow keys being incorrectly bound as numpad keys
  • INPUT/SDL: Flush the joypad events. Decreases cpu usage over time with the SDL joypad driver.
  • LOCALIZATION: Add Greek translation.
  • LOCALIZATION: Update German translation.
  • LOCALIZATION: Update Italian translation.
  • LOCALIZATION: Update Japanese translation.
  • LOCALIZATION: Update Simplified Chinese translation.
  • LOCALIZATION: Update Spanish translation.
  • MENU: New "ozone" menu driver.
  • MENU: Only show CRT SwitchRes if video display server is implemented (Windows/Linux for now)
  • MENU: User Interface -> Appearance -> 'Menu Font Green/Blue Color' settings now work properly.
  • MENU: Add option to enable in-menu sound effects.
  • MENU/D3D: Scissoring support (will be used for Ozone and menu widgets).
  • MENU/QT/WIMP: Allow building with MSVC2017.
  • MENU/QT/WIMP: Add detailed file browser table.
  • MENU/QT/WIMP: New grid view implementation that is faster and loads thumbnails on-demand.
  • MENU/QT/WIMP: Thumbnail drag and drop support.
  • MENU/RGUI: Overhaul custom theme interface + add wallpaper support.
  • MENU/RGUI: Thumbnail support and thumbnail downscaling.
  • MENU: Hide password values.
  • MENU/SOUNDS: Implement in-menu sound effects (not enabled by default for now, still experimental).
  • MIDI: Add a Linux ALSA driver for MIDI.
  • NETPLAY: Force fast-save-states when netplay is enabled.
  • NETPLAY: Allow quick joining subsystem lobbies.
  • OSX: Initial CoreAudio V3 audio driver (not yet used in release builds).
  • OSX: OpenGL 3.2 Core support for cores.
  • PS2: Initial PlayStation2 port.
  • PS4: Initial PlayStation4 port.
  • RECORDING: Implement recording options in the menu complete with quality profiles, streaming, and proper file naming
  • SCANNER: Fix GDI disc scanning.
  • SHADERS: Fix auto shader preset loading on D3D10, D3D11, D3D12
  • SUBSYSTEM: Allow more than 10 subsystems
  • SUBSYSTEM: Cores that use subsystem for complex scenarios can now load content without starting a regular content first
  • SUBSYSTEM: Remember the last used folder to make loading subsystem type content faster
  • SWITCH/LIBNX: Improve touch scaling calculation.
  • SWITCH: Proper button labels.
  • TVOS: Initial tvOS port.
  • VULKAN: Fix RGUI crashing at startup.
  • VULKAN/RGUI: Enable 'Menu Linear Filter' option.
  • VULKAN: Fix secondary screens in overlays not working.
  • WAYLAND: Implement idle-inhibit support (needed for screensaver suspend).
  • WAYLAND: Fix fullscreen toggle.
  • WIIU: Initial netplay peer-to-peer support. Network information working.
  • WINDOWS/WSA: Network Information info is blank until first network operation.
  • WINDOWS: Fix an ancient bug that caused wrong mappings for keyboard arrows.
  • WINDOWS: Remember window size and position if so desired.
  • WINDOWS: SSL/TLS connections now work properly.
  • WINDOWS: Fall back to GDI driver if no accelerated graphics driver is found.
  • UWP: Initial UWP port.
  • VFS: Update to version 3.
  • XBONE: Initial Xbox One port.
  • XMB/OZONE: Add more icons
  • XMB: Add Automatic Inverted theme
  • ???: Easter Egg
→ NOWSZY [multi] RetroArch/Core 1.7.3 04/05/2018


  • AUDIO: Audio mixer supports FLAC/MP3 file types now!
  • COMMON: Fixed bug 'crashing in cores that don't range check retro_set_controller_type'. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don't check the number of ports, in VBAM's case it was overflowing and crashing. QuickNES was crashing too.
  • COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
  • COMMON: (QuickMenu) Added Configuration Override submenu.
  • HID: Merge new HID subsystem.
  • HID: Fix WaveBird support for the Wii U GCA.
  • HID/OSX: Fix regression with IODHIDManager - gamepads which are connected later would not be autoconfigured.
  • LOCALIZATION: Update Italian translation.
  • LOCALIZATION: Update Japanese translation.
  • LOCALIZATION: Update Portuguese translation.
  • MENU: New WIMP Qt GUI!
  • MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting 'Enable menu audio' for this to work.
  • REMAPPING/OVERLAYS: Fix regression - overlays could no longer be remapped.
  • SCANNER: Add Wii Backup File WBFS support.
  • X11: CRT SwitchRes support for X11/Linux.
→ NOWSZY [multi] RetroArch/Core 1.7.2 26/04/2018


  • ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
  • CRT: Added CRT SwitchRes.
  • COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
  • COMMON: Add way to reset core association for playlist entry.
  • COMMON: Fix invalid long command line options causing infinite loop on Windows
  • COMMON: Add OSD statistics for video/audio/core.
  • COMMON: Added runahead system; allows you to drive down latency even further.
  • COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
  • CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
  • CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
  • CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
  • CHEEVOS: Store only login token, not password.
  • D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
  • D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
  • D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
  • D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
  • GUI: Support disabling window decorations on Windows and Linux.
  • LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
  • LOCALIZATION: Update Italian translation.
  • LOCALIZATION: Update Polish translation.
  • MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
  • MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
  • MENU/RGUI: Add User Interface -> Appearance options.
  • MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
  • MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
  • MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
  • MENU/XMB: Add Left Thumbnails (additional to the right).
  • MENU/XMB: Fixed left/right tab regression.
  • MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
  • MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
  • MENU/XMB: Mouse cursor scales correctly now.
  • MENU/XMB: Add toggle to show/hide Playlist tabs.
  • MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
  • MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
  • MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
  • MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
  • MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
  • MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
  • IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
  • IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
  • PS3: fix URLS
  • REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
  • REMAPS: Mapping more than one button to the same action
  • REMAPS: Unmapping buttons
  • REMAPS: Unmapping analogs
  • REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
  • REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
  • REMAPS: Mapping an analog to produce a button response
  • SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
  • SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
  • SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
  • SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
  • SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
  • SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
  • SHADERS: Fix shader parameter increase / decrease functions
  • SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
  • VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
  • VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
  • WINDOWS XP: Add Cheevos support.
  • WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
  • VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
  • X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
  • X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
  • WIIU: Fix OOB read/write in keyboard driver.
→ NOWSZY [multi] RetroArch/Core 1.7.0 26/12/2017


- CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
- CHEEVOS: Leaderboard support.
- CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
- COMMANDLINE: Fix fullscreen toggle switch.
- COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
- COMMON: Fix slowmotion ratio always being reset back to 1.
- COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
- COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
- COMMON: New lightgun API.
- COMMON: New VFS (Virtual File System) API.
- COMMON: Fixed some playlist bugs.
- COMMON: New snow shader.
- COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
- COMMON: Fix loading cores that require no content one after another.
- COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
- COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
- EMSCRIPTEN: Fix references to browserfs.
- FREEBSD: Support libusb HID input driver.
- HAIKU: Buildfix.
- INPUT: Map clear button to DEL key.
- LINUX/X11: Add RetroArch logo to window title bar.
- LINUX/X11: Input driver now supports new lightgun code.
- LINUX/X11: Support window transparency (requires a compositing window manager).
- LOBBIES: Fix for crash on join netplay rooms via touch / glui.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Polish translation.
- LOCALIZATION: Update Russian translation.
- MENU: Snowflake menu shader effect.
- OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
- PS3: HTTP requests / downloads should now work.
- PS3: Core Updater now works.
- PS3: Improved font rendering, enable STB Unicode font renderer.
- PSP: Make it work with Vita’s Adrenaline.
- PSP: Fix audio sync.
- PSP: Fix content loading, port should be functional again.
- PSP: Use 64MB when available.
- SCANNER: Fix crash from Windows-incompatible format string.
- VITA: Improve packaging, installation times.
- WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
- VULKAN: Various stability fixes for WSI.
- WINDOWS: Add MSVC 2017 solution.
- WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
- WINDOWS: Raw input driver now supports new lightgun code.
- WINDOWS: Use configured OSD/text message color on GDI driver.
- WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
- WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
- WINDOWS: Improve version reporting under System Information.
- WINDOWS: Support window transparency.
- WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
- WINDOWS: Added Visual Studio 2017 support.

→ NOWSZY [multi] RetroArch/Core 1.6.9 [Fix] 22/11/2017


  • COMMON: Small memory leak.
  • NETPLAY: Fix network command only working once.
→ NOWSZY [multi] RetroArch/Core 1.6.8 21/11/2017


  • Audio: Fix the Audio DSP picker
  • CHEEVOS: Add support for Atari Lynx cheevos.
  • CHEEVOS: Add support for RetroAchievements Leaderboards.
  • GUI: (MaterialUI) Fix crash that happened on context reset with Vulkan.
  • GUI: (MaterialUI) Skip querying and drawing items that are not visible; Cache content height and bbox calculation.
  • GUI: (MaterialUI) Fix entry box highlight calculation.
  • GUI: (XMB) Skip drawing the fading list when it is already transparent. Optimization.
  • GUI: (XMB) Comment out visible item calculation in xmb_draw_items().
  • GUI: (RGUI) Prevent crashes when using a non-English language reliant on UTF8.
  • GUI: Add menu option for OSD background color.
  • GUI: Add menu option for OSD text color.
  • GUI: Add menu option to remove frame count from OSD.
  • GUI: Allow wraparound of int/float settings when pressing the left key
  • INPUT/LIBRETRO: Add support for more mouse buttons (buttons 4/5)
  • INPUT/LIBRETRO: Add support for analog buttons
  • INPUT: Always show the controls menu even if descriptors are not set
  • INPUT: Fix input descriptors not being set on cores that don’t implement the controllers interface
  • INPUT: Apply descriptors only for the amount of cores the core supports
  • INPUT: Implement keyboard to gamepad input remapping (limited to one gamepad device for now)
  • INPUT: Fix absolute mouse move handling on the winraw driver
  • INPUT: Ignore keyboard input if window is not active on udev driver
  • INPUT: Sanitize the filenames of autoconfig profiles before saving
  • LOBBIES: Fix crash on navigating left / right from the lobby menu
  • LOCALIZATION: Update Dutch translation
  • LOCALIZATION: Update Italian translation.
  • LOCALIZATION: Update Japanese translation.
  • LOCALIZATION: Update Portuguese-Brazilian translation.
  • LOCALIZATION: Update Russian translation.
  • LINUX/ARMHF: Set buildbot updater URL to armhf location instead of blank string
  • LINUX/PI: Broadcom VC4: Add Videocore config option
  • LINUX/UDEV: Fix RetroArch reads keyboard input when not focused with the udev input driver.
  • NETPLAY: Fix disconnection not fully deinitializing Netplay.
  • NETPLAY: Fix lan rooms when there is more than one room
  • NETPLAY: Fix lan rooms on systems where all addresses are treated as IPv6
  • COMMON: Fix clear/free loop conditionals in playlists.
  • WINDOWS/GDI: Fix flickering of text.
  • WINDOWS/GDI: Fix graphics corruption on Windows 98
  • WINDOWS/GDI: Allow compiling without DirectInput8 for NT support
  • WINDOWS/WGL: Try to use wglSwapLayerBuffers instead of SwapBuffers if possible (for more optimal performance).
  • WINDOWS: Fix menubar text corruption on Japanese locale systems
  • WINDOWS: Support Unicode file I/O (can now display CJK characters in file browser for example).
  • WINDOWS: Support Windows 95, NT3.51, NT4
  • WINDOWS: add Makefile.griffin targets for msvc6,2003,2005,2010,2012,2013
  • WII: Use custom, embedded libogc SDK.
  • WIIU: Initial touchscreen support for WiiU gamepad.
  • WIIU: Add Cheevos support.
  • SCANNER: Fix archive scanning.
  • SCANNER: Support CHD files.
  • SCANNER: Support Gamecube ISO scanning.
  • SCANNER: Use primary data track of disc images for CRC lookups rather than cue files. This is slower but finds matches more reliably, and is necessary for CHD files to work at all. Update your databases!
  • SCANNER: Fall back on looking inside archives when matching MAME/FBA content (most recent cores only). If you had difficulty with content being detected before, you may have better luck now. Update your databases and core info!
→ NOWSZY [multi] RetroArch/Core 1.6.0 01/06/2017


  • AUTOSAVE/SRAM Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)
  • ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
  • NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
  • ANDROID: Runtime permission checking
  • ANDROID: Improve autoconf fallback
  • ANDROID: Improve shield portable/gamepad device grouping workaround
  • ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled
  • LOCALIZATION: Update/finish French translation
  • LOCALIZATION: Update German translation
  • LOCALIZATION: Update Japanese translation
  • LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
  • MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
  • OSX/MACOS: Fixes serious memory leak
  • WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.
  • WINDOWS: Added RawInput input driver for low-latency, low-level input.
  • WINDOWS: Core mouse input should be relative again in cores
  • MISC: Various frontend optimizations.
  • VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
  • WII: Fix crashing issues which could occur with the dummy core
  • WIIU: HID Controller support
  • WIIU: XMB/MaterialUI menu driver support
  • WIIU: Initial network/netplay support
  • LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)
  • LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client
  • LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)
  • LOBBIES: unify both netplay menus
  • THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database
  • VITA: Fix slow I/O
  • VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
  • VITA: Fix frame throttle
  • VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.
  • VULKAN: Fix some crashes on loading some thumbnails
  • AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.
→ NOWSZY [multi] RetroArch/Core 1.3.6 17/07/2016
→ NOWSZY [multi] RetroArch/Core 1.3.4 02/05/2016
→ NOWSZY [multi] RetroArch/Core 1.2.2 19/07/2015

Release Notes (improvements since 1.2.2):

  • OSX version released!
  • PSP version released!
  • (OSX 10.6 32-bit version) All cores that the 32bit version supports are currently included into the ZIP itself because our buildbot does not yet serve up 32bit cores for OSX yet. Apologies for this, we're trying to come up with a solution.
  • (OSX/iOS in general) The guy who did our buildbot nightlies for OSX/iOS is currently MIA. We will have to come up with a new solution fast for this. Due to this you might experience some outdated cores right now for these platforms.
  • (Android) Fixed XX/XXXHDPI font issues with GLUI (was leading to corrupted fonts)
  • Initial Spanish translation.
  • Add advanced help system.
  • (Android) Add Nvidia Shield Portable hack - back button should bring up menu properly now.
  • Fixed some issues with hotkeys.
  • When 'Hide In Menu' is enabled, overlays should reappear now when we select 'Resume Content', 'Load State', or 'Save State'.
  • (Wii) Fix FBA CPS1/CPS2 cores.
  • (GLUI) Better ticker speed.
  • (GLUI) Labels should use more screen estate when available.

Tagi: Nintendo, Nes, Sega, Retro, Remake, Gba, Snes, Gb, Gry

wstecz13/10/2013 23:46
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PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
[PSP] DevPPSSPP GITv1.8.0-222-g139f39239 [PSP] DevPPSSPP GITv1.8.0-222-g139f39239
PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie. W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam ...
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