Aż trudno w to uwierzyć, ale to już 20 lecie projektu:). Kolejna odsłona MAME:)
Mame 0.182 25/01/2017
As we approach the 20th anniversary of the first MAME release, we’ve got a really exciting update for you. There’s so much awesome stuff in this month’s release that there’s no way we can possibly cover it all here. MAME is a team effort, and we’d like to thank everyone who’s contributed towards making this release as awesome as we think it is. One very exciting addition is support for another version of the East German Poly-Play system, with German and Czech ROM sets providing ten games, six of which are new. Protection on Future Flash/Laser Base has finally been emulated, so you can take a look at Hoei’s take on Missile Command. A dump of the damaged microcontroller (MCU) from Tatakae! Big Fighter makes this title and Sky Robo finally playable. Another eagerly awaited addition is the Hot-B prototype Hangzo.
Serial ports have been hooked up on Race Drivin’ allowing you to link two MAME instances over TCP, reproducing the multi-player experience with linked cabinets. To do this, use a null modem slot device and configure it for 38,400 Baud, 8 data bits, even parity, and 1 stop bit. It would also be possible to connect a MAME instance to a real board set by forwarding the connection to a serial port on the host system.
We’ve received a contributed PortAudio output module and integrated it in this release. This provides a cross-platform low latency audio output solution. Performance should be similar to Steinberg ASIO on Windows 7 or later without the licensing issues, and better than SDL audio on Linux. It can be enabled by setting the sound parameter to portaudio on the command line or in an ini file. Of course, all the other audio output modules are still supported, so if you're happy with your current setup you don’t have to change anything.
Although we haven’t added a huge number of new microcontroller (MCU) dumps in this release, substantial work has gone into improving systems where we already have dumps but the emulation is lacking. MCU emulation was added to Puzznic, Joshi Volleyball and Gladiator. For Puzznic, this places player data at the correct location in RAM and supplies the game with a pseudo-random number sequence rather than a stream of zeros. Joshi Volleyball now behaves better in service mode, allowing coins and inputs to be tested. Gladiator now honours the coinage DIP switches. The MC68705 core has had a complete overhaul, and all drivers using it have been reviewed. This fixes lots of subtle issues: for example Change Lanes will now skip the full memory tests if configured to ignore them in DIP switches, timings have improved in Arkanoid, and the Apple II mouse card is slightly improved. We now emulate the ’705 family well enough to support stand-alone MCU programmer boards.
Other improvements include working sound in Pole Position bootlegs, improved video in Winning Run, preliminary banked 256 colour mode for the NEC PC-9821, kana input on the Sharp X1, a VME bus system with preliminary support for the miniFORCE 2P21 chassis, additional Aristocrat Mark 5 peripheral emulation allowing non-US games to boot, Corvus hard disks for the DEC Rainbow 100, preliminary work on Atari Stunt Cycle (displays the playfield), fixes for the Aussie Byte and Otrona Attaché, and support for octal and binary numbers in debugger expressions.
MAMETesters Bugs Fixed
- 04907: [Flip Screen/Cocktail] (combatsc.cpp) combatsc, combatscj, combatsct, bootcamp: Score line is not flipped with screen (Angelo Salese)
- 05313: [DIP/Input] (namcos21.cpp) winrun, winrun91, winrungp,driveyes: Misplaced Controls (Angelo Salese)
- 05392: [Documentation] (royalmah.cpp) janputer: info about "New Double Bet Mahjong" (Angelo Salese)
- 06216: [Sound] (ptcsol.cpp) sol20: Audio support (Robbbert)
- 06422: [Graphics] (rohga.cpp) wolffang: (Japanese Wolf Fang Only) Text at attract mode is cropped (David Haywood)
- 06460: [Sound] (stlforce.cpp) stlforce: OKI6295 speed is too slow (system11)
- 06461: [DIP/Input] (pacman.cpp) eeekk: 2P Start Button map is missing (Tafoid)
- 06464: [Interface] Every system with softlists using the "requirement" sharedfeat: Software list items with the "requirement" sharedfeat don't work (AJR)
- 06467: [Gameplay] (hh_tms1k.cpp) elecdet: Every suspect gives the same alibi. (hap)
- 06468: [DIP/Input] (gladiatr.cpp) gladiatr ogonsiro gcastle: Coinage DIP switches have no effect in sets using MCU simulation (Vas Crabb) New working machinesConic Electronic Basketball [hap, Sean Riddle]Conic Multisport/Tandy Sports Arena [hap, Sean Riddle]Enma Daio (Japan) [rtw, Ryan Holtz, Dullaron, Firebricks, redk9258, W. Perez, Anonymous from Switzerland, Darksoft, Smitdogg, David Haywood, ShouTime, Andy Welburn, The Dumping Union]Gakken Galaxy Invader 1000/Tandy Cosmic 1000 Fire Away [hap, Sean Riddle, Kevin Horton]Hangzo (Japan, prototype) [ShouTime, Smitdogg, David Haywood, Imhotep, Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron, Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire, Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca, Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick, Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077, giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke, Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]Mattel Dalla$ (J.R. handheld) [hap, Sean Riddle]Mattel Thoroughbred Horse Race Analyzer [hap, Sean Riddle]Motorola MC68705P5 Programmer [Vas Crabb]Poly-Play (ZRE-PP) [SailorSat]Tiger 7 in 1 Sports Stadium [hap, Sean Riddle] New working clonesAtari PC1 [rfka01]Dynamite Duke (Japan, 25JUL89) [Corrado Tomaselli, The Dumping Union]Fidelity Elite Avant Garde (model 6114-2/3/4, set 2) [Berger]Fighting Fantasy (Japan revision ?) [Hammy, The Dumping Union]King of the Monsters 2 - The Next Thing (older) [NeoSD]Motorola MC68705P3 Programmer [Vas Crabb]Motorola MC68705R3 Programmer [Vas Crabb]Motorola MC68705U3 Programmer [Vas Crabb]Poly-Play (ZRE-PP - Czech) [SailorSat]Research Machines RM-380Z, COS 3.4D [zx70]Research Machines RM-380Z, COS 3.4E [zx70]Robo Army (NGM-032 ~ NGH-032) [JacKc]Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) [JacKc]Skull Fang (Asia) [coolmod, The Dumping Union]Star Fighter (bootleg of Astro Fighter) [f205v] Machines promoted to workingNovag Diablo 68000 [hap]Novag Super Expert (several versions) [hap, Berger]Novag Super Forte (several versions) [hap, Berger]Future Flash [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]Force SYS68K/CPU-20 [Joakim Larsson Edstrom]Otrona Attache [zx70]Robo Army (NGM-032 ~ NGH-032) [JacKc]Sky Robo [CAPS0ff, Angelo Salese] Clones promoted to workingLaser Base (set 1) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]Laser Base (set 2) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]Tatakae! Big Fighter (Japan) [CAPS0ff, Angelo Salese]
New machines marked as NOT_WORKING
- Ator (Videodens) [AJR, Gonzalo]
- Bloody Roller (Playbar) [AJR, Akiles500]
- Compugraphic MCS PowerView 10 [Carl, Al Kossow]
- Cobra (Playbar) [AJR, Iso Tropia]
- Happy Fish (V2 PCB, 302-in-1) [The Dumping Union]
- LINK RM-480Z (set 1) [Robbbert]
- LINK RM-480Z (set 2) [Robbbert]
- Mega Bonus Star II (Euro, Millennium Edition) [Roberto Fresca, Team Europe]
- miniFORCE VME Chassis [Joakim Larsson Edstrom]
- Slalom Code 0.3 (Stargame) [AJR, Akiles500]
New clones marked as NOT_WORKING
- Eight Ball Champ (Spain, Z-Pinball hardware) [AJR, Iso Tropia]
- MotorDome (German) [PinMAME]
- Star Horse Progress (backup data) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
- Star Horse Progress (live, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
- Star Horse Progress (main screens, Rev B) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
- Star Horse Progress (sound & backup, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
- World Kicks (Japan, WK1 Ver.A) [rtw]
New working software list additions
- archimedes.xml: over 30 games (some protected), and many apps [Nigel Barnes]
- atom_cass.xml: Backgammon, Cylon Attack, Early Warning, Minefield, Tangled [Nigel Barnes]
- atom_flop.xml: Galaxians (Aardvark) [Nigel Barnes]
- ibmpcjr_cart.xml: Fraction Fever [Anna Wu, Justin Kerk]
- t1000.xml:
- MS-DOS (Verson 3.20, Tandy version 03.20.21) (Tandy 1000 TX), DeskMate (Tandy 1000), DeskMate II (Tandy 3000), Personal DeskMate, Personal DeskMate 2 (Tandy 1000 HX), Personal DeskMate 2 (Tandy 1000 HX, Alt), Personal DeskMate 2 (Tandy 1000 TX), King's Quest (Tandy), Transylvania (Tandy) [Justin Kerk]
- x1_cass.xml:
- 198X-nen, 3D Golf Simulation, Fushigi no Kuni no Alice, Ankokujou, Danchizuma no Yuuwaku, Intelli Janshi - Yonin Mahjong, Ultra Story, Xanadu [r09]
Source Changes
- Rewrote Namco C148 (interrupt controller) and C193 (SCI) devices. [Angelo Salese]
- Fixed POS interrupt generation for Winning Run/Winning Run '91/Winning Run Suzuka GP.
- Fixed trail tachometer drawing in Winning Run.
- deco32.cpp: Added preliminary global volume control for nslasher and fghthist. [Angelo Salese]
- Wrote a device core for the Namco 6-speed gearbox. [Angelo Salese]
- Used by Driver's Eyes, Ridge Racer DX and Ace Driver.
- Added preliminary banked 256 color mode to PC-9821. [Angelo Salese]
- naomi.cpp: Added inputs for Mars TV. [Angelo Salese]
- Dumped i8751 MCU for Sky Robo / Takatae Big Fighter and added basic hookup to make it work. [CAPS0ff, Angelo Salese]
- punkywil: Added a ridiculously incomplete dump of the CPU ROM. [AJR, Akiles500]
- Z80 daisy chain improvements: [AJR]
- Use the standard vector for an external IRQ, rather than a bogus one from the last device in the chain.
- Enabled Z80 daisy chain on Cedar Magnet sound board (fake IRQ still necessary, but vectors are correct now).
- Source note regarding IM 2 behavior contrary to Zilog datasheet.
- Corrected natural keyboard handling of toggle keys. [AJR]
- break86: Tried to make some sense of the DIP settings in the service manual [AJR]
- Service mode DIP switch adjustments: [AJR]
- Use the default sequence for the non-toggle service mode/test switch for service mode DIP switch unless the machine has one of those as well.
- Automatically define DIP and configuration switches as toggle fields (makes assigning input codes easier).
- Correctly report size of ROMs over 2GB in XML output. [AJR]
- Cedar Magnet/EFO ZSU improvements: [AJR]
- Got rid of fake IRQ in Cedar Magnet sound system.
- Converted the Cedar Magnet board from a base device class to a mix-in interface.
- Emulated EFO ZSU as main variant of the Cedar Magnet sound board.
- Hooked up ZSU1 to Skill Flight and Phantom Ship.
- Modernized ZSU soundlatch/IRQ mechanism.
- More DAC identification and sound stuff. [AJR]
- Legion and Rygar have YM3526 instead of YM3812 (other Nichibutsu games to be checked).
- Identified DACs used in most Midway and Williams games.
- Zektor uses an AY-3-8912, not 8910.
- Corrected name of Turbo Cheap Squeak board.
- Hyphenated title of F-14 Tomcat.
- Corrected Color Computer DAC type and separated single-bit sound.
- polepos.cpp: Sound improvements for bootlegs [AJR]
- Working Spanish/Italian voices in polepos2bi and polepos2bs.
- DAC for passing car sound in topracern, polepos2bi and polepos2bs.
- These bootlegs may still be missing explosion sounds.
- skyarmy: Various small improvements: [AJR]
- Fixed screen flipping in cocktail mode.
- Re-added second AY-3-8910A that generates explosion sounds.
- Added coin counter.
- bagmanf: Fixed inputs and shuffled PROMs for better colors (game still tends to crash). [AJR]
- kangaroob: Added proper ROM labels and locations. [AJR]
- newbrain improvements: [Curt Coder]
- Added character ROM and more accurate video output.
- Fixed keyboard.
- Decoded VFD bitstream, and added simultaneous video and VFD display.
- Fixed CPU clocks and interrupt logic, added layout for VFD-less model, enforced power on reset timer. cop400 improvements: [Curt Coder]
- Fixed disassembly of jump instructions and used decimal for LDD/XAD.
- Fixed instruction timing and time-base counter.
- Fixed COP444 disassembly.
- Properly separated COP444L from COP444C.
- advision: Fixed CPU clock; turtles music is now melodic. [Curt Coder]
- OS X Cocoa debugger: Autoscroll log window, improved view scoll behaviour. [Curt Coder]
- 74153: Rewrote emulation, only output state when the level changes. [Dirk Best]
- apricot: Use 74153 for the serial clock selector. [Dirk Best]
- gen_latch updates:
- Added MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. [AJR] - Makes sound IRQs easier to deliver and reduces the incidence of HOLD_LINE in drivers.
- Inverted logic (latch_read -> latch_written), fixed initial callback after start. [Dirk Best]
- ashnojoe, crospang, crshrace, dcheese: Latch cleanup. [Dirk Best]
- ddenlovr, expro02, f1gp feversoc, fuukifg2, gaelco: ACCESSING_BITS cleanup. [Dirk Best]
- z80ne: Killed direct update handler. [Dirk Best]
- chdman: Added support for hard disk templates and added some initial ones. [Dirk Best]
- Added A1200 keyboard skeleton device (needs MC68HC05Cx support). [Dirk Best]
- Added HLCD0515/0569 LCD Driver device. [hap]
- TMS0970: Fixed a problem with DDIG line, causing MB Comp IV to be unplayable. [hap]
- hh_tms1k: Fixed wrong button mapping for Codename Sector. [hap]
- VME bus improvements: [Joakim Larsson Edstrom]
- undefined Added new VME slave board: mzr8300.
- undefined Added device installers for A16: D8, A16:D16, A24:D8 and A24:D16.
- undefined mzr8300: hooked up the 7201 correctly and added RS232, now supporting the mzr8105 over VME bus as previously faked.
- Converted mvme350 board driver to slot device.
- undefined Force Computers: Converted fcisio1 and fcscsi1 boards to slot devices and added VME interface to fccpu30.
- undefined Force Computers: Added VME interface to fccpu1, fccpu20 and hk68v10.
- Added miniFORCE 2P21 chassis.
- undefined hd63450: Fixed device to find the owner CPU if the top node doesn't have a CPU, like in the case of a VME chassis.
- undefined fccpu20: Set terminal as default rs232 device, changed crystal value after visual verification to get 9600 Baud. - Terminal works but needs to be set to 7bit.
- undefined fccpu30: Improved documentation.
- undefined miniFORCE: Added address map info and feature list for three models.
- undefined fccpu20: Added PCB layout and hooked up the Rx part, terminal is working now.
- Added fccpu20 to Miniforce as a VME card.
- undefined fccpu20: Moved all code and documentation to the slot device, promoted to working driver.
- Added MC68153 Bus Interrupter Module device. [Joakim Larsson Edstrom]
- MPCC improvements: [Joakim Larsson Edstrom]
- Robustification, LOG messages and pinout added.
- Completed Tx, Rx and serial interface handshake support.
- Added JuliaLang utf8proc as a third party library with wrappers. [Nathan Woods]
- imgtool improvements: [Nathan Woods]
- undefined Changed charconv from an enumeration to an interface: - Added a table-based implementation for simple single-byte endocdings. - Added support for ISO-8859-1 Latin 1 and Mac Roman.
- Use wcout/wcerr in order to support Unicode console output.
- Fixed recently introduce bug on attribute listings.
- undefined CoCo/RS-DOS: Miscellaneous cleanups and C++ modernization.
- CoCo: Fixed a recently introduced bug in DMK image creation. [Nathan Woods]
- Created a new debugger command 'tracesym': [Nathan Woods]
- Shorthand for 'tracelog' that uses default format string.
- Added a facility allowing logerror output to be captured in traces. [Nathan Woods]
- The third parameter to the debugger 'trace' is now a list of '|' delimited options to support this.
- Acorn Archimedes updates: [Nigel Barnes]
- Added Diagnostic Test ROMs to aa310.
- Renamed Archimedes 3000 -> BBC A3000.
- Single FDD installed by default, other bay usually contains HDD.
- Removed tape control input port.
- undefined Added apd_dsk: new floppy format 'Archimedes Protected Disk'.
- mc68681: Added preliminary support for SC28C94 QUART, fixed channel C/D transmission. [R. Belmont]
- gba, vcs80: Removed deprecated direct update handlers. [R. Belmont]
- 68230pit updates: [R. Belmont]
- Don't forget all externally driven line states when the DDR changes.
- Return proper port values when line states are pushed instead of pulled.
- Pyon Pyon Jump: Documented board 7908B pinout and #1/#2 DIP switches. [Roberto Fresca]
- Gran Premio F1 (Spanish bootleg of Pole Position II) updates: [Arcade Hacker, Rockman, Roberto Fresca]
- Redumped some faulty devices (the former speech ROM has bit6 fixed).
- Added proper bipolar PROMs dumps.
- Documented 'A'/'B'/'C' board edge connectors.
- New driver for Mega Bonus Star II (Euro, Millennium Edition): [Roberto Fresca]
- Derived machine and started a proper memory map, the game starts to show attract mode.
- Changed the romset name according to the real game name.
- Video hardware work to fix the video reels.
- Inputs worked out from scratch.
- Added references for Z86C15 MCU.
- Mega Bonus Star II (Euro, Millennium Edition) notes: [Roberto Fresca, Team Eurpoe]
- Added more documentation, tech notes, and M48T12 timekeeeper dump for preservation and further analysis.
- Mega Bonus Star II (Euro, Millennium Edition): Added GAL dump. [Team Europe]
- Added unknown Zilog DIP40 IC diagram, looks as a Z8 family MCU.
- Added decapped MCU dump for the original quizard. [TeamEurope]
- aristmk5: Added SPI and hopper emulation, allowing non-US games to boot. [Sandro Ronco]
- midzeus: Changed waveram viewer to use V key to fix conflict with game controls. [Ted Green]
- Added decapped dump of the d8751 on quizard4 sets (not hooked up yet). [Team Europe, David Haywood]
- Also fixed fixed flags on quizard3 and 4 game versions that never worked past coin-up.
- Taito 68705 refactoring: [David Haywood]
- Renamed the buggychl_mcu_device (machine/buggychl.cpp) to taito68705interface.cpp because a number of drivers used it.
- Refactored that device to use the new 68705 core with built-in peripherals.
- Refactored some other drivers, including tokio, daikaiju, flstory, lkage, nycaptor and lsasquad, to use it.
- Moved 68705 timer logic out of arkanoid driver and into 68705 core.
- stv.cpp: Cleaned up comments, BAD_DUMP flags and set descriptions based on recent Print Club 2 set redumps, and added preconfigured NVRAM to non-corrupt set. [David Haywood]
- Added a preconfigured NVRAM to tangtang in esd16.cpp so it won't boot with invalid settings. [David Haywood]
- Added a dump of one of the HNG64 TMP87PH40AN I/O chips. [CAPS0ff]
- This came from a sample OTP chip that was purchased for testing/analysis, not one of the chips actually taken from a HNG64 unit!
- The chip had no protection and read out without issue.
- It isn't clear if this is the driving, shooting or fighting MCU type.
- stuntcyc logic emulation: [Ryan Holtz]
- Added netlist.
- Fixed some NOR gates that should have been NANDs, fixes the playfield.
- netlist improvements: [Couriersud]
- ROMs now specify an identifier in the netlist to load data from a source_t implementation.
- Added "-r" option to nltool to pass path to a folder containing ROM files.
- setup_t is owned by netlist_t; stop being complicated.
- Removed gnd() method, simplified further.
- Fixed seldom-used conditional build options including OPENMP.
- Increased readability of timed queue code.
- Reamed connect_late to connect.
- Register nets where they are created.
- Preparatory work for automatically generated include files for devices. - nltool now is able to create all defines from the factory definitions.
- Added code to remove devices connected only to rail terminals.
- Refactored reverse polish notation evaluator into own its source files.
- Added function parameter to current and voltage sources VS and CS (e.g. to produce a sine wave).
- Changed code to allow devices to optionally be treated as dynamic or timestepping devices.
- Converted warnings and fatal log messages to constants.
- Assume string literals are UTF8 in netlist code.
- mario: Hooked up Luigi walking sound in netlist sound implementation. [Couriersud]
- Driver now uses netlist audio implementation instead of discrete implementation.
- The previous emulation has not been removed yet because it still contains a lot of documentation.
- netlist: Added LM747, LM747A and 2N2565. [Vas Crabb]
- gsword.cpp updates: [Vas Crabb]
- Split out gsword and josvolly functionality from base driver class.
- Identified josvolly "AA 007" chip as NECD8255A for reading input ports as shown by CAPS0ff die shot.
- Hooked up josvolly MCUs for communication between CPUs, improves test mode behaviour.
- Added DIP locations to josvolly based on test mode.
- Named unknown DIP settings after the location they control in main RAM.
- Identified josvolly cabinet type DIP switch.
- Removed obsolete josvolly MCU simulation.
- gladiatr.cpp improvements: [Vas Crabb]
- Separated gladiatr and ppking state classes.
- Hooked up all four MCUs in gladiatr sets, games now honour coinage settings.
- Eliminated tagmap lookups on input read.
- Add bootleg MCU dumps to all gladiatr sets as BAD_DUMP, removed MCU simulation, and updated notes.
- m6805: refactoring and improvements [Vas Crabb]
- Moved 68705 devices into their own file, Made P3, P5, R3 and U3 variants and made them load bootstrap ROMs.
- MC68705R3 bootstrap ROM is believed to be identical to U3, but a dump is required for confirmation.
- Implemented EPROM control (saves contents using NVRAM mechanism).
- Implemented differences for open drain I/O ports.
- Re-implemented timer/counter - supports MOR-controlled mode, correct count direction, and correct start/reset states.
- Fixed state of input lines being lost on reset.
- Use symbolic names for I/O registers in disassembly.
- Exposed more more internal registers through the state interface - shows contents of registers that can't be read as memory.
- Reduced massive amounts of redundancy by templating opcode handlers and replaced the epic switch statement with a dispatch table.
- Turned a lot of macros into inline methods so they can be scoped down.
- Fixed timings for a few instructions and added a table with CMOS instruction timings.
- Corrected affected flags in comments on opcode handlers (actual code was correct).
- Removed unnecessary flag calculation tables.
- Added compile-time configurable logging for onboard MC68705 peripherals to help debug issues.
- Completely eliminated the concrete 68705-without-peripherals class.
- Use MC68705P3 core for bub68705, changela, maxaflex, mexico86, qix.cpp, taitosj.cpp and tstrike/ddungeon/darktowr, simulate synchronous latches better.
- Use MC68705R3 core for pipeline.
- Use MC68705P5 core for pitnrun.
- Use MC68705P5 core for quizpun, MCU now gets timer interrupts correctly (still not working).
- taito68705interface improvements: [Vas Crabb]
- Added abstract base class with latch logic written for arkanoid/puzznic.
- Removed non-obvious mcu_status_r and semaphore_r members and moved to drivers (varies by system).
- Got rid of the unnecessary hacks for bigevglf, it doesn't need anything special.
- Folded Slap Fight functionality into common device class.
- Used common device for maniach, maniach2, renegade, retofinv and xsleena.
- Added device for arkanoid/puzznic MCU setup, replacing glue in arkanoid and simulation in puzznic.
- Removed leftover crud from driver state classes.
- hotsmash, pbillian: Cleanup: [Vas Crabb]
- Did bare minimum work to extricate hotsmash/pbillian from superqix_state.
- Migrated to M68705P5 core instead of in-driver peripherals.
- Reduced tagmap lookups.
- stfight.cpp: Fixed ADPCM control. [Vas Crabb]
- Used MC68705P5 core rather than in-driver peripherals.
- Latch ADPCM counter on the correct edge.
- Remove unused members, eliminate function statics, and fix up save state registration.
- Reduced runtime tagmap lookups.
- tigeroad.cpp: Cleanup and modernisation: [Vas Crabb]
- Split out bballs and pushman state classes.
- Used new MC68705R3 core for pushman, make communication with host CPU believable.
- Used derived memory maps rather than installing handlers in init members.
- Simplified bballs protection MCU simulation using pushman hookup as a guide.
- a2bus/mouse.cpp: Simplification and cleanup: [Vas Crabb]
- Used new MC68705P3 core and removed obsolete glue.
- Made comment styles consistent, eliminated device timers altogether, and de-duplicated code for updating X and Y axes.
- The card works before and after the change, but by default axes are only mapped to inc/dec keys, not host mouse.
- taito_l.cpp: Split giant state class up into family tree, reduced tagmap lookups. [Vas Crabb]
- i8251: Made receive more reliable, cleaned up a little. [Vas Crabb]
- zorba improvements: [Vas Crabb]
- Created emulated keyboard device using MC68705P3 core. - Identified 88 of 96 matrix keys, 6 of 8 DIP switches, and 3 of 6 outputs.
- Connected IEEE-488, RS232 and Centronics ports.
- Hooked up all IRQ sources and connected PIT to USARTs.
- m6805evs: Added proper memory map in comment and note that it needs CPU core support for the 68HC705 family. [Vas Crabb]
- Added logmacro.h inspired by Edstrom's log macros. [Vas Crabb]
- Should be #included after other headers and after optionally #defining VERBOSE, usage samples in z80scc.cpp and m68705.cpp.
- arkanoid: Confirmed MCU reset also resets semaphore flags. [Lord Nightmare, Vas Crabb]
- debugger: Use 0o prefix for octal numbers, 0b for binary numbers, and allow uppercase radix characters. [shattered, Vas Crabb]
- superqix.cpp: Deprotected an original Japan/World Super Qix 8751 MCU, and verified that the presumed B03 // 03 MCU dump is correct. [Lord Nightmare]
- arkanoid.cpp: Fixed watchdog to match PCB tracing and update some comments. [Lord Nightmare]
- Zorba keyboard: Fixed F4 in natural keyboard mode. [Robbbert]
- Enabled rm380z34d and rm380z34e. [Robbbert]
- Added support for earlier COS versions on the RM380Z. [zx70]
- Earlier versions had only a 40 column display and the cassette tape interface.
- Made the RTC chip react on the Aussie Byte. [zx70]
- Scrollup fix for the TMS9927 family. [zx70]
- Avoid reconfiguring all the CRTC parameters on any cursor shape change, which was resetting the scroll counter.
- Fixes scrollup for the Otrona Attache.
- pc_dsk: Support 360K images with 512-byte header, found in some softlist entries. [Justin Kerk]
- Also support 1.44MB images with 1024-byte footer.
- pc_dsk: Assume a smaller gap size to allow 400K disk images to load. [Justin Kerk]
- Fixes e.g. ikari and marble from the ibm5150 softlist.
- tandy1t: Distinguish between models using 90-key Tandy and standard 101-key "Enhanced" AT keyboard layouts. [Justin Kerk]
- Also unmapped Hold key on the 90-key layout by default to avoid freezing the emulated system when switching UI modes.
- atvtrack improvementsundefinedgame code running now as it should: [MetalliC]
- Extracted CPU initial boot from FPGA bitsream.
- Implemented NAND Flash erase and program commands.
- Hooked GPU IRQs control.
- Added basic simulation of GPU's internal CPU for game init speedup.
- Documented IO-port multiplexing.
- naomi docs update: [MetalliC]
- Dead or Alive 2 Millenium now parent of DoA2 set.
- Renamed Star Horse sets for consistency.
- Researched and documented NAOMI ROM board type 171-7885A master/slave features. [rtw, MetalliC]
- IBM 6580 Displaywriter de-skeletonization. [shattered]
- i8255: In read_pc(), also return data from output latch. [shattered]
- ImageDisk loader: Don't crash on tracks with no data. [shattered]
- TeleDisk loader: Accept images produced from 8" SSSD disks. [shattered]
- imagedev/floppy: Added 'dskchg_writable' property (for Sony Microfloppy drives). [shattered]
- imagedev/floppy: Added has_trk00 property, initially for IBM 6360 8-inch drives. [shattered]
- imagedev/floppy: Inhibit reading until drive has spun up. [Michael Zapf]
- This affects drives/controllers that do not use the READY line.
- Still an over-simplified solution; requires a proper implementation of a spin-up ramp.
- Stepping is allowed during spin-up until further evidence from real drives.
- formats/wd177x_dsk: Allow override of build_sector_description, like nec765_dsk. [shattered]
- polyplay: Added a German version of ZRE-PP based polyplay and a Czech ROM. [SailorSat]
- Modernized/devicified the polyplay driver.
- Documented differences in hardware.
- Added newer ZRE-PP board (SIO not yet hooked up).
- Added a Czech export version with the new menu.
- Fixed undocumented Z80 CTC 'on-the-fly' mode switch; internal timer didn't stop.
- Added new polyplay2 romset; german version with 10 games (6 new ones).
- Renamed Czech version to polyplay2c and made a clone of polyplay2.
- harddriv: Hooked up the first serial port as an RS232 device to enable linking. [SailorSat]
- This allows one to link up two Race Drivin' using null-modem and bitbanger (38400 8E1).
- HP9895 dual-floppy drive WIP: [F.Ulivi]
- Added draft of HP9895 floppy drive, PHI passes POST.
- 9895 now talks through ieee488!
- Cosmetic fixes to 9895-related source files.
- gaelco: Dumped "Biomechanical Toy (Ver. 1.0.1884)" sound roms, fixes audio in this version. [ShouTime]
- Verified that Plump Pop uses the same M-Chip as extermination and Dr. Toppel; added and corrected labels, locations and chip types for several ROMs/PROMs as well as updated notes, based on PCB pictures. [ShouTime]
- segae.cpp: Fixed incorrect Opa Opa ROM labels. [ShouTime]
- Updated PortAudio library and added audio output module. [inte alls]
- Provides low-latency audio output on Windows 7 or later and Linux.
- ppcdrc.cpp: Clear two LSBs of the branch target address. [maximumspatium]
- Fixes an issue preventing Power Macintosh 6100 from starting up.
- x1.cpp: Added kana input support. [r09]
- Added all kana and kana+shift key combinations.
- Changed the kana key into a toggle, like in real hardware.
- Added some missing keys that exist on the actual X1 keyboard.
- taito_f3: Fixed missing graphics on state load. [moralrecordings]
- Added write line member for terminal count line of upd765. [Patrick Mackinlay]
- retofinv.cpp: Added comment about developer (thanks to TCRF and GDRI). [Stiletto]
- Added the Sonic 3 proto lock-on chips to the relevant Sonic 3 proto sets. [einstein95]
- cvs.cpp: Only show popmessage on unknown writes if VERBOSE is defined. [system11]
- a78_slot: Fixed broken 144k + POKEY@450 emulation. [Mike Saarna, trebor]
- Bentley Bear's Crystal Quest and Donkey Kong PK-XM no longer crash.
- DEC Rainbow 100 updates: [Bavarese]
- Enabled Corvus hard drives (Patched CP/M 1.x only, requires DRCDUTIL.TD0 driver disk from Maslin archive). - See section CORVUS HARD DISK for patch instructions. - DOS 2.x and CP/M 2.2 were once supported too, but drivers appear to be lost.
- Added info about 6 and 20 MB Corvus drives and how to format/use them under CP/M 1.x.
- aztarac.cpp: Verified and corrected labels/locations and added newly dumped video board PROMS. [Andrew Welburn, Tafoid]
- ms32.cpp: Corrected ROM names for Best Bout Boxing. [Corrado Tomaselli, The Dumping Union]
- pse.cpp: Redumped bazookabr. [f205v]
- Corrected tilemap colors in Stadium Hero. [Bryan McPhail, Guru]
- armedf.cpp: Verified and corrected clocks for Sky Robo / Tatakae! Big Fighter. [Guru]
- hng64: Documented I/O CPU clock. [Guru]
- pacman.cpp: Added readme for Number Crash. [Guru]
- jollyjgr.cpp: Updated readme and corrected clocks for Jolly Jogger. [Guru]
- hiscore.dat: Updates [Leezer]
- Added handy ROM filename discrepancy spotter scripts. [Zoe Blade]
- Identifies identical ROMs that have different names in parent and clone sets.
- Updated V.Smile software list: [Fake Shemp]
- undefined Split into three lists: regular V.Smile, V.Smile Motion, and V.Smile Baby (Motion and Baby lists not hooked up yet).
- Updated with a bunch of new-found carts and been restructured to indicate which carts are undumped.
- Documented cart internals more thoroughly - descriptions now list PCB types, chip placements/labels, etc. if available.
- Added previously missed dumps, fixed some typos.
- Added more software list documentation based off new dumps. [Fake Shemp]
- Carts for a2600, megadriv, n64 and snes got redumped recently by TeamEurope; added newfound information to the softlists.
- Removed syvalionp2 as it's simply a bad dump of syvalionp.
- pc.cpp updates: [rfka01]
- Added Atari PC1 and corrected name of Atari PC3.
- Gave standard pccga five slots, so machines with combo cards can have hard disks as well until combo cards are emulated.
- Reordered MCFG and ROM entries to match the machine list at the bottom of the file.
- Derived NCR PC4i configuration from VGA PC and corrected number of slots.
- Made 720K drives standard for laptops which have them.
- Added info on Zenith Supersport, Bondwell Pro28, and Atari PCs.
- Added info on several already emulated systems in the header.
- Added detailed information on Data General One, Commodore PC-1, Commodere PC10-III and PC20-III, Zenith SuperSport, Siemens Sicomp PC16-05, NCR PC4i, Olivetti M15, Sharp PC-7000, Sanyo MBC-16, Atari PC-3, Eagle 1600, VTech Laser Turbo XT and XT/3.
→ NOWSZY [arcade] HbMameUI x64 0.245.32 2026/04/14
HbMame x64 0.245.32 2026/04/14
New Games
- [adcanoe] Adventure Canoe
- [blazstar02] Blazing Star (remove "bonus" voice)
- [gngknight] Ghosts'n Goblins (Knight, set 1)
- [gngknighta] Ghosts'n Goblins (Knight, set 2)
- [gngknightb] Ghosts'n Goblins (Knight, set 3)
- [gngknightc] Ghosts'n Goblins (Knight, set 4)
- [gngknightt] Ghosts'n Goblins (Knight, US)
- [gngmaiden] Ghosts'n Goblins (Maiden, set 1)
- [gngmaidena] Ghosts'n Goblins (Maiden, set 2)
- [gngmaidenb] Ghosts'n Goblins (Maiden, set 3)
- [gngmaidenc] Ghosts'n Goblins (Maiden, set 4)
- [gngmaident] Ghosts'n Goblins (Maiden, US)
- [grime] Grime 68000
- [halozero] Halo Zero demo
- [invdelux] Space Invaders Part II (alt)
- [makknight] Makaimura (Knight)
- [makknightb] Makaimura (Knight, Rev B)
- [makknightc] Makaimura (Knight, Rev C)
- [makknightg] Makaimura (Knight, Rev G)
- [makmaiden] Makaimura (Maiden)
- [makmaidenb] Makaimura (Maiden, Rev B)
- [makmaidenc] Makaimura (Maiden, Rev C)
- [makmaideng] Makaimura (Maiden, Rev G)
- [mk09] Mortal Kombat (rev 5.5, 2026-03-16)(Wolf h/w, beta)
- [sf2prime] Street Fighter II': Prime (v0.75)
- [soldam01] Soldam (Sonic dropping/Free play)
- [turfmast02] Neo Turf Masters with Scotland course
- [zintrick06] ZinTricK (Music tracks)
HBMAME x64 0.245.31 2026-03-01
New Games
- Breakers Revenge (Enhanced, 2022-11-03) - [breakrev09]
- Donkey Kong Springfinity v1.03 (2023-09-17) - [dksprfin3]
- Double Dragon (Special 2017 v1.0.0311 2023) - [doubledr21]
- Double Dragon (Plus, 2015-03-11) - [doubledr22]
- Double Dragon (Optimised, 2014-09-17) - [doubledr23]
- Fatal Fury 2 (Alternate board) - [fatfury2s05]
- Garou - Mark of the Wolves (Enhanced, 2023-06-06) - [garoup13]
- Voltage Fighter Gowcaizer (Eternal, 2025-04-19) - [gowcaizr05]
- Hypernoid (2022-02-24) - [hypernoid01]
- Jump n Run Tech Demo (Dez 2020) - [jumpnrund01]
- Far East of Eden (Enhanced, 2023-03-22) - [kabukikl14]
- Kof2000 (OTC, 2022-07-20) - [kof2000s68]
- Kof2000 (Special, 2023-03-06) - [kof2000s69]
- Kof2000 SP (Imitation BC 14 System Version, 2021-02-24) - [kof2000s70]
- Kof2001 (PS2 Krizalid Edition, 2021-01-30) - [kof2001s51]
- Kof2002 (Plus 2017, 2020-10-22) - [kof2002s322]
- Kof2002 (The Rise of The World War Edition, 2022-09-23) - [kof2002s323]
- Kof2002 (Infinite Energy, 2022-05-02) - [kof2002s324]
- Kof2002 (Battle with Orochi, 2021-03-30) - [kof2002s325]
- Kof2002 (Mugen, 2023-01-20) - [kof2002s326]
- Kof2003 (PlayStation 2 Style Portraits, 2022-04-13) - [kof2003s77]
- Kof 10th Anniversary 2005 Unique (Optimised, 2025-03-28) - [kf2k5u19]
- Kof'94 (Team Edit Edition v1.2.4 Style Portraits, 2024-06-03) - [kof94s43]
- Kof'95 (Optimised, 2024-05-13) - [kof95s49]
- Kof'96 (The Aniversary Edition 2.3 Final Version (gfx), 2020-05-27) - [kof96s99]
- Kof'97 (Balanced & Optimised, 2023-12-25) - [kof97s637]
- Kof'97 (Champion Edition, 2024-02-08) - [kof97s638]
- Kof'97 (Evolution & Balance, 2023-12-17) - [kof97s639]
- Kof'97 (Evolution New Edition, 2022-09-16) - [kof97s640]
- Kof'97 (Invincible Plus!, B2.1.2107, 2021-07-09) - [kof97s641]
- Kof'97 (Randomised, 2022-07-18) - [kof97s643]
- Kof'97 (Strengthen Innovation, 2023-12-18) - [kof97s644]
- Kof'97 (Ultimate Battle Plus, 2020-03-27) - [kof97s645]
- Kof'98 (BC 2002 Style Edition, 2022-09-22) - [kof98s53]
- Kof'98 (Boss Chinese Edition, 2023-05-01) - [kof98s54]
- Kof'98 (Easy Combo Edition, 2024-12-01) - [kof98s56]
- Kof'98 (Plus Final Edition, 2019-09-10) - [kof98s57]
- Kof'98 (Plus Chinese Edition, 2023-06-18) - [kof98s58]
- Kof'98 (Ratio) - [kof98s59]
- Kof'99 (Anniversary Edition Original, 2020-04-07) - [kof99s185]
- Kof'99 (Evolution Edition Original Edition, 2023-02-13) - [kof99s186]
- Kof'99 (Infinite Energy, 2024-01-01) - [kof99s187]
- Kof'99 Plus - [kof99s188]
- Kof'99 (Remix Pro v2.01 Final 2022) - [kof99s189]
- Kof'99 (LC+SK, 2025-03-09) - [kof99s190]
- Last Blade (Infinite Energy, 2023-04-17) - [lastblad37]
- Last Blade (Special v2.5 Final) - [lastblad38]
- Last Blade 2 (Infinite Energy, 2023-02-02) - [lastbld2s35]
- Last Blade 2 (Enhanced Edition, 2014-04-09) - [lastbld2s36]
- Mortal Kombat (rev 5.1, 2026-02-06)(Wolf h/w, beta) [Asure] - [mk08]
- Mortal Kombat 2 (rev 3.2W, 2025-09-05)(Wolf h/w) [Asure] - [mk2s07]
- Samurai Shodown (Alternate board) - [samsho14]
- Samurai Shodown II (Optimised, 2020-09-23) - [samsho2s34]
- Savage Reign (Plus, 2015-03-20) - [savagere09]
- Street Fighter II': Prime (v0.72) - [sf2prime]
- SVC Chaos Super Plus (Enhanced, 2023-06-21) - [svcsplus20]
HBMAME x64 0.245.29 2026-02-08
New Games
- [attackfc]Attack Force (Extra Sounds)
- [claybust]Claybuster (Extra Sounds)
- [dkong24] Donkey Kong (longtime hack)
- [dkong25] Donkey Kong (Bowser's Takeover v1.00)
- [galactic]Galactica - Batalha Espacial (Extra Sounds)
- [galaxian09]Galaxian (bootleg 09)
- [gunchamp]Gun Champ (Extra Sounds)
- [kof2002s118] Kof2002 (Magic Plus 3)
- [sf2prime]Street Fighter II': Prime (v0.71)
- [sflush]Straight Flush (Extra Sounds)
- [skylove] Sky Love (Extra Sounds)
- [violentv]Violent Vengeance: the universe hero (beta 3.28, 2026-02-01)
- [wrldracr02]World Racer (2025-12-26)
HBMAME x64 0.245.29 2026-01-02
New Games
- [aof03] Art of Fighting (Brazil)
- [bbb2d2] Bang Bang Busters 2 (demo 2) [Pixelheart]
- [galaxian01] Galaxian (bootleg 01)
- [galaxian02] Galaxian (bootleg 02)
- [gradius2s01] Gradius II - GOFER no Yabou (Ver xH, 2008-08-28) [Tailsnic]
- [karnovr05] Karnov's Revenge (Revolution v0.2)
- [kof2001s50] The King of Fighters 2001 (All Boss Plus 2025-12-17)
- [maglord03] Magician Lord (Again Changes From Hell v1.0.0, French/English)
- [mkyawdim6] Mortal Kombat (Yawdim bootleg, set 6)
- [mspacman05] Ms Pac-Man (alt bootleg dump)
- [nbajam06] NBA Jam Tournament Edition SE (rev 5.05, 2025-12-23)(Wolf h/w, preview)
- [nbajam07] NBA Rewind 4 Jam (unprotected, v1.2)
- [ng4psyschk] MVS 4P Key System Check
- [rastsaga01] Rastan Saga (Brazil)
- [sfpp] Street Fighter (Plus Plus)
- [sf2s16] Street Fighter II: The World Warrior (Plus Plus)
- [toki01] Toki (Brazil)
- [violentv] Violent Vengeance: the universe hero (beta)
- [wrldracr] World Racer (2025-11-14) [Blastar]
- [wrldracr01] World Racer (2025-12-12) [Blastar]
- [xeviousn01] Zetsu Xevious (beta 1)
- [xeviousn02] Zetsu Xevious (beta 2)
- [xeviousn03] Zetsu Xevious (beta 3)
- [xeviousn04] Zetsu Xevious (beta 4)
→ NOWSZY [Arcade] MAMEUI x64 0.287 31/03/2026
MAMEUI x64 0.287 31/03/2026
- sync with mame v0.287
- Winui: added DRC option switch, needed because of some recent model2 regressions but the game works with the switch off
- Added or improved sounds in various mostly-silent 8-bit games: sspaceat, sspaceat2, sspaceat3, sspaceatc, sspacaho, invcarht, carhntds, alphaho, alphahob, ace, tinv2650, sia2650, dodgem, fgoal, fgoala, sshot, sshota, gunchamps, foolrace, blackhol, beaminv, pacominv, pacominva, ctainv, worldinv, ipminvad2, andromed, skychut, headoni, spacbeam, greenber, spfghmk2, spfghmk22, satsf3d.
- Fixed the long-standing sound bug in schaser and clones.
MAMEUI x64 0.286 26/02/2026
- sync with mame v0.286
- sstarkar: Singing Star Karaoke (World) / Karao Kids (Spain) (Taikee 200?) - fixed crash at start – MT 09388.
→ NOWSZY [arcade] Mame x64 0.287 30/03/2026
MAME 0.287 31 Mar 2026
It’s the end of another month, which means it’s time for another MAME release! As you’d expect, MAME 0.287 includes a wide-ranging array of emulation improvements to a multitude of systems. Interesting changes this month include better Namco System 23 graphics, improved lighting for Sega Model 3, and software-controlled volume control/panning for Philips CD-i (along with improved stability).
The GRiD Compass family has received a keyboard overhaul as well as an initial DAC sound output implementation. The Apple II family now handles tricky raster effects more realistically, as well as getting a substantial software list update (metadata for the MECC collection is in much better shape). And speaking of software lists, a couple of NES prototypes have been added.
MAME Testers bugs fixed
- 06769: [Core] (acorn/bbcm.cpp) bbcm: BCD tests fail on a 65SC02 CPU. (AJR)
- 08775: [Crash/Freeze] (konami/rungun.cpp) rungun: Changing the difficulty setting causes a fatal error. (jotego)
- 09203: [Sound] Sound: Persistent popping is audible after a buffer overrun. (hap)
- 09376: [Graphics] (metro/metro.cpp) vmetal and clones: Elements of the flying ship in stage 6 are misplaced. (cam900)
- 09395: [Graphics] (misc/sprcros2.cpp) sprcros2, sprcros2a: The background tilemap occasionally shows incorrect tiles. (hap)
- 09401: [Sound] The SDL 3 sound module does not drop samples on buffer overrun. (R. Belmont)
- 09402: [Media Support] (sharp/x68k.cpp) x68000: Reading floppy disks does not work. (AJR)
- 09403: [Color/Palette] (namco/namcos23.cpp) motoxgo: Shinzo is not translucent cyan as he should be. (Ryan Holtz)
- 09405: [Crash/Freeze] (konami/nemesis.cpp) salamand and clones: The game behaves incorrectly after soft reset. (hap)
- 09407: [DIP/Input] (snk/bbusters.cpp) bbustersu, bbustersua: DIP switch settings are labelled incorrectly. (Zach S.)
- 09409: [Timing] (konami/xmen.cpp) xmen6p, xmen6pu: The game runs noticeably faster than it should at some points. (hap)
- 09410: [Graphics] (namco/namcos2.cpp) marvland: Graphical priorities are incorrect in some places. (cam900)
- 09411: [Misc.] (galaxian/galaxian.cpp) dingo, dingov: Soft reset appears to have no effect. (hap)
- 09414: [Documentation] (atari/bzone.cpp) bzone and clones: The title is written without a space in most media. (125scratch)
New working systems
- MAME 6502 interruptible access unit test [Stuart Inglis]
- Skat Bierskat Solitaire (F2) [stonedDiscord]
- Triv III [chaneman]
New working clones
- Darkstalkers: The Night Warriors (Brazil 940818) [Cassiano Perin, Filipe Nascimento, CPS Raptor Group, SHVB]
- Express Raider (bootleg) [hammy]
- Gals Panic 4 (Asia) [f205v, Sean Sutton, Smitdogg, Brian Troha, rtw, The Dumping Union]
- Ghosts'n Goblins (World? set 2) [Tailsnic Retroworks]
- Glass (ver 1.0, Break Edition, checksum 13BE832C) [twistedsymphony]
- Gouketsuji Ichizoku 2 (Japan, Ver. 94.04.08, set 2) [twistedsymphony]
- Golden Star (Blue version, newer) [anonymous]
- John Elway's Team Quarterback (rev 1) [coolmod, The Dumping Union]
- Ms. Pac-Man (Playmark bootleg) [hammy, Trol]
- Pinball Action (Tecfri, without external display) [Victor Fernandez (City Game)]
- Power Drift (Japan, Rev A) [lop, Apocalypse]
- SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS1 [holub]
- SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS2 [holub]
- SpecNext Ltd., Victor Trucco, Fabio Belavenuto ZX Spectrum Next: KS3 [holub]
- Time Crisis (Japan, TS1 Ver.B) [f205v, Sean Sutton, Smitdogg, rtw, Bill D., Brian Troha, The Dumping Union]
Systems promoted to working
- Nokia Data MikroMikko 2 M35D [Curt Coder]
Clones promoted to working
- Dirt Dash (World, DT2 Ver.B) [Bill D., Brian Troha, The Dumping Union]
- GRiD Computers Compass II 1129 [Valera Klachkov]
- GRiD Computers Compass II 1139 [Valera Klachkov]
New systems marked not working
- 4 Asse (F2) [stonedDiscord]
- 21 Point [stonedDiscord]
- Agro's Fantastic Video Game (version 2) [Guru]
- As [stonedDiscord]
- Astro (Merkur) [stonedDiscord]
- Big Winner [stonedDiscord]
- Bistro [stonedDiscord]
- Club [stonedDiscord]
- Circus 2 [Ioannis Bampoulas]
- Cool Gunman (V1.70) [Caldenza]
- Cranky Condor [unknown]
- Disc 4000 [stonedDiscord]
- Disc Fun [stonedDiscord]
- Disc II Plus [stonedDiscord]
- Disc Olympia [stonedDiscord]
- Disc Royal (DOB) [stonedDiscord]
- Doppel-Sonne [stonedDiscord]
- Double [stonedDiscord]
- Draw Poker HI-LO (Americade) [chaneman]
- Fruit Dream II [hammy]
- Full House [stonedDiscord]
- Futbol (set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Golden Jubilar [stonedDiscord]
- Granada [stonedDiscord]
- Herz As (F10) [stonedDiscord]
- Huanqiu Dafuweng [little0]
- Intel Classic/PCI LP "Entrada" (Intel I420EX Aries chipset) [The Retro Web]
- Jackpot 4000 [stonedDiscord]
- Jumbo 400 [stonedDiscord]
- Jumbo Action [stonedDiscord]
- Komet [stonedDiscord]
- Lucky Spin 1999 (Ver. A.1) [Ioannis Bampoulas]
- Mahjong Sweet Academy Special (Japan, P010B-Y05) [hammy]
- Max [stonedDiscord]
- Money [stonedDiscord]
- Multi [stonedDiscord]
- Multi Prima [stonedDiscord]
- Multi Star [stonedDiscord]
- Mystery Jackpot [stonedDiscord]
- NEC Electronic Tool PI-ET1 [QUFB]
- Nun Ran [stonedDiscord]
- Sesam [stonedDiscord]
- Super Disc [stonedDiscord]
- Super Herz As [stonedDiscord]
- Super Jackpot [stonedDiscord]
- Super Pro [stonedDiscord]
- Telly Addicts (New Series) (Bellfruit) (Cobra 3) [James Wallace, blueonesarefaster]
- Texas Instruments Professional Computer [shattered]
- Thunder V [unknown]
- Trio [stonedDiscord]
- Ultraman Club 3 [unknown]
- Versus [unknown]
- Wu Lu Fuxing [little0]
- Xingyun Caishen [little0]
New clones marked not working
- 4 Asse (F1) [stonedDiscord]
- Bonus Spin Bonanza (V1.0G) [Ioannis Bampoulas]
- Disc Royal [stonedDiscord]
- Fun Station Spielekoffer 7 Spiele [stonedDiscord]
- Fun Station Spielekoffer 8 Spiele [stonedDiscord]
- Futbol (set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Futbol (test ROMs) [Javier Valero, Josep Quingles, Recreativas.org]
- Herz As [stonedDiscord]
- Herz As (F8) [stonedDiscord]
- Loto-Play (Z80, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
- Loto-Play (Z80, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
- Loto-Play (Z80, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
- Sequential Circuits Prophet-600 (set 2) [Siftware]
- Super Multi [stonedDiscord]
- Tarzan (V201FA, alt encryption) [Ioannis Bampoulas]
- Trumpf As [stonedDiscord]
New working software list items
- abc1600_flop: ABCenix 5.18 [Curt Coder]
- abc1600_hdd: ABCenix 5.18 [Curt Coder]
- apple2_flop_clcracked: 1991-92 MECC Sampler (T-632 version 1.0) (4am crack), Accessing Information Series: MECC Stuff and Fetch (A-138 version 1.0) (4am crack), Accessing Information Series: MECC Trivia Machine (A-139 version 1.1) (4am crack), Business Utilities (A-143 version 1.0) (4am crack), Computers in Teaching (T-612 version 1.1) (4am crack), Displaying Information Series: MECC Graph (A-137 version 1.3) (4am crack), Elementary Volume 1: Mathematics (Games and Drills) (A-702 version 3.4) (4am crack), Elementary Volume 2: Language Arts (A-703 version 3.1) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.2) (4am crack), Elementary Volume 4: Math / Science (Ecology, Astronomy, and Arithmetic) (A-705 version 4.3) (4am crack), Labels, Letters, and Lists (A-144 version 1.0) (4am crack), Labels, Letters, and Lists (A-144 version 1.2) (4am crack), Mathematics Volume 1: Graphing, Logic, and Equations (A-706 version 3.2) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.0) (4am crack), MECC Early Learning Series: First-Letter Fun (A-154 version 1.1) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.0) (4am crack), MECC Early Learning Series: Paint with Words (A-158 version 1.3) (4am crack), Sky Lab (A-155 version 1.0) (4am crack), Sky Lab (A-155 version 1.1) (4am crack), Student Stories (A-152 version 1.0) (4am crack), Word Munchers (A-153 version 1.3) (4am crack), Word Munchers (A-153 version 1.4) (4am crack) [4am, A-Noid]
- apple2_flop_orig: Bluegrass Bluff (A-256 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.0) (800K 3.5"), Chemistry: The Periodic Table (A-251 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Math Worksheet Generator (A-260 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.0) (800K 3.5"), Conquering Math Series: Conquering Percents (A-210 version 1.1) (800K 3.5"), Conquering Math Series: Conquering Ratios and Proportions (A-209 version 1.1) (800K 3.5"), Conquering Math Series: Decimal Concepts (A-206 version 1.0) (800K 3.5"), Equation Math (A-193 version 1.1) (800K 3.5"), Estimation Collection: Estimation: Quick Solve II (A-259 version 1.0) (800K 3.5"), Exploring Sequences and Series (A-263 version 1.0) (800K 3.5"), EZ Logo: Revised Edition (A-775 version 2.1) (800K 3.5"), Frames: A Reading Comprehension Series: Vacation Nation Travel (A-291 version 1.0) (800K 3.5"), LabelMaker (A-241 version 1.0) (800K 3.5"), The Living Cell (A-278 version 1.0) (800K 3.5"), Mastering Math Series: Diagnostic System (A-149 version 1.2) (800K 3.5"), MECC Copy System / Label Utility (A-7013 version 3.0) (800K 3.5"), MECC Outliner (A-228 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Cavity Busters (A-284 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Invisible Bugs (A-218 version 1.0) (800K 3.5"), MECC Science Inquiry Collection: Wood Car Rally (A-214 version 1.1) (800K 3.5"), Sky Lab (A-155 version 1.1) (800K 3.5"), Teacher Option Organizer (A-242 version 1.0) (800K 3.5"), Teacher Option Organizer (A-242 version 1.2) (800K 3.5"), Teaching Scientific Inquiry with Computers (T-638 version 1.0) (800K 3.5"), Time Navigator Around the World (A-277 version 1.0) (800K 3.5"), Time Navigator Leaps Back (A-225 version 1.0) (800K 3.5"), To Preserve, Protect and Defend (A-198 version 1.1) (800K 3.5") [4am, A-Noid]
- mm2_hdd: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
- nes:
Galaga (prototype), Magical Puzzle Popils (prototype) [VGHF]
Galaga (prototype, with recreated graphics) [VGHF, Frank Cifaldi, Rushifell, ndiddy]
Magical Puzzle Popils (prototype, with recreated sound) [VGHF, Mister Man, ndiddy] - spectrum_cass:
Sooty & Sweep 2 [Dean Hickingbottom, Andy Barker, Darren Melbourne, Steven Brown, The Games That Weren’t]
Thomas the Tank Engine II: The Race, Thomas the Tank Engine II: The Race (demo) [The Games That Weren’t]
The Shatered World (incomplete version) [Planeta Sinclair]
Black Horse, Diseñador de Juegos II (Investronica), Multi-Sports 2: Opera vs. Dinamic, Nonocross (cracked), Oddi the Viking (alt), The Pharaoh's Shadow, Rescate en el Golfo [Spectrum Computing]
Software list items promoted to working
- mm2_flop: Nokia MS-DOS 2.00 Versio 2.21 (Fin) [Curt Coder]
- spectrum_cass: Murder (1983, Rabbit Software) [Spectrum Computing]
New software list items marked not working
- pcfx: Amateur Teikyou CD-ROM (ISA DOS/V-you), N-nyuu: PC-FXGA Game ga Asoberu Tsukureru Hon, Same Game FX [redump.org]
- saturn: Prize Fighter: Heavyweight Edition (Japan, prototype 19960418), Prize Fighter: Heavyweight Edition (USA, prototype 19960325) [Josh Fairhurst, Scheming Villains]
Merged pull requests
- 14588: bfm/bfm_cobra3.cpp: Improved video emulation, replaced disc images, and added a game. [James Wallace, blueonesarefaster]
- 14732: misc/gametor.cpp: Added some ROMs common to all games on the platform. [ClawGrip]
- 14814: gridcomp/gridcomp.cpp: Added preliminary DAC sound output. [Valera Klachkov]
- 14905: dataeast/tumbleb.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14967: dgrm/onetwo.cpp: Moved the driver out of a bucket project, as the PCB has “D.G.R.M.” silkscreened on it. [TheLostNinja]
- 14973: ussr/korvet.cpp: Improved P8020 Korvet peripheral emulation. [shattered]
- 14994: kaneko/kaneko16.cpp: Improved titles, added licensees to metadata and tidied code. [cam900]
- 14997: sinclair/specnext.cpp: Added KS1, KS2 and KS3 hardware variants and v30204 BIOS option. [holub]
- 15001: nec/pc9821.cpp: Implemented the PC-9821 PEGC planar mode. [BlueRain-debug]
- 15002: kaneko/kan_pand.cpp: Cleaned up code, updated comments, and cleaned up drivers that use it. [cam900]
- 15003: cpu/tlcs900/tmp94c241.cpp: Implemented DMA and fixed port reads. [Felipe Sanches]
- 15004: Improved visual feedback for rotating knobs in various synthesizer layouts. [m1macrophage]
- 15006: ti/tipc.cpp: Added preliminary Texas Instruments Professional Computer emulation. [shattered]
- 15010: video/ky3211_ky10510.cpp: Made the TAXAN KY-3211 and KY-10510 sprite systems into separate devices. [cam900]
- 15014: tvgames: Changed the manufacturer to “Takara Tomy” for three systems. [JimCarlTay]
- 15015: cpu/tlcs900/tmp94c241_serial.cpp: Made TMP94C241 serial ports a device and implemented I/O interface mode. [Felipe Sanches]
- 15016: kaneko/kaneko_grap2.cpp, kaneko/galpani3.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 15017: capcom/gng.cpp: Added a version of Ghosts'n Goblins using mask ROMs. [Tailsnic Retroworks, ClawGrip]
- 15018: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 50 working items and improved metadata. [4am, A-Noid]
- 15020: cpu/sharc: Hooked up flag pin outputs for the interpreter. [Matthew Daniels]
- 15022: video/imagetek_i4100.cpp: Fixed tilemap scroll calculation when the image is flipped (fixes MT09367). [cam900]
- 15023: metro/metro.cpp: Improved descriptions and added explanatory notes. [cam900]
- 15024: input/input_sdl3.cpp: Don’t use integer_x and integer_y when compiling with older versions of SDL that lack them. [sairuk]
- 15027: tecmo/pbaction.cpp: Added an additional Tecfri-licensed version of Pinball Action. [Victor Fernandez (City Game), ClawGrip]
- 15036: nes.xml: Added two partially preserved HAL Laboratory prototypes, as well as reconstructed versions. [ICEknight]
- 15037: jaleco/jalmah.cpp: Use labels, mask IDs and PCB locations for microcontroller ROM labels. [Sergio Galiano]
- 15041: nec/piet1.cpp: Added a skeleton driver for the NEC Electronic Tool PI-ET1 PDA. [QUFB]
- 15045: nakajima/nakajies.cpp: Use an array of memory views. [Wilbert Pol]
- 15046: adp/adp.cpp: Added three games (not working). [stonedDiscord]
- 15047: adp/stella8085.cpp: Added 23 games (not working). [stonedDiscord]
- 15048: saturn.xml: Added two prototypes of Prize Fighter: Heavyweight Edition. [Josh Fairhurst, Screaming Village, David Silva]
- 15049: kaneko/kaneko16.cpp: Edited metadata for Bonk’s Adventure games. [JimCarlTay]
- 15051: gridcomp/gridkeyb.cpp: Corrected the GRiD Compass keyboard translation tables. [Valera Klachkov]
- 15052: adp/stellafr.cpp: Added seventeen games (not working). [stonedDiscord]
- 15053: adp/adp.cpp: Improved graphics ROM labels for Fun Station Spielekoffer 7 Spiele. [stonedDiscord]
- 15054: cpu/sh/sh7709s.cpp: Added basic cache/memory access timing simulattion for the SH7709S CPU. [Jesus Ramos]
- 15055: cpu/sharc: Implemented fixed point clip and saturating arithmetic in the interpreter. [Matthew Daniels]
- 15058: sinclair/specnext_uart.cpp: Emulated the Spectrum Next UART. [holub]
- 15059: gaelco/glass.cpp: Added an additional version of Glass. [twistedsymphony, ClawGrip]
- 15060: adp/adp.cpp: Added Skat Bierskat Solitaire (F2). [stonedDiscord]
- 15061: gaelco/lotoplay.cpp: Added three Z80-based Loto-Play versions. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
- 15064: machine/pit8253.cpp: Corrected handling of clock and gate inputs and improved timing. [m1macrophage]
- 15065: machine/vrender0.cpp: Implemented DMA address update direction, cleaned up code and added notes. [cam900]
- 15066: sinclair/spectrum.cpp: Fixed debugger issues; sinclair/specnext.cpp, sinclair/sprinter.cpp: Fixed emulation issues. [holub]
- 15067: konami/rungun.cpp: Fixed interrupt 5 enable source (fixes MT08775). [jotego]
- 15068: seta/downtown.cpp: Implemented sub CPU reset for Caliber 50. [jotego]
- 15070: machine/wd1000.cpp: Report the ID not found error condition properly for reads and writes. [Brian Johnson]
- 15071: osd/sdl3: Fixed issues with implementation of the -attach_window option. [Nathan Woods]
- 15073: apple/apple2video.cpp: Improved video timing (fixes issues with software using the C019 VBL flag). [arekkusu42]
- 15074: cpu/sh/sh7709s.cpp: Fixed a bug in memory accessors where UML registers were overwritten before being used. [Jesus Ramos]
- 15077: adp/stellafr.cpp: Corrected ROMs for Disc Fun, Doppel-Sonne and Multi Multi. [stonedDiscord]
- 15078: cpu/sh/sh7709s.cpp: Corrected the CPU cycles to bus cycles conversion and improved memory access timings. [Jesus Ramos]
- 15079: gridcomp/gridcomp.cpp: Added ROMs for the GRiD Compass 1101, 1109 and 1129. [Valera Klachkov]
- 15080: ensoniq/esq5505.cpp: Added Ensoniq VFX OS version 2.30 as a BIOS option. [Christian Brunschen]
- 15085: sound/x1_010.cpp: Corrected a register description comment so it matches the code. [Leo Tejada]
- 15087: cpu/sh/sh7709s.cpp: Improved the bank conflict pre-charge penalty delay. [Jesus Ramos]
- 15088: cpu/g65816/g65816op.ipp: Always consume three cycles for XBA, irrespective of the M mode flag. [arekkusu42]
- 15090: gaelco/gaelcof3.cpp: Added three Futbol pinball ROM sets. [Javier Valero, Josep Quingles, Recreativas.org, ClawGrip]
- 15093: video/x1_020_dx_101.cpp: Refactored the Allumer X1-020/NEC DX-101 video chips as a device. [cam900]
- 15097: namco/namcos2_sprite.cpp: Fixed sprite masking and added 32-bit RGB bitmap support (fixes MT09410). [cam900]
- 15098: cpu/sh/sh7709s.cpp: Only updated LRU values greater than the current value on cache hits. [Jesus Ramos]
- 15099: gridcomp/gridkeyb.cpp: Fixed scan codes when the control key is held. [Valera Klachkov]
- 15100: render/drawsdl3soft.cpp: Map ARGB pixel formats to equivalent XRGB formats (fixes black screen). [Validation Klachkov]
- 15101: cpu/sh/sh7604.cpp Fixed issues with VCRB, VCRD and DMAOR registter accesses. [jotego]
- 15102: osd/sdl3/window.cpp: Report window sizes and pointer positions in device pixel units. [Valera Klachkov]
- 15103: samsung/spc1000.cpp: Corrected the AY-3-8910 clock frequency to 2 MHz. [Miso Kim]
- 15104: machine/i8087.cpp: Fixed FSAVE/FRSTOR register saving and restoring. [Valera Klachkov]
- 15105: philips/cdic.cpp, philips/cdislavehle.cpp: Implemented audio attenuation and improved stability. [Vincent-Halver]
- 15107: igs/pgm.cpp: Added DIP switch locations and labelled the debug mode DIP switch. [cam900]
- 15108: Prefer to build against SDL3 libraries reported by pkgconfig on macOS rather than the SDL3 framework. [Mats Engstrom]
- 15109: spectrum_cass.xml: Added eleven working items and replaced one item with a better dump. [ArcadeShadow]
- 15110: Added preliminary Intel 82425EX and Cirrus Logic CL-GD5434 devices. [Angelo Salese]
- 15111: bus/isa/ncr53c400.cpp: Removed a stray leading space in a device description. [ArcadeShadow]
- 15112: sound/va_eg.cpp: Added an OTA-based envelope generator; sequential/prophet5.cpp: Added the glide circuit. [m1macrophage]
- 15114: ensoniq/esq5505.cpp: Bind DUART signal handlers with the correct derived class. [Christian Brunschen]
- 15115: sound/va_eg.h: Corrected a comment about equivalent resistance. [m1macrophage]
- 15116: sound/ics2115.cpp: Suppress side effects for debugger reads, and cleaned up code. [cam900]
- 15117: sinclair/specnext.cpp: Separated the video RAM from the main memory and corrected mirroring. [holub]
- 15121: cpu/m6502: Use interruptible memory accessors for core instruction fetches and data reads/writes. [Stuart Inglis]
- 15124: apple/apple2gs.cpp: Fixed auxiliary text PAGE2 shadowing. [arekkusu42]
→ NOWSZY [arcade] Shmupmame 5.3 6/03/2026
Shmupmame 5.3 6/03/2025
- Added bio_endio's code for accurate cv1k slowdown emulation.
- Huge thanks to bio_endio for implementing correct cache emulation which results in as far as we know pcb matching slowdown.
Shmupmame 5.11
- hotfix: Corrected issue where Batsugun special and Daifukkatsu Loop 2 modes could be incorrectly initialized on normal sets.
Shmupmame 5.1 - 2026 nimitz - minor fixes release
Changes from 5.0:
- sh3 memory timings back to coffeePope's build values since only the first ~30 seconds of Deathsmiles behave oddly.
- Seems to be a GFX upload issue that only shows up in the first few seconds of play on deathsmiles.
- Stopped injecting Game Tengoku credit switch to prevent weirdness (too many coins)
- DDP loop 2 start now starts the player at max power as you would if playing normally.
- DDP loop 2 start now work for both p1 and p2 start.
Changelog for version 5.0
- Shmupmame 5.0 (sh3, psx, stv, cave 68000 and more) by nimitz 2026
Loop 2 start for the following games:
- Batsugun special (Starts at loop 2 with max power, but “level 1”)
- Donpachi (jp) (Starts at loop 2 with max power)
- Dodonpachi (Starts at loop 2 with minimum power, max power not needed at all)
- Dai-ou-Jou Black Label (also includes WL) (Starts at loop 2 with max power for both shot and laser)
- Ketsui Ura Loop (Starts at loop 2 with max power)
- Ketsui Omote Loop (Starts at loop 2 with standard power)
- DaiFukkatsu 1.5 Omote Loop (Starts at loop 2 with max power)
- List of included drivers (shmups only, with some exceptions):
Shmupmame 5 “exlusives” (current alternatives are worse, due to inaccuracies, runahead/preemtive limitations or only available in vanilla mame)
- CV1k via single buffering (Mushihimesama, Futari, Galuda 2, Dfk, Ibara, Deathsmiles, Pink Sweets, etc..)
- Sega STV via single buffering (Guardian Force, Radiant Silvergun, Cotton 2/boomerang, Soukyugurentai, Shienryu)
- Sony ZN via single buffering (Brave blade, G-Darius, Raystorm, Aero Fighters special)
- Taito G-net via single buffering (Raycrisis, Psyvariar, Shikigami no shiro, Night Raid, Xii Stag)
- Gradius IV via single buffering (voodoo1 video driver, no artefict)
New de-lag methods in shmupmame 5
- Cave 68000 via input injection (Dodonpachi, Esprade, Dangun feveron, Mazinger Z, Air gallet, Guwange (buffer delete)) (Donpachi and Hotdog Storm already responsive)
- Jaleco Mega System 32 via input injection (P47 Aces, Game Tengoku, Gratia)
- Gradius II via sprite buffer delete (the method is new, might have been de-lagged in older builds though)
De-lagged drivers ported from shmupmame 4.2 (removed hacks with visual side effects)
- Psikyo 1st gen both injection and sprite buffer delete (Strikers 1945, Gunbird, Sengoku Ace, Tengai) (Frame advance shows 3 frames, but measured at 2 frames)
- Namco System 1 both injection and sprite buffer delete (Galaga ’88, blast off, dangerous seed, dragon spirit (injection only))
- Some NMK 16 shmups via sprite buffer delete (Thunder Dragon 2, Rapid Hero, Macross 2, Strahl, US AAF Mustang, Black Heart, Acrobat mission, task force harrier)
- Psikyo 2nd gen via sprite buffer delete (Strikers 1945 2/3, Gunbird 2, Dragon Blaze, Space Bomber)
- Mars matrix via sprite buffer delete (5 frames -> 3 frames, autosword and autofire for player 1)
- Cps2 via sprite buffer delete (Progear, Gigawing, 1944, 19XX) *not Great Mahou/dimahou and 19XX due to visual artifacts
- Cps1 via sprite buffer delete (3wonders, 1941, area88, carrier air wing, lost/forgotten worlds) *varth/3wonders/mercs are untouched since it results in visual artifacts
- Jaleco megasys1 via sprite buffer delete (Chimera Beast, EDF, Cybattler, P47, Saint Dragon) Plus alpha untouched but responsive
- Boogie wings via sprite buffer delete (unique hardware/driver)
Included vanilla responsive drivers (2 frames lag or less)
- PGM (Ketsui, Espgaluda, Ddp Dai-ou-jou, Ddp2)
- Konami systems (Parodius series, Gradius I/III, Twinbee series, Salamander series, Thunder cross 1/2, Xexex, Trigon)
- Toaplan systems (Batsugun, Tatsujin/Truxton 1/2, Fling Shark, Fire Shark, Twin Cobra, Outzone, Dogyuun, Vimana, Hellfire, Zero wing)
- Taito F3 (Rayforce, Darius Gaiden, Grid Seeker, Gekirindan, Twin Cobra 2, Space Invaders 95)
- Taito F2 (Metal BLack, Gun & Frontier, Super Space Invaders, Megablast)
- Seibu Systems (Raiden 1, Raiden 2/DX, Raiden Fighters 1/2/Jet, Viper Phase one)
- Sega Sysemt 16A/B (Fantasy zone 1/2, cotton, aurail, SDI, sonic boom)
- Neogeo shmups (some) (twinkle star, tomaday, andro dunos, viewpoint, sonic wings 2/3, pulstar, last resort, zed blade, shock troopers 1/2), the rest need testing
- Omega Fighters & Cyvern (might need injection)
- Irem System (R-type 1/2/Leo, Mystic Riders, Image Fight, X-multiply, Air Duel, Gallop, Dragon Breed)
- Darius 1 & 2
- 1942 & 1943 & 1943 kai
- Some classics (mad planets, robotron, juno first, sky kid, xevious, zaxxon, centipede, millipede, space invaders, galaxian, galaga, gaplus, space invaders, gyruss)
- Sammy Seta Visco hardware (Change Air blade, storm blade, vasara 1/2, ultra x weapons, twin eagle 2)
- Nostradamus
Drivers/games unfortunately not included:
- Most of Raizing’s 68000 games, 3-4 frames delay, recommended to play with a runahead/preemptive emulator (Mahou is included as it is responsive)
- Dragon Saber, very laggy and buffer delete is noticable because of panning
- Daioh (somehow very laggy even though other games on the system are fine, investigated a bit and found no easy fix)
- Dooyong, Afega, Comad and other very low budget shmups, due to lack of interest
- Early 80s space invaders copycats, there are hundreds of those, tried to inlcude some of the best ones
→ NOWSZY [arcade] Mame x64 0.286 25/02/2026
MAME 0.286 26 Feb 2026
It’s time for MAME 0.286, bringing you more adventures in emulation. This month, we’ve added support for SDL3, which will be used by default when building on macOS (the default is still SDL2 on other UNIX-like platforms). You can choose SDL2 or SDL3 by adding OSD=sdl or OSD=sdl3 to your build options, respectively. There may be some teething issues, so if you build against SDL3 and things break, let us know.
In arcade emulation, we’ve added a rare early version of Mario Bros. (which may have served as the basis for the Apple II port), the original Tecmo release of Back Fire, and the elusive Monkichicchi no Fuwafuwa Puzzle. Outside arcades, dozens of systems have seen updates over the past few weeks, including the ZX Spectrum and its descendants, the Apple II family and clones, the Epson QX-10, the Canon X-07, and the Sharp MZ-80B. There are also some nice software list updates, including the latest prototype cartridge dumps and plenty of homebrew software.
MAME Testers bugs fixed
- 06322: [Crash/Freeze] (konami/hornet.cpp) gradius4: The mask ROM test causes a fatal error. (Vas Crabb)
- 06535: [Graphics] (konami/hornet.cpp) gradius4: Background graphics display incorrectly in stage 3. (Vas Crabb)
- 07295: [Crash/Freeze] (konami/zr107.cpp) midnrun and clones: Soft reset may cause a fatal error. (Vas Crabb)
- 09132: [Misc.] (taito/taito_f2.cpp) cameltry, cameltrya: Taito America Corporation wasn’t involved with these versions. (sjy96525)
- 09213: [Documentation] (tvgames/spg2xx_jakks.cpp) jak_gdg: The description does not contain the full game title. (JimCarlTay)
- 09377: [Debugger] Right-clicking a memory view when the selected source is not an address space crashes the emulator. (Vas Crabb)
- 09378: [Crash/Freeze] (igs/goldstar.cpp) bingowng, bingownga: The emulator crashes almost immediately. (hap)
- 09382: [DIP/Input] (sega/vicdual.cpp) invinco: DIP switches are not read correctly. (Robbbert)
- 09385: [Graphics] (konami/tmnt2.cpp) tmnt2: Some sprites in the Sewer Surfin’ level are not visible. (hap)
- 09386: [Sound] (nintendo/n8080.cpp) helifire, helifirea: The sound pitch is to high and the tempo is too fast. (hap)
- 09387: [Sound] (technos/matmania.cpp) maniach, maniach2: The sound pitch is to high and the tempo is too fast. (negunma)
- 09389: [DIP/Input] (sega/vicdual.cpp) colision: Steering controls and DIP switches do not work properly. (Robbbert)
New working systems
- Monkichicchi no Fuwafuwa Puzzle (Japan, prototype?) [PlasticFactory, Zak]
- Ultimate Products Ltd. / Waixing Zone Kids Fit (18-in-1) [TeamEurope]
New working clones
- Back Fire (Tecmo) [hammy]
- Beastie Feastie (Pac-Man conversion, set 2) [chaneman]
- Big Twin (no girls conversion, set 2) [hammy]
- Dragon Punch (Japan, ver. 1.30, bootleg) [hammy]
- G.I. Joe (Asia, AAB) [Victor Fernandez (City Game)]
- Hot Mind (Hard Times hardware, set 2) [hammy]
- Mahjong Kaguyahime (Japan 880425) [hammy]
- Major Poker (set 1, v2.2) [hammy]
- Mario Bros. (Japan, older) [René Balke]
- MX5000 (version U) [ack]
- New Lucky 8 Lines (set 21, encrypted bootleg) [Roberto Fresca, hammy]
- Pit Boss Superstar (9221-10-01A, California version) [Brian Troha]
- Tarzan Chuang Tian Guan 2 Jiaqiang Ban (V306CN, alternate GFX) [Mr. Kong]
- Touryuumon (V1.1, Mar 11 2005) [buffi]
Systems promoted to working
- Chaoji Da Manguan II (China, V765C) [anonymous]
- Daytona USA (Revision A) [Matthew Daniels]
- Dead or Alive (Model 2B, Revision C) [Matthew Daniels, Vas Crabb]
- Gunblade NY (Revision A) [Matthew Daniels, Vas Crabb]
- Jungle King (V302US) [anonymous]
- Manguan Caishen (China, V103CS) [anonymous]
- Microdigital TK2000 Color Computer [arekkusu42]
- Pilot Kids (Model 2B, Revision A) [Matthew Daniels, Vas Crabb]
- Striker [Ivan Vangelista]
- Virtua Cop (Revision B) [Matthew Daniels]
- Virtua Cop 2 [Matthew Daniels]
- Virtua Striker (Revision A) [Matthew Daniels, Vas Crabb]
- Zero Gunner (Export, Model 2B) [Matthew Daniels, Vas Crabb]
Clones promoted to working
- Cherry Bonus III (ver.2.20) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
- Cherry Bonus III (ver.3.0) [Roberto Fresca, Grull Osgo, Ivan Vangelista]
- Daytona USA [Matthew Daniels]
- Daytona USA (with Saturn advertisements) [Matthew Daniels]
- Daytona USA Special Edition (Revision A) [Matthew Daniels]
- Dead or Alive (Export, Model 2A, Revision A) [Matthew Daniels]
- Dead or Alive (Model 2A) [Matthew Daniels]
- Dead or Alive (Model 2A, Revision A) [Matthew Daniels]
- Dead or Alive (Model 2B, Revision B) [Matthew Daniels, Vas Crabb]
- Long Hu Zhengba 2 (China, VS210M) [anonymous]
- Long Hu Zhengba 2 (China, VS220M) [anonymous]
- Manguan Caishen (China, V106CS) [anonymous]
- Manguan Caishen (China, V110C) [anonymous]
- Multitech Microprofessor II [arekkusu42]
- Pilot Kids (Model 2A) [Matthew Daniels]
- Shuang Long Qiang Zhu 2 VS (China, VS203J, set 2) [anonymous]
- Virtua Cop (Revision A) [Mathew Daniels]
- Virtua Striker [Matthew Daniels, Vas Crabb]
- Zero Gunner (Export, Model 2A) [Matthew Daniels]
- Zero Gunner (Japan, Model 2A) [Matthew Daniels]
- Zero Gunner (Japan, Model 2B) [Matthew Daniels, Vas Crabb]
New systems marked not working
- Accutime Sonic the Hedgehog Kids Smart Watch [TeamEurope]
- Applied Digital Data Systems ADDS Multivision [Dirk Best, Jannie]
- Bandai Anpanman Color Pad Plus (Pink Color Version) (Japan) [TeamEurope]
- Bandai Anpanman Sukusuku Chiiku Pad (Japan) [TeamEurope]
- Bandai Delicious Party PreCure Heart Cure Watch & Heart Fruit Pendant Cover Special Set (Japan) [TeamEurope]
- Bandai Doraemon Hirameki Pad (Japan) [TeamEurope]
- Bandai Mouse de Click Anpanman Color PC (Japan) [TeamEurope]
- Bandai Pocket Room - Sanrio Characters (Japan) [TeamEurope]
- Bandai PreCure Mirror Pad! All Star (Japan) [TeamEurope]
- Biostar MB-1320/25C-B.5 (SCATsx chipset) [The Retro Web]
- MGA Bratz Life [ppc asm]
- DaiDaiXing Electronics TV Games Ping Pong (SH6578 hardware) [TeamEurope]
- Dance Factory 2 Player Dance Mat [TeamEurope]
- Dart Star (Rev 3.25) [Nova, multiretroproject, BabaYaga]
- Doki Doki! Flower (DFL1, Ver. A) [Darksoft]
- dreamGEAR My Arcade All Star Sports (Pixel Pocket, DGUNL3944) [TeamEurope]
- dreamGEAR My Arcade Pac-Man 40th Anniversary (DGUNL-3290 / TUV-01, Micro Player) [TeamEurope]
- Easy Karaoke Karaoke Screen Party (EKS-515) [TeamEurope]
- Galaga HDMI TV Plug & Play [TeamEurope]
- Happinet Fuwatcho Uncho Fuwa Fuwa (lavender, Japan) [TeamEurope]
- Intel SE440BX-2 "Seattle 2" [The Retro Web]
- International Business Machines Palm Top PC-110 (Japan) [yyzkevin]
- Lexibook JG7440 - TV Game Console (250 Games, 32-bits) [TeamEurope]
- LexiBook Power Console (JCG100i1, English/French) [TeamEurope]
- LexiBook Power Console - Disney Princess (JCG100DPi1, English/French) [TeamEurope]
- LexiBook Power Console - Gabby's Dollhouse (JCG100GDHi1, English/French) [TeamEurope]
- Luckey Bingo [hammy]
- Lucky Star 5AMVP3 (VIA MVP3 chipset) [The Retro Web]
- Panda 2 [SongJi]
- Pitching Try (v1.3CJ) [buffi]
- Polar Star (Ver 3,2B, Fantasy Island) [buffi]
- Sea Wolf - Next Mission [Vicor Fernandez (City Game)]
- Sega Toys Jewel Pad Diamond Premium (Japan) [TeamEurope]
- Sega Toys Kouchuu Ouja Mushiking: Mushitori Battle Zukan (Japan) [TeamEurope]
- Sega Toys Mocchiri Pet Mocchimaruzu DX [TeamEurope]
- Sega Toys Rilu Rilu Fairilu Camera (Japan) [TeamEurope]
- Shen Zhen Shi Fei Xun Hu Dong Technology AR Game Console (Model B605, YRPRSODF) [TeamEurope]
- Silver Rush (ver. 23.08.25) [buffi]
- Siren Kids [Darksoft]
- Spanish Darts [TobiSham]
- SSD Company LTD PowerKIDS (XaviXPORT, Japan) [TeamEurope]
- Super Shuffle [Victor Fernandez (City Game)]
- Takara Tomy Frozen 2 Dream Camera Tablet (Japan) [TeamEurope]
- Takara Tomy Virtual Masters Spirits (blue, Japan) [TeamEurope]
- Tetris HDMI TV Plug & Play [TeamEurope]
- TK U5S-TK-V03A (UMC UM8498F & UM8496 chipset) [Angelo Salese]
New clones marked not working
- Bandai Anpanman Color PC Smart (Japan, yellow/white case) [TeamEurope]
- Chaoji Dou Dizhu Jiaqiang Ban (S206CN) [little0]
- LexiBook Power Console (JCG100i2, English/Spanish) [TeamEurope]
- LexiBook Power Console (JCG100i3, English/German) [TeamEurope]
- Polar Star (Ver 3,2B, MooRry Fantasy) [buffi]
- Retro-Bit Go Retro Portable 260+ Games (older) [TeamEurope, SSJ]
- Sega Dreamcast (prototype) [dragoncity]
- Tomy Kiratto Pri-Chan - PritamaGO: Powder Pink (Japan) [TeamEurope]
- Vs. Hogan's Alley (Italian bootleg) [Der freundliche Elektroniker]
- WGP 2: Real Race Feeling (World) [hammy, Trol]
New working software list items
- a7800: Aerial, AntiAir, Ascend, Awass, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Mazy2, Mieyen, Neuras, Osotos, Ruptus, Svellas, Yewdow [Inufuto]
- bbc_flop_arm: ARM BCPL, ARM C Compiler, ARM Modula-2, ARM Norcroft C Compiler v0.15, Beeb@35 Demo, Elite - The New Kind, The Great Escape, Rick Dangerous (MODE1), Rick Dangerous (MODE2) [Nigel Barnes]
- bbc_vsm: VM61003 (Weather), VM61004 (Military), VM61005 (Avionic), VM71003A (Female Clock) [anonymous]
- ibm5170_cdrom: Rhapsody Yellow Box (Developer Release 1), Rhapsody Yellow Box (Developer Release 2) [BetaArchive]
- jazz: Windows NT 3.1 [Mike Swanson]
- megadriv:
Dan Marino's Powerplay Football (USA, Sega Channel, prototype), Garfield: Caught in the Act - Lost Levels (USA, Sega Channel), Nick Faldo's Championship Golf (Sega Channel, prototype), Nuclear Rush (USA, prototype), Nuclear Rush (USA, sync fix, prototype), Pit-Fighter II (prototype 19930405), Popeye in High Seas High-Jinks (prototype, Sega Channel), Pulseman (prototype 199404, Sega Channel), Shadows of the Wind (prototype, Sega Channel), WildSnake (USA, prototype A), Wrath of the Demon (prototype 199209, Sega Channel), Yogi Bear: Cartoon Capers (prototype 19941213) [Gaming Alexandria, VGHF]
Life On Earth: Reimagined (demo), Life On Mars (demo), The Secret of the Four Winds (demo 1.0), The Secret of the Four Winds (demo 2.1), The Secret of the Four Winds (demo 3.0) [Kai Magazine Software]
10 Super Jogos (Brazil), Advanced Busterhawk GleyLancer (Europe, USA), Advanced Busterhawk GleyLancer (Japan) (Columbus Circle), Arkagis Revolution (rev. 00, digital release), Aureole - Wings of Hope (promotional press kit), City Connection, Darius - Extra Version (Europe, USA), Darius - Extra Version (Japan), Mad Stalker - Full Metal Forth (Europe, USA), Mad Stalker - Full Metal Forth (Japan), Pelé! - For Preview Only (Europe, USA) (prototype), Sol-Deace (Retro-Bit), Tanglewood O.S.T., El Viento (Retro-Bit) [No-Intro]
Captain Barrel [OzzyOuzo]
European Club Soccer (Europe, prototype 19911008), Hellfire (prototype 19900710), Mountain Sports (USA, prototype 19930512), Power Wing (USA, prototype 19930316), Star Mobile (prototype 19911129), Xybots II (prototype 19931116), Xybots II (prototype 1994) [VGHF] - pc98: Windows 95 OSR2 (Emergency Boot Disk), Windows 98 Second Edition (Emergency Boot Disk) [Neo Kobe Collection]
- psx: Seireiki RayBlade (Japan) [redump.org]
- squale_cart: Micro-Kit BASIC V2.36 [anonymous]
- tsconf: Alter Ego, Bomberman, Bruce Lee, Cannon Fodder Parallax, Chase, Digger, Edge Grinder v1.01, Jim Power Test, Lirus, MultiDude, Ninja Gaiden, Once Upon a Time in a Kingdom, Otter & Smoker, Ottifants, PacPack, Sir Ababol, Socoban, Sonic the Hedgehog, Street Fighter 2 (v1.1), Synchronization, T-circles, Tetris, Touhou Zero. Lost Donation Box Incident, TS-TechDemo, TSolitaire, Uwol - Quest for Money, Wonder Boy, Xonix, Zen Loops [TS configuration]
Software list items promoted to working
- megadriv: Soul Edge vs Samurai Spirits (pirate), Truco '96 (Argentina, protected) [Angelo Salese, ArcadeShadow]
- to_flop: ASCINEWS no.1 (640K disk), ASCINEWS no.3 (640K disk), ASCINEWS no.4 (640K disk), ASCINEWS no.5 (640K disk), ASCINEWS no.6 (640K disk), ASCINEWS no.7 (640K disk), ASCINEWS no.8 (640K disk), ASCINEWS no.9 (640K disk), ASCINEWS no.10 (640K disk), Bob Winner (640K disk), Les Chevaliers de l'An Mil (640K disk), Chinese Stack (640K disk), Les Futuristes (640K disk), Gestion FIL (640K disk), Lemmings (640K disk), Lotus Esprit Turbo Challenge (640K disk), Megar Demo #1 - Ruiz (640K disk), MGT - Sapiens - Mach 3 (640K disk), Les Prives (640K disk), Simulation Hits (640K disk), Simulation Pack (640K disk), Sorcery Demo (640K disk), Space Project (640K disks), Stars Volume 1 (640K disk), Systeme P.P.M. (v8.0, 640K disks), Teo-Drive no.2 (640K disk), Teo-Drive no.3 (640K disk), Teo-Drive no.4 (640K disk), Teo-Drive no.5 (640K disk), Teo-Games no.2 (640K disk), Tetris II & Sokoban (640K disk), TO9+ Applications (640K disk), TO9+ Initiations (640K disk), TruC216i (emul) (640K disk), TruC216i (tele) (640K disk), TruC40 (emul) (640K disk), TruC40 (tele) (640K disk), TruC70 (640K disk), TruC80i (640K disk), Turbo Cup (640K disk) [AJR]
New software list items marked not working
- bbc_flop_arm: Arthur C Compiler, Arthur Release 3 [Nigel Barnes]
- casio_rompack:
MT-800 preset demonstration music [anonymous]
Jim Henson's Muppets (EP-20), Movie Pops (RO-254) [Cole]
Best of Motown (RO-273), Chartbusting Pop (RO-281) (bad dump?), New Kids On The Block Greatest Hits (RO-282), Pop/Rock (RO-253), Star-Studded Rock (RO-280) (bad dump?) [Cozy Rom Paxx]
Family Selection (RO-581), Fun With Your Casio Keyboard (RO-201), Kodomo no Uta Best 2 (RO-610K) [Edward d-tech]
Animation Themes 8 (RO-613A), DH Tunes & Rhythms (RO-582), Kodomo no Uta Best 1 (RO-609K), Kodomo no Uta Best 3 (RO-611K) [Ian Wang]
All Time Movie Hits (RO-352), Animation Themes 9 (RO-615A), Arabian Nights (RO-453 II), Christmas Songs (RO-357X), Classic (RO-552), Fusion (RO-801F), Pops 2 (RO-603P), Standards (RO-803S), Supergroups (RO-204), Today's Superstars (RO-275), Top Pops (RO-256), Young Best Hits 13 (RO-617Y) [kosei_515]
Pop Hits (RO-259) [kosei_515, Cozy Rom Paxx]
Pop Themes (RO-354) [RockRiver]
Beatles (RO-353), Beatles No.1 Hits (RO-271), Best of Carpenters (RO-351), DH Songs & Rhythms (RO-556), Disney Movie Magic (RO-356D), Easy Listening (RO-303), Film Classics (RO-252), Golden Hits (RO-268), Hymns & Gospel (RO-263), Latin (RO-302), Pop Country (RO-264), Popular Hits (RO-301), Rhythm and Blues (RO-269), Songs For Children (RO-266), Songs of Sesame Street (RO-278), When You Wish Upon A Star and Other Disney Movie Songs (RO-277) [Tom Sciortino]
Home Melodies (RO-555) [Tolaemon] - ibm5170_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2) [BetaArchive]
- ibmpc110: Palm Top PC-110 System Disks [IBM PalmTop PC110 Wiki]
- leapfrog_leappad_cart: Leap 1 - Reading - Disney's Pooh Gets Stuck (UK) [TeamEurope, David Haywood]
- mac_cdrom: Rhapsody (Developer Release 1), Rhapsody (Developer Release 2), Rhapsody Blue Box (Developer Release) [BetaArchive]
- megadriv:
Al Unser Jr.'s Road to the Top (USA, Sega Channel, prototype) [Gaming Alexandria, VGHF]
NHLPA Hockey - Personal Trainer (USA, prototype), Outback Joey - Personal Trainer (USA), Outworld 2375 A.D. (USA), Technoptimistic [No-Intro] - precur2w_cart: Delicious Party PreCure Party Up Cover & Okosama Lunch Set (Japan) [TeamEurope]
- psx: Crime Crackers (Japan) [redump.org]
Merged pull requests
- 13122: sinclair/spec_snqk.cpp, sinclair/hrust.cpp: Added SPG format support; tsconf.xml: Added 29 items. [HalfElf, holub]
- 14328: sinclair/specnext.cpp: Implemented expansion bus control. [holub]
- 14702: mac_cdrom.xml, ibm5170_cdrom.xml: Added Apple Rhapsody operating systems and runtime software. [BetaArchive, Mike Swanson]
- 14703: philips/cdicdic.cpp: Adjusted spin-up time to fix soft locks (GitHub #14462), and improved logging. [Vincent-Halver]
- 14739: sinclair/specnext.cpp: Refactored interrupt handling and implemented configurable DMA halt (delay). [holub]
- 14740: inclair/specnext_layer2.cpp: Reimplemented blending with priority pen support. [holub]
- 14752: canon/x07.cpp: Fixed T6834 video RAM access. [Aurelien34]
- 14754: sinclair/specnext_copper.cpp: Optimized execution of sequential no-operations. [holub]
- 14765: sinclair/specnext.cpp: Use PS/2 keyboard key assignments. [Chris Taylor]
- 14777: casio_rompack.xml: Added 35 items (not working). [ICEknight]
- 14785: gridcomp/gridcomp.cpp: Corrected the GRiD Compass II 1131 and 1139 screen resolution (GitHub #10314). [Valera Klachkov]
- 14798: sinclair: Removed unused machine configuration switches from various systems. [holub]
- 14824: megadriv.xml: Added 44 items (39 working), and added some metadata. [ArcadeShadow]
- 14832: jazz.xml: Rebuilt the installed Windows NT hard disk images, adding Windows NT 3.1. [Mike Swanson]
- 14846: igs/igs017.cpp: Improved protection emulation for games using Motorola 68000 CPUs. [anonymous, Ivan Vangelista]
- 14849: DRC: Added support for generating invariant code that persists across cache resets. [Vas Crabb]
- 14850: psx.xml: Added the Japanese releases of Seireiki RayBlade and Crime Crackers (not working). [redump.org, TheLostNinja]
- 14851: pc/sshuffle.cpp: Added a skeleton driver for Arachnid Super Shuffle. [Victor Fernandez (City Game), ClawGrip]
- 14853: pc/seawolfnm.cpp: Added a skeleton driver for Sea Wolf - Next Mission. [Victor Fernandez (City Game), ClawGrip]
- 14856: cpu/sharc: Implemented 16-bit IOP write handling. [Matthew Daniels]
- 14860: ice/lethalj.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14862: namco/namcos10.cpp: Updated the list of games in the header comment to reflect the current dump status. [buffi]
- 14865: force/miniforce.cpp: Use the default VME card choices. [Edstrom]
- 14866: tvgames/xavix.cpp: Added support for alternate input wiring to e-kara. [einstein95]
- 14867: sound/va_vcf.cpp: Improved the fourth-order low-pass filter based on Zavalishin’s “TPT” strategy. [m1macrophage]
- 14869: machine/upd765.cpp, bus/nec_fdd/pc80s31k.cpp, bus/pc8801/pc8801_31.cpp: Added data members to saved states. [TheLostNinja]
- 14870: Dumped 35 TV games and electronic toys (one working) and one associated cartridge. [TeamEurope, SSJ, David Haywood]
- 14871: tvgames: Improved the descriptions for three systems (addresses MT09213). [JimCarlTay]
- 14873: bus/vme/sys68k_cpu1.cpp: Added more front panel features and the remote serial port. [Edstrom]
- 14875: sega/segas16a.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14877: gba.xml: Marked the Metroid - Zero Mission games as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
- 14878: sinclair: Added raster offsets used for Spectrum Next to saved states. [holub]
- 14880: sinclair/specnext.cpp: Added an initial implementation of the KS3 feature set. [holub]
- 14881: Cleaned up code and fixed some minor issues for various devices used for the PC Engine and PC-FX. [cam900]
- 14882: atari/tunhunt.cpp: Corrected the copyright holders comment. [David Haywood]
- 14883: sega/segas24.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14885: a7800.xml: Added 21 working homebrew games. [Inufuto, telanus]
- 14886: sound/cem3394.cpp: Fixed sound cutting off at low levels. [m1macrophage]
- 14888: nintendo/snesb.cpp: Use the year from the title screen for the bootleg of The Pirates of Dark Water. [sjy96525]
- 14889: taito/taito_f2.cpp, toaplan/slapfght.cpp: Improved metadata (addresses MT09132). [sjy96525]
- 14893: sega/segahang.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14894: dynax/royalmah.cpp: Corrected a DIP switch setting for Mahjong Vegas. [Gently]
- 14895: sequential/prophet5.cpp: Moved the voice trimmers to dedicated, per-voice input ports. [m1macrophage]
- 14896: sega/segaorun.cpp: Consolidated the driver into a single source file. [TheLostNinja]
- 14898: emu/debug/debugcpu.cpp: Add state entries for non-CPU devices to the global symbol table. [holub]
- 14899: gba.xml: Marked Miteluode - Lingdian Renwu as partially supported (issues in “Original Metroid” mode). [Mike Swanson]
- 14900: sega/segaxbd.cpp, sega/segaybd.cpp: Consolidated drivers into single source files. [TheLostNinja]
- 14904: sound/cem3394.cpp: Use the new filter implementation from sound/va_vcf.cpp. [m1macrophage]
- 14906: tch/fantland.cpp, tch/kickgoal.cpp, tch/rltennis.cpp: Consolidated drivers into single source files. [TheLostNinja]
- 14909: bus/spectrum/kempmouse.cpp: Added the Kempston mouse interface for classic ZX Spectrum models. [oleksandr kovalchuk]
- 14909: sega/model2_v.cpp: Use render_polygon() rather than splitting polygons into into triangles. [Matthew Daniels]
- 14913: gaelco/gaelco.cpp: Added a handcrafted substitute PAL replacement for Biomechanical Toy. [PLD Archive, ClawGrip]
- 14916: bus/heathzenith/h19/tlb.cpp: Added an unlabeled Cleveland Codonics I-100 Imaginator GPC ROM. [Mark Garlanger]
- 14917: heathzenith/h89.cpp: Added an Extended Technology Systems ROM as a BIOS option. [Mark Garlanger]
- 14918: ice: Moved the skimaxx.cpp and calchase.cpp drivers from “bucket” projects to the ICE project. [TheLostNinja]
- 14919: gaelco/gaelco.cpp: Use the measured video refresh rate for Big Karnak. [Recreativas.org, David Haywood]
- 14920: epson/qx10.cpp: Fixed some issues with memory handling and modernized banking. [Brian Johnson]
- 14922: cpu/mpk1839/kl1839vm1.cpp: Added support for immediate constant arguments. [holub]
- 14922: misc/4enraya.cpp: Added IDSA Spanish Darts (not working). [TobiSham, ClawGrip]
- 14927: sinclair/screen_ula.cpp: Respect priority when drawing the border. [holub]
- 14929: pc/play4texash.cpp: Changed the name to match the manual and added notes. [einstein95]
- 14933: osd/windows/window.cpp: Only release the pointer if it was previously constrained. [Nathan Woods]
- 14934: cpu/drcbearm64.cpp, cpu/drcbec.cpp, cpu/drcbex64.cpp: Restore floating point environment when calling out. [Vas Crabb]
- 14935: casio_rompack.xml: Added eleven items (not working). [Ian Wang, kosei_515, Edward d-tech, ICEknight]
- 14937: pc/champ2.cpp: Updated comments with game title found in the game data. [einstein95]
- 14938: Renamed Alpha68K II/III/V sprite hardware source to alpha68k_spr.cpp, and cleaned up code for systems using it. [cam900]
- 14939: video/tmap038.cpp: Corrected the tile RAM format comment. [cam900]
- 14940: video/vector.cpp: Provide vector drawing callbacks that can be bound in scripts. [David W Plummer]
- 14945: apple/tk2000.cpp: Fixed cassette input and PAGE2 video memory access. [arekkusu42]
- 14948: toaplan/toaplan_dsp.cpp: Encapsulated the common Toaplan TMS320C10 DSP interface as a device. [cam900]
- 14949: toaplan/gp9001.cpp, toaplan/kbash.cpp: Cleaned up and simplified code. [cam900]
- 14952: sound/cem3394.cpp: Removed artificial pulse width limiting. [m1macrophage]
- 14953: tecmo/tecmo.cpp: Added the original Tecmo version of Back Fire. [hammy, David Haywood]
- 14954: toaplan/sunwise.cpp Added Monkichicchi no Fuwafuwa Puzzle. [PlasticFactory, Zak, David Haywood]
- 14955: sinclair/glukrs.h: Corrected the reported data size. [holub]
- 14956: input/input_sdl3.cpp: Fixed an assertion failure when new instances of joysticks are connected. [holub]
- 14957: sound/va_vcf.cpp: Fixed ‘drive’ handling and improved the explanatory comments. [m1macrophage]
- 14958: konami/gijoe.cpp: Dumped G.I. Joe (Asia, AAB). [Victor Fernandez (City Game), ClawGrip]
- 14960: apple/apple3.cpp: Replaced the Apple / system ROM with a better dump. [James Kruth]
- 14963: generic_cdrom.xml: Corrected the description for Windows NT Server Resource Kit (version 4.0). [Mike Swanson]
- 14964: apple/tk2000.cpp: Hooked up the color/monochrome switch and marked the TK2000 and clone as working. [arekkusu42]
- 14965: hp/hp48.cpp: Only use the Version R ROM for the HP48P+. [Mike Swanson]
- 14968: apple/apple2gs.cpp: Cleaned up some obsolete code in the C01x flags handling. [arekkusu42]
- 14970: cpu/tlcs900: Added TMP94C241 DMA control register mappings and improved disassembly. [Felipe Sanches]
- 14971: sound/va_eg.cpp: Added a CEM3310 device; sound/va_ops.cpp: Added some stream processing helpers. [m1macrophage]
- 14975: video/poly.h: Fixed polygons with shared vertices not rendering correctly and parameter mapping issues. [Matthew Daniels]
- 14976: formats/mz_cas.cpp: Added support for 1800 Baud MZ-80B cassettes. [Aesthetic Engine]
- 14977: sound/cem3310.cpp, sound/cem3320.cpp, sound/cem3360.cpp: Moved some CEM VCAs and VCFs to their own files. [m1macrophage]
- 14978: toaplan: Encapsuated the BCU, FCU, and video controller hardware as devices. [cam900]
- 14979: cpu/es5510: Fixed issues with ABS, CMP, ASL2/ASL8, and writes to SIGREG. [Giulio Zausa]
- 14980: agat/agat.cpp: Use Apple II game I/O slots, and adjusted the clock frequency so floppy disk writes work. [shattered]
- 14983: sound/sp0250.cpp: Fixed an error in the coefficient table. [Jeff Mathews]
- 14984: nmk/nmk16_v.cpp: Lifted setting the tilemap scroll rows arrangement out of the drawing loop. [cam900]
- 14985: nichibutsu/nyanpai.cpp, nichibutsu/nyanpai_v.cpp: Renamed to match the game title and cleaned up code. [cam900]
- 14986: dendego.lay: Changed the door lamp color and added a view with Japanese text. [pizzzza19]
- 14988: nmk/nmk_irq.cpp: Refactored the video interrupt generator for nmk/ddealer.cpp and nmk/nmk16.cpp into a device. [cam900]
- 14989: sequential/prophet5.cpp: Implemented envelope generators and noise modulation. [m1macrophage]
- 14991: video/vector.cpp, frontend/mame/luaengine.cpp: Refactored the recently-added Lua hooks for vector devices. [Ryan Holtz]
- 14992: sega/model2rd.ipp: Use full precision reciprocal calculation for perspective correction. [Matthew Daniels]
- 14995: cpu/tlcs900: Suppress interrupts for one instruction following an EI or RETI instruction. [Felipe Sanches]
- 14996: linn_linndrum.lay: Implemented rotating knobs and visual feedback when controls are being manipulated. [m1macrophage]
→ NOWSZY [Arcade] Mame Classic 26.02.0 - 31/01/2026
MAME CLASSIC Version 26.2 - 30/01/2026
- Changed : References and lookups to mameworld.info now refer to MAME Classic's new home.
- Removed : Depreciated Offscreen Reload option.
MAME CLASSIC Version 26.1 - 01/01/2026
- Added : Classic II theme (no starfield background).
- Changed : Classic theme now only has the starfield background.
- Changed : MAME Classic now uses the CalVer versioning convention.
- Changed : Other.txt is now lists.txt. MAME Classic will no longer put an Other machine in the Arcade list because of an outdated file. It will just skip it.
- Fixed : Check For Update would error.
MAME CLASSIC Version 10.6.1 - 19/12/2025
- Changed: If Audit finds a newly added ROM set, you will need to refresh the list for MAME Classic to add it.
- Fixed: Changing the font size of the lists would sometimes not give the desired results.
- Fixed: Other Machine list would not show that the selected machine is unavailable in the Statusbar if the theme was Amethyst, Ruby or Sapphire.
- Fixed : Software lists would not show CD-ROM software. Thanks to Patrick for reporting this.
- Fixed: Software lists Requirement column may show N/A even though there is a requirement.
- Fixed: Some machines may not show if using multiple paths and their ROM sets were .zip compressed. Thanks to Patrick for reporting this.
MAME CLASSIC Version 10.5.0 - 01/11/2025
- Changed: Other Machines list is now positioned above the Software list.
- Changed: Software lists are now populated from MAME's listsoftware output instead of hash files.
- Fixed: First time viewing the Other Machine list may not show that the selected machine is unavailable in the Statusbar.
- Removed: Delete ROM and Delete Samples right-click menu options from the lists.
MAME CLASSIC Version 10.4.0 - 19/09/2025
- Added : Option to hide clone Other Machines
- Changed : If an Other Machine is not available, the entire row is red instead of just the first column... per request
- Changed : The Options form will load faster if it has already been opened once
- Fixed : Unable to start a GP32 game
- Removed : Orphan ROM Finder
MAME CLASSIC Version 10.2.0 - 05/01/2025
- Added: Support for AntoPISA's gameinit.dat and command.dat.
- Changed: Included mess.dat and portable.dat now have a .txt extension to differentiate them from official MAME .dat files. Be sure to replace or rename your portable.dat before running this version for the first time.
- Changed : The Information screen now loads individual files selected by the user.
- Fixed: MAME Classic would error if you clicked on a button or link during the delay while loading a software list.
→ NOWSZY [Arcade] MAMEUI x64 0.284 31/12/2025
MAMEui x64 0.284 31/12/2025
sync with mame v0.284
MAMEui x64 0.283 29/11/2025
- sync with mame v0.283
- The column called « Directory » is now « Short Name ».
MAMEui x64 0.282 31/10/2025
- sync with mame v0.282
MAMEui x64 0.281 26/09/2025
- sync with mame v0.281
- There’s almost 2000 games that crash/freeze MAME at start.
Most of these have been patched to stop the crash, but there’s 6 left.These have been removed.
They are:- hmxpro,imac,
- thinkpad850,
- wto2840sp,
- sun_s10,
- sun_s20.
MAMEui x64 0.280 31/08/2025
- sync with mame v0.280
- References to "SW Items" have been changed to "Loose SW", which is the more commonly known name.
→ NOWSZY [arcade] Mame x64 0.284 31/12/2025
MAME 0.284, 31 Dec 2025
MAME 0.284 is ready just in time for the end of the year! Two interesting arcade prototypes have turned up this month. One is Saurian Front, an early version of what became Strike Force, developed at Williams before they acquired the Midway name. The other is a completely unreleased Atari game called Jammin’ that runs on Donkey Kong hardware. There are a few more Sega Model 2 fixes this month, helping Virtua Cop 2 in particular.
The Brainchild PLS-1000, a hand-held educational device from the ’90s that you may not even have heard of, is now emulated. You can now use various replacement keyboards for early Apple II computers, some of which had advanced features like macro recording. There were some big software list updates this month for quite a few computers. The floptool disk image utility included with MAME has improved usability. You can even simulate receiving a Sega Channel broadcast on your emulated Sega Genesis.
MAME Testers bugs fixed
- 02411: [Graphics] (taito/taito_f2.cpp) cameltryj: Glitches are visible on the stage select screen. (dink)
- 08883: [Crash/Freeze] (konami/xmen.cpp) xmen and clones: The game can freeze after changing settings. (Dirk Best)
- 09287: [Graphics] (sega/model2.cpp) vcop2: Shot enemies and burning cars flash magenta instead of white. (Matthew Daniels)
- 09292: [Sound] (namco/namcos10.cpp) g13jnr: The emulator may crash processing sound. (O. Galibert)
- 09300: [DIP/Input] (pacman/pacman.cpp) newpuc2, newpuc2b: Bonus life settings are labelled incorrectly. (UnclePetros)
- 09310: [Sound] (pc/ibmpcjr.cpp) ibmpcjr: The SN76496 produces an audible buzz after starting the system. (AJR)
- 09313: [Sound] (sega/model2.cpp) vcop2: Music does not play in the beginner stage. (Matthew Daniels)
- 09315: [Sound] (taito/superchs.cpp) superchs and clones: Some sound effects do not play. (hap)
- 09316: [Sound] (pc/ct486.cpp) ct486 with sb16_lle: Sound eventually stops working properly in Wolfenstein 3D. (Angelo Salese)
- 09323: [Documentation] (misc/unkhorse.cpp) unkhorse: The game title is actually Derby Derby. (QtQ)
- 09326: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Tilemap graphics appear to be cropped. (hap)
- 09327: [Graphics] (nichibutsu/armedf.cpp) terraf and clones: Some sprites are not visible. (motomachi16)
- 09328: [Sound] (nichibutsu/armedf.cpp) terraf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
- 09329: [Sound] (nichibutsu/armedf.cpp) armedf and clones: The FM sound chip should be a YM3812. (Lord Nightmare)
- 09331: [Graphics] (konami/finalizr.cpp) finalizr: The screen image is cropped incorrectly. (hap)
- 09332: [DIP/Input] (konami/finalizr.cpp) finalizr: The screen orientation DIP switch settings are reversed. (hap)
- 09333: [Gameplay] (dataeast/dec8.cpp) ghostb and clones, meikyuh and clone: Most sprites are missing in stage 2. (hap)
- 09339: [Crash/Freeze] (esprit/esp250c.cpp) esp250c: The emulator may crash when updating the screen. (Dirk Best)
New working systems
- Brainchild PLS-1000 [Sean Riddle, Angelo Salese]
- Jammin' (prototype) [SynaMax, Dutchman2000, David Haywood]
- MAME DSP563xx unit tests [O. Galibert]
- Novag Industries Gomoku Computer [hap, Berger]
- South Carolina Applied Technology The Dimension [hap, Sean Riddle]
New working clones
- Cat AB ABC 80 with ABC80L [Curt Coder]
- Crazy Monkey (bootleg, 050120, payout percentage modified) [hammy]
- El Dorado (V1.5U, Dyna/Grayhound) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS01: American Gold, Star Sevens, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS02: Black Bart, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS03: Cash Cabaret, Wild West, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS04: Diamond Delight II, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS05: Diamond Double, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS06: Dream Catcher, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS07: Egyptian Gold, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS08: Flaming 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS09: Golden Treasure, Flaming 7's #2, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS10: Greenbacks, Lucky Shamrock, Red White & Blue 7's, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS11: Harley Davidson Black, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS12: Harley Davidson White, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS13: Hollywood Nights, Dynamite Diamonds, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS14: House of Fury, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS15: Independence Day, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS16: Infinity, Diamond Doubles, Cherry Bonus, All Sevens) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS17: Jackpot Junction, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS18: Jokers Wild, Deuces Wild, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS19: Konocti Gold, Bar TNT, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS20: Midnight 7's, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS21: Mighty Buffalo, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS22: Moolah, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS23: Moon Over SA, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS24: Sturgeon 7's, Native American Gold, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS25: Native Nickels, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS26: Native Nickels, Sun God, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS27: Palace of Riches, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS28: Phantom, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS29: Prospector's Gold, Red Hot Ice, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS30: Prospector's Gold, Red White & Blue 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS31: Red Hot Ice, Red White & Blue 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS32: Rising Star, Trophy Bucks, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS33: Rockin' Reels, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS34: Rockin' Reels, Rising Star, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS35: Rolling Thunder, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS36: Super Stars & Stripes, Sweethearts & Sevens, Star Sevens, Cherry Bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS37: Sweethearts & Sevens, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS38: Wild Thing, Jokers Wild, Cherry Bonus Wild, Nevada Numbers Wild) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (50 bonus, GS39: Wild Fire, Diamonds 7's, Cherry Bonus, Nevada Numbers) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Fruit Bonus 2000 / New Cherry 2000 (Version 3.7) [Ioannis Bampoulas]
- Gauntlet Legends (version 1.4) [Hydreigon]
- hack (Videx) Apple ][+ (with Enhancer ][ lowercase display mod) [AJR, Apple II Documentation Project]
- Head On 2 (Sega Slimline) [SNESNESCUBE64]
- Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (prototype) [Mr. Lars]
- Hegener + Glaser Mephisto Blitz- und Problemlösungs-Modul (set 3) [Mr. Lars]
- Hyperdrive (ver 1.31, Oct 21 1998) [Hydreigon]
- IPM Invader (M11) [Apocalypse, Dwayne Kirkwood]
- Janyou Part I (Double Bet) [hammy]
- Lars Hjorth Mephisto Blitz- und Problemlösungs-Modul (version 25.2) [Mr. Lars]
- Mingxing San Que Yi (Taiwan, V102TW) [Mr. Zhang, little0]
- Ms. Pac-Man (bootleg, set 6) [Ioannis Bampoulas]
- Omega Fighter (set 2) [Dwayne Kirkwood, Apocalypse Brian Troha]
- Pit Boss Superstar (9221-10-00) [Brian Troha, The Dumping Union]
- Progear (Europe 010117) [Eduardo Anay, smf]
- Saurian Front (proto v5.0 8/07/90) [Enrique Robledo Arnuncio, Sean Sutton, Smitdogg, rtw, Gor, Brian Troha, Carl, coolmod, The Dumping Union]
- Super Fruit Bonus (Version 2.3) [Ioannis Bampoulas]
- Triple Draw Poker (Video Village) [Apocalypse, Dwayne Kirkwood]
- Trivia ? Whiz Edition 4 (6221-10, U5-0A, alt Strange But True trivia) [Brian Troha, The Dumping Union]
- World Invader [Domenico Cervini]
- Xevious (Atari, set 4) [Siftware]
Systems promoted to working
- Funtech Entertainment Super A'Can [Angelo Salese, Ryan Holtz]
- Sega / International Business Machines Teradrive (Japan, Model 2) [Angelo Salese]
Clones promoted to working
- Sega / International Business Machines Teradrive (Japan, Model 3) [Angelo Salese]
New systems marked not working
- Akai / Roger Linn MPC 2000XL [R. Belmont]
- The Aladdin (V1.2U) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Animal Kaiser - The King Of Animals (ANA1004-NA-B) [Guru, Baffski, rtw, ekorz]
- Animal Kaiser - The King of Animals (Evo 1, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
- Animal Kaiser - The King of Animals (Evo 2, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
- Animal Kaiser - The King of Animals (Evo 8, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
- Animal Kaiser - The King of Animals (unknown Evo, ANA2004-NA-A) [Guru, Baffski, rtw, ekorz]
- Casio Color Digital Diary (CSF-5550) [QUFB]
- Casio My Magic Diary (JD-5000) [QUFB]
- Casio Opinion (RX-850) [QUFB]
- Casio Pet Avenue - My room fantasy [QUFB]
- Casio Super Denshi Techou - Pet World [QUFB]
- Casio Super Denshi Techou Jr. - Nigaoe Telepathy [QUFB]
- Casio Super Denshi Techou Jr. - Pet Telepathy [QUFB]
- Casio Super Denshi Techou Jr. - Puppy Telepathy [QUFB]
- Da Huangguan [little0]
- Dongshizhang (China, Ver. 212) [Mr. Kong]
- Golden Egg (version U1.8) [Ioannis Bampoulas]
- Golden Treasure Island (Ver. Alpha 100) [Ioannis Bampoulas]
- Hard Puncher Hajime no Ippo - The Fighting! (VER.2.02J) [buffi, hammy]
- Hewlett-Packard HP 620LX [QUFB]
- Kidz Biz / Jakks Pacific VJ Starz Dance Mat [TeamEurope, David Haywood]
- Mahjong Tokkyu Kaiten-ban Part 2 (Japan) [dyq, little0]
- Pac-Man Battle Royale (US, PBR1022-NA-A) [Guru, Baffski, rtw, ekorz]
- Pac-Man's Arcade Party (PMAAM12-NA-A) [Guru, Baffski, rtw, ekorz]
- The Pirates of Dark Water (SNES bootleg) [hammy, little0, Mr. Kong]
- Qianxi Jielong [little0]
- Silicon Graphics IRIS 1400 [Bitsavers]
- Torch Computers Quad X [Bitsavers]
- Torch Computers Quad X (68030 prototype) [Plamen Mihaylov]
- Umi Monogatari Lucky Marine Theater (ULS1001-ST-A) [Guru, Baffski, rtw, ekorz]
- unknown 8085-based crane game [SpinalFeyd]
- unknown Amstar cards game (set 1) [Siftware]
- unknown Hom Inn cards game [little0]
- Waku Waku Thomas (Japan) [hammy, SpinalFeyd]
New clones marked not working
- The Aladdin (V1.1A) [Robertto Fresca, Grull Osgo, Ioannis Bampoulas]
- AS-1 Controller (set 2) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
- AS-1 Controller (set 3) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
- AS-1 Controller (set 4) [CoolFox, gamerfan, rtw, f205v, Smitdogg, Sean Sutton, Brian Troha, Gamecorp]
- Backgammon (Wand) [stonedDiscord]
- Cherry Master '99 (QL-1 V9B.00, Cleco, Hand Count?) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master '99 (QL-1 V9B.00, USA long PCB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master '99 (QQ-1 V9B.00, Cleco) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cyber Police ESWAT (bootleg with MC68705) [hammy]
- Double Dragon (bootleg with 3xM6809, set 3) [Roberto Fresca, Walter Redondito Areco, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
- Double Dragon (bootleg with 3xM6809, set 4) [Roberto Fresca, f205v]
- El Dorado (V1.1U) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- New Texas '99 (QL-1 V9B.00, Kolom V1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Pac-Man Battle Royale (Japan, PBR101-1-NA-A) [Guru, Baffski, rtw, ekorz]
- Radica Family Tetris (PAL) [TeamEurope]
- Sky Robo (bootleg) [Apocalypse, Dwayne Kirkwood]
- SSD Company LTD XaviX Aerostep MC (XaviXPORT, Japan) [David Haywood, TeamEurope]
- SSD Company LTD XaviX Baseball (XaviXPORT, Japan) [David Haywood, TeamEurope]
- SSD Company LTD XaviX Boxing / Jackie Chan PowerBoxing (XaviXPORT, Japan) [David Haywood, TeamEurope]
- Tarzan (V201FA) [Ioannis Bampoulas]
- Texas '99 (QL-1 V9B.00) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Texas '99 (QL-1 V9B.00, Cleco, Hand Count?) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Texas '99 (QL-1 V9B.00, USA long PCB) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Texas '99 (QQ-1 V9B.00, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Texas '99 (QQ-1 V9B.00, Cleco) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Tonton (Japan, ver. 1.00) [hammy]
- Treasure Ocean (v1.2) [Ioannis Bampoulas]
- unknown Amstar cards game (set 2) [Siftware]
New working software list items
- apple2_flop_clcracked:
Comprehension Power Program: Level E-2 (4am crack), MIDI/4 Plus Enhanced Edition (version 1.1) (4am crack), Math Sequences: Percents (version 1984) (4am crack), Star Traders (4am crack) [4am, A-Noid]
MIDI/8 Plus (version 1.2) (4am and san inc crack) [4am, san inc, A-Noid] - apple2_flop_misc: Enhancer ][ Utility Diskette [AJR, ASIMOV Apple II Collection]
- apple2_flop_orig: 12-Bar Tunesmith, The 21st Century Music Series: Playing and Reading Music, 4-Track Editor for Soundchaser Computer Music System, Algebra Action: Courseware for Algebra I, Algebra Plotter Plus, Aliencounter & Face Flash (revision 1), Aliencounter & Face Flash (revision 2), Aliencounter & Face Flash (revision 3), Alpine Tram Ride (revision 0), Arithmekicks, Arithmetickle, Aural Skills Trainer: Basic Chords, Aural Skills Trainer: Intervals, Aural Skills Trainer: Seventh Chords, Award Maker Plus (version 23611), Balancing Act, Battling Bugs & Concentraction (revision 1), Battling Bugs & Concentraction (revision 2), Bike Hike (revision 0), Blazing Paddles (revision 0), Blazing Paddles (version 04421), Blazing Paddles (version 04431), Bolo, Cat 'n Mouse, Clef Notes Drill, Clowning Around (revision 1), Cotton Tales (version 1987), Cotton Tales (version 1990), Dinosaur's Lunch, Dungeon Campaign, Dyno-Quest, Ear Challenger: A Music Game, Early Music Skills, Easy Street, English MicroLab: Assessment of English Skills (version A1), Factor Blast, The Flying Carpet, Follow Me, FourWord & WordLift, Fraction-oids (version 1989), Frenzy & Flip Flop, Functional Harmony: Basic Chords, Functional Harmony: Borrowed and Altered Chords, Functional Harmony: Diatonic Seventh Chords, Functional Harmony: Secondary Dominants, Golf Classic & Compubar, The Great Maine to California Race, Guitar Wizard (version 11601), Guitar Wizard (version 11611), Gulp!! & Arrow Graphics, Gulp!! & Frenzy, Hear Today... Play Tomorrow: Descending/Ascending Intervals, Hear Today... Play Tomorrow: Ear Training Skills, Hear Today... Play Tomorrow: Find That Tune, Hear Today... Play Tomorrow: Melodic Dictation Beginning Level, Hear Today... Play Tomorrow: Melodic Dictation Intermediate Level, How to Weigh an Elephant, The Jar Game & Chaos, Jumblezzz (version 1987), Kamikaze, Keyboard Arpeggios, Keyboard Blues, Keyboard Chords, Keyboard Extended Jazz Harmonies, Keyboard Fingerings, Keyboard Intervals, Keyboard Jazz Harmonies, Keyboard Note Drill, Keyboard Speed Reading, Keyboard Tutor, King Cribbage, Korg 800 4-Track MIDI Sequencer (version 1.0), Laser Bounce, Leadsheeter, Learning to Add & Subtract (revision 1), Let's Go Fishing, Listen! A Music Skills Program, Master Tracks (version 1.8), Master Tracks Pro (version 1.2), Match Up!, Math Marvels, Math Masters, Math in a Nutshell, Micro League Baseball (Micro League Sports Association) (revision 1), Micro League Baseball (Micro League Sports Association) (revision 2), Micro League Baseball (Micro League Sports Association) (revision 3), Micro League Baseball: Box Score / Stats Compiler Disk, Micro League Baseball: General Manager / Owner Disk, Microscopic Journey, Microtyping II, MIDI/4 (revision 5), MIDI/8 Plus (version 1.2), MIDI/8 Plus for MPU-401 (version 1.2), Monkey Business (revision 1), Monkey Business (revision 2), Music Appreciation: A Study Guide, Music Composer Quiz, Music History Review: Composers, Music Theory Flash Cards (version 10/2/84), Musical Stairs (version 1984), Musical Terminology, Note Detective I: Elementary Level, Note Detective II: Intermediate Level, Note Speller, Number Please: Visual and Sequential Memory Practice (release 1), Patterns in Pitch (Composition and Dictation): Level One, Patterns in Pitch (Composition and Dictation): Level Two, Patterns in Rhythm (Composition and Dictation): Level Three, Patterns in Rhythm (Composition and Dictation): Level Two, Perspectives in Music History, Picture Perfect (version 1989), Pipeline, Pixit (revision 0), Pixit (version 01331), Pixit Shape Library #1: Shapes & Fonts, Pixit Shape Library #2: Science, Pixit Shape Library #3: Kid Stuff, PolyWriter (version 1.2), Pop 'R Spell & Pop 'R Spell Challenge, Prince (version 15521), Prince (version 15531), Qwerty's Alphabet Adventure, Race Car Keys, Race the Clock, Rainy Day Games (version 13501), RoboMath, Sargon II, Scrambled Eggs! (revision 1), Scrambled Eggs! (revision 2), Shutterbug's Pictures, Shuttle Intercept, Sliding Block (revision 1) (Learning Technologies), Speedy Delivery, Story Sketcher (800K 3.5"), Super Ear Challenger (version 1984), Take 1 (version 06431), Take 1 (version 06451), Take 1 Animation Library #1: Actors & Actions, Take 1 Animation Library #2: Heroes & Villians, Take 1 Animation Library #3: Business, Take 1 Programmer's Toolkit (version 10601-0000), Tank Attack & Death Run, Tap-It, Tranquility Base, Tune It ][, U-Boat Command, Wilderness Campaign, Word Machine & Word Machine with Spelling List, Zoo Puppet Theater [4am, A-Noid]
- ibm5150:
The Norton Utilities 2.00, The Norton Utilities 2.01 (1983-07-04), The Norton Utilities 2.01 (1983-11-03), The Norton Utilities 3.00, The Norton Utilities 4.00, The Norton Utilities 5.00 (1990-07-17) (5.25" disk), The Norton Utilities 5.00 (1990-09-25) (5.25" disk), The Norton Utilities 5.00 (1990-12-11) (3.5" disk), The Norton Utilities 6.00 (International) (3.5" disk), The Norton Utilities 6.01 (3.5" disk), The Norton Utilities 6.01 (5.25" disk), The Norton Utilities Advanced Edition 4.50 (3.5" disk), The Norton Utilities Advanced Edition 4.51 (3.5" disk), The Norton Utilities Advanced Edition 4.51 (5.25" disk) [BetaArchive]
The Norton Utilities Advanced Edition 4.01 [Circuit Rewind]
The Norton Utilities Advanced Edition 4.50 (5.25" disk) [Jeff Parsons] - ibm5170:
Norton Utilities for Windows 95 (version 1.0), Norton Utilities für Windows 95 (version 1.0) [archive.org]
Die Norton Utilities 7.00 (1993-05-12) (3.5" disk), Die Norton Utilities 7.00 (1993-06-22) (3.5" disk), The Norton Utilities 7.00 (3.5" disk), The Norton Utilities 7.00 (beta) (5.25" disk), The Norton Utilities 7.00 (International) (3.5" disk), The Norton Utilities for Windows/DOS 8.00, The Norton Utilities for Windows/DOS 8.00 (1994-02-28), Die Norton Utilities für Windows/DOS 8.00, Die Norton Utilities für Windows/DOS 8.03, Le Norton Utilities per Windows/DOS 8.00, Norton Utilities для Windows 95 (версия 1.0) [BetaArchive]
Cheops pyramid (Sweden) [conradtrout]
Alfons påhittelåda (Sweden), Handla med Alfons (Sweden) [FakeShemp]
Alfons på äventyr i trafiken (Sweden), Kom till Alfons hemliga kalas (Sweden), Måla med Alfons (Sweden), Pussla med Alfons (Sweden) [Max lundell]
DOOM II: Hell on Earth (1.666) (Germany) [Mike Swanson]
Mitt första datorprogram (Sweden) [retrotrollet]
Norton Utilities for Windows 95 (version 1.0, upgrade) [WinWorld] - ibm5170_cdrom:
Norton Utilities 4.0, Norton Utilities 2000, Norton Utilities 2001, Norton Utilities for Windows 95 (version 1.0), Norton Utilities for Windows 95 (version 2.0), Norton Utilities for Windows 95 (version 3.0), Norton Utilities for Windows NT 4.0 [archive.org]
Norton Utilities 2002 [BetaArchive]
Chasm: The Rift (Europe), Full Tilt! 2 Pinball (version 1.0), Full Tilt! Pinball (version 1.1), Full Tilt! Pinball (version 1.1) (Scholastic Edition), Full Tilt! Pinball (version 1.1) (Thrustmaster OEM), Mega Man X (USA, DOS) [redump.org]
BSD on Windows (1.5) [vic485] - m5_cass: 3D Squash, Rainbow Block, Reflection, Sansuu Keisan, Synthesizer, Touchdown, UFO Game [bsittler]
- mac_flop_clcracked: Earl Weaver Baseball (version 1.5) (san inc crack), Wizardry II: The Knight of Diamonds (version 4.0) (san inc crack) [4am, san inc, A-Noid]
- mac_flop_orig: Earl Weaver Baseball (version 1.5), Wizardry II: The Knight of Diamonds (version 4.0) [4am, A-Noid]
- msx1_cart: 3-D Bomberman (Japan), Akarui Nouen (Japan), Babbulkund 1999 (Japan), Binary Land (Japan), Biotech (Japan), Bomber Man Special (Japan), Bousou Tokkyuu SOS - Stop The Express (Japan), Busy Rainy Day (Japan), Chick Fighter (Japan), Dimensional Wars (Japan), Dog Fighter (Japan), Driller Tanks (Japan), Fireball (Japan), Gang Man (Japan), Gunman (Japan), Help (Japan), Kaeru Shooter (Japan), Killer Station (Japan), Mah-Jong Crazy (Japan), MJ-05 (Japan), Police Dog (Japan), Power Fail (Japan), Sea Bomber (Japan), Sky Diver (Japan), Star Soldier (Japan), Submarine Shooter (Japan), Super Doors (Japan), T-Plan (Japan), Vegetable Crash (Japan), Zero Fighter (Japan) [file-hunter]
- mz2000_snap: BASIC MZ-1Z001 (v1.0c), BASIC MZ-1Z002 (v1.0a), Binary Land, Cloud Kingdom, Dawn Patrol, Falcon Adventure, Flicky, Front Line, Lucy, Mahjong, Mario Bros. Special, Plazma Line, Underground City, Wild Western, Xetter, Xetter II [TOSEC]
- neogeo: Bang Bang Busters 2 (demo v1.0) [PixelHeart]
- nes: Micro Mages Second Quest, Roniu's Tale, Roniu's Tale (demo version) [Mike Swanson]
- pc6001_cass: The Amazon, Amita, Block, Break Through, Door Door, Earthbound, Eggy, Head On, Jintori Game, Power Knight, Pro Racer, Pyramid, Space Enemy, Super Ball, Tiny Xevious, Trick Boy [TOSEC]
- pc6001mk2_cass: Bokosuka Wars, Cannon Ball, Castle Excellent, Chack 'n Pop, Chrith Ai no Tabidachi, Daidasso, Dig Dug, Door Door Mk. II, Dr. Slump Bubble Daisakusen, Flappy, Hisya, Ice Block, Nuts & Milk, Pascom Tower, Plazma Line, Punchball Mario, Thunder Force, Vegetable Crash [TOSEC]
- pc98:
Soapland Story [krugman]
Metal Force, N88 Disk BASIC(86) (v2.0, 2HD) [Neo Kobe Collection] - pc98_flop_orig: Crux, Cycle Fight, DNA, Kaze, Slowdown [krugman]
- pls1000_cart: Capitalization (v2.83), Decimal Math (v2.83), Introduction to Algebra (v2.83), Punctuation (v2.90), Word Knowledge (v2.83) [Sean Riddle]
- psx:
Xena - Warrior Princess (USA, prototype 19990811) [Hidden Palace]
Xena - Warrior Princess (Europe), Xena - Warrior Princess (Europe, prototype 19990819), Xena - Warrior Princess (France), Xena - Warrior Princess (Germany), Xena - Warrior Princess (Spain) [redump.org] - s2000_flop: S2000 OS 2.00 [robcfg]
- s3000_cdrom: Akai CD-ROM Sound Library Volume 1: Complete S3000 and CD3000 Sound Library, Akai CD-ROM Sound Library Volume 2: Complete S1000/S1100 Library, Akai CD-ROM Sound Library Volume 3: Drum Kit Collection, Akai CD-ROM Sound Library Volume 4: Rhythm Loop Collection, Akai CD-ROM Sound Library Volume 5: Percussion Collection, Akai CD-ROM Sound Library Volume 6: Sound Effects Collection, Akai CD-ROM Sound Library Volume 7: New Keyboard Collection, Akai CD-ROM Sound Library Volume 8: General MIDI Sets [archive.org]
- specnext_sd:
Fiona's Flight [rcallenbach]
System/Next 24.11 [SpecNext Ltd] - spectrum_betadisc_flop:
Aliens: Neoplasma 2 (demo v1.1, 50Hz), Aliens: Neoplasma 2 (demo v1.1, 60Hz), Aliens: Neoplasma 2 (demo v1.6, 50Hz), Aliens: Neoplasma 2 (demo v1.6, 60Hz) [Sinc LAIR]
Dizzy II - Treasure Island Dizzy - Extended Edition 2023, Dizzy III - Fantasy World Dizzy - Extended Edition 2024, E-SWAT (mod), Final Fight (mod), Gremlins 2: The New Batch (mod), Gunrunner (mod), Pedro 1 + 2 + 3 (mod), Prince of Persia (mod), Rick Dangerous 1 + 2 (mod), Yandex Retro Games Battle 2025 [Virtual TR-DOS]
Attack (v1.0, Party Version), Attack (v1.1), Cindy Block (v1.0, Party Version), Cindy Block (v1.1), Generals (v1.0, Party Version), Generals (v1.1), Kubanoid (v1.0, Party Version), Kubanoid (v1.1) [YRGB]
Min! [ZX Art] - spectrum_cass:
Y.A.S.G. [Planeta Sinclair]
First Aid (Eastmead Computer Systems), Letter Bomb [Planeta Sinclair, Steven Brown]
Ciudades del Mundo, How to Get the Most Out of Your Computer, Nightflite (ZX Data), S.T.U.N. Runner (Erbe), Tunel 3D (Timex) [Spectrum Computing]
Asymmetry (v1.1), Cindy Block (v1.1), DS. Bodyguard (v1.1), Frostland (v1.1), Kubanoid (v1.1), Run Away Nose (v1.6), Travel Unlimited (v1.1) [YRGB] - st_flop_demos: Full Metal Jacket, George Michael - Faith, INXS - Need You Tonight, Madonna - Holiday, Michael Jackson - The Way You Make Me Feel, Rick Astley - Never Gonna Give You Up, Theme From Miami Vice, Yazz - The Only Way Is Up [pouet.net]
- teradrive_flop: The Manhole [ZiggyTheHamster]
- teradrive_hdd: IBM DOS (J4.06/V) [Nemesis]
- zx81_cass:
Antiaéreo (type-in, Encliclopédia Prática de Informática - Volume 1), O Barqueiro (type-in, Encliclopédia Prática de Informática - Volume 1), Jogo das Letras (type-in, Encliclopédia Prática de Informática - Volume 1), Tabuada (type-in, Encliclopédia Prática de Informática - Volume 1), Tempo de Reação (type-in, Encliclopédia Prática de Informática - Volume 1) [Datassette]
4 Magnificent Machine Code Games, 4 Magnificent Machine Code Games (alt), Condition Red, Greatest Games V1, Trader Jack, ZX81 Arcade Pack, ZX81 Micro Computer Software [Planeta Sinclair, Mark Westmoreland, Steven Brown]
Inheritance (alt 2) [Planeta Sinclair, Steven Brown]
Software list items promoted to working
- m5_cart: Up Up Balloon [bsittler]
- pc8801_flop: Hoehoe Team 199x Music Disk Vol. 1 - Explosion [Aaron Giles, hap]
- pc98: Gao Gao! 1st - Radical Sequence, Grounseed [Angelo Salese]
- x1_flop: Alpha [holub]
New software list items marked not working
- ibm5170: PC-FXGA (ISA16 DOS/V version) [archive.org]
- ibm5170_cdrom: Fallout (USA), Guimo (Germany, v2.2), Maniac Mansion: Day of the Tentacle (Europe) [redump.org]
- pc98:
PC-FXGA (C-Bus version) [archive.org]
Microsoft LAN Manager for MS-DOS (v2.1c) [NEC PC-9800 Central] - pc98_flop_orig: Elysion (2HD version), Genesis, Mirai, Moon Child, Tritorn [krugman]
- picno: Manfī no Fushigi na Bōken [TeamEurope]
- pippin: Compton's Interactive Encyclopedia (USA, prototype 19961028), Mr. Potato Head Saves Veggie Valley (USA, prototype 19961030), Power Rangers Zeo Vs. The Machine Empire (USA, prototype 19961023) [redump.org]
Merged pull requests
- 13161: midway/seattle.cpp: Added an additional version of Hyperdrive. [Hydreigon]
- 13833: midway/vegas.cpp: Added an additional version of Gauntlet Legends and cleaned up ROMs for other games. [Hydreigon]
- 14311: philips/minitel_2_rpic.cpp: Added additional BIOS options and a media option for loading user ROMs. [Fabio D'Urso]
- 14429: mz2000_snap.xml: Added 16 MZ-2000 software items as snapshots since proper media support is currently lacking. [paul75s]
- 14443: seibu/sei25x_rise1x_spr.cpp: Merged SEI25X and RISE1X sprite hardware emulation into a device. [cam900]
- 14450: hyperscan.xml, hyperscan_card.xml, x68k_flop.xml, orina_stylish_plus_cart.xml: Tidied list descriptions. [ArcadeShadow]
- 14453: Cleaned up code in VRender0-related drivers and devices. [cam900]
- 14529: apple2_flop_orig.xml, apple2_flop_clcracked.xml, mac_flop_orig.xml, mac_flop_clcracked.xml: Added 27 items. [A-Noid]
- 14534: ibm5170.xml: Added eight Swedish games from Scandinavian PC Systems. [FakeShemp]
- 14537: spectrum_cass.xml: Added fifteen working items, and improved metadata. [ArcadeShadow]
- 14539: pacman/pacman.cpp: Corrected the bonus life DIP switch setting labels for Newpuc2 games. [UnclePetros]
- 14540: st_flop_demos.xml: Added eight music demos from AMJ. [pouet.net, Mike Swanson]
- 14546: shared/namco_c355spr.cpp: Improved flexibility and cleaned up code. [cam900]
- 14550: emu/rendlay.cpp: Improved performance of text component calculations and added an alignment mode. [Christian Brunschen]
- 14554: apple/apple2video.cpp: Improved FLASH timing. [arekkusu42]
- 14562: Improved the appearance of various Ensoniq layouts. [Christian Brunschen]
- 14564: tvgames/xavix_sound.cpp: Allow systems to override the default tempo. [David Haywood]
- 14565: ensoniq/esqpanel.cpp, ensoniq/esq5505.cpp: Use keypad inputs for buttons (rather than keyboard). [Christian Brunschen]
- 14567: msx1_cart.xml: Added thirty working items. [file-hunter, paul75s]
- 14573: midway/vegas.cpp: Hooked up outputs for Cart Fury. [Endprodukt]
- 14575: sequential/prophet5.cpp: Added interactive internal artwork, and increased precision of adjuster inputs. [m1macrophage]
- 14576: toaplan/raizing.cpp: Added licensee names to region setting labels for bgareggak. [AugiteSoul]
- 14577: olivetti/att6300p_fdc.cpp: Emulated the AT&T 6300 Plus 1.2 MB floppy drive controller. [donohoe00]
- 14578: misc/sfbonus.cpp: Added PCB type comments for several games. [Ioannis Bampoulas]
- 14579: tvgames/xavix_2002.cpp: Dumped three Japanese XaviXPORT games (not working). [David Haywood, TeamEurope]
- 14580: hash/ibmpcjx.cpp: Cleared erroneously set execute bit. [Mike Swanson]
- 14581: misc/sfbonus.cpp: Added PCB type comments for several games. [Ioannis Bampoulas]
- 14586: tvgames/xavix_m.cpp: Adjusted the timer logic so games no longer need the timer to be disabled. [David Haywood]
- 14587: Dumped VJ Starz Dance Mat; Split Elan 3Axx video emulation into multiple devices for variants. [TeamEurope, David Haywood]
- 14589: ensoniq/esq5505.cpp: Fixed the VFX and SD-1 DUART clock frequency. [Giulio Zausa]
- 14590: apple: Fixed some issues with Apple II video emulation. [arekkusu42]
- 14592: sega/model2.cpp, cpu/i960: Fixed some video and I/O emulation issues (fixes MT09287). [Matthew Daniels]
- 14593: konami/nwk-tr.cpp: Added the force feedback motor output for driving games. [Endprodukt]
- 14594: tecmo/gaiden.cpp: Made tilemap scrolling behave like real hardware (GitHub #14585). [Jim Westfall]
- 14595: konami/zr107.cpp: Added the force feedback motor output. [Endprodukt]
- 14596: pc6001_cass.xml, pc6001mk2_cass.xml: Added software lists for PC-6001 family cassette software. [TOSEC, paul75s]
- 14597: misc/sfbonus.cpp: Added PCB type comments for a few games. [Ioannis Bampoulas]
- 14598: casio/pickytlk.cpp, casio/superjr.cpp: Added eight more systems (not working). [QUFB]
- 14599: hp/hp620lx.cpp: Added a skeleton driver for the HP 620LX palmtop computer. [QUFB]
- 14604: sd132_flop.xml, sd1_flop.xml, vfxsd_flop.xml, ibm5170_cdrom-xml: Improved some metadata. [ArcadeShadow]
- 14606: vtech_innotab_cart.xml: Added a list of games in the header comment. [vtarchive]
- 14608: igs/goldstar.cpp: Corrected DIP switch settings for cb3c. [Ioannis Bampoulas]
- 14609: tvgames/generalplus_gpl16250_mobigo.cpp: Changed release years and added a list of undumped systems. [vtarchive]
- 14612: emu/rendlay.cpp: Fixed cropped and incorrectly positioned text in some layouts. [Christian Brunschen]
- 14614: sinclair/specnext.cpp: Always use the specific access helper for register space accesses. [holub]
- 14615: konami/gticlub.cpp: Added the force feedback motor output. [Endprodukt]
- 14617: sega/model2.cpp: Added lamp outputs. [Endprodukt]
- 14619: namco/namcos22.cpp: Added LED and force feedback motor outputs for driving games. [Endprodukt]
- 14621: frontend/mame/luaengine.cpp: Allow scripts to check whether side effects are disabled. [holub]
- 14622: olivetti/m24_kbd.cpp: Improved mouse emulation. [donohoe00]
- 14623: Avoid passing -m flags for pointer size to the compiler on 64-bit RISC-V Linux. [Belegdol]
- 14625: sharp/mz700.cpp: Added the MZ-80K cassette list as a compatible software list. [paul75s]
- 14626: frontend/mame/luaengine.cpp: Expose machine::side_effects_disabled as a method rather than a property. [holub]
- 14627: machine/z80dma.cpp: Don’t raise a fatal error when an unknown register is accessed. [holub]
- 14629: mz2000_cass.xml: Reformatted notes for Polar Star II. [jflatt]
- 14632: cpu/i86: Improved effective address calculation timing. [donohoe00]
- 14633: casio/superjr.cpp: Fixed the ROM size for jd320, and made ROM region lengths match ROM sizes. [QUFB]
- 14636: sega/model2.cpp: Added default backup RAM and EEPROM content for Hanguk Pro Yagu 98. [Matthew Daniels]
- 14640: ibm5170.xml: Corrected the media type for Grandmaster Chess, and marked Crystal Caves as a bad dump. [Mike Swanson]
- 14641: frontend/mame/infoxml.cpp: Provide device tags as well as types. [Nathan Woods]
- 14643: m5_cart.xml: Replaced four items with better dumps; m5_cass.xml: Added seven working items. [bsittler, paul75s]
- 14645: sega/model2.cpp: Delay enabling interrupts when interrupt mask register is written (fixes MT09313). [Matthew Daniels]
- 14647: psx.xml: Added six versions of Xena - Warrior Princess. [redump.org, Hidden Palace, David Silva]
- 14648: Added the PAL version of Family Tetris; Moved the Elan 3Axx devices into devices/machine. [David Haywood, TeamEurope]
- 14649: ibm5170.xml: Added a reconstructed copy of the German version of DOOM II. [Mike Swanson]
- 14650: nes.xml: Added three working items. [Mike Swanson]
- 14651: machine/dp8390.cpp: Set CR bit 5 on DMA completion. [Angelo Salese]
- 14654: neogeo.xml: Added a newer demo version of Bang Bang Busters 2. [PixelHeart, ArcadeShadow]
- 14655: m5_cass.xml: Removed incorrect Japanese title for UFO Game. [paul75s]
- 14657: ibm5170_cdrom.xml: Added BSD on Windows. [vic485, Mike Swanson]
- 14660: nintendo/dkong.cpp: Added the Atari prototype Jammin' built from source. [SynaMax, Dutchman2000, David Haywood]
- 14661: igs/goldstar.cpp: Show difficulty/payout rate DIP switch setting labels to match game. [Ioannis Bampoulas]
- 14665: Sorted Macintosh and Newton system short names in mame.lst. [stonedDiscord]
- 14666: misc/gamtor.cpp: Corrected CPU clock frequency, added real-time clock, and improved comments. [ClawGrip]
- 14668: midway/omegrace.cpp: Implemented screen flipping and added cocktail cabinet overlay to internal artwork. [Mark Deslauriers]
- 14669: atari/starwars.cpp: Changed the default DIP switch settings to match the manuals. [codefrog2002]
- 14670: snk/hng64.cpp: Added lamp and force feedback motor outputs. [Endprodukt]
- 14671: ibm5150.xml, ibm5170.xml, ibm5170_cdrom.xml: Added 1983 to 2002 versions of Norton Utilites. [Mike Swanson]
- 14673: vtech_innotab_cart.xml: Expanded the list of known software in the header comment. [vtarchive]
- 14674: zx81_cass.xml: Added thirteen working items. [ArcadeShadow]
- 14645: capcom/cps2.cpp: Added a European release of Progear (decryption key is missing). [Eduardo Anay, ClawGrip]
- 14677: sega/vicdual.cpp: Added an additional version of Head On 2. [SNESNESCUBE64]
- 14678: cpu/z80: Corrected Z80N non-maskable interrupt behavior in stackless mode. [holub]
- 14679: apple2_flop_orig.xml, Apple2_flop_clcracked.xml: Added 72 original dumps and improved metadata. [A-Noid]
- 14680: sound/cem3394.cpp: Allow self-oscillation when no waveforms are enabled. [m1macrophage]
- 14681: adp/manohman.cpp: Added an additional version of Merkur Backgammon. [stonedDiscord]
- 14682: ibm5150.xml: Added two additional versions of Norton Utilities. [Mike Swanson]
- 14683: sinclair: Fixed several issues with Spectrum Next emulation. [holub]
- 14684: specnext_sd.xml: Added a software list with two Spectrum Next SD Card images. [David Haywood]
- 14687: msx1_cart.xml: Replaced the bad ROM dump for Chick Fighter. [paul75s]
- 14691: sinclair: Fixed some Spectrum Next graphical issues. [holub]
- 14693: spectrum_betadisc_flop.xml: Added 23 working items. [ArcadeShadow]
- 14697: vtech_innotab_cart.xml: Added a note about compatibility between regional variants. [vtarchive]
- 14701: philips/mcd212.cpp: Fixed border colors in Mystic Midway (GitHub #14694). [Vincent-Halver]
- 14704: ibm5170_cdrom.xml: Added four versions of Full Tilt! Pinball and its sequel. [reduump.org, Mike Swanson]
- 14706: apple2_flop_orig.xml, apple2_flop_clcracked.xml: Added 59 items and replaced one crack. [A-Noid]
- 14707: 3do_m2.xml, bbc_cass.xml, electron_cass.xml, amiga_flop.xml: Improved descriptions. [ArcadeShadow]
- 14711: tvgames/vtech_eu3a12.xpp: Added a list of similar undumped systems. [vtarchive]
- 14712: bus/megadrive/cart/segach.cpp: Added a media option for loading a simulated transmission. [superctr]
- 14714: seibu/sei25x_rise1x_spr.cpp: Added a configuration option for allocating the raw sprite graphics bitmap. [cam900]
- 14715: cpu/se3208/se3208dis.cpp, sound/vrender0.cpp, video/vrender0.cpp: Cleaned up a few details. [cam900]
- 14716: midway/williams.cpp: Removed the version of Alien Arena without a sound program. [MajorHavocOnKLOV]
- 14718: pippin.xml: Added three items (not working). [redump.org, David Silva]
- 14720: vtech_innotab_cart.xml: Expanded the list of language/region codes in part numbers. [vtarchive]
- 14723: spectrum_cass.xml: Improved metadata. [ArcadeShadow]
- 14726: namco/namcos2_sprite.cpp, namco/namcos2_roz.cpp: Use priority mechanism rather than multiple drawing passes. [cam900]
- 14729: midway/williams.cpp: Renamed the Alien Arena clone to make the difference a bit more obvious. [MajorHavocOnKLOV]
→ NOWSZY [arcade] Mame x64 0.283 28/11/2025
MAME 0.283 29 Nov 2025
With the end of the year barely more than a month away, it’s time for MAME 0.283! As you may be anticipating, there are even more Sega Model 2 fixes this month. Trilinear luma filtering should be working now, and some glitches in tilemap layers are fixed. Microtexturing, used to good effect in The House of the Dead, is emulated for the first time. Some of the tilemap layer fixes have spilled across into Sega System 24 as well.
Several Ensoniq synthesisers have been promoted to working in this release. The Sequential Circuits Six-Trak analog synthesiser has also been promoted to working, with improvements there benefiting the related Bally/Sente 6VB sound board. There’s been quite a bit of work on NEC computers this month, and there are some new software lists for Sharp home computers. MAME now emulates all supported (and some unsupported) video modes on the IBM PCjr.
MAME Testers bugs fixed
- 08917: [DIP/Input] (apple/apple2.cpp) apple2, apple2p: The shift key state is inverted with the shift key mod. (arekkusu42)
- 09270: [Crash/Freeze] (bfm/bfm_sc5sw.cpp) All games in bfm/bfm_sc5sw and bfm/bfm_ad5sw: Emulator crashes on start. (Angelo Salese)
- 09271: [Gameplay] (seta/seta2.cpp) funcube, funcube2, funcube3, funcube4, funcube5: Games fail to boot. (Angelo Salese)
- 09294: [DIP/Input] (capcom/cps1.cpp) ffight: The undocumented third button is no longer available. (Vas Crabb)
- 09296: [Graphics] (sega/mdconsole.cpp) megadriv [comix,goldnax3], genesis [comixu,sharrier,vecman]: Bad graphics. (Angelo Salese)
- 09297: [DIP/Input] (taito/bublbobl.cpp) tokio, tokiou, tokioo: The highest lives setting is labelled incorrectly. (hap)
New working systems
- Cherry Bonus (Dyna v1.01 20fev) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master (ED-98, Pick-A-Party) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas, Ivan Vangelista]
- Lexibook Cyber Arcade TV - Ferrari 105-in-1 (JL2500FE) [David Haywood, TeamEurope]
- New Cherry '98 (v4.3 1998/09/07, Gamemax bootleg, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Psion MC 600 [Nigel Barnes, anonymous]
- Special 7 (Taiwanese Hardware, encrypted, set 1) [Roberto Fresca, Grull Osgo, Ivan Vangelista Ioannis Bampoulas]
- Thorn EMI Wren Executive [Nigel Barnes, anonymous]
New working clones
- Arlington Horse Racing (v1.21-I) [hammy, The Dumping Union]
- Astro Wars (set 2) [IZ8DWF]
- Atari Portfolio 2 [Nigel Barnes, derkom]
- Cherry Master '97 (v1.6, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master '97 (V1.7, set 2, no girls) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master '97 (v1.8, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master I (ver.1.01, set 13, BET stops all) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Master I (ver.1.01, set 14, TAKE stops all) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Daiku no Gensan (Japan, M84 hardware, set 2) [Apocalypse]
- Flaming 7's (Cyberdyne Systems 7V5.00 (CB1000), 1000 bonus) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Flaming 7's (Taiwanese Hardware, v6.5) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Hot Mind (adjustable prize, set 2) [hammy]
- Krypton / Timorite Challenge (1994 version) [hap, Berger]
- M.I.A. - Missing in Action (Data East, 12/22/88, US, prototype?) [Mann of Wor, RetroCJT]
- Mahjong Vegas (Japan, set 2) [hammy]
- Moon Lander (bootleg of Lunar Rescue, set 2) [Domenico Cervini]
- Moto Frenzy (Field Test Version, Jul 22, 1992) [chaneman]
- New Cherry '96 (1996/06/01, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- New Cherry '98 (v4.3 1998/09/07, Gamemax bootleg, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Sequential Circuits Six-Trak (Model 610) Rev A [m1macrophage]
- Skill Chance (W-7, set 3, 62-98 main) [Roberto Fresca, Grull Osgo, hammy, Ivan Vangelista]
- Special 7 (Taiwanese Hardware, encrypted, set 2) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Special 7 (Taiwanese Hardware, encrypted, set 3) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Super Card Y2000K (Version 0.26) [ClawGrip]
- Super Cherry Master (v1.1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Tandy Radio Shack Tandy 1000 [Vas Crabb]
- U.S. Navy (Japan Resale Ver. 901130) [manimani, Bonky]
Systems promoted to working
- AT&T 6300 Plus [donohoe00]
- Cherry Master '97 (V1.7, set 1) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Ensoniq SD-1 (32 voice) [Christian Brunschen]
- Ensoniq VFX [Christian Brunschen]
- Ensoniq VFX-SD [Christian Brunschen]
- Huangpai Zuqiu Plus / Chaoji Shuangxing Plus (V103CN) [David Haywood]
- Jackpot Knight (V1.1) [Roberto Fresca, Grull Osgo]
- Majiang Zhengba (V103CN) [Vas Crabb]
- Manguan Fuxing (V104T) [little0]
- New Cherry '96 (1997/01/04, bootleg) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Sequential Circuits Six-Trak (Model 610) Rev B/C [m1macrophage]
Clones promoted to working
- Animal House (V1.0, set 2) [Roberto Fresca, Grull Osgo]
- Cheri Mondo '97 (V1.4I) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Cherry Bonus III (Ivanhoe V46-0799) [Roberto Fresca, Grull Osgo]
- Cherry Master '97 (V1.7, set 3, no girls) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
- Chong Chong Leyuan (V100CN) [David Haywood, Vas Crabb]
- ComputerTechnik/IBS Space 84 [AJR]
- El Dorado (V1.4D) [Roberto Fresca, Grull Osgo]
- Ensoniq SD-1 (21 voice) [Christian Brunschen]
- Fever Chance (W-6, cross-system for W-4) [Roberto Fresca, Grull Osgo, Ioannis Bampoulas]
New systems marked not working
- 500-in-1 Handheld Game [TeamEurope, David Haywood]
- Akai CD3000XL [R. Belmont]
- Akai CD3000i [R. Belmont]
- Akai S2000 [R. Belmont]
- Akai S3000 [R. Belmont]
- Akai S3000XL [R. Belmont]
- Arc System Works Kunio-kun TV! Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal (Japan) [TeamEurope]
- AtGames / time 20 SEGA Master System & Game Gear Classics - Plug & Play on TV [TeamEurope, David Haywood]
- Bandai Tamagotchi 4U (Japan) [David Haywood, TeamEurope]
- Bandai Tamagotchi iD (Japan) [David Haywood, TeamEurope]
- Bandai Tamagotchi m!x Melody Blue (Japan) [David Haywood, TeamEurope]
- Bandai Tropical Rouge! PreCure Mermaid Aqua Pot (Japan) [TeamEurope]
- Bonus Spin Bonanza (V1.1G) [hammy]
- Convergent Technologies AWS-200 [Barry Rodewald, Bitsavers]
- Crazy Bugs II (V102US) [Ioannis Bampoulas]
- Creepy Reels [Ioannis Bampoulas]
- F5 Handheld Game Console (620-in-1) [TeamEurope]
- Foxy Ruby (Ver. US.01.01.A) [Ioannis Bampoulas]
- G3 800 in 1 Handheld [TeamEurope]
- G6 666 in 1 Handheld [David Haywood, TeamEurope]
- G7 666 in 1 Handheld [David Haywood, TeamEurope]
- Lexibook Arcade Center - 60-in-1 (JL1810GR) [TeamEurope]
- Lexibook Compact Cyber Arcade - 250 in 1 (JL2377) [David Haywood, TeamEurope]
- Lexibook Compact Cyber Arcade - Cars (JL2360DC-1, 120-in-1) [David Haywood, TeamEurope]
- Lexibook Compact Cyber Arcade - Lilo & Stitch (JL2367D) [TeamEurope]
- Lexibook Cyber Arcade Motion - Lilo & Stitch (JL3180D_01) [TeamEurope]
- Lexibook Cyber Arcade Motion - Paw Patrol (JL3180PA) [TeamEurope]
- Lexibook Cyber Arcade Motion - Superman (JL3180SU) [TeamEurope]
- Lexibook Cyber Arcade Pocket - Frozen (JL1895FZ) [TeamEurope]
- Lexibook Cyber Arcade TV - Barbie 75-in-1 (JL2500BB) [TeamEurope]
- Mahjong Kokuryu (Japan, T040-RB-03) [buffi]
- Mahjong Nigiri Itcho!! (Japan, T038-PB-002) [hammy]
- Megacrane [stonedDiscord]
- MGA Bratz Rock Angelz [TeamEurope]
- Micro Arcade 250-in-1 [David Haywood, TeamEurope]
- Multi Spin (v1.0) [hammy]
- Orb Gaming Finger Dancing [TeamEurope]
- Pac-Man HDMI TV Plug & Play [TeamEurope]
- Pharaoh's Mystery [Ioannis Bampoulas]
- Polar Star 2 (ver. 4.5) [stonedDiscord]
- Retro FC 620-in-1 [TeamEurope, David Haywood]
- S10 Handheld Game Console (520-in-1) [TeamEurope]
- S5 Game Box (520-in-1) [TeamEurope, David Haywood]
- San-X / Tomy Sumikko Gacha (Japan) [TeamEurope]
- Sega Dreamcast Arcade Stick Checker (v2.00) [McRetro.net]
- Sega Toys Anpanman: Touch de Asobo! Hajimete English (Japan) [TeamEurope]
- Sega Toys Disney Cars Shake It! (Japan) [TeamEurope]
- Shenzhen Shiji New Technology Tou ma Pet (OK-560) [David Haywood, TeamEurope]
- Shenzhen Shiji New Technology Tou ma Pet (OK-568) [David Haywood, TeamEurope]
- SSD Company LTD XaviX Golf (XaviXPORT) [TeamEurope, David Haywood]
- Takara Tomy Hoppe-chan SuiColle (white, Japan) [David Haywood, TeamEurope]
- Takara Tomy Mecha Nage! Monster Ball (Japan) [TeamEurope]
- Takara Tomy Pokemon to Issho! Monster Ball (Japan) [TeamEurope]
- Takara Tomy Pretty Rhythm Smart Pod Touch (Japan) [David Haywood, TeamEurope]
- Takara Tomy Punirunes Punistarz (pink, Japan) [TeamEurope]
- Takara Tomy Rotom Zukan Sun & Moon Pokemon Quiz (Japan) [David Haywood, TeamEurope]
- TC Electronic Triple-C Stereo Channel Multiband Compressor & Envelope [DBWBP]
- Texas Holdem (V015US) [Ioannis Bampoulas]
- Treasure 2000 (Ver. 107) [Ioannis Bampoulas]
- Xiaochou Jianianhua (S100CN) [XingXing]
New clones marked not working
- Blue Shark (Subsino, Ver. 1.0) [Ioannis Bampoulas]
- Chaoji Daheng 6th (set 2) [little0]
- Joker Master 2000 Special Edition (V1C) [Ioannis Bampoulas]
- Koi Koi [hammy]
- Lexibook Compact Cyber Arcade - Frozen (JL2365FZ-6) [David Haywood, TeamEurope]
- Lexibook Compact Cyber Arcade - Frozen (JL2367FZ) [David Haywood, TeamEurope]
- Lexibook Compact Cyber Arcade - Spider-Man (JL2350SP, 120-in-1) [David Haywood, TeamEurope]
- Mahjong Tensinhai (Japan, set 1) [hammy]
- NEC PC-9801M2 [anonymous]
- Queen Bee (USA, Ver. 107) [Ioannis Bampoulas]
- Queen Bee (Ver. 117) [Ioannis Bampoulas]
- Queen Bee (Ver. 123A) [Ioannis Bampoulas]
- Silent Scope EX (ver UAC 1.20) [ArcadeGamer1972]
- SSD Company LTD XaviX Golf (XaviXPORT, Japan) [TeamEurope, David Haywood]
- SSD Company LTD XaviX Tennis (XaviXPORT, Japan) [David Haywood, TeamEurope]
- Sup Game Box 400 in 1 (2022 PCB) [TeamEurope, David Haywood]
- Triple Jack (V0.7) [Ioannis Bampoulas]
- Triple Jack (V1.1) [hammy]
New working software list items
- apple2_flop_misc: DOS 3.1 System Master, DOS 3.1.1 System Master, DOS 3.2 System Master (Plus Version), DOS 3.2 System Master (Standard Version), DOS 3.2 Utility Disk, DOS 3.2.1 System Master (Standard Version), [Apple II Documentation Project]
- ibm5170_cdrom:
Aracde's Greatest Hits: The Atari Collection 2, Atari Arcade Hits 2, Robotron X [gregf, Mike Swanson]
Absolute Pinball (Europe), Absolute Pinball (USA) [redump.org] - ibmpcjr_flop: 64K RAM Ought to be Enough [Ricardo Quesada]
- mpc3000_flop:
MPC3000 OS 3.16 [Guru]
MPC3000 Disk 3 - Funk Set, MPC3000 Disk 4 - Percussion Set [O. Galibert] - mz2000_cass: Gang Man, Ice Block, Itasandrias, Justice Knight, Super Doors, Zero Fighter [TOSEC]
- mz80k_cass: Alien, Alien Attack, BASIC OM-500, BASIC SP-5025, Block Kuzushi, Bomber, Breakout, Bug Fire, Cosmic Cruiser 2, Crazy Climber, Crystall, Defender, F-1 Race, Fortress, Greedy Gremlins, HU-BASIC V1.3, Jampac, Lady Bug, Laser Command, Maze Man, Micropede, Minotaur's Cave, Munchies, Otori Attacker, Pacman, Phoenix, Puckman, Scrambler, Space Invader, Space Mouse, Space Panic, Space Patrol, Space Ruiner, Tank War, Towering Inferno, Trap, UFO Caves, Video Flipper, Zardos, Zeroid [TOSEC]
- neogeo:
Bang Bang Busters 2 (demo) [PixelHeart]
Double Dragon One (beta 3, 20250916) [OzzyOuzo] - pc8801_cdrom:
Mirrors (alt) [Neo Kobe Collection, Angelo Salese]
CD Takarabako (alt) [redump.org, Angelo Salese] - psion_flop: MS-DOS Utilities & Laplink III [anonymous]
- psx: Air Hockey (Europe), Alex Ferguson's Player Manager 2001 (Europe), Alex Ferguson's Player Manager 2002 (Europe), Alfred Chicken (Europe), Alien Resurrection (Europe), Alien Trilogy (Europe), Alien Trilogy (France, demo), Alien Trilogy (Germany), Alien Trilogy (Japan), Anna Kournikova's Smash Court Tennis (Europe), Anna Kournikova's Smash Court Tennis (Europe, rev. 1), DSF Fussball Manager 2001 (Germany), DSF Fussball Manager 2002 (Germany), Guy Roux Manager 2001 (France), Namco Tennis Smash Court (Europe), Smash Court (Japan), Smash Court 2 (Japan), Smash Court 3 (Japan), Sportweek Player Manager 2001 (Netherlands) [redump.org]
- sd1_flop: SD-1 Sequencer OS version 3.0 [Christian Brunschen]
- sd132_flop: Multi-Product Demo Disk #1, Multi-Product Demo Disk #2, SD-1 32 Voice Demo Disk #1, SD-1 Sequencer OS version 4.00, SD-1 Sequencer OS version 4.10, SQ 32 Voice Demo Disk #2 [Christian Brunschen]
- vfxsd_flop: VFX-SD Sequencer OS version 1.37, VFX-SD Sequencer OS version 2.10 [Christian Brunschen]
- wren_flop: Wren Executive System [Nigel Barnes]
Software list items promoted to working
- pc8801_cdrom: CD Takarabako, Mirrors [Angelo Salese]
- pc98: Kurayami [Carl]
- pc98_cd: Angel, Ayumi-chan Monogatari, Chiemi & Naomi Ginga Eiyuu Densetsu IV, Sorcer Kingdom, Strike Commander, Umanari 1 Furlong Theater 2, Venus & Mug-R, Yumemizaka [Angelo Salese]
New software list items marked not working
- ibm5170: Gary Grigsby's War in Russia [FakeShemp]
- mz2000_cass: Polar Star II [TOSEC]
- pc8801_cdrom: Dios CD-ROM-ban [krugman, redump.org]
- psion_flop: File Manager [anonymous]
Merged pull requests
- 14136: capcom/commando.cpp: Include region in description for all versions; snk/hng64.cpp: Corrected year for sams64. [sjy96525]
- 14138: psx.xml: Added nineteen working items, and replaced five items with better dumps. [redump.org, ArcadeShadow]
- 14394: mz2000_cass.xml: Added seven items (six working). [paul75s]
- 14409: sinclair/specnext_sprites.cpp: Implemented sprite collision detection. [holub]
- 14414: sinclair/specnext.cpp: Added configuration switches for disabling graphics layers. [holub]
- 14416: handheld, nintendo, tvgames: Added 22 games/toys (one working). [David Haywood, TeamEurope]
- 14418: olivetti/att6300p.cpp: Fixed DIP switch settings and added DIP switch locations. [donohoe00]
- 14419: bus/qbus: Added BK Altpro and Samara combination floppy and ATA storage controllers. [shattered]
- 14422: video/ef9345.cpp: Fixed the insert flag for the TS9347 variant in 80-column mode. [Fabio D'Urso]
- 14423: video/ef9345.cpp: Use virtual member functions to handle some differences between variants. [Fabio D'Urso]
- 14424: video/ef9345.cpp: Fixed the underline condition for the TS9345 variant. [Fabio D'Urso]
- 14427: sega/model2rd.ipp: Fixed textured mesh polygons. [Matthew Daniels]
- 14430: access/acvirus.cpp: Hooked up the LCD controller to P1 output bits. [Felipe Sanches]
- 14432: mz80k_cass.xml: Added a software list for Sharp MZ-80A/MZ-80K cassettes with forty working items. [paul75s, TOSEC]
- 14433: sega/model2_v.cpp, sega/model2rd.ipp: Implemented trilinear luma filtering and microtexturing. [Matthew Daniels]
- 14437: sound/esqpump.cpp: Fixed a typographical error in a comment. [Christian Brunschen]
- 14439: sega/model2rd.cpp: Limit microtexture blend factor to 127/256 (fixes wallpaper in The House of the Dead). [Matthew Daniels]
- 14440: cpu/tms32031: The ABSF instruction should treat the mantissa as twos complement format. [codefrog2002]
- 14441: skeleton/megacrane.cpp: Added a skeleton driver for the Elaut Megacrane crane game system. [stonedDiscord]
- 14444: ensoniq/vfxcart.cpp, ensoniq/esq5505.cpp: Added ROM/EEPROM cartridge support to the VFX family. [Christian Brunschen]
- 14445: skeleton/shoken_md06.cpp: Added Polar Star 2 (not working). [stonedDiscord]
- 14446: sorcerer_cass.xml: Added release dates and publishers for several items. [exidyboy]
- 14447: mips/mips.cpp: Added a SCSI tape drive as a peripheral option. [Chris Hanson]
- 14451: mips/mips.cpp: Base class names on system board types rather than the names of the systems themselves. [Chris Hanson]
- 14452: sega/model2_v.cpp, sega/model2rd.ipp: Draw polygons from front to back using a coverage buffer. [Matthew Daniels]
- 14454: access/acvirus.cpp: Added the control panel button matrix for the Virus A and Virus B. [Felipe Sanches]
- 14455: ensoniq/esqpanel.cpp: Added more views, including an interactive keyboard. [Christian Brunschen]
- 14457: nintendo, tvgames: Added seven games and toys (not working). [TeamEurope, David Haywood]
- 14459: apple: Fixed issues with Apple II C060 and C063 flags (fixes MT08917 and issues with tape loading). [arekkusu42]
- 14460: ensoniq/esqvfd.cpp: Ignore 0xff command (handled elsewhere), and clear attributes on 0xe8 command. [Christian Brunschen]
- 14461: access/acvirus.cpp: Added analog input knobs for the Virus A and Virus B. [Felipe Sanches]
- 14465: apple/apple2e.cpp: Fixed the Apple IIc mouse not working without a joystick connected (GitHub #14463). [arekkusu42]
- 14467: cpu/uml.cpp: Added UML bit field extract instructions. [Vas Crabb]
- 14469: access/acvirus.cpp: Hooked up control panel LEDs for the Virus B. [Felipe Sanches]
- 14470: philips/cdicdic.cpp: Avoid truncation decoding XA audio; philips/cdislavehle.cpp: Simplified mouse logic. [Vincent-Halver]
- 14472: mips/mips_i2000.cpp, mips/mips_r3030.cpp: Moved I2000 and R3030 system board classes to their own files. [Chris Hanson]
- 14475: toaplan_v25_tables.h: Corrected a RETI opcode for the DT7 sound CPU. [David Haywood]
- 14476: sega/model2_v.cpp, sega/segaic24.cpp: Draw Model 2 tilemap B as opaque (visible in Behind Enemy Lines). [Matthew Daniels]
- 14482: access/acvirus.cpp: Implemented RAM banking and fixed some controls. [Felipe Sanches]
- 14483: igs/goldstar.cpp: Corrected some DIP switch settings for Cherry Master '97 V1.7. [Ioannis Bampoulas]
- 14485: misc/paracaidista.cpp: Corrected a spelling error in a comment. [flama12333]
- 14486: apple/apple2e.cpp: Fixed Apple IIc crashing with large RAM sizes. [arekkusu42]
- 14487: ibm5170.xml: Added Gary Grigsby's War in Russia (not working). [FakeShemp]
- 14489: skeleton/squale.cpp: Added monitor versions 1.2a and 1.2b as BIOS options. [Sylvain Glaize]
- 14490: sega/model1_v.cpp, sega/segas24_v.cpp: Draw the bottom tilemap layer as opaque. [Matthew Daniels]
- 14492: rare/kinst.cpp: Acknowledge that Nintendo was involved in development in manufacturer metadata. [cam900]
- 14495: apple/apple2gs.cpp: Fixed inconsistent clock frequencies (fixes some beam-racing effects in demos). [arekkusu42]
- 14496: tvgames: Added three games (not working), and replaced several hacks with better emulation. [David Haywood, TeamEurope]
- 14497: sound/cem3394.cpp: Improved sound generation (fixes some sounds for the Bally/Sente 6VB sound board). [m1macrophage]
- 14498: sd132_flop.xml sd132_flop.xml, vfxsd_flop.xml: Added Ensoniq floppy disk software lists. [Christian Brunschen]
- 14499: formats/as_dsk.cpp: Fixed the size of FLUX chunks when writing FLUX chunks in MOOF files. [twvd]
- 14500: ensoniq/esq5505.cpp: Marked the VFX, VFX-SD and SD-1 as working. [Christian Brunschen]
- 14502: access/acvirus.cpp: Added MIDI ports, controls for more models, and a layout for the Virus A. [Felipe Sanches]
- 14503: trs/gime.cpp: Emulated the vertical text scroll register. [Tim Lindner]
- 14504: ensoniq/esq5505.cpp: Added support for HFE format floppy disk image files. [Christian Brunschen]
- 14506: dataeast/battlera.cpp: Added an apparent prototype of M.I.A. - Missing in Action. [Mann of Wor, RetroCJT, David Haywood]
- 14508: machine/gpl_renderer.cpp: Separated the GeneralPlus GPL SoC rendering code from the SPG renderer. [David Haywood]
- 14509: sinclair/specnext.cpp: Added game controller inputs. [holub]
- 14510: ibm5170_cdrom.xml: Added five working games. [Mike Swanson, gregf, redump.org]
- 14511: olivetti/m24_kbd.cpp: Added incremental encoder inputs for mouse axes. [donohoe00]
- 14513: itech/iteagle.cpp: Added a Golden Tee Fore! 2002 V1.02 boot ROM as a BIOS option. [FakeShemp]
- 14515: sega/model2.cpp, sega/model2_v.cpp: Apply the color table to tilemap layers. [Matthew Daniels]
- 14518: sd1.lay, sd132.lay vfx.lay, vfxsd.lay: Specify explicit bounds for element groups. [Christian Brunschen]
- 14522: sharp/mz700.cpp: Added the MZ-700 cassette software list as a compatible software list for the MZ-800. [paul75s]
- 14526: nintendo: Added six systems based on NES-derived SoCs. [David Haywood, TeamEurope]
- 14527: sinclair/specnext.cpp, sinclair/specnext_tiles.cpp, sinclair/specnext_ula.cpp: Fixed interrupt and graphics issues. [holub]
- 14528: access/acvirus.cpp: Added an internal layout for the Virus C. [Felipe Sanches]
- 14530: igs/goldstar.cpp: Corrected DIP switch settings for Fruit Bonus 2010. [Ioannis Bampoulas]
- 14531: sequential/sixtrak.cpp: Emulated sound and promoted the system to working. [m1macrophage]
- 14536: igs/goldstar.cpp: Corrected DIP switch settings for Dyna El Dorado. [Ioannis Bampoulas]
- 14538: access/acvirus.cpp: Added an internal layout for the Virus Rack XL. [Felipe Sanches]
- 14541: nintendo, sega, tvgames: Added seven TV games and handheld games (not working). [David Haywood, TeamEurope]
- 14542: access/acvirus.cpp: Added an internal layout for the Virus Rack. [Felipe Sanches]
- 14543: usp/patinhofeio.cpp: Improved the internal layout for the Patinho Feio. [Felipe Nascimento, Nicoly Sampaio, Felipe Sanches]
- 14545: access/acvirus.cpp: Added an internal layout for the Virus Classic. [Felipe Sanches]
- 14548: sequential/sixtrak.cpp: Added default non-volatile RAM content with tuning and factory patches. [m1macrophage]
- 14549: sinclair/specnext.cpp, sinclair/specnext_tiles.cpp: Added second SD Card, and fixed sound and graphics issues. [holub]
- 14553: neogeo.xml: Added two working items. [PixelHeart, OzzyOuzo, ArcadeShadow]
- 14556: sequential/sixtrak.cpp: Added the Rev A version as a clone. [m1macrophage]
- 14557: apple2_flop_misc.xml: Corrected the label for the Apple DOS 3.2.1 Standard disk image. [Roman Donchenko]
- 14558: kn5000.lay: Improved the internal layout for the Technics KN5000. [Felipe Sanches]
- 14561: sound/cem3394.cpp: Fixed a misspelling in a constant name and updated comments. [m1macrophage]
- 14566: sega/model2_v.cpp: Fixed interpretation of index in texture parameters (fixes Virtua Figter 2 issues). [Matthew Daniels]
- 14568: tvgames/xavix_2002.cpp: Added the Japanese release of XaviX Tennis (not working). [David Haywood, TeamEurope]
- 14569: igs/igs_m027.cpp: Fixed tile ROM loading for Huangpai Zuqiu Plus / Chaoji Shuangxing Plus. [David Haywood]
- 14571: igs/igs_m027.cpp: Fixed tile ROM loading for Chong Chong Leyuan. [David Haywood]
→ NOWSZY [arcade] HbMameUI x64 0.245.28 2025/11/19
HBMAME x64 0.245.28 2025-11-19
- [bbb2] Bang Bang Busters 2 (demo) [Pixelheart]
- [dinos284] Cadillacs and Dinosaurs (with kod sound)
- [drluigi] Dr. Luigi
- [gmultib] Galaxian Multigame (2022) [Macro]
- [gmultic] Galaxian Multigame (2025) [Macro]
- [maglord02] Magician Lord (Again Changes From Hell v1.0.0) [Boomchild]
- [mightybj01] Mighty Bomb Jack (Greek) [Vag]
- [primrage01] Primal Rage (version X.0)
- [primrage02] Primal Rage (Hack Menu)
- [sf2mix] Street Fighter II: Dream Battle (Mix 1.6)
- [sinvtest4] Space Invaders Test ROM (SMv1.1, 2025-07-11) [philmurr]
- [smulti] Scramble MultiKit v1.0 (Not Working)
- [sonson01] Son Son (Greek) [Vag]
- [umk3wn] Ultimate Mortal Kombat 3 (WaveNet) [Neotendo]
- [wjammers01] Windjammers (Let me play longer) [Boomchild]
- [wwesstar] WWE Superstars (Basic Fun)
- [wwewfest] WWE WrestleFest (Basic Fun)
HBMAME x64 0.245.27 2025-10-10
New Games
- [baddudesn] Bad Dudes vs Dragonninja Burger Edition 2-stage demo (2025-06-28)
- [bublboblu2] Bubble Bobble (Ultra)
- [doubled1] Double Dragon One beta 3 (2025-09-16)
- [foodfn] Food Fight (Neo-Geo port) [iq_132]
- [inthuntn] In the Hunt 30-second demo (2025-05-18)
- [jurl] Jurl (2025-06-14)
- [kof2001s49] The King of Fighters 2001 (All Boss Plus 2025-05-31)
- [kof2002s116] Kof2002 (Plus 2025)
- [pacupacu1] Pacu Pacu (v1.1) [Sokurah]
- [pbobblen04] Puzzle Bobble (precise controls)
- [sf2ce68] Street Fighter II': Champion Edition (Re-edit v0.29.7)
- [sf2mix] Street Fighter II: Dream Battle (Mix 1.5)
- [sf2prime] Street Fighter II': Prime (v0.66) [zero800]
- [sinistar01] Sinistar (balanced ver) [Synamax]
HBMAME x64 0.245.26 2025-08-09
- HBMAMEUI: Changed reference of "Originals" to "Parents".
New Games
- [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132]
- [galapxis] Galaxian Part X (Philip) [Darran]
- [mk07] Mortal Kombat Plus (v5.0.0741)
- [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15]
- [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15]
- [nbajam05] NBA Jam Tournament Edition SE (rev 5.02)
- [pacupacu] Pacu Pacu [Sokurah]
- [sf2prime55] Street Fighter II': Prime (v0.55) [zero800]
- [sf2prime56] Street Fighter II': Prime (v0.56) [zero800]
- [sf2prime57] Street Fighter II': Prime (v0.57) [zero800]
- [sf2prime59] Street Fighter II': Prime (v0.59) [zero800]
- [sf2prime60] Street Fighter II': Prime (v0.60) [zero800]
- [sf2prime] Street Fighter II': Prime (v0.63) [zero800]
- [spkick2] Super Power Kick (beta 2)
- [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1
- [y_test] Midway Y-unit Test Rom v1.40
HBMAME x64 0.245.25 2025-10-05
New Games
- [gladmort] Gladmort
- [pulstara] Pulstar (alt 1)
- [pulstar02] Pulstar (alt 2)
- [sf2prime] Street Fighter II': Prime (v0.50)
- [sf2prime45] Street Fighter II': Prime (v0.45)
- [spkick] Super Power Kick (beta 1)
- [vaporous] Vaporous intro
HBMAME x64 0.245.24 2025-02-27
New Games
- [68kng] 68k Inside intro
- [doubled1b] Double Dragon One demo (2025-02-17)
- [mustache01] Mustache Boy (Europe)
- [neopl] Neo Puzzle League (from CD)
- [pakupaku3] Paku Paku (v0.03)
- [roadkill] Roadkill demo (problems with inputs and sound)
- [sf2mix] Street Fighter II: Dream Battle (Mix 1.4)
- [sf2prime3] Street Fighter II': Prime (v0.3)
- [sf2prime4] Street Fighter II': Prime (v0.4)
- [sf2prime] Street Fighter II': Prime (v0.41)
HBMAME x64 0.245.23 2025-02-27
New Games
- [bpanicdx] Block Panic DX (2025-01-01)
- [flapchck] Flappy Chicken (2023-04-30)
- [goldaxen] Golden Axe (Neo-Geo port)
- [jumpnrund] Jump n Run Tech Demo
- [karnovn] Karnov (Neo-Geo port)
- [mpatrolut] Moon Patrol (Unknown Territories)
- [pown] P.O.W. (Neo-Geo port)
- [samsho2pe1] Samurai Shodown II (Perfect v2.4, 2025-01-27)
HBMAME x64 0.245.23 2025-02-02
- NAM-1975: Enabled the demo in the attract mode
- Galaxian hardware: fixed bugs in sprite drawing cocktail mode
New Games
- [cbarrel] Captain Barrel
- [doubled] Double Dragon One demo (2025-01-23)
- [doubled1] Double Dragon One demo (2025-01-03)
- [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port)
- [pakupaku] Paku Paku (v0.01)
- [pakupaku2] Paku Paku (v0.02)
- [sgz] Shadow Gangs demo
- [shinobin] Shinobi v1.0 (Neo-Geo port)
- [shinobin1] Shinobi v1.1 (Neo-Geo port)
- [shinobint] Shinobi Test
HBMAME x64 0.245.21 2024-11-13
New Games
- [bubblem01] Bubble Memories: Black Edition (World)
- [bubblemu01] Bubble Memories: Black Edition (USA)
- [dilith] Dilithium Lift
- [dkongjr01] Donkey Kong Junior (bugfixed)
- [galaga03] Galaga Challenging Only (2024-03-26)
- [knightsch] Knight's Chance
- [kof94s40] Kof'94 (Team Edit Edition v1.4.2)
- [quarth01] Quarth (Cooperative)
- [redearthep] Red Earth (NO CD, Easy Password)
- [sf2ce59] Street Fighter II' (Golden Magic)
- [sf2ce60] Street Fighter II': Champion Edition (Aimed Barrels)
- [sf2ce61] Street Fighter II': Champion Edition (Aimed Fires)
- [sf2ce62] Street Fighter II': Champion Edition (Barrels of Fun)
- [sf2ce63] Street Fighter II': Champion Edition (Bird in Hand)
- [sf2ce64] Street Fighter II': Champion Edition (Burning Fires)
- [sf2ce65] Street Fighter II': Champion Edition (Fire Serpent)
- [sf2ce66] Street Fighter II': Champion Edition (Vampiric)
- [sf2ce67] Street Fighter II': Champion Edition (L735 [CL1785])
- [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.31) [zero800]
- [ssf2t10] Street Fighter II Turbo (940223U, difficulty fix)
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[Arcade] DevMAME [log only] 2026/04/22 20:00
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[Arcade] DevMAME [log only] 2026/03/31 14:00
![[arcade] Mame x64 i x86 0.182 na dwudziestolecie projektu](/Photos/www/picphoto/f9d8c6f41.jpg,134)
MAME is strictly a non-profit project. Its main purpose is to be a reference to the inner workings of the emulated arcade machines. This is done both for educational purposes and for preservation purposes, in order to prevent many historical games from disappearing forever once the hardware they run on stops working. Of course, in order to preserve the games and demonstrate that the emulated behavior matches the original, you must also be able to actually play the games. This is considered a nice side effect, and is not MAME's primary focus.
