[arcade] Mame x64 i x86 0.182 na dwudziestolecie projektu

[13] @ środa, 25 Stycznia 2017 13:42CET

[arcade] Mame x64 i x86 0.182 na dwudziestolecie projektu
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Aż trudno w to uwierzyć, ale to już 20 lecie projektu:). Kolejna odsłona MAME:)

Mame 0.182 25/01/2017

As we approach the 20th anniversary of the first MAME release, we’ve got a really exciting update for you. There’s so much awesome stuff in this month’s release that there’s no way we can possibly cover it all here. MAME is a team effort, and we’d like to thank everyone who’s contributed towards making this release as awesome as we think it is. One very exciting addition is support for another version of the East German Poly-Play system, with German and Czech ROM sets providing ten games, six of which are new. Protection on Future Flash/Laser Base has finally been emulated, so you can take a look at Hoei’s take on Missile Command. A dump of the damaged microcontroller (MCU) from Tatakae! Big Fighter makes this title and Sky Robo finally playable. Another eagerly awaited addition is the Hot-B prototype Hangzo.

Serial ports have been hooked up on Race Drivin’ allowing you to link two MAME instances over TCP, reproducing the multi-player experience with linked cabinets. To do this, use a null modem slot device and configure it for 38,400 Baud, 8 data bits, even parity, and 1 stop bit. It would also be possible to connect a MAME instance to a real board set by forwarding the connection to a serial port on the host system.

We’ve received a contributed PortAudio output module and integrated it in this release. This provides a cross-platform low latency audio output solution. Performance should be similar to Steinberg ASIO on Windows 7 or later without the licensing issues, and better than SDL audio on Linux. It can be enabled by setting the sound parameter to portaudio on the command line or in an ini file. Of course, all the other audio output modules are still supported, so if you're happy with your current setup you don’t have to change anything.

Although we haven’t added a huge number of new microcontroller (MCU) dumps in this release, substantial work has gone into improving systems where we already have dumps but the emulation is lacking. MCU emulation was added to Puzznic, Joshi Volleyball and Gladiator. For Puzznic, this places player data at the correct location in RAM and supplies the game with a pseudo-random number sequence rather than a stream of zeros. Joshi Volleyball now behaves better in service mode, allowing coins and inputs to be tested. Gladiator now honours the coinage DIP switches. The MC68705 core has had a complete overhaul, and all drivers using it have been reviewed. This fixes lots of subtle issues: for example Change Lanes will now skip the full memory tests if configured to ignore them in DIP switches, timings have improved in Arkanoid, and the Apple II mouse card is slightly improved. We now emulate the ’705 family well enough to support stand-alone MCU programmer boards.

Other improvements include working sound in Pole Position bootlegs, improved video in Winning Run, preliminary banked 256 colour mode for the NEC PC-9821, kana input on the Sharp X1, a VME bus system with preliminary support for the miniFORCE 2P21 chassis, additional Aristocrat Mark 5 peripheral emulation allowing non-US games to boot, Corvus hard disks for the DEC Rainbow 100, preliminary work on Atari Stunt Cycle (displays the playfield), fixes for the Aussie Byte and Otrona Attaché, and support for octal and binary numbers in debugger expressions.

MAMETesters Bugs Fixed
  • 04907: [Flip Screen/Cocktail] (combatsc.cpp) combatsc, combatscj, combatsct, bootcamp: Score line is not flipped with screen (Angelo Salese)
  • 05313: [DIP/Input] (namcos21.cpp) winrun, winrun91, winrungp,driveyes: Misplaced Controls (Angelo Salese)
  • 05392: [Documentation] (royalmah.cpp) janputer: info about "New Double Bet Mahjong" (Angelo Salese)
  • 06216: [Sound] (ptcsol.cpp) sol20: Audio support (Robbbert)
  • 06422: [Graphics] (rohga.cpp) wolffang: (Japanese Wolf Fang Only) Text at attract mode is cropped (David Haywood)
  • 06460: [Sound] (stlforce.cpp) stlforce: OKI6295 speed is too slow (system11)
  • 06461: [DIP/Input] (pacman.cpp) eeekk: 2P Start Button map is missing (Tafoid)
  • 06464: [Interface] Every system with softlists using the "requirement" sharedfeat: Software list items with the "requirement" sharedfeat don't work (AJR)
  • 06467: [Gameplay] (hh_tms1k.cpp) elecdet: Every suspect gives the same alibi. (hap)
  • 06468: [DIP/Input] (gladiatr.cpp) gladiatr ogonsiro gcastle: Coinage DIP switches have no effect in sets using MCU simulation (Vas Crabb) New working machinesConic Electronic Basketball [hap, Sean Riddle]Conic Multisport/Tandy Sports Arena [hap, Sean Riddle]Enma Daio (Japan) [rtw, Ryan Holtz, Dullaron, Firebricks, redk9258, W. Perez, Anonymous from Switzerland, Darksoft, Smitdogg, David Haywood, ShouTime, Andy Welburn, The Dumping Union]Gakken Galaxy Invader 1000/Tandy Cosmic 1000 Fire Away [hap, Sean Riddle, Kevin Horton]Hangzo (Japan, prototype) [ShouTime, Smitdogg, David Haywood, Imhotep, Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron, Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire, Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca, Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick, Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077, giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke, Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]Mattel Dalla$ (J.R. handheld) [hap, Sean Riddle]Mattel Thoroughbred Horse Race Analyzer [hap, Sean Riddle]Motorola MC68705P5 Programmer [Vas Crabb]Poly-Play (ZRE-PP) [SailorSat]Tiger 7 in 1 Sports Stadium [hap, Sean Riddle] New working clonesAtari PC1 [rfka01]Dynamite Duke (Japan, 25JUL89) [Corrado Tomaselli, The Dumping Union]Fidelity Elite Avant Garde (model 6114-2/3/4, set 2) [Berger]Fighting Fantasy (Japan revision ?) [Hammy, The Dumping Union]King of the Monsters 2 - The Next Thing (older) [NeoSD]Motorola MC68705P3 Programmer [Vas Crabb]Motorola MC68705R3 Programmer [Vas Crabb]Motorola MC68705U3 Programmer [Vas Crabb]Poly-Play (ZRE-PP - Czech) [SailorSat]Research Machines RM-380Z, COS 3.4D [zx70]Research Machines RM-380Z, COS 3.4E [zx70]Robo Army (NGM-032 ~ NGH-032) [JacKc]Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) [JacKc]Skull Fang (Asia) [coolmod, The Dumping Union]Star Fighter (bootleg of Astro Fighter) [f205v] Machines promoted to workingNovag Diablo 68000 [hap]Novag Super Expert (several versions) [hap, Berger]Novag Super Forte (several versions) [hap, Berger]Future Flash [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]Force SYS68K/CPU-20 [Joakim Larsson Edstrom]Otrona Attache [zx70]Robo Army (NGM-032 ~ NGH-032) [JacKc]Sky Robo [CAPS0ff, Angelo Salese] Clones promoted to workingLaser Base (set 1) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]Laser Base (set 2) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]Tatakae! Big Fighter (Japan) [CAPS0ff, Angelo Salese]
New machines marked as NOT_WORKING
  • Ator (Videodens) [AJR, Gonzalo]
  • Bloody Roller (Playbar) [AJR, Akiles500]
  • Compugraphic MCS PowerView 10 [Carl, Al Kossow]
  • Cobra (Playbar) [AJR, Iso Tropia]
  • Happy Fish (V2 PCB, 302-in-1) [The Dumping Union]
  • LINK RM-480Z (set 1) [Robbbert]
  • LINK RM-480Z (set 2) [Robbbert]
  • Mega Bonus Star II (Euro, Millennium Edition) [Roberto Fresca, Team Europe]
  • miniFORCE VME Chassis [Joakim Larsson Edstrom]
  • Slalom Code 0.3 (Stargame) [AJR, Akiles500]
New clones marked as NOT_WORKING
  • Eight Ball Champ (Spain, Z-Pinball hardware) [AJR, Iso Tropia]
  • MotorDome (German) [PinMAME]
  • Star Horse Progress (backup data) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
  • Star Horse Progress (live, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
  • Star Horse Progress (main screens, Rev B) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
  • Star Horse Progress (sound & backup, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
  • World Kicks (Japan, WK1 Ver.A) [rtw]
New working software list additions
  • archimedes.xml: over 30 games (some protected), and many apps [Nigel Barnes]
  • atom_cass.xml: Backgammon, Cylon Attack, Early Warning, Minefield, Tangled [Nigel Barnes]
  • atom_flop.xml: Galaxians (Aardvark) [Nigel Barnes]
  • ibmpcjr_cart.xml: Fraction Fever [Anna Wu, Justin Kerk]
  • t1000.xml:
    • MS-DOS (Verson 3.20, Tandy version 03.20.21) (Tandy 1000 TX), DeskMate (Tandy 1000), DeskMate II (Tandy 3000), Personal DeskMate, Personal DeskMate 2 (Tandy 1000 HX), Personal DeskMate 2 (Tandy 1000 HX, Alt), Personal DeskMate 2 (Tandy 1000 TX), King's Quest (Tandy), Transylvania (Tandy) [Justin Kerk]
  • x1_cass.xml:
  • 198X-nen, 3D Golf Simulation, Fushigi no Kuni no Alice, Ankokujou, Danchizuma no Yuuwaku, Intelli Janshi - Yonin Mahjong, Ultra Story, Xanadu [r09]
Source Changes
  • Rewrote Namco C148 (interrupt controller) and C193 (SCI) devices. [Angelo Salese]
    • Fixed POS interrupt generation for Winning Run/Winning Run '91/Winning Run Suzuka GP.
    • Fixed trail tachometer drawing in Winning Run.
  • deco32.cpp: Added preliminary global volume control for nslasher and fghthist. [Angelo Salese]
  • Wrote a device core for the Namco 6-speed gearbox. [Angelo Salese]
    • Used by Driver's Eyes, Ridge Racer DX and Ace Driver.
  • Added preliminary banked 256 color mode to PC-9821. [Angelo Salese]
  • naomi.cpp: Added inputs for Mars TV. [Angelo Salese]
  • Dumped i8751 MCU for Sky Robo / Takatae Big Fighter and added basic hookup to make it work. [CAPS0ff, Angelo Salese]
  • punkywil: Added a ridiculously incomplete dump of the CPU ROM. [AJR, Akiles500]
  • Z80 daisy chain improvements: [AJR]
    • Use the standard vector for an external IRQ, rather than a bogus one from the last device in the chain.
    • Enabled Z80 daisy chain on Cedar Magnet sound board (fake IRQ still necessary, but vectors are correct now).
    • Source note regarding IM 2 behavior contrary to Zilog datasheet.
  • Corrected natural keyboard handling of toggle keys. [AJR]
  • break86: Tried to make some sense of the DIP settings in the service manual [AJR]
  • Service mode DIP switch adjustments: [AJR]
    • Use the default sequence for the non-toggle service mode/test switch for service mode DIP switch unless the machine has one of those as well.
    • Automatically define DIP and configuration switches as toggle fields (makes assigning input codes easier).
  • Correctly report size of ROMs over 2GB in XML output. [AJR]
  • Cedar Magnet/EFO ZSU improvements: [AJR]
    • Got rid of fake IRQ in Cedar Magnet sound system.
    • Converted the Cedar Magnet board from a base device class to a mix-in interface.
    • Emulated EFO ZSU as main variant of the Cedar Magnet sound board.
    • Hooked up ZSU1 to Skill Flight and Phantom Ship.
    • Modernized ZSU soundlatch/IRQ mechanism.
  • More DAC identification and sound stuff. [AJR]
    • Legion and Rygar have YM3526 instead of YM3812 (other Nichibutsu games to be checked).
    • Identified DACs used in most Midway and Williams games.
    • Zektor uses an AY-3-8912, not 8910.
    • Corrected name of Turbo Cheap Squeak board.
    • Hyphenated title of F-14 Tomcat.
    • Corrected Color Computer DAC type and separated single-bit sound.
  • polepos.cpp: Sound improvements for bootlegs [AJR]
    • Working Spanish/Italian voices in polepos2bi and polepos2bs.
    • DAC for passing car sound in topracern, polepos2bi and polepos2bs.
    • These bootlegs may still be missing explosion sounds.
  • skyarmy: Various small improvements: [AJR]
    • Fixed screen flipping in cocktail mode.
    • Re-added second AY-3-8910A that generates explosion sounds.
    • Added coin counter.
  • bagmanf: Fixed inputs and shuffled PROMs for better colors (game still tends to crash). [AJR]
  • kangaroob: Added proper ROM labels and locations. [AJR]
  • newbrain improvements: [Curt Coder]
    • Added character ROM and more accurate video output.
    • Fixed keyboard.
    • Decoded VFD bitstream, and added simultaneous video and VFD display.
    • Fixed CPU clocks and interrupt logic, added layout for VFD-less model, enforced power on reset timer. cop400 improvements: [Curt Coder]
    • Fixed disassembly of jump instructions and used decimal for LDD/XAD.
    • Fixed instruction timing and time-base counter.
    • Fixed COP444 disassembly.
    • Properly separated COP444L from COP444C.
  • advision: Fixed CPU clock; turtles music is now melodic. [Curt Coder]
  • OS X Cocoa debugger: Autoscroll log window, improved view scoll behaviour. [Curt Coder]
  • 74153: Rewrote emulation, only output state when the level changes. [Dirk Best]
  • apricot: Use 74153 for the serial clock selector. [Dirk Best]
  • gen_latch updates:
    • Added MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. [AJR] - Makes sound IRQs easier to deliver and reduces the incidence of HOLD_LINE in drivers.
    • Inverted logic (latch_read -> latch_written), fixed initial callback after start. [Dirk Best]
  • ashnojoe, crospang, crshrace, dcheese: Latch cleanup. [Dirk Best]
  • ddenlovr, expro02, f1gp feversoc, fuukifg2, gaelco: ACCESSING_BITS cleanup. [Dirk Best]
  • z80ne: Killed direct update handler. [Dirk Best]
  • chdman: Added support for hard disk templates and added some initial ones. [Dirk Best]
  • Added A1200 keyboard skeleton device (needs MC68HC05Cx support). [Dirk Best]
  • Added HLCD0515/0569 LCD Driver device. [hap]
  • TMS0970: Fixed a problem with DDIG line, causing MB Comp IV to be unplayable. [hap]
  • hh_tms1k: Fixed wrong button mapping for Codename Sector. [hap]
  • VME bus improvements: [Joakim Larsson Edstrom]
    • undefined Added new VME slave board: mzr8300.
    • undefined Added device installers for A16: D8, A16:D16, A24:D8 and A24:D16.
    • undefined mzr8300: hooked up the 7201 correctly and added RS232, now supporting the mzr8105 over VME bus as previously faked.
    • Converted mvme350 board driver to slot device.
    • undefined Force Computers: Converted fcisio1 and fcscsi1 boards to slot devices and added VME interface to fccpu30.
    • undefined Force Computers: Added VME interface to fccpu1, fccpu20 and hk68v10.
    • Added miniFORCE 2P21 chassis.
    • undefined hd63450: Fixed device to find the owner CPU if the top node doesn't have a CPU, like in the case of a VME chassis.
    • undefined fccpu20: Set terminal as default rs232 device, changed crystal value after visual verification to get 9600 Baud. - Terminal works but needs to be set to 7bit.
    • undefined fccpu30: Improved documentation.
    • undefined miniFORCE: Added address map info and feature list for three models.
    • undefined fccpu20: Added PCB layout and hooked up the Rx part, terminal is working now.
    • Added fccpu20 to Miniforce as a VME card.
    • undefined fccpu20: Moved all code and documentation to the slot device, promoted to working driver.
  • Added MC68153 Bus Interrupter Module device. [Joakim Larsson Edstrom]
  • MPCC improvements: [Joakim Larsson Edstrom]
    • Robustification, LOG messages and pinout added.
    • Completed Tx, Rx and serial interface handshake support.
  • Added JuliaLang utf8proc as a third party library with wrappers. [Nathan Woods]
  • imgtool improvements: [Nathan Woods]
    • undefined Changed charconv from an enumeration to an interface: - Added a table-based implementation for simple single-byte endocdings. - Added support for ISO-8859-1 Latin 1 and Mac Roman.
    • Use wcout/wcerr in order to support Unicode console output.
    • Fixed recently introduce bug on attribute listings.
    • undefined CoCo/RS-DOS: Miscellaneous cleanups and C++ modernization.
  • CoCo: Fixed a recently introduced bug in DMK image creation. [Nathan Woods]
  • Created a new debugger command 'tracesym': [Nathan Woods]
    • Shorthand for 'tracelog' that uses default format string.
  • Added a facility allowing logerror output to be captured in traces. [Nathan Woods]
    • The third parameter to the debugger 'trace' is now a list of '|' delimited options to support this.
  • Acorn Archimedes updates: [Nigel Barnes]
    • Added Diagnostic Test ROMs to aa310.
    • Renamed Archimedes 3000 -> BBC A3000.
    • Single FDD installed by default, other bay usually contains HDD.
    • Removed tape control input port.
    • undefined Added apd_dsk: new floppy format 'Archimedes Protected Disk'.
  • mc68681: Added preliminary support for SC28C94 QUART, fixed channel C/D transmission. [R. Belmont]
  • gba, vcs80: Removed deprecated direct update handlers. [R. Belmont]
  • 68230pit updates: [R. Belmont]
    • Don't forget all externally driven line states when the DDR changes.
    • Return proper port values when line states are pushed instead of pulled.
  • Pyon Pyon Jump: Documented board 7908B pinout and #1/#2 DIP switches. [Roberto Fresca]
  • Gran Premio F1 (Spanish bootleg of Pole Position II) updates: [Arcade Hacker, Rockman, Roberto Fresca]
    • Redumped some faulty devices (the former speech ROM has bit6 fixed).
    • Added proper bipolar PROMs dumps.
    • Documented 'A'/'B'/'C' board edge connectors.
  • New driver for Mega Bonus Star II (Euro, Millennium Edition): [Roberto Fresca]
    • Derived machine and started a proper memory map, the game starts to show attract mode.
    • Changed the romset name according to the real game name.
    • Video hardware work to fix the video reels.
    • Inputs worked out from scratch.
    • Added references for Z86C15 MCU.
  • Mega Bonus Star II (Euro, Millennium Edition) notes: [Roberto Fresca, Team Eurpoe]
    • Added more documentation, tech notes, and M48T12 timekeeeper dump for preservation and further analysis.
  • Mega Bonus Star II (Euro, Millennium Edition): Added GAL dump. [Team Europe]
    • Added unknown Zilog DIP40 IC diagram, looks as a Z8 family MCU.
  • Added decapped MCU dump for the original quizard. [TeamEurope]
  • aristmk5: Added SPI and hopper emulation, allowing non-US games to boot. [Sandro Ronco]
  • midzeus: Changed waveram viewer to use V key to fix conflict with game controls. [Ted Green]
  • Added decapped dump of the d8751 on quizard4 sets (not hooked up yet). [Team Europe, David Haywood]
    • Also fixed fixed flags on quizard3 and 4 game versions that never worked past coin-up.
  • Taito 68705 refactoring: [David Haywood]
    • Renamed the buggychl_mcu_device (machine/buggychl.cpp) to taito68705interface.cpp because a number of drivers used it.
    • Refactored that device to use the new 68705 core with built-in peripherals.
    • Refactored some other drivers, including tokio, daikaiju, flstory, lkage, nycaptor and lsasquad, to use it.
    • Moved 68705 timer logic out of arkanoid driver and into 68705 core.
  • stv.cpp: Cleaned up comments, BAD_DUMP flags and set descriptions based on recent Print Club 2 set redumps, and added preconfigured NVRAM to non-corrupt set. [David Haywood]
  • Added a preconfigured NVRAM to tangtang in esd16.cpp so it won't boot with invalid settings. [David Haywood]
  • Added a dump of one of the HNG64 TMP87PH40AN I/O chips. [CAPS0ff]
    • This came from a sample OTP chip that was purchased for testing/analysis, not one of the chips actually taken from a HNG64 unit!
    • The chip had no protection and read out without issue.
    • It isn't clear if this is the driving, shooting or fighting MCU type.
  • stuntcyc logic emulation: [Ryan Holtz]
    • Added netlist.
    • Fixed some NOR gates that should have been NANDs, fixes the playfield.
  • netlist improvements: [Couriersud]
    • ROMs now specify an identifier in the netlist to load data from a source_t implementation.
    • Added "-r" option to nltool to pass path to a folder containing ROM files.
    • setup_t is owned by netlist_t; stop being complicated.
    • Removed gnd() method, simplified further.
    • Fixed seldom-used conditional build options including OPENMP.
    • Increased readability of timed queue code.
    • Reamed connect_late to connect.
    • Register nets where they are created.
    • Preparatory work for automatically generated include files for devices. - nltool now is able to create all defines from the factory definitions.
    • Added code to remove devices connected only to rail terminals.
    • Refactored reverse polish notation evaluator into own its source files.
    • Added function parameter to current and voltage sources VS and CS (e.g. to produce a sine wave).
    • Changed code to allow devices to optionally be treated as dynamic or timestepping devices.
    • Converted warnings and fatal log messages to constants.
    • Assume string literals are UTF8 in netlist code.
  • mario: Hooked up Luigi walking sound in netlist sound implementation. [Couriersud]
    • Driver now uses netlist audio implementation instead of discrete implementation.
    • The previous emulation has not been removed yet because it still contains a lot of documentation.
  • netlist: Added LM747, LM747A and 2N2565. [Vas Crabb]
  • gsword.cpp updates: [Vas Crabb]
    • Split out gsword and josvolly functionality from base driver class.
    • Identified josvolly "AA 007" chip as NECD8255A for reading input ports as shown by CAPS0ff die shot.
    • Hooked up josvolly MCUs for communication between CPUs, improves test mode behaviour.
    • Added DIP locations to josvolly based on test mode.
    • Named unknown DIP settings after the location they control in main RAM.
    • Identified josvolly cabinet type DIP switch.
    • Removed obsolete josvolly MCU simulation.
  • gladiatr.cpp improvements: [Vas Crabb]
    • Separated gladiatr and ppking state classes.
    • Hooked up all four MCUs in gladiatr sets, games now honour coinage settings.
    • Eliminated tagmap lookups on input read.
    • Add bootleg MCU dumps to all gladiatr sets as BAD_DUMP, removed MCU simulation, and updated notes.
  • m6805: refactoring and improvements [Vas Crabb]
    • Moved 68705 devices into their own file, Made P3, P5, R3 and U3 variants and made them load bootstrap ROMs.
    • MC68705R3 bootstrap ROM is believed to be identical to U3, but a dump is required for confirmation.
    • Implemented EPROM control (saves contents using NVRAM mechanism).
    • Implemented differences for open drain I/O ports.
    • Re-implemented timer/counter - supports MOR-controlled mode, correct count direction, and correct start/reset states.
    • Fixed state of input lines being lost on reset.
    • Use symbolic names for I/O registers in disassembly.
    • Exposed more more internal registers through the state interface - shows contents of registers that can't be read as memory.
    • Reduced massive amounts of redundancy by templating opcode handlers and replaced the epic switch statement with a dispatch table.
    • Turned a lot of macros into inline methods so they can be scoped down.
    • Fixed timings for a few instructions and added a table with CMOS instruction timings.
    • Corrected affected flags in comments on opcode handlers (actual code was correct).
    • Removed unnecessary flag calculation tables.
    • Added compile-time configurable logging for onboard MC68705 peripherals to help debug issues.
    • Completely eliminated the concrete 68705-without-peripherals class.
    • Use MC68705P3 core for bub68705, changela, maxaflex, mexico86, qix.cpp, taitosj.cpp and tstrike/ddungeon/darktowr, simulate synchronous latches better.
    • Use MC68705R3 core for pipeline.
    • Use MC68705P5 core for pitnrun.
    • Use MC68705P5 core for quizpun, MCU now gets timer interrupts correctly (still not working).
  • taito68705interface improvements: [Vas Crabb]
    • Added abstract base class with latch logic written for arkanoid/puzznic.
    • Removed non-obvious mcu_status_r and semaphore_r members and moved to drivers (varies by system).
    • Got rid of the unnecessary hacks for bigevglf, it doesn't need anything special.
    • Folded Slap Fight functionality into common device class.
    • Used common device for maniach, maniach2, renegade, retofinv and xsleena.
    • Added device for arkanoid/puzznic MCU setup, replacing glue in arkanoid and simulation in puzznic.
    • Removed leftover crud from driver state classes.
  • hotsmash, pbillian: Cleanup: [Vas Crabb]
    • Did bare minimum work to extricate hotsmash/pbillian from superqix_state.
    • Migrated to M68705P5 core instead of in-driver peripherals.
    • Reduced tagmap lookups.
  • stfight.cpp: Fixed ADPCM control. [Vas Crabb]
    • Used MC68705P5 core rather than in-driver peripherals.
    • Latch ADPCM counter on the correct edge.
    • Remove unused members, eliminate function statics, and fix up save state registration.
    • Reduced runtime tagmap lookups.
  • tigeroad.cpp: Cleanup and modernisation: [Vas Crabb]
    • Split out bballs and pushman state classes.
    • Used new MC68705R3 core for pushman, make communication with host CPU believable.
    • Used derived memory maps rather than installing handlers in init members.
    • Simplified bballs protection MCU simulation using pushman hookup as a guide.
  • a2bus/mouse.cpp: Simplification and cleanup: [Vas Crabb]
    • Used new MC68705P3 core and removed obsolete glue.
    • Made comment styles consistent, eliminated device timers altogether, and de-duplicated code for updating X and Y axes.
    • The card works before and after the change, but by default axes are only mapped to inc/dec keys, not host mouse.
  • taito_l.cpp: Split giant state class up into family tree, reduced tagmap lookups. [Vas Crabb]
  • i8251: Made receive more reliable, cleaned up a little. [Vas Crabb]
  • zorba improvements: [Vas Crabb]
    • Created emulated keyboard device using MC68705P3 core. - Identified 88 of 96 matrix keys, 6 of 8 DIP switches, and 3 of 6 outputs.
    • Connected IEEE-488, RS232 and Centronics ports.
    • Hooked up all IRQ sources and connected PIT to USARTs.
  • m6805evs: Added proper memory map in comment and note that it needs CPU core support for the 68HC705 family. [Vas Crabb]
  • Added logmacro.h inspired by Edstrom's log macros. [Vas Crabb]
  • Should be #included after other headers and after optionally #defining VERBOSE, usage samples in z80scc.cpp and m68705.cpp.
  • arkanoid: Confirmed MCU reset also resets semaphore flags. [Lord Nightmare, Vas Crabb]
  • debugger: Use 0o prefix for octal numbers, 0b for binary numbers, and allow uppercase radix characters. [shattered, Vas Crabb]
  • superqix.cpp: Deprotected an original Japan/World Super Qix 8751 MCU, and verified that the presumed B03 // 03 MCU dump is correct. [Lord Nightmare]
  • arkanoid.cpp: Fixed watchdog to match PCB tracing and update some comments. [Lord Nightmare]
  • Zorba keyboard: Fixed F4 in natural keyboard mode. [Robbbert]
  • Enabled rm380z34d and rm380z34e. [Robbbert]
  • Added support for earlier COS versions on the RM380Z. [zx70]
    • Earlier versions had only a 40 column display and the cassette tape interface.
  • Made the RTC chip react on the Aussie Byte. [zx70]
  • Scrollup fix for the TMS9927 family. [zx70]
    • Avoid reconfiguring all the CRTC parameters on any cursor shape change, which was resetting the scroll counter.
    • Fixes scrollup for the Otrona Attache.
  • pc_dsk: Support 360K images with 512-byte header, found in some softlist entries. [Justin Kerk]
    • Also support 1.44MB images with 1024-byte footer.
  • pc_dsk: Assume a smaller gap size to allow 400K disk images to load. [Justin Kerk]
    • Fixes e.g. ikari and marble from the ibm5150 softlist.
  • tandy1t: Distinguish between models using 90-key Tandy and standard 101-key "Enhanced" AT keyboard layouts. [Justin Kerk]
    • Also unmapped Hold key on the 90-key layout by default to avoid freezing the emulated system when switching UI modes.
  • atvtrack improvementsundefinedgame code running now as it should: [MetalliC]
    • Extracted CPU initial boot from FPGA bitsream.
    • Implemented NAND Flash erase and program commands.
    • Hooked GPU IRQs control.
    • Added basic simulation of GPU's internal CPU for game init speedup.
    • Documented IO-port multiplexing.
  • naomi docs update: [MetalliC]
    • Dead or Alive 2 Millenium now parent of DoA2 set.
    • Renamed Star Horse sets for consistency.
  • Researched and documented NAOMI ROM board type 171-7885A master/slave features. [rtw, MetalliC]
  • IBM 6580 Displaywriter de-skeletonization. [shattered]
  • i8255: In read_pc(), also return data from output latch. [shattered]
  • ImageDisk loader: Don't crash on tracks with no data. [shattered]
  • TeleDisk loader: Accept images produced from 8" SSSD disks. [shattered]
  • imagedev/floppy: Added 'dskchg_writable' property (for Sony Microfloppy drives). [shattered]
  • imagedev/floppy: Added has_trk00 property, initially for IBM 6360 8-inch drives. [shattered]
  • imagedev/floppy: Inhibit reading until drive has spun up. [Michael Zapf]
    • This affects drives/controllers that do not use the READY line.
    • Still an over-simplified solution; requires a proper implementation of a spin-up ramp.
  • Stepping is allowed during spin-up until further evidence from real drives.
  • formats/wd177x_dsk: Allow override of build_sector_description, like nec765_dsk. [shattered]
  • polyplay: Added a German version of ZRE-PP based polyplay and a Czech ROM. [SailorSat]
    • Modernized/devicified the polyplay driver.
    • Documented differences in hardware.
    • Added newer ZRE-PP board (SIO not yet hooked up).
    • Added a Czech export version with the new menu.
    • Fixed undocumented Z80 CTC 'on-the-fly' mode switch; internal timer didn't stop.
    • Added new polyplay2 romset; german version with 10 games (6 new ones).
    • Renamed Czech version to polyplay2c and made a clone of polyplay2.
  • harddriv: Hooked up the first serial port as an RS232 device to enable linking. [SailorSat]
    • This allows one to link up two Race Drivin' using null-modem and bitbanger (38400 8E1).
  • HP9895 dual-floppy drive WIP: [F.Ulivi]
    • Added draft of HP9895 floppy drive, PHI passes POST.
    • 9895 now talks through ieee488!
    • Cosmetic fixes to 9895-related source files.
  • gaelco: Dumped "Biomechanical Toy (Ver. 1.0.1884)" sound roms, fixes audio in this version. [ShouTime]
  • Verified that Plump Pop uses the same M-Chip as extermination and Dr. Toppel; added and corrected labels, locations and chip types for several ROMs/PROMs as well as updated notes, based on PCB pictures. [ShouTime]
  • segae.cpp: Fixed incorrect Opa Opa ROM labels. [ShouTime]
  • Updated PortAudio library and added audio output module. [inte alls]
    • Provides low-latency audio output on Windows 7 or later and Linux.
  • ppcdrc.cpp: Clear two LSBs of the branch target address. [maximumspatium]
    • Fixes an issue preventing Power Macintosh 6100 from starting up.
  • x1.cpp: Added kana input support. [r09]
    • Added all kana and kana+shift key combinations.
    • Changed the kana key into a toggle, like in real hardware.
    • Added some missing keys that exist on the actual X1 keyboard.
  • taito_f3: Fixed missing graphics on state load. [moralrecordings]
  • Added write line member for terminal count line of upd765. [Patrick Mackinlay]
  • retofinv.cpp: Added comment about developer (thanks to TCRF and GDRI). [Stiletto]
  • Added the Sonic 3 proto lock-on chips to the relevant Sonic 3 proto sets. [einstein95]
  • cvs.cpp: Only show popmessage on unknown writes if VERBOSE is defined. [system11]
  • a78_slot: Fixed broken 144k + POKEY@450 emulation. [Mike Saarna, trebor]
  • Bentley Bear's Crystal Quest and Donkey Kong PK-XM no longer crash.
  • DEC Rainbow 100 updates: [Bavarese]
    • Enabled Corvus hard drives (Patched CP/M 1.x only, requires DRCDUTIL.TD0 driver disk from Maslin archive). - See section CORVUS HARD DISK for patch instructions. - DOS 2.x and CP/M 2.2 were once supported too, but drivers appear to be lost.
    • Added info about 6 and 20 MB Corvus drives and how to format/use them under CP/M 1.x.
  • aztarac.cpp: Verified and corrected labels/locations and added newly dumped video board PROMS. [Andrew Welburn, Tafoid]
  • ms32.cpp: Corrected ROM names for Best Bout Boxing. [Corrado Tomaselli, The Dumping Union]
  • pse.cpp: Redumped bazookabr. [f205v]
  • Corrected tilemap colors in Stadium Hero. [Bryan McPhail, Guru]
  • armedf.cpp: Verified and corrected clocks for Sky Robo / Tatakae! Big Fighter. [Guru]
  • hng64: Documented I/O CPU clock. [Guru]
  • pacman.cpp: Added readme for Number Crash. [Guru]
  • jollyjgr.cpp: Updated readme and corrected clocks for Jolly Jogger. [Guru]
  • hiscore.dat: Updates [Leezer]
  • Added handy ROM filename discrepancy spotter scripts. [Zoe Blade]
    • Identifies identical ROMs that have different names in parent and clone sets.
  • Updated V.Smile software list: [Fake Shemp]
  • undefined Split into three lists: regular V.Smile, V.Smile Motion, and V.Smile Baby (Motion and Baby lists not hooked up yet).
    • Updated with a bunch of new-found carts and been restructured to indicate which carts are undumped.
    • Documented cart internals more thoroughly - descriptions now list PCB types, chip placements/labels, etc. if available.
    • Added previously missed dumps, fixed some typos.
  • Added more software list documentation based off new dumps. [Fake Shemp]
    • Carts for a2600, megadriv, n64 and snes got redumped recently by TeamEurope; added newfound information to the softlists.
  • Removed syvalionp2 as it's simply a bad dump of syvalionp.
  • pc.cpp updates: [rfka01]
    • Added Atari PC1 and corrected name of Atari PC3.
    • Gave standard pccga five slots, so machines with combo cards can have hard disks as well until combo cards are emulated.
    • Reordered MCFG and ROM entries to match the machine list at the bottom of the file.
    • Derived NCR PC4i configuration from VGA PC and corrected number of slots.
    • Made 720K drives standard for laptops which have them.
    • Added info on Zenith Supersport, Bondwell Pro28, and Atari PCs.
    • Added info on several already emulated systems in the header.
    • Added detailed information on Data General One, Commodore PC-1, Commodere PC10-III and PC20-III, Zenith SuperSport, Siemens Sicomp PC16-05, NCR PC4i, Olivetti M15, Sharp PC-7000, Sanyo MBC-16, Atari PC-3, Eagle 1600, VTech Laser Turbo XT and XT/3.
→ [ARCADE] Mame History.dat 1.97a for MAME 0.197

HISTORY.DAT 2018 updates

May

  • History.dat 1.97a
    • Added many info for Japanese computers games (x68k, pc98, etc...)
    • 5802 lines added/updated according to WinMerge.
→ [ARCADE] Mame History.dat 1.97 for MAME 0.197

HISTORY.DAT 2018 updates

April

History.dat 1.97

  • Updated to MAME 0.197.

History.dat 1.96

  • Updated to MAME 0.196.

 

→ [arcade] Mame x64 i x86 0.197

MAME 0.197 25 April 2018

For our April release, we’re bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco’s first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We’ve added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers – Generation 2.

The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom’s F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status – recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.

MAMETesters Bugs Fixed
  • 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
  • 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
  • 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
  • 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
  • 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
  • 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
  • 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
  • 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
  • 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)
New working machines
  • Home Alone (Tiger handheld) [hap, Sean Riddle]
  • Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
  • Independence Day (Tiger handheld) [hap, Sean Riddle]
  • Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
  • New Cross Pang [f205v, Brian Troha, The Dumping Union]
  • Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
  • Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
  • Explosive Breaker (Korea) [Jorge Silva]
  • Fidelity Excel 68000 (set 2) [yoyo_chessboard]
  • Fidelity Excel 68000 (set 3) [yoyo_chessboard]
  • Garou - Mark of the Wolves (NGH-2530) [Razoola]
  • Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
  • Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
  • Neo-Geo MV-1F [Vas Crabb]
  • Neo-Geo MV-1FZ [Vas Crabb]
  • Neo-Geo MV-1 [Vas Crabb]
  • Neo-Geo MV-2F [Vas Crabb]
  • Neo-Geo MV-4F [Vas Crabb]
  • Pochi and Nyaa (Ver 2.02) [Razoola]
  • Popeye (Braze High Score Kit P1.00D) [smf]
  • Renegade (US bootleg) [TwistedTom]
  • Silk Worm (bootleg) [TwistedTom]
  • Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
  • Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
  • World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
  • WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]
  • Machines promoted to working
  • F-1 Dream [caius, Caps0ff, David Haywood]
  • Quiz Channel Question (Ver 1.00) (Japan) [AJR]
  • Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]
  • Clones promoted to working
  • Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
  • Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]
New machines marked as NOT_WORKING
  • Connectv Cricket (PAL) [Sean Riddle, David Haywood]
  • Connectv Football [Sean Riddle, David Haywood]
  • Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
  • Philips VP415 LV-ROM Player [Ryan Holtz]
  • Skannerz TV [Sean Riddle, Peter Wilhelmsen]
  • T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]
New clones marked as NOT_WORKING
  • Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
  • Gokidetor (set 2) [MASH]
  • Joker Master (V512) [Ioannis Bampoulas]
  • Paperboy (prototype) [Andrew Welburn]
  • unknown Elsy poker [f205v, The Dumping Union]
New working software list additions
  • abc806: Colorful Animals [Genesis Project]
  • atom_flop: Atom DOS Utilities [Nigel Barnes]
  • bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
  • bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
  • coco_flop: Tandy Assembly Demo 2017 [MrGW]
  • electron_cart: Mega Games Cartridge [Dave Hitchins]
  • electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
  • ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
  • ibm5170:
  • Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
  • Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
  • neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
  • pc98_cd:
  • Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
  • Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
  • Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
  • Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
  • Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
  • Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
  • Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
  • Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
  • Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
  • Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
  • The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
  • Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
  • svi318_cart: Oh, Postrelease [Dirk Best]
New NOT_WORKING software list additions
  • dc:
    • De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
    • Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
    • Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
    • Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
    • Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
    • Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
    • Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
    • Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
    • Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
  • ibm5170_cdrom:
    • Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
    • Who Shot Johnny Rock (Italy) [arena80.it]
  • leapster:
    • A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
    • Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
    • Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
    • La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
    • Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
    • Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
    • pc98_cd:
    • Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
    • Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
    • Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
    • Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
    • Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
    • Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
    • Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]
Source Changes
  • Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
  • bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
  • suprstar: Demoted to not workingundefinederrors out when inserting coins. [AJR]
  • unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
  • beathead: Replaced NVRAM with parallel EEPROM. [AJR]
  • backfire: Added ADC for potentiometer controls. [AJR]
  • ARM disassembly improvements: [AJR]
    • Calculate R15-relative offsets in disassembly.
    • Fixed erroneous identification of S field in data processing opcodes.
    • Calculate result of ADD/SUB Rn,R15,#imm.
  • pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
  • ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]
  • Relaxed constraints on address mirroring/global mask combinations. [AJR]
    • Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
  • umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
  • upd7725: Fixed disassembly. [AJR]
  • z80ctc: Made channels into subdevices. [AJR]
  • sexygal: Added sample player. [AJR]
  • shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
  • ms6102: Use VT100 keyboard for now. [AJR]
  • aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
  • stvvdp2.cpp improvements: [Angelo Salese]
    • Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
    • Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
  • Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
  • stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
    • Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
  • warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
  • legionna.cpp fixes: [Angelo Salese]
    • Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
    • Fixed Godzilla OKI sound bank switching.
  • galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
  • airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
  • hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
  • aerofgt.cpp: Reduced code duplication. [cam900]
  • psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
  • dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
  • namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
  • djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
  • firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
  • arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
  • coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
  • tlc34076: Allocate palette RAM and pens at start time. [cam900]
  • atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
  • cave.cpp: Fixed hotdogst metadata. [cam900]
  • pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
  • pc9801_86.cpp: Improved PCM timer behaviourundefinedactual master clock still unknown. [cam900]
  • partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
  • zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]
  • pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
  • simplified/de-duplicated code. [cam900]
  • abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
  • Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
  • nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
  • xavix: Re-organised and tidied code, and updated notes. [David Haywood]
  • bionicc: Started hooking up microcontroller emulationundefinedstill relies on hacks. [David Haywood]
  • guab: Added RS232 port and update notes. [Dirk Best]
  • Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
    • Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
  • Converted Model 1 I/O to device. [Dirk Best]
  • model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]
  • model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
  • Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
  • Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]
  • hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
  • Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
  • starblad: Allow full range of crosshair movement. [geecab]
  • Allow building against system pugixml. [Julian Sikorski]
  • Fixed issues with CHD loading under Emscripten. [Justin Kerk]
  • dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
  • ti99: Added drive select to HX5102 Hexbus floppy driveundefinedmay now be used for storage on TI-99/8 and other systems. [Michael Zapf]
  • wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
  • electron: Added Mega Games Cartridge device. [Nigel Barnes]
  • electron: Improved video handling. [Nigel Barnes]
    • Fixed wrap-around for non-standard screen start addresses.
    • Added RAM contention during screen update.
    • Improved interrupt times.
  • electron: Fixed bad palette write. [Nigel Barnes]
  • bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
  • i960: Don't lose register values on read stalls. [O. Galibert]
  • bankdev: Allow for an address shift. [O. Galibert]
  • Rewrote mb86233/4 CPU cores. [O. Galibert]
  • model2: Revamped the coprocessors communications. [O. Galibert]
  • Completely eliminated address map macros. [O. Galibert, Robbbert]
  • sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
  • apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
  • Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
  • crashrd: Added some sound. [Robbbert]
  • Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.
  • [Ryan Holtz, Robbbert, AJR, Vas Crabb]
  • Added skeleton Philips VP415 LV-ROM Player driverundefinedcurrently fails self-test with error 53. [Ryan Holtz]
    • Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
  • isa/pgc: Implemented accelerated VRAM writes. [shattered]
  • Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
  • Fixed fencepost in memory_manager: :region_containing, which caused regions to be registered for state saving. [smf]
  • popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf]
  • Added QuickLoad option for SMC-777. [Stefano]
  • hp9k_3xx improvements: [Sven Schnelle]
    • Added 98644 asynchronous serial card.
    • Added workaround for double exception during read/modify/write operations confusing the boot ROM.
    • Added dummy GPIB read/write handlers (BASIC crashes if not present).
    • Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
    • Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
    • Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
  • Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
  • posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
  • voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
  • Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
  • DSP16 interpreter performance improvements: [Vas Crabb]
    • Lifted some tests out of the execution loops allowing them to be specialised at compile time.
    • Bypass memory system for work RAM access when debugger is not enabled.
  • RAM device improvements: [Vas Crabb]
    • Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
    • Don't show inaccessible RAM device size options in XML output.
    • Exposed RAM size options in minimaws.
  • Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
  • Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
  • NeoGeo improvements: [Vas Crabb]
    • Split MVS into different machines for real variants with different capabilities.
    • Split up state classes for different variants.
    • Improved address maps.
    • Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
    • Hooked up controller sense connections for AES.
    • Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
    • Added layout for The Irritating Maze showing strobes and most lamps.
  • ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
  • gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
  • megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]
  • model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
  • f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
  • Documented debugger expression number syntax. [Erik Dominikus]
  • othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
  • Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]
  • segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
  • system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
  • dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
  • PC-98 CD software list updates: [r09]
    • Updated with everything from the latest update of the Neo Kobe Collection.
    • Tested all software list entries, and added supported status and emulation issues for each one.
    • Added usage information for games that require serial numbers or manual protection.
    • Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
    • Fixed copy-paste error for hybrid discs copied from the FM Towns list.
    • Replaced the Sweet Days CHD with a properly converted one.
    • Demoted Miamisoft's games to non-working since they seem to hang randomly.
  • Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
  • amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
  • konblands.cpp: Added DIP switches from manual. [Tafoid]
→ [Arcade] MAMEUI x86/x64 0.197
→ [arcade] HbMameUI x86 i x64 0.197

HbMameUI  2018-04-25 0.197

  • nw
→ [ARCADE] Mame History.dat 1.96 for MAME 0.196

HISTORY.DAT 2018 updates

April

History.dat 1.96

  • Updated to MAME 0.196.

 

→ [arcade] HbMameUI x86 i x64 0.196

HbMameUI/HbMame 2018-03-28 0.196

  • Non-working games until now have been deactivated. These games are now enabled, in the possible hope that others may provide assistance in getting them going.
  • Neogeo - added F4 displayer of text (s1) roms

New Games (in addition to above)

  • 3wondersb01 -  3 Wonders bootleg
  • alpines01 -  Alpine (Translation Chinese)
  • amidars01 -  Amidar (Translation French)
  • asurablds01 -  Asura Blade - Sword of Dynasty (Energy Mode Max)
  • asurablds02 -  Asura Blade - Sword of Dynasty (Enable hidden characters)
  • asurabuss01
  • ataris1rt -  Atari System 1 Ram Tester (not working)
  • bangbeadd -  Bang Bead (decrypted)
  • bloodbros01 -  Blood Bros (Ex Super version)
  • bub68705a
  • bublboblu
  • cabals01 -  Cabal (Ex Super version)
  • contrajs01 -  Contra (Translation Chinese)
  • ct2k3k3s* -  Crouching Tiger Hidden Dragon - 17 hacks
  • ct2k3spd
  • cthd2k3a
  • cthd2k3ds13
  • cthd2k3as01
  • cthd2k3d
  • cthd2k3d* -  Crouching Tiger Hidden Dragon - 12 hacks
  • deroons01
  • dinopic3
  • dinos69
  • dinos70
  • dinos71
  • dinos72
  • dinos73
  • dinos74
  • ffightjh01 -  Final Fight (hack Super Plus)
  • ga2s01 -  Golden Axe: The Revenge of Death Adder (unprotected)
  • jojobaner1s04 -  JoJo's Bizarre Adventure (Euro 990913, NO CD)(Super Plus)
  • kof2001s01
  • kof2k1nd
  • kof2k2om
  • kof2k2omg5
  • kof2k3fd
  • kof2k3plr -  (not working)
  • kof2000s33
  • kof2004pd -  KOF 2004 EX Hero
  • kof2004upls01 -  KOF 2004 EX Ultra Plus
  • kof2k4plss* -  KOF Special Edition 2004 Plus - 20 hacks
  • kof10thd
  • kof10thds01
  • kof10thds02
  • kof10thds03
  • kof10thds04
  • kof2k4mp2
  • kof2k4pls
  • kof96s75
  • kof96s76
  • kof97s17
  • kof97s21
  • kof97s56
  • kof97s100
  • kof97s101
  • kof97s102
  • kof97s103
  • kof97s104
  • kof97s105 -  (not working)
  • kof98c20170303
  • kof98c20170408
  • kof98c20170601
  • kof98c20170612
  • kof98c20180228
  • kof98pfe
  • kof98s56
  • kof98s57
  • kof98s58
  • kof99s23
  • kof99s24 -  Kof'99 (Red Storm Edition Unsimplified by Kalcetin)
  • kof99s25 -  (not working)
  • kof99s26
  • kof99s27 -  (not working)
  • kof99s28
  • kof99s29 -  (not working)
  • lastbld2s12
  • lbsp3 -  Last Blade (Super Plus)
  • mslugr* -  Metal Slug - 175 hacks
  • mslugs18 -  Metal Slug (Plus Plus)
  • mslug2r* -  Metal Slug 2 - 539 hacks
  • mslug3s82
  • mslug3s83
  • mslug3s84 -  Metal Slug 3 (Super Plus 2018)
  • mslug4s82
  • mslug4s83 -  (not working)
  • mslug4s84
  • mslug5s90 -  (not working)
  • mslug5s91
  • mslug5s92 -  (not working)
  • mslug5s93
  • mslug5s94 -  Metal Slug 5 (Plus Red)
  • mspacmans01
  • mspacmans02
  • mspacmans03 -  Ms Pacman (Brazil)
  • mspacmans04
  • mspacpbla -  Ms Pac-man Super Plus
  • ottopza
  • pacandroid -  Pac Android
  • punisherjs03
  • rbffss07 -  Real Bout Fatal Fury Special (Ultra Edition)
  • samsh5sp07
  • samsh5sp10
  • samsho2s14
  • samsho2s19
  • samsho5s65
  • samsho5s66
  • samsho5s67
  • savageres04
  • sdodgebs02
  • svcs85 -  Chaos Koryu
  • svcs86 -  Super Koryu
  • svcs87
  • tmntia
  • umk3r13b101 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 1.01)
  • umk3r13b1213 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 1.2.13)
  • umk3r13b201 -  Ultimate Mortal Kombat 3 (rev 1.3 beta 2.01)
  • umk3r13bf -  Ultimate Mortal Kombat 3 (rev 1.3 beta final)
  • zintricks01
→ [arcade] Mame x64 i x86 0.196

MAME 0.196 28 Mar 2018

MAME 0.196, our March release, is here just in time for Easter, and it’s packed with all the goodness you’ve come to expect. In a very exciting development, Team Caps0ff have extracted the C-chip data for Volfied, Superman, Rainbow Islands, and most importantly, Bonze Adventure. This cleanly fixes some of the most long-standing emulation issues in MAME. The improvements to Sega Model 2 have continued, with Virtua Fighter 2 and Motor Raid now considered working. Other Model 2 games are greatly improved as well.

For fans of 8-bit home computers, MAME 0.196 has improved ZX Spectrum family emulation, fixing many graphical glitches. A QuikLoad option has been added to several CP/M-80 machines, allowing .COM files to be loaded directly after the operating system has booted. Emulated IEEE-488 (GPIB) can now be tunnelled over sockets, opening up the possibility to simulate peripherals outside MAME. Interpro progress has continued, and is now at the point where you can boot the rebuild floppy.

Other new working arcade games include Big Buck Hunter, an older joystick-controlled version of Ghox, and a rare unprotected version of Opa Opa. With some fixes to our vector maths, War: The Final Assault is working, and Gunpey has been made playable using decompressed sprite data extracted from a working board. New LCD hand-helds include Dennis the Menace, Double Dragon 3, Jurassic Park, Spider-Man, The Addams Family, The Flash, and X-Men - Project X.

In an emulation first, MAME 0.196 supports QSound DSP emulation. For now, it’s only enabled for the vgmplay driver by default, and it requires a fairly fast computer to emulate at full speed. It will be enabled by default when system requirements are a bit more modest. The SH-4 recompiler has been enabled by default for Dreamcast-derived systems, giving substantial performance improvements.

MAMETesters Bugs Fixed
  • 00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness
  • (Caps0ff)
  • 00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
  • 06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
  • 06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2undefinedJudgement Day (geecab)
  • 06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
  • 06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
  • 06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic "strips" of corruption (cam900)
  • 06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
  • 06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
  • 06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
  • 06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines
  • Big Buck Hunter (v1.00.14) [coolmod]
  • Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
  • Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
  • Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
  • Jurassic Park (Tiger handheld) [hap, Sean Riddle]
  • Spider-Man (Tiger handheld) [hap, Sean Riddle]
  • The Addams Family (Tiger handheld) [hap, Sean Riddle]
  • The Flash (Tiger handheld) [hap, Sean Riddle]
  • Warai no Hana Tenshi [yukaritamura]
  • X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Acorn Electron (64K Master RAM Board) [Nigel Barnes]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
  • Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
  • Dragon 64 (HD6309E CPU) [David Ladd]
  • Ghox (joystick, older) [caius]
  • Irion [Robbbert, mcp]
  • Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
  • Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
  • Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
  • Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
  • Super Cobra (bootleg, set 2) [Belike]
  • Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
  • The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
  • TI-73 Explorer (bootleg) [Julian Lachniet, critor]
  • Machines promoted to working
  • Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
  • Mephisto Amsterdam [Sandro Ronco]
  • Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
  • Clones promoted to working
  • Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
  • Mephisto Dallas [Sandro Ronco]
  • Mephisto Dallas 16 Bit [Sandro Ronco]
  • Mephisto Dallas 32 Bit [Sandro Ronco]
  • Mephisto Roma [Sandro Ronco]
  • Mephisto Roma 32 Bit [Sandro Ronco]
  • Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
  • War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING
  • Badlands (Konami, set 1) [Angelo Salese]
  • Casio CZ-101 [Dirk Best]
  • Casio HT-6000 [Dirk Best]
  • CIT-101 [Doug Crawford]
  • Diablo HyType II Series 1300 CPU [Edstrom]
  • e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
  • e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
  • EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
  • Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
  • Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
  • Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
  • Lucky Draw (Pinball) [PinMAME]
  • Milton Bradley Electronic Milton [Sean Riddle]
  • MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
  • Photo Play 2004 [Asure, The Dumping Union]
  • Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
  • Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
  • Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
  • TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING
  • Arbiter Discmonitor A-01 [Nigel Barnes]
  • Badlands (Konami, set 2) [Angelo Salese]
  • ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
  • Daytona USA (GTX 2004 Edition) [anonymous]
  • Earthshaker (Prototype) (PA-4) [PinMAME]
  • Game King (EZ Pay, v4.0) [unknown]
  • Strange Science (Rev C) [Gerald (COY), The Dumping Union]
  • Super Seven [caius, The Dumping Union]
  • TI-83 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
  • TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus (bootleg) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
  • TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
  • TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
  • TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Orion (bootleg) [Julian Lachniet]
  • TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
  • TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
  • TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions
  • archimedes: 3D Construction Kit [Nigel Barnes]
  • camplynx_flop:
    • BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00,
    • CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,
    • Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,
    • Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,
    • WordStar v3.00 [Nigel Barnes]
  • ibm5150:
    • Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07),
    • Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
    • DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
    • Bodyworks - An Adventure in Anatomy [Dan Tootill]
    • Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,
  • Video Companion: The Software (Spring '92 Edition) [Foone Turing]
  • ibm5170:
    • Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
    • Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
  • AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint",
    • Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
    • Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
  • megadriv: LEGO Batman (Rus) [VedsaGolfer]
  • snread: A Ghost in the House, The Third Circle [David Viens]
  • snspell: Les Mots Difficiles (Module No. 2) [David Viens]
  • x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions
  • 3do_m2: Shooter 2D [incog]
  • dc:
    • 4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),
    • Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),
    • Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),
    • Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),
    • Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),
    • Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),
    • Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),
    • Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),
    • Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),
    • Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),
    • Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),
    • Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),
    • Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),
    • Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),
    • Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),
    • Disney Les 102 Dalmatiens a la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro),
    • Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger),
    • Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair a la rescousse ! (Fra),
    • Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),
    • Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),
    • Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),
    • Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA),
    • Disney's Donald Duck "Qu@ck Att@ck"?undefined! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),
    • Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),
    • Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),
    • Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),
    • Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),
    • DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),
    • Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),
    • Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),
    • Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),
    • DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),
    • DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),
    • DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),
    • DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),
    • DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),
    • DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),
    • DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),
    • Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),
    • Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),
    • Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),
    • Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),
    • Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),
    • Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419),
    • Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),
    • Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),
    • Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),
    • ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),
    • Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),
    • Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),
    • Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),
    • ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),
    • Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),
    • Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),
    • Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),
    • Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),
    • F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),
    • F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),
    • F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),
    • F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),
    • F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),
    • F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),
    • Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),
    • Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),
    • Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),
    • Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),
    • Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),
    • Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),
    • Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),
    • Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),
    • Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),
    • Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),
    • Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),
    • Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),
    • GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),
    • GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),
    • Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),
    • Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),
    • Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),
    • Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),
    • Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),
    • Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),
    • Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),
    • Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),
    • Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),
    • Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),
    • Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),
    • Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),
    • Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),
    • Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),
    • Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
    • ibm5170: Alien Legacy (v1.00) [Justin Kerk]
    • interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
  • leapster:
    • Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),
    • Dora the Explorer - Pinata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matematicas Jedi (Spa),
    • The Batman - El Poder De Los Numeros (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
    • 1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),
    • NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),
    • Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
  • poly_flop:
    • Proteus 6809 FLEX Operating System (Version 2.8: 3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3) [Andrew Trotman]
  • vsmile_cart:
    • ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),
    • Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),
    • Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra) [TeamEurope, Buddybenj]
Translations added or modified
  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • French [noxx09]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]
Source Changes
  • fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
  • tms9927: Configure using character clock rather than dot clock. [AJR]
  • pit8253: Converted counters to subdevices. [AJR]
  • sega_315_5195: Internalized communication latchesundefinedsound now works in fpointbla. [AJR]
  • sol20: Added RS-232 port. [AJR]
  • mcb216, cb308: Replaced UART with TMS5501. [AJR]
  • hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
  • vt100_kbd: Rewrote as UART-based serial device. [AJR]
  • vt100: Restored bottom lines of screen. [AJR]
  • vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
  • debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
  • ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
  • trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
  • d9final: Added NVRAM. [AJR]
  • qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
  • ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
  • unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
  • Separated TLCS-90 external IRQ line state from internal request registerundefinedfixes tenkai slowdowns. [AJR]
  • artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
  • Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
  • rainbow: Corrected bit rate generator clocks and types. [AJR]
  • g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
  • scn2674: Added preliminary support for SCN2672 variant. [AJR]
  • vgmplay: Disable POKEY and QSound devices if not required. [AJR]
  • Include option and file names in fatal error message for failure to load media image. [AJR]
  • model2.cpp updates: [Angelo Salese]
    • Added custom debugger commands to dump geometrizer disassembly and triangle list.
    • Worked around ld rN, (rN) read on FIFO - fixes multiple crashes.
    • Skip normals for every triangle/quad in geo mode 2/3 - fixes multiple graphical glitches.
    • Fixed untextured path colors (used by Motor Raid and Daytona USA).
    • Added direct framebuffer drawing (used by Last Bronx title screen).
  • sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
  • undefined Added Rn = Rn FDEP Rx BY : opcode (used by Last Bronx for a vital geometrizer function).
    • Added fmul abs multi opcode (used by Gunblade NY).
    • Added SET_UREG case $67 (used by Zero Gunner 2B).
    • Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
  • segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
  • Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
  • i960.cpp: Added support for burst stall on writes. [Angelo Salese]
  • ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
  • amstrad: Ignore invalid PSG register selectionundefinedfixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
  • metro.cpp: Enabled button 2 in daitorid*undefinedit's used to reorient tiles. [cam900]
  • hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
  • imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
  • sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
  • galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities
  • and background/background priorities, and reduced code duplication. [cam900]
  • jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
  • rohga.cpp: Fixed graphics decoding. [cam900]
  • segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
  • vgmplay updated: [cam900]
    • Implemented Sega PCM interface registers.
    • Convert QSound pitch to DSP clock input frequency.
  • eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
  • kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
  • es5510/taito_en updated: [cam900]
  • undefined es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
  • undefined taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
  • undefined esqpump.cpp: Split ES5506 out of interface.
  • undefined esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
  • kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness
  • control. [cam900]
  • mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
  • wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
  • ES8712: removed sound output as it's just a controller for an Oki MSM5205/6585 and 74157. [cam900]
  • gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
  • blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
  • lastbank: Use generic latch device for sound communication. [cam900]
  • gcpinball.cpp: Improved ROM region names. [cam900]
  • qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
  • eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
  • eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and
  • improved ROM region names. [cam900]
  • hidctch3: Replaced driver init with machine configuration. [cam900]
  • mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM
  • region names. [cam900]
  • xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
  • tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added
  • notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect
  • tilemap scroll when flipped). [cam900]
  • ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
  • k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
  • divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.
  • [cam900]
  • ddragon.cpp: Identified CPU types. [cam900]
  • x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
  • gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
  • Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
  • plugins/portname: Described revised format. [Carl]
  • Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
  • XaviX: Added notes on IRQ source register. [David Haywood]
  • Added HDB-DOS device for Color Computer 1/2. [David Ladd]
  • Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
  • hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
  • Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
  • Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
  • spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
  • emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
  • notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
  • naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
  • Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
  • lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
  • kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
  • bbc: Added cassette relay samples. [Nigel Barnes]
  • bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes]
  • electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
  • model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
  • nes_apu: Derive frame counter from clock input. [O. Galibert]
  • Removed macros from address maps. [O. Galibert]
  • interpro: Various improvements, culminating in the ability to boot the "blue screen" rebuild floppy. [Patrick Mackinlay]
    • Nearly boots CLIX - hangs trying to mount the filesystems.
    • Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
    • Implemented most C400 instructions, and fixed wait instruction.
    • Removed broken forced interrupt handling.
  • gunpey: Extracted decompressed sprite dataundefinedloaded to fix graphics until compression is understood.
  • [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
  • seattle.cpp: Cleaned up outputs. [Risugami]
  • Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems
  • with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
  • M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
    • Fixed partial frame read and added VSYNC packets.
    • Added relay mode (used by stcc), detect/handle connection loss, improved sync.
    • Converted to use osd_file rather than emu_file.
    • Added comm_framesync option to force instances to stay in sync.
    • Added preliminary MB89374 emulation - works well enough for Virtua Racing ad Virtua formula to link using real firmware.
    • Removed m1comm from the default model1 configuration, as not every game has one.
  • Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
  • Corrected size of MK48T12 timekeeper RAM. [smf]
  • validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
  • Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
  • Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
  • c352.cpp: Changed mu-law algorithm to match Namco's Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order
  • of phase inversion flags. [superctr]
  • rgbsse: Fixed scaling functions for negative valuesundefinedfixes graphical anomalies in warfa. [Ted Green]
  • kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
  • Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
  • Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
  • Deprecated and removed all uses of running_machine: :first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
  • dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
    • Interpreter implements almost all features and has machine cycle accuracy/granularity.
    • PIO and a subset of SIO output excluding multiplexed modes are implemented.
    • Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
  • qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
  • qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
  • Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
  • Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
  • Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
  • crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
  • gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
  • sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
  • sf2b: Identified manufacturer. [f205v]
  • atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
  • Dumped PLA from CBM plus4 family. [Guru]
  • spaceg: Dumped PROMs. [Guru]
  • opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
  • shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
  • ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
  • leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
  • leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
  • Corrected year for San Francisco Rush: The Rock. [sjy96525]
  • argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]
→ [ARCADE] Mame History.dat 1.95 for MAME 0.195

HISTORY.DAT 2018 updates

February

History.dat 1.95

  • Updated to MAME 0.195.

History.dat 1.94

  • Updated to MAME 0.194.

January

History.dat 1.93b

  • Addition of missing archimedes disks.
  • Some softlists data fixes.

History.dat 1.93a

  • Updated with the latest database additions.
  • super80_cass softlist added.

HISTORY.DAT 2017 updates

DECEMBER 2017

History.dat 1.92c

  • More than 1200 new entries (BBC B, Commodore PET and SFC BS games).

History.dat 1.92b

  • More than 1300 new entries added! (mainly from the CPC disk. softlist) + Many corrections.

NOVEMBER 2017

History.dat 1.92

  • Updated to MAME 0.192.
  • Includes all the database updates since 1.91.
  • Big Update: added "x-year-old product" information at the debut of each entry.

History.dat 1.91

  • Updated to MAME 0.191
→ [Arcade] MAMEUI x86/x64 0.195
Inne treści związane z tematem
[arcade] Mame x64 i x86 0.180 [arcade] Mame x64 i x86 0.180;
Kolejna odsłona MAME/MESS. Wiadomo co, wiadomo gdzie.
[Arcade] Arcade x64/x86 0.180 [Arcade] Arcade x64/x86 0.180;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame). Niestety związku z zawirowaniami życiowymi MameSick, przynajmniej na razie nie może kontynuwać swojego projektu. Cóż, póki co ...
[arcade] Mame x64 i x86 0.181 [arcade] Mame x64 i x86 0.181;
Kolejna odsłona MAME/MESS. Wiadomo co, wiadomo gdzie.
[Arcade] Arcade x64/x86 0.181 [Arcade] Arcade x64/x86 0.181;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame). Niestety związku z zawirowaniami życiowymi MameSick, przynajmniej na razie nie może kontynuwać swojego projektu. Cóż, póki co ...
[Arcade] Mame Classic 8.8.0 [Arcade] Mame Classic 8.8.0;
Pojawiła się nowa wersja jednego z najstarszych, o ile nie najstarszy, frontend dla MAME - Mame Classic.
Do ściągnięcia
mame0182b 32bit-t2e.pl.exe
mame0182b 64bit-t2e.pl.exe
Dodatkowe informacje
Komentarze
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