[arcade] Mame x64 i x86 0.178

[1] @ !!! środa, 28 Września 2016 23:20 CET [28-09-2016 23:19 CET]

[arcade] Mame x64 i x86 0.178
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Koniec miesiąca = nowe MAME/MESS. Wiadomo co, wiadomo gdzie.

Mame 0.178 28 Sep 2016

The end of the month is almost here, and it's time to unwrap another shiny MAME release. This time around we've had the pleasure of seeing Angelo Salese show us all that he's a bug-fixing machine, resolving many long-standing bugs in playable games (including graphical glitches in Combat School, and issues with slopes in Sunset Riders). Highlights from newly emulated machines include the Esselte 100 classroom computer from Sweden (thanks Edstrom), Slap Shooter (courtesy of ShouTime and the Dumping Union), the French version of the Apple //e Enhanced, the original Japanese version of Street Fighter with pneumatic buttons (thanks ShouTime), and the original version of Nintendo's Popeye on Sky Skipper hardware (yet another gem from ShouTime).

On the gambling front, we have another batch of layouts from John Parker, clickable button lamps for more machines from einstein95, and improved inputs/output for a number of games from AJR. Speaking of inputs and outputs, Risugami added/improved outputs and layouts for a number of Midway games.

This release includes preliminary support for persistent controller ID mappings from Tomer Verona. This may help if you're having issues with Xbox controllers appearing in a different order when you relaunch MAME. If you're interested, check out the documentation and see if it helps. It's still not particularly easy to use, but it's ready for testing and improvement and may be useful, particularly for people with wireless controllers.

Other notable improvements include working envelope and LFSR emulation for Mega Duck, better emulation of MCU communication for Taito Super Qix hardware, support for multiple BBC Micro floppy drive controllers, restoring the ability to have MAME accept incoming socket connections to communicate with an emulated serial port, and more features for the UI graphics viewer.

MAMETesters Bugs Fixed
  • 01890: [Flip Screen/Cocktail] (rohga.c) schmeisr: Flip screen DIP switch doesn't work. (Angelo Salese)
  • 01170: [Sound] (taitosj.c) piratpet, junglek, jungleh: First time you load the game, no attract mode sound. (Angelo Salese)
  • 06138: [Crash/Freeze] (zn.c) jdredd: Game doesn't start (smf)
  • 00952: [Graphics] (tmnt.c) ssriders and clones: Characters judder when walking diagonally (possibly priority related). (Angelo Salese)
  • 02446: [Known Issues/To-Do's] (lethal.c) lethalenj: Japanese version- specific known issues. (Angelo Salese)
  • 06371: [Save/Restore] (8080bw.c) schasercv: Crashes on reload (-str 8) in a staggered -str 20 run (Osso)
  • 00792: [DIP/Input] (segas24.c) dcclub: Shot power is uncontrollable. (Angelo Salese)
  • 00435: [Gameplay] (hanaawas.c) hanaawas: Dealt cards are not random.
  • 00343: [Misc.] (seta.c) pairlove: Service mode black out. (Angelo Salese)
  • 00611: [DIP/Input] (taito_b.c) silentd: DIP switch problems. (Angelo Salese)
  • 00963: [Gameplay] (rollrace.c) rollrace, fightrol: When you insert your initials, the scrolling bar of initials does not work properly. (Angelo Salese)
  • 00490: [Sound] (homedata.c) hourouki: It is missing voices of "Reach", "Ron" etc. (Angelo Salese)
  • 01044: [Sound] (metro.c) gakusai, gakusai2: All music played has the drum machine playing VERY loudly. (Angelo Salese)
  • 02555: [DIP/Input] (jackal.c) jackal: Coin counters don't work correctly. (Angelo Salese)
  • 06375: [Original Reference] (naomi.c) salmankt: Name is incorrect (MetalliC)
  • 06368: [DIP/Input] (shangkid.c) shangkid, hiryuken: Buttons 1 and 2 are switched (Angelo Salese)
  • 02349: [DIP/Input] (mexico86.c) kikikai: The coinage dip switch settings is not supported. (Angelo Salese)
  • 00399: [Graphics] (combatsc.c) combatsc: In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. (Angelo Salese)
  • 06364: [Crash/Freeze] (naomi.c) Assorted sets in naomi.c: Crash before OK (MetalliC)
  • 06366: [Crash/Freeze] (maygay1b.c) All sets in maygay1b.hxx: Fatal Error when starting (O. Galibert)
  • 06372: [Interface] Bitbanger device can no longer accept streams/ sockets/pipes (Nathan Woods)
  • 06374: [Crash/Freeze] (aristmk5.c) adonis: Changing System Configuration to anything but game_prg causes a crash (Reagan Roush)
Source Changes
  • Move UI dats to Lua plugin [Carl]
    • Changes the selgame UI sidebar get the dat information from a plugin rather than the hardcoded C++
    • Much easier to add other dat files and allow for scripted data
    • Example included that uses the hi2txt XML parser files to display high score info from hiscore file or NVRAM
  • Fixed setting m_filetype for images loaded from softlists [Nathan Woods]
  • Changed the "extension as filetype" behavior for software list images to be opt in behavior [Nathan Woods]
  • Modernization/C++-ification: [Nathan Woods]
    • Modernized option_guide, touched up imgtool
    • Initial imgtool C++-ification
    • Added a template wrapper for a contiguous array of objects that mimics a subset of SequenceContainer behaviour
    • Modernized CoCo cartridge infrastructure (use 'enum class', scoping, etc.)
    • undefined Changed win_get_window_text_utf8() to return std: :string
    • Consolidated menu code for text input
  • Fixed an issue in the i860 disassembler that could cause an undefined string to be used [Nathan Woods]
  • Allow devices to indicate whether image creation should be supported at the command line [Nathan Woods]
  • Fixed a potential buffer overrun in the code that reads headers for the CoCo JVC disk image format [Nathan Woods]
  • CoCo and Dragon FDC code overhaul: [Nathan Woods]
    • Split CoCo and Dragon FDC code
    • Added save state support
    • Fixed regression introduced on the Dragon FDC from 0.154
  • Fixed an off by one error when identifying best entries for typeahead on the file selection and software list dialogs [Nathan Woods]
  • Retired imgtool_basename(), in favor of core_filename_extract_base() [Nathan Woods]
  • big10: Various modest input/output improvements [AJR]
    • Use gambling inputs and keypad for numbers instead of BUTTON(n)
    • Added ticket dispenser for payout
    • Added lamp output(?)
    • Try to puzzle out some more DIP switches based on what the code does
  • More new features for UI graphics viewer [AJR]
    • Mouse over GFX tiles to reveal pixel values
    • Mouse over tilemap to reveal tile codes and colors
    • UI tilemap scrolling controls are now orientation-relative
    • Made mouse visible everywhere in UI graphics viewer by treating it like a menu
  • darkmist: Correct manufacturer info [AJR]
  • witch: Sort out which inputs and outputs are which [AJR]
    • Use standard gambling input types where appropriate
    • Identified "Attendant Pay" (keyout?) and payout switches
    • Removed fake DIP switches
    • Names of real DIP switches no longer all-caps
    • Expanded range of NVRAM
    • Added two PPIs for I/O
    • Partially implemented hopper output
  • cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
  • undefined ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and manuals indicate
  • undefined pang, spang: Mark button 2 as optional (for what little that's worth)
  • undefined pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot" button)
    • Made Mega System 1 tilemaps into a device [AJR]
    • amusco: Start fleshing out the driver [AJR]
    • Changed CPU type to 8088
    • Hooked up a bunch of devices
    • Identifed a few inputs
  • ti99 improvements: [Michael Zapf]
    • Fixed debugger access in ti_fdc
    • State save capability - not yet fully stable, but basically working
    • Improve performance by stopping GROM clock in idle state
    • Switch to ram_devices for RAM
  • Added HxC HFE disk format [Michael Zapf]
  • Added save state support to tms99xx; replaced new/delete by unique_ptr [Michael Zapf]
  • Added layout for California Speed Surprise [Risugami]
    • Same output system as the Midway V Unit
  • Added layout/LEDs to Hyperdrive [Risugami]
  • Added layout for Vapor TRX [Risugami]
  • Fixed Midway V Unit wheel output [Risugami]
    • Seems the diagnostics test for the wheel is poorly coded for turning left as it is correct in-game
  • Filter for Hp9845 data files added to imgtool [fulivi]
    • Translates record-based DATA HP9845 to and from text files
  • Imgtool now supports HP9845B tape image [fulivi]
    • The "hti" format is used to simulate tape cartridges in hp9845b
  • hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]
  • New driver for Esselte 100, has built in BASIC, supports cassette save/load and capable of 256x256 monochrome semigraphics [Joakim Larsson Edstrom]
  • Esselte 100: Added rev2 layout and support for software RTC [Joakim Larsson Edstrom]
  • Esselte 100: Serial support [Joakim Larsson Edstrom]
    • It still has some issues as it is a polled PIA based bitbangning serial support and there are timing issues
  • Added interrupt support in DUSCC device, Force CPU30 board driver and interrupt controller support in the FGA002 device. Improved LOG messages in the 68230 device [Joakim Larsson Edstrom]
    • Now able to boot VMEPROM with interrupt driven serial I/O
  • didact: simplified internal layouts removing dependencies on external artwork Not fancy but it works [Joakim Larsson Edstrom]
  • didact: Cleaned up driver and added serial support (though it has issues still) [Joakim Larsson Edstrom]
  • Add clickable buttons to goldnpkr [einstein95]
  • Add to layout files missing them; fixed minor grammar in layout README [einstein95]
  • Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for layout README [einstein95]
  • MPU5: Added 146 layouts [John Parker]
    • m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04, m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11, m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn, m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11, m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil, m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn, m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy, m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5, m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok, m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip, m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06, m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega, m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah, m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr, m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04, m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13, m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh, m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20, m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk, m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl, m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover, m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn, m5xfact11
  • ACESYS1: Added 6 layouts [John Parker]
    • ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv
  • SYSTEM80: Added 12 layouts [John Parker]
    • j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2, j80rr j80supst j80supbk j80topsp, j80wsprt2
  • Fruit machines: Update layouts with fixes/improvements [John Parker]
    • Now correctly uses a coloured rect rather than PNG reference
    • More compact terminators for innermost tags
    • Removed redundant elements
    • Added the new "MFME2MAME Debug" view
    • undefined j2: Changed to 16 segment display
  • vector06: add software list and TODOs [MetalliC]
  • Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334 [Brad Hughes]
  • naomi: Updated docs. [f205v, MetalliC]
  • pc1512: Fixed keyboard reset behavior. [Curt Coder]
  • electron: Added Acorn Plus 3 expansion as slot device (floppy support) [Nigel Barnes]
    • now uses RAM device instead of ROM_REGION
    • added CSW cassette format
    • pressing BREAK will now hold until released
    • reset expansion devices on BREAK
    • minor progress on M2501 device
  • Added header checks to identify in uef_cas and csw_cas formats [Nigel Barnes]
  • bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus [Nigel Barnes]
    • moved joystick to analogue port slot device
    • added Voltmace self-centering joysticks
    • updated to use input merger device
    • keyboard and joystick use ioport_array
    • reset devices on BREAK
  • bbcb: Moved FDC to slot device to support various controller boards [Nigel Barnes]
    • Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
    • Cumana QFS (8877a)
    • Opus DDOS and EDOS (1770, 2793, 2791)
    • Watford DDFS (1770 and 1772)
    • Removed fake bbcb1770 machine
  • bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]
  • bbcmc: Added joyport slot device to Master Compact, defaulting to joystick [Nigel Barnes]
  • superqix: Various changes: [Lord Nightmare, Elgen]
    • Added notes about the sqixb1 MCU code origin, and caveats
    • Marked the sqixb1 MCU dump good for that specific set
  • superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
    • Implemented AY-3-8910 mixing based on PCB tracing.
    • Added notes about incorrect "SYSTEM" register bits
    • Added notes about superqix versions, and PCB factory hacks/fixes for coin lockout
  • superqix: Documented the purpose of RAM chips on the PCB [Lord Nightmare, Corrado Tomaselli]
  • superqix: Added notes about lack of Taito game ID and PCB label for pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]
  • superqix: Various changes: [Lord Nightmare]
    • Improved driver notes for all sets
    • Added some debugger access fences on read handlers.
    • Got rid of various timer hacks for Z80<->MCU communication, implemented MCU DDR registers, documented the hotsmash MCU code functionality, made the AY port bits readback consistent, and unified the machine configuration/memory map for both hotsmash and pbillian
    • Implemented proper readback of Z80<->MCU semaphores for all sets
    • Removed HOLD_LINE hack for NMI by implementing acknowledge register
    • Changed sample playback engine sample rate from 5KHz to 3.96KHz (which can be derived from the 12MHz master clock)
    • Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
    • Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created from the sqixu MCU, based on the bootleg MCU code
    • Cleaned up MCU semaphore implementation for sqix and clones, shuffled the superqix machine configurations to make more sense
  • atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the MegaST [Lord Nightmare, techfury90]
  • hiscore.dat: Various updates [Leezer]
  • fmtowns: Switched off layer debug keys by default [Barry Rodewald]
  • chessmst: Fixed HALT button. [Sandro Ronco]
  • pc1512 Various improvements: [Curt Coder]
    • Added joystick port to the keyboard.
    • Added mouse port slot interface.
    • Added a software list for hard disks, and a preinstalled HD20 image to it
  • nss: Revised and corrected hardware info. [Guru]
  • fmtowns: Reduced logerror spam a bit. [Barry Rodewald]
  • dirom banking fixes: [O. Galibert]
    • Reject out-of-bounds bank numbers.
    • Add a mandatory callback on bank change.
  • okim6295: Directly use set_rom_bank. [O. Galibert]
  • dimemory, dirom: Added some documentation. [O. Galibert]
  • gba_lcd: Added missing check for BG2 enable flag in draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]
  • gba_lcd: Refactored code [Giuseppe Gorgoglione]
  • bagmanf: Improved graphics [Angelo Salese]
  • gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
    • Determined that envelope/LFSR register nybbles are reversed relative to Game Boy by comparing writes made by Mega Duck and Game Boy versions of Snake Roy and Pile Wonder
  • octopus: Various changes: [Barry Rodewald]
    • Corrected CPU speeds, added Z80, added basic video output
    • Added some more components, pass a few more tests
    • Added more components, hooked up DIP switches; all systems tests now pass
    • Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus and MS-DOS both now load to the command prompt
    • Added keyboard
    • Added PIT timer and speaker sound
    • Made a start at switching between the 8088 and Z80 CPUs
    • Fixed mapping of graphics PROM, now detected on boot
    • Hooked up RTC to the PPI (hopefully more or less correctly)
  • fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]
  • sms: Added more accurate FM Sound Unit behavior [Enik Land]
  • photon2: Updated documentation based on schematics research. [Mick]
  • Fixed GitHub issue #1364 (Straighten tilted crt-geom and crt-geom-deluxe shaders) [tabbycat12]
  • intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory [Luca Elia]
  • apple2e: Made write-only soft-switches write-only [Peter Ferrie]
  • combatsc: Fixed text tilemap char select enable and opacity in Combat School [Angelo Salese]
  • Added support for binding devices to controller IDs: [Tomer Verona]
    • This allows for stable controller ids even if USB devices are plugged or unplugged, system is rebooted, etc.
  • Added id() property to input_device: [Tomer Verona]
    • Adds an id() property representing unique device ID
    • This allows the OSD layer to supply display name along with unique identifier
    • Currently only used to map a physical controller device to controller ID, but can be used more generally in the future
    • For raw input devices, device ID is full raw input name
    • For all other devices, we fall back to device name as the device ID
    • Device ID uniqueness is not currently enforced programmatically
  • chessmst: Added layout with script [Sandro Ronco]
  • Various OSD changes: [Brad Hughes]
    • Converted OSD monitor info to modules, added DXGI implementation
    • Converted the monitor information code from video.cpp in SDL and Windows to modules
  • tecmo: Added preliminary raster effects, improves ending screen in Gemini Wing [Angelo Salese]
  • rollrace: Various changes: [Angelo Salese]
    • Converted foreground to tilemap system and fixed flip flags, fixing service mode in rollace2 set
    • Fixed a wrap-around regression
  • cmi2x: Various changes: [Ryan Holtz]
    • Fixed FDC DMA behavior
    • Fixed channel card memory tests
    • Fixed inverted data writes to I8214 PICUs
    • Fixed 6809 interrupt vectoring
  • ay8910: Implemented register readback masking for AY-3-8914 as used on Intellivision [Lord Nightmare, Joe Zbiciak]
  • 6840ptm: Load the counter when held in reset [O. Galibert]
  • mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]
  • namcos10: Added on-the-fly decryption support for mrdrilr2 [Andreas Naive]
  • freekick: Added flipscreen support to Gigas, Free Kick and Counter Run [Angelo Salese]
  • cps2: Use keys that can be programmed onto a CPS2 motherboard [smf, Eduardo Cruz, Andreas Naive]
  • Fixed compile for DirectWrite font provider and made it compile with normal Windows build [Brad Hughes]
  • ssriders: Fixed protection chip to use the work RAM buffer for horizontal scrolling in collision detection routine (fixes collision detection for players/enemies on slopes) [Angelo Salese]
  • xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817 [Samuele Zannoli]
  • chihiro: Added debugger command "chihiro threadlist" to list ready threads except current one [Samuele Zannoli]
  • taitosj: Added semaphore and command handshake flags to audio section, and added proper handling of sound CPU NMI on sound command register/ semaphore writes and clears [Angelo Salese, Lord Nightmare]
  • taitosj: Added note about an unemulated ay output filter effect [Angelo Salese, Lord Nightmare]
  • taitosj: Added "sound stop" bit emulation, which improves but does not completely fix the spurious startup sound in Time Tunnel [Angelo Salese, Lord Nightmare]
  • taitosj: Various changes: [Lord Nightmare]
    • Added XTALs for various clocks based on schematics, documented and implemented AY-3-8910 output mixing
    • Fixed some save state and initialization issues
    • Fixed watchdog timing per schematics and re-enabled watchdog
    • Cleaned up ROM labels/locations for the Elevator Action sets
  • zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed the bios sets after the board, moved cat702 to files [smf, Guru]
  • dec_lk201: Various changes: [Lord Nightmare]
    • Additional key matrix documentation
    • Documented the switch IDs for each key
    • Fixed Setup(F3)->F3 and PF1->NumLock mapping
    • Added 8051 version ROM, not used yet
    • Added note about D13 contact being omitted from original schematic
  • debugcmd: Various changes: [smf]
    • Fixed trace command accessing a parameter beyond the list supplied
    • Added an error message if an invalid boolean is provided
    • Added functionality to allow boolean to be case-insensitive
    • Added code to skip empty strings when parsing booleans
  • saturn: Initial work towards debug command hookups [Angelo Salese]
  • asterix: Added coin counter and lockout [Angelo Salese]
  • sauro: Various changes: [Tafoid]
    • Fixed up recent saurob submission
    • Added documentation readme with locations from original dump
    • Removed SP0256 entry as it did not exist on the bootleg
    • Added unknown PROM unique to the bootleg
  • Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]
  • vt100: Added VT100-AC ROM set with intelligent STP board (not working, needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]
  • wc90b: Fixed sprite priority bug with the ball being above the net in Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]
  • wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro League, which adds piano keys to sound. [Angelo Salese]
  • jangou: Fixed more Mahjong dips as per manuals [system11]
  • vis: Added sound [Carl]
  • mac: Replaced bad dump in macplus v2 ROM set with redump, and use split ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2 sets, with proper labels [Lord Nightmare]
  • igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]
  • stv: Removed optional joystick control inputs from Virtual Mahjong since this game only supports Mahjong panel but was defaulting to Joystick [system11]
  • Partial fix for MT06383: exporting is now also possible for the favorites list, except if it has software in it [dankan1890]
  • forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg [Felipe Sanches]
  • galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]
  • galaga: Fixed palette in Battles (set 1) [MASH]
  • Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit, namcos22, sshot and turrett [MASH]
  • apollo: eliminate logerror spam on unmapped ISA access [Hans Ostermeyer]
  • psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
  • Some images were identical but dumped with different offset
New machines added or promoted from NOT_WORKING status
  • Esselte 100 [Joakim Larsson Edstrom]
  • TSI Speech+ [hap, Sean Riddle, Lord Nightmare]
  • Star Audition [Guru, Luca Elia]
  • Chess-Master Diamond [Sandro Ronco]
  • Tiger Ditto [hap, Sean Riddle]
  • A-One LSI Match Number/LJN Electronic Concentration [hap, Sean Riddle]
  • Coleco Head to Head Boxing [hap, Sean Riddle]
  • Tandy Championship Football (2 sets) [hap, Sean Riddle]
  • Poker (Electro-Sport) [MASH, Siftware]
  • Slap Shooter [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler,
  • gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible,
  • Mr. Goodwraith, Renato Mucciarelli, The Dumping Union]
  • Fidelity Chesster Challenger [hap, yovan]
New clones added or promoted from NOT_WORKING status
  • Apple //e Enhanced (France) [robcfg, R. Belmont]
  • Terminator 2 - Judgment Day (rev PA2 10/18/91) [Bicycle Repairman]
  • NBA Jam Extreme (ver. 1.10I) [farzeno]
  • Chicken Draw (2131-04, U5-0) [Brian Troha, The Dumping Union]
  • Gemini Wing (bootleg) [Asayuki]
  • Pinguinos (Spanish bootleg of Pengo) [Asociacion A.R.C.A.D.E.]
  • Street Fighter (Japan, pneumatic buttons) [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping Union]
  • Condor (S C Novar bootleg of Phoenix) [f205v]
  • Raiden Fighters (Great Britain) [Bytestorm]
  • Stratovox (set 2) [MASH]
  • Nibbler (rev ?) [MASH]
  • Phoenix (Amstar, set 2) [MASH]
  • Sauro (bootleg) [Guru, MASH]
  • Crush Roller (set 5) [MASH]
  • Jumping Cross (set 2) [MASH]
  • Ms. Pac-Man (bootleg, set 2) [Siftware, MASH]
  • Battles (set 2) [Siftware, MASH]
  • Rolling Crush (version 1.03.E - 1999/01/29) [system11]
  • Popeye (Japan, Sky Skipper hardware) [ShouTime]
  • Elevator Action (4 pcb version, 1.1) [caius, The Dumping Union]
  • Le Grandchamps [MASH]
  • Road Riot 4WD (04 Dec 1991) [Hammy, The Dumping Union]
  • Super Qix (World/Japan, V1.0) [Lord Nightmare]
New machines marked as NOT_WORKING
  • Alesis QS7 musical keyboard [Felipe Sanches]
  • Pop'n Stage (ver JB-A) [smf]
  • Regnecentralen Piccolo RC702 [Robbbert]
  • Siemens Simatic PG685 OUA11 [rfka01]
New clones marked as NOT_WORKING
  • Air Trix (original) [Andy Geezer]
  • Arbiter Discmate A-02 [Nigel Barnes]
  • Electronic Battleship (1977 version, model 4750A) [hap, Sean Riddle]
  • Chess-Master (set 2) [uncredited]
  • NASCAR Racing (original) [Dion]
  • Tecmo World Soccer '98 (JUET 980410 V1.000) [Hammy]
  • Virtua Fighter 3 (Revision D) [ShouTime]
  • VT100 w/VT1xx-AC STP [Lord Nightmare]
New WORKING software list additions
  • gamegear.xml: Cave Dude, (USA, prototype) [uncredited]
  • sms.xml: Sky Fighter (Samsung GamundefinedBoy) [uncredited]
  • sms.xml: Action Fighter (prototype), Captain Silver (prototype)
  • [SMS Power]
  • kim1_cass.xml: mchess [Dagarman]
  • ibm5150.xml: Karateka (Beta 1986-03-03) [Jason Scott, Jordan Mechner]
  • ibm5150.xml, ibm5170.xml: additions from various sources [Justin Kerk]
  • electron_flop.xml: added floppies [Nigel Barnes]
  • bbcb_flop: various software items [Nigel Barnes]
  • apple2.xml: Dungeon Master's Assistant, Genesis, Pigpen, Renegade
  • [TRex]
  • pce_tourvision.xml: Barunba, Power Tennis [system11]
  • x68k_flop.xml: additional clones [nekoziman]
New NOT_WORKING software list additions
  • Mario Party-e card collection (U) [Shideravan]
  • Animal Crossing e-cards [Shideravan]
  • Domo-Kun Card-e collection [Shideravan]
  • NES e-card collection [Shideravan]
→ [Arcade] MAMEUI x86/x64 0.200
→ [arcade] HbMameUI/HbMame x86 i x64 0.200

HbMameUI/HbMame 0.200

  • Sync with MAME 0.200

 

 

→ [arcade] Mame x64 i x86 0.200

MAME 0.200 25 Jun 2018

Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if you’re building MAME with Microsoft Visual Studio (MSVC), you’ll need Visual Studio 2017. We’ve dropped support for Visual Studio 2015. Starting this month, we’re building the official Windows binaries with GCC 7.3 – this probably won’t affect you (we still support building with GCC 5 and up). We’re mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason you’re unable to access GitHub, you’ll still be able to download official MAME releases.

MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. We’ve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network.

In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases.

The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps.

But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.

MAMETesters Bugs Fixed
  • 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
  • 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)
New working machines
  • Acorn System 5 [Nigel Barnes]
New working clones
  • Acorn System 2 [Nigel Barnes]
  • Acorn System 3 (6502 CPU) [Nigel Barnes]
  • Acorn System 4 [Nigel Barnes]
  • Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
  • Apache 3 (rev E) [coolmod, The Dumping Union]
  • Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
  • Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
  • Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
  • Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
  • Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
  • Scramble (bootleg, set 2) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]
New machines marked as NOT_WORKING
  • Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
  • Captain Zodiac [Siftware]
  • CMS 6502 Development System [Nigel Barnes]
  • DECstation 5000/133 [R. Belmont, Al Kossow]
  • Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
  • Fever Chance [GoneMad]
  • iPhone (A1203) [MoochMcGee]
  • Marbella Vice [Recreativas.org, The Dumping Union]
  • Topaz (Inder) [PinMAME]
New clones marked as NOT_WORKING
  • Jokerz! (G-4) [PinMAME]
  • Safe Cracker (1.0) [PinMAME]
New working software list additions
  • acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
  • acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
  • camplynx_cass: 3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra),Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank, Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra), Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra), LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra), Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra), Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack, Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K), Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
  • ibm5150: PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow], Cadaver (5.25"), Cadaver (3.5") [Chism], Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
  • ibm5170: LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow], Excel (Version 3.0a) [darksabre76], MS-DOS (Version 6.22, Thai) [Justin Kerk]
  • st_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
  • x68k_flop: Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion), Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies, My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein [Wayder]
New NOT_WORKING software list additions
  • acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
  • ibm5150: PC Globe 4.0 [ArcadeShadow]
  • ibm5170: POWER DoLLS [Justin Kerk]
  • pc88va: Tetris (Bullet-Proof Software) [r09]
Source Changes
  • Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]
  • x68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]
  • Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]
  • z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]
  • x68000: Separated VINAS/VICON CRTC device. [AJR]
  • cischeat.cpp: Improvements: [Angelo Salese]
    • Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
    • Fixed Grand Prix Star stuck tyre sprite in attract mode.
  • ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]
  • sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]
  • tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]
  • amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
    • Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.
  • taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
    • Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
    • Deferred allocation of buffers to start time.
    • Removed unused/redundant code.
  • lastduel.cpp: Cleanup: [cam900]
    • Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
    • Added a palette decoder function for palette.
  • seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]
  • srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]
  • taito_x.cpp: Cleanup: [cam900]
    • Split out common parts of memory maps, and separated kyustrkr machine configuration.
    • Reduced runtime tag map lookups.
  • atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]
  • nmk16.cpp: Updates and cleanup: [cam900]
    • Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
    • Implemented sprite and palette size limits.
    • Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
    • Improved save state support.
  • unico.cpp: Cleanup: [cam900]
    • Improved member names and tags.
    • Deferred video RAM allocation to start time.
    • Reduced runtime tag map lookups and ACCESSING_BITS checks.
    • Added palette decoder function.
  • silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]
  • drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]
  • namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
    • Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.
  • vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]
  • c140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]
  • namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]
  • namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]
  • bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]
  • m107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]
  • lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]
  • argus.cpp: Cleanup: [cam900]
    • Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
    • Moved butasan tilemap scanning into mapper function.
    • Reduced code duplication.
  • realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]
  • sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]
  • suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]
  • galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
    • Fixes background color fading in intro, and girl display in stage start.
  • kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]
  • Made many class members private and removed dead code exposed. [David Haywood]
  • 315_5124.cpp: Updates and improvements: [Enik Land]
    • Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
    • Added a device to support behaviour specific to the 315-5313 in mode 4.
    • Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
    • Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4).
    • Emulated sprite status register bits indicating first sprite that overflows.
    • Implemented sprite zoom limit for 315-5124/315-5313.
    • Fixed incorrect scrolling exhibited in Charles' scrolling test.
    • Improved color of leftmost column in mode 4 when fine scroll is applied.
    • Implemented display mode 1 (text) and mode 3 (multicolor).
  • Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]
  • cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]
  • Added ARM1176JZF-S CPU device. [MoochMcGee]
  • i386: Fixed two cppcheck warnings. [MoochMcGee]
  • Added Acorn Bus slot devices. [Nigel Barnes]
    • For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
    • For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board,
  • Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
    • For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.
  • a6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]
  • ef9365: Clear frame buffer memory on reset. [Nigel Barnes]
  • camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]
  • emumem: Replaced with new, modernized back-end. [O. Galibert]
  • williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]
  • interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
  • Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.
  • nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
    • Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.
  • apple2e updates: [R. Belmont]
    • Added debugger guards to avoid accidentally banking out ROM.
    • Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.
  • apple2gs: Re-wrote driver using address map bank device. [R. Belmont]
  • apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]
  • es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]
  • z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]
  • mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations. [R. Belmont]
  • trs80 work in progress: [Robbbert]
    • Split into separate sources.
    • Fixed UI paste/natural keyboard.
    • Added UART, RS-232, and Baud rate clock/BRG depending on hardware.
    • Fixed UART status on sys80.
    • Fixed cassette waveform.
    • Tidied up and modernised code.
    • Added monitor documentation.
  • ht1080z: Added ay8910. [Robbbert]
  • ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
    • Added device to encapsulate PlayStation 2 timers.
    • Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
    • Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
    • Added skeleton GIF, VIF1 and GS devices.
  • mips3: Added basic Emotion Engine support. [Ryan Holtz]
  • kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]
  • PowerVR2: re-implemented color calculation. [snickerbockers]
  • Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
    • Avoids multiple explicit instantiations with the same template arguments.
  • devcb: Replaced with new, more flexible implementation. [Vas Crabb]
    • Converted a number of devices and drivers to use the newly supported less macro-dependent syntax.
  • Layout system improvements: [Vas Crabb]
    • Allow screens to be referenced by tag in layouts.
    • Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
    • Improved view generation and selection for systems with two screens.
    • Added support for user variables and repetition in layouts, and converted a number of layouts.
  • v550: Added keyboard program ROM dump. [Al Kossow]
  • Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]
  • hiscore.dat: Updated for recent changes. [Leezer]
  • x68k_flop: Updates: [Wayder]
    • Organised and corrected entries, and replaced disk images with new dumps.
    • Removed Ninin Battle (Alt) - it's a modified copy.
    • Updated/corrected missing dumps, release years, and Japanese titles.
  • ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]
→ [ARCADE] Mame History.dat 1.99 for MAME 0.199

HISTORY.DAT 2018 updates

June

History.dat 1.99

  • Updated to MAME 0.199.
→ [Arcade] MAMEUI x86/x64 0.199
→ [arcade] Mame x64 i x86 0.199

MAME 0.199 27 Jun 2018

Today’s the day for our mid-year MAME release. MAME 0.199 includes support for the incredibly elusive Spanish arcade title El Fin Del Tiempo, and the rare Pac-Man hack Titan. Other rare bootlegs added include Come-Cocos (derived from Ms. Pac-Man) and Gran Rally (a Spanish bootleg of Pole Position II).

There are some pretty big improvements to Tatsumi games (Apache 3, Cycle Warriors, Round Up 5), some NMK mahjong games work substantially better (Urashima Mahjong, Mahjong Daireikai, Mahjong Channel Zoom In), and Big Run looks better than ever. War: The Final Assault no longer crashes thanks to a fix in Voodoo emulation.

Floppy drive emulation has been further improved, and a fairly major issue with Apple IIgs and Mac 3.5" drives has been fixed. Sound Blaster direct DAC mode is now supported. Improved Dreamcast GD-ROM emulation allows Daytona USA 2001 to boot. The HP 9000/300 series can now boot from floppy, and the medium-resolution colour graphics option is supported. Tiger Electronics fans can enjoy Battle Arena Toshinden for R-Zone.

MAMETesters Bugs Fixed
  • 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
  • 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
  • 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
  • 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticeable when a fight loads. (Ivan Vangelista)
  • 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
  • 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
  • 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl)
  • 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
  • 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
  • 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
  • 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)
New working machines
  • El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union]
  • Geneve 9640 Mod [Michael Zapf]
  • Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union]
  • Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha]
  • Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha]
  • R-Zone: Battle Arena Toshinden [hap, Sean Riddle]
New working clones
  • Apple //e (Spain) [AJR]
  • Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa]
  • Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft]
  • Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union]
  • Ghost Pilots (prototype) [Brian Hargrove]
  • Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union]
  • Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
  • Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union]
  • Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union]
  • Jump Coaster (World) [ShouTime, The Dumping Union]
  • Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian /
  • Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union]
  • Metal Slug 3 (NGM-2560, earlier) [Razoola]
  • Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha]
  • Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha]
  • Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union]
  • Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw]
  • Titan (Pac-Man hack) [Craig Anstett, CraftyMech]
  • Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union]
  • Machines promoted to working
  • War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]
  • Clones promoted to working
  • Head On (Sidam bootleg, set 2) [Angelo Salese]
  • Head On 2 (Sidam bootleg) [Angelo Salese]
New machines marked as NOT_WORKING
  • Hikaru Check ROM Board [coolmod]
  • Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union]
  • Olympia Olytext 20 [Robbbert]
  • Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union]
  • Visual 550 [Al Kossow]
New clones marked as NOT_WORKING
  • Air Hockey (6.12?, encrypted) [unknown]
  • ALG 3DO Bios [Mr Invader]
  • Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union]
  • Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod]
  • Power Stone 2 (bootleg) [Arzeno Fabrice, rtw]
  • Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw]
  • Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
  • The Bally Game Show (LG-6) Germany [PinMAME]
  • The Bally Game Show (LU-3) Europe [PinMAME]
  • The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime]
  • The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime]
  • The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime]
New working software list additions
  • hp9k3xx_flop:
  • 300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler, BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc, HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle]
  • ibm5150: DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger], PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing]
  • ibm5170: Excel (Version 2.10) [darksabre76]
  • neogeo:
  • Ghost Pilots (prototype) [Brian Hargrove]
  • Metal Slug 3 (NGM-2560, earlier) [Razoola]
  • pc98: 2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten, 98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan [Neo Kobe Collection]
  • sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert]
  • squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001]
Software list items promoted to working
  • pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09]
New NOT_WORKING software list additions
  • ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd]
  • neogeo: Stakes Winner / Stakes Winner - GI Kinzen Seiha e no Michi (early development board) [ResO]
Source Changes
  • esb: Fixed ROM loading bug. [AJR]
  • taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR]
  • keytronic_pc3270: Corrected INT0 line polarityundefinedfixes keyboard error on tosh1000. [AJR]
  • exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR]
  • atetrisb3: Hooked up microcontroller to get working sound. [AJR]
  • i8275 DMA refinements: [AJR]
    • undefined Exclude FIFO characters from counting towards filling character buffer.
    • undefined Extend DMA up to one character past an "end of DMA" control code.
  • wicat: Reduced video glitches with more sensible interrupt handling. [AJR]
  • balsente.cpp: Split NVRAM between two X2212 devices. [AJR]
  • jedi: Moderate driver overhaul: [AJR]
    • undefined Split NVRAM between two 4-bit X2212 devices.
    • undefined Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
    • undefined Modernized sound latches.
    • undefined Use WSQ handler to drive TMS5220.
  • vta2000: Added speaker sound. [AJR]
  • balsente.cpp: Use ACIA devices for sound communication. [AJR]
  • x2212: Removed memory interface and cleaned up code. [AJR]
  • tms9928a: Exposed internal palette using device_palette_interface. [AJR]
  • dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR]
  • cidx628: Made this display something again. [AJR]
  • tatsumi.cpp improvements: [Angelo Salese]
    • undefined Removed an ugly kludge in Round Up 5, fixing soft resets.
    • undefined Added vertical text scrolling to Round Up 5.
    • undefined Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
    • undefined Fixed Round Up 5 video priority on map screen after a play.
    • undefined Added background bitmap layers to Round Up 5.
    • undefined Improved road clipping for Round Up 5.
    • undefined Make Cycle Warriors sub CPU not stall on soft reset.
    • undefined Added row/column scroll register select for Cycle Warriors and Big Fight.
    • undefined Added shadow sprites to Cycle Warriors and Big Fight.
    • undefined Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
    • undefined Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
    • undefined Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors.
    • undefined Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
    • undefined Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).
  • ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese]
  • taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese]
  • trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese]
  • cischeat.cpp improvements: [Angelo Salese]
    • undefined Fixed road/sprite priorities and long-standing road colors regression in Big Run.
    • undefined Hand-tuned sound frequencies to match reference for Big Run.
    • undefined Hooked up sprite DMA to Wild Pilot - fixes flickering.
    • undefined Added backup RAM to Captain Flag.
  • ms1_tmap.cpp: Initialize VRAM to sane defaultundefinedfixes ugly back pen showing up in Big Run. [Angelo Salese]
  • jalmah.cpp improvements: [Angelo Salese]
    • undefined Re-wrote video emulation using Mega System 1 tilemap devices.
    • undefined Fixed Urashima Mahjong video priority during gameplay (score display and calls).
    • undefined Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
    • undefined Fixed color protection in Urashima Mahjong (girls and test mode).
    • undefined Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.
  • cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese]
  • Added AppVeyor build configuration. [balrog]
  • Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol]
  • senjyo.cpp: Simplified starforc background color swap. [cam900]
  • seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900]
  • ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900]
  • fmtowns.cpp: Fixed speaker output level. [cam900]
  • vis.cpp: Fixed sample rate divider. [cam900]
  • megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900]
  • cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900]
  • rltennis.cpp: Converted to object finders. [cam900]
  • sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
  • dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900]
  • williams.cpp cleaup: [cam900]
    • undefined Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
    • undefined Added input_merger for interrupts and output_finder for outputs.
    • undefined Converted palette to device.
  • m92.cpp updates/cleanup: [cam900]
    • undefined Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
    • undefined Made EEPROM save/load using NVRAM device.
  • neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900]
  • powerins.cpp cleanup: [cam900]
    • undefined Reduced code duplication and runtime tagmap lookups
    • undefined Cleaned up ROM loading.
    • undefined Converted vertical blanking interrupt to screen vblank callback.
  • 20pacgal.cpp cleanup: [cam900]
    • undefined Converted palette to device.
    • undefined Reduced runtime tagmap lookups and deferred allocation to start time.
    • undefined Restricted drawing to clipping rectangle.
  • ddragon.cpp cleanup: [cam900]
    • undefined Replaced runtime tagmap lookups with object finders.
    • undefined Converted darktowr bank switching to address_map_bank_device.
    • undefined Fixed ADPCM ROM mapping.
  • pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900]
  • alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900]
  • shangha3.cpp: Cleaned up Oki banking. [cam900]
  • snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900]
  • Added a Discord presence plugin. [Carl]
  • witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood]
  • Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
  • markham.cpp updates: [kazblox]
    • undefined Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
    • undefined Marked microcontroller program as good dump based on observations and Phil Bennett's comments.
  • PlayStation GPU: Added missing primitives. [krom]
  • buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]
  • TMS5220 updates: [Lord Nightmare]
    • undefined Removed unused time_to_ready and cycles_to_ready functions.
    • undefined Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
    • undefined Fixed issue where Speak VSM command produces endless silence with no VSM connected.
    • undefined Suppressed side effects on debugger reads.
    • undefined Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.
  • Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz]
  • alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC]
  • geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf]
  • upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf]
  • debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay]
  • sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont]
  • zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert]
  • apc: Reduced runtime tagmap lookups. [Ryan Holtz]
  • kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz]
  • indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz]
  • 39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz]
  • mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz]
  • vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb]
  • sblaster: Implemented direct DAC modeundefinedsuccessfully tested in Scream Tracker 2.2. [shattered]
  • ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered]
  • Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remainingundefinedallows Daytona USA 2001 to boot.
  • [snickerbockers]
  • Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle]
  • hp9k_3xx improvements: [Sven Schnelle]
    • undefined Fixed keyboard microcontroller part number.
    • undefined Removed BASIC ROM cards from the default configuration as booting from floppy works now.
    • undefined Hooked up NMI line to keyboard controller.
    • undefined Split out common machine configuration.
  • Added HP9122 floppy drive emulation. [Sven Schnelle]
  • m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle]
  • 6840ptm: Fixed divide-by-8 mode. [Sven Schnelle]
  • topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle]
    • undefined Allows Pascal and other software to show something after boot on hp9k_3xx.
  • voodoo: Reinstated texture address maskingundefinedfixes segmentation fault in warfa. [Ted Green]
  • hornet: Added separate DIP switch settings for gradius4undefinedallows gun to work with default settings in terabrst and sscope. [Ted Green]
  • Updated DCS audio to get sf2049 closer to working. [Ted Green]
  • Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb]
  • Machine configuration improvements: [Vas Crabb]
    • undefined Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
    • undefined Allowed implicit references to owner device in address maps.
    • undefined Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
    • undefined Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
    • undefined Consider floating point epsilon when validating crystal values.
  • Cleaned up bulk refactoring of output code. [Wilbert Pol]
  • asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha]
  • naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod]
  • polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs.
  • [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
  • bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union]
  • pc98 software list updates: [r09]
    • undefined Re-tested software with current MAME.
    • undefined Corrected titles and re-labeled disks with their actual names.
    • undefined Added usage notes for software that needs DOS.
    • undefined Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
    • undefined Removed floppies for CD games that already exist in the CD software list.
    • undefined Removed notes stating that the FDD format is not supported, as this is no longer true.
  • neogeo.cpp: Added Japan NEO-MVH MV1C BIOS. [Razoola]
  • alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]
→ [arcade] HbMameUI/HbMame x86 i x64 0.199

HbMameUI/HbMame 0.199

  • Sync with MAME 0.199

 

 

→ [ARCADE] Mame History.dat 1.98 for MAME 0.198

HISTORY.DAT 2018 updates

May

  • History.dat 1.98
    • Updated to MAME 0.198.
→ [Arcade] MAMEUI x86/x64 0.198
→ [arcade] Mame x64 i x86 0.198

MAME 0.198 30 May 2018

It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.

This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.

Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.

For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

MAMETesters Bugs Fixed
  • 04539: [Misc.] (stv.cpp) dnmtdeka, diehard: Illegal Sprite ModeundefinedContact MAMEDEV (Angelo Salese)
  • 05484: [Crash/Freeze] (jpmsys5sw.cpp) Various jpmsys5sw.c sets: [debug] Assert in Debug (Vas Crabb)
  • 06543: [Crash/Freeze] (segapico.cpp) All sets in segapico.cpp: [debug] Assert when starting emulation (Vas Crabb)
  • 06934: [Color/Palette] (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
  • 06948: [Media Support] (ptcsol.cpp) sol20 [basic5]: Program does not start after loading (Robbbert)
  • 06954: [Core] (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
  • 06958: [Crash/Freeze] (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found
  • (Ivan Vangelista)
  • 06960: [Crash/Freeze] (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
  • 06962: [Crash/Freeze] (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found
  • (Ivan Vangelista)
  • 06963: [Crash/Freeze] (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found
  • (Ivan Vangelista)
  • 06964: [Crash/Freeze] (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
  • 06966: [DIP/Input] (missile.cpp) missile: DIP switch “Trackball Size” label reversed and R8 dip switch graphic inverted (Tafoid)
  • 06971: [Graphics] (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
  • 06982: [Gameplay] (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)
New working machines
  • Batman: The Animated Series (Tiger handheld) [hap, Sean Riddle]
  • Dragon MSX-64 (MSX1) [David F.Gisbert aka Tromax, AUIC, Robcfg]
  • Fidelity Elegance Chess Challenger [hap, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, English) [hap, Berger, yoyo_chessboard]
  • Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) [Charles MacDonald, Candy Wolff, Henrique Areias Pontes, Sean Sutton, Surgeville, Dane Biegert, Smitdogg, The Dumping Union, smf]
  • Keirin Ou [Michael Moffitt, Eric Diem, Angelo Salese, The Dumping Union]
  • Operation: Aliens (Tiger handheld) [hap, Sean Riddle]
  • Scorpio 68000 [hap, yoyo_chessboard]
  • Tom Tom Magic [Jeffrey Gray, ranger_lennier, Evan Korzon, Dane Biegert, MrGoodwraith, Charles MacDonald, Brian Troha, The Dumping Union]
  • Wayne's World (Tiger handheld) [hap, Sean Riddle]
  • World Adventure [ArcadeHacker, The Dumping Union]
  • X-Men (Tiger handheld) [hap, Sean Riddle]
New working clones
  • Battle Balls (Germany, earlier) [Fabrice Arzeno, The Dumping Union]
  • Centipede (Japan, revision 3) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Donkey Kong Junior (US, bootleg?) [unknown]
  • Fidelity Prestige Challenger (Budapest program, English) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (Budapest program, Spanish) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, French) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, German) [hap, Berger, yoyo_chessboard]
  • Fidelity Prestige Challenger (original program, Spanish) [hap, Berger, yoyo_chessboard]
  • Final Fight (Japan 900405) [bonky0013, Manimani, The Dumping Union]
  • Grand Champion (set 3) [Malcor, MASH]
  • Karate Blazers (World, Tecmo license) [caius, The Dumping Union]
  • Last Mission (World revision 8) [caius, The Dumping Union]
  • Marvel Super Heroes (Brazil 951024) [SHVB, The Dumping Union]
  • Naughty Boy (bootleg, set 2) [f205v, Matteo]
  • Pit Boss Superstar III 30 (9233-00-06, California version) [Brian Troha, The Dumping Union]
  • Real Puncher (Japan, v2.12J) [ShouTime, Javier Vidal Mata, Sean Sutton, Candy Wolff, Evan Korzon, Surgeville, Dane Biegert, Charles MacDonald, Smitdogg, The Dumping Union]
  • Sengoku 3 / Sengoku Densho 2001 (set 2) [Razoola]
  • Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) [Carlos Matos Lara, Recreativas.org]
  • Street Fighter II': Champion Edition (bootleg with level selection) [hammy, The Dumping Union]
  • Tandy Color Computer (Extended BASIC 1.0; HD6309) [David Ladd]
  • Tandy Color Computer (HD6309) [David Ladd]
  • Tandy Color Computer 2 (HD6309) [David Ladd]
  • Tandy Color Computer 2B (HD6309) [David Ladd]
  • Tapper (Budweiser, 1/27/84 - Alternate graphics) [Brian Troha]
  • The King of Dragons (World 910731) [Sergio Galiano, Recre_Piscis, Spain]
  • The Rocketeer (Tiger handheld) [hap, Sean Riddle]
  • Trophy Hunting - Bear & Moose V1.0 (location test) [Brian Troha, The Dumping Union]
  • V-Liner (v0.53) [Razoola]
  • V-Liner (v0.7a) [Razoola]
  • V-Liner (v0.7e) [Razoola]
  • World Heroes 2 (ALH-006) [Razoola]
  • World Soccer Finals (rev 4) [Kevin Eshbach, The Dumping Union]
Machines promoted to working
  • Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004)
  • [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Cleopatra Fortune Plus (GDL-0012) [Samuele Zannoli, R. Belmont, ElSemi, David Haywood, Angelo Salese, Olivier Galibert, MetalliC]
  • Game & Watch: Super Mario Bros. (new wide screen) [Sean Riddle]
  • Genius 6 (V110F) [Luca Elia, Fabrice Arzeno, The Dumping Union]
  • TI-99/2 BASIC Computer (24 KiB ROM) [Michael Zapf]
  • TI-99/2 BASIC Computer (32 KiB ROM) [Michael Zapf]
  • unknown Sidam poker [AJR]
Clones promoted to working
  • Coco Loco (set 3) [Roberto Fresca, Roberto Cervera, Recreativas.org]
  • IQ Block (V113FR, gambling) [Luca Elia, Guru, Dyq, Bnathan]
  • BBC Master 512 [Nigel Barnes]
  • Shuzi Leyuan (V127M, gambling) [Luca Elia, Guru, Dyq, Bnathan]
New machines marked as NOT_WORKING
  • Air Hockey (6.03, encrypted) [AJR]
  • Donkey Kong Banana Kingdom (host) [Darksoft, Bill D, The Dumping Union]
  • Fonz [TTL] [Andrew Welburn, The Dumping Union]
  • HP Integral Personal Computer 9808A [shattered]
  • InterPro 6000 [Patrick Mackinlay]
  • InterPro 6400 [Patrick Mackinlay]
  • InterPro 6700 [Patrick Mackinlay]
  • InterPro 6800 [Patrick Mackinlay]
  • Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken [Sean Riddle, Peter Wilhelmsen]
  • LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) [italiandoh]
  • Motogonki [IgorR76]
  • Multi Game V (AMGHU_V83.65) [Roberto Fresca, Pycur]
  • Pop'n Run - The Videogame (set 1) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Sharpshooter (coin pusher) [Joe Magiera]
  • The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match [Peter Wilhelmsen, brizzo]
  • unknown Ace System 1 game [Joe Magiera, The Dumping Union]
  • War Mission (WM 4/6/87) [Jordi BeltrĂĄn Casany, Recreativas.org, The Dumping Union]
New clones marked as NOT_WORKING
  • Autocue 1500 [Mikko Heinonen]
  • Batman (1.03 France) [PinMAME]
  • Bow & Arrow (Prototype, rev. 22) [PinMAME]
  • Grand Champion (set 2) [Malcor, MASH]
  • Micronics M55Hi-Plus [Samuele Zannoli]
  • NEC PC-9801VM [Fujix]
  • Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
  • Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
  • Poly Development System [Nigel Barnes, Andrew Trotman]
  • Pop'n Run - The Videogame (set 2) [Antonio Rodriguez, Recreativas.org, ShouTime, The Dumping Union]
  • Strider 2 (Euro 991213) [Nomax, Corrado Tomaselli, f205v, The Dumping Union]
New working software list additions
  • abc80_flop: ABCBook [Five Finger Punch]
  • abc800: ABC832 Systemskiva v2.5 (Swe) [unknown]
  • apple2_cass:
  • 3D Art Graphics, 3D Star Fire, 3D-Docking, A Beginner's Guide to Game Prgrams and Number Programs (Tape 2),
  • A Beginner's Guide to Game Programs (Tape 3), Ack-Ack, Adventure 0 - Special Sampler, Adventure 1 - Adventure Land,
  • Adventure 3 - Mission Impossible, Adventure 4 - Voodoo Castle, Air Traffic Controller, Andromeda Conquest, Apple Casino,
  • Apple Derby, Apple ][ Organ, Applesoft Utility Programs, Assembler, B-1 Nuclear Bomber, Baseball, Battlestar I,
  • Beneath Apple Manor, Black Jack / Slot Machine, Bomber, Bowling / Trilogy, Bridge Challenger, Canter Downs, Complex Mathematics,
  • Computer Acquire, Computer Acquire (original), Conflict 2500, Craps / Bright Pen Craps, Crazy Climber, Crazy Eights, Cubik,
  • Depth Charge, Disk-O-Tape, Dnieper River Line, Don't Fall, Don't Fall! / Memory Aide, DUNJONQUEST- Datestones of Ryn,
  • DUNJONQUEST- Morloc's Tower, Echo, Electronic Index-Card File, Enchanted Island, Engineering Mathematics - 1, Escape!, Fastgammon,
  • Financial Wizard 2, Financial Wizard 3, Financial Wizard 4, Football Predictions, Forte / Forte Music, Funpak I, Galaxian, Galaxy,
  • Galaxy Travel, Gammon Gambler, Global War, Grading Routine / Drawing, Guns of Fort Defiance, Haunted House,
  • Highres Graphic Printer, Highres Playground, Hires Boxing, House of Seven Gables / Journey to the Center of the Earth, I Got Mine,
  • Journey to Atlantis, Jupiter Express, Kaleidoscope, Kidstuff, Laserblast, Learning BASIC, Pt. 1 & 2, Learning BASIC, Pt. 3,
  • Lunar Lander, Lunar Lander II, Magic Squares, Match Wits, Maze Game, Memory Builder, Memory Check, Micro Invaders, Microchess 2.0,
  • Microgammon 1.0, microtrivia, Midway Campaign, Missile Command v1.2, Module 1, Module 2, Module 3, Module 4, Module 5, Module 6,
  • Module 7, Module 8, Moto-Cross, Music Box and Kaleidoscope, Music Kaleidoscope, North Atlantic Convoy Raider, Oil Tycoon, Othello,
  • Othello for Apple v2.1, Peg Jump, Phasor Zap, Pinball / Infinite Number of Monkeys, Pirates!, Planet Miners, Planetoids,
  • Preschool IQ-Builder, Quiz Baseball, RAM Test, Racer, Radar Interceptor, Raster Blaster, Renju, Retreat,
  • Revive - A Utility Program for the Apple, Road Race / Saucer War, Rocket Pilot, Roulette,
  • Sahara Warriors Commando / French Foreign Legion, Sargon I, Sargon II, Saucer Invasion, Softside August 1981,
  • Softside December 1981, Softside January 1982, Softside July 1981, Softside July 1982, Softside July 1982 Computers in Education,
  • Softside June 1981, Softside Mar 1981, Softside May 1981, Softside May 1982, Softside October 1981, Softside September 1981,
  • Songs in the Key of Apple, Space Maze, Space War, Speedway, Spider Tag, Star Blazer, Star Wars, STARQUEST Rescue at Rigel,
  • Statistics, Stocks & Bonds, Story Builder, Study Aide, Study Aide / Keyboard Organ, Super Arithmetica, Super Invader,
  • Super Math / True/False Quiz, Super Othello, Super Starwars, SuperMath, Tank War, Tanktics, The Bomber, The Patient Professor 16K,
  • The Patient Professor 24K, The Talking Calculator, Tic-Tac-Talker / Spectrum Analysis, Time Clock, Typing Tutor, U-Draw,
  • Variable Message / Matching Quiz, Voyager I, Warlords [Dagarman]
  • bbcm_cart: VideoROM: Videodisc Player Control Software [Michael Sadler]
  • fmtowns_cd: Mega Lo Mania [DamienD, Tokugawa Corporate Forums]
  • ibm5150: Gunship, Star Trek V: The Final Frontier (3.5"), Star Trek V: The Final Frontier (5.25") [ArcadeShadow]
  • ibm5170: Curse of Enchantia, Descent, Gunship 2000 [ArcadeShadow]
  • neogeo: Sengoku 3 / Sengoku Densho 2001 (set 2), World Heroes 2 (ALH-006) [Razoola]
  • pc98_cd: Windows NT 4.0 Server [WinWorld]
  • sorcerer_cass:
  • Arithmetic Practise, Racetrack, Shape Maker, Sightspell, Spelling, Star Wars, Stomper, Submarine Hunt,
  • The Sorcerers Fruit Machine, Yahtzee, ZETU v1.2 Editor Assembler [Robbbert]
  • vic10: MultiMAX [Curt Coder]
Software list items promoted to working
  • pc98_cd: Magical Squadron, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Policenauts, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Ryouki no Ori Dai-2-Shou, Schwarzschild GX - Sabita Sousei, Sensual Angels, Shamhat - The Holy Circlet, Tanjou - Debut, Windows 95 (OSR2, v4.00.950 B), Windows 95 (Retail, v4.00.950) [Carl, r09]
New NOT_WORKING software list additions
  • apple2_cass: Sweet Talker [Dagarman]
  • dc:
    • DreamOn Volume 10 (Fra), Dreamcast Promotion Disk (Jpn), Eldorado Gate Dai-7-kan (Jpn), Erde: Nezu no Ki no Shita de (Jpn),
    • Es (Jpn), Ever 17: The Out of Infinity (Jpn), Fire Pro Wrestling D (Jpn), First Kiss Story II: Anata ga Iru kara (Jpn),
    • First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn), Fragrance Tale (Jpn), Godzilla Generations (Jpn),
    • Golem no Maigo (Jpn), Golf Shiyou yo (Jpn, Rev. 2), Grauen no Torikago Kapitel 1: Keiyaku (Jpn),
    • Grauen no Torikago Kapitel 2: Torikago (Jpn), Grauen no Torikago Kapitel 3: Kansei (Jpn),
    • Grauen no Torikago Kapitel 4: Kaikou (Jpn), Happy Breeding (Jpn), Heavy Metal: Geomatrix (Jpn), Heisei Mahjong-sou (Jpn),
    • Himitsu: Yui ga Ita Natsu (Jpn), KISS Psycho Circus: The Nightmare Child (Euro), KISS Psycho Circus: The Nightmare Child (USA),
    • Kaitou Apricot (Jpn), Kao the Kangaroo (Demo) (World), Kao the Kangaroo (Euro), Kao the Kangaroo (USA), Karous (Jpn),
    • Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn), Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn),
    • Kitahei Gold (Jpn), Kiteretsu Boy's Gangagan (Jpn), Konohana 2: Todokanai Requiem (Jpn), Konohana: True Report (Jpn),
    • Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) [FakeShemp]
  • pc98_cd: Windows NT 3.51 Workstation, Windows NT 3.51 Workstation (Checked Build) [WinWorld]
Translations added or modified
  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Dutch [Jos van Mourik]
  • German [RafTacker]
  • Greek [BraiNKilleRGR]
  • Japanese [Katsuhiko Kagami]
  • Korean [Neius]
  • Portuguese (Brazil) [Wellington Uemura]
  • Spanish [A. Viloria]
Source Changes
  • Separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout. [AJR]
  • msm58321: Corrected duty cycle for busy output. [AJR]
  • duet16, fmtowns: Fixed RTC busy signal handling. [AJR]
  • mcs51: Added more interrupt and timer registers to debug state. [AJR]
  • asteroid: Swapped start LEDs and suppressed logging for many spurious writes [AJR]
  • asteroid, astdelux: Added cocktail configuration that flips screen for second player. [AJR]
  • cit101: Somewhat major improvements: [AJR]
    • Added high-level emulation of serial keyboard.
    • Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
    • Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
    • Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.
  • ppu2c0x family: Made palette internal to device. [AJR]
  • z80ctc: Disabling a channel interrupt also turns it off. [AJR]
  • Made “Keypad ,” and “Keypad =” standard keys. [AJR]
  • Made debugger dump command work with unaligned addresses. [AJR]
  • vectrex: Fixed probable bug with lightpen-triggered interrupt. [AJR]
  • sidampkr: Made the cards appear. [AJR]
  • 1945kiii: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads. [AJR]
  • i8275: Blank top and bottom row lines when underline is greater than 7. [AJR]
  • tomagic: Added sound system and inputs. [AJR, David Haywood]
  • exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device. [AJR]
  • legionna.cpp: Kludged a few weird Godzilla collision checks. [Angelo Salese]
  • nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy. [Angelo Salese]
  • stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites. [Angelo Salese]
  • stvvdp2.cpp updates: [Angelo Salese]
    • Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
    • Added support for line windows and vertical cell scroll.
    • Added support for undocumented rotation parameter read mirroring.
    • Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
    • Fixed potential bug with window Y sizes when double density interlace is enabled.
  • sub.cpp: Added flip screen support for Submarine (Sigma). [Angelo Salese]
  • ltcasino.cpp: Added preliminary palette implementation. [Angelo Salese]
  • blmbycar.cpp: Added optical and potentiometer wheel inputs. [Angelo Salese]
  • f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs. [Angelo Salese]
  • dc-ctrl.cpp updates: [Angelo Salese]
  • undefined Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
    • Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.
  • pc9801.cpp updates:
    • Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. [Angelo Salese]
    • Improved and reorganized -26 and -86 sound card ROM read-backs. [Angelo Salese, Takahiro Nogi]
    • Added SpeakBoard sound card emulation. [Angelo Salese, Takahiro Nogi]
  • tatsumi.cpp improvements: [Angelo Salese]
    • Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
    • Improved road colors in Cycle Warriors.
  • amstrad: Allow loading CPR cartridges with odd numbers of blocks. [Barry Rodewald]
  • Added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support. [Bavarese]
  • aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.
  • [cam900]
  • c6280.cpp: Implemented LFO and added notes. [cam900]
  • gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time. [cam900]
  • renegade.cpp: Fixed bit manipulations. [cam900]
  • seibuspi: Fixed typo and added notes. [cam900]
  • fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication. [cam900]
  • rohga.cpp: Fixed background color of title screen in wolffang. [cam900]
  • jaguar.cpp cleanup: [cam900]
    • Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
    • Reduced runtime tag lookups.
  • fuukifg2.cpp: Updated notes and cleaned up a little. [cam900]
  • m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes. [cam900]
  • dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler. [cam900]
  • m72.cpp: Simplified graphics decode layouts. [cam900]
  • drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo. [cam900]
  • argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups. [cam900]
  • pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments. [cam900]
  • sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles. [cam900]
  • rf5c68.cpp: Converted to device_memory_interface and added save state support. [cam900]
  • megacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.
  • [cam900]
  • nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing. [cam900]
  • highvdeo.cpp improvements: [cam900]
    • Split machine configuration and address maps for each game.
    • Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
    • Added pre-calculated color for games using RGB565.
  • funkyjet.cpp: Fixed company metadata for funkyjet and clones. [cam900]
  • simpl156.cpp: Changed company metadata to match title screens. [cam900]
  • topspeed.cpp: Cleaned up and used arrays to reduce code duplication. [cam900]
  • romload.h: Added macros for byte-wide ROMs on a 64-bit bus. [cam900]
  • Allowed internal register read-back on DECO HuC6280/YM2151 sound system. [cam900]
  • Reduced code duplication and changed to more meaningful tags in many Data East drivers. [cam900]
  • deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code. [cam900]
  • argus, bigfight: Added links to reference videos in comments. [cam900]
  • tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication. [cam900]
  • taitogn.cpp: Reduced code duplication. [cam900]
  • cbuster.cpp: Simplified tile banking. [cam900]
  • toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes. [cam900]
  • leland.cpp improvements and modernisation: [cam900, Vas Crabb]
    • Cleaned up duplicated code, reduced runtime tag lookups.
    • Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
    • Converted background to tilemap and restricted drawing to clip rectangle.
  • abc806: Fixed memory banking allowing CP/M to boot. [Curt Coder]
  • Sort save state items in alphabetical order in the memory viewer source list. [Curt Coder, Vas Crabb]
  • rad_eu3a14: Improved rendering for rad_foot by making more correct use of sprite registers/bits. [David Haywood]
  • Started looking at the extra opcodes in the SSD 2000 type XaviX chip. [David Haywood]
  • coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device. [Dirk Best]
  • model1io: Improved interface, and added drive board read/write callbacks. [Dirk Best]
  • model2: Fixed input issue with srallyc. [Dirk Best]
  • floppy: Initialize created floppy images the same way as loaded images. [Dirk Best]
  • 315_5338a: Cleaned up and improved code, and renamed ports to match other Sega I/O devices. [Dirk Best]
  • v60: Fixed disassembly of branch opcodes (displacement is signed). [Dirk Best]
  • tmpz84c015: Added missing callback for CTC zc3, and removed rxtxcb_w. [Dirk Best]
  • model1: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop. [Dirk Best]
    • Supports serial ports, watchdog, and diagnostic display (in addition to I/O).
  • hp_ipc: Added HPIB interface chip and remotizer device. [F.Ulivi]
  • tms9914 updates: [F.Ulivi]
    • Improved emulation – HPIB test of IPC diagb ROM now passes.
    • Added methods to read ACCRQ and CONT output lines.
    • Added RL state machine and other fixes – now passes HP9000/340 POST.
    • Fixed handling of GTS aux command.
  • remote488: Added “checkpoint” command that performs a synchronous out-of-band echo request. [F.Ulivi]
  • Output module changes: [headkaze, R. Belmont]
    • Cleaned up network provider protocol.
    • Added pause and savestate commands to both network and win32 providers.
  • markham.cpp: Modernised and merged with strnskil.cpp. [kazblox]
    • Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
    • Added raw screen parameters based of 20Â MHz clock on strnskil PCB.
  • citycon.cpp, ikki.cpp: Added raw screen parameters. [kazblox]
  • sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image. [Kalevi Kolttonen]
  • igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6. [Luca Elia]
  • tutor: Turned off auto wait states – fixes cassette loading. [Michael Zapf]
  • tms9995: Fixed latching of pulsed interrupts. [Michael Zapf]
  • ti99: Fixed disk creation via OSD. [Michael Zapf]
  • hexbus: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case. [Michael Zapf]
  • ti99_2: Added new/verified ROM dumps, and re-implemented driver. [Michael Zapf]
  • ti99_8: Inverted track count bits, and added DIP switches. [Michael Zapf]
  • gunpey: Emulated AG-1 sprite decompression algorithm. [Morten Shearman Kirkegaard]
  • bbc: Added various pointer devices on userport: [Nigel Barnes]
  • AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.
  • bbcm512: Added mouse, and promoted to working. [Nigel Barnes]
  • bbcmaiv: Added tracker ball. [Nigel Barnes]
  • bbc: Added Beeb Speech Synthesiser device. [Nigel Barnes]
  • poly.cpp: Use original encrypted ROMs, and decrypt. [Nigel Barnes]
    • Implemented banking and system/user mode switching.
    • Added PolyBASICÂ 3.0, 3.1, and 3.4.
  • apple2: Added support for WOZ image format. [O. Galibert]
  • emumem: Renamed direct_read_handler to memory_access_cache. [O. Galibert]
    • Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.
  • debugger: Simplified now-obsolete and buggy memory access code. [O. Galibert]
  • cubeqst: Fixed cache endianness. [O. Galibert]
  • sound: Don’t try to generate a negative number of samples if stream->update() goes back in time. [O. Galibert]
  • floppy: Increased robustness and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]
  • Added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards. [Patrick Mackinlay]
  • tms32031: Added tms320c30 variant and basic hold/holda support. [Patrick Mackinlay]
  • Moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine. [Patrick Mackinlay]
  • interpro: Added low-level keyboard emulation (key mapping is incomplete). [Patrick Mackinlay]
  • interpro: Slowed down CPU – fixes graphical glitches and keyboard detection. [Patrick Mackinlay]
  • apple2: Recognize another form of DOS 3.3 image in ProDOS order. [R. Belmont, Peter Ferrie]
  • Apple II: Added 13-sector version of Disk II controller. [R. Belmont]
  • Added SoftFloat release 3E to 3rdparty. [R. Belmont]
  • sh4drc: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG. [R. Belmont]
  • neogeo: Added UniBios 3.3. [Robbbert]
  • apexc: Fixed regression/crash introduced on 2018-02-12. [Robbbert]
  • indy_indigo2: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files.
  • [Ryan Holtz]
  • vp415: Added proper dumps of Module S and Module W MCUs, which have identical programs. [Ryan Holtz, Simon Inns]
  • adc0808: Reduced CPU overhead with smarter timer usage. [Ryan Holtz]
  • Removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init. [Ryan Holtz]
  • atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl. [Samuele Zannoli]
  • hp_ipc: Added diagnostic ROMs and model 9808A (prototype of desktop version). [shattered]
  • i8255: Improved read-back of port C high output latches when port A is in mode 1. [hap, shattered]
  • pk8020: Hooked up interrupt sources. [shattered]
  • popeye.cpp improvements: [smf]
    • Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
    • Added preliminary emulation of corruption on Popeye bootleg logo.
  • hp9k_3xx improvements: [Sven Schnelle]
    • Added internal TMS9914 GPIB, clocked at 5MHz.
    • Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
    • Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
    • Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.
  • HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h. [Sven Schnelle]
  • gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3. [David Ladd, Tim Lindner]
  • Initial work on next-generation machine configuration syntax: [Vas Crabb]
    • Made concrete device types callable and added support for device class constructor overloads.
    • Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
    • Allowed devcb to be bound to a device/mix-in or the target of an object finder.
    • Allowed device finders to be used in place of literal tags in many places in machine configuration.
    • Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
    • Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.
  • Further improvements to NeoGeo experience: [Vas Crabb]
    • Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
    • Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
    • Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
    • Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
    • Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
    • Gave the single-slot JAMMA variants parent/clone relationships.
  • Removed assert macro replacement as it can’t be used in destructors of classes that are literal types. [Vas Crabb]
  • Fixed incorrect device class for PCI APIC. [Vas Crabb]
  • Made slot device options menu localisable. [Vas Crabb]
  • ef9340/1: Made character set external an external ROM. [Wilbert Pol]
  • Completely eliminated deprecated indexed output functions. [Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900, AJR]
  • galaxian.cpp: Updated ROM labels for froggers1. [Andrew Welburn, The Dumping Union]
  • alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt). [Bill D]
  • ltcasino.cpp: Added PCB layout for Mini Vegas. [Brian Troha]
  • vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB. [Brian Troha, caius, The Dumping Union]
  • vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!). [Brian Troha]
  • hshavoc.cpp: Decapped and dumped PIC microcontroller. [Caps0ff]
  • gaelco2.cpp: Verified Dallas clock for World Rally 2. [Corrado Tomaselli]
  • gaelco2.cpp: Verified MCU clock for Touch & Go. [f205v]
  • holeland.cpp: Documented PALs for crzrallyg. [f205v]
  • splash.cpp: Documented some undumped PLDs. [f205v]
  • funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad. [f205v]
  • esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot. [f205v, The Dumping Union]
  • pc9801.cpp: Dumped kanji ROMs for PC9801VM. [Fujix, hiromasha]
  • bionicc.cpp: Corrected MCU label for the original sets. [Guru]
  • chasehq, topspeed: Dumped motor CPU ROM and added detailed hardware description for chasehq. [Guru]
  • irrmaze: Improved internal artwork layout. [Jos van Mourik]
  • exidy.cpp: Added PROMs for venture. [Kevin Eshbach, The Dumping Union]
  • Updated hiscore.dat for recent changes. [Leezer]
  • spacewars: Fixed error in ROM definition introduced in MAMEÂ 0.37b2. [MASH]
  • model1io: Re-dumped epr14869b.25 used by Virtua Fighter. [Phil Bennett]
  • Amatic Multi Game 5: Added notes about the contents of Dallas DS1994 device. [Pycur]
  • pc98_cd.xml updates: [r09]
    • Re-tested all software entries that previously had video/audio issues – around 70% now work.
    • Demoted Miamisoft’s games to non-working since they seem to hang randomly.
    • Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.
  • neogeo.cpp: Added two new MVS BIOS dumps. [Razoola]
  • Coco Loco (set 3): Redumped the bit-rotted ROM. [Roberto Cervera, Recreativas.org]
  • Coco Loco: Corrected metadata and updated notes. [RobertoFresca]
  • phoenix.cpp: Documented the Next Fase sound device. [Roberto Fresca]
  • Corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3. [sjy96525]
  • starwars.cpp: Added locations to ROM labels for all machines. [Tafoid]
  • sun2.cpp updates:
    • Add boot ROM revisions N and 1.0F. [Ryan Eisworth]
    • Added boot ROM revision M. [Josh Dersch]
  • Software list corrections: [Wintermute 0110]
    • Made Acorn software list names more consistent.
    • Stripped leading/trailing spaces from ROM names.
    • Changed some ROM names that are problematic with Windows Explorer and Command Prompt.
Inne treści związane z tematem
[ARCADE] Mame History.dat 1.83a for MAME 0.183 [ARCADE] Mame History.dat 1.83a for MAME 0.183;
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