[arcade] Mame x64 i x86 0.169

[12] @ !!! środa, 30 Grudnia 2015 23:49 CET [30-12-2015 23:05 CET]

[arcade] Mame x64 i x86 0.169
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Koniec miesiąca = nowe MAME/MESS, o tyle może ciekawe, że noworoczne. Z ciężkim sercem jednak uczciwie przyznaje kompletnie nie mam czasu na odpalenie nowych wersji, więc i zapału do tego dwudniowego święta serwisów newsowych też brak. Cieszy początel wprowadzenia emulacji komórek (Nokia 3310) w MESS.

Mame HLSL:Twin Tiger
Mame:HLSL:Twin Tiger

MAME 0.169 30/12/2015

MAMETesters Bugs Fixed
  • 00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. (David Haywood)
  • 03860: [DIP/Input] (vsnes.c) hogalley, vsfdf: Shots don't hit. (David Haywood)
  • 05618: [Graphics] (dooyong.c) pollux: Title screen is static (David Haywood)
  • 04222: [Color/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood)
  • 02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing (David Haywood)
  • 00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode (David Haywood)
  • 00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode / instruction screen (David Haywood)
  • 05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic/resolution effect (David Haywood)
  • 06098: [Graphics] (segaybd.c) gloc: Priority issue after game start (David Haywood)
  • 06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese)
  • 06093: [DIP/Input] (stv.c) ffreveng: should have 5 working buttons (David Haywood)
  • 06091: [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation (crazyc)
  • 04857: [Crash/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin (Osso)
Source Changes
  • Fix dates on the prose2k sets based on their internal datecodes [Lord Nightmare]
  • Fixed BGM regression in Hot Chase [Angelo Salese]
  • rungun.c: Added '936 ROM readback. [Angelo Salese]
  • rungun.cpp: added video priority mode bit, fixes title screen missing rotation effect. [Angelo Salese]
  • rungun.cpp: Fixed Run N Gun single/dual monitor logic setup. [Angelo Salese]
  • Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman / Lambada (Argentina). Only one at location 7f is remaining. [Roberto Fresca]
  • EF9365 video controller skeleton added and connected to Squale [Jean-Francois DEL NERO]
  • Club Pacman: Dumped and added the remaining color PROMs They match the pacman/mspacman ones. [Roberto Fresca]
  • Pacman Club: Changed game year and description, according with some facts. [Roberto Fresca]
  • EF9365 driver improved. Squale palette and charset corrected. [Jean-Francois DEL NERO]
  • Initial conversion of core to C++14. Note that compilers are now limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic]
  • zn: Added ZN-1 development version BIOS. [Guru, R. Belmont]
  • rewrote GameKing skeleton driver, dumped + added internal ROM, boots and runs menu, not yet fully working [Peter Trauner]
  • correct gfx rom for space train [f205v]
  • glass.cpp: Verified clocks & pin 7 status of the OKI M6295 from real PCB. [system11, The Dumping Union]
  • pet_rom.xml: Added MONJANA/1. [Ruud Baltissen]
  • Jaleco Megasystem 1 improvements
    • add Sprite Mosaic effect (port of FBA code) [iq_132, dink] - used extensively by Chimera Beast
    • use 68k byte write smearing on main RAM [David Haywood]- fixes attract movement in 64th Street, Chimera Beast
    • emulate 'Sprite Trails' effect and attempted to emulate sprite clearing effect [David Haywood] - used on P47 'Jaleco Logo'
    • added memory mirrors on type B hardware [Angelo Salese] - fixes 64th Street background destruction
    • established that St. Dragon press start text is a raster effect, however method of specifying line etc. is unknown (MCU?) so not currently enabled [Angelo Salese]
    • enabled Soldam hack for parent set as well as Japan set. It seems likely that enabling 16x16 tiles on one of the layers forces one of the others to use 16x16 tile addressing even in 8x8 mode, further testing needed before doing it that way tho [David Haywood] - fixes the high score table text
    • change refresh rate to ~56.19hz using raw params [Angelo Salese] - now matches video references
  • Added Bandai Super Note Club Software List. [Team Europe]
  • spc1000: Using timing difference for cassette deck motor on/off toggle [Miso Kim]
  • sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]
  • Re-write S2636 from scratch as needed for subhuntr: [Vas Crabb]
    • Needs raw screen parameters and calls from scanline timer to work properly
    • Collision and completion bits generated correctly including duplicates
    • Supports background and score display
    • Generates audio tone from line frequency
    • Several times faster when rendering per scanline
  • laserbat.c improvements: [Vas Crabb]
    • Use proper video timings
    • Implement shell and area effects
    • There are still horizontal alignment issues between layers
    • Decode PLA bitstream and use for video mixing
    • Add PLA from lazarian to laserbat as bad dump as it's needed now
    • Add PLA from catnmous to clone as bad dump as it's needed now
    • Fix colours - detailed explanation in source comments
    • Fix inputs - cocktail P2 controls and all 16 DIP switches work now
    • Support cocktail mode (set in Machine Configuration - uses a sense line)
    • Fix conditions for latching sound data
    • Fix catnmous audio CPU memory map and ROM loading by tracing program
    • Hook up catnmous audio CPU peripherals deduced by tracing program
    • Add more notes on sound and video hardware
    • laserbat, lazarian and catnmous are playable now
  • k053252: just reset internal screen state when a frequency clock change occurs. [Angelo Salese]
  • Fixed gfx decoding for Konami GX BIOS [Angelo Salese]
  • Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly [Angelo Salese]
  • Split Taito TC0780FPA into its own device [Ville Linde]
  • mac: use real split ROMs for maciici [Guru]
  • Refactoring memory map validity checking [ARJ]
  • Modernize `simple_list` code [Vittorio Romeo]
  • Modernize x86log.h and x86log.cpp [Vittorio Romeo]
  • monzagp: added car inputs and collisions. [Sandro Ronco]
  • Make -verifyroms verify sub-devices like mpu401 and c2040fdc [qmc2]
  • partial dumps of Namco FCA and FCB JVSIO MCU's firmware [Darksoft, MetalliC, Mitsurugi]
  • apollo: cleanups and enhancements [Hans Ostermeyer]
    • Split OMTI8621 ISA device into PC and Apollo versions (Apollo doesn't have a BIOS extension ROM, PC does)
    • Cleaned up OMTI8621 logging
    • Forced slot # of OMTI board so we can look it up and auto-set the node ID
    • Adjusted mouse sensitivity
  • Squale Floppy drives working, EF9365 emulation improvement. [Jean-Francois DEL NERO]
  • HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom [ImJezze]
    • Made defocus strength equal for x/y and independent from screen size defocus is now independent from screen size and ratio horizontal and vertical defocus now have the same strength replaced asymmetric defocus kernel by a symmetric kernel defocus is now limited to a maximum of 10 added shader uniforms for orientation and rotation settings Fixed HLSL for LCD screen fixed wrong detection of vector screen, which meant that a LCD screen was also detected as vector screen re-enabled scan-line and other CRT related sliders for LCD screen Extended Shadow Mask and Bloom functionality
    • added shadow mask option to choose between "Screen" and "Source" tile mode ("Screen" is the default as before) added bloom option to choose between "Addition" and "Darken" blend mode ("Addition" is the default as before) the alpha channel of a shadow mask is now filled with the background color of the screen by the amount of the inverted alpha value added monochrome-matrix.png which can be used in combination with "Source" tile mode and "Darken" blend mode to simulate a STN LCD
  • qt5 debugger port [O. Galibert]
  • Major EF9365 driver update : All display functions emulated [Jean-Francois DEL NERO]
  • All hardware vector drawing commands are now working. All characters [Jean-Francois DEL NERO] type drawing supported (Horizontal, Vertical, Titled, Zoomed...) 512x512, 512x256 (EF9366),256x256 resolutions supported. New user settings : Number of bitplans, Display resolution/mode. Busy time dynamically generated for vectors and characters drawing. Various fixes. Code clean-up.
  • gamate.cpp: verified bios ROM dumps on multiple consoles [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default [David Haywood]
  • aquarium: Fixed music banking and video priorities [David Haywood]
  • Various improvements to the internal debugger [Barry Rodewald]
    • make closed windows actually disappear
    • add Run and Hide Debugger menu option
    • set initial windows so that they don't overlap
    • make the window colours less garish
    • add memory window
    • honour -debugger_font and -debugger_font_size
    • make title bars the size of the debugger font
    • make window editors appear over the window it is related to
    • stop text being drawn out of bounds in window titles and editors
    • fix order in which windows are rendered
    • make new windows appear in a cascade fashion
  • In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers. [Samuele Zannoli, R. Belmont]
  • Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work [Miodrag Milanovic, R. Belmont]
New machines added or promoted from NOT_WORKING status
  • Glass (Ver 1.1, Break Edition, Version 1994) (unprotected) [system11] Panda Train (Novamatic 1.7) [f205v] Tomy Power House Pinball [hap, Sean Riddle] Joker Poker (Coinmaster set 1) [MASH]
  • Mattel Dungeons & Dragons - Computer Labyrinth Game [hap, Sean Riddle] Spelling B (1978 version) [hap, Sean Riddle] Mr. Challenger [hap, Sean Riddle] Run and Gun / Run and Gun (dual screen) [Angelo Salese]
    • despite previously being marked as working these never really worked properly Lazarian / Laser Battle [Vas Crabb]
    • see notes above, wasn't really playable before Captain Flag (Japan) [Ryan Holtz, coolmod, Smitdogg, The Dumping Union, Luca Elia] Various Player's Edge Plus sets [BrianT]
  • Player's Edge Plus (PP0733) Double Aces and Faces
  • Player's Edge Plus (PS0047) Wild Cherry Slots
  • Player's Edge Plus (PS0092) Wild Cherry Slots
  • Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots
  • Player's Edge Plus (PS0470) Triple Diamond Slots
  • Player's Edge Plus (PS0628) Double Black Jack Slots
  • Player's Edge Plus (PS0708) Double Cherry Bar Slots
  • Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals
  • Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker
  • Player's Edge Plus (X002152P+XP000043) Blackjack Poker
  • Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker
  • Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker
  • Player's Edge Plus (X002279P+XP000057) Ace$ Bonus
New clones added or promoted from NOT_WORKING status
  • Lethal Enforcers (ver EAA, 09/09/92 09:44) [caius]
  • Orius (ver UAA) [Ryan Holtz, Smitdogg, The Dumping Union]
  • Gallop Racer 3 (Export) [Ryan Holtz, Smitdogg, The Dumping Union]
  • Super Slam (set 3) [f205v]
  • Super Street Fighter II Turbo (Hispanic 940223) [Artemio Urbina]
  • Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
  • Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
  • Hat Trick Hero '93 (Ver 1.0A 1993/02/28) [Bill D, The Dumping Union]
  • Ring of Destruction: Slammasters II (Hispanic 940902) [Raul Delgado]
  • Miss World '96 (Nude) (set 4) [system11]
  • Double Dragon II - The Revenge (US, bootleg) [system11]
  • Space Chaser (Model Racing bootleg) [Piero Andreini]
  • Street Fighter II': Champion Edition (M10 bootleg) [Robbbert, Marco]
  • Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL) [rtw, Smitdogg, The Dumping Union]
  • Pirates (set 2) [caius] Genesis (USA, NTSC, with TMSS chip) [David Haywood]
  • Space Train [f205v, David Haywood]
  • Aquarium (US) [funstuff] Knock Out! (bootleg) [Tirino73]
  • Ameisenbaer (German, Galaxian hardware) [f205v]
  • Dragonninja (bootleg with 68705) [f205v]
  • Various Player's Edge Plus sets [BrianT]
    • Player's Edge Plus (PP0060) Standard Draw Poker (set 3)
    • Player's Edge Plus (PP0094) Standard Draw Poker
    • Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better)
    • Player's Edge Plus (PP0189) Standard Draw Poker
    • Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)
    • Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3)
    • Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)
    • Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker
    • Player's Edge Plus (PP0418) Standard Draw Poker
    • Player's Edge Plus (PP0526) Deuces Wild Poker
    • Player's Edge Plus (PP0540) Double Bonus Poker
    • Player's Edge Plus (PP0562) 10's or Better
    • Player's Edge Plus (PP0587) Standard Draw Poker
    • Player's Edge Plus (PP0711) Bonus Poker Deluxe
    • Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker
    • Player's Edge Plus (KE1001) Keno
    • Player's Edge Plus (KE1012) Keno (set 3)
    • Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots
    • Player's Edge Plus (PS0425) Sizzling Sevens Slots
    • Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots
    • Player's Edge Plus (PS0722) River Gambler Slots
    • Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker
    • Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker
    • Player's Edge Plus (X002270P+XP000053) Jackpot Poker
    • Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus
    • Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker
    • Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish
    • Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino)
    • Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker
New machines marked as NOT_WORKING
  • Tektronix TekXpress XP330 X Terminal [Justin Kerk]
  • Patinho Feio (first computer developed in Brazil, in 1971) [Felipe Sanches]
  • unknown animal-themed game (bottom) [Roberto Fresca, Matt B]
  • unknown animal-themed game (top) [Roberto Fresca, Matt B]
  • Tokyo Bus Guide (Rev A) [ShouTime, rtw]
  • Mortal Kombat 3 (SNES bootleg) [Kevin Eshbach]
  • Bandai Super Note Club (Japan) [Team Europe]
  • Bandai Super Note Club EX (Japan) [Team Europe]
  • HP9845B [F.Ulvi]
  • Saturn ST-17xx series DVD players [Justin Kerk]
  • ROLM 9751 [Brandon Munger]
  • SGI IRIS Indigo (R3000) [MooglyGuy, Jan-Jaap]
  • Philips CD-i 220 (Mono-II board) [MooglyGuy, Lord_Nightmare, balrog]
  • Sansa Fuze 2 [David Haywood]
    • need to establish if full firmware can be built from internal rom dump and firmware updates
  • Nokia 3310
    • we only have firmware update files, probably need actual internal roms / complete firmware dumps? Torch CF240 [Nigel Barnes]
  • Various skeleton drivers for mechanical / non-video systems
    • Ameri-Hockey
    • Turbo Drive (ICE)
    • Standard Change-Makers System 500 / 500E
    • Awesome Toss'em (Lazer-tron)
    • After Shock (Lazer-tron)
    • Bozo's Pail Toss (v2.07)
    • Ribbit Racing (Lazer-tron)
    • Candy Crane (AGE)
    • Clown Roll Down (Elwood) Various Player's Edge Plus sets [BrianT]
    • Player's Edge Plus (X000006K+XK000001) Keno
    • Player's Edge Plus (X000013K+XK000011) Keno
    • Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker
    • Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker Various World Club Champion Football sets [f205v, ANY, MetalliC]
    • World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)
    • World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)
    • World Club Champion Football European Clubs 2004-2005 (CDV-10013)
    • World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015)
    • World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)
    • World Club Champion Football European Clubs 2005-2006 (CDV-10027)

New clones marked as NOT_WORKING

  • Mexico 86 (bootleg of Kick and Run) (set 2) [f205v]
  • World Combat / Warzaid (ver UCD:B) [arcadecomponents.com]
  • Dragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union] Klax (set 2, bootleg) [ANY]
  • Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73]
  • Hard Head 2 (v2.0, bootleg) [system11]
New WORKING software list additions
  • megadriv.xml: Sega MegaDrive/Genesis cartridges
    • Toy Story (prototype) [PtoPOnline]
    • Stargate (prototype) [PtoPOnline] tutor.xml: Tomy Tutor & Pyuuta cartridges
    • 4-nin Mahjan (Jpn) [Team Europe, SSJ]
    • verified Bermuda Triangle as identical to Torpedo Terror [Team Europe, SSJ]
New NOT_WORKING software list additions
  • gamate.xml: Bit Corp Gamate cartridges [Peter Wilhelmsen, Morten Shearman Kirkegaard]
    • some of these work better than others
  • Legend of Dragon Knight
  • Fist of Thunder
  • Jewelriss
  • Mars Voyage
  • Flying Goblins
  • World Cup Soccer
  • Punk Boy
  • Famous 7
  • Tough Guy
  • Fantasy Travel
  • QuizFighter
  • Further Adventures of Hannibal the Cat
  • Basketball
  • Bao Qing Tian
  • Robin Hood
  • Riddle of the Ancient Tomb
  • Insect War
  • 4-in-1
  • One Million Whys
  • Dinosaur Park (redump)
  • The Golden Pyramid (redump)
  • saturn.xml: Sega Saturn CD-ROMs
    • actually playable, but marked as not working due to driver state
  • Rayman (Prototype 19950720) [D$wizz Taylor] supracan.xml: Funtech Super A'Can cartridges
    • DMA issues make this not playable
  • Formosa Duel [Team Europe, SSJ] gmaster.xml: Hartung Game Master cartridges
  • 3-on-3 Soccer (Fuss-ball) [Peter Trauner, SSJ]

 

→ [arcade] HbMameUI/HbMame x86 i x64 0.202

HbMameUI/HbMame 0.202

  • Sync with MAME 0.202

New Games:

  • [dinos142] Cadillacs and Dinosaurs (Fast Fight Blood Battle Version 2018 Tour Version)
  • [ffightj2s01] Final Fight (Ming Yun Wu Shuang Edition 2016 [161024] )
  • [gnw_bride] Game & Watch: Bride [by Montrose]
  • [gnw_squeeze] Game & Watch: Squeeze [by Montrose] (NSFW)
  • [kof97s80] Kof'97 (Clone Zero Modified Version)(Fixed Eight Gods Garbled, Fat Lotus Huan + Even Strokes + Big Snake Green Sunshine Two First Free, Went To The Fan Slap Small Bug To Be Repaired)
  • [kof97s81] Kof'97 (The Martial Arts Myth Test Version 64)(83 Optimized Eight Gods Crazy Eight Feet Out Of The Move + Big Snake Double Sunshine Two Hair A Key Hair Attack Break Defense Dizziness)
  • [kof97s82] Kof'97 (Wulin Mythology Test Version 65)(83 Optimized Eight Gods Crazy Eight Feet Out Of The Move + Big Snake Six Hair Sunshine + Protective Light A Key Hair Initial Dizziness)
  • [kof97s83] Kof'97 (The Martial Arts Mythical Test Version 66)(85 Optimized Eight Gods Feet Move + Big Snake Double Sunshine Two Hair A Key Hair Attack Break Defense First Dizziness)
  • [kof97s84] Kof'97 (Wulin Mythology Test Version 67)(85 Optimized Eight Gods Feet Move + Big Snake Six Hair Sunshine + Protective Light A Key Hair Initial Dizziness)
  • [kof98hh110] Kof'98 (Combo 2018-05-05)
  • [kof98hh111] Kof'98 (Easy Combo King Edition)
  • [lernit] Team Lernit [by Vasily Familiya]
  • [killblds04] The Killing Blade (Qun Ying Edition)
  • [kov2p204s62] Knights of Valour 2 Plus (Feng Ye Yuan Qing)
  • [kov2p204s63] Knights of Valour 2 Plus (Jun Lin Tian Xia)
  • [kovpluss287] Knights of Valour Plus (Huo Long Hu Ti)
  • [mslug3h53] Metal Slug 3 (Enemy Soldier Reset Version Unknown)
  • [rabbits01] Rabbit (Enable Hidden Character)
  • [rabbits02] Rabbit (Easy Move)
  • [rabbits03] Rabbit (Infinite Power Player 1)
  • [sblast2bs01] Sonic Blast Man 2 Special Turbo (Level Sequence Repair)
  • [shadfrces01] Shadow Force (Enable All Characters)
  • [schmeisrs01] Schmeiser Robo (Enable Celberus)
  • [sf2ceeas06] Street Fighter II': Champion Edition (Insane Edition)
  • [sf2s03] Street Fighter II: The World Warrior (Easy Move)
  • [sf2s04] Street Fighter II: The World Warrior (Hit Any Where)
  • [sf2s05] Street Fighter II: The World Warrior (Magic Throw)
  • [sfexs01] Street Fighter EX (Enable Hidden Characters)
  • [sfex2s01] Street Fighter EX2 (Enable Hidden Characters)
  • [sfex2ps01] Street Fighter EX2 Plus (Enable Hidden Characters)
  • [sfexps01] Street Fighter EX Plus (Enable Hidden Characters)
  • [snowbross03] Snow Bros. - Nick & Tom (Snowman Brothers Cure Version 2.6B)
  • [wh1s02] World Heroes (Simple Attack Edition)
  • [wh2s05] World Heroes 2 (Boss With Simple Attack Edition)
→ [arcade] Mame x64 i x86 0.202

MAME 0.202 26 Sep 2018

You know what day it is? It’s MAME 0.202 release day! This month’s release is chock full of new versions of previously supported games. We’ve added the Japanese releases of Namco’s Four Trax, and Taito’s Midnight Landing, the European release of Kaneko’s Gals Panic 4, a very rare unprotected version of Orca’s River Patrol, a version of Cinematronics’ Star Castle for cocktail cabinets, and a newer version of Konami’s WEC Le Mans 24. Perhaps the most interesting new version of an arcade game to be added is the final release version of Sega’s Toki no Senshi – Chrono Soldier. It turns out the previously-supported set was a somewhat unfinished prototype.

Improvements include more supported drawing modes for PlayStation and PowerVR2 (NAOMI/Dreamcast), fewer graphical glitches in Super Shanghai Dragon’s Eye, and fixes for sprite priority in Beast Busters and Pac-Land. The CRT simulation shaders now correctly apply the defocus effect after the scanline effect. Possibly the most exciting progress this month is in UNIX workstation emulation. InterPro networking is now supported, and it’s now possible to install and run SunOS 4.1.4 on emulated sun4c systems including the SunView graphical environment.

There are plenty more reasons to update, including more Apple II fixes, enough fixes to make the Jugend+Technik CompJU+TEr usable, further progress on NEC PC-FX sound emulation, and another supported US NeoGeo MVS BIOS. Oh, and if you’re a fan of gambling games, Lucky Ball 96 from Sielcon Games in Argentina is now playable.

MAMETesters Bugs Fixed
  • 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
  • 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
  • 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
  • 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
  • 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
  • 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
  • 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
  • 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
  • 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
  • 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
  • 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
  • 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
  • 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
  • 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
  • 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
  • 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
  • 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
  • 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
  • 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
  • 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
  • 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)
New working machines
  • Emma II trainer [Robbbert]
  • Pitapat Puzzle [David Haywood, ClawGrip, Brian Troha, The Dumping Union]
New working clones
  • 800 Fathoms (older) [ShouTime, The Dumping Union]
  • Acorn Electron (Trial) [Centre for Computing History, ABUG]
  • Botanic (English / Spanish, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Defend the Terra Attack on the Red UFO (bootleg, set 2) [Siftware, MASH]
  • Four Trax (Japan) [ShouTime, The Dumping Union]
  • Frogger (Video Dens, bootleg on Scramble hardware) [ClawGrip, AJR]
  • Gals Panic 4 (Europe) [nomax, The Dumping Union]
  • Hard Head 2 (v2.0, Music Program v2.0) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Lucky Ball 96 (Ver 3.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
  • Lucky Ball 96 (Ver 4.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
  • Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) [Ivan Vangelista, The Dumping Union]
  • Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) [Ivan Vangelista, The Dumping Union]
  • Meteorite (Proel bootleg of Asteroids) [MikeMcBike]
  • Midnight Landing (Japan) [ShouTime]
  • Midnight Run: Road Fighters 2 (JAD, Japan v1.10) [ShouTime, The Dumping Union]
  • Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • River Patrol (Japan, unprotected) [ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union]
  • Star Castle (cocktail) [Brent Walker]
  • Tehkan World Cup (1986 year hack) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • The Simpsons (4 Players Asia) [Leonard Oliveira]
  • Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) [ShouTime]
  • TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Vendetta (World, 4 Players, ver. ?) [Jorge Silva]
  • WEC Le Mans 24 (v2.01) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • Machines promoted to working
  • Air Combat 22 (Rev. ACS1 Ver.B, Japan) [hap]
  • Cart Fury [Ted Green]
  • Jugend+Technik CompJU+TEr [Robbbert]
  • Clones promoted to working
  • Jugend+Technik CompJU+TEr (EMR-ES 1988) [Robbbert]
  • Jugend+Technik CompJU+TEr (ES 2.3) [Robbbert]
  • Jugend+Technik CompJU+TEr (ES 4.0) [Robbbert]
  • Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca, Grull Osgo]
  • Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca, Grull Osgo]
  • Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca, Grull Osgo]
  • Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca, Grull Osgo]
  • Stop Thief (Electronic Crime Scanner) (patent) [Mike]
New machines marked as NOT_WORKING
  • Hazeltine 1420 Video Display Terminal [AJR]
  • Hazeltine 1552 [Al Kossow]
  • Jongputer [yukaritamura]
  • Lee Data 1214D Display Terminal [Al Kossow]
  • MIPS Magnum R4000 (big) [Patrick Mackinlay]
  • MIPS Magnum R4000 (little) [Patrick Mackinlay]
  • Nvidia nForce PC (CRUSH11/12) [Samuele Zannoli]
  • Video 21 [MikeMcBike, Robbbert, hap, David Haywood]
New clones marked as NOT_WORKING
  • Acorn Briefcase Communicator [Centre for Computing History, ABUG]
  • Acorn Communicator (Italian) [Centre for Computing History, ABUG]
  • Acorn Communicator (prototype) [Centre for Computing History, ABUG]
  • Diner (LF-2) French [PinMAME]
  • The House of the Dead (prototype) [Andy Geezer]
  • Wyse WY-75 [Robbbert]
New working software list additions
  • c64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation [FakeShemp]
  • camplynx_cass: Super Air Raid [Nigel Barnes]
  • fmtowns_cd: Super Real Mahjong PII & PIII +, The Visitor [DamienD, Tokugawa Corporate Forums], Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku [r09, redump.org]
  • fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1 [r09]
  • ibm5150: 2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics, Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit [FakeShemp, Justin Kerk]
  • ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds [ArcadeShadow]
  • interpro: Intergraph Mechanical Software [Brian Ekins]
  • uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider [ArcadeShadow]
New NOT_WORKING software list additions
  • bbc_flop_6502: P-System [Nigel Barnes]
  • bbcm_cart: Smart Cartridge [Centre for Computing History, ABUG]
Translations added or modified
  • Korean [Neius]
Source Changes
  • pipibibsbl: Fixed clocksundefinedthey're different to original. [AJR]
  • Moved imperfect graphics flag from drivers to PSX GPU device. [AJR]
  • m6502: Made SET instruction in Mitsubishi M740 subfamily actually affect execution (fixes MT07091). [AJR]
  • m79152pc: Implemented cursor, scrolling support, and some video attributes. [AJR]
  • froggervd: Patched program ROMs, allowing game to work. [AJR]
  • imds2: Split out emulation of I/O controller board as separate device. [AJR]
    • Also identified and added more IOC firmware revisions.
  • z80dart: Fixed miscellaneous bugs. [AJR]
    • Default RxD to 1 to avoid spurious break condition.
    • Corrected CTS level in RR0 after "Reset External/Status Interrupt" command.
    • Allow immediate de-assertion of RTS output when nothing is being transmitted.
  • pcd.cpp: Fixed pcx display. [AJR]
  • tzx_cass.cpp: Finish a block with a 1 ms minimum pause when specified pause length is zero. [AmatCoder]
  • dsk_dsk.cpp: Read sectors with deleted mark set. [AmatCoder]
  • Apply scanline effect before defocus effect, and moved scanline effect into separate shader. [anikom15]
  • bbusters.cpp: Fixed beast Busters sprite priority and converted to single-pass drawing. [Bryan McPhail, Daniel Filner]
  • megatech.cpp: Added cart label numbers from manual. [Bryan McPhail]
  • mips3: Fixed DMULT/DMULTU behaviour (GitHub #3718). [Bryan Perris]
  • lethalj.cpp, artmagic.cpp: Reduced run-time tag map lookups, and improved function and region naming. [cam900]
  • raiden2.cpp, r2dx_v33.cpp: Corrected Oki M6295 clock and pin 7 level for zeroteam, nzerotea, and zerotm2k. [cam900]
  • legionna.cpp: Corrected metadata for denjinmk. [cam900]
  • psikyo.cpp, dreamwld.cpp: Fixed tilemap rowscroll effects. [cam900]
  • Improved PC-FX sound: [cam900]
    • huc6230: Fixed PSG, converted ADPCM update to timer callback, and implemented CD-DA volume control.
    • huc6272: Fixed CD-DA output.
  • yunsun16.cpp: Reduced code duplication, run-time tag map lookups and unused members, and simplified tilemap scanning code. [cam900]
  • funybubl.cpp cleanup: [cam900]
    • Cleaned up member and region naming, and reduced run-time tag map lookups.
    • Corrected Oki M6295 clock and converted sample space to memory bank.
    • Corrected palette size and converted to use palette decoder member.
    • Converted VRAM to use address map bank device, and converted drawing to use tilemap system.
  • sshangha.cpp: Fixed Oki M6295 clock and pin 7 level. [cam900]
  • nmg5.cpp: Converted bitmap layer to use a MAME bitmap, reduced need for ACCESSING_BITS, and reduced code duplication. [cam900]
  • neogeo.cpp, neopcb.cpp: Eliminated register_postload, and eliminated some MCFG macro usage. [cam900]
  • neogeocd.cpp: Re-worked to better match MAME code conventions. [cam900]
  • crospang.cpp: Fixed tile bankingundefinedshould fix bugs in bestri. [David Haywood]
  • raiden2.cpp: Organised Raiden 2 and Raiden DX set by code revision. [David Haywood]
  • seta001: Removed a sprite drawing kludge. [David Haywood]
  • sshanghai.cpp: Improved video mixing and palette handling. [David Haywood]
  • fuukifg2.cpp, fuukifg3.cpp: Fixed tilemap buffer offset. [David Haywood]
  • Started converting Namco C65 and C68 to devices. [David Haywood]
  • namcos2.cpp, namcos21.cpp: Use configured banking for audio CPU program. [David Haywood]
  • namcos2.cpp: Separated C123, C169, C355 and ROZ drawing emulation from driver class. [David Haywood]
  • namcos21.cpp: Split into three drivers for different configurations, and moved DSP emulation to a device. [David Haywood]
  • opwolf: Removed C-chip simulation and cleaned up code. [Dirk Best]
  • opwolfb: Inputs are read by Z80 and written to shared RAM. [Dirk Best]
  • galaxian.cpp updates: [kazblox]
    • Improved machine configuration and video sync in Take Off, Explorer, and Amigo (set 2).
    • Marked Explorer and Amigo (set 2) as having imperfect sound emulation.
    • Marked Take Off as having incorrect colors
    • Fixed Jump Bug starfield limit.
    • Fixed bullet size in Scramble.
    • Derived jungsub clocks from the L-1200-2 pixel clock, as the Subelectro 113 board has no crystals.
    • Improved SF-X and Monster Zero background drawing.
    • Converted to use MCFG_SCREEN_VBLANK_CALLBACK rather than MCFG_DEVICE_VBLANK_INT_DRIVER.
    • Changed turpins to derive from Super Cobra rather than Scramble.
    • Added sound program ROMs from Amidar to Mandinga, marked as bad dump.
    • Improved protection simulation for The End and Scramble.
  • mimonscr: Fixed video RAM mirror addressundefinedscore is now displayed correctly. [kazblox]
  • pacland.cpp: Improved sprite priority and drawing at screen edges. [kunikuni]
  • sn76496.cpp: Made NCR8496 and PSSJ-3 noise generator behaviour match hardware tests. [Lord Nightmare, Qbix, ValleyBell, NewRisingSun]
  • williams.cpp: Fixed Speed Ball inputs. [MASH]
  • bbcb: Added AMS 3" Microdrive Disc System and Microware DDFS FDC floppy controller options (latter is not working). [Nigel Barnes]
  • bbc: Added Acorn Bitstik and Bitstik 2 analogue controllers. [Nigel Barnes]
  • acorn_fdc, atom_discpack: Set READY on HEAD_LOAD. [Nigel Barnes]
  • emumem: Fixed I/O ports and memory banks in internal maps. [O. Galibert]
  • interpro: Fixed network emulation. [Patrick Mackinlay]
    • osdnet, dinetwork: Fixed time travel issues.
    • taptun: Pad short frames and append frame check sequence on Windows.
    • clipper: Fixed bugs in carry flag handling.
    • i82586: Improved interrupt handling, implemented serialisation delays, fixed transmit bug, and added reset handling.
  • apple2e.cpp: Corrected I/O intercepts to match hardware behaviour. [Peter Ferrie]
  • apple2e: Fixed issues with cards in slots 1 and 2 that use the $C800 space. [R. Belmont, Peter Ferrie]
  • decstation improvements: [R. Belmont]
    • Emulated accelerated quasi-blitter enough to get a working console.
    • Added LANCE Ethernet controller.
    • Started implementing IRQ handling in gate array.
  • z8: Fixed numerous bugs, including detection of stack type, JP and CALL with indirect register addressing, and DA. [Robbbert]
  • luckybal.cpp updates: [Roberto Fresca, Grull Osgo]
    • Implemented banking and I/O multiplexing.
    • Added DIP switch locations, and added pinout and I/O connections to notes.
  • Added preliminary AMD LANCE Ethernet controller device. [Ryan Holtz]
  • sun4.cpp updates: [Ryan Holtz]
    • Ignore writes to ASIs used by unemulated write-through cache controller.
    • Fixed DMA and MMU page fault handling.
    • Trigger memory access exceptions on access to undefined memory types.
    • Added SBus slots with support for bwtwo, cgthree and cgsix cards.
    • Added an alternate FCode PROM for the bwtwo framebuffer.
    • Added a skeleton Artecon SB300P 3-serioal/1-parallel SBus card device.
    • Corrected timekeepr type.
    • Added sun4c MMU device implementing S4-buffer, S4-cache and S4-MMU functionality.
  • sparc: Fixed TBR masking on traps and interrupts, and refactored CPU/MMU interface for better performance. [Ryan Holtz]
  • nscsi_cd: Return data from correct offset when initiating read at a block that isn't on a sector boundary. [Ryan Holtz]
  • timekpr.cpp: Fixed issue that could cause updates to be missed. [Ryan Holtz]
  • Added skeleton SunPC 5x86 Accelerator, SunSwift 10/100 Ethernet + Fast Wide SCSI, and TurboGX+ SBus card devices. [Ryan Holtz, Andrew Liles]
  • 32x: Improved audio FIFO behaviour and corrected DAC resolution. [smf]
  • NES APU: Removed read/write trampolines and corrected channel enable reset state. [smf]
  • vgmplay updates: [smf]
    • Added support for Sega 32X sound.
    • Added support for Y8950, YM2608, YM2610 and YM2612 sample playback.
    • Added support for C6280, SN76496 and YM2203 sample playback.
    • Automatically enable NES APU and Sega 32X channels in bad rips missing the enable commands.
    • Assume default header size if header size read from file is invalid.
    • Fixed off-by-one error in bounds check on PCM write.
  • emumem: Fixed unmapped read values with subunits. [smf]
  • mcr68: Mapped 6840 on lower data bits on all gamesundefinedmatches schematics for blasted. [smf]
  • PSX GPU: Implemented textured dot rendering, transparent dots and line, and semi-transparent (STP) drawing. [smf]
  • tandy1t.cpp: Improved keyboard simulation (improves behaviour in t100tx MS-DOS BASIC). [smf]
  • zn.cpp: Hooked up Primal Rage 2 watchdog. [smf, coolmod]
  • powervr2.cpp: Store different polygon types into separate lists, and ignore alpha value for opaque polygons. [snickerbockers]
  • zsg2.cpp: Properly reset emphasis filter state at key-on (fixes popping in raystorm song 12). [superctr]
  • nereid: Implemented palette read-back, and fixed save states. [Sven Schnelle]
  • topcat: Implemented interrupts, cursor register read-back, plane enable, pixel placement rules, and other fixes. [Sven Schnelle]
  • i8291: Set BO bit only if receiver is ready, fix MJMN bit, reset EOI flag when in TIDS, and implemented DCAS. [Sven Schnelle]
  • voodoo_pci: Return different values for PCI configuration register 0x40 depending on GPU type (fixes MT06874). [Ted Green]
  • coco12.cpp, coco3.cpp: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode. [Tim Lindner]
  • Re-wrote serial mouse emulation: [Vas Crabb]
    • Simplified code and eliminated timers.
    • Split Microsoft mouse into separate two-button (Microsoft), three-button (Logitech), and click wheel devices.
    • Made Mouse Systems mouse behaviour better match early Mouse Systems models.
    • Added "rotatable" Mouse Systems mouse support (untested due to lack of software).
    • Added Sun mouse support, currently hacked to run at 9,600 Baud to work around a separate issue.
  • Fixed issue where dual-screen systems could be incorrectly displayed with 4: 3 aspect ratio. [Vas Crabb]
  • neogeo.cpp: Dumped sp1-u4 BIOS from a US 4-slot MVS. [ack]
  • seta2.cpp: Added P0-113A PCB layout and note about undumped version of Guardians using this board. [Brian Troha]
  • vamphalf.cpp: Re-dumped Cool Minigame Collection (Italy). [caius, Brian Troha]
  • suprnova.cpp: Verified PLD dumps. [caius]
  • tumbleb.cpp: Improved documentation for tumbleb2 set. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • namcos2.cpp: Dumped PLDs for rthun2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • m72.cpp: Dumped PAL for rtype2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • slapfght.cpp: Re-dumped getstarb1, updated ROM labels, and added placeholder for undumped protected PAL.
  • [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • valtric: Re-dumped text ROM vt_07.bin and corrected size. [ClawGrip]
  • fmtowns_cd.xml: Dumped Branmarker 2 Extra Disc. [DamienD, Tokugawa Corporate Forums]
  • Corrected and improved documentation in konamigx.cpp, konamim2.cpp, and wecleman.cpp. [f205v]
  • f1superb: Changed title to match manual and title screen. [f205v]
  • vegas.cpp: Updated flags to better reflect emulation status. [Hydreigon]
  • Updated hiscore.dat for recent changes in MAME. [Leezer]
  • ibmpc.cpp: Verified dump of 08/16/82 revision of IBM 5160 (PC/XT) BIOS. [MicroCoreLabs]
  • digel804.cpp: Dumped Celectronic Berlin/Digelec Promicron 2000 programmer v2.3 BIOS. [MikeMcBike]
  • chihiro.cpp: Brute forced security key for Quest of D Oukoku no Syugosya. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
  • vastar.cpp: Dumped PROMs for dogfightp. [ShouTime]
  • Corrected metadata for Chess Challenge 2, Dirt Dash, and Heuk Sun Baek Sa. [sjy96525]
  • taitogn.cpp: Removed redundant flag from Usagi. [sjy96525]
  • Added abbreviated forms of some command-line options to documentation. [Wellington Uemura]
→ [Arcade] MAMEUI x86/x64 0.201
→ [arcade] HbMameUI/HbMame x86 i x64 0.201

HbMameUI/HbMame 0.201

  • Sync with MAME 0.201
  • add:
    • [breakrevs04] Breakers Revenge (Boss Version)
    • [blandias01] Blandia (Boss With Simple Attack Edition)
    • [captcomms28] Captain Commando (Characters Change)(Old Ver.?)(2009-01-20)
    • [captcomms29] Captain Commando (99 Beaters Edition)(Ver.1 Update 22-09-2017)
    • [captcomms30] Captain Commando (99 Beaters Edition)(Ver.2 Update 25-11-2017)
    • [captcomms31] Captain Commando (99 Beaters Edition)(Ver.3 Update 20-12-2017)
    • [captcomms32] Captain Commando (99 Beaters Edition)(Ver.4 Update 02-05-2018)
    • [captcomms33] Captain Commando (99 Beaters Edition)(Ver.5 Update 03-09-2017)
    • [captcomms34] Captain Commando (99 Beaters Edition)(Ver.6 Update 27-02-2018)
    • [captcomms35] Captain Commando (99 Beaters Edition)(Ver.7 Update 26-01-2018)
    • [captcomms36] Captain Commando (1 Vs 4 2018)
    • [captcomms37] Captain Commando (Elite Edition)
    • [captcomms38] Captain Commando (99 Beaters Edition)(Ver.8 Update 31-05-2018)
    • [captcomms39] Captain Commando (God of War Edition)
    • [captcomms40] Captain Commando (99 Beaters Edition)(Ver.9 Update 04-07-2018)
    • [captcomms41] Captain Commando (Hit Anywhere)
    • [captcomms42] Captain Commando (Press Button Change Weapon)
    • [captcomms43] Captain Commando (Quickly Go Next Stage)
    • [captcomms44] Captain Commando (Stage Select)
    • [captcomms45] Captain Commando (War Chariot And Change Character)
    • [captcomms46] Captain Commando (Hit Anywhere)
    • [dbzs01] Dragon Ball Z (Simple Attack)
    • [dbz2h02] Dragon Ball Z 2 - Super Battle (Simple Attack)"
    • [dinos76] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Old Ver.?)
    • [dinos77] Cadillacs and Dinosaurs (Kill Enemies To Get Food Cake)(Old Ver.?)
    • [dinos78] Cadillacs and Dinosaurs (Kill Enemies To Get Food Steak)(Old Ver.?)
    • [dinos79] Cadillacs and Dinosaurs (Bonus Items Golddust)(Old Ver.?)
    • [dinos80] Cadillacs and Dinosaurs (Weapon Items Uzi)(Old Ver.?)
    • [dinos81] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Alt)(Old Ver.?)
    • [dinos82] Cadillacs and Dinosaurs (Weapon Items Rifle/M-16A1)(Alt)(?)(Old Ver.?)
    • [dinos83] Cadillacs and Dinosaurs (Kill Enemies To Get Food Lobster)(Old Ver.?)
    • [dinos84] Cadillacs and Dinosaurs (Weapon Items Rod)(Old Ver.?)
    • [dinos85] Cadillacs and Dinosaurs (Kill Enemies To Get Food Sushi)(Old Ver.?)
    • [dinos86] Cadillacs and Dinosaurs (Weapon Items Grenade)(Old Ver.?)
    • [dinos87] Cadillacs and Dinosaurs (Kill Enemies To Get Food Paffe)(Old Ver.?)
    • [dinos88] Cadillacs and Dinosaurs (Bonus Items Ammonite)(Old Ver.?)
    • [dinos89] Cadillacs and Dinosaurs (Weapon Items Dynamite)(Old Ver.?)
    • [dinos90] Cadillacs and Dinosaurs (Weapon Items Dynamite or Grenade)(Old Ver.?)
    • [dinos91] Cadillacs and Dinosaurs (Hacks Unknown)(Ver.?)
    • [dinos92] Cadillacs and Dinosaurs (2011 Bloody Battle Unparalleled)(Ver.?)
    • [dinos93] Cadillacs and Dinosaurs (Dinosaurs Version)(Ver.?)
    • [dinos94] Cadillacs and Dinosaurs (Dewar Edition)(Ver.1 Update 18-01-2018)
    • [dinos95] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.1 Update 16-01-2018)(Ver.?)
    • [dinos96] Cadillacs and Dinosaurs (Military Edition 2018 Final Edition)(Ver.?)
    • [dinos97] Cadillacs and Dinosaurs (New Century Boss Phantom Edition)(Ver.?)
    • [dinos98] Cadillacs and Dinosaurs (2017 Super Unparalleled Edition)
    • [dinos99] Cadillacs and Dinosaurs (Fight)(Ver.1 Update O3-11-2017)
    • [dinos100] Cadillacs and Dinosaurs (Boss Phantom Edition v1)(Ver.?)
    • [dinos101] Cadillacs and Dinosaurs (Boss Phantom Edition v2)(Ver.?)
    • [dinos102] Cadillacs and Dinosaurs (2017 Super Unparalleled Chaos)(Ver.?)
    • [dinos103] Cadillacs and Dinosaurs (Zeng Xing X5 update 2017-11-08)
    • [dinos104] Cadillacs and Dinosaurs (2011 Musou Update 2018)
    • [dinos105] Cadillacs and Dinosaurs (Second Generation Warriors 2017)
    • [dinos106] Cadillacs and Dinosaurs (99 Jurassic Enhanced)
    • [dinos107] Dinosaur Hunter (Burst Edition)
    • [dinos108] Cadillacs and Dinosaurs (Dewar Edition)(Ver.2 Update 03-12-2017)
    • [dinos109] Cadillacs and Dinosaurs (2018 Villain Revenge)
    • [dinos110] Cadillacs and Dinosaurs (II Generation Knight Edition)
    • [dinos111] Dinosaur Hunter (Challenge Edition)
    • [dinos112] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.2 Update 19-11-2017)
    • [dinos113] Cadillacs and Dinosaurs (Okami Ue rion)
    • [dinos114] Cadillacs and Dinosaurs (Dewar Edition)(Ver.3 Update 25-12-2017)
    • [dinos115] Cadillacs and Dinosaurs (2018 Warrior Summoning Edition)
    • [dinos116] Cadillacs and Dinosaurs (Second Generation Speed Edition 2)
    • [dinos117] Cadillacs and Dinosaurs (New Century 2018)
    • [dinos118] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.3 Update 18-12-2017)
    • [dinos119] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.1 Update 18-04-2017)
    • [dinos120] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.4 Update 02-04-2018)
    • [dinos121] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.2 Update 07-06-2017)
    • [dinos122] Cadillacs and Dinosaurs (2015 Matchless)
    • [dinos123] Cadillacs and Dinosaurs (1v3 Enhanced Version)
    • [dinos124] Cadillacs and Dinosaurs (Faster Version 2017)
    • [dinos125] Cadillacs and Dinosaurs (2017 Matchless Bullets)
    • [dinos126] Cadillacs and Dinosaurs (Beat 2017 Bloodless)
    • [dinos127] Cadillacs and Dinosaurs (The Beatless Hit Cool Version 2017)
    • [dinos128] Cadillacs and Dinosaurs (The Warriors 2017)(Ver.3 Update 12-09-2017)
    • [dinos129] Cadillacs and Dinosaurs (The Military Commander 2018)(Ver.?)
    • [dinos130] Cadillacs and Dinosaurs (Quick Warrior Edition)(Ver.5 Update 13-02-2018)(Ver.?)
    • [dinos131] Cadillacs and Dinosaurs (Fight)(Ver.2 Update O2-07-2018)
    • [dinos132] Cadillacs and Dinosaurs (Fast Fight)(25-07-2018)
    • [dinos133] Cadillacs and Dinosaurs (Ruan Bu Wu Shuang 2018)
    • [dinos134] Cadillacs and Dinosaurs (Dead Time Permanent Effective)
    • [dinos135] Cadillacs and Dinosaurs (Second Generation Extreme Edition)
    • [dinos136] Cadillacs and Dinosaurs (Iron Dragon)
    • [dinos137] Cadillacs and Dinosaurs (Hit Anywhere)
    • [dinos138] Cadillacs and Dinosaurs (Press Button Call Out Weapon)
    • [dinos139] Cadillacs and Dinosaurs (Quick Go Next Stage)
    • [dinos140] Cadillacs and Dinosaurs (Stage Select)
    • [dinos141] Cadillacs and Dinosaurs (Fast Moving, Continuous, Unparalleled 2018-08-13)
    • [dinorexs01] Dino Rex (Easy Move)
    • [doubledrs08] Double Dragon (Special 2017 v1.?)
    • [dti2] Duck Tales 2 (Intro demo)(Demo, You must use the Universe BIOS and set region to Japan AES)
    • [dwia] DarkWing Duck (Intro demo)(Alt)(Demo, You must use the Universe BIOS and set region to Japan AES)
    • [frontlins01] Front Line (Translation Chinese)
    • [grdianss01] Guardians (Electric Shadow 2 Satsuki Version)
    • [grdianss02] Guardians (Electric God Magic 2 Unparalleled Edition)
    • [grdianss03] Guardians (Blood Blue Initial Lengthening)
    • [grdianss04] Guardians (Super Version v1)
    • [grdianss05] Guardians (Super Version v2)(2010-07-12)
    • [grdianss06] Guardians (Super Version v3)(2010-07-12)
    • [ginganins01] Ginga NinkyouDen (Korean Translation)
    • [hookjs01] Hook (1V4)(Japan)
    • [hookjs02] Hook (Start Change)(Japan)
    • [hooks01] Hook (1V4)(World)
    • [hooks02] Hook (Zinc Children's Edition Update 15-05-2018)
    • [hooks03] Hook (Zinc Children's Edition Update 02-05-2018)
    • [hooks04] Hook (X2 Edition)
    • [hooks05] Hook (Start Change)(World)
    • [hookus01] Hook (plus)
    • [hookus02] Hook (Start Change)(US)
    • [hsf2js04] Hyper Street Fighter II: The Anniversary Edition (Gouki Edition)
    • [hsf2js05] Hyper Street Fighter II: The Anniversary Edition (Can Choice Same Character)
    • [hsf2js06] Hyper Street Fighter II: The Anniversary Edition (Changed Character 2)
    • [hsf2js07] Hyper Street Fighter II: The Anniversary Edition (Easy Move v2)
    • [hsf2js08] Hyper Street Fighter II: The Anniversary Edition (Choose Hidden Character)
    • [hsf2js09] Hyper Street Fighter II: The Anniversary Edition (Hit Anywhere)
    • [hsf2js10] Hyper Street Fighter II: The Anniversary Edition (Level Plus)
    • [hsf2js11] Hyper Street Fighter II: The Anniversary Edition (Always Have Super Move)
    • [hsf2js12] Hyper Street Fighter II: The Anniversary Edition (Real Gouki)
    • [hsf2js13] Hyper Street Fighter II: The Anniversary Edition (Special Move For Zangief)
    • [igla] Operation I.G.L.A. demo [by Vasily Familiya]
    • [insectxs01] Insector X (Translation Chinese)
    • [killblds01] The Killing Blade (Always Have Super Move)
    • [killblds02] The Killing Blade (Easy Move)
    • [killblds03] The Killing Blade (Enable Hidden Boss)
    • [killbldps01] The Killing Blade Plus (Easy Move)
    • [killbldps02] The Killing Blade Plus (Always Have Super Move)
    • [karatblzas01] Karate Blazers (1V4)(World, set 2)
    • [fghthistas01] Fighter's History (Enable Hidden Characters)
    • [flstoryjs01] The FairyLand Story (Translation Chinese)
    • [karatblzas02] Karate Blazers (Super Version v1)(2009-03-11)
    • [kf2k2mp2s39] Kof2002 Magic Plus II (Hacks Unknown)
    • [kizunas06] Kizuna Encounter (Arrange Ver. 1.7)(2014/07/16 )
    • [knightsh08] Knights of the Round (Super Plus)
    • [knightsh09] Knights of the Round (Tie Jia Ying Hao 1 Vs 3 Edition)
    • [knightsh10] Knights of the Round (Translation Chinese)
    • [knightsh11] Knights of the Round (Tie Jia Ying Hao 2)
    • [kof2k2s31] Kof2002 (Edition Special)(Ver.?)
    • [kof2k2s32] Kof2002 (10th Anniversary UNIQUE 2008)
    • [kof2k2s33] Kof2002 (3rd Strike Orochi)(Ver.?)
    • [kof2k2s34] Kof2002 (Merry Christmas Remix Ultra Version)
    • [kof2k2s35] Kof2002 (The Purple Dragons)(Alt)
    • [kof2k2s36] Kof2002 (Omega v0.9 Merry Christmas)
    • [kof2k2s37] Kof2002 (Omega v0.9 beta)(Ver.?)
    • [kof2k2s38] Kof2002 (Negative Style Super)
    • [kof2k2s39] Kof2002 (Add Boss Remix)(Ver.?)
    • [kof2k2s40] Kof2002 (Green Plus Version)
    • [kof2k2s41] Kof2002 (Kai Edition)
    • [kof2k2s42] Kof2002 (The Purple Plus Version)(Ver.?)
    • [kof2k2s43] Kof2002 (Pro)
    • [kof2k2s44] Kof2002 (Chinese Remix Ultra + Colors)(Ver.?)
    • [kof2k2s45] Kof2002 (Fantastic Version)(Ver.?)
    • [kof2k2s46] Kof2002 (Super Revolution)
    • [kof2k2s47] Kof2002 (Ultra Revolution)
    • [kof2k2s48] Kof2002 (Omega v0.9 Merry Christmas Alt Moves)
    • [kof2k2s49] Kof2002 Magic Plus (Omega v0.9 Playstation Version)
    • [kof2k2s50] Kof2002 (The Purple Dragons)
    • [kof2k2s51] Kof2002 (The Purple Dragons Plus)
    • [kof2k2s52] Kof2002 (20th Anniversary Of The King of Fighters)
    • [kof2k2s53] Kof2002 (Tongtian Enhanced Edition)(Ver.?)
    • [kof2k2s54] Kof2002 (Omega v0.9 beta)(Original 3)
    • [kof2k2s55] Kof2002 (Omega v1.0 Alpha Version)(Simplify The Move 2)
    • [kof2k2s56] Kof2002 (Omega v1.0 Alpha Version)(Simplify The Move 4)
    • [kof2k2s57] Kof2002 (Ex-Kyo)
    • [kof2k2s58] Kof2002 (All Mix)
    • [kof2k2s59] Kof2002 (Iori KofXI Edition v1.0)
    • [kof2k2s60] Kof2002 Magic Plus (Fixed)
    • [kof2k2s61] Kof2002 Super Magic Plus (Green Version)(Ver.?)
    • [kof2k2s62] Kof2002 (Brazil Hack Set 2)
    • [kof2k2s63] Kof2002 (Description Of Hack Unknown)(Set 29)
    • [kof2k2s64] Kof2002 (Boss Revision)(17-10-2008)
    • [kof2k2s65] Kof2002 (Boss Edition v1.0)(23-01-2009)
    • [kof2k2s66] Kof2002 (Kim Revision)(23-01-2009)
    • [kof2k2s67] Kof2002 (Changed Letters)
    • [kof2k2s68] Kof2002 (N.E.S.T.S)
    • [kof2k2s69] Kof2002 (Orochi Team Hack)
    • [kof2k2s70] Kof2002 (Magic Fking)
    • [kof2k2s71] Kof2002 (Perfect Revised Edition)(Ver.?)
    • [kof2k4ses30] Kof Special Edition 2004 (Omega v1.0)
    • [kof2k4ses31] Kof Special Edition 2004 Magic Plus (Add Boss Hack)
    • [kof94s24] Kof'94 (Boss version)
    • [kof95hs10] Kof'95 (Ice Blue Remix v5)
    • [kof95hs11] Kof'95 (Translation Neo-Arc)
    • [kof97h15] Kof'97 (SvS Crystal Vercion)(Set 3)
    • [kof97h16] Kof'97 (3 Question Version)
    • [kof97h17] Kof'97 (SVS)(Ver.2013)
    • [kof97hs47] Kof'97 (Global Match v1)
    • [kof97hs48] Kof'97 (Remix)(Ver.?)
    • [kof97hs49] Kof'97 (KP 2000)(Ver.?)
    • [kof97hs50] Kof'97 (Evolution Shin Edition)(Ver.?)
    • [kof97hs51] Kof'97 (Get Out Of The Way Experience Version)(Ver.?)
    • [kof97hs52] Kof'97 (Wulin Myth Dark Snake Test Edition B)(Ver.?)
    • [kof97hs53] Kof'97 (Remix ? Hacks)(Ver.?)
    • [kof97hs54] Kof'97 (Combo 2018-05-05)
    • [kof97plss20] Kof'97 Plus (Description Of Hack Unknown)[GOTVG]
    • [kof97s35] Kof'97 (Old Chen Wave Boxing)
    • [kof97s36] Kof'97 (Evolution New Revision)(Ver.?)
    • [kof97s37] Kof'97 (Evolutionary Balance)(Ver.?)
    • [kof97s38] Kof'97 (Super metamorphosis version)(Ver.?)
    • [kof97s39] Kof'97 (Heavenly Protoss)(Ver.?)
    • [kof97s40] Kof'97 (Dragon Super Plus)(Ver.?)
    • [kof97s41] Kof'97 (Wulin Myth Test Version 34)(85 Gonitz Foot Super Kill After The Avatar Teleportation, The Big Snake Colorful Sunlight Teleport)
    • [kof97s42] Kof'97 (Wulin Mythology Test Version 35)(85 Optimized Gonitz Foot Super Kill To Avoid Card Death, Big Snake Colorful Sunshine Heart Shine)
    • [kof97s43] Kof'97 (Wulin Mythology Dark Snake Test Version 27)(83 All Banned From Heaven, Repairing Kagura And Buns Brother Bugs In Place, Strengthening An Lina, Big Snake Colorful Sunshine Six Hair + Protective Light))
    • [kof97s44] Kof'97 (Wulin Mythology Dark Snake Test Version 28)(85 All Banned From The Sky, Yamazaki Ryuji Exhibition Tenth Anniversary Super Killing On The Ground Stepping On The Drooling Whip, Repairing Kagura And Buns Brother Bugs)
    • [kof97s45] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 30)(85 Amendment To The Seven-Yuan Societys Move-Style Big Move To Kill, The Big Snake Shines)
    • [kof97s46] Kof'97 (Wulin Mythology Dark Snake Test Version 32)(83 Strengthen Grass, Terry, Etc., Big Snake Six Hair Colorful Sunshine)
    • [kof97s47] Kof'97 (Wulin Mythology Dark Snake Test Version 33)(85 Strengthen Grass, Terry, Gonitz, Etc., The Big Snake Shines)
    • [kof97s48] Kof'97 (Martial Arts Mythical Dark Snake Test Version 36)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Colorful Sunlight Teleportation First God Pointing Oblique)
    • [kof97s49] Kof'97 (Wulin Mythology Dark Snake Test Version 37)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake In The Middle Of The God Refers To The Colorful Sunshine At First Slant)
    • [kof97s50] Kof'97 (Wulin Mythology Dark Snake Test Version 38)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Colorful Sunshine Heart Shine)
    • [kof97s51] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 39)(83 Repair Crazy Eight Super Kill Ko Stuck + Big Snake Six Hair Colorful Sunlight)
    • [kof97s52] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 40)(85 Snakes In The Middle Of The God Refers To The Colorful Sunshine At First Slant)
    • [kof97s53] Kof'97 (Wulin Mythology Dark Snake Test Version 52)(83 Big Snake Double Two Hair Whitening Sun A Key Hair Attack Break Defense First Dizziness)
    • [kof97s54] Kof'97 (Wulin Mythology Dark Snake Test Version 53)(85 Gonitz Foot Super Kill Mad Dig Or Blade Or Indefinite + Big Snake Double Two Hair Whitening A Sun A Key Hair Attack Break Defense Dizziness)
    • [kof97s55] Kof'97 (Wulin Mythology Dark Snake Test Version 54)(83 Big Snake Six Hair Whitening A Key Hair Initial Dizziness)
    • [kof97s56] Kof'97 (Wulin Mythology Dark Snake Test Version 55)(85 Gonitz Foot Super Kill Mad Dig Or Blade Or Indefinite + Big Snake Six Hair Whitening A Key Hair Initial Dizziness)
    • [kof97s57] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 56)(83 Repair Crazy Eight Super Kill Stuck, The Big Snake Double White Sunshine Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s58] Kof'97 (Wulin Mythology Dark Snake Test Version 57)(85 Repairs The High Nitz Foot Super-Killing Small Tornado + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s59] Kof'97 (Wulin Mythology Dark Snake Test Version 58)(83 Repair Crazy Eight Super Kill Stuck, Big Snake Six Hair White Sun + Protective Light A Key Hair Initial Dizziness)
    • [kof97s60] Kof'97 (Wulin Mythology Dark Snake Test Version 59)(85 Repair Gao Niz Foot Super Killing Small Tornado + Big Snake Six Hair White Sun + Protective Light A Key Hair Initial Dizziness)
    • [kof97s61] Kof'97 (Ge Xin Edition)
    • [kof97s62] Kof'97 (Tu She Edition)
    • [kof97s63] Kof'97 (Combo version)(Ver.?)
    • [kof97s64] Kof'97 (Plus 2017)(Ver.?)
    • [kof97s65] Kof'97 (plus Battle Of The Strong)(Ver.?)
    • [kof97s66] Kof'97 (The 11Th Anniversary)(Set 01)(Ver.?)
    • [kof97s67] Kof'97 (The 11Th Anniversary)(Set 02)(Ver.?)
    • [kof97s68] Kof'97 (No Unknown Original 1)
    • [kof97s69] Kof'97 (No Unknown Original 2)
    • [kof97s70] Kof'97 (Revolutionary Version)
    • [kof97s71] Kof'97 (Evil Demons Dance Plus)
    • [kof97s72] Kof'97 (Description Of Hack Unknown)(2012.06.28) [GOTVG]
    • [kof97s73] Kof'97 (Description Of Hack Unknown)[GOTVG]
    • [kof97s74] Kof'97 (Super Edition Plus 3)
    • [kof97s75] Kof'97 (Clone Zero Modified Version)(Fat Lianhua + Even Strokes + Big Snake Green Sunshine Two First Free, Went To The Fan Slap Small Bug To Be Repaired))
    • [kof97s76] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 60)(83 Correction Of The Gods Color + Light Foot Rotating Legs After The Air D Feet + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense Dizziness)
    • [kof97s77] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 61)(83 Correction Eight God Color + Light Foot Rotation Legs Can Even Even Move + Big Snake Six Hair White Sunlight + Protective Light A Key Hair First Dizziness)
    • [kof97s78] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 62)(85 Correction Of The Gods Color + Light Feet To Turn The Legs After The Air D Feet + Big Snake Double White Sun Two Hair A Key Hair Attack Break Defense First Dizziness)
    • [kof97s79] Kof'97 (The Martial Arts Mythical Dark Snake Test Version 63)(85 Correction Of The Gods Color + Light Foot After The Legs Can Even Even Move + Big Snake Six Hair White Sunshine + Protective Light A Key Hair Dizziness)
    • [kof98hh75] Kof'98 (Combo 2013-09-13)
    • [kof98hh76] Kof'98 (Combo 2016-03-21)
    • [kof98hh77] Kof'98 (Combo 2016-12-20)
    • [kof98hh78] Kof'98 (Combo 2017-01-08)
    • [kof98hh79] Kof'98 (Combo 2015-10-07)
    • [kof98hh80] Kof'98 (MEV)(Alt)
    • [kof98hh81] Kof'98 (Combo 2008-05-04)
    • [kof98hh82] Kof'98 (Combo 2009-05-18)
    • [kof98hh83] Kof'98 (Combo 2009-05-29)
    • [kof98hh84] Kof'98 (Combo 2010-10-10)
    • [kof98hh85] Kof'98 (Combo 2007-07-07)
    • [kof98hh86] Kof'98 (Combo 2007-06-30)
    • [kof98hh87] Kof'98 (Combo 2007-03-22)(Ver.?)
    • [kof98hh88] Kof'98 (Combo 2008-05-25)
    • [kof98hh89] Kof'98 (Combo 2007-11-11)
    • [kof98hh90] Kof'98 (Combo 2008-01-21)(Ver.?)
    • [kof98hh91] Kof'98 (Combo 2008-01-01)
    • [kof98hh92] Kof'98 (Combo 2008-02-17)
    • [kof98hh93] Kof'98 (Combo 2007-05-07)
    • [kof98hh94] Kof'98 (Combo 2009-04-03)
    • [kof98hh95] Kof'98 (Combo 2009-06-08)
    • [kof98hh96] Kof'98 (Combo 2009-12-04)
    • [kof98hh97] Kof'98 (Combo 2009-10-24)
    • [kof98hh98] Kof'98 (Combo 2009_10_26)
    • [kof98hh99] Kof'98 (Combo 2007-06-15)
    • [kof98hh100] Kof'98 (Combo 2010-06-15)
    • [kof98hh101] Kof'98 (Combo 2009-05-31)(Ver.?)
    • [kof98hh102] Kof'98 (Combo 2010-08-27)
    • [kof98hh103] Kof'98 (Combo 2011-03-29)
    • [kof98hh104] Kof'98 (Combo 2011-04-18)
    • [kof98hh105] Kof'98 (Combo 2007-02-04)
    • [kof98hh106] Kof'98 (Combo 2009-11-23)
    • [kof98hh107] Kof'98 (Combo 2010-02-04)
    • [kof98hh108] Kof'98 (Combo 2010-05-16)
    • [kof98hh109] Kof'98 (Combo 2011-11-11)
    • [kof99s21] Kof'99 (Dream Cast 1.2f)(Ver.?)
    • [kof99s22] Kof'99 (Console Mode)(Ver.?)
    • [kof99s23] Kof'99 (Hack Unknown)(Ver.?)
    • [kof99s24] Kof'99 (Plus)(Ver.?)(Alt)
    • [kof99s25] Kof'99 (Revolution)(Ver.?)(Alt)
    • [kof99s26] Kof'99 (Remix Pro v1.07 Color Plus)
    • [kof99s27] Kof'99 (The 4 Manipulators Flames)
    • [kof99s28] Kof'99 (XG Unknown)XG
    • [kof99s29] Kof'99 (XG Super Unknown)(Set 24)
    • [kof99s30] Kof'99 (Evolution Ultimate Remix Version)
    • [kof99s31] Kof'99 (Bloody Edition)(Ver.?)
    • [kof99s32] Kof'99 (Evolution Ultra Remix)(2011-00-0?)
    • [kof2000ds13] Kof2000 (Unlimited Credits In Console Mode)(Ver.?)
    • [kof2000ds14] Kof2000 (Chinese Edition Plus)(Ver.?)
    • [kof2000ds15] Kof2000 (Remix Pro 1.0a)(Ver.?)
    • [kof2000ds16] Kof2000 (SP Version)
    • [kof2000ds17] Kof2000 (Remix Colors Set 1)
    • [kof2000ds18] Kof2000 (Remix Colors Set 2)
    • [kof2000ds19] Kof2000 (Remix Colors Set 3)
    • [kof2000ds20] Kof2000 (Edition Special Remix)
    • [kof2000ds21] Kof2000 (Remix Colors Set 4)
    • [kof2000ds22] Kof2000 (Remix Colors Set 5)
    • [kof2000ds23] Kof2000 (Remix Colors Set 6)
    • [kof2000ds24] Kof2000 (Boss Hack - Gold Color Edition)(Ver.?)
    • [kof2000ds25] Kof2000 (Chinese Codogo Edition)(Set 1)
    • [kof2000n32] Kof2000 (Description Of Hack Unknown)[GOTVG]
    • [kof2000n33] Kof2000 (Enable Hidden Characters v?)(Ver.?)
    • [kof2000n34] Kof2000 (Boss ST Zero)(Ver.?)
    • [kof2001ds11] Kof2001 (Bloodlust Reload)(Ver.?)
    • [kof2001ds12] Kof2001 (Combo)(Ver.?)
    • [kof2001ds13] Kof2001 (Remix Pro Version)
    • [kof2001ds14] Kof2001 (Description Of Hack Unknown)(Set 04)
    • [kof2001ns01] Kof2001 (Boss Skin)(Fully decrypted)"
    • [kof2001ns02] Kof2001 (Boss Enabler v2.0)(Fully decrypted)"
    • [kof2001s21] Kof2001 (Enable hidden characters v?)(Ver.?)
    • [kof2002ds35] Kof2002 (Description Of Remix Unknown)[GOTVG]
    • [kof2002ds36] Kof2002 (Enable Hidden Characters V?)(Ver.?)
    • [kof2002s98] Kof2002 (Omega Playstation Version)
    • [kof2002s100] Kof2002 (Description Of Hack Unknown 1)[GOTVG]
    • [kof2002s101] Kof2002 (Description Of Hack Unknown 2)[GOTVG]
    • [kof2002s102] Kof2002 (Ultimate Magic 2 Strengthen Simplified)
    • [kof2002s103] Kof2002 (Challenge To Ultimate Battle)(Magic Plus II, Hack Set 2)
    • [kof2002s104] Kof2002 (Heaven God Race Version v2.0)
    • [kof2002s105] Kof2002 (Heaven God Race Version v1.0)
    • [kof2002s106] Kof2002 (Boss Start Hack)(26-07-2009)
    • [kof2002s107] Kof2002 (Integration + Modification)
    • [kof2002s108] Kof2002 (Magic Enhancement)
    • [kof2003xs01] Kof2003 (Combo)(bootleg set 1)"
    • [kof2003xs02] Kof2003 (Hero)(bootleg set 1)"
    • [kov2h12] Knights of Valour 2 (Hacks Unknown)
    • [kov2h13] Knights of Valour 2 (1v4 Edition)
    • [kov115s02] Knights of Valour (The Latest 2018-8-12 Super Enhanced Version Of The Rom Energy Collector Version ---Corrected Version 2 Slow Version Of The Low Damage)
    • [kov115s03] Knights of Valour (The Latest 2018-8-11 Reduce The Basic Perfect Version Of Damage. Zhang Lingjian Should Not Exceed 30 Combos)
    • [kov115s04] Knights of Valour (The Latest 2018-8-11 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 1)
    • [kov115s05] Knights of Valour (The Latest 2018-8-11 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 2)
    • [kov115s06] Knights of Valour (The Latest 2018-8-12 Super Enhanced Version Of The Rom Energy Collector Quick Version --- Corrected Version 1 Restore Big Sword Damage)
    • [kov115s07] Knights of Valour (The Latest 2017-8-30 Reduce Damage To The Lowest Level Of Damage To The Three Countries
    • [kov115s08] Knights of Valour (The Latest 2017-8-30 Reduce The Basic Perfect Version Of Damage. Zhang Lingjian Should Not Exceed 30 Combos)
    • [kov115s09] Knights of Valour (The Latest 2017-5-20 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 1)
    • [kov115s10] Knights of Valour (The Latest 2017-5-20 Super Enhanced Version Rom Repair Zhuge Liang More Than 15 Level Small Sword Spike Soldier Can Not Gather Energy)(Set 2)
    • [kov115s11] Knights of Valour (The Latest 2017 Super Enhanced Version)
    • [kov2p204s56] Knights of Valour 2 Plus (San Guo Wu Shuang 2018)
    • [kov2p204s57] Knights of Valour 2 Plus (Maple Leafwriting)
    • [kov2p204s58] Knights of Valour 2 Plus (Thunder)
    • [kov2p204s59] Knights of Valour 2 Plus (Gesang Musou 2016)
    • [kov2p204s60] Knights of Valour 2 Plus (Qun Ying 2018)
    • [kov2p204s61] Knights of Valour 2 Plus (Gai Shi Wu Shuang 2018)
    • [kovpluss256] Knights of Valour Plus (Fangyue Magic Rain 2016 Edition)
    • [kovpluss257] Knights of Valour Plus (Group Edition 2016 Edition)
    • [kovpluss258] Knights of Valour Plus (Revived 2016 Edition)
    • [kovpluss259] Knights of Valour Plus (2012 Update Original)(Set 01)
    • [kovpluss264] Knights of Valour Plus (Three Kingdoms Ares St Dragon World Test)
    • [kovpluss267] Knights of Valour Plus (Battle Of Chibi)
    • [kovpluss268] Knights of Valour Plus (Three Centuries)
    • [kovpluss269] Knights of Valour Plus (Dragon Finch Update)
    • [kovpluss270] Knights of Valour Plus (Wars)
    • [kovpluss275] Knights of Valour Plus (2012 Edition Of The Unparalleled Update)
    • [kovpluss276] Knights of Valour Plus (Beer Dream)
    • [kovpluss277] Knights of Valour Plus (Authentic 2012 Nightmare S)
    • [kovpluss280] Knights of Valour Plus (king Spike)(Ver.?)
    • [kovpluss281] Knights of Valour Plus (E Meng Jiang Lin 2014 )(Ver.?)
    • [kovpluss282] Knights of Valour Plus (Wu Shuang 2012 Edition 2017)
    • [kovpluss283] Knights of Valour Plus (Single Rider Savior)
    • [kovpluss285] Knights of Valour Plus (Jifang Moon Magic Rain link)
    • [kovpluss286] Knights of Valour Plus (Hong Bo Fu Wang)
    • [kovsho66] Knights of Valour Super Heroes Plus (Three Kingdoms Wars)
    • [kovsho67] Knights of Valour Super Heroes Plus (Luan Shi Xiao Xiong Ne Zhe Huo Lun)
    • [kovsho68] Knights of Valour Super Heroes Plus (Troubled Times, Gods, Dusk, Dawn)
    • [kovsho69] Knights of Valour Super Heroes Plus (Chaos Xiongxiong Zhao Zilong Edition)
    • [kovsho70] Knights of Valour Super Heroes Plus (Luan Shi Xiao Xiong Tai Pin Lun Shi)(Alt)
    • [kovsho71] Knights of Valour Super Heroes Plus (Chaos Of The Gods Dusk)
    • [kovsho72] Knights of Valour Super Heroes Plus (Turbulent World 1v4 Strengthen 2016)
    • [kovsho73] Knights of Valour Super Heroes Plus (Sweeping Thousands Of Troops)
    • [kovsho74] Knights of Valour Super Heroes Plus (Memorial Gods Dusk Update)
    • [kovsho75] Knights of Valour Super Heroes Plus (Troubled Heroes Series V1)
    • [kovsho76] Knights of Valour Super Heroes Plus (Troubled Heroes Series V2)
    • [kovsho77] Knights of Valour Super Heroes Plus (Troubled Heroes Series V3)
    • [kovsho78] Knights of Valour Super Heroes Plus (Zhu Shen Huang Hun Li Ming Edition)
    • [metmqstrs02] Metamoqester (Always Have Super Move)
    • [metmqstrs03] Metamoqester (Easy Move)
    • [mslug3h50] Metal Slug 3 (Enemy Soldier Reset Prototype)
    • [mslug3h51] Metal Slug 3 (Enemy Soldier Reset Prototype)(Out Of Blue)
    • [mslug3h52] Metal Slug 3 (Violence Mount version)
    • [mslug3rma01 - 72] Metal Slug 3 (Enemy Soldier Reset Prototype Revised Remix [24-7-2018])
    • [mslug4n38] Metal Slug 4 (Neo Arc French Traduction Alpha)
    • [mslug5hp22] Metal Slug 5 (Version Qing Youlan)(Big Mode)
    • [mslug5hp23] Metal Slug 5 (Version Qing Youlan)(Quick Go Next Mission)
    • [mslug5hp24 - 28] Metal Slug 5 (Version Qing Youlan)(Revised Version Remix [08-08-2018])
    • [mslug5re00] Metal Slug 5 (Enemy Soldiers Enhanced Version)
    • [mslug5re01 - 54] Metal Slug 5 (Enemy Soldiers Enhanced Version)(Revised Version Remix [08-08-2018])
    • [mspacmadp] Pac Droid Plus [by Mameplus]
    • [mspacmanl] Ms Pac-Man (large roms)(fast)
    • [msgundams01] Mobile Suit Gundam (Easy Move)
    • [muckpan] Gobbler Muckpan (pacman clone, hacked to work as original roms were mostly bad)
    • [packetman] Unbranded hack of hanglyman
    • [nbbatmans01] Ninja Baseball Bat Man (X2 Edition)(World)"
    • [nbbatmans02] Ninja Baseball Bat Man (1V4)(World)"
    • [nbbatmanus01] Ninja Baseball Bat Man (Unknown Hack)(US)"
    • [nbbatmanus02] Ninja Baseball Bat Man (New Starter Edition Update 161024)(US)"
    • [nitds03] Nightmare in the Dark (French Version V3)
    • [oldsplus14] Oriental Legend 2 (Journey To The West 2016 Flender Dance Simplify More)
    • [oldsplus15] Oriental Legend 2 (Journey To The West Of The Eritrean Flock Of Shades Devils Edition)
    • [oldsplus16] Oriental Legend 2 (Journey Shakers 2017 Plus)
    • [orlegendcs84] Oriental Legend (Westward Variety)(World of Warcraft)(ver. 112, Chinese Board)"
    • [orlegendcs85] Oriental Legend (Westward Full Attack Enhanced Version)(ver. 112, Chinese Board)"
    • [orlegendcs86] Oriental Legend (Westward Flock Of Shameless 2017 Strengthening)(ver. 112, Chinese Board)"
    • [orlegendcs87] Oriental Legend (Westward Tour 1v4)(ver. 112, Chinese Board)"
    • [orlegendcs88] Oriental Legend (Description Of Hack Unknown)(Set 01)
    • [orlegendcs89] Oriental Legend (Description Of Hack Unknown)(Set 02)
    • [orlegendcs90] Oriental Legend (Description Of Hack Unknown)(Set 03)
    • [orlegendcs91] Oriental Legend (Description Of Hack Unknown)(Set 04)
    • [orlegendcs92] Oriental Legend (Xiyou Turned Into An Enhanced Version)
    • [orlegendcs93] Oriental Legend (Jing Yu Jing)
    • [orlegendcs94] Oriental Legend (Plus)(Ver.?)
    • [pipibibss01] Pipi & Bibis (Stage Select v1)
    • [pipibibss02] Pipi & Bibis (Stage Select v2)
    • [pnyaadd] Pochi & Nyaa (decrypted C Set 2)
    • [punisherjs09] The Punisher (Punisher, Unparalleled Version)(2011.07.31)
    • [punishers05] The Punisher (1 Vs 2 Perfect)(Ver.?)
    • [punishers06] The Punisher (1 Vs 2 Perfect)(Alt)(Ver.?)
    • [punishers07] The Punisher (1 Vs 2 Perfect)(Perfect Edition)(Ver.?)
    • [punishers08] The Punisher (1 Vs 2 Perfect)(invincible version)(Red Man Edition))(Ver.?)
    • [punishers09] The Punisher (1 Vs 2 Perfect)(26-03-2018)(Ver.?)
    • [punishers10] The Punisher (1 Vs 2 Perfect)(18-01-2018)(Ver.?)
    • [ragnagrds04] Operation Ragnagard (Boss With Simple Attack Edition)
    • [rezons01] Rezon (3 button version (Fixed Vaws, Rapid Fire))
    • [rezonts01] Rezon (3 button version (Fixed Vaws, Rapid Fire))
    • [samsh5sp02] Samurai Shodown V Special (Description Of Unknown Origin)(Set 02)
    • [samsh5sp03] Samurai Shodown V Special (Description Of Unknown Origin)(J)(Set 03)
    • [samsho5bds01] Samurai Shodown V (Description Of Hack Unknown)(Set 04)
    • [samsho5s50] Samurai Shodown V (Custom Decrypted)
    • [samshos06] Samurai Shodown (Description Of Unknown Origin)(Set 01)
    • [samshos07] Samurai Shodown (Boss With Simple Attack Edition)
    • [sengoku3s10] Sengoku 3 (Warring States Tradition 3 Qing Version)
    • [silkroads01] The Legend of Silkroad (Simple Attack)
    • [silkroads02] The Legend of Silkroad (All Move Without Magic)
    • [silkroads03] The Legend of Silkroad (Easy Move)
    • [sf2ceeas03] Street Fighter II': Champion Edition (Super Plus Teleportation)
    • [sf2ceeas04] Street Fighter II': Champion Edition (Turbo Balrog Storm)
    • [sf2ceeas05] Street Fighter II': Champion Edition (Galactic Super Vega)
    • [sf2js02] Street Fighter II: The World Warrior (12 Person Version)
    • [sf2m7s01] Street Fighter II': Champion Edition (Hacks Unknown)
    • [sf2puns01] Street Fighter II': Champion Edition (Punishment Edition Simplified)
    • [sf2reds03] Street Fighter II': Champion Edition (Ultra Golden Edition)
    • [sf2s02] Street Fighter II: The World Warrior (Hacks Unknown)
    • [sf2tlonas04] Street Fighter II': Champion Edition (Hack Unknown)
    • [sfas02] Street Fighter Alpha: Warriors' Dreams (Simplified)
    • [sfa2s01] Street Fighter Alpha 2 (Simplified)
    • [sfa3s04] Street Fighter Alpha 3 (Simplified)
    • [sfa3dps01] Street Fighter Alpha 3 (Xiang Long edition)(Chun Li Attack)
    • [sfiii2ns04] Street Fighter III 2nd Impact: Giant Attack (Boss With Simple Attack Edition)
    • [sfiiins03] Street Fighter III: New Generation (Simple Attack)
    • [sfz2als02] Street Fighter Zero 2 Alpha (Simplified)
    • [sfz2aljs07] Street Fighter Zero 2 Alpha (Dragon Edition v2.1)(2009-04-24)
    • [sfz2aljs08] Street Fighter Zero 2 Alpha (Hacks Unknown)
    • [sk2h43] Sangokushi II (Chinese bootleg set 4, 921005 Asia)"
    • [sk2h45] Sangokushi II (Xia Houen's Revenge 2017)
    • [sk2h46] Sangokushi II (Holy Swords)
    • [sk3p10] Sangokushi 3 Gaiden Kakou-On's Revenge Dx 2010 (Set 07)
    • [svcboots39] SvC Chaos (Description Of Hack Unknown)
    • [svcdwt06] SvC Chaos (Dragon Edition 2018)(NGM-2690)(NGH-2690)"
    • [svcdwt07] SvC Chaos (Playstation2 Final 1.0?)(decrypted C set 1)"
    • [svcdwt08] SvC Chaos (MVS / Fully Decrypted)"
    • [svcdwt09] SvC Chaos Plus (Fix)
    • [svchs33] SvC Chaos (Description Of Hack Unknown)(Set 02)(MVS / Fully Decrypted)"
    • [svchs34] SvC Chaos (Description Of Hack Unknown)(Set 03)(MVS / Fully Decrypted)"
    • [svchs35] SvC Chaos (Description Of Hack Unknown)(Set 04)
    • [svcsplus18] SvC Chaos Super Plus (Unknown Hack)
    • [theglad100s01] The Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglad101s01] Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglads03] The Gladiator (Excalibur Vol. 2017 + Enhanced v1)
    • [theglads04] The Gladiator (Excalibur Vol.2 Enhanced version 2018)
    • [tk2h114] Tenchi wo Kurau II (Ma Zhan Wu Shuang)
    • [tk2h115] Tenchi wo Kurau II (Xia Hou Dun Plus)
    • [tk2h116] Tenchi wo Kurau II (No Pairs Enhanced 2018)
    • [tk2h117] Tenchi wo Kurau II (Three Swords Saint Super Edition)
    • [tk2h118] Tenchi wo Kurau II (Three Boss Edition)
    • [tk2h119] Tenchi wo Kurau II (Iron Needle Edition)
    • [tk2h120] Tenchi wo Kurau II (Daren Edition)
    • [tk2h121] Tenchi wo Kurau II (Eight Difficult V3)
    • [tk2h122] Tenchi wo Kurau II (Daren Edition)(Ver.?)
    • [tk2h123] Tenchi wo Kurau II (Li Dian Da Ren Edition)
    • [tk2h124] Tenchi wo Kurau II (Xu Zhu Edition 2018)
    • [tk2h125] Tenchi wo Kurau II (San Jian Sheng Super Edition Update)
    • [tkdenshos02] Toukidenshou (Always Have Super Move)(VER. 960614)
    • [tkdenshos03] Toukidenshou (Easy Move)(VER. 960614)
    • [tkdenshos04] Toukidenshou (Enable Hidden Characters V2)(VER. 960614)
    • [whps10] World Heroes Perfect Plus (Add Boss Hack)
    • [wofchs43] Tenchi wo Kurau II (Juggernauts)
    • [xmvsfs03] X-Men Vs. Street Fighter (Enhanced Boss Hack)
    • [zeroteamcs01] Zero Team (Special Attack)
    • [zeroteamss01] Zero Team Selection(Enhanced Version)
    • [zupapadd] Zupapa! (custom decrypted C Set 2)
  • HBMAME hacks (neogeo, pgm, cps, etc) are now mostly looked after by team member Gaston. I don't have much time these days.
→ [arcade] Mame x64 i x86 0.201

MAME 0.201 29 Jun 2018

It’s the end of another month, and time for your scheduled MAME release, with more of everything we know you love. In a last-minute update, we slipped in a major performance optimisation for bgfx video output. It’s particularly noticeable when using cropped artwork, and there’s no longer a big performance penalty for bringing up the menu over the emulation on macOS. Another core improvement is support for TAP/TUN networking on Windows, providing a big performance improvement when connecting an emulated system to a network on the host machine.

From the department of things considered lost to time, MAME 0.201 allows you to play as Chuby the octopus, in the incredibly elusive Spanish game Night Mare. Unfortunately the sound ROMs were missing, so you won’t be able to hear Chuby speak, and we still need to be on the lookout for the export version known as Clean Octopus. And speaking of rare games from Spain, two more Magnet System titles have been dumped: A Day in Space and The Burning Cavern.

Newly dumped versions of supported arcade games include prototypes of Halley’s Comet (Taito) and Dog Fight (Orca), a newer version of the original Master Boy (Gaelco), and the Korean release of Raiden II (Seibu Kaihatsu). A redumped ROM allowed Psychic Force EX to run correctly. The vgmplay logged music player has had a big update in this release, with support for several more sound chips and a comprehensive software list.

And this brings us to audio improvements, which seem to have all crowded their way into this release. We have fixes for long-standing sound bugs in Twin Eagle, Targ and Spectar. Sound in Amazing Maze is no longer cut off after thirty seconds or so. There are some big changes for QSound and Taito Zoom ZSG-2 that should make things sound nicer. There’s also preliminary support for the NEC PC-FX’s HuC6230 SoundBox, but be aware it has a DC offset so you’ll hear a big thud when you start or stop it.

Recent improvements in NEC PC-98 emulation have seen dozens of titles promoted to working status, and we’ve added another batch of dumps from Neo Kobe Collection. There are a number of fixes that improve TI-99 floppy and cassette support in this release. InterPro systems can now be used via a serial terminal in configurations without a video card or keyboard. At long last, the Apple //c Plus can boot from its internal floppy drive. Other improvements to computer emulation include better keyboard support for Amiga systems, and improved GPU emulation for the HP Integral PC.

MAMETesters Bugs Fixed
  • 00867: [Sound] (seta.cpp) twineagl: Music samples do not play to completion. (cam900)
  • 06001: [Crash/Freeze] (nes.cpp) nes: iNES Mapper 31 crashes with ROM sizes other than 1MB. (rainwarrior)
  • 06192: [Documentation] (playch10.cpp) pc_rrngr: Incorrect year or manufacturer. (sjy96525)
  • 06653: [Documentation] (tmnt.cpp) qgakumon: Game name version mismatch. (sjy96525)
  • 07053: [Crash/Freeze] (osbexec.cpp) osbexec: Stuck on PERFORMING SELF TEST. (AJR)
  • 07058: [Gameplay] (tx1.cpp) buggyboy, buggyboyjr: buggyboy artwork gear stick not working. (Tafoid)
  • 07059: [Sound] (tx1.cpp) All machines in tx1.cpp: Missing engine sounds. (Osso)
  • 07067: [Sound] (exidy.cpp) targ, spectar: Spectar explosion samples short and long are named incorrectly. (Jim Hernandez)
  • 07068: [Sound] (exidy.cpp) targ, spectar: Sounds are different to Targ. (Robbbert)
  • 07069: [Cheat System] "On/Off" color is incorrect on "AutoFire Status" screen. (AJR)
  • 07073: [DIP/Input] (neogeo.cpp) popbounc: Start buttons don't work. (AJR)
New working machines
  • A Day In Space (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • The Burning Cavern (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • Night Mare (Spain) [Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz, Recreativas.org]
New working clones
  • Astro Blaster (version 2b) [Joe Magiera, The Dumping Union]
  • Basis 108 [Robbbert]
  • Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casana]
  • Crash (alt) [Joe Magiera, Toby Bermann]
  • Devastators (ver. 2) [The Onion Knight, Corrado Tomaselli, The Dumping Union]
  • Dog Fight (Orca, prototype) [ShouTime, Dane Biegert, Smitdogg, The Dumping Union]
  • Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union]
  • Golfing Greats (US, version K) [Kevin Eshbach, The Dumping Union]
  • Hacha Mecha Fighter (19th Sep. 1991, protected, set 2) [SpinalFeyd, The Dumping Union]
  • Halley's Comet (Japan, prototype) [Joe Magiera, The Dumping Union]
  • Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union]
  • Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union]
  • Mario Bros. (bootleg on Ambush Hardware, set 2) [Corrado Tomaselli, The Dumping Union, smf]
  • Master Boy (1987, Z80 hardware, set 1) [Roberto Fresca, ClawGrip, recreativas.org]
  • Orel BK-08 [Robbbert]
  • Pool 10 (Italian, set 9) [f205v]
  • Raiden II (Korea) [Jorge Silva]
  • Signal Sintez 2 [Robbbert]
  • Super Shanghai Dragon's Eye (World) [Fabrice Arzeno, The Dumping Union]
  • Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union]
  • War Mission (WM 09/04/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
  • World Cup Volley '95 (Asia v1.0) [Fabrice Arzeno, The Dumping Union]
  • WWF WrestleFest (US) [SpinalFeyd, The Dumping Union]
  • Machines promoted to working
  • Gammatron Datum [Robbbert]
  • Clones promoted to working
  • Apple //c Plus [R. Belmont, M. Guidero, Leon Bottou]
  • Psychic Force EX [Ekorz]
New machines marked as NOT_WORKING
  • Akai / Roger Linn MPC-3000 [R. Belmont, King Honey and The Darlington Pair]
  • Alcatel Terminal 7100 [Robbbert]
  • Alcatel Terminatel 258 [Robbbert]
  • Ampex 210+ [Robbbert]
  • Apple eMate 300 [Ryan Holtz]
  • Brother LW-700i [R. Belmont, rfka01]
  • Catherine Wheel [f205v, Ryan Holtz]
  • Creator IKT-5A [Robbbert]
  • F-Zero AX Monster Ride [anonymous, Ordyne, MetalliC]
  • Facit Terminal 4440 (30M-F1) [Robbbert]
  • Humantechnik Textel Compact A1010-0 [Robbbert]
  • ITT Courier 9216-X [Robbbert]
  • Joker Lady [f205v]
  • Lady Gum [f205v]
  • Loewe Multicom 715L [Robbbert]
  • Loewe Multitel D [Robbbert]
  • Loewe/Televerket Teleguide [Robbbert]
  • Mera-Elzab 7951om [Robbbert]
  • Mera-Elzab EC-7915 (EC-7950) [Robbbert]
  • Mera-Elzab VDM 79322/CM 7233 [Robbbert]
  • Microterm ACT-5A [Robbbert]
  • Nutting Associates ICEBOX [Robbbert, Al Kossow]
  • Paradar [f205v]
  • Sharp FontWriter FW-600 [R. Belmont, rfka01]
  • Siemens Bitel T3210 [Robbbert]
  • Siemens Multitel Fe Ap 90-1.1 [Robbbert]
  • Winner [f205v]
  • World Grand Prix (World) [hammy, The Dumping Union]
  • Wyse Technology WY-100 [Al Kossow]
  • Zenith Data Systems Z-29 [Al Kossow]
New clones marked as NOT_WORKING
  • 18 Wheeler (deluxe) [Ordyne, MetalliC]
  • 18 Wheeler (deluxe) (Rev T) [Ordyne, MetalliC]
  • Asian Dynamite / Dynamite Deka EX (older) [brizzo, MetalliC, rtw]
  • Club Kart: European Session (Rev C) [Ordyne, MetalliC]
  • The House of the Dead 2 (Export) [Ordyne, MetalliC]
  • The King of Fighters 2002 Unlimited Match (Japan) [CoolFox, brizzo]
  • Night Fever [PinMAME]
  • Ring Out 4x4 [Ordyne, MetalliC]
  • Third World [PinMAME]
  • Unknown portable computer [MCbx]
  • Virtua Striker 2 Ver. 2000 [Ordyne, MetalliC]
  • Wyse Technology WY-120 [Robbbert]
  • Zombie Revenge (Export) [Ordyne, MetalliC]
New working software list additions
  • ibm5150:
    • Murders in Space (CGA), Murders in Space (EGA), Murders in Space (VGA), Netherworld [ArcadeShadow]
    • Math Blaster, Writer Rabbit [darksabre76]
    • VTERM II (V2.00, newer), VTERM II (V2.00, older) [SomeGuy]
  • ibm5170:
    • Compaq Portable Diagnostic Disk (SP0308), Intel 486 SX Microprocessor Demo [Foone Turing]. ABS Self Running Demo, The All In One Boot Floppy 0.9, The All In One Boot Floppy 0.9 (FreeDOS only), The All In One Boot Floppy 0.9 (Lite Version), The All In One Boot Floppy 1.0, Disney's The Lion King, Disney's The Lion King (Playable Demo), Microsoft Productivity Pack for Windows, Microsoft Works 3.0b, NETCOM NetCruiser [Justin Kerk]
  • pc98:
    • A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit (Cracked), A Ressha de Ikou III HD - Hard Disk Only, Akiko - Premium Version, Albatross, Albatross - Expert Course, Albatross - Meimon Course I - Oak Hills, Albatross - Visual Course, Albatross - World Course, Alone in the Dark 2, Alvaleak Boukenki, Amaranth II, Amaranth II (Alt System Disk), Ambition, Ancient Dragon, Angel Army, Animahjong X Perfect File, Animahjong X Perfect File (Alt), Animation Editor 'da Vinci-98', Art of War, Art of War - Kaisenban, Art of War Scenario Shuu, Assist Art - Paint Master, Dragons of Flame [Neo Kobe Collection]
  • sorcerer_cass: The Count, Debug, Flight Simulator, Grotnik Wars, Nike II [Robbbert]
  • uzebox:
    • Air Hockey, Columns, Fireman Rescue, Flight of a Dragon, Flight of a Dragon (demo), Ghosty Ghost, Pipes, Stormforce [ArcadeShadow]
Software list items promoted to working
  • pc98:
  • 3x3 Eyes - Sanjiyan Henjou, 3x3 Eyes - Sanjiyan Henjou (Alt Disk 1), 5 Jikanme no Venus, ASCII Otanoshimi Disk Vol. 13,
  • ASCII Otanoshimi Disk Vol. 18, ASCII Otanoshimi Disk Vol. 6, ASCII Otanoshimi Disk Vol. 7, ASCII Otanoshimi Disk Vol. 8,
  • ASCII Otanoshimi Disk Vol. 9, Ace of Spades, Advanced Power Dolls 2, Ai Shimai - Futari no Kajitsu,
  • Akazukin Cha Cha - CG Works ver 1.00, Akumu - Aoi Kajitsu no Sanka, Alaskan Malamute G.C., Alice no Yakata II,
  • Alice no Yakata III, Alien Zukan, Alone in the Dark, Amaranth III - Phantasie RPG, Amaranth IV - Abenteuerroman in Langsam,
  • AmbivalenZ - Niritsu Haihan, Angel Halo, Angel Night - Yamiyo o Kakeru Tenshi-tachi no Monogatari, Animahjong X, Arcus,
  • Art Action, Ash., Assist Calc, Assist Card (Demo), Astroguide 1994, Fifth Element - Tamashii no Genso, U-Jin Presents - Angel [Carl, r09]
New NOT_WORKING software list additions
  • dc:
  • Idol Janshi o Tsukucchaou (Jpn), Illbleed (Jpn), Incoming: Jinrui Saishuu Kessen (Jpn, Rev. 1), Inoue Ryouko: Last Scene (Jpn),
  • Interlude (Jpn), Iris (Jpn), J.League Pro Soccer Club o Tsukurou! (Jpn), JRA PAT for Dreamcast (Jpn, V40L11),
  • JRA PAT for Dreamcast (Jpn, V50L10), Jahmong (Jpn), Jet Coaster Dream 2 (Jpn), Jet Set Radio (Jpn),
  • Kaen Seibo: The Virgin on Megiddo (Jpn), Kanon (Jpn), Kaze no Uta (Jpn), Kidou Senkan Nadesico: Nadesico the Mission (Jpn),
  • Kidou Senshi Gundam: Giren no Yabou - Zeon no Keifu (Jpn), Kimi ga Nozomu Eien (Jpn), Kita e. White Illumination (Jpn),
  • L.O.L.: Lack of Love (Jpn), Le Mans 24 Hours (Euro), Le Mans 24 Hours (Jpn), Le Mans 24 Hours (World, Prototype 20000820),
  • Legacy of Kain: Soul Reaver (Euro), Legacy of Kain: Soul Reaver (Euro, Prototype 20000118), Legacy of Kain: Soul Reaver (Ger),
  • Legacy of Kain: Soul Reaver (USA), Looney Tunes: Space Race (Euro), Looney Tunes: Space Race (USA),
  • Looney Tunes: Space Race (World, Prototype 19991014), Looney Tunes: Space Race (World, Prototype 20000731),
  • Love Hina: Smile Again (Jpn), Love Hina: Totsuzen no Engage Happening (Jpn), MDK 2 (Euro), MDK 2 (USA),
  • MDK 2 (World, Prototype 20000126 5PM), MDK 2 (World, Prototype 20000126 7PM), MSR: Metropolis Street Racer (Euro),
  • MSR: Metropolis Street Racer (Euro, Rev. B), MSR: Metropolis Street Racer (USA),
  • MSR: Metropolis Street Racer (World, Prototype 20000509), MSR: Metropolis Street Racer - Special Version (Euro),
  • MTV Sports: Skateboarding featuring Andy MacDonald (Euro), MTV Sports: Skateboarding featuring Andy MacDonald (USA),
  • Maboroshi Tsukiyo (Jpn), Macross M3 (Jpn), Magforce Racing (Euro), Magforce Racing (USA),
  • Magforce Racing (World, Prototype 20000524), Mahjong Taikai II Special (Jpn), Maken X (Euro), Maken X (Jpn), Maken X (USA),
  • Marionette Company (Jpn), Marionette Company 2 (Jpn), Marionette Handler (Jpn), Mars Matrix (USA), Marvel vs. Capcom 2 (USA),
  • Marvel vs. Capcom 2: New Age of Heroes (Euro), Marvel vs. Capcom 2: New Age of Heroes (Jpn),
  • Marvel vs. Capcom: Clash of Super Heroes (Euro), Marvel vs. Capcom: Clash of Super Heroes (Jpn),
  • Marvel vs. Capcom: Clash of Super Heroes (USA), Mat Hoffman's Pro BMX (USA), Max Steel: Covert Missions (USA), Maximum Pool (USA),
  • Memories Off 2nd (Jpn), Memories Off Complete (Jpn), Mercurius Pretty: End of the Century (Jpn),
  • Microsoft WebTV Setsuzoku Kit (Jpn), Midway's Greatest Arcade Hits Volume 1 (Euro), Midway's Greatest Arcade Hits Volume 1 (USA),
  • Midway's Greatest Arcade Hits Volume 2 (USA), Millennium Racer: Y2K Fighters (World, Prototype 20010604), Miss Moonlight (Jpn),
  • Missing Parts 2: The Tantei Stories (Jpn), Missing Parts: The Tantei Stories (Jpn), Mizu Iro (Jpn), MoHo (Euro),
  • Monaco Grand Prix (USA), Monaco Grand Prix: Racing Simulation 2 (Euro), Monaco Grand Prix: Racing Simulation 2 (Jpn),
  • Monaco Grand Prix: Racing Simulation 2 (Jpn, Prototype 19990106), Morita no Saikyou Reversi (Jpn), Morita no Saikyou Shougi (Jpn),
  • Mortal Kombat Gold (Euro), Mortal Kombat Gold (Euro, Prototype 19990828), Mortal Kombat Gold (USA),
  • Mortal Kombat Gold (USA, Rev. 1), Motto Pro Yakyu Team wo Tsukurou! (Jpn), Mr. Driller (Euro),
  • Mr. Driller (Euro, Prototype 20000918), Mr. Driller (USA), Ms. Pac-Man: Maze Madness (USA), NBA 2K (Euro), NBA 2K (Jpn),
  • NBA 2K (USA), NBA 2K (USA, Prototype 19990922), NBA 2K (World, Prototype 19991221), NBA 2K1 (USA), NBA 2K2 (Euro), NBA 2K2 (USA),
  • NBA Hoopz (Euro), NBA Hoopz (USA), NBA Showtime: NBA on NBC (Euro), NBA Showtime: NBA on NBC (USA),
  • NCAA College Football 2K2: Road to the Rose Bowl (USA), NFL 2K (Jpn), NFL 2K (USA), NFL 2K (USA, Alt 1), NFL 2K (USA, Alt 2),
  • NFL 2K (USA, Alt 3), NFL 2K1 (Jpn), NFL 2K1 (USA), NFL 2K2 (USA), NFL Blitz 2000 (Euro),
  • NFL Blitz 2000 (Euro, Prototype 19990908), NFL Blitz 2000 (USA), NFL Blitz 2000 (USA, Rev. 1), NFL Blitz 2001 (USA),
  • NFL QB Club 2001 (USA), NFL Quarterback Club 2000 (Euro), NFL Quarterback Club 2000 (USA), NHL 2K (Euro),
  • NHL 2K (Euro, Prototype 20000321), NHL 2K (USA), NHL 2K (USA, Prototype 20000131), NHL 2K (USA, Prototype 20000131, Alt),
  • NHL 2K2 (USA), Nakoruru: Ano Hito kara no Okurimono (Jpn), Namco Museum (USA), Napple Tale: Arsia in Daydream (Jpn),
  • Neppachi II @ VP@CHI: CR Harenchi Gakuen (Jpn), Neppachi III @ VP@CHI: CR Dokonjou Gaeru 2 - CR Dokonjou Gaeru H (Jpn),
  • Neppachi IV @ VP@CHI: CR Aa! Hana no Ouendan 3 (Jpn), Neppachi V @ VP@CHI: CR Monster House (Jpn),
  • Neppachi VI @ VP@CHI: CR Otakara Tankentai (Jpn), Net Versus: Chess (Jpn), Net Versus: Gomoku Narabe to Renju (Jpn),
  • Net Versus: Hanafuda (Jpn), Net Versus: Mahjong (Jpn), Net Versus: Reversi (Jpn), Net Versus: Shougi (Jpn),
  • Net de Para: Nekosogi Paradise (Jpn), Nettou Golf (Jpn), Never 7: The End of Infinity (Jpn), Nightmare Creatures II (Euro),
  • Nightmare Creatures II (Euro, Prototype 20000721), Nightmare Creatures II (USA), Nightmare Creatures II (USA, Prototype 20000509),
  • Nobunaga no Yabou: Shouseiroku with Power-Up Kit (Jpn), Sega Mega Drive (World, Prototype 20010115), Test Drive Le Mans (USA) [FakeShemp]
  • ibm5170: Mitsumi IDE CD-ROM Driver [Justin Kerk]
  • pc98: A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit, Ami - Kaze Tachinu [Neo Kobe Collection]
Translations added or modified
  • Norwegian [DandelionSprout]
Source Changes
  • m6809: Improved disassembly. [AJR]
    • Use FCB directive to represent illegal opcodes, don't print spaces after instructions without operands.
  • osbexec: Removed spurious line inversion that broke the self-test. [AJR]
  • Improved debugger view behavior: [AJR]
    • Mask address expressions in disassembly view.
    • Mask address expressions correctly in memory view when using physical addresses beyond logical limits.
    • Fixed scrolling glitch in memory view when address expression is applied.
  • imd_dsk.cpp: Added some sanity checks on geometry. [AJR]
  • funkball: Added UART and RS-232 port for diagnostic output. [AJR]
  • prose2k: Added RS-232 port and Baud clock, and converted terminal to serial device. [AJR]
  • ms9540: Fixed ROM loading. [AJR]
  • f3853: Improved interrupt behaviour. [AJR]
    • Don't fire external interrupt automatically when enabled, and clear interrupt requests once taken.
  • elwro800: Added "TV" EPROM and corrected clocks. [AJR]
  • Added support for V33/V53 expanded addressing mode, including BRKXA and RETXA instructions. [AJR]
  • sol20: Added configuration options for CPU speed and field rate. [AJR]
  • f8: Fix formatting glitch with disassembly of invalid instructions. [AJR]
  • meritum: Added NMI key, and remapped keys to be more accurate to hardware. [AJR]
  • screen.h: Fixed have_screen_update accessor and renamed to has_screen_update. [AJR]
    • Fixes regressions in granny and other drivers using custom update functions with CDP1861, CDP1864 and TMS992x VDPs.
  • Moved definition of address_space_config from dimemory.cpp to emumem.cpp (declaration was already in emumem.h). [AJR]
  • z80sio: Ignore "Send Abort" command when not in SDLC modeundefinedallows jade to start. [AJR]
  • psx.cpp: Converted video to device_palette_interface and added support for 24-bit output. [cam900]
  • X1-010: Converted to device_rom_interface, and converted memory mapping to proper memory banks in seta.cpp and seta2.cpp. [cam900]
  • seta.cpp updates: [cam900]
    • Added NVRAM and PCM mute control to calibr50, and noted revision in description.
    • Reduced twineagl frame rate to improve music timing.
    • vgmplay updates: [cam900]
    • Added X1-010 support.
    • Fixed C6280 and ES5503 addresses.
    • aica.cpp: Implemented MONO/MVOL, EXTS mixing, and clock change support. [cam900]
    • Also corrected AICA routing for Dreamcast, and added correct number of AICAs for Hikaru.
  • ymf262.cpp: Added support for clock changes. [cam900]
  • y2.cpp, ggconnie.cpp, crshrace.cpp: Improved metadata. [cam900]
  • h6280: Added internal PSG. [cam900]
  • dec0.cpp, actfancr.cpp: Reduced code duplication. [cam900]
  • policetr.cpp: Cleaned up code, added save state support, reduced tag lookups, and converted drawing buffer to bitmap. [cam900]
  • l7a1045_l6028_dsp_a.cpp: Added save state support. [cam900]
  • deco32.cpp, deco_zoomspr.cpp: Fixed background color for dragngun and added notes. [cam900]
  • dcheese.cpp: Corrected palette size, reduced tag lookups, and improved names. [cam900]
  • pcfx.cpp: Added Hudson HuC6230 SoundBox emulation (PSG with ADPCM playback). [cam900]
    • Also added ADPCM transfer and save state support to HuC6272.
  • taotaido.cpp: Cleaned up code, reduced tag lookups, and added save state support. [cam900]
  • nmk16.cpp: Identified tharrier CPUs and crystals. [cam900]
  • taito_zm: Cleaned up code, connected outputs, and corrected TMS57002 clock. [cam900]
  • vis: Fixed display in 256 color mode, and added controller buttons 1 and 2. [Carl]
  • tlcs870: Rewrote most of the emulation. [David Haywood]
    • Implemented interrupts, added I/O ports (data direction not implemented), and added timer-based serial communication.
  • hng64: Udpates and refactoring. [David Haywood]
    • Hooked up TLCS-870 MCU communication and interrupts, and connected I/O ports to MCU.
    • Removed hacks/HLE rendered unnecessary by MCU emulation.
    • Added hacks allowing racing games to enter gameplay and run without crashing.
  • nightmare: Added default EEPROM contents. [David Haywood]
  • decathlt: Implemented 315-5838 compression/encryption. [Peter Wilhelmsen, Morten Shearman Kirkegaard, Samuel Neves, David Haywood]
  • discrete: Fixed DISC_555_TRIGGER_DISCHARGES_CAP option in DISCRETE_555_MSTABLE. [Derrick Renaud]
  • Allows sound in Amazing Maze to play properly beyond 30 seconds.
  • Also avoided problematic debug log file names on Windows.
  • 315_5124.cpp bug fixes: [Enik Land]
    • Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit.
    • Fixed 315-5214 tile/line numbers in leftmost column.
    • Avoid flagging sprite collisions twice on the same line for 315-5313.
  • hp_ipc: Improved HP-1LL3 GPU emulation. [F.Ulivi]
    • Improved drawing, made VRAM size configurable, implemented commands used by diagnostics, and implemented RDWIN/WRWIN bit offset.
  • imgtool: Fixed parsing of options with enumerated values. [Fabrice Bellet]
  • atarittl.cpp: Added netlist for a large portion of gtrak10 (Gran Trak 10, 1974) - still not working. [Felipe Sanches]
  • mc68681.cpp: Added Exar XR68C681 support, including MISR register and extended Baud rates. [Joseph Zatarski]
  • ti99 updates: [Michael Zapf]
    • Added support for 16-sector TDF disk images.
    • Made TDF images compatible with PC99 by forcing CRC to constant F7F7.
    • Improved Hexbus/IBC emulation, allowing Hexbus floppy drive to work with TI-99/2.
    • Fixed TMS9995 decrementer low byte reads - fixes TI-99/2 cassette loading.
    • Modernised machine configuration.
  • upd765: Discard write FIFO data pushed when write command fails to find sector. [Michael Zapf]
  • hdc92x4: Added a minimum head load time to compensate for the floppy spin-up. [Michael Zapf]
  • tms99xx: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995. [Michael Zapf]
  • cassette: Added audio output streams, removing need for "wave" device. [Michael Zapf]
  • i386: Fixed a bug that could cause a common CPU detection check to misidentify a 386 as a 486. [MoochMcGee]
  • indigo: Fixed ROM loading. [O. Galibert]
  • Added support for abbreviated read/write handler signatures, and binding an object finder to an instance by reference. [O. Galibert]
  • wd_fdc: Simplified API. [O. Galibert]
  • tms57002: Suppressed aggressive inlining to reduce compiler memory usage. [O. Galibert]
  • Added support for TAP/TUN network provider on Windows. [Patrick Mackinlay]
  • z80scc: Fixed serial control signal behaviour. [Patrick Mackinlay]
    • Corrected polarity, removed ring indicator input, fixed "all sent" handling, and implemented sync interrupts.
    • interpro: Improved emulation, allowing headless configurations to be used. [Patrick Mackinlay]
    • Fixed serial DMA and added missing control lines.
    • Added 60x0 CLIX root floppies to software list.
  • h8: Added H8/3003 support. [R. Belmont]
  • apple2 updates: [R. Belmont]
    • Added support for per-scanline Lo-Res rendering - helps "KFest18 2K Rasterbar Demo".
    • Fixed reverse-logic on TransWarp slot DIP switches that caused disks to not boot.
  • apple2: Improved Apple //c Plus MIG and floppy emulation, allowing the system to be used with the first 3.5" drive. [R. Belmont, M. Guidero, Leon Bottou]
  • pc98 updates: [r09]
    • Fixed blink attribute.
    • Improved titles and disk labels in software list, and added usage notes for software that needs DOS.
    • Removed user disks that weren't actually provided with software from software list.
    • Fixed albatvis hashes, and removed disks that only differ in user save data.
  • dp8390: Treat AppleTalk subnet broadcast L2 multicast address (09:00:07:ff:ff:ff) as Ethernet broadcast. [rakslice]
  • This is a workaround for lack of multicast filter implementation.
  • super80: Split software list between the 32- and 80-column versions. [Robbbert]
  • slicer: Fixed floppy density selection. [Robbbert]
  • fccpu20: Fixed terminal display. [Robbbert]
  • minitel2: Added BIOS bv9. [Robbbert]
  • cdc721: Added "Graphics Firmware" ROMs. [Robbbert]
  • Z80SCC: Fixed Z-BUS access. [Robbbert]
  • c900: Converted terminal to serial device using Z80SC. [Robbbert]
  • sorcerer: Added experimental support for the twin floppy unit in the video/disk accessory. [Robbbert]
  • cvs.cpp: Replaced ROM patches with protection simulation for huncholy, superbik, and hero. [iq_132, Robbbert]
  • mastboyo.cpp: Improved inputs, added remaining DIP switches, and cleaned up the code. [Roberto Fresca]
  • Modernized machine configuration or many devices and systems. [Ryan Holtz]
  • Systems include bebox, indy_indigo2, mac128, macpci, nsg6890 oric, pet, prodigy, rmnimbus, ssystem3, swtpc09, swyft, sym1,
  • trvquest, tv950, vectrex, vic20, victor9k, and wicat.
  • pcf8583: Added rudimentary Philips PCF8583 RTC emulation, based on the PCF8593 device. [Ryan Holtz]
  • st62xx: Added a skeleton device for the STmicro ST6 series of microcontrollers. [Ryan Holtz]
    • Includes disassembler, banked data RAM, ROM, named registers, and untested GPIO.
  • i386 updates: [Samuele Zannoli]
    • Added Athlon XP processor.
    • Fixed XADD condition codes - should be based on result of addition.
    • Added an enumeration describing CPUID feature information bits.
  • vgmplay updates: [smf]
    • Added software list support.
    • Re-initialise on loading a new track.
    • Added C140, ES5503, SAA1099, SCSP, VSU, WonderSwan audio, Y8950, YM2610, YMF262, YMF278B and uPD7759 support.
    • Fixed K054539 and YM2610 support.
    • Added clock change support to ES5503, ES5506, SAA1099, uPD7756/uPD7759, and Virtual Boy sound.
    • Added support for Oki M6258 data streams and clock/divider changes.
  • WonderSwan audio: converted to device_rom_interface and added clock change support. [smf]
  • Namco C140: converted to device_rom_interface and added clock change support. [smf]
  • uPD7759: Converted to device_rom_interface and added master/slave select input. [smf]
    • Finished hooking up to bayrouteb1, eswatbl, goldnaxeb1 and passshtb.
  • SCSP: Converted to device_rom_interface, added clock change support, and corrected clock frequency. [smf]
  • Improved emulation startup performance by using more appropriate strategy for sorting save state entries. [smf]
  • powervr2.cpp: Improved performance by turning some per-pixel branches into per-polygon branches. [snickerbockers]
  • Improved Taito ZSG2 sound: [superctr]
    • Adjusted gain function and ramping algorithm, and added sample interpolation, emphasis filter and low-pass filer.
    • Enabled TMS57002 DSP.
    • Improved TMS57002 emulation. [superctr]
    • Emulated multiply/accumulate pipeline.
    • Added ALU saturation flag.
    • Fixed issues with CMEM UPLOAD and PLOAD.
  • konamigx: Hooked up third and fourth TMS57002 outputs based on educated guess. [superctr]
  • qsoundhle: Replaced implementation with back-ported DSP program. [superctr, ValleyBell]
  • m6502: Added support for microcontrollers and implemented MOS 6500/1 as a device. [Vas Crabb, O. Galibert]
  • Improved support for screen orientation/geometry and automatic layout generation: [Vas Crabb]
    • Added orientation and physical aspect ratio properties to screen device.
    • Automatically generate views for systems one screen.
    • Documented layout file format and automatically generated views.
  • Added save state support for C arrays and std: :array nested to any depth. [Vas Crabb]
  • amiga.cpp: Overhauled keyboard emulation: [Vas Crabb]
    • Re-implemented Mitsumi keyboard emulation using MOS 6500/1 device.
    • Added support for Amiga 1000, Amiga 600, and Amiga 2000/3000/4000/CDTV Mitsumi keyboards.
    • Added support for Cherry G80 Amiga 2000 keyboard (8039 version with external EPROM).
    • Removed reset line from keyboard to host on systems with external keyboards.
    • Emulated keyboard reset circuit for Amiga 1000, Amiga 2000 and Amiga CDTV.
    • Added configuration setting for "compact mode" supported by Amiga 1200 keyboard program.
  • sshangha.cpp: Added PCB layout for Super Shanghai Dragon's Eye, and derived clocks from oscillator frequency. [Brian Troha]
  • megaphx.cpp: Flagged megaphx PALs as bad dumps. [caius]
  • toaplan1.cpp: Corrected program ROM names for Out Zone (Harder), and the mask ROM names for all Out Zone sets. [caius, The Dumping Union]
  • Dumped Operation Wolf C-Chip EPROM and replaced simulation. [Caps0ff, Bryan McPhail]
  • dec8.cpp: Decapped MCU for makyosen. [Caps0ff, Game Preservation Society, The Dumping Union]
  • taito_f3.cpp: Removed outdated comment. [Chromaryu]
  • citicona, dduxbl: Added PROMs and PLDs. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
  • twincobr.cpp: Verified oscillator frequencies for Twin Cobra. [Corrado Tomaselli]
  • mainevt.cpp: Added proper screen parameters, and updated notes. [Corrado Tomaselli]
  • sorcerer_cass.xml: Corrected publisher/developer for two titles. [exidyboy]
  • gameboy.xml: Update ROM labels/types from No-Intro. [FakeShemp]
  • Clarified and re-worded the descriptions of typical ROM set organisation schemes. [Firehawke]
  • Dumped Amiga 2000 keyboard (Cherry G80, 8039 with external EPROM). [Gerrit Heitsch]
  • z180: Added workaround for missing serial and counter emulation, allowing some software to progress further. [Grull Osgo]
  • cosmic.cpp: Corrected ROM labels and verified ROM types for devzone. [Guru]
  • goldstar.cpp: Identified Fever Chance PCB as original Wing W-6 hardware. [Ioannis Bampoulas]
  • zoar: Confirmed ROM dump is good. [Joe Magiera]
  • apollo.h: Work around MSVC's dislike for incomplete types in device finders. [justindarc]
  • eyesb: Patched PROM to correct colors. [MASH]
  • hikaru.cpp: Dumped development/prototype BIOS v.074. [Ordyne]
  • naomi.cpp: Dumped Club-Kart Cycraft Motion PC software. [Ordyne]
  • naomi.cpp: Dumped additional BIOS/firmware versions. [Ordyne, MetalliC]
    • NAOMI Development/tester BIOS (Nov 1998), Ferrari F355 DLX prototype Japan and Export BIOS, NAOMI Rev F Export BIOS
    • Ferrari F355 DLX prototype motor board firmware
  • play_1.cpp: Verified that Third World and Night Fever use the same ROMs as Big Town and others. [PinMAME]
  • dotrikun.cpp: Corrected ROM label for Dottori Kun (old version). [Porchy]
  • info.cpp: Adjusted indentation of DTD to better reflect structure. [pxdnbluesoul]
  • segas32.cpp: Mapped second start button for F1 Exhaust Note. [sjy96525]
  • vgmplay: Added software list to including titles from all major packagers (VGMRips, SMSPower, and Project2612). [Tafoid]

 

→ [arcade] ClrMamePro 4.035

4.035

  • added: batcher, scanner, auto save have/miss list options
  • fixed: case rename on eFAT formatted drives does not work
  • fixed: profiler sorting of items in "new datfiles
  • fixed: possible archive loss when fixing names in password protected 7z sets and not using 7z's native rename
  • fixed: setinformation attributes (size/hashes) for clonesamples/clonechds aren't listed sometimes
  • fixed: clone sets which only consist of chd nodumps appear wrongly as missing
  • fixed: chd-only clone sets which only consist of a parent clone are wrongly listed as missing set
  • fixed: bad 32bit cast causes name check to fail for > 32bit sized files
  • fixed: hashcollision check different sha1 values are not detected when crc32s are identical
  • misc: strenghten merge attribute rule when datfile holds merge attributes and you got parse merge attributes on
  • misc: don't show "Sets Option Disabled" warning in batch mode
  • misc: prompt rebuilder errors only once per destination file
  • misc: updated to 7z sdk 18.05, rar to 5.60, zipArchive lib to 4.6.6
→ [Arcade] MAMEUI x86/x64 0.200
→ [arcade] HbMameUI/HbMame x86 i x64 0.200

HbMameUI/HbMame 0.200

  • Sync with MAME 0.200

 

 

→ [arcade] Mame x64 i x86 0.200

MAME 0.200 25 Jun 2018

Today’s MAME release has two consecutive zeros in the version number! The only other time that happened was over twelve years ago! Although MAME version numbers are just an incrementing number, by a series of coincidences, MAME 0.200 delivers several major changes. First of all, if you’re building MAME with Microsoft Visual Studio (MSVC), you’ll need Visual Studio 2017. We’ve dropped support for Visual Studio 2015. Starting this month, we’re building the official Windows binaries with GCC 7.3 – this probably won’t affect you (we still support building with GCC 5 and up). We’re mirroring tagged releases at GitLab (source only) and SourceForge (source and binaries), so if for some reason you’re unable to access GitHub, you’ll still be able to download official MAME releases.

MAME 0.200 includes replacements for the memory system and callback API. This will enable new functionality and make MAME development more straightforward. The artwork layout system has also had an overhaul which opens new possibilities. We’ve tried our best not to break things, but if you do find something wrong, let us know at MAME Testers, or on our IRC channel #mame on the freenode network.

In arcade emulation this month, we have a number of new versions of supported titles, including a very rare prototype of Led Storm Rally 2011 and three more Street Fighter II': Champion Edition bootlegs. Dreamcast/NAOMI colours are greatly improved thanks to snickerbockers, and cam900 fixed some graphical effects in Gals Panic 3 and Billiard Academy Real Break. Enik Land improved emulation of the Sega Master System, Game Gear and Mega Drive VDPs, covering more corner cases.

The really exciting emulation improvements this month are on the computer side. There are lots of improvements for UK home computers, including better Camputers Lynx tape support (with lots of additions to the software list), re-worked Acorn System emulation, and support for Acorn Bus slot devices. We’ve got a brand-new modernised Apple IIgs driver, with improvements in just about every area. Also, Wayder updated the Sharp 68000 software list, correcting and organising the entries and adding the latest clean dumps.

But even more exciting is the fact that, thanks to Patrick Mackinlay’s gargantuan effort and persistence, the CLIPPER-based InterPro 2000 workstation now works well enough to install and run CLIX (a UNIX operating system). As far as we know, this is a first for MAME. The improvements to SCSI, CD-ROM, and serial emulation also benefit other emulated computer systems. Instructions are on the MAMEdev wiki if you want to try it out.

MAMETesters Bugs Fixed
  • 04621: [Timing] (ironhors.cpp) ironhors: 30fps framerate seems abnormal. (Angelo Salese)
  • 07027: [Sound] (vegas.cpp) warfa (and maybe clones): DCS2 OS Version Test Failed. (Ted Green)
New working machines
  • Acorn System 5 [Nigel Barnes]
New working clones
  • Acorn System 2 [Nigel Barnes]
  • Acorn System 3 (6502 CPU) [Nigel Barnes]
  • Acorn System 4 [Nigel Barnes]
  • Air Rescue (World) [Porchy, Muddymusic, The Dumping Union]
  • Apache 3 (rev E) [coolmod, The Dumping Union]
  • Hayaoshi Quiz Nettou Namahousou (ver 1.2) [Apocalypse, The Dumping Union]
  • Led Storm Rally 2011 (US, prototype 12) [system11, Coolfox, The Dumping Union]
  • Milmar Laser //c [R. Belmont, Peter Ferrie, KansasFest 2018]
  • Pink Sweets: Suicide Club (2017/10/31 SUICIDECLUB VER., bootleg) [MetalliC]
  • Raiden DX (Portugal) [Jorge Silva, Atro, Kravex]
  • Scramble (bootleg, set 2) [hammy, The Dumping Union]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 1) [TwistedTom]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 2) [TwistedTom]
  • Street Fighter II': Champion Edition (Mstreet-6, bootleg, set 3) [TwistedTom]
New machines marked as NOT_WORKING
  • Boris - Electronic Chess Computer [TrevEB, Sean Riddle, The Dumping Union]
  • Captain Zodiac [Siftware]
  • CMS 6502 Development System [Nigel Barnes]
  • DECstation 5000/133 [R. Belmont, Al Kossow]
  • Donkey Kong / Donkey Kong Jr / Mario Bros [Michael Moffitt, coolmod, The Dumping Union]
  • Fever Chance [GoneMad]
  • iPhone (A1203) [MoochMcGee]
  • Marbella Vice [Recreativas.org, The Dumping Union]
  • Topaz (Inder) [PinMAME]
New clones marked as NOT_WORKING
  • Jokerz! (G-4) [PinMAME]
  • Safe Cracker (1.0) [PinMAME]
New working software list additions
  • acrnsys_flop: Atom/System 3 File Server, System 3 Utilities, System 5 File Server, System BBC BASIC [Nigel Barnes]
  • acrnsys_rom: Econet 2.40, Econet 3.40, Econet 3.50 [Nigel Barnes]
  • camplynx_cass: 3D Monster Craze, 6845p, Aide (Label-Procedures) (Fra), Backgammon, Battle Brick, Card Index (96K), Centipede, Chopin (Fra),Cinema (96K), Colossal Adventure, Compass, Dam Buster, Deathball, Digger Man, Disassembler (Fra), Dungeon Adventure, Floyds Bank, Games Pack III, Games Pack IV, Gobble de Spook, Grid Trap (Fra), Generateur Basic (Fra), Generateur de Caracteres (96K)(Fra), Hangman, Hi-Lo (96K), IntelTab (96K)(Fra), Introductory Tape (48K), L'odyssee d'Asterix (96K)(Fra), Labyrinthe (Fra), LogiChess 2.2, Lynx Composer (96K), Lynx Disassembler (Fra), Lynx Invaders, Lynx Muncher, MODER-80, Mastermind (96K)(Fra), Maths (Fra), Maxi-Mots (96K)(Fra), Mazeman, Mined Out, Moonfall, Moonfall (Fra), Music Master, Nuclear Invaders, Numerons (Fra), Oh Mummy, Panik, Pengo, Planets, Power Blaster, Racer, Rising Moon, Rocketman, ScrabLynx (96K)(Fra), Screen Dump, Siege Attack, Space Trek, Spellbound, Star Rover, The Forest (96K), The Worm, The Worm (96K)(Fra), Treasure Island, Triangles (96K), Tron Blocker (96K)(Fra), Twinkle, Word Processor, Ynxvaders, Zombie Panic (Fra) [Nigel Barnes]
  • ibm5150: PC Globe 3.0, PC Globe 5.0 (Spanish), PC Globe 5.04, Starflight 2: Trade Routes of the Cloud Nebula (3.5") [ArcadeShadow], Cadaver (5.25"), Cadaver (3.5") [Chism], Cadaver (3.5", Quest and Glory Compilation) [Justin Kerk]
  • ibm5170: LucasArts Air Combat Classics, The Incredible Machine (alt), The Incredible Machine 2 [ArcadeShadow], Excel (Version 3.0a) [darksabre76], MS-DOS (Version 6.22, Thai) [Justin Kerk]
  • st_flop: STE Language Disk (Swe, Rev. B) [FakeShemp]
  • x68k_flop: Ajisai (ldb_x68k conversion), Camerot (ldb_x68k conversion), Choro Choro, Choro Choro (ldb_x68k conversion), Cuarto (ldb_x68k conversion), Dungeon Management (ldb_x68k conversion), Galseed II (ldb_x68k conversion), Kurupon, Leshies, My Today's Job (ldb_x68k conversion), Over Driver, Programan Ace -Source68, Sekai Seifuku Set (ldb_x68k conversion), Stein [Wayder]
New NOT_WORKING software list additions
  • acrnsys_rom: System/3 Econet 1.48 [Nigel Barnes]
  • ibm5150: PC Globe 4.0 [ArcadeShadow]
  • ibm5170: POWER DoLLS [Justin Kerk]
  • pc88va: Tetris (Bullet-Proof Software) [r09]
Source Changes
  • Standardized order of "On"/"Off" items in UI menus with "On" consistently to the right of "Off". [AJR]
  • x68000: Compute refresh rates from CRTC parameters and known crystal values. [AJR]
  • Eliminated "Atari VG EAROM" in favor of newer ER2055 device. [AJR]
  • z8: Added dump of pre-programmed Z8671 MCU with BASIC/DEBUG interpreter. [AJR]
  • x68000: Separated VINAS/VICON CRTC device. [AJR]
  • cischeat.cpp: Improvements: [Angelo Salese]
    • Reworked interrupt generation, and fixed attract mode de-synchronization in Big Run.
    • Fixed Grand Prix Star stuck tyre sprite in attract mode.
  • ironhors.cpp: Changed Iron Horse frame rate to 61 Hz. [Angelo Salese]
  • sigmab52.cpp: Changed frame rate to 60 Hz. [Angelo Salese]
  • tetrisp2.cpp: Added support for YUV422 colors in Stepping Stage. [Angelo Salese]
  • amstrad: Added a device for PPI clone implemented by the Amstrad Plus ASIC, and used it for the Plus and GX4000. [Barry Rodewald]
    • Fixes Plus detection in some games, and correctly breaks inputs in Barbarian.
  • taito_b.cpp, tc0180vcu.cpp: Cleanup: [cam900]
    • Moved TC0180VCU functionality from driver state class to device class and internalized graphics decoding.
    • Deferred allocation of buffers to start time.
    • Removed unused/redundant code.
  • lastduel.cpp: Cleanup: [cam900]
    • Improved tag and variable naming, reduced code duplication, and reduced runtime tag map lookups.
    • Added a palette decoder function for palette.
  • seta001.cpp: Deferred allocation to start time and cleaned up code. [cam900]
  • srmp2.cpp, thedealr.cpp, seta.cpp, champbwl.cpp: Reduced runtime tag lookups and cleaned up code. [cam900]
  • taito_x.cpp: Cleanup: [cam900]
    • Split out common parts of memory maps, and separated kyustrkr machine configuration.
    • Reduced runtime tag map lookups.
  • atarigt.cpp, cage.cpp, metalmx.cpp: Minor cleanup and runtime tag map lookup reduction. [cam900]
  • nmk16.cpp: Updates and cleanup: [cam900]
    • Reduced code duplication, improved tags, modernized banking, and reduced runtime tag map lookups.
    • Implemented sprite and palette size limits.
    • Added bad dump flag to ROMs in tdragon3h set sourced from a different PCB.
    • Improved save state support.
  • unico.cpp: Cleanup: [cam900]
    • Improved member names and tags.
    • Deferred video RAM allocation to start time.
    • Reduced runtime tag map lookups and ACCESSING_BITS checks.
    • Added palette decoder function.
  • silkroad.cpp: Reduced redundant/unused code, and reduced ACCESSING_BITS checks. [cam900]
  • drgnmst.cpp: Reduced code duplication and added palette decoder function. [cam900]
  • namcoic.cpp: Simplified graphics decoding/manipulation and reduced code duplication. [cam900]
    • Also moved Namco NB-2 ROZ banking to namconb1.cpp driver.
  • vgmplay.cpp: Fixed NMK112 bank table mask, and added support for Irem GA20, RF5C68, and RF5C164. [cam900]
  • c140.cpp, c45.cpp, namco_c139.cpp: Cleaned up code, removed MCFG_ macros, and added object finders. [cam900]
  • namcona1.cpp, tceptor2.cpp: Minor cleanup. [cam900]
  • namcos2.cpp: Split out common C116 configuration and removed MCFG_ macros. [cam900]
  • bbusters.cpp: Split out mechatt state class, reduced runtime tag map lookup, and simplified graphics decoding. [cam900]
  • m107.cpp: Added buffered sprite RAM device, and split machine configuration according to ROM size/banking. [cam900]
  • lynx.cpp: Modernized banking, reduced runtime tag map lookups, and cleaned up palette code. [cam900]
  • argus.cpp: Cleanup: [cam900]
    • Improved argus tilemap handling and added MACHINE_NO_COCKTAIL as scrolling is wrong when flipped.
    • Moved butasan tilemap scanning into mapper function.
    • Reduced code duplication.
  • realbrk.cpp: Fixed sprite priority, reduced runtime tag map lookups, and added notes. [cam900]
  • sknsspr.cpp: Implemented bitmap clearing disable bit (used by galpani3). [cam900]
  • suprnova.cpp: Restricted bitmap drawing to clipping rectangle. [cam900]
  • galpani3.cpp: Implemented/fixed some effects and added notes. [cam900]
    • Fixes background color fading in intro, and girl display in stage start.
  • kaneko_grap2.cpp: Added device_palette_interface for palette. [cam900]
  • Made many class members private and removed dead code exposed. [David Haywood]
  • 315_5124.cpp: Updates and improvements: [Enik Land]
    • Renamed Game Gear VDP to 315-5377 to match the maintenance manual.
    • Added a device to support behaviour specific to the 315-5313 in mode 4.
    • Made 315-5377 (Game Gear) and 315-5212 (Mega Drive) derive from 315-5256 (SMS2) rather than 314-5124 (SMS1).
    • Improved timing behaviour (verified with Flubba's VDP Test for 315-5313 in mode 4).
    • Emulated sprite status register bits indicating first sprite that overflows.
    • Implemented sprite zoom limit for 315-5124/315-5313.
    • Fixed incorrect scrolling exhibited in Charles' scrolling test.
    • Improved color of leftmost column in mode 4 when fine scroll is applied.
    • Implemented display mode 1 (text) and mode 3 (multicolor).
  • Fixed crash when running a DRC CPU core under Emscripten (github #2794). [Justin Kerk]
  • cassette.cpp: Fixed handling of multi-channel reads. [Frank Palazzolo]
  • Added ARM1176JZF-S CPU device. [MoochMcGee]
  • i386: Fixed two cppcheck warnings. [MoochMcGee]
  • Added Acorn Bus slot devices. [Nigel Barnes]
    • For Acorn Atom: AtomSID, Acorn Atom Disc Pack, Econet Board.
    • For Acorn System: 32K Dynamic RAM Board, 8K Static RAM Board, Cassette Interface Board, Econet Board,
  • Floppy Disc Controller Board, 40 Column VDU Board, 80x25 VDU Board, Versatile Interface Board.
    • For CMS: CMS 40/80 Video Terminal Card, CMS Floppy Disc Controller, CMS High Resolution Colour Graphics Card.
  • a6809: Renamed to acrnsys3_6809, and rewrote with card slot devices. [Nigel Barnes]
  • ef9365: Clear frame buffer memory on reset. [Nigel Barnes]
  • camplynx_cas: Added support for multiple files (concatenated) in TAP file. [Nigel Barnes]
  • emumem: Replaced with new, modernized back-end. [O. Galibert]
  • williams.cpp, wmg.cpp: Removed hard-coded default service button assignments. [OzFalcon]
  • interpro.cpp: Improved to the point where CLIX boots on the ip2000. [Patrick Mackinlay]
  • Includes re-written IOGA interrupt and DMA handling, and fixes for CPU and MMU issues.
  • nscsi: Added support for CD-ROM drives with 512-byte blocks (required for many UNIX workstations). [Patrick Mackinlay]
    • Also added stubs for "prevent/allow medium removal", and improved hard disk "inquiry" command behaviour.
  • apple2e updates: [R. Belmont]
    • Added debugger guards to avoid accidentally banking out ROM.
    • Fixed floating bus reads - synchronizes Talbot Fantasy Seven credits screen.
  • apple2gs: Re-wrote driver using address map bank device. [R. Belmont]
  • apple2gs: Fixed issues with Jam Session and ACS Demo Disk #2. [R. Belmont]
  • es5503: Fixed bad playback of synthLAB sampled-attack looped-sustain instruments. [R. Belmont]
  • z80scc: Fixed transmit interrupt behavior that was locking up the Apple IIgs [R. Belmont, Patrick Mackinlay]
  • mc146818: Added support for direct-access bus hook-up method used by MIPS DECstations. [R. Belmont]
  • trs80 work in progress: [Robbbert]
    • Split into separate sources.
    • Fixed UI paste/natural keyboard.
    • Added UART, RS-232, and Baud rate clock/BRG depending on hardware.
    • Fixed UART status on sys80.
    • Fixed cassette waveform.
    • Tidied up and modernised code.
    • Added monitor documentation.
  • ht1080z: Added ay8910. [Robbbert]
  • ps2sony: Fleshed out the skeleton driver. [Ryan Holtz]
    • Added device to encapsulate PlayStation 2 timers.
    • Temporarily hacked R5900 core to always have scratchpad RAM mapped at 0x70000000.
    • Added reference counting to divtlb so it does not unmap pages that are still shared with other entries.
    • Added skeleton GIF, VIF1 and GS devices.
  • mips3: Added basic Emotion Engine support. [Ryan Holtz]
  • kr03: Defined native keyboard layout (partially addresses MT05818). [shattered]
  • PowerVR2: re-implemented color calculation. [snickerbockers]
  • Moved instantiation of device_finder for interface classes from implementation sources to interface sources. [Stefan Bruns]
    • Avoids multiple explicit instantiations with the same template arguments.
  • devcb: Replaced with new, more flexible implementation. [Vas Crabb]
    • Converted a number of devices and drivers to use the newly supported less macro-dependent syntax.
  • Layout system improvements: [Vas Crabb]
    • Allow screens to be referenced by tag in layouts.
    • Allow an internal layout to be supplied per device rather than just per system, with relative screen and input tags.
    • Improved view generation and selection for systems with two screens.
    • Added support for user variables and repetition in layouts, and converted a number of layouts.
  • v550: Added keyboard program ROM dump. [Al Kossow]
  • Added skeleton device for WD1007A ESDI hard disk controller. [Al Kossow]
  • hiscore.dat: Updated for recent changes. [Leezer]
  • x68k_flop: Updates: [Wayder]
    • Organised and corrected entries, and replaced disk images with new dumps.
    • Removed Ninin Battle (Alt) - it's a modified copy.
    • Updated/corrected missing dumps, release years, and Japanese titles.
  • ibm5170: Fixed typo in interface for Turbo Pascal 6.01 (German). [xinyingho]
→ [ARCADE] Mame History.dat 1.99 for MAME 0.199

HISTORY.DAT 2018 updates

June

History.dat 1.99

  • Updated to MAME 0.199.
Inne treści związane z tematem
[arcade] Mame x64 i x86 0.185 [arcade] Mame x64 i x86 0.185;
A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME.
[Arcade] Arcade x64/x86 0.185 [Arcade] Arcade x64/x86 0.185;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
[arcade] Mame x64 i x86 0.186 [arcade] Mame x64 i x86 0.186;
A czas sobie płynie banalnie tik, tak, a miesiące odmierza kolejna edycja megaprojektu na scenie emulacji, czyli MAME.
[ARCADE] Mame History.dat 1.86 for MAME 0.186 [ARCADE] Mame History.dat 1.86 for MAME 0.186;
Mame History pozwoli Ci poznać historię emulowanej maszyny arcade i komputera przez MAME. W pliku, oprócz garści faktów historycznych, znalazło się także miejsce na potężną dawkę ciekawostek i anegdotek związanymi z daną konstrukcją - plik można wykorzystać w ...
[Arcade] Arcade x64/x86 0.186 [Arcade] Arcade x64/x86 0.186;
Arcade to nic innego, jak bazujący na kodzie autorstwa MameSick MameUIFX klon MAME, rozbudowywany przez Robbberta (MameUI32, MessUI, HomebrewMame).    
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