Kolejna odsłona MAME... parę dni nieobecności i coś tam znów jest do rozgłoszenia;)
[14] faust @
!!! Piątek, 29 Marca 2024 01:14 CET [29-03-2024 01:13 CET]Kolejna odsłona MAME... parę dni nieobecności i coś tam znów jest do rozgłoszenia;)
MAME 0.264 is ready right on time! Before we get to emulation improvements, there are some changes to the debugger that may affect you. The debugger’s printf and logerror commands now support more formatting conversions and options, including NUL-terminated strings from emulated memory, hexadecimal numbers with lowercase digits, and left-aligned fields. This may change the behaviour of some debugger scripts. In other general changes, MAME now supports saving compact cassette images in compressed FLAC format, so you can save some disk space.
Thanks to new contributor Enzo Lombardi, Dribbling now has emulated sound! This classic twin-stick top-down football game was once a common sight in Italy’s numerous arcades. Sound effects make for a much more authentic experience. Robin Sergeant, another relative newcomer to MAME development, has been putting in a lot of work to improve the state of the Research Machines RM-380Z family, and it’s really coming together. This release adds sound, graphics, 8" disk drives, and more.
The very rare arcade game Vampire from Entertainment Enterprises has finally been dumped and emulated. A rare sight in ’80s arcades, it wasn’t known for being a great game. In a way, this makes it more interesting, as we’re more often reminded of successful games and more likely to forget the failures.
If you’re feeling adventurous, you can use the newly emulated Visual Technology XDS-19P as a graphical terminal for a modern Linux system running X11 applications. It requires setting up BootP and TFTP servers, as well as configuring the host system so it can connect, so be prepared for a challenge if you decide to try it out.
Of course, there’s much more, including working controls for Tomy Plarail and Tomica TV games, fixes for audio CD playback, and dumps of the few remaining EC series Japanese e-kara cartridges.
MAME Testers bugs fixed
New working systems
New working clones
Systems promoted to working
New systems marked not working
New clones marked not working
New working software list items
New software list items marked not working
Merged pull requests
Today, we have a very spooky surprise… Oh wait, no we don’t. But what we do have is MAME 0.282! If you want to get into a haunted mood, you might want to try playing Beast Busters: Second Nightmare, because Hyper Neo Geo 64 sound is way better than it was a month ago. Just a friendly reminder, MAME still runs plenty of other ghastly classics, like Laser Ghost, Splatter House, Monster Bash, Haunted Castle and Ghouls’n Ghosts. And speaking of sound, XaviX sound emulation has just had a major overhaul, so you might want to give some e-kara cartridges another listen. Also, if you’re musically inclined, remember to keep an eye on MAME’s synthesiser emulation, because it just keeps getting better!
Sega Model 2 emulation is noticeably better again, with improved graphics and a number of logic bugs fixed. Speaking of 3D graphics, the severe graphical issues plaguing ARM users playing Namco System 22 games have been corrected. Apple II users can enjoy more accurate emulation for software that pokes dark corners of the hardware, including Zip Chip accelerators, interrupts and model-specific functionality. There’s also new D13 disk image write support for people using Apple DOS 3.1 and 3.2 disks. There’s been steady progress on emulating more features of the graphics chip used by the Minitel 2 terminal.
That’s all we’re going to talk about here, but as always, there’s lots more to enjoy, including better Namco System 23 performance, an overhaul for Mega Drive cartridges, plenty of software list additions, more features for the floppy disk image utilities and some additional functionality exposed to Lua scripts. You can read all about it in the whatsnew.txt file, or get the source code and 64-bit Windows binary packages from the download page.
>New working systems
>New working clones
>Systems promoted to working
>Clones promoted to working
>New systems marked not working
>New clones marked not working
>New working software list items
>Software list items promoted to working
>New software list items marked not working
>Translations added or modified
>Merged pull requests
2025-08-09 0.245.26
New Games
New Games
New Games
New Games
New Games
New Games
New Games
After what felt like a few short weeks, it’s time for MAME 0.281! First of all, with the proliferation of ARM-based notebook computers, we’re going to try offering binary packages for people running 64-bit ARM versions of Windows 10 or later. Please be aware that most MAME developers are still using x86-64 systems, so you may encounter issues specific to ARM systems (this goes for people running MAME on Apple M series CPUs and ARM-based Linux systems as well). When reporting issues, remember to specify the operating system and CPU family. And speaking of ARM CPUs, we’ve fixed a few lurking bugs in the 64-bit ARM recompiler back-end and improved performance a bit more. Emulated systems with Hitachi SuperH and Hyperstone E1 CPUs should benefit.
There are some big software list updates this month, with lots of original floppy and cassette dumps and modern homebrew releases added. More Sony NEWS workstations are now running. If you want to play with them, be aware that you’ll need to access them over an emulated network interface, as video output isn’t working. IBM RTPC emulation is still progressing steadily as well. There are some emulation improvements to the sound chip used by Akai MPC samplers as well as the SNK Hyper Neo Geo 64, although it’s still preliminary.
MAME Testers bugs fixed
New working systems
New working clones
Systems promoted to working
Clones promoted to working
New systems marked not working
New clones marked not working
New working software list items
Software list items promoted to working
New software list items marked not working
Merged pull requests
t’s been a month, so it must be time for MAME 0.280 to be released! One interesting addition this month is the very rare 1986 arcade game 119 from Coreland and Sega (the game is named after the ambulance/fire emergency telephone number used in Japan). If you’ve been following along with the work on Namco System 23 emulation, you can now see several more video hardware features emulated. Sound issues in Konami’s Golfing Greats have finally been fixed properly.
You’ll also find improved Acorn BBC Micro emulation, a few more working TV games and handheld multi-game systems, and quite a few more playable video gambling systems. Improvements to Mega Drive emulation fix issues with some of the more sensitive games on the system. A number of graphical glitches plaguing arcade games have been solved, too.
You can read about everything we’ve been working on over the past few weeks in the whatsnew.txt file. As always, source code and 64-bit Windows binary packages are available from the download page.
MAME 0.279 is here at last! Building on the work in recent releases, this month you’ll get to see proper lighting and fixes for logic bugs in Sega Model 2 games. Philips CD-i emulation keeps improving as well, including better cursor behaviour and XA audio fixes this month. While we’re talking about things you can see, MAME now emulates the “snow” effect on early ZX Spectrum models caused by memory refresh cycles interfering with video RAM accesses. Graphical issues in various Konami and Irem games have been fixed, and there are noticeable improvements to graphics in some Namco System 23 games.
There’s been more work this month on support for NES-inspired chips from V.R. Technology, bringing some of these low-cost games closer to working. There are lots of improvements for emulated Macs, particularly the PowerBook Duo sub-notebooks, and fixes for a few issues with the Apple IIgs as well. The Casio FZ-1 and related sampling synthesisers now have preliminary sound output. The Sharp MZ-5500 computers are also starting to show some life, although emulation is far from complete.
After two long months, MAME 0.278 is finally ready. Of course, the big news is that the new sound system has arrived! The benefits it brings include:
As this is the first release of a major new component, it’s going to be rough around the edges in some ways. But we’re already thinking about some of the ways we can improve it further over the coming months.
We’ve been busy with the sound system, but we haven’t stopped working on emulation. There are some nice fixes for graphical issues in 3D systems, including Sega Model 2 and Taito Type Zero. But it doesn’t stop with 3D – the 2D classics are still getting love. Quite a few Konami games are looking nicer, including often-overlooked cocktail mode support, and all the missing graphics in the iconic IGS mahjong game Long Hu Bang are finally fixed.
There’s a long list of newly supported systems this month. We’ve got Exidy and Taito arcade games from the 1970s, LCD games from behind the Iron Curtain, and a whole pile of recently dumped TV games. On top of that, numerous additional versions of Gaelco arcade games have surfaced from the archives. In between, you’ll find rare Capcom arcade releases, music workstations and sequencers, game watches, casino games, and more. If you do play casino games, please be aware that some of the default input assignments for gambling games have changed in this release.
There’s lots of fun to be had with the computer emulation updates in this release. The Victor 9000 has had its floppy support overhauled and SASI hard disk support added. There’s been a bit of a flurry of updates for the Sanyo PHC-25. The POKEY’s serial communication support used by the Atari 8-bit computers has finally been implemented properly.
[arcade] Mame x64 0.282 31/10/2025
[Arcade] DevMAME [log only] 2025/11/14 04:00
[Arcade] DevMAME [log only] 2025/10/31 22:00
[arcade] IV/Play 2.3.2 1/11/2025