Kolejna odsłona MAME, po dłuższej przerwie (dev ominął jedną miesięcznicę tłumacząc porządkami w kodzie - stawiam jednak na chęć spokojnego spędzenia przerwy świątecznej;)).
[5] faust @
środa, 31 Stycznia 2024 22:34CETKolejna odsłona MAME, po dłuższej przerwie (dev ominął jedną miesięcznicę tłumacząc porządkami w kodzie - stawiam jednak na chęć spokojnego spędzenia przerwy świątecznej;)).
After two long months, we’re back with MAME 0.262! Of course, it’s full of exciting work on multiple fronts. In core media support, MAME now supports FLAC compression for compact cassette images, and Zstandard compression in zip archives and CHD disk images. For maximum compatibility, chdman won’t use Zstandard compression by default, so you’ll need to enable it if you want to use it when creating or converting disk images. For your convenience, unidasm now allows you to specify offsets in hexadecimal or octal.
Three LaserDisc games designed by Rick Dyer are now working: the Japanese version of Time Traveler, the console-to-arcade conversion Thayer’s Quest, and Don Bluth’s Dragon’s Lair. It’s very exciting to see multiple LaserDisc captures combined to eliminate all dropouts from disc degradation and pressing faults for Dragon’s Lair and Thayer’s Quest.
Following up on work in the previous release, MAME now supports Sega’s TV Ocha-Ken system, based on the same technology as the Advanced Pico BEENA. It’s a far simpler system designed for young children, using barcode cards to trigger mini-games. Also from Sega, initial support for the AI computer has been added. No, this isn’t related to the current artificial intelligence craze; it’s a rather obscure system from 1986 featuring a pen tablet and using cartridge and compact cassette media.
Two more Casio Phase Distortion synthesisers have been added: the CZ-230S keyboard and the rare SZ-1 sequencer. The CZ-2230S lacked sound editing features but added a programmable drum machine (using PCM samples) and sequencer. Also in synthesiser emulation, MAME’s Wave Blaster host driver now supports multiple synthesiser modules from Casio, Samsung, and Yamaha. In other musical news, the original version of the very obscure Shamisen Brothers rhythm game from Kato’s has now been fully dumped and emulated.
The microcontroller program for Taito’s KiKi KaiKai was recently extracted. This contains a substantial amount of game logic, allowing the simulation code previously used by MAME to be retired and giving more confidence that the emulation is accurate. Improvements to our Fujitsu MB8841 emulation have fixed persistent issues in Arabian from Sun Electronics. HT1130 microcontrollers are now supported, allowing cheap hand-held “brick games” to be emulated, albeit without sound for now.
This is a big release for chess computer emulation. There are lots of newly supported chess computers from the brands you love, like Hegener + Glaser, Novag, and Saitek, as well as more versions of systems that were already supported. There were also a couple of backgammon computers added, from Saitek and Tryom.
There’s inevitably far more than we have time to talk about here, including an Arabic version of the Mattel Aquarius, an 8" floppy drive controller for the Apple II family, numerous Aristocrat Leisure gambling systems promoted to working, some big software list updates, and lots of code modernised.
MAME Testers bugs fixed
The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.
The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.
Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.
In case you're unaware, many of UI controls on the function keys have been reassigned. For example, instead of P for Pause, now it's F5.
We got annoyed one time too many at the interactions of the P key with drivers that would need it (keyboards, virtual piano keyboards, lots of stuff). So we decided an overhaul was in order. Of course, all that is still customizable, so one can trivially change things back in the UI if needed.
Plus a number of unchanged controls:
Hopefully, that will help. Also, the easier-to-access save/load keys could be nice.
We’re happy to announce that MAME 0.270 is ready! A lot of work has gone into a lot of different areas of MAME throughout September. One very interesting addition is the “Zoomer” PDA. Built by Casio and marketed under multiple brand names, this PDA ran MS-DOS 3.3, GEOS 2.0 and the PenRight user interface. It was one of the first PDAs to include software developed by Palm Computing. Other exotic systems include the Sony NWS-3270 workstation and 68000 development boards from Marion Systems and Motorola themselves.
The Hitachi Basic Master Jr. is now working, giving a glimpse of the Japanese home computer market in the early 1980s. UMC’s attempt at taking on Sega and Nintendo in the mid-1990s, the Super A'Can, is in a much better state than it was previously. Although it still isn’t considered working, numerous issues with graphics and sound have been addressed, and battery-backed cartridge memory is now supported. Several more Apple II input peripherals are now supported. Support for hard-sectored floppy disk formats has been added, which should open up storage options for computers from the S-100 era.
The effort to understand the IGS027A CPUs and dump their internal programs is paying off. Over a dozen slots, mahjong and card games from IGS are now playable. If you’re a fan of these games, you can now play them in the comfort of your home with no risk of blowing your paycheque.
It’s almost the end of August, which means it must be time for MAME 0.269 to be unleashed on the world! The widely-used Zilog Z8410 DMA controller emulation has had an overhaul this month. In concert with the recent Z80 CPU work, this allows more realistic I/O timings for numerous systems. If you’re curious about unreleased prototypes, BASIC is starting to show signs of life on the Commodore 65.
Two additional Japanese releases of Capcom fighting games on CPS-2 hardware have been found this month: a more recent version of X-Men Vs. Street Fighter than any previously dumped set, and a version of Hyper Street Fighter II released a bit over a week before the latest known update. The microcontroller for Irem’s Gallop on M72 hardware has been dumped, allowing simulation code to be removed. Thanks to Peter Wilhelmsen and XingXing, the pace of dumping internal ROMs from IGS027A ARM CPUs has picked up, so we might see more progress on IGS games soon.
Of course, there’s lots more to enjoy, including an 8085-based prototyping board, more chess computers, and improvements to MAME’s debugger.
We’re pleased to announce that MAME 0.268 is available for your enjoyment. This release adds support for Au, an almost forgotten four-way shooter released by Tehkan in 1983. Two IGS redemption games, Fearless Pinocchio and Super Kids, are now playable and have working sound. Speaking of IGS, the Super Poker games were also made playable this month. After many years, the last major issues in Merit’s Match’em Up have been resolved. The quiz game Revelations has had its LaserDisc dumped, and the game is now emulated.
Several more Apple Macintosh models are now working, including the high-end IIfx, Quadra 900 and Quadra 950, the Macintosh Portable, and the PowerBook 100. Three 68k-based workstations made by Hewlett-Packard in the early 1980s, the HP 9826A, HP 9836A and HP 9836C, have been added in this release. Speaking of Hewlett-Packard, the HP9133 external disk interface is now supported, giving you more storage options for the HP 9000/200 and HP 9000/300 series computers.
This release adds the original release of Pop’n Music Animelo 2, the Konami release of Guttang Gottong, and quite a few chess computers. Sanyo’s PHC-20 8-bit home computer and Thaler’s MPS-65 and CT-65 6502 development boards are now supported. Software list updates include a more complete collection of NV Magazine disks for MSX 2 computers and the latest clean cracks of Apple II software on floppy disks.
Today’s the day for MAME 0.267, our midyear release. This month, we’ve got a brand new Z80 CPU core. It’s going to help us support more of the extensive family of Z80-like CPUs and also allow more precise control over bus timings. Speaking of CPU emulation, there are some nice fixes for long-standing Motorola 68k floating point unit bugs. They’re particularly noticeable in classic Mac applications whenever trigonometry is involved, but they also help some arcade systems.
The Tomy Prin-C children’s sticker designer system has come to life this month, with inputs and video output, and enough bug fixes to the Fujitsu F2MC-16 CPU core to get the software running. The printer isn’t emulated, but you can still have fun experimenting with this unique system. If you want something a bit more grown-up, some DMA fixes allow the MIPS-based Sony NEWS workstations to boot the earlier NEWS-OS 4.1R, and there’s a new software list with installation media to get you started.
New working systems
New working clones
Systems promoted to working
Clones promoted to working
New systems marked not working
New clones marked not working
New working software list items
Software list items promoted to working
New software list items marked not working
Merged pull requests
New Games
New Games
MAME 0.266 is ready just in time for the end of May. The first thing you’ll notice is that Taito F3 video emulation has been reimplemented, fixing numerous long-standing graphical issues. The dynamic range compression used by several Yamaha synthesisers seems to finally be understood, fixing audible distortion. Speaking of sound, a previously missing Game Boy Advance sound channel is now emulated.
Several additional members of Nokia’s MikroMikko 1 line of 8-bit business computers from the 1980s are now supported. In PC emulation, S3 ViRGE video accelerator emulation has been simplified and improved. A couple more cartridge types have been added for MSX home computers.
This release also adds plenty of software list items and arcade bootlegs. Lots of code has been cleaned up and modernised, with various bugs fixed along the way. We’ve also added a workaround for the regression in clang 18 that was causing build failures.
As always, you can read about all the changes in this release in the whatsnew.txt file, or get the source code and 64-bit Windows binary packages from the download page.
New working systems
New working clones
Systems promoted to working
Clones promoted to working
New systems marked not working
New clones marked not working
New working software list items
Software list items promoted to working
New software list items marked not working
Merged pull requests
It’s time for our very special MAME 0.265 release! April has seen development across numerous areas. MAME now has support for touch screens on Linux and Windows 8 or later, opening up new possibilities for interactive artwork. If you have a suitable multi-touch screen, you can now play chords on systems with on-screen piano keyboards. Check the documentation for specifics on how touch differs from mouse control in menus. You’ll need to turn on the enable_touch option to use touch screen support on Linux.
A pair of 1970s portable computers from IBM are now emulated in MAME: the IBM 5100 and IBM 5110. Based on a heavily microcoded 16-bit architecture, these systems ran APL software by emulating a System/360 mainframe and BASIC software by emulating a System/3 business system (ancestors of IBM Z and IBM i, respectively). Prior to the introduction of the IBM 5100, APL was exclusive to large mainframe computers. A self-contained 25 kg system running APL as well as BASIC was revolutionary.
You can now plug a virtual Super Game Module into your emulated ColecoVision, adding more RAM and better sound output. Many titles from the vibrant ColecoVision homebrew development community require or make use of the Super Game Module. There’s also a big update to the ColecoVision software lists, including lots of homebrew software to try out. Other software list additions this month include one of the remaining Bandai RX-78 game cartridges, two more GameKing III games, a batch of MSX2 floppy disks, and the latest Apple II floppy disk dumps.
Of course, we haven’t stopped working on arcade game emulation. For the first time, you can play Konami’s Tokimeki Memorial Oshiete Your Heart games. These spin-offs of the popular dating simulation series used heart rate and galvanic skin resistance sensors and printed the results from your game. What appears to be an early version of Visco’s Kokontouzai Eto Monogatari drop puzzle game has been found and dumped. This version has much less content in the data ROM and a smaller program. Another rare find dumped this month is a production version of the CES Galaxy Games StarPak 4 multi-game cartridge.
Other improvements this month include serial console support for the KIM-1 hobbyist computer and an option to use one binary file per track when extracting CHD CD-ROM images.
MAME Testers bugs fixed
New working systems
New working clones
Systems promoted to working
New systems marked not working
New clones marked not working
New working software list items
Software list items promoted to working
New software list items marked not working
Merged pull requests
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