[arcade] Mame 0.148u3

[1] @ Wtorek, 9 Kwietnia 2013 22:18CET

[arcade] Mame 0.148u3
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Pojawiła się kolejna wersja MAME, jeśli ktoś niezdążył jeszcze ściągnąć lub po prostu zaspał - czas to nadrobić. Co prawda wersja do ściągnięcia jest ciut nowsza niż release, ale nie powinno to być większym problemem.

Mame 0.148u3 09.04.13

MAMETesters Bugs Fixed

  • 03873: [Misc.] (megaplay.c and megatech.c): Individual games incorrectly writing an NVRAM file.  (Fabio Priuli)
  • 05139: [Color Palette): ryorioh: Wrong Colors (Angelo Salese)
  • 05179: [Interface] -burnin option not functioning  (Fabio Priuli)

Source Changes

  • QT Debugger fixes:
    • New memory windows start focused on the active CPU.
    • Opening a utility window, closing it, and stepping no longer re-opens the window. [Andrew Gardner]
  • shangha3.c: Added dipswitch locations to Shanghai III, Hebereke no Ponpoon and Blocken. [Brian Troha]
  • m6502: Seriously untested multi-dispatch-table support [O. Galibert]
  • coolridr: work around miscompile on newer versions of Clang [Phil Bennett]
  • Modernized k053260 device. [Andrew Gardner]
  • M740 CPU family updates: [R. Belmont, O. Galibert]
    • Support for all T=1 instructions
    •  Added COM and the accumulator-only versions of INC and DEC
  • namcos2: Use the correct C68 (M37450) I/O MCU for Steel Gunner 2.[R. Belmont, Guru, Charles MacDonald]
  • aristmk4.c:  [Heihachi73]
    • Added Caribbean Gold (working), cleaned up comments and EPROM part numbers for a handful of games. Caribbean Gold needs some trivialinput changes, as currently it has a logic door error on boot, however if you hit the coin input the error goes away and allows you to key in to perform a memory reset and finally coin up.
    • Also, Caribbean Gold 2 [cgold2] now has passable graphics, by using two of cgold's graphics ROMs (cgold u8 and u9 -> cgold2 u20 and u45) the game is now playable instead of a garbled mess (there are only a few tiles which differ between both games).
    • Promoted Caribbean Gold II and Fortune Hunter (and clone) to working - these had been working ever since eforest and arcwins were promoted but the flags were never removed.
  • Add support for Mitsubishi M50740/50741 MCUs. [R. Belmont]
  • exidy.c: fixed an out-of-range access spot by gcc-4.9. [Juergen Buchmueller]
  • beezer.c: fixed an out-of-range access spot by gcc-4.9. [Juergen Buchmueller]
  • Expanded device_t constructor with parameters for short name and source file location [Miodrag Milanovic]
  • spu: add cdda interrupts [Carl]
  • sf2m3, sf2m8 - fixed remaining gfx issues, marked as WORKING. [Robbbert]
  • improved sf2m1, dinopic, dinopic2, punipic, punipic2, punipic3 [Robbbert]
  • shangha3.c: Corrected clock speed for Shanghai 3 and added misc documentation. [Brian Troha]
  • Treat x & y coordinates as 11 bit signed, Ridge Racer Revolution loading game sets unused bits. [smf]
  • M740: correct disassembly of bbs/bbc on A register. [R. Belmont]
  • tms5220.c: Added correct tms5200 chirp rom derived from decap; This is now correctly used for 5200, 5220 and 5220c, improving the voice quality significantly. [digshadow, Sarayan, Lord Nightmare]
  • M740: Correct disassembly for seb x,A/clb x,A [R. Belmont]
  • Treat x & y coordinates as 11 bit signed on dots, lines & rectangles. This fixes sprites in Zaynac X Zaynac (fc version) in MESS [smf]
  • QT Debugger: The memory view chunk size radio now reports proper sizes. Fixed "ignore" command reporting incorrect invalid CPUs. Fixed crazy code responsible for opcodes' crc32s in the comments system (what was I thinking back then?). [Andrew Gardner]
  • 315_5124.c: Small improvements to the palettes.  [Enik Land]
  • i960: Add cvtilr needed by Zero Gunner. [R. Belmont]
  • tms5220.c: Extremely minor fix for Speak External based on the 5220c and 5200 decaps, and some small documentation updates. [Lord Nightmare, digshadow]
  • gaplus.c: Corrected some issues between Galaga 3 & Gaplus sets.[Brian Troha]
  • Reduced time before dma interrupt is fired, as it stops incorrect textures being displayed in a few games and the pse bios v2.2. [smf]
  • psxgpu_device::update_screen clears the border area. [smf]
  • fixed GTE A1/A1/A3 flag calculation when the result exceeds the maximum bounds. GPF & DPCT work with all values of sf & lm [smf]
  • namcos23: Update hardware readme [Guru]
  • drawd3d.c - Fixes performance issues with YIQ enabled and prescale_x/prescale_y changes no longer impacts colors. [Just Desserts, Robert Tuccitto]
  • Fixed GTE GPL & DCPL opcodes by porting over some changes from an old tree [smf]
  • Added default NVRAM to royalcrdp, allowing to boot the game, and promoted to working state. [Peter Ferrie]
  • Added default NVRAM to magicrd2b and magicrd2c, allowing to boot both games, and promoted to working state. [Peter Ferrie, Roberto Fresca]
  • TMS5100 and 5200 series: document the decapping and verification of chirp tables for the tms5100, tms5200, tms5220, and tms5220c. The LPC tables are not verified yet. [digshadow, Lord Nightmare]

New games added or promoted from NOT_WORKING status

  • Bases Loaded (Prototype, PlayChoice-10) [Lost Levels]
  • Sex Appeal (Version 6.02) [Brian Troha, The Dumping Union]
  • Caribbean Gold (3VXEC449, USA)  [Heihachi73]
  • Caribbean Gold II (3XF5182H04, USA)  [Heihachi73]
  • Fortune Hunter (2XF5196I01, USA)  [Heihachi73]
  • Fortune Hunter (2XF5196I02, USA)  [Heihachi73]
  • Magic Card II (green TAB or Impera board)  [Peter Ferrie, Roberto Fresca]
  • Magic Card II (blue TAB board, encrypted)  [Peter Ferrie, Roberto Fresca]
  • Royal Card v2.0 Professional  [Peter Ferrie]

New clones added

  • Virus (Dr. Mario prototype, PlayChoice-10) [Lost Levels]
  • Hit The Six (Project) (set 3) [launton] (U.S.) Games V18.5 [Bad A Billy, Smitdogg, The Dumping Union]
  • Magic Johnson's Fast Break (Arcadia, V 2.7) [Kevin Eshbach, The Dumping Union]
  • Hang-On (older?) [cmonkey]
  • Daytona USA Special Edition (Japan, Revision A) [Ordyne]
  • Daytona USA (Japan, Turbo hack, set 2) [Any, The Dumping Union]
  • Gaplus (GP2) [Any, The Dumping Union]
  • Side by Side (Ver 2.7 J) [Guru]
  • Capcom Vs. SNK Millennium Fight 2000 (JPN, USA, EXP, KOR, AUS) [Porchy, The Dumping Union]
  • Raiden Fighters Jet (Single Board, set 1) [Tormod, Smitdogg, The Dumping Union]
  • Motocross Go! (MG1 Ver. A) [Any, The Dumping Union]
  • The Pit Boss (2214-03, U5-1C) [Brian Troha, The Dumping Union]
  • Riviera Hi-Score (2131-08, U5-2D) [Brian Troha, The Dumping Union]
  • Forgotten Worlds (USA, B-Board 88618B-2, Rev. AA) [system11]
  • Galaga 3 (GP3) [system11]
  • Motocross Go! (MG1 Ver. A, set 2) [Any, The Dumping Union]
  • Karnov (US, rev 6) [system11]
  • Cycle Warriors, set 1 [system11]

New games marked as GAME_NOT_WORKING

  • Winning Streak (Version 1.1) (Coinworld) [albaki77]
  • Fruit Star (encrypted) [Team Europe, Roberto Fresca]
  • Crackin' DJ Part 2 [ShouTime, f205v, The Dumping Union, R. Belmont]
  • Saturday Night Slam Masters (bootleg with PIC16C57) [ANY, The Dumping Union, Robbbert]
  • Mars TV [ShouTime, f205v, R. Belmont]

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