[AMIGA] Winuae 4.9.0 Final

[2] @ !!! Poniedziałek, 6 Grudnia 2021 22:40 CET [06-12-2021 22:39 CET]

[AMIGA] Winuae 4.9.0 Final

Toni Wilen ogłosił kolejną, pełną wersję emulatora WinUAE. W sam raz na mikołajki;) Duża ilość zmian rozgrzesza ten skok w numeracji - z 4.4 na 4.9, byłoby i 5.0 ale pozostałe drobne rzeczy do idealnej emulacji A500.

WinUAE 4.9.0 (06.12.2020) released.

Major update: custom chipset emulation rewrite (biggest reason for far too long release cycle)

  • Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
  • Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
  • Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
  • Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
  • Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
  • Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
  • Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
  • Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.

New emulated hardware

  • CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
  • Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
  • M.A.S.T. Fireball (SCSI HD controller)
  • Hardital Synthesis (SCSI HD controller)
  • A.L.F.2 (OMTI HD controller)
  • Combitec HD 20 A/HD 40 A (OMTI HD controller)
  • GVP G-Force040 (68040 accelerator)
  • GVP A1230 Turbo+ Jaws (68030 accelerator)
  • Prelude A1200 clockport expander support

Updates

  • JIT update (Aranym) + shift instruction flag fix.
  • x86 bridgeboard emulation updated to PCem v17 x86 core.
  • Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
  • ALT+Space does not anymore open WinUAE window standard menu when input is captured.
  • Saving config file: Confirm overwrite if existing file is read-only.
  • Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
  • Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).

New features

  • FloppyBridge support.
  • Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
  • uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
  • bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
  • All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
  • Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
  • Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
  • Amiga Bootblock Reader brainfile support (copy ABR package xml files to pluginsABR). Used when clicking “?” button in quickstart and disk panels.
  • Multi monitor mode window positions are now stored to registry/ini.
  • Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.

Bugs fixed

  • Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
  • CDTV and CD32 CD audio playback statefile restore bugs fixed.
  • A2410 emulation fixed.
  • NPCap/WinPCap crash if more than 9 network devices was found.
  • Fixed GDI handle leak. GUI panel change leaked 2 font handles.
  • Floppy emulation rotation speed was slightly out of spec.
  • bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
  • OSD led font graphics is now generated from real Windows font and is high DPI aware.
  • If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
  • 68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
  • Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
  • Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
  • CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
  • “Remove interlace artifacts” last line flickering workaround fix.
  • Fixed empty formatted standard HD ADF creation.
  • Many minor bugs fixed.

To do before 5.0. (Early 2022 – Summer 2022)

  • 68000 interrupt sampling timing needs to be 100% accurate (My cputester + extra tester hardware should solve this). This is the last remaining non-100% accurate part of A500 emulation.
  • Detect programmed modes that real world display can’t support. Blank emulated display when detected.
  • 4.9 bug fixes.
  • Possible optimizations.
  • Replace PCem with 86Box?
→ NOWSZY [AMIGA] Winuae 4.9.1 Final
Remade Rush'n Attack (a.k.a. Green Beret)[Konami, 1985] (Dante, 2022)

WinUAE 4.9.1 (02.02.2022) released.

4.9.0 bugs fixed

  • JIT indirect was unstable.
  • JIT enabled + emulated (not uaegfx) RTG board corruption was possible in certain situations.
  • Direct 3D 11 mode shader buffer leak.
  • x86 AT bridgeboard (A2286 and A2386SX) boot crash.
  • PCem RTG board 15 and 16-bit lores modes didn’t horizontally double correctly.
  • Remove interlace artifact option added 1 scanline offset to bitplanes and sprites.
  • Custom chipset and programmed display mode updates and fixes.

Older bugs fixed

  • Mouse would start moving erratically if emulator has been running continuously more than 10 hours.
  • Integer scaling only worked correctly if horizontal (lores, hires, superhires) and vertical resolution (non-doubled, doubled) matched.Filtered lores had wrong colors if host graphics mode was 16-bit.
  • NTSC mode and software switch to PAL: display was incorrectly vertically stretched.
  • Software YUV based filters had bad colors (32-bit only)
  • Paula configured for 4us (GCR) mode but normal 2us MFM disk in drive: disk index reporting was unreliable.

Updates

  • Programmed display mode improvements (positioning, blanking etc)
  • uaegfx Picasso96 overlay now works correctly with screen dragging.

New features

  • It is now possible to type (almost) normally in warp mode. Keyboard key (if non-qualifier key) presses are released immediately in warp mode.
  • Epson printer emulation does not anymore print each page as a separate document.
  • Added IDE scsi.device disable hack. Makes booting noticeably quicker on OS39 and newer KS versions if mainboard IDE is not needed.
  • PCem Cirrus Logic SVGA emulation planar support enabled. Picasso96 supports 4bit/16 color planar mode.
  • “Default” filter and integer scale filters now automatically double horizontal or vertically if horizontal and vertical resolutions are different (for example lores + vertical doubling)
→ [AMIGA] Winuae 4.4.0 Final

WinUAE 4.4.0 (01.07.2020) released.

New features/improvements:

  • 68000 address and bus error (bus errors are not used in Amiga) stack frames are now 100% accurate, including all undefined behavior like partially updated flags or registers. Last missing part that wasn’t fully accurate previously.
  • 68010 emulation is now cycle-accurate. Including loop mode.
  • 68030 MMU emulation simplified and optimized.
  • CPU tester detected rare CPU/FPU bugs fixed.
  • Multiple CPU tester detected undocumented CPU and FPU (all models) behavior emulated, mainly edge cases that almost never happen normally. More information in detailed changelogs.
  • Debugger assembler and disassembler updates and fixes.
  • 1x-8x CPU multipliers are now also supported in prefetch (more compatible) CPU mode.
  • Implemented Paula serial port emulation receive break condition detection support.
  • “diskchange rdh0:” can be now used to eject drag&drop mounted directory/file/archive harddrive.
  • On screen led floppy leds have brighter border if inserted disk is write protected.
  • If 2 light pens/guns enabled and if gun 2 moves, enable only gun 2 crosshair. Previously gun 1 move enabled both crosshairs.
  • “Default” filter mode now enables aspect ratio correction and scales to window/screen size only when display size is too large or too small.
  • Ignore ncap/winpcap dll version because recent ncap versions have smaller version number than old winpcap versions.
  • GUI Reset button now copies current full GUI config to active config, including options that normally can’t be changed on the fly.
  • FPU default is back to 64-bit. Very few programs require 80-bit accuracy, it wasn’t worth the speed loss.
  • Black borders are not anymore enabled in autoscale center mode.
  • Few custom chipset and CIA emulation updates.
  • Added easy to use and transparent printf()-like debug logging method for developers.

Bugs fixed:

  • If disk read DMA was started without any selected drive(s), it was always emulated in turbo mode.
  • Screen capture to clipboard created blank image if 256 color or less RTG mode and capture before filtering was set.
  • When ejecting directory filesystem that points to plain file or archive, not all host file handles were closed properly.
  • Switching GUI panels left stale entry in internal array, possibly causing random crash after switching panels many times.
  • Config file (*.uae) icon is now correct again.

4.3.0 bugs fixed:

  • Some RTG to RTG mode resolution switches didn’t resize windowed mode correctly.
  • CD32 pad red button didn’t always work as a normal fire button, depending on how it was configured.
  • CD32 ROM delay loop patch was skipped. Broke CD32 CD if CPU speed was too fast.

New emulated hardware:

  • Hardital Dotto (clone of ICD AdIDE)
→ [AMIGA] Winuae 4.3.0 Final

WinUAE 4.3.0 (19.12.2019) released.

New features/improvements:

  • GUI high DPI support rewritten.
  • Lagless vsync stability improvements.
  • Added Trojan light gun preset to Game ports panel.
  • On the fly chipset model switching compatibility improved.
  • SPTI CD/DVD access mode now internally emulates all CD audio commands. All other commands are forwarded to the drive like previously.
  • PCMCIA hot swap support improved. (PCMCIA SRAM and IDE needs to be set again if previously configured)
  • My CPU tester detected edge cases, bugs and undocumented CPU behavior updates implemented. (More details in separate CPU tester note later)
  • More compatible partition HDF default geometry calculation if size is 1000M or larger.
  • CD32 pad does not anymore disable joystick second button if both CD32 and 2-button joystick is active simultaneously.
  • Host directory/archive drag and drop to WinUAE window now supports mounting multiple items simultaneously.
  • Debugger disassembler fixes and few very rarely used instructions dissemble now correctly.

Bugs fixed:

  • Disk index pulses were not being generated when disk was being written (Cadaver v0.1 save disk writing)
  • CDTV audio CD playing state restore fixed.
  • A2024 monitor didn’t show full viewable area.
  • 24-bit uaegfx RTG mode had random wrong color pixels in some situations.
  • nrg CD images didn’t load correctly in relative path mode.
  • Graphics glitch in some programs that also depended on display scaling/size (for example Alien Breed 3D)
  • Disk swapper path modifications did nothing while emulation was running.
  • Restoring CD32 or CDTV statefile with CD audio playing: start playing immediately, do not include normal CD audio start delays.
  • Fixed possible crash when PPC emulation stopped emulated sound card audio.
  • Quite special kind of CD32 pad button read code was not emulated correctly.

Other changes:

  • Added separate 68000-68060 CPU tester/validator project based on UAE CPU core generator.
  • Removed all 68020 cycle-exact CPU mode internal idle cycles. It mainly slowed down the CPU too much and didn’t match real world well enough.

New emulated hardware:

  • Archos Overdrive HD (PCMCIA IDE adapter)
  • ICD Trifecta (A500 IDE/SCSI controller)
  • M-Tec Mastercard (SCSI expansion for M-Tec T1230 A1200 accelerator)
  • Scala MM dongles
→ [AMIGA] Winuae 4.2.1 Final

4.2.0 bugs fixed:

  • Picasso IV and uaegfx YUV (video) overlay fixed. Didn’t affect RGB overlays.
  • Reset/restart didn’t reset overlay state.
  • Graphics corruption in some AGA programs (for example Alien Breed 3D).

Old bug fixed:

  • PPC emulation + Picasso IV: some programs had incorrect colors (For example Shogo MAD).
  • A2386SX bridgeboard unreliable/hanging floppy access fixed.
  • Changing accelerator board options (jumpers etc) on the fly didn’t do anything.
  • Fixed hang when attempting to play physical CD32 CD with video tracks.
  • Fixed crash when mounting UAE controller HDF with more than 30 partitions.
→ [AMIGA] Winuae 4.2.0 Final
Venus The Fly Trap (1990, Gremlin)

WinUAE 4.2.0 (08.04.2019)

New features:

  • uaegfx and Picasso IV Overlay/PIP support.
  • All GUI listviews support column order and column width customization.
  • Custom ROM selection (4 slots) added.
  • Direct3D 9/11 shader embedded config entry support.
  • 68030 MMU instruction disassembler support and other disassembler fixes.
  • 68030 MMU emulation will now also create short type bus error stack frames when possible, matching real 68030 behavior.
  • Windowed mode keeps aspect ratio if CTRL is pressed while resizing.
  • Added debugger invalid access logger (memwatch l).
  • Reject Alt+<some key> Windows system menu key shortcuts. Invalid short cut combinations can generate annoying Windows alert sounds.
  • KS ROM selection supports loading and relocation of hunk and m68k elf executables.

Bug fixes:

  • Direct3D 11  shader support fixes.
  • CDTV CD drive read/play startup delays adjusted. Fixes Town without no name speech audio track stopping too early.
  • Accelerator board CPU fallback (to mainboard CPU mode) works again.
  • Many video port adapters (which includes grayscale mode and genlock) didn’t support all doubling modes.
  • Minor custom chipset fixes (Small graphics corruption in certain special situations)
  • Moving mouse outside and back to WinUAE window in Magic mouse activated WinUAE window even if some other window was already active.
  • AVI recording with non-standard refresh rate was reset to default if GUI was entered and exited during recording.
  • uae-configuration returned return code 10 even when matching config entry was found.
  • “Add PC drives at startup” enabled and same drive’s root directory also mounted manually: drive was mounted twice. (Introduced in 4.1.0)
  • Genlock transparency didn’t always activate even when genlock emulation was enabled.

New emulated hardware:

  • Pacific Peripherals Overdrive
  • IVS Trumpcard
  • IVS Trumpcard 500AT
  • ICD Trifecta
  • BSC Tandem
  • ACT Prelude and Prelude 1200
  • Harms Professional 3000
→ [AMIGA] Winuae 4.1.0 Final
Armourgeddon (1991, Psygnosis)

WinUAE 4.1.0 (06.12.2018) released.

PC Bridgeboard (A1060 Sidecar, A2088, A2088T, A2286 and A2386SX) emulation rewrite:

  • Emulation core replaced with PCem. Compatibility has improved greatly, for example Windows 3.x enhanced mode, DOS extenders and Windows 95 are now fully working.
  • Bridgeboard built-in CGA emulation graphics corruption fixed.
  • A2386SX VLSI chipset memory remapping, shadowing and EMS fully supported.
  • Cirrus Logic emulation PC compatibility improved, 2M VRAM, linear frame buffer and blitter support.
  • PC Speaker emulation (PCem)
  • Sound Blaster emulation (PCem, various models)
  • Serial mouse emulation (PCem)
  • SCSI adapter emulation (Rancho Technology RT1000B)

Other updates:

  • AGA hires/superhires horizontal pixel positioning and borderblank horizontal single hires pixel offset fully emulated. Optional because it requires much more CPU power and it is rarely needed. DIWHIGH H0/H1 AGA-only bits emulated.
  • AGA FMODE>0 undocumented features implemented (BPLxDAT, SPRxDAT CPU/copper accesses, bitplane modulos that are not integer divisible by fetch size)
  • Added new misc option which captures mouse immediately when windowed/full-window winuae window is activated.
  • 68030 MMU emulation compatibility improved.
  • Paula disk emulation GCR MSBSYNC support added (Alternate Reality protection track).
  • Added quick search and quick directory select to Configurations panel. Link and autoload moved to Advanced information panel.
  • Added history list to config file name edit box and to statefile path string box.
  • Added vertical offset option to D3D scanlines.
  • 64-bit version didn’t support 64-bit unrar.dll.
  • 68030/040/060 with data cache emulation but without enabled MMU emulation: force Chip RAM as non-data cacheable.
  • Magic mouse Windows cursor to Amiga mouse sync partially fixed.
  • Window corners now work as drag’n’drop hot spots for different floppy drives. (top/left=0, top/right=1, bottom/left=2, bottom/right=3).

Bug fixes:

  • 68020 + memory cycle exact hung the emulator in some situations.
  • Reading CIA interrupt status register in a very tight loop generated spurious interrupt(s) in certain situations.
  • Softfloat mode with unimplemented FPU emu ticked didn’t disable 68040/060 unmasked interrupts, confusing 68040/68060.library and possibly causing it to return incorrect values.
  • Some CHD CD images didn’t mount correctly.
  • uaehf.device HD_SCSICMD didn’t set scsi_SenseActual. Also set io_Actual=30 (=sizeof(struct SCSICmd))
  • If config file had KS ROM path/file that didn’t exist, it was replaced with non-existing <original path>../system/rom/kick.rom path or was not correctly fixed with valid path.
  • NCR53F94 SCSI chip emulation DMA counter fix (affected for example Blizzard SCSI Kit)
  • Very large directory harddrives returned halved used/free space.
  • Fixed multiple problems with screenshots and video recording from hardware emulated RTG board.
  • Filter panel scanlines work now correctly in multimonitor mode.
  • Crash fixed if more than one non-Paula audio stream was active. Included emulated sound cards, also CD audio if “include” option ticked.
  • NE2000 PCMCIA and NE2000 bridgeboard didn’t support custom MAC and network mode selection.
  • Fixed hardware emulated graphics board hang with Picasso96 if board supported vblank interrupts and RTG board refresh rate mode was not Chipset.
  • Fixed statefile crash when saving statefile while disk operation was active and disk image included bit cell timing information.

Bug fixes (Introduced in 4.0.0/4.0.1):

  • Display port adapters that needed genlock transparency data (FireCracker, HAM-E, OpalVision, ColorBurst) didn’t work correctly since 4.0.0.
  • Display port adapters didn’t work in multimonitor mode.
  • Blitter statesave with blitter active: log window opened and listed few lines of blitter debug information.
  • Some programs caused continuous flood of “blitter is active, forcing immediate finish” log messages.
  • CTRL+F11 quit ignored new “Warn when attempting to close window” option.
  • 68020/030 more compatible/cycle-exact mode statefiles didn’t always restore properly.

New emulated hardware:

  • CSA Twelwe Gauge (A1200 68030 accelerator + SCSI controller)
  • AccessX/Acetec IDE controller.
→ [AMIGA] Winuae 4.0.1 Final

WinUAE 4.0.1 (16.07.2018) released.

4.0.0 bugs fixed:

  • Enabled “Minimize when focus is lost” option caused crash in some situations.
  • 64-bit FPU mode always changed back to 80-bit if config file was loaded.
  • 80-bit native FPU mode FREM and FMOD returned wrong results.
  • RTG statefile restore didn’t restore screen state completely.

Other bugs fixed:

  • “Minimize when focus is lost” incorrectly activated when switching modes in some situations.
  • “Minimize when focus is lost” minimized main emulation window when GUI was open and main window lost focus.
  • If CPU panel FPU mode select menu was active and then some other panel was opened: JIT was switched off.
  • CD audio play from real/virtual CD (not from directly mounted image file) didn’t restart correctly if audio settings changed.
  • Only some emulated SCSI controllers flashed CD led when emulating a CD drive.
  • input.keyboard_type was always read as Amiga keyboard. If PC layout was set as default, keyboard layout was read incorrectly from config file.
  • Amiga reset during active RTG rendering in RTG Multithread mode could have caused a crash.
  • RTG Multithread mode display refreshing was unreliable in 8-bit modes when palette changed.
  • Finally fixed corrupted drag and drop graphics in Harddrives and Disk Swapper panel.
  • When inserting previously connected USB input device, previous device type (Gamepad, CD32 pad etc) and autofire mode (if any) was not restored.
  • Clipboard sharing could have attempted to transfer data to Amiga side after program had taken over the system, possibly overwriting memory.

New features:

  • Environmental variables (%variable%) in paths are not anymore resolved immediately when config is loaded but only when needed without modifying original path, preserving original path if config file is saved again.
  • Added full statefile absolute/relative path support. Loading statefile will restore correct paths even if absolute/relative path mode was changed after saving the statefile.
  • D3D9 and D3D11 VSync mode (both lagless and standard) 100/120Hz support with optional black frame insertion.
  • 68060 FPU was not disabled after soft reset if 68060 was configured without emulated 68060 accelerator board, causing reset loop.

New emulated expansions:

  • QuikPak 4060
→ [AMIGA] Winuae 4.0.0 Final

WinUAE 4.0.0 20/06/2018

New major features:

  • Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
  • Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be “connected” to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
  • Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more. (Details)
  • Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

New other features:

  • Overlay graphics led (power, floppy etc) support.
  • Close confirmation option added to misc panel.
  • Default WASAPI audio device automatically follows Windows default audio device.
  • Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
  • Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
  • Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
  • Disk swapper config file data is restored from statefile.
  • Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
  • Action Replay II/III state file support improved.
  • Windowed mode resize enable/disable option.
  • CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:

  • WD33C93 based SCSI controllers hung the system if controller didn’t have any connected SCSI devices.
  • Direct3D11 fullscreen mode didn’t open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
  • Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
  • 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:

  • On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
  • Fixed E-Matrix accelerator board RAM selection.
  • If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
  • Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
  • Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
  • Old JIT bug fixed: many CPU instructions didn’t set V-flag correctly. (Aranym)
  • Inserting or removing USB input device caused crash in some situations.
  • Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
  • Decrease/increase emulation speed input events didn’t do anything.
  • Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
  • Removed forgotten, useless and obsolete “The selected screen mode can’t be displayed in a window, because..” check.
  • Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
  • Paula audio volume GUI volume setting was ignored if audio mode was mono.

New emulated expansions:

  • C-Ltd Kronos
  • CSA Magnum 40
  • DCE Typhoon MK2
  • GVP A1230 Series II
  • Hardital TQM
  • MacroSystem Falcon 040
  • Xetec FastTrak
→ [AMIGA] Winuae 3.6.1 Final
Full Contact (Team17 Software Limited, Jul, 1991)

WinUAE 3.6.1 (04.03.2018) released.

3.6.0 bugs fixed:

  • Crash when running on first Windows 10 release version (build 10240) .
  • D3D11 mode fullscreen to/from windowed mode change crashes/blank screens.
  • D3D11 mode on screen leds on the fly on/off switching.
  • D3D11 mode screenshot via GUI button didn’t work.
  • Floppy sound type selection was not loaded correctly from config file.
  • It was not possible to create “DOS” file names like “AUX” to directory filesystem.

Older bugs fixed:

  • Floppy sound used incorrectly empty drive volume level in certain situations.
  • PPC emulation interrupt handling rewrite, fixes for example hang/crash problems with NE2000 based network adapters under OS4.
  • Not all Advanced chipset options reset when compatible checkbox was ticked.
  • Autoscale ignored small vertical display areas in very top of display in some situations.
  • Fixed random crash when at least one Input panel custom event string was set, Restart was clicked and then emulation was started again.
  • Blizzard SCSI Kit IV (possibly others) SCSI phase error in certain situations.
  • Added better validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
  • -joyport2 -config entry incorrectly used port 3 slot.
  • Game Ports panel selected Custom input mapping reverted to none in some situations.
  • Restart didn’t completely free configured emulated network cards.
  • Other misc bugs fixed.

New features:

  • OCS/ECS only BPLCON2 undocumented feature: “illegal” PF1 or PF2 value is now accurately emulated in dual playfield mode.
  • If selected D3D11 fullscreen refresh rate is “default”: always prefer highest supported refresh rate.
  • Optional threaded emulated RTG VRAM to host OS surface color space conversion/copy.
  • Added “Identity” checkbox to Add harddrive panel. If ticked and ATA identity can be read (Direct IDE connection, compatible USB adapter): real ATA identity data is used in emulated ATA device instead of generic UAE generated and drive appears exactly as it does in real hardware (identical name, geometry etc).
  • CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters).

New emulated expansions

  • Elsat Mega Ram HD
  • A.L.F.3
  • Progressive Peripherals & Software Zeus 040
wstecz06/12/2021 22:40
Inne treści związane z tematem
[AMIGA] Winuae 4.9.1 Final [AMIGA] Winuae 4.9.1 Final
Krótka seria wersji testowej (jak na WinUAE) i Toni Wilen ogłosił kolejną, pełną wersję emulatora WinUAE.
[AMIGA] Winuae 4.9.1 beta IX 01/01/2022 [AMIGA] Winuae 4.9.1 beta IX 01/01/2022
Kolejna seria testowa WinUAE -  emulatora całej rodziny komputerów Commodore Amiga. Ostatnia pełna  wersja emulatora to WinUAE 4.9.0
[AMIGA] Winuae 4.9(5).0 beta XLIII RC4 02/12/2021 [AMIGA] Winuae 4.9(5).0 beta XLIII RC4 02/12/2021
Kolejna testowa wersja WinUAE -  emulatora całej rodziny komputerów Commodore Amiga. Powoli zbliżamy się do nowej pełnej odsłony, to ponoć ostatnia beta (znowu)  i... nowa wersja. Ostatnia pełna  wersja emulatora to WinUAE 4.4.0
[AMIGA] Winuae 4.9(5).0 beta XXXV 28/09/2021 [AMIGA] Winuae 4.9(5).0 beta XXXV 28/09/2021
Kolejna testowa wersja WinUAE -  emulatora całej rodziny komputerów Commodore Amiga. Ostatnia pełna  wersja emulatora to WinUAE 4.4.0
Do ściągnięcia
portaudio-t2e.pl.zip
filtershaders-t2e.pl.zip
drive sounds-t2e.pl.zip
WinUAE4900 translation-t2e.pl.zip
WinUAE4900 x64-t2e.pl.zip
WinUAE4900-t2e.pl.zip
WinUAE3000 PPC plugin-t2e.pl.zip
InstallWinUAE4900 x64-t2e.pl.msi
InstallWinUAE4900-t2e.pl.msi
Dodatkowe informacje
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