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[AMIGA] Winuae 2.6.0 beta 10

[0] # EAB | Sobota, 9 Marca 2013 20:14CET

[AMIGA] Winuae 2.6.0 beta 10

Kolejna seria testowych wersji emulatora WinUAE - pozwalającego na prawie wierną emulację całej rodziny komputerów AMIGA.

WinUAE 2.6 beta 10  [09/03/2013]

  • SCSI CD MODE SENSE emulation fixes.
  • SCSI CD Write commands should return unknown command error, it is not a CD writer.
  • SCSI CD and HD: return correct sense code if Read or Write command tries to access out of bounds LBAs.
  • SCSI/ATAPI CD: return medium changed unit attention sense data after media change.
  • OCS and ECS Denise/AGA have slightly different behavior when program writes to BPL1DAT to enable sprites before DDFSTRT (sort of AGA bordersprite option), OCS: only works if hpos is large enough (~40+), ECS: smaller limit (or no limit, didn't test).
  • Soft link emulation improved.
  • Directory filesystem ACTION_MAKE_LINK implemented, supports soft links only, creates shortcut (*.lnk) files.
  • Entering GUI Harddrives panel removed image from internel CD image mounter if mounted as ATAPI or SCSI. (introduced few betas ago)
  • Restructured blkdev.cpp unit handling.
  • Sound autoswitching is disabled when AVI recording is active.
  • Low latency vsync no buffer mode and doubled frames (100Hz+) was unstable.
  • POTGO right button bit was temporarily and incorrectly active in some situations when loading state.
  • D3D Low latency vsync in double and triple buffer double rate modes (100Hz+) now blank every other field to minimize "ghosting" effect. Will be optional later. (http://www.blurbusters.com/ for more information)
  • Added hack that prevents incorrectly triggering CIA alarm interrupts in non-cycle exact modes due to not that good KS timer.device code. (It did not cause any problems, just wasted some emulated CPU time)
  • Fixed memory corruption in exe to adf conversion code. (b1)
  • GamePorts panel test/remap option rewritten.
    • Test and Remap buttons combined.
    • One or more events can be added.
    • Events can be removed one by one.
    • Non-key/joystick/mouse events (insert floppy, reset emulator etc..) can be added and removed. Not yet implemented.
  • Doubleclick on input list will record single input event.
  • NOTE: Built-in (non-custom mode) events can not be edited, you need to start from scratch. (Click "Delete all")

wstecz09/03/2013 20:14
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