[NES] Nintendulator v0.975 Unstable (4/12/2017)

[7] @ Wtorek, 5 Grudnia 2017 22:46CET

[NES] Nintendulator v0.975 Unstable (4/12/2017)
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Nintendulator, emulator Nintendo 8, został zaktualizowany i prawie jak zwykle pozostaje nam zerknąć w zapiski repozytorium żeby zobaczyć, co quietust dodał nowego do swojej aplikacji. Jak zwykle autor publikuje dwie wersje swojego emulatora - ANSi dla posiadaczy.... Win9X i unicode - dla wszystkich, z wyższymi wersjami systemu.

Nintendulator v0.975 Beta

Revision 1356

Author: quietust | Date: 5 grudnia 2017 01:10:44

  • fix typo in header editor

Revision 1355

Author: quietust | Date: 23 września 2017 19:47:18

  • mappers - switch to stdint ([u]int##_t)

Revision 1354

Author: quietust | Date: 23 września 2017 19:12:00

  • mappers - change SAVELOAD macros into inline functions, and adjust the uintXX_n unions

Revision 1353

Author: quietust | Date: 23 września 2017 02:27:51

  • Update and simplify copyright - keep the years in [in_]Nintendulator.cpp only, so there's fewer places to update

Revision 1352

Author: quietust | Date: 23 września 2017 02:20:15

  • Update and simplify copyright - keep the years in COPYING only, so there's only one spot to update

Revision 1351

Author: quietust | Date: 7 sierpnia 2017 02:42:06

  • Add support for mapper 36

Revision 1350

Author: quietust | Date: 21 czerwca 2017 04:34:24

  • Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version
→ [NES] Nintendulator v0.975 Unstable (20/06/2017)

Nintendulator v0.975 Beta (last updated 2017-06-20 20:39:26)

June 21, 2017

  • The debugger now has its own dedicated I/O handlers for safely reading CPU and PPU memory without triggering side effects. Debugging NSFs should now be far easier.

Revision 1349

Author: quietust | Date: 21 czerwca 2017 04:32:25

  • Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version

Revision 1343

Author: quietust | Date: 27 maja 2017 17:56:29

  • Rework emulation start/stop logic for reset and savestates
    • Add "soft" flag which does not interrupt audio playback
    • Add "wait" flag which waits until scanline 240 (for savestates)
    • Add "break" flag to handle old DoStop=2 logic
    • Add Pause/Resume functions which perform a Soft Stop and do not unacquire controllers
    • Add WaitVBlank function which runs to scanline 240 within the emulation thread (instead of the UI thread)
    • Change soft reset, hard reset, save state, and load state to use Pause/Resume as appropriate

Revision 1342

Author: quietust | Date: 27 maja 2017 05:57:23

  • restore display resolution when leaving fullscreen
  • try to restore surfaces if they are lost, may reduce some error conditions

Revision 1341

Author: quietust | Date: 27 maja 2017 05:13:34

  • Adjust error message

Revision 1340

Author: quietust | Date: 27 maja 2017 05:09:28

  • Minor optimization for fullscreen - only "test" different aspect ratios once, and remember which ones failed

Revision 1338

Author: quietust | Date: 7 stycznia 2017 02:00:43

  • Fix bug in Header Editor - numeric fields set to 0 didn't get initialized
→ [NES] Nintendulator v0.975 Unstable (16/06/2017)

Nintendulator v0.975 Beta (last updated2017-06-16 21:50:56)

June 14, 2017

  • Several issues in MMC5 sound emulation have been fixed, notably correcting a hang in at least one Koei title.
  • Some minor tweaks have also been made to the various Konami VRC mappers.

Revision 1347

Author: quietust | Date: 16 czerwca 2017 00:53:37

  • VRC2 doesn't do 1-screen mirroring

Revision 1346

Author: quietust | Date: 15 czerwca 2017 14:06:54

  • Fix MMC5 length counters - they're supposed to be double-speed

Revision 1345

Author: quietust | Date: 15 czerwca 2017 04:35:04

  • Multiple fixes to MMC5 sound
    • Use downward-counting duty cycle counter and change duty cycle table accordingly
    • Change Vol, Timer, EnvCtr, and Envelope to be 8-bit
    • Change FrameCycles from unsigned to signed, fixing a freeze bug in Sangokushi II
    • Rename Timer to LengthCtr to match 2A03 sound code
    • Add Reset() function to square channel to match 2A03 sound code
    • Run frame counters before generating sound output
    • Fix off-by-one issues in envelope counters
    • Get rid of byte0-byte7 and byte15 vars
    • Always run sound channels, even if they aren't Enabled
    • Save/load each individual field rather than memcpy()ing whole structs, for proper 32-bit/64-bit compatibility

Revision 1344

Author: quietust | Date: 15 czerwca 2017 03:51:15

  • Fix off-by-one error in Konami VRC interrupt timing
→ [NES] Nintendulator v0.975 Unstable (15/06/2017)

Nintendulator v0.975 Beta (last updated 2017-06-15 6:07:15)

  • no changes
→ [NES] Nintendulator v0.975 Unstable (27/05/2017)

Nintendulator v0.975 Beta (last updated 2017-05-27 9:56:59)

  • May 27, 2017: Performing a reset or savestate save/load while emulation is active will no longer interrupt audio playback or controller input.

Revision 1343

Author: quietust | Date: 27 maja 2017 17:56:29

  • Rework emulation start/stop logic for reset and savestates
    • Add "soft" flag which does not interrupt audio playback
    • Add "wait" flag which waits until scanline 240 (for savestates)
    • Add "break" flag to handle old DoStop=2 logic
    • Add Pause/Resume functions which perform a Soft Stop and do not unacquire controllers
    • Add WaitVBlank function which runs to scanline 240 within the emulation thread (instead of the UI thread)
    • Change soft reset, hard reset, save state, and load state to use Pause/Resume as appropriate

Revision 1342

Author: quietust | Date: 27 maja 2017 05:57:23

  • * restore display resolution when leaving fullscreen
  • * try to restore surfaces if they are lost, may reduce some error conditions

Revision 1341

Author: quietust | Date: 27 maja 2017 05:13:34

  • Adjust error message

Revision 1340

Author: quietust | Date: 27 maja 2017 05:09:28

  • Minor optimization for fullscreen - only "test" different aspect ratios once, and remember which ones failed

Revision 1339

Author: quietust | Date: 14 maja 2017 03:47:49

  • Correct implementation for Mapper 96
→ [NES] Nintendulator v0.975 Unstable (6/01/2017)
Gradius (Konami, Inc., Dec, 1986)

Revision: 1338

Author: quietust Date: 7 stycznia 2017 02:00:43

  • Fix bug in Header Editor - numeric fields set to 0 didn't get initialized
    • Modified: /nintendulator/trunk/src/HeaderEdit.cpp
→ [NES] Nintendulator v0.975 Unstable (14/12/2016)
Paperboy 2 (1991)

Revision 1337

Author: quietust | Date: 14 grudnia 2016 06:03:06

  • Adjust dialog sizes to be multiples of 4
→ [NES] Nintendulator v0.975 Unstable (09/10/2016)
Nintendulator Nintendo Ninja Gaiden
Ninja Gaiden (Tecmo, Inc., Mar, 1989)

Nintendulator Repo[SVN 1335]

Author: quietust | Date: 10 października 2016 01:32:32

  • Add option to force NTSC/PAL aspect ratio (windowed only, and looks ugly due to lack of bilinear filtering)

Nintendulator Repo[SVN 1334]

Author: quietust | Date: 24 września 2016 00:22:48

  • Update FONT definitions to match those of newly-created dialogs

Nintendulator Repo[SVN 1333]

Author: quietust | Date: 24 września 2016 00:21:39

  • Change mapper DLL dialogs to use system font instead of MS Sans Serif

Nintendulator Repo[SVN 1332]

Author: quietust | Date: 24 września 2016 00:16:18

  • Reformat mapper resource files by editing/saving in MSVC 2015

Nintendulator Repo[SVN 1331]

Author: quietust | Date: 24 września 2016 00:15:14

  • Re-save resource file in MSVC (changed DS_SHELLFONT to DS_SETFONT | DS_FIXEDSYS)

Nintendulator Repo[SVN 1330]

Author: quietust | Date: 24 września 2016 00:03:53

  • Switch all dialogs to use system shell font instead of MS Sans Serif
→ [NES] Nintendulator v0.975 Unstable (21/09/2016)

Nintendo 8 Fceux aRCAnoid

September 21, 2016

  • The Arkanoid Paddle and SNES Mouse controllers can now be configured to use custom axes instead of always using the mouse - most notably, it's possible to play Arkanoid II in VS mode using two paddle controllers bound to different axes.
→ [NES] Nintendulator v0.975 Unstable (16/09/2016)

Revision 1327

Author: quietust | Date: 16 września 2016 07:20:54

  • Fix controller code to de-acquire properly when single-stepping in the Debugger, hitting a breakpoint, or executing a HLT instruction

Revision 1326

Author: quietust | Date: 16 września 2016 07:19:43

  • Fix Arkanoid paddle ranges to be compatible with Arkanoid II

Revision 1325

Author: quietust | Date: 10 września 2016 03:15:02

  • Add "const" where appropriate

Revision 1324

Author: quietust | Date: 7 września 2016 04:00:53

  • NSF: on hard reset, also reset fields in the player dialog
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