[NES] FCEUX 2.2.3 SVN3330

[1] @ Sobota, 7 Stycznia 2017 23:50CET

[NES] FCEUX 2.2.3 SVN3330
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Ostatnio pracę nad rozwojem FCEUX - emulatora konsol Nintendo Entertainment System (NES), Famicom i Famicom Disk System (FDS).

 

Revision: 3330

Author: zeromus Date: 7 stycznia 2017 19:25:17

  • winport: fix errors in configuring pads 3&4 (related to snes support addition)
→ [NES] FCEUX 2.2.3 Interim SVN3363
Ferrari Grand Prix Challenge (Acclaim Entertainment, Inc., Jun, 1992)

Revision 3363

Author: zeromus | Date: 30 kwietnia 2017 08:39:27

  • fix breakpoints in stack triggering once when theyre fresh, or something like that

Revision 3362

Author: zeromus | Date: 30 kwietnia 2017 08:10:01

  • try to fix major ancient screw-up with breakpoints data structure being open for reading while breakpoints fire, where the user can then modify breakpoints, causing the logic reading it to go nuts when resuming execution (addressing #790). I didnt test this very much.

Revision 3361

Author: zeromus | Date: 30 kwietnia 2017 02:16:33

  • mmc5 - fix oldppu 2007 reads, and tidy

Revision 3360

Author: zeromus | Date: 30 kwietnia 2017 01:03:35

  • fix extended attributes in newppu better, and fix old ppu's chr banking to match newppu maybe?

Revision 3359

Author: zeromus | Date: 30 kwietnia 2017 00:26:25

  • fix mmc5 extended attributes in newppu

Revision 3358

Author: zeromus | Date: 29 kwietnia 2017 19:58:08

  • test commit for buildbot

Revision 3357

Author: zeromus | Date: 29 kwietnia 2017 19:49:47

  • test commit for buildbot

Revision 3356

Author: zeromus | Date: 29 kwietnia 2017 19:45:34

  • test commit for buildbot

Revision 3355

Author: zeromus | Date: 29 kwietnia 2017 19:41:47

  • test commit for buildbot

Revision 3354

Author: feos-tas | Date: 29 kwietnia 2017 15:52:53

  • fix another case of 2-byte zp disasm, it seems to have been explicitly used, but we don't want it anymore also make zp wrap

Revision 3353

Author: zeromus | Date: 29 kwietnia 2017 10:05:22

  • revert r3348

Revision 3352

Author: zeromus | Date: 29 kwietnia 2017 07:38:32

  • mmc5: use PPUON instead of spriteon and screenon

Revision 3351

Author: zeromus | Date: 29 kwietnia 2017 06:22:03

  • attempt to apply changes to MMC5 specified by #787

Revision 3350

Author: zeromus | Date: 29 kwietnia 2017 04:10:48

  • fool around with vrc2 and vrc4 to bring selected address bits up to modern knowledge standards. fixes #789

Revision 3349

Author: zeromus | Date: 29 kwietnia 2017 03:58:58

  • remove hack to fix "Ganbare Goemon Gaiden" credits, but which are supposed to be broken. Fixes #788

Revision 3348

Author: zeromus | Date: 29 kwietnia 2017 00:11:39

  • change width of more ZP instructions to 2

Revision 3347

Author: zeromus | Date: 28 kwietnia 2017 00:59:35

  • dont crash when loading states into newppu which were taken on oldppu

Revision 3346

Author: zeromus | Date: 23 kwietnia 2017 06:47:57

  • lua: dont call write hooks twice for main memory

Revision 3345

Author: zeromus | Date: 19 kwietnia 2017 07:37:19

  • fix #785 - emu.loadrom() should reload the current rom nicely

Revision 3344

Author: zeromus | Date: 15 kwietnia 2017 23:31:00

  • consensus of everyone is that ZP,y instructions should print ex. "LDX $01,Y" instead of "LDX $0001,Y". Fixes #784

Revision 3343

Author: zeromus | Date: 20 marca 2017 02:51:44

  • add GameHBIRQHook2 in newppu (fixes mapper 90 [contra spirits {pirate}]) (fixes #783). Kind of a semi-wild guess but I think it has a fair chance at being right.

Revision 3342

Author: zeromus | Date: 18 marca 2017 18:46:10

  • "fix" mmc5 irq timing thingy in new PPU, to help SDF ship intro, but I'm not 100% sure this is right. check for regressions in any other mmc5 splits. but i checked the CV3 menubar and it was broken before and it's fixed now, so I think this is good.

Revision 3341

Author: zeromus | Date: 18 marca 2017 18:43:25

  • crudely fix mmc5 split screen for SDF

Revision 3340

Author: zeromus | Date: 6 marca 2017 19:08:55

  • fix #780 (error when dragging mouse up out of debugger box)

Revision 3339

Author: zeromus | Date: 28 lutego 2017 03:43:43

  • fix tiny mistake in mapper 28 that made CHR register writes not take effect in some cases (fixes #779)
→ [NES] FCEUX 2.2.3 Interim SVN3338

Revision 3338

Author: zeromus | Date: 24 lutego 2017 09:29:50

  • oops, left my debug code in

Revision 3337

Author: zeromus | Date: 23 lutego 2017 22:58:10

  • fix #777 (debugger loses comments with russian scribbles)

Revision 3336

Author: zeromus | Date: 23 lutego 2017 22:29:43

  • apply patch #776 - cdlog lua library (and rom.readbytes)

Revision 3335

Author: zeromus | Date: 15 lutego 2017 07:28:02

  • fix link error

Revision 3334

Author: zeromus | Date: 12 lutego 2017 06:38:48

  • support mapper 190

Revision 3333

Author: zeromus | Date: 24 stycznia 2017 13:27:45

  • increase limit of x/yscale in linux gui from 10 to 40

Revision 3332

Author: zeromus | Date: 16 stycznia 2017 21:59:14

  • fix bug in rom.writebyte

Revision 3331

Author: rainwarrior | Date: 14 stycznia 2017 22:49:53

  • PPU Viewer: fix incorrect display of $00 for sprite transparent colour value.
→ [NES] FCEUX 2.2.3 SVN3329

Revision 3329

Author: zeromus | Date: 5 stycznia 2017 20:03:24

  • winport: fix bugs in memview reducing characters after 0x80 to be dots (due to erroneous signed char < 0x20 test) meant to address bug #768
→ [NES] FCEUX 2.2.3 SVN3328

Revision 3328

Author: zeromus | Date: 27 grudnia 2016 00:38:07

  • fix newppu rendering of justbreed BG (due to extended nametable mode). did i break other mmc5 games?

Revision 3327

Author: feos-tas | Date: 22 grudnia 2016 16:15:38

  • add ppu lua library
  • only has readbyte and readbyterange so far

Revision 3326

Author: zeromus | Date: 21 grudnia 2016 20:57:03

  • apply patch #766 (use tv_system from nes 2.0 header)

Revision 3325

Author: zeromus | Date: 20 grudnia 2016 10:11:33

  • sdl: world's biggest hack: add --movielength int_num_frames for automated dumping with a good process exit. how was this missing?
→ [NES] FCEUX 2.2.3 SVN3324
Akumajou Special - Boku Dracula-kun (J) [T+Eng1.02 Vice]

Revision 3324

Author: feos-tas | Date: 13 grudnia 2016 19:13:46

  • lua: obtain register values via memory, like hexeditor does

Revision 3323

Author: zeromus | Date: 12 grudnia 2016 23:25:41

  • fix lua print() on some systems, due to mistaken use of printf %Lg instead of just plain %g

Revision 3322

Author: zeromus | Date: 12 grudnia 2016 00:40:17

  • support chrram on uxrom via nes 2.0

Revision 3321

Author: zeromus | Date: 12 grudnia 2016 00:40:05

  • fix crash by nes 2.0 boards with no chrram and no chrrom

Revision 3320

Author: feos-tas | Date: 26 września 2016 18:57:32

  • debugger: fix rightclicking the left panel that spawns hexeditor
  • hexeditor: make caption a bit less chatty

Revision 3319

Author: feos-tas | Date: 25 września 2016 21:42:18

  • debugger:
  • - more highlighting
  • - fix address selection
  • - fix default size to allow one more line

Revision 3318

Author: feos-tas | Date: 24 września 2016 16:25:47

  • debugger highlight:
  • - add numbers
  • - fix opcodes
  • - tweak pc
  • default size restoration respects ida font width

Revision 3317

Author: feos-tas | Date: 23 września 2016 23:27:55

  • debugger: start basic syntax highlighter

Revision 3316

Author: rainwarrior | Date: 23 września 2016 22:08:40

  • ntview.cpp removing some legacy comments (seems like there used to be PPU viewer stuff in the NT viewer long ago?)

Revision 3315

Author: rainwarrior | Date: 23 września 2016 21:47:14

  • PPU viewer: "Mask unused graphics" button cuts off text
  • guiconfig.cpp: making CB_PARTIALVISUALTHEME inline manifest file hack more readable (what does this do???)

Revision 3314

Author: rainwarrior | Date: 23 września 2016 20:26:49

  • replacing MS Sans Serif with Tahoma, apparently Windows does "special" things to MS Sans Serif that ignore DPI setting if installed on a high DPI monitor, related to bug #753

Revision 3313

Author: rainwarrior | Date: 23 września 2016 20:07:32

  • ppu viewer / nametable viewer pre-adjustment window sizes need to be big enough to fit the default DPI content

Revision 3312

Author: rainwarrior | Date: 23 września 2016 06:07:25

  • spacing out PPU viewer / nametable viewer UI layout (when I laid this out earlier my MS Sans Serif font was broken, apparently, see bug #735 for info)

Revision 3311

Author: rainwarrior | Date: 23 września 2016 01:01:29

  • ppu viewer now expands to minimum size for pixel-based controls (also some cleanup of parallel solution in nt viewer), fixes second half of bug #753
→ [NES] FCEUX 2.2.3 SVN3320 Interim

 Revision 3320

Author: feos-tas Date: 26 września 2016 18:57:32

  • debugger: fix rightclicking the left panel that spawns hexeditor
  • hexeditor: make caption a bit less chatty

     
→ [NES] FCEUX 2.2.3 SVN3319 Interim

 

Revision 3319

Author: feos-tas | Date: 25 września 2016 21:42:18

  • debugger:
  • - more highlighting
  • - fix address selection
  • - fix default size to allow one more line

Revision 3318

Author: feos-tas | Date: 24 września 2016 16:25:47

  • debugger highlight:
  • - add numbers
  • - fix opcodes
  • - tweak pc
  • default size restoration respects ida font width

Revision 3317

Author: feos-tas | Date: 23 września 2016 23:27:55

  • debugger: start basic syntax highlighter

Revision 3316

Author: rainwarrior | Date: 23 września 2016 22:08:40

  • ntview.cpp removing some legacy comments (seems like there used to be PPU viewer stuff in the NT viewer long ago?)

Revision 3315

Author: rainwarrior | Date: 23 września 2016 21:47:14

  • PPU viewer: "Mask unused graphics" button cuts off text
  • guiconfig.cpp: making CB_PARTIALVISUALTHEME inline manifest file hack more readable (what does this do???)

Revision 3314

Author: rainwarrior | Date: 23 września 2016 20:26:49

  • replacing MS Sans Serif with Tahoma, apparently Windows does "special" things to MS Sans Serif that ignore DPI setting if installed on a high DPI monitor, related to bug #753

Revision 3313

Author: rainwarrior | Date: 23 września 2016 20:07:32

  • ppu viewer / nametable viewer pre-adjustment window sizes need to be big enough to fit the default DPI content

Revision 3312

Author: rainwarrior | Date: 23 września 2016 06:07:25

  • spacing out PPU viewer / nametable viewer UI layout (when I laid this out earlier my MS Sans Serif font was broken, apparently, see bug #735 for info)

Revision 3311

Author: rainwarrior | Date: 23 września 2016 01:01:29

  • ppu viewer now expands to minimum size for pixel-based controls (also some cleanup of parallel solution in nt viewer), fixes second half of bug #753
→ [NES] FCEUX 2.2.3 SVN3310
Nintendo FCEUX Menace Beach
Menace Beach

Revision 3310

Author: rainwarrior | Date: 22 września 2016 23:17:42

  • nametable viewer: add auto-resizing to accomodate smaller DPI, partial fix for bug #753

Revision 3309

Author: feos-tas | Date: 22 września 2016 20:33:58

  • debugger:
  • - move disasm to richedit control
  • - change font color for current PC instead of BG.
  • - IDA font option
  • - normal button with text for original size restoration
  • tracer: fix autoselection

Revision 3308

Author: feos-tas | Date: 17 września 2016 21:57:51

  • debugger: rework to display disasm bg in white and current PC bg in blue

Revision 3307

Author: feos-tas | Date: 17 września 2016 15:28:23

  • tracer: log bank number
  • mandatory when debugging banking glitches

Revision 3305

Author: rainwarrior | Date: 7 września 2016 21:56:32

  • slight adjustment of PPU Viewer and Name Table Viewer layout to be a little bit more compact

Revision 3304

Author: rainwarrior | Date: 7 września 2016 20:38:49

  • adding greyscale palette option to PPU viewer and Nametable Viewer, for debugging while actual palettes are all-black

Revision 3303

Author: rainwarrior | Date: 7 września 2016 19:39:42

  • ppuview.cpp replacing inconsistent spaces vs tabs

Revision 3302

Author: rainwarrior | Date: 7 września 2016 19:28:47

  • visual attribute display mode for nametable viewer

Revision 3301

Author: rainwarrior | Date: 7 września 2016 19:15:00

  • added attribute display to nametable viewer (replaced unused "Mirror" field)

Revision 3300

Author: rainwarrior | Date: 5 września 2016 23:03:11

  • cheapocabra: revised mirroring in Software ID mode

Revision 3299

Author: punkrockguy318 | Date: 4 września 2016 04:08:54

  • autotools: fix gd

Revision 3298

Author: punkrockguy318 | Date: 4 września 2016 03:37:01

  • autotools: fix frameskip flag

Revision 3297

Author: punkrockguy318 | Date: 2 września 2016 01:00:30

  • sdl: add autogen script

Revision 3296

Author: punkrockguy318 | Date: 2 września 2016 00:38:43

  • sdl: add missing autotools include

Revision 3295

Author: punkrockguy318 | Date: 2 września 2016 00:37:57

  • sdl: update autotools gtk requirement and add required readme

Revision 3294

Author: punkrockguy318 | Date: 2 września 2016 00:34:32

  • sdl: added autotools build system

Revision 3293

Author: rainwarrior | Date: 31 sierpnia 2016 21:52:25

  • cheapocabra: Software ID mode disables entire ROM not just lowest 2 addresses, adding ID mode to save state

Revision 3292

Author: rainwarrior | Date: 31 sierpnia 2016 11:38:15

  • cheapocabra forgot to initialize some of flash state, implemented software ID

Revision 3291

Author: rainwarrior | Date: 31 sierpnia 2016 11:07:27

  • cheapocabra minor documentation

Revision 3290

Author: rainwarrior | Date: 31 sierpnia 2016 10:58:46

  • cheapocabra implemented self-flashing

Revision 3289

Author: rainwarrior | Date: 31 sierpnia 2016 08:29:06

  • cheapocabra forgot to free CHR-RAM on close

Revision 3288

Author: rainwarrior | Date: 31 sierpnia 2016 08:11:03

  • forgot to submit boards/cheapocabra.cpp

Revision 3287

Author: rainwarrior | Date: 31 sierpnia 2016 07:51:12

  • mapper 111 "cheapocabra" preliminary implementation (basic features only, no self-flashing yet)

Revision 3286

Author: rainwarrior | Date: 31 sierpnia 2016 05:39:19

  • exit box text replacing "FCE Ultra" with "FCEUX"

Revision 3285

Author: rainwarrior | Date: 31 sierpnia 2016 05:33:04

  • improvement on r3284: instead fix new ppu debug reset problem by suspending CPU until the new PPU is in synch for a new frame

Revision 3284

Author: rainwarrior | Date: 31 sierpnia 2016 04:46:16

  • fix new-PPU misalignment (garbled graphics) after reset while debugging

Revision 3283

Author: rainwarrior | Date: 31 sierpnia 2016 04:04:33

  • fix broken randomizer on silly quit messages (only 4 of 7 were displayed)

Revision 3282

Author: rainwarrior | Date: 30 sierpnia 2016 11:40:36

  • nesgNoBGFillColor support for new ppu, re-enable old ppu sprite layer hiding

Revision 3281

Author: zeromus | Date: 30 sierpnia 2016 09:55:50

  • newppu: dont break sprite0 hit when disabling BG or OBJ display

Revision 3280

Author: rainwarrior | Date: 25 sierpnia 2016 14:33:21

  • adding a set of 16 colours to the "unvaried" palette, especially useful for Lua overlay graphics

Revision 3279

Author: rainwarrior | Date: 25 sierpnia 2016 11:51:46

  • hex editor (memview) can now load from file too, not just dump to file anymore

Revision 3278

Author: rainwarrior | Date: 25 sierpnia 2016 09:24:08

  • Relative mouse motion interface for SNES and Subor mouse; this allows fullscreen mode to keep the mouse fixed in the centre of the screen, permitting infinite motion.

Revision 3277

Author: rainwarrior | Date: 25 sierpnia 2016 01:23:41

  • alternative way of fixing fstat header conflict from r3276 (in case older/other compilers were relying on it), this is only used by netplay.cpp

Revision 3276

Author: rainwarrior | Date: 25 sierpnia 2016 01:17:27

  • removing #define fstat _fstat: ends up interacting with inline fstat code causing an infinite recursion on VS 2010

Revision 3275

Author: rainwarrior | Date: 25 sierpnia 2016 00:42:21

  • RAM initialization options: default (00 00 00 00 FF FF FF FF as always), all FF, all 00, random.

Revision 3274

Author: rainwarrior | Date: 24 sierpnia 2016 21:21:43

  • Hex editor memview:
  • 1. expanded bookmarks to work correctly with all views (not just RAM)
  • 2. fixed Find dialog to be able to find the first or last byte of the memory region.

Revision 3273

Author: rainwarrior | Date: 24 sierpnia 2016 20:20:44

  • Hex editor memview: prevent middle mouse button from attempting to "FreezeRam" when not in RAM mode.

Revision 3271

Author: rainwarrior | Date: 24 sierpnia 2016 10:08:53

  • hex editor memview: added OAM view and dump to file, added HOME/END key response, added bounds checking in a bunch of places to keep the view and edits within the memory bounds

Revision 3270

Author: rainwarrior | Date: 24 sierpnia 2016 07:46:52

  • remove unused variable from debug.cpp:DebugCycle (accidentally added while working on it)

Revision 3268

Author: rainwarrior | Date: 24 sierpnia 2016 07:35:51

  • 1. added new 'R' and 'W' conditions for breakpoints which evaluate to the value read by read instructions, or the value about to be written by write instructions.
  • 2. added illegal opcode support for breakpoints (filled in missing fields of optype matrix)

Revision 3266

Author: rainwarrior | Date: 23 sierpnia 2016 10:46:22

  • lua write callbacks: adding optional third parameter to retrieve the value written, added Sprites.lua script to visualize sprites (requires and demonstrates feature just added)

Revision 3265

Author: zeromus | Date: 21 sierpnia 2016 22:12:49

  • fix parsing of lua colors over 0x80000000 on 32bits systems

Revision 3264

Author: cah4e3 | Date: 7 sierpnia 2016 14:34:58

  • CDL: fixed vram data logging glitch

Revision 3263

Author: zeromus | Date: 31 lipca 2016 23:03:12

  • support (maybe? untested) 'S' register in conditional debugger breakpoints

Revision 3261

Author: feos-tas | Date: 31 lipca 2016 22:46:32

  • -pal won't die if dendy was loaded from config on launch. if -dendy isn't specified, and if left from config, it will get overridden by -pal.
  • make deploy.bat a bit more handy

Revision 3260

Author: feos-tas | Date: 31 lipca 2016 19:55:40

  • fix help regarding command line options
  • updated site

Revision 3259

Author: feos-tas | Date: 31 lipca 2016 19:11:04

  • better name

Revision 3258

Author: feos-tas | Date: 31 lipca 2016 19:06:46

  • simple fix to -pal cmd setting turned into updating the whole infrastructure responsible for regions. now region change is also reported if it was specified in cmd.
  • fix #743

Revision 3257

Author: feos-tas | Date: 30 lipca 2016 19:56:43

  • found this great script just now
  • it's especially great for sound effects

Revision 3251

Author: feos-tas | Date: 28 lipca 2016 22:57:58

  • hardcoded years are great too

Revision 3247

Author: zeromus | Date: 28 lipca 2016 22:39:14

  • re-export with correct version of helpndoc

Revision 3246

Author: zeromus | Date: 28 lipca 2016 22:17:04

  • update release date in docs

Revision 3245

Author: zeromus | Date: 28 lipca 2016 22:09:54

  • feos deserves a promotion

Revision 3244

Author: zeromus | Date: 28 lipca 2016 22:09:40

  • add "public release" build configuration

Revision 3243

Author: zeromus | Date: 28 lipca 2016 22:09:25

  • my r3205 made a possible tiny bug in some gamepad profile management somehow. I didnt get the warning until I made a release build, so let's fix it now (i hope)

Revision 3242

Author: feos-tas | Date: 23 lipca 2016 16:49:49

  • added what's new 2.2.3

Revision 3241

Author: feos-tas | Date: 16 lipca 2016 20:28:49

  • disable pal filter and region messages for sdl
→ [NES] FCEUX 2.2.3 SVN3240
Nintendo 8 FCEU-X Dash Galaxy in the Alien Asylum (USA)
Dash Galaxy in the Alien Asylum (Data East, 1989)

Fceux [SVN 3240]

Author: feos-tas | Date: 15 lipca 2016 18:15:11

  • help: hint on PAL autodetection.

Fceux [SVN 3239]

Author: feos-tas | Date: 15 lipca 2016 17:42:37

  • video: we all love hardcode for sure
    long live magic numbers

Fceux [SVN 3238]

Author: zeromus | Date: 15 lipca 2016 00:12:56

  • fix ntsc problems on windows:
    • fullscreen fails
    • HW acceleration in windowed mode fails
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