[N64]1964mod V1.5.0 Final

[2] @ !!! Sobota, 31 Grudnia 2011 10:25 CET [31-12-2011 10:24 CET]

[N64]1964mod V1.5.0 Final
Skomentuj

1964mod - jeden z najszybciej rozwijanych emulatorów NINTENDO64, który bazuje na kodzie emulatora 1964 doczekał się kolejnej aktualizacji.

 

1964mod v1.5.0(Final) Release - 31.12.2011 by Pokefan 999

Core Changes & Fixes

  • Core:
  • Implement common function codes for retrieving winrect & clientrect request
    • common function handles all placement and RECT request
    • remove codes duplication, cleaner and easier to read
  • Re-write the find index algorithm of ini entry within the ini entries array
  • Implement audio pause when video, input or RSP plugin configuration dialog box is opened and resume audio when configuration is done or dialog box is closed during gameplay
    • ensure both video image and audio are paused at the same time
  • Minor correction to build mempak crc
  • Fix Spiderman random freeze on 2nd comic cutscene
  • Reduce loud popping/cracking sound at the flag-off point of a Top Gear Rally race
    • can set SFX volume to 5 or more without the loud cracking sound
  • Remove speed restrain hack on DK64, Hexen & Starcraft specifically created for 1st screen corruption tempfix
    • dependency on 1st screen corruption tempfix no longer exist

Plugin Changes & Fixes

  • MyGlide64:
  • Re-write portion of the windowed-fullscreen switching codes
    • fix audio looping when switching is made during dlist or framebuffer processing e.g. TGO, Carmageddon
    • need further re-write on the other portions as well
  • Fix the 1st screen corruption caused by incorrect fb processing
    • remove tempfix - bypass no longer required (finally)
  • Remove most of existing Pokemon Puzzle League hacks except the one in:
    • DrawImage
    • rdp_setcolorimage
    • newSwapBuffers
    • use "Delay SI" for "Timing Control"
  • Fix DK64(E) missing bottom black border
  • Fix Mystical Ninja(U) slowdown in intro controller pak screen (now getting max VI/s)
    • inappropriate opening of texture buffer having a cleared image
  • Fix unmatch vi width
    • All-Star Baseball 99 - incorrect vi width on controller pak full screen (ugly screen shifting)
    • Bottom of the 9th - incorrect image display width (smaller than actual size)
    • Resident Evil 2 - incorrect image display width for high vi width using 8MB (smaller than actual size)
    • Super Robot Spirits - incorrect vi width at end intro dialog screen (ugly screen shifting)
    • Top Gear Overdrive(E) - incorrect image display width (smaller than actual size)
  • Fix New Tetris corrupt transition image effect
    • need to fix sound on transition image
  • Fix Derby Stallion 64 transition effect frame color blending
  • Kill off floating point precision error in scale factor
    • fix minor gap on the right and/or bottom showing image underneath
      • Pilot Wings(U), JFG, Shadows of the Empire, GoldenEye etc
    • fix minor gap on the right and/or bottom for fillrect e.g. Shadowgate
    • fix Pokemon Puzzle League "Mimic Mansion" moving thin line for 16:9 aspect resolution above 1280x720
    • fix Flying Dragon thin horizontal line on 1st screen for high 16:9 aspect resolution e.g. 1920x1080
  • Set "Read every frame" as default for the following games:
    • 1080 Snowboarding
      • fix in-game TV monitor display
    • All-Star Baseball 99
      • fix in-game TV monitor display
    • Derby Stallion 64
      • fix in-game TV monitor display
    • Ogre Battle 64
      • fix transition bg image effect
      • fix line corruption in text box edge
    • Pokemon Snap
      • fix photo album missing pokemon image
  • Re-write portion of the size selection codes in DrawImage
    • fix Super Robot Spirits intro fire scene and reduce intro ugly thin lines
  • Fix Mario Tennis texture buffer overflow
    • get rid of in-game random grey box and mini silhouette of player on upper left corner

Experimental Change

  • general bugfix on closing texture
    • safety check e.g. 1st frame on romopen
    • enhance Mario Tennis hacks
      • speedup max VI/s by  10~20 VI/s
  • further speedup helps games using "Read every frame" to achieve max VI/s
    • Banjo-Kazooie, Body Harvest, Castlevania, Mario Golf, Mario Kart, Ridge Racer

Other Changes & Fixes

  • Update ini settings in MyROM_Properties.ini
  • Update 1964mod_Readme.pdf
  • Update Instruction_Manual.pdf

 

Inne treści związane z tematem
[NDS] melonDS x64 0.5;
Nowy projekt i nowe nadzieje - być może melonDS, którego autor StapleButter (lolSnes, blargSNES) kiedyś pokona hegemonie w DeSmuMe i No$GBA w emulacji Nintendo DS. Jak na pierwszą wersję publiczną emulator całkiem sporo potrafi, a pozbawiony wodotrysków chodzi całkiem szybko. ...
[multi] BizHawk 2.1.1 [multi] BizHawk 2.1.1;
Nowa wersja multiemulatora BizHawk. napisany w C# multiemulator pozwala udawać  konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / ...
[multi] NO$GBA 2.8f;
Martin Korth autor popularnej serii emulatorów no$cash (no$sns, no$gba, no$nes, no$msx, no$sns, no$cpc, no$c64, no$gmb, no$k2)  udostępnił nową wersję emulatora handheldów NINTENDO - GameBoy Advance i Nintendo DS. Tak jak w wypadku pozostałych projektów z serii ...
[MULTI] XPECCY 0.6 build 20170724 [MULTI] XPECCY 0.6 build 20170724;
Xpeccy jest linuksowym emulatorem maszynek zgodnych z ZX Spectrum (przede wszystkim rosyjskich klonów) i od paru wersji także maszynki MSX1 oraz Nintendo GameBoy/GameBoy Color, od czasu, do czasu pojawia się także dystrybucja dla Win32 - tak jest i tym razem. Emulator wymaga biblioteki ...
[WIIU] Cemu 1.8.2b [WIIU] Cemu 1.8.2b;
Nowa wersja i nowe poprawki w emulatorze konsoli Nintendo WiiU. Miły emulator, zauważalny postęp ale nie mogę się przekonać do gier z tej konsoli. Co mogę polecić to bardzo pomocny frontend do tego emulatora - MappleSeed, a do uzupełnienia plugin pozwalający odtwarzać materiały h264 ...