[N64] Rice Video Community 300915 0.4.x SVN270

[1] @ Czwartek, 1 Października 2015 22:45CET

[N64] Rice Video Community 300915 0.4.x SVN270
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DeathDroid (emu1964, Project64 i parę innych projektów, w których macza palce) powrócił do poprawek w specjalnej wersji pluginu gfx dla emulatorów Nintendo64 - RiceVideo, który oprócz typowej roli, posiada także przyjemną cechę - pozwala na podmianę tekstur w grach - dzięki czemu gry wyglądają o niebo lepiej.

Upublicznienie Rice Video Community (znany jako defaultowy plugin graficzny emu1964 - 1964Video), ma pozwolić na szybszy postęp prac nad tym rozwiązaniem, w wątku na emuTalk można podyskutować, zgłosić swoje uwagi i pomóc w praca deweloperskich.

Rice Video Community Edition [SVN 271]Author: emmet.young | Date: 30 września 2015 13:46:28

  • Project will compile fine in 64bit
  • Replace all ASM code, mainly r52's porting work. made a few changes, made sure dwAsmCRC = 0; line wasnt removed from calculateDRAMCRC. Also used different ways of handling
  • DWordInterleave
  • QWordInterleave
  • swapdword
  • swapword

Rice Video Community Edition [SVN 270]

Author: emmet.young | Date: 30 września 2015 12:59:22

  • Keep zLib up to date and remove unused code.

Rice Video Community Edition [SVN 269]

Author: emmet.young | Date: 30 września 2015 12:50:48

  • Update lib png to latest

Rice Video Community Edition [SVN 268]

Author: emmet.young | Date: 30 września 2015 12:12:03

  • Merge branch 'master' of https://github.com/death-droid/Rice-Video

Rice Video Community Edition [SVN 267]

Author: emmet.young | Date: 25 września 2015 05:04:02

  • Merge pull request #17 from tony971/master
  • Not everyone has afxres.h

Rice Video Community Edition [SVN 266]

Author: tony | Date: 25 września 2015 04:40:55

  • Not everyone has afxres.h

Rice Video Community Edition [SVN 265]

Author: emmet.young | Date: 30 września 2015 08:21:13

  • Dxerr.lib no longer works on new versions of Visual Studio. Replace it completely with a open source alternative.

Rice Video Community Edition [SVN 264]

Author: emmet.young | Date: 1 sierpnia 2015 13:55:41

  • [!] Important fix, stupidly removed the bit of code that cleared the depth buffer every frame. Was causing problems in a variety of games. Fixes issue #15

Rice Video Community Edition [SVN 263]

Author: emmet.young | Date: 5 lipca 2015 07:55:39

  • Tweaks to make debug build compile again.
  • Also kill off tri's early in the pipeline when a clip flag has been set

Rice Video Community Edition [SVN 262]

Author: emmet.young | Date: 29 maja 2015 06:24:04

  • Move over to using our DaedulusVtx4 Clipflags

Rice Video Community Edition [SVN 261]

Author: emmet.young | Date: 28 maja 2015 17:15:54

  • Change up CullDL, made a mistake, change behaviour of loop

Rice Video Community Edition [SVN 260]

Author: emmet.young | Date: 28 maja 2015 16:56:54

  • Cleanup and move around Ucode code

Rice Video Community Edition [SVN 259]

Author: emmet.young | Date: 28 maja 2015 12:18:19

  • Remove the ASM use of the rom header byte swapping, use a C implementation from the Mupen64plus team.
  • Makes it more platform friendly

Rice Video Community Edition [SVN 258]

Author: emmet.young | Date: 25 maja 2015 17:21:55

  • When creating the DX9 device, tell it to present immediate. May cause screen tearing but hopefully shouldn't be a problem

Rice Video Community Edition [SVN 257]

Author: emmet.young | Date: 25 maja 2015 08:50:03

  • Ensure clip width and height is never negative by clamping it to 0.0f

Rice Video Community Edition [SVN 256]

Author: emmet.young | Date: 30 stycznia 2015 03:43:31

  • [~] Just stripping out uneeded stuff / misc cleaning.

Rice Video Community Edition [SVN 255]

Author: emmet.young | Date: 28 stycznia 2015 15:14:11

  • [!]Remove out the rest of the mattoload mess

Rice Video Community Edition [SVN 254]

Author: emmet.young | Date: 27 stycznia 2015 14:39:40

  • [~] Change up our Dlist stack, limit does not need to have an array, we only need to store the address as an array.

Rice Video Community Edition [SVN 253]

Author: emmet.young | Date: 15 stycznia 2015 04:10:47

  • [~]Change to the way where handling matrix's again, this time again where doing it more like daedulus, alot cleaner and allows us to hook in at certain points easier. Need to fix some games though that dont seem to be co-operating.

Rice Video Community Edition [SVN 252]

Author: emmet.young | Date: 14 stycznia 2015 12:53:21

  • [~]Next lot of changes, again just mainly variable stuff but doing this in lots to make sure theres no weird side effect
  • Also note that debugging is currently broken since i missed some of those variables, will deal with it later

Rice Video Community Edition [SVN 251]

Author: emmet.young | Date: 14 stycznia 2015 12:18:36

  • [~]First pass over, switching over to more Daedulus methods, firstly though we need to convert over some usage of our variables. (Its much cleaner and easier to handle

Rice Video Community Edition [SVN 250]

Author: emmet.young | Date: 14 stycznia 2015 10:12:17

  • [~] Remove useless new variable here

Rice Video Community Edition [SVN 249]

Author: emmet.young | Date: 12 stycznia 2015 10:53:23

  • [~]More code cleaning. Going to hopefully do a fairly bigish code change next, moving over to using Daedulus's handling of Vtx (projected and such)

Rice Video Community Edition [SVN 248]

Author: emmet.young | Date: 12 stycznia 2015 07:01:23

  • [!] Ignore DLParser_SetKeyGB and DLParser_SetKeyR

Rice Video Community Edition [SVN 247]

Author: emmet.young | Date: 11 stycznia 2015 13:58:42

  • [~]URghk still cant seem to work out why Conker isnt rendering properly

Rice Video Community Edition [SVN 246]

Author: emmet.young | Date: 11 stycznia 2015 13:01:40

  • [!]Strip out some of the clipping code, seems to not do anything, check for side effects.
  • [!]Strip out ambientlightindex, this was always just the same value as number of lights

Rice Video Community Edition [SVN 245]

Author: emmet.young | Date: 11 stycznia 2015 01:37:08

  • [!] Forgot to move the fog in blender code :P Fixed up fog

Rice Video Community Edition [SVN 244]

Author: emmet.young | Date: 10 stycznia 2015 15:56:43

  • [~]Remove some code from textrect, not sure what it was originally intended for. But it was forcing certain filters on images that it shouldn't of. Checked with Glide and Jabo to ensure right behaviour. Need to make sure theres no odd side effect somewhere.

Rice Video Community Edition [SVN 243]

Author: emmet.young | Date: 10 stycznia 2015 15:37:50

  • [!] Not masking the move word segment value in GBI1 causes DKR to crash out.

Rice Video Community Edition [SVN 242]

Author: emmet.young | Date: 10 stycznia 2015 15:12:49

  • [!]Whoops one tiny mistake in SetOtherModeH that would of caused alot of problems >.<

Rice Video Community Edition [SVN 241]

Author: emmet.young | Date: 10 stycznia 2015 14:27:35

  • [~]Quick comb over GBI1

Rice Video Community Edition [SVN 240]

Author: emmet.young | Date: 10 stycznia 2015 12:49:44

  • [~]Changes to our othermode, all othermode related stuff is now checked prior to rendering rather than as soon as its called. Results in cleaner methods.

Rice Video Community Edition [SVN 239]

Author: emmet.young | Date: 9 stycznia 2015 15:17:57

  • Commit from @Narann branch: fix some filtering problems. Good filter where applied on texture unit 0 and texture unit 1 but other textures where binded to those units _after_ without set the filter. This commit place the applyFilter function at a more efficient place

Rice Video Community Edition [SVN 238]

Author: emmet.young | Date: 8 stycznia 2015 14:32:00

  • Just some misc code cleaning with BMGLib and TextureFilters.cpp

Rice Video Community Edition [SVN 237]

Author: emmet.young | Date: 1 stycznia 2015 14:01:40

  • [!]Dont need to store format or size for list cache.
  • [!]Start some changed to BMGLib to hopefully make it more compatible

Rice Video Community Edition [SVN 236]

Author: emmet.young | Date: 31 grudnia 2014 10:05:31

  • Hmm revert some of my previous changes (This time i removed some stage related stuff which in turn made some textures not be tiled and such properly)

Rice Video Community Edition [SVN 235]

Author: emmet.young | Date: 29 grudnia 2014 01:48:24

  • [!] Port over bugfix by @Narann
  • "fix MK64 disco colors during transition (and certainly other games). …
  • …I have the impression the original author have the assumption that primColor where use during the FillRect RDP command. I would have really loved to know more about this because from any documentation I can get, primColor is never used with FillRect..."

Rice Video Community Edition [SVN 234]

Author: emmet.young | Date: 29 grudnia 2014 00:51:47

  • [!] We need temp variables to make sure we only call some functions when the setting has actually changed

Rice Video Community Edition [SVN 233]

Author: emmet.young | Date: 29 grudnia 2014 00:24:01

  • [!] Fix dumping of some textures, something weird was happening with the D3DX method, wasnt saving some textures properly or was dumping them as they were been drawn not the actual texture itself.

Rice Video Community Edition [SVN 232]

Author: emmet.young | Date: 28 grudnia 2014 23:20:45

  • [!]Fix texture dumping by actually creating the folders we need.

Rice Video Community Edition [SVN 231]

Author: emmet.young | Date: 28 grudnia 2014 15:04:09

  • [~] ASM changes broke PAL CRC, lets stick with our tried and true calculations

Rice Video Community Edition [SVN 230]

Author: emmet.young | Date: 16 grudnia 2014 14:35:58

  • [~]Change the way texture dumping is working, now we check if file exists rather than building a list

Rice Video Community Edition [SVN 229]

Author: emmet.young | Date: 4 grudnia 2014 15:52:30

  • [!] Fix Diddy Kong Racing drawing, is now actually culling when it should as it now properly uses the AddTri method. Need someone to play through and point out any remaining mistakes

Rice Video Community Edition [SVN 228]

Author: emmet.young | Date: 4 grudnia 2014 13:59:06

  • [!] Fix a problem i introduced, really need to more thorough testing of changes. This doesn't work exactly like the original code did, but hopefully it doesnt have the same repercussions

Rice Video Community Edition [SVN 227]

Author: emmet.young | Date: 4 grudnia 2014 13:57:15

  • [!]Make some of our blend modes code work more like daedulus, cleans the code up. Havent noticed any problems in the few select games ive tried

Rice Video Community Edition [SVN 226]

Author: emmet.young | Date: 4 grudnia 2014 08:52:50

  • [~]More fiddling aroudn with code, cleaning bits
  • [!]Make the viewport use the actual struct we have for it. Produces much cleaner code
→ [cpc] Caprice32 4.4.0 09/08/18

Revision 605

Author: colin.pitrat | Date: czwartek, 9 sierpnia 2018 14:44:07

  • Merge branch 'master' of https://github.com/ColinPitrat/caprice32

Revision 604

Author: colin.pitrat | Date: czwartek, 9 sierpnia 2018 14:43:21

  • Add possibility to use gmock
→ [cpc] Caprice Forever Beta 18.7 04/07/18

Beta Release 18.7, XX July 2018

  • Fix Z80 instructions display;
  • Fix theme display at first launch;
  • Fix minor bugs.
→ [cpc] Caprice Forever Beta 18.6 6/02/18
ThunderBlade (a.k.a. Thunder Blade) (U.S. Gold Ltd., 1988)

Beta Release 18.6, 2 June 2018

  • Fix CRTC regression with "iMPdraw";
  • Fix VDU regression with "ThunderBlade";
  • Improve CRTC type 1 emulation;
  • Add VDU V-HOLD adjust for correct iMPdraw display;
  • Fix minor bugs.
→ [cpc] Caprice Forever Beta 18.4 7/04/18

Beta Release 18.4, 7 April 2018

  • Fix CRTC regression with "Turrican" but involving issues with "iMPdraw";
  • Add Audio Speaker and PlayCity  Line OUT or Internal option;
  • Add Audio PlayCity invert channels option;
  • Fix FDC regression to load "The Real Ghostbusters";
  • Add Graphics explorer and Tile editor;
  • Drop ROM file for testing purposes;
  • Fix minor bugs.
→ [cpc] Caprice32 4.4.0 05/03/18
Rick Dangerous 2 (MicroStyle, 1990)

Revision 603

Author: colin.pitrat | Date: poniedziałek, 5 marca 2018 11:04:31

  • Fix memory leak

Revision 602

Author: colin.pitrat | Date: niedziela, 4 marca 2018 23:21:47

  • Update savepng.cpp

Revision 601

Author: colin.pitrat | Date: niedziela, 4 marca 2018 22:55:38

  • Fix issue #114

Revision 600

Author: colin.pitrat | Date: niedziela, 4 marca 2018 18:48:05

  • Add some directories to ignore

Revision 599

Author: colin.pitrat | Date: niedziela, 4 marca 2018 18:38:20

  • Transparently change BPP when video driver doesn't support the one given

Revision 598

Author: colin.pitrat | Date: niedziela, 4 marca 2018 18:30:41

  • Fix issue #106: Address SDL surfaces as byte arrays instead of dword arrays

Revision 597

Author: colin.pitrat | Date: piątek, 2 marca 2018 16:16:38

  • Use same check for plus range everywhere

Revision 596

Author: colin.pitrat | Date: piątek, 2 marca 2018 15:12:22

  • Fix second part of issue #113: Asic should only unlock for Plus models & Gate Array RAM config should continue working when ASIC is enabled.

Revision 595

Author: colin.pitrat | Date: piątek, 2 marca 2018 13:05:32

  • Merge branch 'master' of https://github.com/ColinPitrat/caprice32

Revision 594

Author: colin.pitrat | Date: wtorek, 6 lutego 2018 13:31:13

  • Add support section with donate button

Revision 593

Author: colin.pitrat | Date: wtorek, 9 stycznia 2018 19:13:27

  • Merge pull request #112 from cpcitor/feature_waitbreak
  • CAP32_WAITBREAK implementation

Revision 592

Author: stephane.gourichon..cpcitor. | Date: wtorek, 2 stycznia 2018 09:45:17

  • Whitespace-only change. Change all tabs into spaces.

Revision 591

Author: stephane.gourichon..cpcitor. | Date: wtorek, 2 stycznia 2018 09:44:53

  • Switch log message to DEBUG verbosity. Suggest possibility of other breakpoint address.

Revision 590

Author: stephane.gourichon..cpcitor. | Date: wtorek, 2 stycznia 2018 09:42:55

  • Remove unneeded assumption that break point, when used, is always at address 0.

Revision 589

Author: stephane.gourichon..cpcitor. | Date: wtorek, 2 stycznia 2018 09:30:13

  • Insert only one event at a time. Passes test now. Won't allow cycle-accurate multiple event right after a WAITBREAK.

Revision 588

Author: stephane.gourichon..cpcitor. | Date: wtorek, 2 stycznia 2018 09:30:13

  • New test scripted_operations_timing.
  • This shows and tests that current code has too long delay,
  • causes screenshot to be incomplete because firmware has time to run MC SET INKS.

Revision 587

Author: stephane.gourichon..cpcitor. | Date: niedziela, 31 grudnia 2017 20:36:30

  • Refine test with WAITBREAK.

Revision 586

Author: stephane.gourichon..cpcitor. | Date: niedziela, 31 grudnia 2017 19:00:33

  • Speed up test by specifying no speed limit of emulation.

Revision 585

Author: stephane.gourichon..cpcitor. | Date: niedziela, 31 grudnia 2017 19:00:22

  • Fix test by specifying boot time in frames as requires by new code.

Revision 584

Author: stephane.gourichon..cpcitor. | Date: niedziela, 31 grudnia 2017 15:46:55

  • Implement CAP32_WAITBREAK.
  • Insert as many events as suitable in one go.
  • Insert delay for simylated keypresses: 2 frames for KEYDOWN, 1 frame for KEYUP.

Revision 583

Author: stephane.gourichon..cpcitor. | Date: niedziela, 31 grudnia 2017 15:36:41

  • Add new event CAP32_WAITBREAK following existing pattern.
  • cf. https://github.com/ColinPitrat/caprice32/issues/110
  • Changing language keymaps is needed for the event to propagate.

Revision 582

Author: colin.pitrat | Date: sobota, 30 grudnia 2017 10:58:30

  • Merge pull request #109 from cpcitor/feature_persistent_limit_speed_option
  • Make "Limit emulation speed" persistent.

Revision 581

Author: stephane.gourichon | Date: piątek, 29 grudnia 2017 19:42:50

  • Make "Limit emulation speed" persistent.

Revision 580

Author: colin.pitrat | Date: piątek, 2 marca 2018 13:04:54

  • Fix issue #113: 2 zero at the beginning shouldn't prevent matching the lock sequence

Revision 579

Author: colin.pitrat | Date: czwartek, 28 grudnia 2017 22:05:08

  • Merge pull request #108 from cpcitor/fix_autocmd_high_speed
  • Fix autocmd high speed

Revision 578

Author: stephane.gourichon..cpcitor. | Date: czwartek, 28 grudnia 2017 11:26:49

  • Minimal change to pass test.

Revision 577

Author: stephane.gourichon | Date: czwartek, 28 grudnia 2017 08:10:12

  • Firmware includes a debouncer. Provide it (emulated) time to notice that key was released.

Revision 576

Author: stephane.gourichon | Date: czwartek, 28 grudnia 2017 08:08:47

  • Rename variable: it did not represent time of last event but time of next event.

Revision 575

Author: stephane.gourichon | Date: czwartek, 28 grudnia 2017 08:00:57

  • Evaluate time before send command in number of emulated frames instead of SDL ticks.
  • This allows to become independent of emulation speed and host performance.
  • This also allows to finetune the time to wait before sending a command.
→ [cpc] Caprice Forever Beta 17.11 17/11/17
Sorcery (Amsoft, Virgin Games, Ltd., 1985)

Beta Release 17.11, 17 November 2017

  • Fix FDC engine to pass most of Kevin Thacker's New 'acid' tests:
    • write sector with wrong cylinder;
    • write sector with bad cylinder;
  • Fix FDC engine to pass old Kevin Thacker's 'acid' tests for Amstrad CPC 6128 only;
  • Load disk and tape images inside ZIP from menu;
  • Update fullscreen dialog windows;
  • Add AMX Mouse simulation;
  • Improve support of second joystick;
  • Add display option to reduce text during pause;
  • Add dialogs GUI skin customization;
  • Fix minor bugs.
→ [cpc] Caprice Forever Beta 17.5 17/05/17

Beta Release 17.5, 19 May 2017

  • Add cheat script keywords;
  • Fix FastFDC crashes when trying to read multi-sided disk image;
  • Play CSW tape images;
  • Convert WAV to CSW tape images (see Hints);
  • Fix game controller detection issues (Xbox 360);
  • Fix FDC write sector issues;
  • Fix FDC read sector regression (Dimension6);
  • Use "Keep original aspect ratio" option for fullscreen display;
  • Add PlayCity audio channels;
  • Fix minor bugs.
→ [cpc] Caprice Forever beta 17/03/17

Beta Release 17.3, 17 March 2017

  • Preliminary SNR session playback;
  • Insert Caprice32 FDC engine as fast FDC;
  • Add support for DualShock 4 wireless controller;
  • Preliminary text rendering for DMP2160 Dot Matrix Printer;
  • Add scripts to help entering cheat modes;
  • Add keyboard clash phenomenon ("Ghosts" keys);
  • Add CPC 664 french machine (different hardware keyboard than UK);
  • Add recent disk images list;
  • Add favourite disk images list;
  • Add display option to keep fullscreen for next session;
  • Use custom patterns for scanlines (see Hints);
  • Add option to never update disk images;
  • Fix minor bugs.
→ [cpc] Caprice Forever 0.30 beta 19/12/16
The Last Mission (Opera Soft S.A., 1987) - klasyczny ośmiobitowy wyciskacz łez - zabiją Cię za wcześnie i zaczynasz od zera:)

Beta release 0.30, 19 December 2016

  • Fix FDC engine to pass most of Kevin Thacker's 'acid' tests;
  • Add option to cold reset at real speed (see Hints);
  • Load disk and tape images from ZIP archive file;
  • Add disk menu to manually update and reload disk image;
  • Add popup menu for direct disk drive function access;
  • Fix Tape to load "The Last Mission";
  • Fix minor bugs.

Beta release 0.29, 14 October 2016

  • Fix lightgun regressions;
  • Update tape auto playing;
  • Fix FDC Bad CRC faulty behaviour;
  • Fix FDC regression (Anneau de Zengara);
  • Fix command line parameters;
  • Add some more command line parameters;
  • Restore disk sides flipping to read multi-sided disk images;
  • DirectX becomes default graphics renderer;
  • Add spanish machines;
  • Update disk autorun behavior;
  • Fix IPF decoding (KickOff2);
  • Fix minor bugs.

 

→ [N64] Rice Video Community SVN308

Revision 308

Author: emmet.young | Date: 20 grudnia 2016 15:15:45

  • Merge pull request #30 from LegendOfDragoon/master
  • Improve Blending

Revision 307

Author: legendofdragoon | Date: 20 grudnia 2016 05:03:35

  • Add more cases for blending
  • This really improves games like Vigilante 8

Revision 306

Author: legendofdragoon | Date: 20 grudnia 2016 04:47:39

  • Fix Regression in Star Wars Ep 1 Racer

Revision 305

Author: legendofdragoon | Date: 20 grudnia 2016 04:27:27

  • Add more blend modes

Revision 304

Author: emmet.young | Date: 15 czerwca 2016 03:02:13

  • Merge pull request #27 from weinerschnitzel/TGO_Regression
  • Add a hack for the TGO splash screen fix.

Revision 303

Author: weinerschnitzel | Date: 14 czerwca 2016 22:37:57

  • Use tabs instead of spaces

Revision 302

Author: weinerschnitzel | Date: 14 czerwca 2016 22:32:38

  • Add a hack for the the TGO menu fix.
  • Regression noticed in GoldenEye and DK64 water textures

Revision 301

Author: emmet.young | Date: 12 czerwca 2016 14:34:11

  • Restore Conker to using world_project matrix for conker, was causing serious issues following more what Daedulus was going.

Revision 300

Author: emmet.young | Date: 11 czerwca 2016 06:23:37

  • Add hack for Zelda games to ensure that the heart is not clipped.

Revision 299

Author: emmet.young | Date: 8 czerwca 2016 14:54:29

  • Ensure that the X and Y coordinates used for RSP_MV_WORD_OFFSET_POINT_XYSCREEN is a signed integar, not unsigned. Fixes various odd graphica glitches.
  • Thanks @weinerschnitzel

Revision 298

Author: emmet.young | Date: 8 czerwca 2016 12:36:48

  • Code cleanups

Revision 297

Author: emmet.young | Date: 5 czerwca 2016 16:43:12

  • Add additional optimizations to conker, need to get it working again

Revision 296

Author: emmet.young | Date: 31 maja 2016 15:47:07

  • Use our vector class to handle our Normalise math for SetLightDirection

Revision 295

Author: emmet.young | Date: 30 maja 2016 12:03:56

  • Move around structs, slowly prepare for overhauling our texture handling so its cleaner, and not so hacky

Revision 294

Author: emmet.young | Date: 30 maja 2016 04:20:54

  • Just changing around some files to look cleaner and renaming variables.

Revision 293

Author: emmet.young | Date: 27 maja 2016 17:20:38

  • tmeminfo never seems to be used, remove for now

Revision 292

Author: emmet.young | Date: 27 maja 2016 16:02:40

  • Revert a silly mistake i had made earlier, only trigger DP interrupt on FullSync

Revision 291

Author: emmet.young | Date: 27 maja 2016 16:01:39

  • Fix top gear overdrive, thanks to @weinerschnitzel

Revision 290

Author: emmet.young | Date: 27 maja 2016 13:49:53

  • Merge pull request #24 from r52/master
  • Merge in r52's work

Revision 289

Author: simon | Date: 2 listopada 2015 04:31:41

  • Get rid of most of the potentially dangerous pointer casts and mismatch
  • warnings
  • - Updated typedefs.h to use standardized types
  • - Got rid of most fixed-size pointer casts that will no doubtedly crash in
  • x64. The one in CalculateRDRAMCRC needs another look, but seems like it
  • works for now

Revision 288

Author: simon | Date: 2 listopada 2015 02:03:30

  • Merge remote-tracking branch 'upstream/master'

Revision 287

Author: simon | Date: 2 listopada 2014 10:17:22

  • Merge remote-tracking branch 'upstream/master'

Revision 286

Author: simon | Date: 19 października 2014 01:05:33

  • Enable some safe optimizations + organize build output

Revision 285

Author: simon | Date: 19 października 2014 01:04:42

  • Fix debug build

Revision 284

Author: emmet.young | Date: 27 maja 2016 13:42:31

  • Revert "Improve our vertex clipper, should stop the jittering moon in OOT"
  • This reverts commit 54c34aaee3de48f039d024fa195768b7449366f5.
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Mednafen jest bardzo udanym multiemulatorem, który powstał przede wszystkim z myślą o linuksie, jednak dzięki portowi pod win32 i ostatnio testowanej wersji x64, możemy pobawić się nim także pod okienkami. Jest na tyle dobrym udawaczem, że na podwalinie jego kodu powstały takie ...
[VBA] VisualBoy Advance - M 2.2 FixBuild 13/03/18 [VBA] VisualBoy Advance - M 2.2 FixBuild 13/03/18;
Ukazała się nowa, testowa wersja emulatora konsol NINTENDO (CGB,GB,GBA). Tym razem zmiany będą bardziej odczuwalne niż ostatnio, jednak to i tak kosmetyka - zmieniono podstawowy driver dźwięku na SDL (obecnie każdy inny powodował problemy z jego odtwarzaniem).
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