Fighting Vipers 2 (Japan, Revision A) (1998, Sega)
Revision 761
Author: dukeeeey | Date: poniedziałek, 7 stycznia 2019 00:48:34
- timing fix for srally2x (Spindizzi)
Revision 760
Author: dukeeeey | Date: poniedziałek, 7 stycznia 2019 00:43:27
- Updates games.xml for new prototype games (Spindizzi)
Revision 759
Author: dukeeeey | Date: sobota, 8 grudnia 2018 21:01:37
- remove commands that do nothing
Revision 758
Author: dukeeeey | Date: sobota, 8 grudnia 2018 20:55:26
- clear scissored out areas
Revision 757
Author: dukeeeey | Date: wtorek, 27 listopada 2018 21:43:27
- Optimise depth calculation for quad shader.
Revision 756
Author: dukeeeey | Date: niedziela, 11 listopada 2018 21:48:49
- Update Games.xml for games that were recently dumped
Revision 755
Author: dukeeeey | Date: niedziela, 28 października 2018 19:30:04
Revision 754
Author: dukeeeey | Date: wtorek, 23 października 2018 02:16:23
- Fade out microtextures with higher textures LODs. Fixes incorrectly applied microtextures in LA machineguns.
Revision 753
Author: dukeeeey | Date: poniedziałek, 22 października 2018 23:59:01
- debug code should be disabled
Revision 752
Author: dukeeeey | Date: piątek, 19 października 2018 22:59:46
- Smooth texture repeat makes no sense for alpha/contour textures with pixel dilate. HW seems to treat them as non smooth anyway. Also implement some line of sight stuff, used by Scud. Really need to check the threading/synchronisation of the register reads but it basically works.
Revision 751
Author: dukeeeey | Date: czwartek, 18 października 2018 11:42:51
Revision 750
Author: dukeeeey | Date: czwartek, 18 października 2018 00:36:33
Revision 749
Author: dukeeeey | Date: niedziela, 14 października 2018 12:05:24
Revision 748
Author: dukeeeey | Date: sobota, 13 października 2018 15:29:45
- Correctly emulate the real3d pro-1000 texture modes in our shader.
Revision 747
Author: dukeeeey | Date: niedziela, 7 października 2018 21:31:55
- Revert some patches (Spindizzi)
Revision 746
Author: dukeeeey | Date: poniedziałek, 1 października 2018 19:42:45
Revision 745
Author: dukeeeey | Date: środa, 19 września 2018 22:43:41
- Both lemans24 and dirt devils are rendering some totally transparent objects as the first model in each viewport. The HW seems to skip these entirely, and including them breaks our near/far plane calculations leading to Z fighting.
Revision 744
Author: dukeeeey | Date: wtorek, 18 września 2018 23:46:38
- Tweak the ratio for the near plane. Fixes missing text on the map indicator at the start of spikeout. The vertices are 0.003 units apart so a tonne of precision is required at the near plane to not depth test out.
Revision 743
Author: dukeeeey | Date: wtorek, 18 września 2018 23:20:15
Revision 742
Author: dukeeeey | Date: niedziela, 16 września 2018 10:43:13
Revision 741
Author: dukeeeey | Date: piątek, 14 września 2018 22:31:34
- updated command line help
Revision 740
Author: dukeeeey | Date: czwartek, 13 września 2018 14:50:34
- Quad rendering engine. Set QuadRendering = 1 in the ini file to use, or -quad-rendering at the end of the command line to use.