[AMIGA] FS-UAE Version 2.7.6 Dev

[0] @ środa, 23 Grudnia 2015 23:10CET

[AMIGA] FS-UAE Version 2.7.6 Dev

Nowa seria testowa emulatora FSUAE Frode Solheima. Aplikacji bazującej na kodzie pozostałych emulatorów z rodziny UAE, a tak naprawdę i w zasadzie bardzo przyjemnego połączenie pythoona z WinUAE.

FS-UAE 2.7.6dev Posted on 2015-12-23 by FrodeSolheim

Changes in FS-UAE 2.7.6dev:

  • Fix AGA flickering bug introduced in 2.5.40dev.
  • Do not use R12 register in x86-64 JIT due to addressing issue.
  • Lowered default floppy drive sound volume.
  • Warn when uae_cachesize is used without jit_compiler enabled.
  • Theme options override options from config.
  • Updated emulation core from WinUAE 3220.

Changes in FS-UAE Launcher 2.7.6dev:

  • Most dialogs are non-modal again.
  • Misc user interface updates.

FS-UAE 2.7.5dev Posted on 2015-11-23 by FrodeSolheim

Changes in FS-UAE 2.7.5dev:

  • Fix abort in OpenAL on OS X on shutdown.
  • On x86-64, do not try to use “32-bit memory” unless JIT is enabled.
  • If x87_fldcw dynamic function cannot be created, fall back to inline asm.
  • Fix loading controller configs from non-ASCII paths on Windows.
  • Better (build-time) OpenAL detection on OS X.
  • New configure option –with-libmpeg2=yes/builtin (no won’t work yet), defaults to yes (using system library).
  • Fix additional custom joystick ports.
  • New boolean option full_keyboard to set the initial state.
  • Auto-choose joystick device for port 0 when not started in mouse mode.
  • Support deflate compression in fs-uae.dat.
  • Updated emulation core from WinUAE 3210.

Known issues:

  • Allocating 32-bit memory fails on some OS X / BSD setups. With 2.7.5dev+, 32-bit memory is avoided when JIT is not enabled, but real fix is needed for JIT. Problem (and cause) is known, just not fixed yet.

Changes in FS-UAE Launcher 2.7.5dev:

  • Remember maximized state.

Also, an updated QEMU-UAE plugin version is available.

And for FS-UAE Launcher:

  • Fixed /hostgame netplay command (server was started on wrong port).
  • Imported updated translations from crowdin.com.

FS-UAE 2.7.4dev Posted on 2015-10-26 by FrodeSolheim

Changes in FS-UAE 2.7.4dev:

  • New action_mute_floppy_sounds, mapped to MOD+N by default.
  • Added support for audioprev, audionext, audiostop, audioplay keys.
  • Map audioprev, audionext and audioplay to disk swapper actions by default.
  • Show on-screen messages when using disk swapper prev/next/insert actions.
  • New option relative_paths (see docs).
  • Support for three additional custom “joystick ports” (maps to Amiga keys).
  • Also recognize .ipf and .dms floppy paths as standalone parameters.
  • Fixed building with ./configure –disable-drivesound –disable-slirp –disable-prowizard –disable-cdtv –disable-savestate –disable-parallel-port and others.
  • Can build with many CPU emu cores disabled.
  • Some cleanup in the configure script.
  • Remove dependency on GLU.
  • Do not use built-in libmpeg2.
  • Imported updated translations from crowdin.com.
  • Updated emulation core from WinUAE 3200b18.

Changes in FS-UAE Launcher 2.7.4dev:

  • Fixed bug when base-dir in config file had a trailing slash.
  • Imported updated translations from crowdin.com.

FS-UAE 2.7.3dev Posted on 2015-10-18 by FrodeSolheim

Changes in FS-UAE 2.7.3dev:

  • Support for multimedia keys: volume up, volume down and mute.
  • New shortcut Mod+K to toggle full keyboard emulation.
  • Using (Left) Alt (Cmd on OS X) as default keyboard shortcut modifier.
  • Workaround to allow Alt+Tab to work on non-Windows/non-OS-X platforms.
  • Most built-in shortcuts are now configurable.
  • Actions for built-in shortcuts are now available for mapping.
  • Actions for F11 and F12 (release) can be customized.
  • Ungrab mouse and keyboard when entering the menu.
  • Added support for reading controller configs from fs-uae.dat.
  • Support for creating static / fully self-contained .exe on Windows.
  • JIT: Better fldcw_m_indexed fix (can use all x86-64 registers).
  • Fixed RSP inc/dec for x86-64, shadow stack space on Windows / x86-64.
  • Fix callee-saved registers for Windows x64 ABI.
  • Fixed crash when using Blizzard accelerators and x86-64 JIT.
  • Respect cpu option when checking for Zorro III config problems.
  • Compile with -fno-strict-aliasing to avoid potential aliasing bugs.
  • Removed some SDL 1.2 code.

Known issues:

  • Opening the F12 menu / Using the modifier key causes FS-UAE to blink on Windows due to ungrabbing input (might have to disable this feature on Windows).
wstecz23/12/2015 23:10
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