Nowa seria testowa emulatora FSUAE Frode Solheima. Aplikacji bazującej na kodzie pozostałych emulatorów z rodziny UAE, a tak naprawdę i w zasadzie bardzo przyjemnego połączenie pythoona z WinUAE.
FS-UAE 2.7.6dev Posted on 2015-12-23 by FrodeSolheim
Changes in FS-UAE 2.7.6dev:
- Fix AGA flickering bug introduced in 2.5.40dev.
- Do not use R12 register in x86-64 JIT due to addressing issue.
- Lowered default floppy drive sound volume.
- Warn when uae_cachesize is used without jit_compiler enabled.
- Theme options override options from config.
- Updated emulation core from WinUAE 3220.
Changes in FS-UAE Launcher 2.7.6dev:
- Most dialogs are non-modal again.
- Misc user interface updates.
FS-UAE 2.7.5dev Posted on 2015-11-23 by FrodeSolheim
Changes in FS-UAE 2.7.5dev:
- Fix abort in OpenAL on OS X on shutdown.
- On x86-64, do not try to use “32-bit memory” unless JIT is enabled.
- If x87_fldcw dynamic function cannot be created, fall back to inline asm.
- Fix loading controller configs from non-ASCII paths on Windows.
- Better (build-time) OpenAL detection on OS X.
- New configure option –with-libmpeg2=yes/builtin (no won’t work yet), defaults to yes (using system library).
- Fix additional custom joystick ports.
- New boolean option full_keyboard to set the initial state.
- Auto-choose joystick device for port 0 when not started in mouse mode.
- Support deflate compression in fs-uae.dat.
- Updated emulation core from WinUAE 3210.
Known issues:
- Allocating 32-bit memory fails on some OS X / BSD setups. With 2.7.5dev+, 32-bit memory is avoided when JIT is not enabled, but real fix is needed for JIT. Problem (and cause) is known, just not fixed yet.
Changes in FS-UAE Launcher 2.7.5dev:
- Remember maximized state.
Also, an updated QEMU-UAE plugin version is available.
And for FS-UAE Launcher:
- Fixed /hostgame netplay command (server was started on wrong port).
- Imported updated translations from crowdin.com.
FS-UAE 2.7.4dev Posted on 2015-10-26 by FrodeSolheim
Changes in FS-UAE 2.7.4dev:
- New action_mute_floppy_sounds, mapped to MOD+N by default.
- Added support for audioprev, audionext, audiostop, audioplay keys.
- Map audioprev, audionext and audioplay to disk swapper actions by default.
- Show on-screen messages when using disk swapper prev/next/insert actions.
- New option relative_paths (see docs).
- Support for three additional custom “joystick ports” (maps to Amiga keys).
- Also recognize .ipf and .dms floppy paths as standalone parameters.
- Fixed building with ./configure –disable-drivesound –disable-slirp –disable-prowizard –disable-cdtv –disable-savestate –disable-parallel-port and others.
- Can build with many CPU emu cores disabled.
- Some cleanup in the configure script.
- Remove dependency on GLU.
- Do not use built-in libmpeg2.
- Imported updated translations from crowdin.com.
- Updated emulation core from WinUAE 3200b18.
Changes in FS-UAE Launcher 2.7.4dev:
- Fixed bug when base-dir in config file had a trailing slash.
- Imported updated translations from crowdin.com.
FS-UAE 2.7.3dev Posted on 2015-10-18 by FrodeSolheim
Changes in FS-UAE 2.7.3dev:
- Support for multimedia keys: volume up, volume down and mute.
- New shortcut Mod+K to toggle full keyboard emulation.
- Using (Left) Alt (Cmd on OS X) as default keyboard shortcut modifier.
- Workaround to allow Alt+Tab to work on non-Windows/non-OS-X platforms.
- Most built-in shortcuts are now configurable.
- Actions for built-in shortcuts are now available for mapping.
- Actions for F11 and F12 (release) can be customized.
- Ungrab mouse and keyboard when entering the menu.
- Added support for reading controller configs from fs-uae.dat.
- Support for creating static / fully self-contained .exe on Windows.
- JIT: Better fldcw_m_indexed fix (can use all x86-64 registers).
- Fixed RSP inc/dec for x86-64, shadow stack space on Windows / x86-64.
- Fix callee-saved registers for Windows x64 ABI.
- Fixed crash when using Blizzard accelerators and x86-64 JIT.
- Respect cpu option when checking for Zorro III config problems.
- Compile with -fno-strict-aliasing to avoid potential aliasing bugs.
- Removed some SDL 1.2 code.
Known issues:
- Opening the F12 menu / Using the modifier key causes FS-UAE to blink on Windows due to ungrabbing input (might have to disable this feature on Windows).
Tagi: Commodore, Winuae, Amiga
wstecz23/12/2015 23:10
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