[PSP] DevPPSSPP GITv1.13.2-1260-gebbd17540

[7] @ !!! środa, 28 Września 2022 04:10 CET [22-09-2022 10:10 CET]

PPSSPP to projekt emulatora przenośnej konsoli SONY PSP, napisanym w C++ przez jednego ze współautorów emulatora Dolphin udającego konsolę Nintendo Wii/GameCube Henrika Rydgarda, podobnie jak Dolphin, emulator posiada status open source i każdy może korzystać z repozytorium na githubie.
W chwili obecnej jest to bezsprzecznie najlepszy emulator, który pozwala nam pobawić się oprogramowaniem na tę konsolę - oczywiście, kompatybilność nie jest 100 procentowa, zdarzają się, teraz już sporadczynie, takie tytuły, które PPSSPP nie potrafi udźwignąć - jednak w szybkim tempie baza obsługiwanych tytułów poszerza się o kolejne.

Ostatnia pełna wersja to PPSSPP 1.3.2, poniższe zmiany są zapisem prac nad wersją deweloperską projektu.

DEVPPSSPP GITv1.13.2-1260-gebbd17540 2022-09-28 03:22:06

DEVPPSSPP GITv1.13.2-1259-gca5c69d3d 2022-09-27 23:40:50

DEVPPSSPP GITv1.13.2-1258-gafe3ba01f 2022-09-27 10:28:16

DEVPPSSPP GITv1.13.2-1257-ge538f5a44 2022-09-27 10:09:52

DEVPPSSPP GITv1.13.2-1256-g29d8f40c2 2022-09-27 09:02:27

DEVPPSSPP GITv1.13.2-1255-g23af9be9f 2022-09-27 03:44:39

DEVPPSSPP GITv1.13.2-1254-gfaa6c2d46 2022-09-27 03:12:20

DEVPPSSPP GITv1.13.2-1253-g6282f8b05 2022-09-27 02:13:14

DEVPPSSPP GITv1.13.2-1252-g8376176b2 2022-09-27 01:50:40

  • Unknown W. Brackets :softgpu: Split clippos out of rasterization vert. We don't use it, except w, at all in rasterization, so no need to keep it in the bin queue.

DEVPPSSPP GITv1.13.2-1251-g97ae4ae71 2022-09-26 10:00:54

DEVPPSSPP GITv1.13.2-1250-g34a805601 2022-09-26 08:27:53

DEVPPSSPP GITv1.13.2-1249-gb3c0f177e 2022-09-26 08:04:00

DEVPPSSPP GITv1.13.2-1248-g59f11df98 2022-09-26 23:18:12

DEVPPSSPP GITv1.13.2-1246-g87e49d877 2022-09-26 21:49:41

DEVPPSSPP GITv1.13.2-1245-g1c0d66aef 2022-09-26 20:47:55

  • Henrik Rydgård :Add compatibility flag for loading pixels on framebuffer create using nearest filtering Solves the last problem with the speedometers - so we can finally say: Fixes #8509 Render-to-CLUT for speedometers renders on top of an image that just comes from the underlying memory, so it's been drawn to the framebuffer with DrawPixels. That adds filtering so at higher resolutions, there's some blurring of the CLUT, causing artifacts. We can solve this two ways: either we force on lower-resolution-for-effects for Ridge Racer games, or we use nearest filtering when doing DrawPixels of the memory under a framebuffer. For best result, we do the latter. (The speedometers look even better with nearest filtering, but that's a more general issue of UI looking better that way).

DEVPPSSPP GITv1.13.2-1244-g89e6b1068 2022-09-26 19:33:08

DEVPPSSPP GITv1.13.2-1241-gce835d189 2022-09-26 16:00:05

  • Unknown W. Brackets :Merge: d9f74d2fb 4329aaa31 Merge pull request #16109 from unknownbrackets/optimize-shader-constants GPU: Apply color test mask as a uint

DEVPPSSPP GITv1.13.2-1240-g4329aaa31 2022-09-26 05:34:35

DEVPPSSPP GITv1.13.2-1239-ga19a057e8 2022-09-26 05:22:31

DEVPPSSPP GITv1.13.2-1238-gd9f74d2fb 2022-09-25 17:56:10

DEVPPSSPP GITv1.13.2-1237-gfc30b0443 2022-09-25 17:53:56

DEVPPSSPP GITv1.13.2-1236-gcfa427c37 2022-09-25 10:43:17

DEVPPSSPP GITv1.13.2-1236-g2097a9c39 2022-09-26 17:02:56

DEVPPSSPP GITv1.13.2-1235-g4e31a469f 2022-09-26 16:40:17

DEVPPSSPP GITv1.13.2-1234-g51ec3eba4 2022-09-26 12:35:57

DEVPPSSPP GITv1.13.2-1233-g07ca9e465 2022-09-26 11:20:17

  • Henrik Rydgård :Fold the "materialUpdate" flag into the light ubershader part. This reduces the number of vertex shaders and thus pipelines by quite a bit more in a few games, like Tekken and GoW, continuing the fight against shader compile stutter. The perf impact should be minimal if not positive due to less pipeline changes. GLES fixes Make the vertex input declarations match (always declare fog input). Fixes D3D11 validation Tess fix

DEVPPSSPP GITv1.13.2-1232-gad1021ea4 2022-09-26 11:55:47

DEVPPSSPP GITv1.13.2-1231-g76f03d30b 2022-09-26 11:07:19

DEVPPSSPP GITv1.13.2-1230-g196f8e346 2022-09-26 10:39:27

DEVPPSSPP GITv1.13.2-1229-g9c63973c9 2022-09-26 10:39:09

DEVPPSSPP GITv1.13.2-1228-g94e439280 2022-09-26 11:20:06

DEVPPSSPP GITv1.13.2-1226-g970998479 2022-09-26 09:46:50

DEVPPSSPP GITv1.13.2-1225-gc80f32591 2022-09-26 09:24:12

DEVPPSSPP GITv1.13.2-1224-g391320db5 2022-09-25 23:52:01

DEVPPSSPP GITv1.13.2-1220-gc8c25dbbf 2022-09-25 23:41:35

DEVPPSSPP GITv1.13.2-1219-gf30252f8d 2022-09-25 18:54:27

DEVPPSSPP GITv1.13.2-1219-ga7642bac1 2022-09-25 23:24:54

DEVPPSSPP GITv1.13.2-1218-g894ab4567 2022-09-25 23:24:29

DEVPPSSPP GITv1.13.2-1218-g96f054f09 2022-09-25 18:30:27

DEVPPSSPP GITv1.13.2-1217-ge30e45fa2 2022-09-25 23:23:53

DEVPPSSPP GITv1.13.2-1217-g7adba20fa 2022-09-25 13:59:52

  • Henrik Rydgård :Experiment: Generate "Ubershaders" that can handle all lighting configurations This drastically reduces the shader compile stutter that happens when a lot of new light setups are created, like on the first punch in Tekken 6. There's more stuff that might benefit from being made dynamic like this. These branches are very cheap on modern GPUs since they're branching on a uniform variable, so no divergence. Only tested on Vulkan. I think we'll need to keep the old path too for gpus like Mali-450...

DEVPPSSPP GITv1.13.2-1216-gb1afeeaf4 2022-09-25 17:37:56

DEVPPSSPP GITv1.13.2-1214-ge6db0bef2 2022-09-25 17:05:50

DEVPPSSPP GITv1.13.2-1211-g788e80b2f 2022-09-25 16:33:59

DEVPPSSPP GITv1.13.2-1210-g212598fc2 2022-09-25 16:04:56

DEVPPSSPP GITv1.13.2-1209-ga26a353c2 2022-09-25 10:01:44

DEVPPSSPP GITv1.13.2-1206-g8a4147c04 2022-09-25 09:52:29

  • Henrik Rydgård :Merge: a76dcf0e7 444781c7b Merge pull request #16101 from unknownbrackets/softgpu-fixes softgpu: Avoid fast path in another wrong case

DEVPPSSPP GITv1.13.2-1202-g444781c7b 2022-09-25 03:37:33

DEVPPSSPP GITv1.13.2-1201-gc47d7eab3 2022-09-25 03:19:22

  • Unknown W. Brackets :softgpu: Simply 5551 blending fast path. Since it only supports multiply and add, let's just stick with that.

DEVPPSSPP GITv1.13.2-1201-ga76dcf0e7 2022-09-25 09:48:39

DEVPPSSPP GITv1.13.2-1198-gef99a27e9 2022-09-24 22:38:58

DEVPPSSPP GITv1.13.2-1197-g19970df43 2022-09-24 21:23:02

DEVPPSSPP GITv1.13.2-1196-g3cc628beb 2022-09-24 20:43:52

DEVPPSSPP GITv1.13.2-1195-gf3722faef 2022-09-24 18:59:41

DEVPPSSPP GITv1.13.2-1194-gc3b4caa30 2022-09-24 17:16:28

DEVPPSSPP GITv1.13.2-1171-g895b916a1 2022-09-24 11:25:05

DEVPPSSPP GITv1.13.2-1170-gc76d31dfa 2022-09-24 10:24:53

DEVPPSSPP GITv1.13.2-1169-g6e6535c26 2022-09-24 09:28:55

  • Unknown W. Brackets :softjit: Skip reading dst pixel where blended out. Sometimes used by blends used purely to multiply the source color by something, usually prep for bloom.

DEVPPSSPP GITv1.13.2-1168-ga4c371843 2022-09-24 09:04:48

  • Unknown W. Brackets :softgpu: Optimize rectangle sampling/blending. Sometimes the vertex color or alpha can allow us to optimize away some multiplication.

DEVPPSSPP GITv1.13.2-1167-g794a5c07a 2022-09-24 09:04:05

  • Unknown W. Brackets :softgpu: Ignore a needless color test case. This happens in Ridge Racer, and we can entirely skip the color test.

DEVPPSSPP GITv1.13.2-1166-g7aee1f2bf 2022-09-24 07:59:07

DEVPPSSPP GITv1.13.2-1163-g0ce4e1be9 2022-09-24 07:53:03

DEVPPSSPP GITv1.13.2-1162-g7ff543496 2022-09-24 06:20:14

  • Unknown W. Brackets :GE Debugger: Tag frame dump replay VRAM writes. Just for debugging, it's helpful especially paired with softgpu tagging.

DEVPPSSPP GITv1.13.2-1161-gc3c5450b8 2022-09-24 06:18:39

  • Unknown W. Brackets :GE Debugger: Fix small tex/clut recopying. If it's less than 256 bytes, we can't mark the entire VRAM area copied. This still helps frame dumps avoid excessively slow VRAM recopying situations, but fixes issues like missing trees in #12738.

DEVPPSSPP GITv1.13.2-1160-gb56bd0d0f 2022-09-24 02:24:34

DEVPPSSPP GITv1.13.2-1155-g3393d47e9 2022-09-23 23:14:36

DEVPPSSPP GITv1.13.2-1154-g1259283c2 2022-09-23 22:10:21

DEVPPSSPP GITv1.13.2-1153-gdf1297bcc 2022-09-23 20:51:46

DEVPPSSPP GITv1.13.2-1152-gc671b3f41 2022-09-23 20:44:47

DEVPPSSPP GITv1.13.2-1151-gf6c78584f 2022-09-23 19:45:50

DEVPPSSPP GITv1.13.2-1151-gd743bfac9 2022-09-24 00:00:26

DEVPPSSPP GITv1.13.2-1147-g77085cf49 2022-09-23 16:14:58

DEVPPSSPP GITv1.13.2-1146-g7bef90297 2022-09-23 13:54:14

DEVPPSSPP GITv1.13.2-1145-gac4ca592c 2022-09-23 13:47:11

DEVPPSSPP GITv1.13.2-1144-g0acfa906b 2022-09-23 13:31:32

DEVPPSSPP GITv1.13.2-1143-g7884e4ccb 2022-09-23 12:33:16

DEVPPSSPP GITv1.13.2-1142-gac7ca963d 2022-09-23 12:24:43

DEVPPSSPP GITv1.13.2-1141-gac3eb876a 2022-09-23 10:56:46

DEVPPSSPP GITv1.13.2-1140-gd79828270 2022-09-23 09:13:34

DEVPPSSPP GITv1.13.2-1139-gbb6919ebc 2022-09-23 09:07:33

DEVPPSSPP GITv1.13.2-1137-g8ffe4921a 2022-09-23 08:42:21

DEVPPSSPP GITv1.13.2-1136-g66b6dfd0a 2022-09-23 05:21:44

  • Unknown W. Brackets :softgpu: Fix self-render detect in Ridge Racer. When we flush we mark all pending writes zero, but we rely on this being set to detect self-render. TRANSFORM_ALL was wrong as well, sometimes clearing BINNER_RANGE.

DEVPPSSPP GITv1.13.2-1135-gc02ce0326 2022-09-22 23:26:12

DEVPPSSPP GITv1.13.2-1133-g3db061311 2022-09-22 23:02:32

DEVPPSSPP GITv1.13.2-1132-ga6d6e0a3c 2022-09-22 22:11:16

DEVPPSSPP GITv1.13.2-1132-g0ab5d4be7 2022-09-22 20:00:35

DEVPPSSPP GITv1.13.2-1131-gc76d7e844 2022-09-22 19:37:46

DEVPPSSPP GITv1.13.2-1130-g078fa9beb 2022-09-22 15:27:17

DEVPPSSPP GITv1.13.2-1129-gc3cbb6845 2022-09-22 11:05:25

DEVPPSSPP GITv1.13.2-1125-gc108db0e7 2022-09-22 11:02:27

DEVPPSSPP GITv1.13.2-1121-ge9bcefb05 2022-09-22 10:05:23

DEVPPSSPP GITv1.13.2-1119-g9cf35f093 2022-09-22 09:29:18

DEVPPSSPP GITv1.13.2-1118-g287e02597 2022-09-22 09:12:20

DEVPPSSPP GITv1.13.2-1117-g594139885 2022-09-22 08:58:30

DEVPPSSPP GITv1.13.2-1114-g1e78f3aa5 2022-09-22 07:06:32

DEVPPSSPP GITv1.13.2-1113-g158bca7d8 2022-09-22 08:57:43

  • Henrik Rydgård :Merge: 337518415 a8eced477 Merge pull request #16078 from unknownbrackets/gles-hwtess GLES: Avoid resizing tessellation data textures

DEVPPSSPP GITv1.13.2-1113-g0e6c90bc2 2022-09-22 06:16:56

  • Unknown W. Brackets :GE Debugger: Default auto flush enabled. It seems like it's usually what one would want, you can disable for debugging state issues.

DEVPPSSPP GITv1.13.2-1112-ga681d149d 2022-09-22 06:15:58

  • Unknown W. Brackets :GPU: Use hardware tess params for texgen. Fixes field in Test Drive Unlimited with hardware tessellation.

DEVPPSSPP GITv1.13.2-1112-ga8eced477 2022-09-22 08:30:00

  • Unknown W. Brackets :GLES: Avoid resizing tessellation data textures. Just recreate when it needs to be larger. Fixes Test Drive Unlimited issues noted in #16069.
→ NOWSZY [PSP] DevPPSSPP GITv1.13.2-1374-gb333695cd

DEVPPSSPP GITv1.13.2-1374-gb333695cd 2022-10-04 08:45:06

DEVPPSSPP GITv1.13.2-1371-g1469a32a9 2022-10-03 19:06:02

DEVPPSSPP GITv1.13.2-1370-g973d0435c 2022-10-03 19:02:16

DEVPPSSPP GITv1.13.2-1369-g49097d359 2022-10-03 16:36:03

DEVPPSSPP GITv1.13.2-1368-g8dc89d676 2022-10-03 16:10:41

DEVPPSSPP GITv1.13.2-1367-ge025629d4 2022-10-03 15:50:33

DEVPPSSPP GITv1.13.2-1366-g360eab321 2022-10-03 14:19:14

DEVPPSSPP GITv1.13.2-1362-gb7f79dd8b 2022-10-03 12:57:55

DEVPPSSPP GITv1.13.2-1359-ged3cd1dc2 2022-10-03 11:56:24

DEVPPSSPP GITv1.13.2-1353-g35dfd85ce 2022-10-03 11:22:07

DEVPPSSPP GITv1.13.2-1352-g29b87e0c0 2022-10-03 09:49:13

DEVPPSSPP GITv1.13.2-1346-gbc1975bc9 2022-10-02 17:06:55

DEVPPSSPP GITv1.13.2-1343-g4df7a8f35 2022-10-02 16:43:35

  • Unknown W. Brackets :Vulkan: Cleanup unused geometry shader vars. Without clipping, these aren't used (but could be in the future with manual clipping.)

DEVPPSSPP GITv1.13.2-1342-g2832edcc3 2022-10-02 16:41:36

DEVPPSSPP GITv1.13.2-1341-g8df956b03 2022-10-02 16:32:31

DEVPPSSPP GITv1.13.2-1340-g36eb0d9ad 2022-10-02 05:42:00

  • Unknown W. Brackets :Vulkan: Use geo clip distance only where supported. It might be supported without cull or GS. Otherwise we may need to clip the triangles manually.

DEVPPSSPP GITv1.13.2-1339-g2ce0cda33 2022-10-02 05:39:22

  • Unknown W. Brackets :Vulkan: Enable geo shader for culling. The compat setting was really for some previously buggy cases that couldn't work without cull.

DEVPPSSPP GITv1.13.2-1338-gbfaa30446 2021-10-28 06:22:45

DEVPPSSPP GITv1.13.2-1337-gac248338b 2021-10-27 09:28:07

DEVPPSSPP GITv1.13.2-1336-gcdee10fe8 2021-10-26 09:56:14

DEVPPSSPP GITv1.13.2-1335-gfbdb27816 2022-10-02 05:13:30

DEVPPSSPP GITv1.13.2-1334-gd16caa71a 2022-10-02 05:01:23

  • Unknown W. Brackets :Vulkan: Add geometry shader ID tracking. We're still not generating them, yet. But this tracks the objects and IDs through the pipeline.

DEVPPSSPP GITv1.13.2-1333-g38e16324f 2022-10-01 23:57:00

DEVPPSSPP GITv1.13.2-1333-g33f24efb2 2022-10-02 16:43:58

DEVPPSSPP GITv1.13.2-1332-ga8c12385c 2022-10-02 16:25:15

DEVPPSSPP GITv1.13.2-1331-gd3f6b9b7e 2022-10-02 15:40:16

DEVPPSSPP GITv1.13.2-1329-gb36bfc37d 2022-10-02 15:39:51

DEVPPSSPP GITv1.13.2-1327-g10b226367 2022-10-02 09:25:45

DEVPPSSPP GITv1.13.2-1322-g19f4ffef6 2022-10-02 09:13:47

  • Henrik Rydgård :Merge: d2ce6f513 753ac9530 Merge pull request #16141 from unknownbrackets/debugger Debugger: Fix game.reset by adding a reboot status

DEVPPSSPP GITv1.13.2-1321-g4a64a863e 2022-10-02 08:51:30

DEVPPSSPP GITv1.13.2-1320-gfcc877a0f 2022-10-02 08:48:23

  • Unknown W. Brackets :GE Debugger: Fix memcpy/memset recording. Uhh, oops. I'm surprised I didn't notice these were broken for so long.

DEVPPSSPP GITv1.13.2-1320-gd2ce6f513 2022-10-02 08:15:19

DEVPPSSPP GITv1.13.2-1319-ga268b9d1c 2022-10-02 02:14:12

  • Unknown W. Brackets :Build: Ignore no symbols link warning. This is just because we ifdef some files out for certain platforms.

DEVPPSSPP GITv1.13.2-1318-g80cccd7ab 2022-10-02 01:13:25

DEVPPSSPP GITv1.13.2-1317-gf12a5101e 2022-10-01 22:47:13

DEVPPSSPP GITv1.13.2-1311-gc3e2e1c13 2022-10-01 17:01:01

DEVPPSSPP GITv1.13.2-1310-g2b884de58 2022-10-01 16:59:17

DEVPPSSPP GITv1.13.2-1309-g559fdd167 2022-10-01 03:47:26

DEVPPSSPP GITv1.13.2-1309-g151db69a3 2022-10-01 22:23:48

DEVPPSSPP GITv1.13.2-1307-g87171cef9 2022-10-01 21:12:46

DEVPPSSPP GITv1.13.2-1306-ge5fbc1d39 2022-10-01 20:41:03

DEVPPSSPP GITv1.13.2-1305-g59a489f88 2022-10-01 20:37:10

DEVPPSSPP GITv1.13.2-1305-g9ec41436d 2022-10-01 19:06:02

DEVPPSSPP GITv1.13.2-1304-g16f93a268 2022-09-30 10:45:31

DEVPPSSPP GITv1.13.2-1303-g77696573f 2022-09-30 09:19:21

  • Unknown W. Brackets :GE Debugger: Correct rounded coords in vertex list. Were previously rounding to pixel, not subpixel. Also, show out of range values for clarity on clamping/culling.

DEVPPSSPP GITv1.13.2-1302-g89dab444c 2022-09-30 08:39:10

DEVPPSSPP GITv1.13.2-1301-g6468e0f03 2022-09-30 07:00:13

DEVPPSSPP GITv1.13.2-1300-gdc90a5a85 2022-09-30 06:47:56

  • Unknown W. Brackets :softgpu: Avoid projecting textures in common case. Several games appear to intentionally set the matrix flat.

DEVPPSSPP GITv1.13.2-1299-g7cf05d0a4 2022-09-30 07:29:30

DEVPPSSPP GITv1.13.2-1298-g904fb3800 2022-09-30 06:36:53

  • Unknown W. Brackets :GPU: Restore matrices with dirtying. Without this, it's possible we might not notice or apply a change whether in uniforms or etc.

DEVPPSSPP GITv1.13.2-1297-ga72a425df 2022-09-30 00:02:04

DEVPPSSPP GITv1.13.2-1296-g8afbf513b 2022-09-29 21:37:26

DEVPPSSPP GITv1.13.2-1295-gf8f52565b 2022-09-29 21:36:20

DEVPPSSPP GITv1.13.2-1294-gd31f12940 2022-09-29 18:51:21

  • Henrik Rydgård :Add hidden ini file setting that you can use to hide the menu bar. Windows-only. Useful together with some video recording software. Might make some actual UI later.

DEVPPSSPP GITv1.13.2-1293-g7a4830ed4 2022-09-28 17:00:56

DEVPPSSPP GITv1.13.2-1287-gef7900fc7 2022-09-28 16:43:32

DEVPPSSPP GITv1.13.2-1284-g6c7703b67 2022-09-28 14:16:28

DEVPPSSPP GITv1.13.2-1282-gf52c9650e 2022-09-28 10:56:18

DEVPPSSPP GITv1.13.2-1271-g0c2120d59 2022-09-28 00:11:02

DEVPPSSPP GITv1.13.2-1268-g30c7b45ac 2022-09-28 09:39:27

DEVPPSSPP GITv1.13.2-1265-g181179a6d 2022-09-28 09:35:33

DEVPPSSPP GITv1.13.2-1262-g46e7f5ab1 2022-09-28 09:31:46

DEVPPSSPP GITv1.13.2-1261-g38818f9f6 2022-09-28 04:22:41

→ [PSP] DevPPSSPP GITv1.13.2-1111-g337518415

DEVPPSSPP GITv1.13.2-1111-g337518415 2022-09-22 03:22:39

DEVPPSSPP GITv1.13.2-1110-ga92aaf931 2022-09-21 23:57:19

DEVPPSSPP GITv1.13.2-1109-g8ed1694a2 2022-09-21 23:49:50

DEVPPSSPP GITv1.13.2-1108-gc8c6b945b 2022-09-21 23:34:34

DEVPPSSPP GITv1.13.2-1105-g78ab01391 2022-09-21 18:37:40

DEVPPSSPP GITv1.13.2-1105-g4eeeae8a7 2022-09-21 18:54:34

DEVPPSSPP GITv1.13.2-1103-g1971fc49d 2022-09-21 11:53:36

DEVPPSSPP GITv1.13.2-1101-g3ff400e40 2022-09-21 10:01:49

DEVPPSSPP GITv1.13.2-1099-g95ea0450f 2022-09-21 10:01:04

  • Henrik Rydgård :Merge: 61593dd89 cefef3b4f Merge pull request #16066 from unknownbrackets/softgpu-fastrect softgpu: Narrow blend check for fast path further

DEVPPSSPP GITv1.13.2-1097-g61593dd89 2022-09-21 09:27:39

DEVPPSSPP GITv1.13.2-1095-g7f0405b77 2022-09-21 09:13:39

DEVPPSSPP GITv1.13.2-1094-g30454f8dc 2022-09-21 09:09:34

DEVPPSSPP GITv1.13.2-1093-ga223e2a57 2022-09-21 01:15:12

DEVPPSSPP GITv1.13.2-1091-g0c39c434d 2022-09-20 23:27:41

DEVPPSSPP GITv1.13.2-1089-g1dc1b2c35 2022-09-20 23:05:50

DEVPPSSPP GITv1.13.2-1088-gbf86f00df 2022-09-20 23:01:36

  • Unknown W. Brackets :GPU: Correct display framebuffer reading. The displayFramebuf_ might not be set yet, but that doesn't mean we want an INVALID format and zero stride. We might also be rendering to a different target, but still want the display.

DEVPPSSPP GITv1.13.2-1087-g78a392519 2022-09-20 22:43:19

DEVPPSSPP GITv1.13.2-1086-g7483923d0 2022-09-20 21:52:06

DEVPPSSPP GITv1.13.2-1086-g355c18512 2022-09-20 22:31:54

DEVPPSSPP GITv1.13.2-1085-gdc22fd220 2022-09-20 21:11:27

DEVPPSSPP GITv1.13.2-1083-g6e9ad58de 2022-09-20 20:25:25

DEVPPSSPP GITv1.13.2-1076-gcd2fc94c1 2022-09-20 19:43:53

DEVPPSSPP GITv1.13.2-1073-g85d1f2899 2022-09-20 17:54:46

DEVPPSSPP GITv1.13.2-1072-gf6cb6c769 2022-09-20 17:52:35

DEVPPSSPP GITv1.13.2-1072-g3244e99fd 2022-09-20 19:43:17

  • Henrik Rydgård :Merge: fd232a0e3 39fae4cfc Merge pull request #16063 from lvonasek/hotfix_openxr_ipd OpenXR - Support for all headset's IPDs fixed

DEVPPSSPP GITv1.13.2-1071-gfff080202 2022-09-20 17:48:19

DEVPPSSPP GITv1.13.2-1070-gfd232a0e3 2022-09-20 17:39:38

DEVPPSSPP GITv1.13.2-1066-g25c0a55cc 2022-09-20 16:27:03

DEVPPSSPP GITv1.13.2-1061-gef5eecce5 2022-09-20 09:37:21

DEVPPSSPP GITv1.13.2-1060-g8772c6e2f 2022-09-20 09:31:01

  • Unknown W. Brackets :Kernel: Check sceKernelAllocPartitionMemory args. This is the order you get error codes back in if there are multiple errors.

DEVPPSSPP GITv1.13.2-1060-g6cfde0185 2022-09-20 16:05:02

DEVPPSSPP GITv1.13.2-1059-gaa19712fc 2022-09-20 10:47:49

DEVPPSSPP GITv1.13.2-1059-g7580844ea 2022-09-20 09:07:38

DEVPPSSPP GITv1.13.2-1058-g640ff1cb2 2022-09-20 09:05:59

  • Unknown W. Brackets :Merge: 913ba9de8 789983eba Merge remote-tracking branch 'origin/pull/16052' into sysmem-volatile

DEVPPSSPP GITv1.13.2-1058-g09bcf3ec1 2022-09-20 10:15:04

DEVPPSSPP GITv1.13.2-1057-g1ae7c0132 2022-09-20 10:02:15

DEVPPSSPP GITv1.13.2-1056-g913ba9de8 2022-09-19 21:47:30

DEVPPSSPP GITv1.13.2-1054-gafb7b1500 2022-09-19 19:47:16

DEVPPSSPP GITv1.13.2-1050-g3e0b3ba1a 2022-09-19 17:56:44

DEVPPSSPP GITv1.13.2-1047-g6712f6a4f 2022-09-19 17:53:01

  • Henrik Rydgård :Merge: 4b165f9fc e727570fa Merge pull request #16053 from unknownbrackets/ge-debugger GE Debugger: Save current clut in frame dumps

DEVPPSSPP GITv1.13.2-1046-ge727570fa 2022-09-19 17:30:57

  • Unknown W. Brackets :Windows: Normalize paths for OpenDirectory(). This was making GE frame dumps not automatically browse when run from MSVC debugging by default, because of the relative path.

DEVPPSSPP GITv1.13.2-1046-ge2929fb39 2022-09-19 17:38:11

  • Unknown W. Brackets :softgpu: Skip flushing on no change. Minor tweak, we sometimes try to flush even without anything to flush, and were previously rechecking a lot of things.

DEVPPSSPP GITv1.13.2-1045-g259abf79d 2022-09-19 17:36:59

  • Unknown W. Brackets :softgpu: Skip more triangles with equal verts. Even if X is not equal, if all Y are equal, we can still skip. This seems to happen more often than I expected with far away objects. Skipping here avoids filling up the queue.

DEVPPSSPP GITv1.13.2-1045-g7b4cc3334 2022-09-19 17:30:12

  • Unknown W. Brackets :GE Debugger: Save current clut in frame dumps. For example, #14465 shows a case where the frame relies on a previously loaded CLUT.

DEVPPSSPP GITv1.13.2-1044-g4b165f9fc 2022-09-19 10:22:34

DEVPPSSPP GITv1.13.2-1041-g1b207231d 2022-09-19 09:43:52

DEVPPSSPP GITv1.13.2-1039-g2b93fac3c 2022-09-19 09:42:26

  • Henrik Rydgård :Merge: c397b0287 a0b44c52b Merge pull request #16047 from unknownbrackets/ge-debugger GE Debugger: Allow search by state name

DEVPPSSPP GITv1.13.2-1036-gc397b0287 2022-09-19 01:05:16

DEVPPSSPP GITv1.13.2-1035-g9d4351b48 2022-09-19 00:45:08

DEVPPSSPP GITv1.13.2-1034-ga23fe93ad 2022-09-18 22:07:31

DEVPPSSPP GITv1.13.2-1033-g7d4aa3eb2 2022-09-18 20:44:01

  • Unknown W. Brackets :softgpu: Correct line early z checks. Was looking at completely wrong pixels, hadn't removed subpixels yet.

DEVPPSSPP GITv1.13.2-1032-gf2beafe76 2022-09-18 18:00:40

DEVPPSSPP GITv1.13.2-1030-gca248e120 2022-09-18 16:15:30

  • Unknown W. Brackets :softgpu: Fix s8 primitives in throughmode. Also always cull no-position verts, hardware too. Matches tests.

DEVPPSSPP GITv1.13.2-1029-gc65880fa9 2022-09-18 15:40:15

DEVPPSSPP GITv1.13.2-1029-g91d9c69d4 2022-09-18 15:39:26

DEVPPSSPP GITv1.13.2-1028-g9f84cde06 2022-09-18 06:08:26

  • Unknown W. Brackets :GPU: Fix crash on imm vert triangles. Was crashing because the frag and vert shaders didn't match up.

DEVPPSSPP GITv1.13.2-1027-g97002692c 2022-09-18 05:51:39

  • Unknown W. Brackets :softgpu: Correct secondary color on imm verts. Only with through set, and we have to ignore position.

DEVPPSSPP GITv1.13.2-1026-g6877ff1af 2022-09-18 05:15:40

DEVPPSSPP GITv1.13.2-1025-g596b07bd2 2022-09-18 04:42:41

DEVPPSSPP GITv1.13.2-1024-g35ba01e01 2022-09-18 03:42:59

DEVPPSSPP GITv1.13.2-1023-g799a9ae95 2022-09-18 02:48:18

DEVPPSSPP GITv1.13.2-1022-gde080e259 2022-09-18 02:19:34

  • Unknown W. Brackets :softgpu: Simplify vertex range culling. The previous logic was harder to understand and easier to get wrong. Just drop them when clipping the primitive.

DEVPPSSPP GITv1.13.2-1021-g028a341cc 2022-09-18 01:28:15

  • Unknown W. Brackets :softgpu: Explicitly flush on sync and output. We could in theory skip flush on FinishDeferred, and allow some CPU/GPU overlap. If we did, we'd still want to flush at these times.

DEVPPSSPP GITv1.13.2-1020-gf740fcdbe 2022-09-18 01:27:51

DEVPPSSPP GITv1.13.2-1019-gfc84f2581 2022-09-18 12:09:56

DEVPPSSPP GITv1.13.2-1018-g0e6e1eb93 2022-09-18 10:57:56

DEVPPSSPP GITv1.13.2-1016-g3b1893600 2022-09-18 10:38:37

DEVPPSSPP GITv1.13.2-1015-g3493e722f 2022-09-18 10:37:42

DEVPPSSPP GITv1.13.2-1014-g915b734cd 2022-09-18 10:10:48

DEVPPSSPP GITv1.13.2-1013-gc80cc1e87 2022-09-17 23:35:15

DEVPPSSPP GITv1.13.2-1012-g749268c7f 2022-09-17 21:30:16

DEVPPSSPP GITv1.13.2-1011-g25d92c8a8 2022-09-17 20:24:15

  • Unknown W. Brackets :headless: Add option for MSE pass threshold. This makes it easier to allow a certain amount of deviation across devices.

DEVPPSSPP GITv1.13.2-1010-gf32e8e11a 2022-09-17 20:14:09

  • Unknown W. Brackets :headless: Switch screenshot error to MSE. This is more useful than 1/0 on whether a pixel doesn't match, when many are close but not exact.

DEVPPSSPP GITv1.13.2-1009-gd703c934d 2022-09-17 19:05:11

DEVPPSSPP GITv1.13.2-1008-gcd2c97783 2022-09-17 22:57:59

DEVPPSSPP GITv1.13.2-1006-gdae8d5125 2022-09-17 22:54:22

DEVPPSSPP GITv1.13.2-1005-g6576b853e 2022-09-17 22:29:33

  • Unknown W. Brackets :UI: Fix some logic dependent on screen tags. 9f38516 changed various tags but not code referencing them.

DEVPPSSPP GITv1.13.2-1005-g9b01fce5b 2022-09-17 20:04:01

DEVPPSSPP GITv1.13.2-1004-gbf59640aa 2022-09-17 09:58:34

DEVPPSSPP GITv1.13.2-1003-g48162858d 2022-09-17 09:30:08

DEVPPSSPP GITv1.13.2-1002-g9d9f2c539 2022-09-17 08:43:13

DEVPPSSPP GITv1.13.2-1001-ga369252a2 2022-09-17 01:41:26

DEVPPSSPP GITv1.13.2-1000-gfabd50b17 2022-09-17 01:34:38

DEVPPSSPP GITv1.13.2-999-g415a795b1 2022-09-17 01:11:41

DEVPPSSPP GITv1.13.2-998-g242efba6f 2022-09-17 00:36:43

DEVPPSSPP GITv1.13.2-997-g143be816c 2022-09-16 23:31:56

DEVPPSSPP GITv1.13.2-996-g262a306b9 2022-09-16 19:18:38

DEVPPSSPP GITv1.13.2-995-g5f5277a40 2022-09-10 01:11:02

DEVPPSSPP GITv1.13.2-994-ga0f7a4ee2 2022-09-09 09:54:10

DEVPPSSPP GITv1.13.2-993-geadb144cc 2022-09-08 00:50:24

DEVPPSSPP GITv1.13.2-992-gce82fce8d 2022-02-19 20:40:27

DEVPPSSPP GITv1.13.2-991-g30e3f3b47 2022-02-19 20:40:11

DEVPPSSPP GITv1.13.2-990-g370a7304a 2022-09-14 23:49:52

DEVPPSSPP GITv1.13.2-989-g7c2b4b60a 2022-09-16 15:21:34

DEVPPSSPP GITv1.13.2-988-g976b502c8 2022-09-16 15:05:55

DEVPPSSPP GITv1.13.2-987-g02793375a 2022-09-16 13:15:32

DEVPPSSPP GITv1.13.2-984-ga7419227e 2022-09-16 11:10:35

DEVPPSSPP GITv1.13.2-983-g0b9d6f9cb 2022-09-16 10:23:32

DEVPPSSPP GITv1.13.2-982-g9f3851678 2022-09-16 10:14:00

→ [PSP] DevPPSSPP GITv1.13.2-981-gca2962bea

DEVPPSSPP GITv1.13.2-981-gca2962bea 2022-09-16 08:33:11

DEVPPSSPP GITv1.13.2-974-ge8aaf2216 2022-09-15 17:22:09

DEVPPSSPP GITv1.13.2-973-g5d4075376 2022-09-15 17:09:03

DEVPPSSPP GITv1.13.2-972-g662126a0a 2022-09-15 16:57:03

DEVPPSSPP GITv1.13.2-971-g36c98ab36 2022-09-15 09:15:02

  • Henrik Rydgård :Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)

DEVPPSSPP GITv1.13.2-970-g9c2bfad74 2022-09-15 00:18:26

DEVPPSSPP GITv1.13.2-969-ga208afb7b 2022-09-14 23:35:15

DEVPPSSPP GITv1.13.2-968-g85bb6786a 2022-09-14 23:13:46

DEVPPSSPP GITv1.13.2-967-g1f6d27bd5 2022-09-14 22:46:17

DEVPPSSPP GITv1.13.2-966-gd6d7a15d2 2022-09-14 21:57:09

DEVPPSSPP GITv1.13.2-965-g51c97c7a7 2022-09-14 10:26:54

DEVPPSSPP GITv1.13.2-964-gabd58199c 2022-09-14 08:42:25

DEVPPSSPP GITv1.13.2-963-gf745e9489 2022-09-14 00:13:29

DEVPPSSPP GITv1.13.2-962-g990795724 2022-09-13 23:55:57

DEVPPSSPP GITv1.13.2-961-g431f14241 2022-09-13 10:00:48

DEVPPSSPP GITv1.13.2-960-g6744fe3da 2022-09-12 23:32:38

DEVPPSSPP GITv1.13.2-959-g7213e9b7c 2022-09-12 21:26:13

DEVPPSSPP GITv1.13.2-959-g1b9bc141f 2022-09-15 19:07:06

DEVPPSSPP GITv1.13.2-958-g0ed86188b 2022-09-15 16:50:57

DEVPPSSPP GITv1.13.2-957-g7923e87ba 2022-09-15 00:18:36

DEVPPSSPP GITv1.13.2-956-g3331fedab 2022-09-15 00:03:41

DEVPPSSPP GITv1.13.2-955-g0c2d47d74 2022-09-14 23:23:28

DEVPPSSPP GITv1.13.2-954-g57ef2bb0d 2022-09-14 20:36:33

DEVPPSSPP GITv1.13.2-953-ge2768b9e0 2022-09-14 19:05:58

DEVPPSSPP GITv1.13.2-952-g0ed1f3d46 2022-09-14 18:40:08

DEVPPSSPP GITv1.13.2-951-g776c65001 2022-09-14 08:58:06

DEVPPSSPP GITv1.13.2-950-gcf2ad5cea 2022-09-14 08:41:29

DEVPPSSPP GITv1.13.2-947-g7b47ba802 2022-09-13 15:51:58

DEVPPSSPP GITv1.13.2-946-gb4d0ac2e1 2022-09-13 11:42:51

DEVPPSSPP GITv1.13.2-945-g39890f7d6 2022-09-13 11:28:37

DEVPPSSPP GITv1.13.2-944-gdab38f726 2022-09-13 09:47:21

DEVPPSSPP GITv1.13.2-942-gf18b0277f 2022-09-13 09:45:00

  • Henrik Rydgård :Merge: a0515bf5c 837109173 Merge pull request #16021 from unknownbrackets/softgpu-compact Reduce the size of state and vertex data in softgpu

DEVPPSSPP GITv1.13.2-941-g837109173 2022-09-13 07:15:02

DEVPPSSPP GITv1.13.2-940-g56e30495a 2022-09-13 07:14:48

DEVPPSSPP GITv1.13.2-939-g1be5f1670 2022-09-13 07:02:10

  • Unknown W. Brackets :softgpu: Remove mostly unused screen offset state. This is now already cleaned up from coords, so no need to cache it.

DEVPPSSPP GITv1.13.2-938-g167213c74 2022-09-13 06:57:00

DEVPPSSPP GITv1.13.2-937-gce80900b7 2022-09-13 09:10:27

  • Unknown W. Brackets :Savedata: Return errors more correctly on load. If the buffer isn't large enough, return an error. See #14687, thanks sum2012 and gid15. For many error cases, ensure SFO data and bind are not updated on failure, and that dataSize is forced to zero on data errors.

DEVPPSSPP GITv1.13.2-937-gb2e6a086d 2022-09-13 06:10:02

  • Unknown W. Brackets :softgpu: Reduce size of VertexData texture coords. There's no real benefit to this with only two values. Not much of a gain perf wise, but still good to transfer less data.

DEVPPSSPP GITv1.13.2-936-ga0515bf5c 2022-09-13 02:48:39

DEVPPSSPP GITv1.13.2-931-gd6fd9a386 2022-09-13 00:29:46

DEVPPSSPP GITv1.13.2-930-g125b76e9d 2022-09-12 19:24:16

DEVPPSSPP GITv1.13.2-929-gb86648b35 2022-09-12 16:30:08

DEVPPSSPP GITv1.13.2-928-g4ad345d78 2022-09-12 14:02:15

DEVPPSSPP GITv1.13.2-927-gd9989ffc1 2022-09-12 12:17:32

DEVPPSSPP GITv1.13.2-926-ga2eaad544 2022-09-12 11:59:08

DEVPPSSPP GITv1.13.2-925-g2791ab322 2022-09-12 08:35:13

DEVPPSSPP GITv1.13.2-920-g9292fd84e 2022-09-12 08:34:03

  • Henrik Rydgård :Merge: c37049fa1 3c9372fb7 Merge pull request #16009 from unknownbrackets/softgpu-colors softgpu: Store vertex colors as packed RGBA8

DEVPPSSPP GITv1.13.2-915-gc37049fa1 2022-09-12 00:15:06

DEVPPSSPP GITv1.13.2-910-gf02e6b8e3 2022-09-11 22:51:10

  • Unknown W. Brackets :GE Debugger: Add some constants to expressions. Hard to remember, but at least can be copy/pasted. Allows for things like "alphatest.func == GREATER".

DEVPPSSPP GITv1.13.2-910-g37c733c96 2022-09-12 00:10:17

  • Henrik Rydgård :Merge: a6c954652 41c6c81ea Merge pull request #16008 from unknownbrackets/readme README: Move some older releases to history

DEVPPSSPP GITv1.13.2-909-g7d07e4e75 2022-09-11 22:09:03

  • Unknown W. Brackets :GE Debugger: Add fields to register expressions. This means a conditional breakpoint can now use, for example, vtype.through == 1 to check the through mode flag. No constants, but this makes it easier to get right. Would be nice to have an autocomplete of the field names, of course...

DEVPPSSPP GITv1.13.2-908-ga6c954652 2022-09-11 22:22:52

DEVPPSSPP GITv1.13.2-907-gd25602f01 2022-09-11 21:47:07

DEVPPSSPP GITv1.13.2-906-g75efcd9df 2022-09-11 19:41:11

DEVPPSSPP GITv1.13.2-900-gb3ba77152 2022-09-11 19:34:11

  • Henrik Rydgård :Merge: 46500c8b6 cf959a846 Merge pull request #16004 from hrydgard/shader-depal-d3d11 Implement shader depal for D3D11, texture match refactorings

DEVPPSSPP GITv1.13.2-894-gcf959a846 2022-09-11 19:33:31

DEVPPSSPP GITv1.13.2-893-g46500c8b6 2022-09-11 18:20:50

DEVPPSSPP GITv1.13.2-892-g8c55e18ea 2022-09-11 17:54:34

  • Unknown W. Brackets :softgpu: Switch vert continue buffer to members. Better this than static. May be easier to handle imm prims correctly.

DEVPPSSPP GITv1.13.2-891-ge72309745 2022-09-11 17:50:07

DEVPPSSPP GITv1.13.2-890-gb90fc7137 2022-09-11 17:24:40

  • Unknown W. Brackets :softgpu: Correct accuracy of fog calculation. This matches values from a PSP exactly, with the help of immediate mode vertex values (since this directly allows specifying the fog factor without any floating point math.)

DEVPPSSPP GITv1.13.2-889-g2e3b73aba 2022-09-11 17:22:37

  • Unknown W. Brackets :softgpu: Restrict sprite fast path to throughmode. Its UV checks already should have generally, but let's be safe. It doesn't validate state like fog, etc.

DEVPPSSPP GITv1.13.2-888-g35c9cbd6b 2022-09-11 12:20:25

DEVPPSSPP GITv1.13.2-885-gd86127ac5 2022-09-11 10:12:38

DEVPPSSPP GITv1.13.2-882-g37b51393a 2022-09-11 10:11:02

DEVPPSSPP GITv1.13.2-880-g04c02340f 2022-09-11 08:54:04

DEVPPSSPP GITv1.13.2-877-gf5f5c9ea8 2022-09-10 23:58:27

  • Unknown W. Brackets :softgpu: Avoid calling unordered coords tl/br. These are just corners, we don't know if they're top or not at this point.

DEVPPSSPP GITv1.13.2-876-g13ca08b23 2022-09-10 23:56:13

  • Unknown W. Brackets :softgpu: Avoid over-aggressive rect conversion. The TL and BR have to match between UVs and pos, not enough for UV to be in order. This was causing an artifact on Chains of Olympus' title.

DEVPPSSPP GITv1.13.2-875-g2505ae285 2022-09-10 22:36:01

DEVPPSSPP GITv1.13.2-874-ge7d49cd7d 2022-09-10 22:29:40

  • Unknown W. Brackets :softgpu: Allow almost flat rectangles to go fast. Improves transform rectangles used in Chains of Olympus, for example on the title screen.

DEVPPSSPP GITv1.13.2-874-gd011768cd 2022-09-11 08:52:51

  • Henrik Rydgård :Merge: a2ca85bc8 15d5fa48f Merge pull request #16001 from unknownbrackets/softgpu-earlyz softgpu: Check depth test early on simple stencil

DEVPPSSPP GITv1.13.2-873-g6004d4a45 2022-09-10 22:28:35

  • Unknown W. Brackets :softgpu: Refactor duplicate rectangle compat check. This just moves the logic to a single place for changes.

DEVPPSSPP GITv1.13.2-873-g15d5fa48f 2022-09-11 06:22:13

  • Unknown W. Brackets :softgpu: Check depth test early on simple stencil. If we don't need to write stencil on sfail/zfail, we can do the depthtest early, which allows us to more often skip texture sampling. This gives a good improvement in Chains of Olympus.

DEVPPSSPP GITv1.13.2-872-ga2ca85bc8 2022-09-10 19:32:39

DEVPPSSPP GITv1.13.2-871-gb5822939b 2022-09-10 18:28:21

DEVPPSSPP GITv1.13.2-869-g97ca40530 2022-09-10 18:28:08

  • Henrik Rydgård :Merge: d66c5c11c 54fe342f4 Merge pull request #15996 from unknownbrackets/vulkan-compile-thread Vulkan: Wake compile thread when enqueued

DEVPPSSPP GITv1.13.2-867-gd66c5c11c 2022-09-10 16:57:23

DEVPPSSPP GITv1.13.2-866-gf6f056d55 2022-09-10 16:37:02

DEVPPSSPP GITv1.13.2 2022-09-10 15:50:49

DEVPPSSPP GITv1.13.1-865-g0fe7589a9 2022-09-10 05:38:49

DEVPPSSPP GITv1.13.1-864-gd560c7901 2022-09-10 03:54:13

  • Stephan Sokolow :Add Emulator to Categories in ppsspp.desktop.in Add the "Emulator" subcategory to the .desktop file so launchers can better auto-sort their contents.

DEVPPSSPP GITv1.13.1-863-ge56e5947d 2022-09-10 00:26:23

DEVPPSSPP GITv1.13.1-862-g42b2b0a26 2022-09-09 11:54:20

DEVPPSSPP GITv1.13.1-861-ge5d1bb555 2022-09-09 11:34:11

DEVPPSSPP GITv1.13.1-860-gbbba18ad6 2022-09-09 10:25:41

DEVPPSSPP GITv1.13.1-859-g818334c59 2022-09-09 09:55:01

DEVPPSSPP GITv1.13.1-858-gf3c097680 2022-09-08 09:35:55

DEVPPSSPP GITv1.13.1-852-ge7195d5a9 2022-09-08 09:18:13

DEVPPSSPP GITv1.13.1-851-g974cd38b1 2022-09-08 09:15:06

DEVPPSSPP GITv1.13.1-850-gcdda20343 2022-09-08 01:31:10

DEVPPSSPP GITv1.13.1-849-g58a7f0cf2 2022-09-08 01:23:33

DEVPPSSPP GITv1.13.1-848-g68dd329d9 2022-09-08 01:23:18

DEVPPSSPP GITv1.13.1-847-g347f7c4e5 2022-09-07 23:55:33

DEVPPSSPP GITv1.13.1-846-gcddc612f6 2022-09-08 00:22:45

  • Henrik Rydgård :Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes

DEVPPSSPP GITv1.13.1-845-g14b5a1a7c 2022-09-07 19:29:54

DEVPPSSPP GITv1.13.1-844-gcaff2ea57 2022-09-07 18:44:48

DEVPPSSPP GITv1.13.1-843-g77819c6f8 2022-09-07 16:11:15

DEVPPSSPP GITv1.13.1-843-g7450f3ef7 2022-09-08 08:59:20

DEVPPSSPP GITv1.13.1-840-gbe0e7a831 2022-09-08 08:41:42

  • Unknown W. Brackets :UI: Resize after visiting developer settings. This will trigger setting updates after visiting from DevMenu.

DEVPPSSPP GITv1.13.1-840-g171dc94a8 2022-09-08 07:57:23

DEVPPSSPP GITv1.13.1-839-gc9780e760 2022-09-08 05:30:29

DEVPPSSPP GITv1.13.1-838-gad12aced6 2022-09-07 21:55:22

DEVPPSSPP GITv1.13.1-837-g878206153 2022-09-07 14:45:43

DEVPPSSPP GITv1.13.1-834-g17bc1f2f7 2022-09-07 14:30:52

DEVPPSSPP GITv1.13.1-833-g402492a95 2022-09-07 07:18:55

DEVPPSSPP GITv1.13.1-832-g880f6f8d4 2022-09-07 07:03:46

DEVPPSSPP GITv1.13.1-831-g7a83f8bab 2022-09-07 04:45:03

  • Unknown W. Brackets :softgpu: Use vertType prim override for flags. These parameters are a real shame, was so clean before...

DEVPPSSPP GITv1.13.1-830-gf27426714 2022-09-06 08:13:16

  • Unknown W. Brackets :GPU: Allow usage of texturing in immediate verts. And respect the other flags that I can reproduce working in a test. I can't seem to get the fog to work at all, or the shading mode, or the secondary color. Maybe depends on other flags or bits in other regs...

DEVPPSSPP GITv1.13.1-829-gceb2af369 2022-09-06 07:45:34

  • Unknown W. Brackets :GPU: Handle immediate prims more accurately. This allows for lines, points, textures, and similar things. Also corrects offset handling. Still some flags on VAP that seemingly don't work, and this doesn't consider the texture flag on it.

DEVPPSSPP GITv1.13.1-828-g531c7e452 2022-09-06 07:45:01

DEVPPSSPP GITv1.13.1-827-gd24967485 2022-09-06 07:38:21

DEVPPSSPP GITv1.13.1-826-gb4e1f6d90 2022-09-07 03:54:52

DEVPPSSPP GITv1.13.1-825-gae23c3c26 2022-09-06 23:39:26

DEVPPSSPP GITv1.13.1-820-gc43823020 2022-09-06 19:48:45

DEVPPSSPP GITv1.13.1-819-g62ed43633 2022-09-06 16:44:08

  • Unknown W. Brackets :d3d9: Correct decode of 16-bit textures. Was causing crashes since we assumed this func could handle non-replaced formats.
→ [PSP] DevPPSSPP GITv1.13.1-818-g759c9695e

DEVPPSSPP GITv1.13.1-818-g759c9695e 2022-09-06 11:52:32

DEVPPSSPP GITv1.13.1-800-g93202e47f 2022-09-05 22:10:20

DEVPPSSPP GITv1.13.1-799-g08226d839 2022-09-05 20:49:25

DEVPPSSPP GITv1.13.1-798-g3a0e6c723 2022-09-05 19:11:52

DEVPPSSPP GITv1.13.1-769-g0e4f93d20 2022-09-05 18:15:31

DEVPPSSPP GITv1.13.1-768-g5b47d22af 2022-09-04 21:27:48

DEVPPSSPP GITv1.13.1-767-g81de46c97 2022-09-04 21:20:35

DEVPPSSPP GITv1.13.1-767-g02c03216b 2022-09-06 11:50:01

DEVPPSSPP GITv1.13.1-766-g7055be9d2 2022-09-06 07:07:32

DEVPPSSPP GITv1.13.1-764-g3ee16e436 2022-09-06 07:05:58

DEVPPSSPP GITv1.13.1-761-gd0b4672e2 2022-09-06 06:57:03

  • Henrik Rydgård :Merge: c0d5eb360 14d45c2e7 Merge pull request #15975 from unknownbrackets/zstd-libretro Build: Include all zstd files in libretro

DEVPPSSPP GITv1.13.1-761-g23f61171f 2022-09-06 04:38:54

  • Unknown W. Brackets :softgpu: Implement matrix data wrap-around. Overflow writes to other matrices. Matches hardware tests.

DEVPPSSPP GITv1.13.1-760-ga59d39d66 2022-09-06 05:35:08

DEVPPSSPP GITv1.13.1-760-g14d45c2e7 2022-09-06 02:43:05

  • Unknown W. Brackets :Build: Include all zstd files in libretro. This was previously commented out, and was intentionally changed in zstd so you could use a different xxhash.

DEVPPSSPP GITv1.13.1-760-g1d5c90d37 2022-09-06 04:37:58

DEVPPSSPP GITv1.13.1-759-gc0d5eb360 2022-09-06 00:55:28

DEVPPSSPP GITv1.13.1-758-g9a6c1d84c 2022-09-06 00:39:10

DEVPPSSPP GITv1.13.1-757-ge69bb4f61 2022-09-05 23:40:43

DEVPPSSPP GITv1.13.1-756-g16212cae7 2022-09-05 23:31:30

DEVPPSSPP GITv1.13.1-755-g14ef12613 2022-09-05 22:14:24

DEVPPSSPP GITv1.13.1-754-g51fa0f49a 2022-09-05 19:23:12

DEVPPSSPP GITv1.13.1-752-g06e9995ab 2022-09-05 19:13:14

DEVPPSSPP GITv1.13.1-751-ga91219beb 2022-09-05 19:12:33

DEVPPSSPP GITv1.13.1-751-g97ad3c21b 2022-09-05 19:21:04

DEVPPSSPP GITv1.13.1-750-g6b6271a53 2022-09-05 18:14:37

DEVPPSSPP GITv1.13.1-747-g4048a1fad 2022-09-05 17:03:50

DEVPPSSPP GITv1.13.1-745-gf399e3c7e 2022-09-05 09:42:38

DEVPPSSPP GITv1.13.1-745-ga42807ea6 2022-09-05 12:40:01

DEVPPSSPP GITv1.13.1-744-g0126bc181 2022-09-05 09:21:29

DEVPPSSPP GITv1.13.1-743-g3c9f63e29 2022-09-05 06:26:00

DEVPPSSPP GITv1.13.1-742-gd3501d0a7 2022-09-05 05:56:33

DEVPPSSPP GITv1.13.1-741-g18c2b04e7 2022-09-05 05:34:42

DEVPPSSPP GITv1.13.1-740-g0e275ef8f 2022-09-05 08:19:29

DEVPPSSPP GITv1.13.1-737-g40f8f2183 2022-09-04 23:43:01

  • Henrik Rydgård :Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes.

DEVPPSSPP GITv1.13.1-736-g7065a7fa8 2022-09-04 23:42:35

DEVPPSSPP GITv1.13.1-736-g443d9a53b 2022-09-05 08:19:16

  • Henrik Rydgård :Merge: 2145a3925 fb8268e08 Merge pull request #15965 from unknownbrackets/android-binaries Build: Split ppsspp_common out for Android bins

DEVPPSSPP GITv1.13.1-735-g3787b43b7 2022-09-04 23:28:55

DEVPPSSPP GITv1.13.1-734-g2145a3925 2022-09-04 23:18:38

DEVPPSSPP GITv1.13.1-729-geeffc988f 2022-09-04 23:17:37

  • Unknown W. Brackets :Merge: 026040bee b15c65540 Merge pull request #15962 from hrydgard/logic-op-followups Fix the new logic-op-in-shader on OpenGL ES and D3D11

DEVPPSSPP GITv1.13.1-728-gb15c65540 2022-09-04 22:52:24

  • Henrik Rydgård :Fix the new logic-op-in-shader on OpenGL and D3D11 Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the water effect somehow. Will come back to it later.

DEVPPSSPP GITv1.13.1-727-g026040bee 2022-09-04 20:24:59

DEVPPSSPP GITv1.13.1-726-g7882c4cd6 2022-09-04 20:06:59

DEVPPSSPP GITv1.13.1-725-g8800f2046 2022-09-04 19:27:26

DEVPPSSPP GITv1.13.1-724-g8194bb73a 2022-09-04 11:43:17

DEVPPSSPP GITv1.13.1-723-g2474eb6a7 2022-09-04 11:14:47

DEVPPSSPP GITv1.13.1-722-g49d5b6447 2022-09-04 07:34:26

DEVPPSSPP GITv1.13.1-720-gb73958296 2022-09-04 01:22:58

DEVPPSSPP GITv1.13.1-718-g3d2e78fbf 2022-09-04 00:05:28

DEVPPSSPP GITv1.13.1-717-gd6b953bdd 2022-09-04 00:04:21

DEVPPSSPP GITv1.13.1-716-gec173559f 2022-09-04 00:00:33

DEVPPSSPP GITv1.13.1-715-gceda7aef4 2022-09-03 23:35:58

DEVPPSSPP GITv1.13.1-714-gd35749bfc 2022-09-03 23:32:01

DEVPPSSPP GITv1.13.1-713-g87b14fe1c 2022-09-03 23:28:03

DEVPPSSPP GITv1.13.1-712-g8e39018b9 2022-09-03 22:51:50

DEVPPSSPP GITv1.13.1-711-g5f1ffeae7 2022-09-03 22:41:57

DEVPPSSPP GITv1.13.1-710-gd3309dd8e 2022-09-03 22:04:01

  • Henrik Rydgård :Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)

DEVPPSSPP GITv1.13.1-710-g65c016d15 2022-09-04 00:41:52

DEVPPSSPP GITv1.13.1-709-g6b1e4806c 2022-09-03 23:06:53

DEVPPSSPP GITv1.13.1-708-g14465cee1 2022-09-03 22:58:34

DEVPPSSPP GITv1.13.1-704-g6783ecd72 2022-09-03 22:38:22

DEVPPSSPP GITv1.13.1-702-g91ff603fd 2022-09-03 20:25:04

DEVPPSSPP GITv1.13.1-693-gb92ea74fb 2022-09-03 17:00:01

DEVPPSSPP GITv1.13.1-690-gfb3f417e7 2022-09-03 16:13:51

DEVPPSSPP GITv1.13.1-689-g76bd2395b 2022-06-12 13:22:26

DEVPPSSPP GITv1.13.1-688-gc06cf8efa 2022-06-12 11:37:34

  • Henrik Rydgård :Switch Vulkan pipelines to use promises for synchronization Slightly more expensive I guess but shouldn't be much of a bottleneck.

DEVPPSSPP GITv1.13.1-687-g2bb845a0c 2022-06-12 11:34:14

DEVPPSSPP GITv1.13.1-686-gebe2d1b30 2022-06-12 09:55:41

DEVPPSSPP GITv1.13.1-685-g210233ede 2022-06-12 00:35:46

DEVPPSSPP GITv1.13.1-684-ge70103726 2022-06-11 23:56:51

DEVPPSSPP GITv1.13.1-683-g6e605fa2b 2022-06-11 23:50:21

DEVPPSSPP GITv1.13.1-682-g8775837c1 2022-06-11 23:42:04

DEVPPSSPP GITv1.13.1-681-g93422f6de 2022-06-11 23:28:26

DEVPPSSPP GITv1.13.1-680-ge2c740827 2022-06-11 16:24:19

  • Henrik Rydgård :Use shader module promises as keys in pipeline cache instead of the actual shader modules. Prevents early block.

DEVPPSSPP GITv1.13.1-679-gfc418ee16 2022-06-11 16:19:14

DEVPPSSPP GITv1.13.1-678-g99681ff0f 2022-09-03 15:46:36

DEVPPSSPP GITv1.13.1-677-gc846c2dfa 2022-09-03 14:47:47

DEVPPSSPP GITv1.13.1-676-gcd0fff2df 2022-09-03 13:27:35

DEVPPSSPP GITv1.13.1-675-g8c56abd3d 2022-09-03 01:22:32

DEVPPSSPP GITv1.13.1-674-g68d88726a 2022-09-03 01:17:04

DEVPPSSPP GITv1.13.1-673-gaf54ff794 2022-09-03 10:53:47

DEVPPSSPP GITv1.13.1-672-g759dc2550 2022-09-03 10:52:48

DEVPPSSPP GITv1.13.1-671-gdc8697009 2022-09-03 07:03:17

DEVPPSSPP GITv1.13.1-669-g88694bde0 2022-09-03 07:02:46

  • Henrik Rydgård :Merge: df624d865 e9880d39b Merge pull request #15943 from unknownbrackets/softgpu-vertex vertexjit: Clamp through float pos during decode

DEVPPSSPP GITv1.13.1-664-gdf624d865 2022-09-03 05:14:10

DEVPPSSPP GITv1.13.1-663-gfd6ab4c49 2022-09-02 23:06:41

DEVPPSSPP GITv1.13.1-662-g0fe064d97 2022-09-02 22:43:58

DEVPPSSPP GITv1.13.1-661-gf81a28f66 2022-09-02 22:40:15

DEVPPSSPP GITv1.13.1-660-gde712b780 2022-09-02 22:20:11

DEVPPSSPP GITv1.13.1-659-gb84cda287 2022-09-02 22:07:42

DEVPPSSPP GITv1.13.1-658-gc784c0e94 2022-09-02 21:07:29

DEVPPSSPP GITv1.13.1-657-g8447ede98 2022-09-02 10:48:54

DEVPPSSPP GITv1.13.1-656-gcbeb6c147 2022-09-02 04:17:04

  • Unknown W. Brackets :Replacement: Fix reload of replaced textures. Were showing as ready before they were ready after decimate, causing flickering.

DEVPPSSPP GITv1.13.1-655-gc5fbb400d 2022-09-02 04:05:20

  • Unknown W. Brackets :Replacement: Detect OOM even with replacements. Also allow saving video textures if so configured.

DEVPPSSPP GITv1.13.1-654-g1033fa6cd 2022-09-02 03:52:52

DEVPPSSPP GITv1.13.1-653-g5200208a8 2022-09-01 20:44:00

DEVPPSSPP GITv1.13.1-652-gcae8ce914 2022-09-01 20:38:50

DEVPPSSPP GITv1.13.1-651-g2bf0c86ac 2022-09-01 15:02:51

DEVPPSSPP GITv1.13.1-650-g11d4f9acb 2022-09-01 14:49:02

DEVPPSSPP GITv1.13.1-649-gf2e0f7611 2022-09-01 14:31:52

→ [PSP] DevPPSSPP GITv1.13.1-648-gb5e5f780f

DEVPPSSPP GITv1.13.1-648-gb5e5f780f 2022-09-01 15:03:48

DEVPPSSPP GITv1.13.1-647-g9097fdaae 2022-09-01 14:21:34

DEVPPSSPP GITv1.13.1-646-g1cd34f9d2 2022-09-01 14:07:14

DEVPPSSPP GITv1.13.1-645-g7c5d36eca 2022-09-01 13:33:46

DEVPPSSPP GITv1.13.1-644-gecb84987e 2022-09-01 11:55:14

DEVPPSSPP GITv1.13.1-643-g7bced814c 2022-09-01 11:54:48

DEVPPSSPP GITv1.13.1-642-gc9048c374 2022-09-01 11:07:30

DEVPPSSPP GITv1.13.1-641-g24d674d2b 2022-09-01 10:52:35

DEVPPSSPP GITv1.13.1-640-gbd71d8044 2022-09-01 10:46:47

DEVPPSSPP GITv1.13.1-639-ga854fbbe7 2022-09-01 10:24:52

DEVPPSSPP GITv1.13.1-638-g608710f9f 2022-09-01 10:04:31

DEVPPSSPP GITv1.13.1-636-g470efac7d 2022-09-01 00:35:43

DEVPPSSPP GITv1.13.1-635-ga8a9fb420 2022-08-31 14:23:56

DEVPPSSPP GITv1.13.1-634-g67d6549af 2022-08-31 13:48:53

  • Henrik Rydgård :Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.

DEVPPSSPP GITv1.13.1-634-g1c9ec36fd 2022-09-01 08:26:23

DEVPPSSPP GITv1.13.1-633-g437d6d30a 2022-08-31 11:40:10

DEVPPSSPP GITv1.13.1-632-g3168f8d11 2022-08-31 09:37:57

DEVPPSSPP GITv1.13.1-631-g0928d9d28 2022-08-31 09:12:52

DEVPPSSPP GITv1.13.1-630-gd99e4b671 2022-08-31 08:44:15

DEVPPSSPP GITv1.13.1-629-g95b299766 2022-08-31 01:53:05

DEVPPSSPP GITv1.13.1-628-ga71a10bb6 2022-08-31 01:46:58

DEVPPSSPP GITv1.13.1-627-g7186fc2c1 2022-08-31 01:40:53

DEVPPSSPP GITv1.13.1-626-g70f7f74a0 2022-08-31 01:09:23

DEVPPSSPP GITv1.13.1-625-g1b3b1acef 2022-08-30 20:10:44

DEVPPSSPP GITv1.13.1-624-g987bfc79e 2022-08-30 19:36:08

  • Henrik Rydgård :Split the framebuffer in Killzone, with a compatibility flag. Greatly improves performance. See issue #6207

DEVPPSSPP GITv1.13.1-623-gdaa62beb3 2022-08-30 16:14:28

DEVPPSSPP GITv1.13.1-622-gfd863beb9 2022-08-30 15:34:59

DEVPPSSPP GITv1.13.1-621-g75390be14 2022-08-30 14:46:43

DEVPPSSPP GITv1.13.1-620-g59813fff6 2022-08-30 13:17:19

DEVPPSSPP GITv1.13.1-618-g340c75a2d 2022-08-30 10:18:14

  • Henrik Rydgård :Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.

DEVPPSSPP GITv1.13.1-617-gead833561 2022-08-30 13:01:04

DEVPPSSPP GITv1.13.1-616-g08eaf7665 2022-08-30 12:52:03

  • Henrik Rydgård :Fix race condition in replacement texture loading The texture could become valid during the load, causing an inconsistent state within the texture loading. So can only check for valid-ness once.

DEVPPSSPP GITv1.13.1-615-ga3287e07b 2022-08-30 12:34:44

DEVPPSSPP GITv1.13.1-614-g6f2966f50 2022-08-30 11:56:14

  • Henrik Rydgård :Clean up mip size calculations Calculating the same thing in multiple places is a recipe for bugs, so let's not.

DEVPPSSPP GITv1.13.1-613-g30dc831fc 2022-08-30 10:09:38

DEVPPSSPP GITv1.13.1-610-gec00e8069 2022-08-30 08:12:57

DEVPPSSPP GITv1.13.1-608-gdee6ba0c1 2022-08-29 17:41:52

DEVPPSSPP GITv1.13.1-607-g847e05140 2022-08-29 15:57:39

DEVPPSSPP GITv1.13.1-606-g333df6269 2022-08-29 15:57:20

DEVPPSSPP GITv1.13.1-605-g2b1b9e5eb 2022-08-29 16:30:16

DEVPPSSPP GITv1.13.1-604-gf228de76e 2022-08-29 15:39:29

DEVPPSSPP GITv1.13.1-603-g59cb7a075 2022-08-29 11:37:12

DEVPPSSPP GITv1.13.1-602-gcd37bffda 2022-08-29 10:14:29

DEVPPSSPP GITv1.13.1-601-g34ed960a7 2022-08-28 23:56:57

DEVPPSSPP GITv1.13.1-600-g3e865abae 2022-08-28 23:42:55

DEVPPSSPP GITv1.13.1-599-gb44709274 2022-08-28 23:16:48

DEVPPSSPP GITv1.13.1-598-g9b4e94c4a 2022-08-28 23:14:30

DEVPPSSPP GITv1.13.1-597-gfa1d2cfe8 2022-08-28 18:36:02

DEVPPSSPP GITv1.13.1-595-ge87b1c9ba 2022-08-28 18:10:02

DEVPPSSPP GITv1.13.1-594-gf5efc1aa5 2022-08-28 17:50:16

  • Unknown W. Brackets :GPU: Make Spongebob hack checks more readable. Multiline clauses are just a lie programmers tell themselves to make them think they've written readable code, just because it's better than a single line. Also add comments while there, in case this causes problems.

DEVPPSSPP GITv1.13.1-593-ga8190f3eb 2022-08-28 17:39:05

  • Unknown W. Brackets :GPU: Recheck depth/stencil after Spongebob hack. Since we swap the compare, we should at least recheck it later.

DEVPPSSPP GITv1.13.1-592-g18e1efece 2022-08-28 17:34:48

  • Unknown W. Brackets :GPU: Add a way to defer dirty rechecks. These are situations where we have temporary state which will require recalc again later.

DEVPPSSPP GITv1.13.1-591-gda53ab8ef 2022-08-28 18:01:35

DEVPPSSPP GITv1.13.1-591-g77c834ba5 2022-08-28 17:32:00

DEVPPSSPP GITv1.13.1-590-g5247ffa0a 2022-08-28 15:57:03

DEVPPSSPP GITv1.13.1-584-gc75b0235e 2022-08-28 15:09:58

DEVPPSSPP GITv1.13.1-583-g1653dcdc1 2022-08-28 09:49:18

DEVPPSSPP GITv1.13.1-581-ge63c14b45 2022-08-28 09:13:43

DEVPPSSPP GITv1.13.1-580-g98f2e2a37 2022-08-28 07:35:26

DEVPPSSPP GITv1.13.1-579-g39f662144 2022-08-28 07:31:50

DEVPPSSPP GITv1.13.1-578-gdae92b41f 2022-08-28 07:25:08

DEVPPSSPP GITv1.13.1-577-gdf92f72ac 2022-08-28 07:11:00

DEVPPSSPP GITv1.13.1-576-g322f29ce8 2022-08-27 23:37:02

DEVPPSSPP GITv1.13.1-575-g6cedf34e9 2022-08-27 23:20:26

DEVPPSSPP GITv1.13.1-574-gc80245af9 2022-08-27 19:37:28

DEVPPSSPP GITv1.13.1-573-ga74d2ec18 2022-08-27 19:24:25

DEVPPSSPP GITv1.13.1-572-g8bf1b2be5 2022-08-27 19:23:17

DEVPPSSPP GITv1.13.1-571-g869bd1643 2022-08-27 16:32:07

DEVPPSSPP GITv1.13.1-570-g8d1157e10 2022-08-27 14:40:42

DEVPPSSPP GITv1.13.1-569-g28cfbdd2d 2022-08-27 14:00:50

DEVPPSSPP GITv1.13.1-568-g92eaac021 2022-08-27 13:57:54

DEVPPSSPP GITv1.13.1-567-gc533ea4d9 2022-08-27 13:57:36

DEVPPSSPP GITv1.13.1-566-g85f2a0f05 2022-08-27 13:57:08

DEVPPSSPP GITv1.13.1-565-g628bac056 2022-08-27 11:31:17

DEVPPSSPP GITv1.13.1-564-g7be3063c9 2022-08-27 11:12:35

DEVPPSSPP GITv1.13.1-563-gcb8497731 2022-08-27 11:01:11

DEVPPSSPP GITv1.13.1-547-g9f4a84945 2022-08-26 19:03:39

DEVPPSSPP GITv1.13.1-546-g7cba231e5 2022-08-26 15:47:29

  • Henrik Rydgård :Finish the depal refactoring. Needed for an upcoming change (since this lets us use the Draw2D uniform mechanism in depal shaders).

DEVPPSSPP GITv1.13.1-545-g4390a05fe 2022-08-26 15:13:32

DEVPPSSPP GITv1.13.1-544-g31bd16a04 2022-08-26 09:41:20

DEVPPSSPP GITv1.13.1-533-g829baa7c3 2022-08-25 19:30:05

DEVPPSSPP GITv1.13.1-532-ge6bb512a3 2022-08-25 18:58:35

  • Henrik Rydgård :Remove support for framebuffers changing stride (already unreachable). Also fixes a compiler warning

DEVPPSSPP GITv1.13.1-531-g656932397 2022-08-25 18:56:04

DEVPPSSPP GITv1.13.1-530-g60d66c20c 2022-08-25 17:03:26

DEVPPSSPP GITv1.13.1-528-g753062b2a 2022-08-25 00:52:45

DEVPPSSPP GITv1.13.1-527-g272019f23 2022-08-25 00:47:19

DEVPPSSPP GITv1.13.1-526-gf79acd651 2022-08-25 00:25:53

DEVPPSSPP GITv1.13.1-525-gbbd92e634 2022-08-25 00:22:33

DEVPPSSPP GITv1.13.1-524-g9feb61e7f 2022-08-25 00:19:08

DEVPPSSPP GITv1.13.1-523-gd0713d7ff 2022-08-25 00:17:01

DEVPPSSPP GITv1.13.1-522-g90c58ae9b 2022-08-25 01:11:36

DEVPPSSPP GITv1.13.1-521-g3ce59ced5 2022-08-24 20:03:35

DEVPPSSPP GITv1.13.1-517-g416d8b403 2022-08-24 18:49:41

DEVPPSSPP GITv1.13.1-499-gc5cb45b1f 2022-08-24 06:55:31

DEVPPSSPP GITv1.13.1-475-g853a2df06 2022-08-24 18:20:27

DEVPPSSPP GITv1.13.1-473-g048a556ad 2022-08-23 13:54:18

DEVPPSSPP GITv1.13.1-472-g99404f0a1 2022-08-23 13:09:29

DEVPPSSPP GITv1.13.1-471-gc6f20bda1 2022-08-22 23:30:28

DEVPPSSPP GITv1.13.1-471-g67c911d13 2022-08-24 17:13:12

DEVPPSSPP GITv1.13.1-470-g20bd1c26d 2022-08-24 14:19:34

DEVPPSSPP GITv1.13.1-469-gb529d26f3 2022-08-24 09:31:47

→ [PSP] DevPPSSPP GITv1.13.1-468-g586da0882

DEVPPSSPP GITv1.13.1-468-g586da0882 2022-08-24 11:50:42

DEVPPSSPP GITv1.13.1-465-gfd8419e28 2022-08-24 11:47:48

  • Henrik Rydgård :Merge: 5d50d0222 d459eac89 Merge pull request #15897 from hrydgard/many-gl-fixes Many GL/GLES fixes

DEVPPSSPP GITv1.13.1-464-gd459eac89 2022-08-24 11:26:07

DEVPPSSPP GITv1.13.1-463-gbd674c47b 2022-08-24 11:01:57

DEVPPSSPP GITv1.13.1-462-gff92d7d4b 2022-08-24 10:51:35

DEVPPSSPP GITv1.13.1-461-g8b3ef1945 2022-08-24 10:23:37

DEVPPSSPP GITv1.13.1-460-geb2f12e64 2022-08-24 10:22:58

DEVPPSSPP GITv1.13.1-459-g58de891f5 2022-08-24 10:20:33

DEVPPSSPP GITv1.13.1-458-g5d50d0222 2022-08-24 06:27:31

DEVPPSSPP GITv1.13.1-453-gfc81b76b9 2022-08-23 23:55:53

DEVPPSSPP GITv1.13.1-452-g9db9574f0 2022-08-23 13:13:20

DEVPPSSPP GITv1.13.1-451-g5084743bb 2022-08-23 11:11:04

DEVPPSSPP GITv1.13.1-450-g60e129d88 2022-08-23 10:35:58

DEVPPSSPP GITv1.13.1-449-g83b7386f7 2022-08-23 10:15:53

DEVPPSSPP GITv1.13.1-448-g65e4e249e 2022-08-23 10:05:44

DEVPPSSPP GITv1.13.1-447-g192133878 2022-08-23 09:02:51

DEVPPSSPP GITv1.13.1-446-gd1336fe15 2022-08-22 23:50:36

DEVPPSSPP GITv1.13.1-445-g5415da10b 2022-08-22 21:28:43

  • Henrik Rydgård :Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)

DEVPPSSPP GITv1.13.1-444-ga0722af10 2022-08-22 21:22:00

DEVPPSSPP GITv1.13.1-443-g8fdd00db8 2022-08-23 08:37:33

DEVPPSSPP GITv1.13.1-441-g68134b638 2022-08-23 06:49:10

DEVPPSSPP GITv1.13.1-440-gd1c752093 2022-08-23 06:30:10

DEVPPSSPP GITv1.13.1-439-g86e754fb4 2022-08-23 06:29:49

DEVPPSSPP GITv1.13.1-438-g15f51c306 2022-08-22 16:08:00

DEVPPSSPP GITv1.13.1-437-ge3943f6d0 2022-08-22 11:07:25

DEVPPSSPP GITv1.13.1-436-g2a6015c1e 2022-08-22 10:32:02

DEVPPSSPP GITv1.13.1-435-g6558bde0f 2022-08-21 23:46:01

DEVPPSSPP GITv1.13.1-434-gf5e6754ac 2022-07-20 00:05:07

  • Henrik Rydgård :Special case depal lookups for Test Drive's strange usage. This implements the hack I suggested in #13355, where instead of first reducing the color to RGB565 as the real game does, we just take each channel at full precision and do the lookup according to the mask, linearly filtering the palette. This makes the game look a lot nicer and is also a small optimization, but the hack is very specific so kinda ugly in a way.

DEVPPSSPP GITv1.13.1-433-g0e780be53 2022-08-22 13:30:55

DEVPPSSPP GITv1.13.1-432-gb39b74e60 2022-08-22 12:28:46

DEVPPSSPP GITv1.13.1-431-g82a6c42e1 2022-08-22 12:20:21

DEVPPSSPP GITv1.13.1-430-g58a6fd339 2022-08-22 11:45:52

DEVPPSSPP GITv1.13.1-429-g383adcb87 2022-08-22 11:17:50

DEVPPSSPP GITv1.13.1-428-g3c307c985 2022-08-22 11:10:16

DEVPPSSPP GITv1.13.1-425-g39cb2f184 2022-08-22 05:54:58

DEVPPSSPP GITv1.13.1-422-g0cb29db19 2022-08-22 05:54:25

DEVPPSSPP GITv1.13.1-418-g64baff080 2022-08-22 05:53:34

  • Henrik Rydgård :Merge: d11640a07 89a499b4d Merge pull request #15882 from unknownbrackets/mip-clut GPU: Share CLUTs if no extended CLUT

DEVPPSSPP GITv1.13.1-415-gd11640a07 2022-08-22 00:07:32

DEVPPSSPP GITv1.13.1-414-g8e7847f6d 2022-08-21 23:09:52

DEVPPSSPP GITv1.13.1-413-g80e481bbd 2022-08-21 23:00:15

DEVPPSSPP GITv1.13.1-412-gb296bc728 2022-08-21 22:52:41

DEVPPSSPP GITv1.13.1-409-g58adf3ee4 2022-08-21 19:54:02

DEVPPSSPP GITv1.13.1-404-ga11e7e167 2022-08-21 09:57:19

DEVPPSSPP GITv1.13.1-403-g8e7cf596b 2022-08-21 08:53:34

DEVPPSSPP GITv1.13.1-402-g80772dd18 2022-08-21 08:46:32

DEVPPSSPP GITv1.13.1-401-g668de1f54 2022-08-20 16:58:59

DEVPPSSPP GITv1.13.1-400-g9cc8cfaa0 2022-08-20 16:57:02

  • Henrik Rydgård :Use a DX9-compatible method to pass texwidth and height. the effect doesn't work on DX9 yet though.

DEVPPSSPP GITv1.13.1-399-gca24f1b9a 2022-08-20 16:32:04

DEVPPSSPP GITv1.13.1-398-ge2707d3ab 2022-08-20 16:31:53

DEVPPSSPP GITv1.13.1-397-g412d44dc9 2022-08-20 12:20:37

DEVPPSSPP GITv1.13.1-396-g89c96142a 2022-08-19 00:34:02

  • Henrik Rydgård :Really not sure how we can detect whether a depth deswizzle is needed :( Hopefully temporary flag...

DEVPPSSPP GITv1.13.1-395-gf3496d34c 2022-08-19 00:02:22

DEVPPSSPP GITv1.13.1-395-g5f30c88e3 2022-08-21 10:04:27

DEVPPSSPP GITv1.13.1-393-g5ad1301ee 2022-08-21 10:03:47

  • Henrik Rydgård :Merge: 5097a6a8f e14ca8790 Merge pull request #15874 from unknownbrackets/softgpu-morph softgpu: Correct morph weight updates

DEVPPSSPP GITv1.13.1-391-g5097a6a8f 2022-08-21 08:45:08

DEVPPSSPP GITv1.13.1-387-g669ce4b99 2022-08-21 02:22:26

DEVPPSSPP GITv1.13.1-384-g08463af81 2022-08-21 02:21:31

DEVPPSSPP GITv1.13.1-383-gb5a4843c1 2022-08-20 23:16:55

DEVPPSSPP GITv1.13.1-383-g01bfb88f1 2022-08-21 00:51:46

DEVPPSSPP GITv1.13.1-382-gd61619db4 2022-08-20 23:03:24

  • Unknown W. Brackets :GPU: Dirty params when converting viewport state. This flag will be false when we convert next time, so parameters won't get updated as expected.

DEVPPSSPP GITv1.13.1-382-g5d46948ec 2022-08-21 00:36:13

DEVPPSSPP GITv1.13.1-381-g5046cbd01 2022-08-20 17:23:51

DEVPPSSPP GITv1.13.1-380-g044b8d647 2022-08-20 10:11:49

DEVPPSSPP GITv1.13.1-379-g29ea3ffe0 2022-08-20 09:46:15

DEVPPSSPP GITv1.13.1-378-g12db0e52d 2022-08-18 09:38:17

DEVPPSSPP GITv1.13.1-377-g97dbba0ec 2022-08-17 19:55:19

DEVPPSSPP GITv1.13.1-376-g5d8fe4c2a 2022-08-17 14:28:34

DEVPPSSPP GITv1.13.1-375-g94ade8c75 2022-08-17 12:11:00

DEVPPSSPP GITv1.13.1-374-g886679c7e 2022-08-17 11:31:02

DEVPPSSPP GITv1.13.1-373-ga0ac2dffc 2022-08-01 23:55:58

DEVPPSSPP GITv1.13.1-372-g21cf6a6f0 2022-08-20 08:26:49

DEVPPSSPP GITv1.13.1-371-g68480c548 2022-08-19 00:02:22

DEVPPSSPP GITv1.13.1-370-g295f5f391 2022-08-18 09:17:36

DEVPPSSPP GITv1.13.1-369-gbd3d97b17 2022-08-20 07:59:11

  • Henrik Rydgård :Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867

DEVPPSSPP GITv1.13.1-368-g0fb5f56f8 2022-08-20 07:12:17

DEVPPSSPP GITv1.13.1-367-g824de45d5 2022-08-20 06:05:30

DEVPPSSPP GITv1.13.1-366-gb2e127d80 2022-08-20 00:16:48

DEVPPSSPP GITv1.13.1-365-gc3241bc91 2022-08-19 12:20:25

DEVPPSSPP GITv1.13.1-364-gb2241e899 2022-08-19 10:23:10

DEVPPSSPP GITv1.13.1-363-g1c882e3c6 2022-08-19 09:49:51

DEVPPSSPP GITv1.13.1-362-g93d67fccf 2022-08-19 07:50:18

DEVPPSSPP GITv1.13.1-361-gcdd134b5f 2022-08-19 04:04:54

DEVPPSSPP GITv1.13.1-360-g0321ba8dd 2022-08-18 22:23:48

DEVPPSSPP GITv1.13.1-358-g87f51c5ea 2022-08-18 16:41:53

DEVPPSSPP GITv1.13.1-358-g70b9dcc9a 2022-08-18 15:20:16

DEVPPSSPP GITv1.13.1-357-g9d21ccf5f 2022-08-18 16:10:19

DEVPPSSPP GITv1.13.1-356-g496785cd5 2022-08-18 15:54:08

DEVPPSSPP GITv1.13.1-355-g0749f1465 2022-08-18 04:28:16

DEVPPSSPP GITv1.13.1-354-g76333f90f 2022-08-17 23:51:05

DEVPPSSPP GITv1.13.1-353-gfde369332 2022-08-17 23:46:38

DEVPPSSPP GITv1.13.1-352-g31773b42b 2022-08-17 23:35:36

DEVPPSSPP GITv1.13.1-351-gb5f0e26c2 2022-08-17 23:30:51

DEVPPSSPP GITv1.13.1-350-g705b34d86 2022-08-17 23:25:07

DEVPPSSPP GITv1.13.1-349-g8251932ae 2022-08-17 22:58:26

DEVPPSSPP GITv1.13.1-348-g7f169436c 2022-08-17 22:45:13

DEVPPSSPP GITv1.13.1-347-g6cc8ca517 2022-08-17 16:58:19

DEVPPSSPP GITv1.13.1-346-gbd6f79e47 2022-08-17 14:42:13

DEVPPSSPP GITv1.13.1-345-ga7e388168 2022-08-17 14:33:38

DEVPPSSPP GITv1.13.1-344-g3c3708e6e 2022-08-17 14:04:08

DEVPPSSPP GITv1.13.1-343-gf2aecada7 2022-08-17 14:02:51

  • Henrik Rydgård :Add Silverfall to [AtracLoopHack]. At least we're gathering a good list of test cases once we have an idea for a real fix... See #14575

DEVPPSSPP GITv1.13.1-342-gabfbad96a 2022-08-17 11:37:35

DEVPPSSPP GITv1.13.1-341-g74f1c94dd 2022-08-17 10:34:07

→ [PSP] DevPPSSPP GITv1.13.1-340-g9498ff17f

DEVPPSSPP GITv1.13.1-340-g9498ff17f 2022-08-17 10:33:48

DEVPPSSPP GITv1.13.1-339-g078fc881a 2022-08-17 10:15:02

DEVPPSSPP GITv1.13.1-338-ga8b1d1191 2022-08-17 00:07:05

DEVPPSSPP GITv1.13.1-337-g19367dd89 2022-08-16 23:00:16

DEVPPSSPP GITv1.13.1-336-g5785cf40a 2022-08-16 22:39:09

DEVPPSSPP GITv1.13.1-335-g2eed8c9f1 2022-08-17 05:32:17

DEVPPSSPP GITv1.13.1-333-gf7e4efdbc 2022-08-17 05:16:53

DEVPPSSPP GITv1.13.1-329-gce395ed20 2022-08-16 23:04:39

DEVPPSSPP GITv1.13.1-327-g1b5ff6b7c 2022-08-16 20:27:59

DEVPPSSPP GITv1.13.1-326-g5b6a14ede 2022-08-17 00:22:01

  • fp64 :Add a newline to "Leaving main" message. Also implement SYSPROP_DISPLAY_XRES/SYSPROP_DISPLAY_YRES for SDL. Also fix couple of warnings.

DEVPPSSPP GITv1.13.1-325-gcf2368921 2022-08-16 17:20:42

DEVPPSSPP GITv1.13.1-324-gdbf16cb10 2022-08-16 12:50:48

DEVPPSSPP GITv1.13.1-323-g570e0326e 2022-08-16 12:48:41

DEVPPSSPP GITv1.13.1-322-g1e57a358b 2022-08-16 12:46:13

DEVPPSSPP GITv1.13.1-321-g40229becb 2022-08-16 13:35:16

DEVPPSSPP GITv1.13.1-315-gcbe6a9161 2022-08-16 12:14:10

DEVPPSSPP GITv1.13.1-315-gb2d66ee40 2022-08-16 12:51:43

DEVPPSSPP GITv1.13.1-314-gb7dc1379c 2022-08-16 12:34:55

DEVPPSSPP GITv1.13.1-314-g3a0d43ae1 2022-08-16 11:47:38

DEVPPSSPP GITv1.13.1-313-gd7d04cd85 2022-08-16 12:28:18

DEVPPSSPP GITv1.13.1-313-g31fe0fc39 2022-08-16 11:23:34

DEVPPSSPP GITv1.13.1-312-gccdb1f733 2022-08-16 11:11:59

DEVPPSSPP GITv1.13.1-311-g9f2447c0b 2022-08-16 10:55:44

DEVPPSSPP GITv1.13.1-310-g36e7b781f 2022-08-16 08:36:25

DEVPPSSPP GITv1.13.1-296-g5f9718ef9 2022-08-16 00:05:10

DEVPPSSPP GITv1.13.1-294-g913525036 2022-08-16 00:04:03

DEVPPSSPP GITv1.13.1-291-gdaaf448d2 2022-08-15 01:17:04

DEVPPSSPP GITv1.13.1-291-g8d0c84bf0 2022-08-15 12:53:41

DEVPPSSPP GITv1.13.1-290-g6060706fc 2022-08-15 07:13:39

DEVPPSSPP GITv1.13.1-289-ga35d26190 2022-08-14 10:44:34

DEVPPSSPP GITv1.13.1-282-gf8325631b 2022-08-14 10:37:36

DEVPPSSPP GITv1.13.1-276-g3555ab123 2022-08-14 10:24:09

DEVPPSSPP GITv1.13.1-275-gbdb410701 2022-08-13 21:41:51

DEVPPSSPP GITv1.13.1-275-g2c04790a3 2022-08-14 09:31:37

DEVPPSSPP GITv1.13.1-274-ga6804c96b 2022-08-13 21:37:06

DEVPPSSPP GITv1.13.1-274-g1e96424eb 2022-08-14 09:29:38

DEVPPSSPP GITv1.13.1-273-gff1b933cf 2022-08-14 08:58:15

DEVPPSSPP GITv1.13.1-273-g09b7a6266 2022-08-13 21:31:03

DEVPPSSPP GITv1.13.1-272-ge373c9063 2022-08-14 08:54:06

DEVPPSSPP GITv1.13.1-272-gcf030c3bc 2022-08-13 21:23:20

DEVPPSSPP GITv1.13.1-271-gca4a0a848 2022-08-13 21:02:28

DEVPPSSPP GITv1.13.1-271-g965daea45 2022-08-14 03:51:49

DEVPPSSPP GITv1.13.1-270-g4d096925f 2022-08-13 18:36:39

DEVPPSSPP GITv1.13.1-268-gf16d6c601 2022-08-13 17:10:46

DEVPPSSPP GITv1.13.1-267-g75a85d403 2022-08-13 17:09:16

DEVPPSSPP GITv1.13.1-267-g8ead7d699 2022-08-13 10:05:20

DEVPPSSPP GITv1.13.1-266-g3554e2ee7 2022-08-13 09:16:26

DEVPPSSPP GITv1.13.1-265-g8b3526b8c 2022-08-13 09:16:08

DEVPPSSPP GITv1.13.1-264-g482dbb66e 2022-08-13 08:58:57

DEVPPSSPP GITv1.13.1-263-g49b98de97 2022-08-13 08:48:25

DEVPPSSPP GITv1.13.1-262-gdf2634d4e 2022-08-13 08:10:38

DEVPPSSPP GITv1.13.1-261-gdedb63532 2022-08-13 07:41:30

DEVPPSSPP GITv1.13.1-260-g9bda04a0d 2022-08-13 07:30:15

  • Unknown W. Brackets :Core: Correct shutdown on late init failure. Otherwise we leak and can't start again. This happened when shutdown completed quickly after thread start.

DEVPPSSPP GITv1.13.1-259-gade8b8876 2022-08-12 21:31:55

DEVPPSSPP GITv1.13.1-258-gd23ac10e5 2022-08-12 08:26:39

DEVPPSSPP GITv1.13.1-257-g4467b7830 2022-08-12 05:28:56

DEVPPSSPP GITv1.13.1-256-gc74d69bc2 2022-08-12 05:25:01

  • Unknown W. Brackets :Debugger: Correct GE frame dump VRAM dirty flag. Was just wrong before, causing incorrect ignoring in some cases.

DEVPPSSPP GITv1.13.1-255-g0d542c6b5 2022-07-31 16:48:46

DEVPPSSPP GITv1.13.1-254-g190f50356 2022-08-11 13:43:23

DEVPPSSPP GITv1.13.1-251-gf8f2062fe 2022-08-11 12:52:48

DEVPPSSPP GITv1.13.1-250-ga321aba68 2022-08-11 08:11:16

  • Unknown W. Brackets :GPU: Avoid stencil force pass when writing depth. There's a risk if the stencil test failed, it might cause a depth write unless it's also masked. Hunter x Hunter doesn't in this case.

DEVPPSSPP GITv1.13.1-249-gf80dd088b 2022-08-10 14:59:53

DEVPPSSPP GITv1.13.1-247-g3edaeae81 2022-08-09 21:02:19

DEVPPSSPP GITv1.13.1-246-g79ee53260 2022-08-08 12:07:50

DEVPPSSPP GITv1.13.1-245-g252550fbd 2022-08-07 13:19:27

DEVPPSSPP GITv1.13.1-244-g131098c4d 2022-08-08 11:24:35

DEVPPSSPP GITv1.13.1-243-g191393054 2022-08-09 17:26:39

DEVPPSSPP GITv1.13.1-242-g6c46095c3 2022-08-09 16:34:25

DEVPPSSPP GITv1.13.1-241-g852c395fb 2022-08-09 16:00:41

  • Henrik Rydgård :Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well. Also small fix for depth in float-depal.

DEVPPSSPP GITv1.13.1-240-g83fd8a2fd 2022-08-09 15:32:27

DEVPPSSPP GITv1.13.1-239-g9bd4201c8 2022-08-09 10:47:54

DEVPPSSPP GITv1.13.1-238-g46342ee92 2022-08-08 16:42:29

DEVPPSSPP GITv1.13.1-237-g9a678406b 2022-08-08 14:09:15

DEVPPSSPP GITv1.13.1-236-g8c56a00f1 2022-08-08 08:33:51

DEVPPSSPP GITv1.13.1-235-g7c6de44e5 2022-08-08 07:25:36

DEVPPSSPP GITv1.13.1-234-g5434bd83e 2022-08-07 22:56:16

DEVPPSSPP GITv1.13.1-230-g0c5ff8389 2022-08-07 22:55:30

  • Henrik Rydgård :Merge: 069559023 5246d901c Merge pull request #15809 from unknownbrackets/warnings Headless: Cleanup unused/leak warnings

DEVPPSSPP GITv1.13.1-228-g2ca696ea3 2022-08-07 16:52:13

DEVPPSSPP GITv1.13.1-228-g069559023 2022-08-07 22:55:01

  • Henrik Rydgård :Merge: 929266cc9 ade6be405 Merge pull request #15808 from unknownbrackets/mac-warning UI: Show better warning on MAC reset

DEVPPSSPP GITv1.13.1-227-ge3763d9c4 2022-08-07 16:51:27

DEVPPSSPP GITv1.13.1-227-gade6be405 2022-08-07 17:48:27

DEVPPSSPP GITv1.13.1-226-ge589b4506 2022-08-07 16:43:10

DEVPPSSPP GITv1.13.1-226-ga0808dc75 2022-08-07 17:39:55

DEVPPSSPP GITv1.13.1-226-g5246d901c 2022-08-07 21:10:17

DEVPPSSPP GITv1.13.1-225-g929266cc9 2022-08-07 15:57:47

DEVPPSSPP GITv1.13.1-224-g48aed2fab 2022-08-07 15:12:58

  • fp64 :Add -Wformat (see issue #15792), no idea if ok. Unfamiliar with CMake, just added a couple of lines at relevant-looking place. I did, at least, test that is compiles (and enables that flag) on my machine.

DEVPPSSPP GITv1.13.1-223-g119137ee6 2022-08-07 12:51:36

DEVPPSSPP GITv1.13.1-222-g5bf7b5630 2022-08-07 12:04:41

DEVPPSSPP GITv1.13.1-221-gd61909ca9 2022-08-07 12:02:06

DEVPPSSPP GITv1.13.1-220-g1dabb54df 2022-08-07 11:50:23

DEVPPSSPP GITv1.13.1-219-g4ff8f8511 2022-08-07 11:48:59

DEVPPSSPP GITv1.13.1-218-g6f1f48243 2022-08-07 11:09:34

  • Henrik Rydgård :Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff

DEVPPSSPP GITv1.13.1-217-gb91ad1d2d 2022-08-07 10:55:26

  • Henrik Rydgård :Remove optimization in BlitUsingRaster that shouldn't have been there (redundant, lacked feature check)

DEVPPSSPP GITv1.13.1-216-g1fb04a7d3 2022-08-07 08:36:02

DEVPPSSPP GITv1.13.1-211-gecf997465 2022-08-07 08:32:25

DEVPPSSPP GITv1.13.1-211-gc212bd0fe 2022-08-07 06:18:48

DEVPPSSPP GITv1.13.1-210-g71d66ae1e 2022-08-07 06:13:39

DEVPPSSPP GITv1.13.1-209-g20c2ec139 2022-08-07 06:12:42

  • Unknown W. Brackets :GPU: Skip alpha stencil upload when safe. Otherwise, let's not do things that give different behavior at 1x or are inconsistent.

DEVPPSSPP GITv1.13.1-209-g14b335704 2022-08-07 07:41:56

DEVPPSSPP GITv1.13.1-208-gb87854bc6 2022-08-07 07:12:28

DEVPPSSPP GITv1.13.1-207-gec3e2a11e 2022-08-07 00:07:18

DEVPPSSPP GITv1.13.1-206-g77535c813 2022-08-06 23:46:14

  • Henrik Rydgård :Fix feature check for wrapping of non-pow-2 textures May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some hardware.
→ [PSP] DevPPSSPP GITv1.13.1-205-g8478a8c86

DEVPPSSPP GITv1.13.1-205-g8478a8c86 2022-08-06 18:49:37

DEVPPSSPP GITv1.13.1-203-g5987c355d 2022-08-05 15:40:31

DEVPPSSPP GITv1.13.1-202-gded8ba880 2022-08-05 15:09:33

DEVPPSSPP GITv1.13.1-201-g9a5893ce6 2022-08-05 14:49:45

DEVPPSSPP GITv1.13.1-200-gde10c1fdd 2022-08-05 14:34:23

DEVPPSSPP GITv1.13.1-199-g92a3d4534 2022-08-05 14:30:44

DEVPPSSPP GITv1.13.1-198-g81c36578c 2022-08-05 14:18:22

DEVPPSSPP GITv1.13.1-197-g4e3c25814 2022-08-05 13:58:14

DEVPPSSPP GITv1.13.1-196-gb5597d101 2022-08-05 13:30:13

DEVPPSSPP GITv1.13.1-195-g45def772e 2022-08-05 13:27:55

DEVPPSSPP GITv1.13.1-194-g87b128eca 2022-08-05 12:53:23

DEVPPSSPP GITv1.13.1-193-g7085861aa 2022-08-05 12:44:24

DEVPPSSPP GITv1.13.1-192-ge345a6ba3 2022-08-05 12:34:29

DEVPPSSPP GITv1.13.1-191-g2fa9b0d0c 2022-08-05 12:02:36

DEVPPSSPP GITv1.13.1-190-g8d23c5ecf 2022-08-05 11:59:16

DEVPPSSPP GITv1.13.1-189-gda65af832 2022-08-05 11:44:09

DEVPPSSPP GITv1.13.1-188-g7800bfdf7 2022-08-05 11:34:43

DEVPPSSPP GITv1.13.1-187-gab560d922 2022-08-05 11:19:38

DEVPPSSPP GITv1.13.1-186-g4e89174b8 2022-08-05 11:09:16

DEVPPSSPP GITv1.13.1-185-g37555fd44 2022-08-05 10:52:35

DEVPPSSPP GITv1.13.1-179-g7cb6b11a9 2022-08-06 16:55:22

DEVPPSSPP GITv1.13.1-176-g0b3fdf0ce 2022-08-06 06:22:38

DEVPPSSPP GITv1.13.1-175-gebaf78047 2022-08-05 23:49:26

DEVPPSSPP GITv1.13.1-174-g08e2d951b 2022-08-05 21:11:33

DEVPPSSPP GITv1.13.1-173-g66aeede7b 2022-08-05 15:44:26

DEVPPSSPP GITv1.13.1-172-geb1b2da55 2022-08-05 15:38:45

  • Vitaliy Levin :Update /lang/ru_RU.ini Перевёл ещё несколько строк. ~ I translated a couple of strings.

DEVPPSSPP GITv1.13.1-171-g39cbc253f 2022-08-04 13:19:43

DEVPPSSPP GITv1.13.1-170-g4c9e1dec1 2022-08-04 11:35:30

DEVPPSSPP GITv1.13.1-169-g31ea7a6a9 2022-08-04 11:34:05

DEVPPSSPP GITv1.13.1-168-g865959d42 2022-05-29 21:42:00

DEVPPSSPP GITv1.13.1-167-g41de63f13 2022-03-05 13:58:09

  • ANR2ME :Moving sceNpMatching2-stuff to sceNp2.cpp/h. PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.

DEVPPSSPP GITv1.13.1-166-gdcf3ece8f 2021-03-12 08:32:33

DEVPPSSPP GITv1.13.1-165-g54300eb01 2022-02-28 10:20:03

  • ANR2ME :Updated NP Library PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).

DEVPPSSPP GITv1.13.1-164-gbf98466a7 2022-02-28 10:58:51

DEVPPSSPP GITv1.13.1-163-ge7e1bb607 2022-08-04 10:44:12

DEVPPSSPP GITv1.13.1-162-gc3324c872 2022-08-04 00:41:33

DEVPPSSPP GITv1.13.1-161-ge28b45481 2022-08-03 22:47:31

DEVPPSSPP GITv1.13.1-160-gf84d2e9ba 2022-08-03 17:26:07

DEVPPSSPP GITv1.13.1-159-gf8e0c0946 2022-08-03 17:12:57

DEVPPSSPP GITv1.13.1-158-g126ace770 2022-08-03 16:00:19

DEVPPSSPP GITv1.13.1-157-g9d23939e2 2022-08-03 15:49:17

DEVPPSSPP GITv1.13.1-156-g1ab9293cb 2022-08-03 15:41:17

DEVPPSSPP GITv1.13.1-155-g64a8a3f7d 2022-08-03 15:27:55

DEVPPSSPP GITv1.13.1-154-gd5a024967 2022-08-03 22:21:49

DEVPPSSPP GITv1.13.1-153-g4d519b49a 2022-08-03 15:18:17

DEVPPSSPP GITv1.13.1-152-g8ded76650 2022-08-03 14:31:24

DEVPPSSPP GITv1.13.1-151-g0f9bf4742 2022-08-03 12:39:53

DEVPPSSPP GITv1.13.1-150-g192e331b1 2022-08-03 12:35:40

DEVPPSSPP GITv1.13.1-149-g6ca47076e 2022-08-03 12:32:42

DEVPPSSPP GITv1.13.1-148-g1fe2bced5 2022-08-03 12:16:27

DEVPPSSPP GITv1.13.1-147-g1d3075566 2022-08-03 12:14:28

DEVPPSSPP GITv1.13.1-146-gd55c4a345 2022-08-03 12:09:24

DEVPPSSPP GITv1.13.1-145-g59b3df064 2022-08-03 11:42:37

DEVPPSSPP GITv1.13.1-144-g4e4ccbd81 2022-08-03 14:11:35

DEVPPSSPP GITv1.13.1-143-g3e1ccf131 2022-08-03 13:40:21

DEVPPSSPP GITv1.13.1-142-g41e327a66 2022-08-02 15:42:05

DEVPPSSPP GITv1.13.1-141-gcacb2a320 2022-07-24 20:13:33

DEVPPSSPP GITv1.13.1-140-g9963cd55f 2022-07-24 20:08:04

DEVPPSSPP GITv1.13.1-139-gd26e637bb 2022-07-24 20:07:29

DEVPPSSPP GITv1.13.1-138-g269bff9c0 2022-07-24 18:43:27

DEVPPSSPP GITv1.13.1-137-g787de8143 2022-07-24 18:29:11

DEVPPSSPP GITv1.13.1-136-g9bead443c 2022-07-20 11:09:32

DEVPPSSPP GITv1.13.1-135-gd4d92e39f 2022-08-02 23:31:02

  • Henrik Rydgård :Implement DrawUP for D3D11 This is so we can do simple drawing without buffer management through thin3d on all backends.

DEVPPSSPP GITv1.13.1-134-gd6664f20e 2022-08-03 13:18:01

DEVPPSSPP GITv1.13.1-133-g770cb49f9 2022-08-01 23:21:41

DEVPPSSPP GITv1.13.1-132-g19931c003 2022-08-01 23:21:14

DEVPPSSPP GITv1.13.1-131-g710c6b6ad 2022-08-02 08:33:25

DEVPPSSPP GITv1.13.1-130-g714afb46a 2022-08-01 16:45:51

DEVPPSSPP GITv1.13.1-127-g5da7dd42b 2022-08-01 15:48:52

DEVPPSSPP GITv1.13.1-126-gb940c8a8b 2022-08-01 15:45:05

DEVPPSSPP GITv1.13.1-125-gfce792458 2022-08-01 14:10:51

  • Henrik Rydgård :Avoid upscaling textures used for color-to-depth. (Not a perfect method, it could theoretically have been upscaled in a normal render pass...)

DEVPPSSPP GITv1.13.1-124-gf73995b5d 2022-08-01 14:08:00

DEVPPSSPP GITv1.13.1-123-g7b7d16d2f 2022-08-01 12:11:42

DEVPPSSPP GITv1.13.1-122-g73fc9fb52 2022-08-01 11:57:22

DEVPPSSPP GITv1.13.1-121-g655cadc28 2022-08-01 11:54:42

DEVPPSSPP GITv1.13.1-120-g90a44579b 2022-07-31 13:01:50

DEVPPSSPP GITv1.13.1-120-g0f401c2d1 2022-08-01 16:18:45

DEVPPSSPP GITv1.13.1-119-g93321f2d5 2022-07-31 12:02:00

DEVPPSSPP GITv1.13.1-119-g3dc924ceb 2022-08-01 16:12:53

  • Henrik Rydgård :Use BlueToAlpha in more games instead of ReinterpretFramebuffers/ShaderColorBitmask Switches over Outrun and DiRT 2. See https://github.com/hrydgard/ppsspp/issues/11358#issuecomment-720160221 Better performance and removes some color banding.

DEVPPSSPP GITv1.13.1-118-g9437d5e3b 2022-08-01 11:27:58

DEVPPSSPP GITv1.13.1-117-ge1956b47a 2022-08-01 08:35:43

DEVPPSSPP GITv1.13.1-100-g4a29b67da 2022-08-01 01:16:39

DEVPPSSPP GITv1.13.1-98-ga4c69ce30 2022-07-31 22:03:04

DEVPPSSPP GITv1.13.1-97-gd30d65226 2022-07-31 17:14:05

  • ANR2ME :Fixes UWP building issue after Retargeting Solution to a different SDK version. PS: This won't work when selecting the "latest installed version" tho, so a specific version need to be selected when retargeting.

DEVPPSSPP GITv1.13.1-96-g392d83fb2 2022-07-31 16:34:45

DEVPPSSPP GITv1.13.1-63-g8260b4667 2022-07-31 10:59:09

DEVPPSSPP GITv1.13.1-59-g94c98ccc1 2022-07-31 07:44:07

DEVPPSSPP GITv1.13.1-56-g29befd3b2 2022-07-31 06:31:16

DEVPPSSPP GITv1.13.1-54-g7d6a806d8 2022-07-31 06:41:19

DEVPPSSPP GITv1.13.1-54-g0f39dfad0 2022-07-31 06:30:10

DEVPPSSPP GITv1.13.1-53-g1233d1d37 2022-07-31 03:21:32

  • Unknown W. Brackets :Reporting: Disable when debugger methods used. This won't catch all means of hacking memory, but will catch some. Trying to reduce noise in reporting from debugging.

DEVPPSSPP GITv1.13.1-52-gfc2e3f3db 2022-07-30 19:45:03

DEVPPSSPP GITv1.13.1-51-gc65b8ae53 2022-07-30 19:10:19

DEVPPSSPP GITv1.13.1-50-g6a5a23277 2022-07-30 19:04:12

DEVPPSSPP GITv1.13.1-49-gc6d742336 2022-07-30 18:37:48

DEVPPSSPP GITv1.13.1-48-gdea979433 2022-07-30 16:57:55

DEVPPSSPP GITv1.13.1-47-g9ed96921e 2022-07-30 16:51:29

DEVPPSSPP GITv1.13.1-46-gb7940f940 2022-07-30 16:43:31

DEVPPSSPP GITv1.13.1-45-g61cf3e8ba 2022-07-30 16:38:40

→ [PSP] DevPPSSPP GITv1.13.1-44-gde3a6e738

DEVPPSSPP GITv1.13.1-44-gde3a6e738 2022-07-30 16:16:02

DEVPPSSPP GITv1.13.1-43-g69c4b59ed 2022-07-30 15:20:36

DEVPPSSPP GITv1.13.1-42-g3496bd52f 2022-07-30 15:18:56

DEVPPSSPP GITv1.13.1-41-g063cd1825 2022-07-30 14:48:17

  • Henrik Rydgård :Simplify CPU upscaling code Use the existing expandTo32bit mode in the texture decoder instead of the backend-specific switches and stuff. Just gets rid of a bunch of redundant code and makes further changes easier.

DEVPPSSPP GITv1.13.1-40-g3e39f62c3 2022-07-30 11:21:57

DEVPPSSPP GITv1.13.1-33-gb9b3310c2 2022-07-29 13:23:28

DEVPPSSPP GITv1.13.1-32-g9f1fdc6c0 2022-07-29 13:16:47

DEVPPSSPP GITv1.13.1-31-gd0d53091a 2022-07-29 12:59:43

DEVPPSSPP GITv1.13.1-30-g1e9d85cda 2022-07-29 12:25:04

DEVPPSSPP GITv1.13.1-29-geb6d364a2 2022-07-29 00:32:01

DEVPPSSPP GITv1.13.1-28-g6220068fb 2022-07-29 00:26:39

DEVPPSSPP GITv1.13.1-27-g151397801 2022-07-28 13:10:40

DEVPPSSPP GITv1.13.1-26-g043989ca8 2022-07-28 13:05:39

DEVPPSSPP GITv1.13.1-25-g167b837ed 2022-07-28 12:59:30

DEVPPSSPP GITv1.13.1-24-gc031f3085 2022-07-28 12:41:15

DEVPPSSPP GITv1.13.1-23-gd6e699aa5 2022-07-30 11:13:48

DEVPPSSPP GITv1.13.1-22-g3fc7023d8 2022-07-24 18:56:02

DEVPPSSPP GITv1.13.1-21-ga0febce3a 2022-07-24 20:08:30

DEVPPSSPP GITv1.13.1-20-g08c33f8e5 2022-07-24 19:31:18

DEVPPSSPP GITv1.13.1-19-ge43b5e208 2022-07-24 16:31:02

DEVPPSSPP GITv1.13.1-18-g4a18629e6 2022-07-24 15:56:06

DEVPPSSPP GITv1.13.1-17-g7d4d925a3 2022-07-30 09:57:13

DEVPPSSPP GITv1.13.1-16-g4165e146e 2022-07-29 18:44:24

DEVPPSSPP GITv1.13.1-15-g6f484d0ae 2022-07-29 18:41:13

DEVPPSSPP GITv1.13.1-14-gc41b780c8 2022-07-29 18:36:21

DEVPPSSPP GITv1.13.1-13-gef4a6cf87 2022-07-29 18:27:52

DEVPPSSPP GITv1.13.1-12-g512382c4d 2022-07-30 08:51:17

DEVPPSSPP GITv1.13.1-8-gab2031565 2022-07-29 22:09:14

DEVPPSSPP GITv1.13.1-6-g23644ddf4 2022-07-29 21:18:31

DEVPPSSPP GITv1.13.1-5-g71ee07fe1 2022-07-29 21:14:14

DEVPPSSPP GITv1.13.1-4-gb5d3ef415 2022-07-29 20:18:49

DEVPPSSPP GITv1.13.1-3-g59d64e418 2022-07-29 20:15:09

DEVPPSSPP GITv1.13.1-2-ga5ad845d7 2022-07-29 15:53:56

DEVPPSSPP GITv1.13.1-1-gf621fad30 2022-07-29 14:48:29

  • Vitaliy Levin :Update assets/lang/ru_RU.ini Fixed some mistakes. --- Исправил несколько опечаток.

DEVPPSSPP GITv1.13.1 2022-07-28 15:28:47

DEVPPSSPP GITv1.13-17-g8e554a09b 2022-07-28 11:39:26

DEVPPSSPP GITv1.13-16-g5efb04c31 2022-07-28 09:05:18

DEVPPSSPP GITv1.13-13-ga78a70944 2022-07-28 09:03:30

  • Henrik Rydgård :Merge: ad59fe0fe 3e0b324e5 Merge pull request #15740 from unknownbrackets/texreplace-clear Replacement: Clear cache on disable

DEVPPSSPP GITv1.13-12-g7b081a61c 2022-07-28 04:38:16

  • Unknown W. Brackets :irjit: Correct another PurgeTemps case. In this case: Mov A, B AndConst A, A, 1 Load32 C, A, 0 Was still swapping the Load32 to B, not just the AndConst. Fixes #15735.

DEVPPSSPP GITv1.13-12-g3e0b324e5 2022-07-28 05:29:24

  • Unknown W. Brackets :Replacement: Cleanup leak on replacement reload. If it was previously lazy-loaded and purged, we might leak a waitable.

DEVPPSSPP GITv1.13-11-gacc248164 2022-07-28 05:27:56

  • Unknown W. Brackets :Replacement: Clear cache on disable. When lazy loading, let's clear cached replacement data on disable. This is purges memory immediately, and also allows force-reloading textures by toggling the setting.

DEVPPSSPP GITv1.13-11-g5abf1362a 2022-07-28 04:36:53

  • Unknown W. Brackets :irjit: Clarify PurgeTemps, guard a couple ops. Although I think we skip simplify passes on breakpoints entirely, safer to exclude these ops.

DEVPPSSPP GITv1.13-10-gad59fe0fe 2022-07-27 23:31:07

DEVPPSSPP GITv1.13-9-gc1a96a550 2022-07-27 23:17:18

  • Henrik Rydgård :Add confirmation dialog when generating a new Mac address This is just to quickly patch over the horrible usability issue, while not needing any new translated strings. Will make the confirmation box nicer after the 1.13.x release process.

DEVPPSSPP GITv1.13-8-g52fd81129 2022-07-27 13:32:01

DEVPPSSPP GITv1.13-7-g3ae7c0e6b 2022-07-27 12:59:28

DEVPPSSPP GITv1.13-5-g74fc1a862 2022-07-27 11:43:15

DEVPPSSPP GITv1.13-4-ga44bee6f8 2022-07-27 10:58:33

  • Henrik Rydgård :Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be. Fixes #15732. (Split/Second environment mapping problem in the menu).

DEVPPSSPP GITv1.13-3-gfc70d21d0 2022-07-27 07:43:30

DEVPPSSPP GITv1.13-1-g18f828d74 2022-07-26 23:48:39

DEVPPSSPP GITv1.13 2022-07-26 15:18:52

DEVPPSSPP GITv1.12.3-1469-gcc197415b 2022-07-26 15:13:46

DEVPPSSPP GITv1.12.3-1468-g70255eed4 2022-07-12 14:51:54

  • Henrik Rydgård :README.md update for the 1.13 release README: Small tweaks to v1.13.x notes. Additional points README: Correct some typos/consistency, add links. Couple additional updates More updates Cleanup More linking

DEVPPSSPP GITv1.12.3-1467-g6f4ec0fc4 2022-07-26 14:11:37

DEVPPSSPP GITv1.12.3-1466-g7670889d0 2022-07-25 08:28:25

DEVPPSSPP GITv1.12.3-1465-gc71951ca4 2022-07-25 02:45:01

DEVPPSSPP GITv1.12.3-1464-g622ecdcfb 2022-07-24 21:22:21

DEVPPSSPP GITv1.12.3-1462-g9b7afe70a 2022-07-24 21:09:31

DEVPPSSPP GITv1.12.3-1461-gb620c966e 2022-07-24 20:52:19

DEVPPSSPP GITv1.12.3-1460-g16188fa43 2022-07-24 19:56:43

DEVPPSSPP GITv1.12.3-1459-g257923294 2022-07-24 19:45:41

DEVPPSSPP GITv1.12.3-1458-g2154f747f 2022-07-24 19:44:59

  • Unknown W. Brackets :irjit: Simplify more arithmetic to Movs. Later passes rely on things being Mov, so better to have them more often.

DEVPPSSPP GITv1.12.3-1457-gc9a37ec6b9 2022-07-24 21:04:54

DEVPPSSPP GITv1.12.3-1457-g8f2302520 2022-07-24 19:37:54

DEVPPSSPP GITv1.12.3-1456-g3c88183d0 2022-07-24 18:48:21

DEVPPSSPP GITv1.12.3-1453-gc5d1d117c 2022-07-24 17:32:37

DEVPPSSPP GITv1.12.3-1452-g89845eae7 2022-07-24 17:12:43

DEVPPSSPP GITv1.12.3-1451-gb02fa4ec0 2022-07-24 16:51:39

DEVPPSSPP GITv1.12.3-1447-gf9a25458d 2022-07-24 14:10:12

DEVPPSSPP GITv1.12.3-1446-gd3d601dce 2022-07-24 13:58:20

DEVPPSSPP GITv1.12.3-1446-ga1c648366 2022-07-24 14:12:27

DEVPPSSPP GITv1.12.3-1445-gf52334135 2022-07-20 10:27:08

DEVPPSSPP GITv1.12.3-1444-g881cc2396 2020-03-23 00:13:31

DEVPPSSPP GITv1.12.3-1443-gd2a3918f5 2022-07-23 12:33:33

DEVPPSSPP GITv1.12.3-1440-gabee2f04b 2022-07-20 23:30:39

DEVPPSSPP GITv1.12.3-1437-gd01d5648c 2022-07-21 19:17:15

DEVPPSSPP GITv1.12.3-1435-g18fdf20f0 2022-07-20 05:17:13

DEVPPSSPP GITv1.12.3-1434-gfc3d9fed1 2022-07-20 04:49:14

DEVPPSSPP GITv1.12.3-1433-g856510ef4 2022-07-20 00:21:38

DEVPPSSPP GITv1.12.3-1432-gbd1eefdda 2022-07-19 19:24:08

DEVPPSSPP GITv1.12.3-1431-gd017437fb 2022-07-19 19:23:09

DEVPPSSPP GITv1.12.3-1430-gbc0a59df3 2022-07-19 18:46:57

DEVPPSSPP GITv1.12.3-1428-g6fe6907d6 2022-07-19 17:57:37

DEVPPSSPP GITv1.12.3-1427-g989d5b807 2022-07-19 17:57:13

DEVPPSSPP GITv1.12.3-1426-gfa23d1872 2022-07-19 17:30:44

DEVPPSSPP GITv1.12.3-1425-g98727756b 2022-07-19 04:15:54

DEVPPSSPP GITv1.12.3-1424-gb57a79c9c 2022-07-19 04:14:17

DEVPPSSPP GITv1.12.3-1423-gd0a319c3b 2022-07-18 11:13:05

DEVPPSSPP GITv1.12.3-1422-gf12e194cb 2022-07-18 11:03:02

  • Henrik Rydgård :Main screen: Display .ppdmp filenames on buttons in grid mode Makes it a bit easier to pick them out and doesn't make them look quite as broken.

DEVPPSSPP GITv1.12.3-1421-g449c2338c 2022-07-18 00:00:18

DEVPPSSPP GITv1.12.3-1420-g2933ace02 2022-07-17 23:03:43

DEVPPSSPP GITv1.12.3-1419-g1fd80646c 2022-07-17 22:50:37

DEVPPSSPP GITv1.12.3-1418-g3dd2bd058 2022-07-17 10:26:10

DEVPPSSPP GITv1.12.3-1415-g3638f2ec0 2022-07-17 10:19:28

  • Henrik Rydgård :Merge: 829cb7432 3ccbb51e4 Merge pull request #15698 from unknownbrackets/osk-less-strict Osk: Allow upper/lower for all keyboards

DEVPPSSPP GITv1.12.3-1413-g829cb7432 2022-07-16 11:00:17

DEVPPSSPP GITv1.12.3-1412-g19c8ae4cd 2022-07-16 10:58:37

  • Henrik Rydgård :Use the recent Clone Wars fix for Star Wars: Force Unleashed too We should probably reconsider the heuristic indeed. Fixes #9572 See #15691

DEVPPSSPP GITv1.12.3-1411-gb233c2c9a 2022-07-15 13:08:41

DEVPPSSPP GITv1.12.3-1409-g119126d9a 2022-07-15 13:08:22

DEVPPSSPP GITv1.12.3-1408-g560419671 2022-07-15 12:34:51

wstecz28/09/2022 04:10
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