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[VBA] VisualBoy Advance - M 1.8 SVN1013

[0] @ Wtorek, 26 Kwietnia 2011 10:14CET

[VBA] VisualBoy Advance - M 1.8 SVN1013

VisualBoy Advance - M to emulator konsol Nintendo - Game Boy, GameBoy Color i GameBoy Advance. Jak zwykle oprócz garści poprawek dla wersji bazującej na bibliotece GTK, których nie kompiluje ze względu na całkowitą obojętność w stosunku do linuksowych rozwiązań, 1013 dodaję unicode w obsłudze plików.


Advance Wars 2 - Black Hole Rising

 

Revision: 1013

Author: squall-leonhart Date: 09:25:16, 26 kwietnia 2011

  • Bugger unicode support, we can just convert multibyte to widestring using google cloud services and a bunch of midgets running in spinwheels.
  • Also enables whole program optimisation (funnily i was only doing linker time optimisation so it wasn't as good as it could be.)

Revision: 1012

Author: bgk Date: 16:08:36, 13 marca 2011

  • FEX: Fix build for MinGW. No need to use the safe version (and non standard) of localtime here.

Revision: 1011

Author: bgk Date: 09:51:23, 12 marca 2011

  • GTK: Fixed bug #3201910

Revision: 1010

Author: bgk Date: 08:37:11, 5 marca 2011

  • GTK: Updated translations.

Revision: 1009

Author: bgk Date: 17:48:35, 1 marca 2011

  • GTK: Fix emulation stuck paused after closing the general options dialog when the "pause when inactive" option has been toggled.

Revision: 1008

Author: bgk Date: 13:11:06, 26 lutego 2011

  • CMAKE: Do not override system C/C++ compiler flags when no build type is defined. This will make things easiers for packaging.

Revision: 1007

Author: bgk Date: 11:06:32, 26 lutego 2011

  • GTK: Merged the GB and GBA cheat list dialogs. Patch by unmacaque.

 

wstecz26/04/2011 10:14
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