Byuu wrzuci艂 kolejny relase swojego (multi)emulatora konsolek Nintendo - Super Nintendo i Super GameBoy'a, najwa偶niejsze zmiany to poprawki w filtrach graficznych [SAL i SuperEagle].
Oficjalne pliki dla Windows to wersja 32bitowa (accuracy profil) i wersja 64bitowa (compatibility profile). Emulator wymaga niestety wypakowania gier, co napewno troch臋 utrudni nam 偶ycie.

BSnes jest 艣wietnym emulatorem, z tym, 偶e mo偶e przyprawi膰 ka偶dego o lekki zawrót przez podej艣cie do headerów dumpów (snespurify i do przodu;)). Nie uda艂o mi si臋 te偶, odpali膰 pod nim ani jednego romu SGB:P
Changelog:
- video filters and shaders now populate inside main menu; no longer have to select them as files
- fixed 2xSaI, Super 2xSaI and Super Eagle on 32-bit platforms; still buggy on 64-bit Windows
- fixed linear mirroring issues (fixes Mega Man X dash bug)
- fixed RAM memory mapping bug in Sufami Turbo games
- home folder is now %APPDATA%/bsnes or ~/.config/bsnes
- added paths.cfg file, which will allow you to specify custom paths for any file types
- save states and cheat files for multi-slot games are based on slot names instead of BIOS names
- fixed compilation warning on OS X with nall::decimal
- fixed calculation bug in nall::fp
- Makefile now has options variable, example: make options=debugger
- configuration files and cheat database can now reside in the same folder as the binary itself
- updated to 2011-03-11 release of mightymo's cheat database